[Scummvm-git-logs] scummvm master -> 380551ed8e8ddbe173bcea765e9b74c8af865610

bluegr bluegr at gmail.com
Tue Aug 28 00:33:21 CEST 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
380551ed8e SCI32: Extend workaround for a music fading script bug in QFG4


Commit: 380551ed8e8ddbe173bcea765e9b74c8af865610
    https://github.com/scummvm/scummvm/commit/380551ed8e8ddbe173bcea765e9b74c8af865610
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2018-08-28T01:32:58+03:00

Commit Message:
SCI32: Extend workaround for a music fading script bug in QFG4

Fixes bug #10421

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 3bfce47..68c1d2f 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -701,7 +701,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
 	{ GID_KQ5,           213,   989,  0,       "globalSound3", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #5078
 	{ GID_KQ6,           105,   989,  0,        "globalSound", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
 	{ GID_KQ6,           460,   989,  0,       "globalSound2", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #4954
-	{ GID_QFG4,           -1, 64989,  0,           "longSong", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (longSong)
+	{ GID_QFG4,           -1, 64989,  1,          "GlorySong", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (the sound object itself)
 	{ GID_SQ5,           800,   989,  0,          "sq5Music1", "fade",                      NULL,     0,     0, { WORKAROUND_STILLCALL, 0 } }, // when cutting the wrong part of Goliath with the laser - bug #6341
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };





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