[Scummvm-git-logs] scummvm master -> b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca

dreammaster paulfgilbert at gmail.com
Sun Dec 16 04:18:20 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b2cd3d9fd7 SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel


Commit: b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca
    https://github.com/scummvm/scummvm/commit/b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2018-12-15T19:18:15-08:00

Commit Message:
SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel

When capturing Blackwood in The Case of the Serrated Scalpel, the
whole scene seems to be running in slow motion. This simply doubles
the speed for it. It may still be a tad slow, but at least it fits
the music much better I think.

Changed paths:
    engines/sherlock/scalpel/scalpel.cpp


diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index fbe025c..dd03c04 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -1035,8 +1035,8 @@ void ScalpelEngine::startScene() {
 			// Blackwood's capture
 			_res->addToCache("final2.vda", "epilogue.lib");
 			_res->addToCache("final2.vdx", "epilogue.lib");
-			_animation->play("final1", false, 1, 3, true, 4);
-			_animation->play("final2", false, 1, 0, false, 4);
+			_animation->play("final1", false, 1, 3, true, 2);
+			_animation->play("final2", false, 1, 0, false, 2);
 			break;
 
 		case RESCUE_ANNA:





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