[Scummvm-git-logs] scummvm master -> 6ce49ca04d9f02749a815759ffff088cfd9ead2e

Mataniko mataniko at gmail.com
Tue Dec 25 17:37:36 CET 2018


This automated email contains information about 12 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a911b932be README: Update README and create a markdown version
acfe2805c4 README: Remove Saved Games OS list from TOC
17a204dfc6 README: Remove Configuration OS list from TOC
3f2c24e2db README: additional Markdown highlights on some commands
ce91b7d6f1 README: Highlight additional commands/paths
b0126454d9 README: Remove plaintext README and add build/pr/weblate shields
8e38b04b78 README: Cleanup and add list to section #9
366f5c1421 BUILD: Add pandoc check in configure
9f19b34bac BUILD: Add pandoc to Makefile
08d48e9f2c BUILD: Copy README.md instead of README
399fd7835b BUILD: .gitignore README
6ce49ca04d BUILD: Update pandoc options to support different formats/filenames


Commit: a911b932be6681b283b7edc7804e48a19b9001a2
    https://github.com/scummvm/scummvm/commit/a911b932be6681b283b7edc7804e48a19b9001a2
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Update README and create a markdown version

Changed paths:
  A README.md
    README


diff --git a/README b/README
index e6d55f0..03bc6ee 100644
--- a/README
+++ b/README
@@ -935,7 +935,7 @@ audio tracks should be encoded and renamed as track32 through to track60.
 
 For the GOG Might and Magic 4-5 installation, install the game to your
 computer, and do the following steps:
-* The game1.inst (CUE) and game1.gog (BIN) file from the game folder is a 
+* The game1.inst (CUE) and game1.gog (BIN) file from the game folder is a
 CD image. Use software like Virtual CloneDrive to mount it as a drive.
 Linux and MacOS users can use bchunk to convert it to an ISO.
 * Copy all the .cc files from the subfolder in the mounted drive to a new
@@ -2044,7 +2044,7 @@ versions.
     - Rename the saved game to 'simon2.xxx'
 
   Starship Titanic
-    - Rename the saved game to 'titanic-win.xxx' for saves from the English 
+    - Rename the saved game to 'titanic-win.xxx' for saves from the English
       version and 'titanic-win-de.xxx' for saves from the German version
     - Saved games between different languages are not interchangeable
 
@@ -2690,7 +2690,7 @@ The following keywords are recognized:
     cdrom              number   Number of CD-ROM unit to use for audio. If
                                 negative, don't even try to access the CD-ROM.
     joystick_num       number   Number of joystick device to use for input
-    controller_map_db  string   A custom controller mapping file to load to 
+    controller_map_db  string   A custom controller mapping file to load to
                                 complete default database (SDL backend only).
                                 Otherwise, file gamecontrollerdb.txt will be
                                 loaded from extrapath.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..1b8e752
--- /dev/null
+++ b/README.md
@@ -0,0 +1,2984 @@
+# ScummVM README
+
+For more information, compatibility lists, details on donating, the
+latest release, progress reports and more, please visit the ScummVM home
+page at: <https://www.scummvm.org/>
+
+## Table of Contents:
+
+  - [1.0) Introduction](#10-introduction)
+      - [1.1) About ScummVM](#11-about-scummvm)
+      - [1.2) Quick start](#12-quick-start)
+      - [1.3) F.A.Q.](#13-faq)
+  - [2.0) Contact](#20-contact)
+      - [2.1) Reporting Bugs](#21-reporting-bugs)
+  - [3.0) Supported Games](#30-supported-games)
+      - [3.1) Copy Protection](#31-copy-protection)
+      - [3.2) Datafiles](#32-datafiles)
+      - [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
+      - [3.4) Known Problems](#34-known-problems)
+      - [3.5) Beneath a Steel Sky notes](#35-beneath-a-steel-sky-notes)
+      - [3.6) Broken Sword games notes](#36-broken-sword-games-notes)
+          - [3.6.1) Broken Sword](#361-broken-sword)
+          - [3.6.2) Broken Sword II](#362-broken-sword-ii)
+          - [3.6.3) Broken Sword games
+            cutscenes](#363-broken-sword-games-cutscenes)
+          - [3.6.4) Broken Sword games cutscenes, in
+            retrospect](#364-broken-sword-games-cutscenes-in-retrospect)
+      - [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes)
+      - [3.8) Discworld II notes](#38-discworld-ii-notes)
+      - [3.9) Dragon History notes](#39-dragon-history-notes)
+      - [3.10) Flight of the Amazon Queen
+        notes](#310-flight-of-the-amazon-queen-notes)
+      - [3.11) Gobliiins notes](#311-gobliiins-notes)
+      - [3.12) Inherit the Earth: Quest for the Orb
+        notes](#312-inherit-the-earth-quest-for-the-orb-notes)
+      - [3.13) Maniac Mansion Apple II/NES
+        notes](#313-maniac-mansion-apple-ii-nes-notes)
+      - [3.14) Mickey's Space Adventure
+        notes](#314-mickey-s-space-adventure-notes)
+      - [3.15) Might and Magic Xeen games
+        notes](#315-might-and-magic-xeen-games-notes)
+      - [3.16) Myst game notes](#316-myst-game-notes)
+      - [3.17) Nippon Safes Inc. Amiga
+        notes](#317-nippon-safes-inc-amiga-notes)
+      - [3.18) Quest for Glory notes](#318-quest-for-glory-notes)
+      - [3.19) Riven game notes](#319-riven-game-notes)
+      - [3.20) Simon the Sorcerer games
+        notes](#320-simon-the-sorcerer-games-notes)
+      - [3.21) Starship Titanic game
+        notes](#321-starship-titanic-game-notes)
+      - [3.22) The Curse of Monkey Island
+        notes](#322-the-curse-of-monkey-island-notes)
+      - [3.23) The Feeble Files notes](#323-the-feeble-files-notes)
+      - [3.24) The Legend of Kyrandia
+        notes](#324-the-legend-of-kyrandia-notes)
+      - [3.25) Troll's Tale notes](#325-troll-s-tale-notes)
+      - [3.26) Winnie the Pooh notes](#326-winnie-the-pooh-notes)
+      - [3.27) Sierra AGI games: Predictive Input
+        Dialog](#327-sierra-agi-games-predictive-input-dialog)
+      - [3.28) Sierra SCI games: Simultaneous speech and
+        subtitles](#328-sierra-sci-games-simultaneous-speech-and-subtitles)
+      - [3.29) Zork games notes](#329-zork-games-notes)
+          - [3.29.1) Zork Nemesis: The Forbidden
+            Lands](#3291-zork-nemesis-the-forbidden-lands)
+          - [3.29.2) Zork: Grand
+            Inquisitor](#3292-zork-grand-inquisitor)
+      - [3.30) Commodore64 games notes](#330-commodore64-games-notes)
+      - [3.31) Macintosh games notes](#331-macintosh-games-notes)
+  - [4.0) Supported Platforms](#40-supported-platforms)
+  - [5.0) Running ScummVM](#50-running-scummvm)
+      - [5.1) Command Line Options](#51-command-line-options)
+      - [5.2) Global Menu](#52-global-menu)
+      - [5.3) Graphics filters](#53-graphics-filters)
+      - [5.4) Hotkeys](#54-hotkeys)
+      - [5.5) Language options](#55-language-options)
+  - [6.0) Saved Games](#60-saved-games)
+      - [Mac OS X:](#mac-os-x-)
+      - [Other unices:](#other-unices-)
+      - [Windows Vista/7:](#windows-vista-7-)
+      - [Windows 2000/XP:](#windows-2000-xp-)
+          - [Windows NT4:](#windows-nt4-)
+      - [6.1) Autosaves](#61-autosaves)
+      - [6.2) Converting Saved Games](#62-converting-saved-games)
+      - [6.3) Viewing/Loading saved games from the command
+        line](#63-viewing-loading-saved-games-from-the-command-line)
+  - [7.0) Music and Sound](#70-music-and-sound)
+      - [7.1) AdLib emulation](#71-adlib-emulation)
+      - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation)
+      - [7.3) MT-32 emulation](#73-mt-32-emulation)
+      - [7.4) MIDI emulation](#74-midi-emulation)
+      - [7.5) Native MIDI support](#75-native-midi-support)
+          - [7.5.1) Using MIDI options to customize Native MIDI
+            output](#751-using-midi-options-to-customize-native-midi-output)
+      - [7.6) UNIX native, ALSA and dmedia sequencer
+        support](#76-unix-native-alsa-and-dmedia-sequencer-support)
+          - [7.6.1) ALSA sequencer \[UNIX
+            ONLY\]](#761-alsa-sequencer--unix-only-)
+          - [7.6.2) IRIX dmedia sequencer: \[UNIX
+            ONLY\]](#762-irix-dmedia-sequencer--unix-only-)
+      - [7.7) TiMidity++ MIDI server
+        support](#77-timidity--midi-server-support)
+      - [7.8) Using compressed audio
+        files](#78-using-compressed-audio-files)
+          - [7.8.1) Using MP3 files for CD
+            audio](#781-using-mp3-files-for-cd-audio)
+          - [7.8.2) Using Ogg Vorbis files for CD
+            audio](#782-using-ogg-vorbis-files-for-cd-audio)
+          - [7.8.3) Using Flac files for CD
+            audio](#783-using-flac-files-for-cd-audio)
+          - [7.8.4) Compressing MONSTER.SOU with
+            MP3](#784-compressing-monstersou-with-mp3)
+          - [7.8.5) Compressing MONSTER.SOU with Ogg
+            Vorbis](#785-compressing-monstersou-with-ogg-vorbis)
+          - [7.8.6) Compressing MONSTER.SOU with
+            Flac](#786-compressing-monstersou-with-flac)
+          - [7.8.7) Compressing music/sfx/speech in AGOS
+            games](#787-compressing-music-sfx-speech-in-agos-games)
+          - [7.8.8) Compressing speech/music in Broken
+            Sword](#788-compressing-speech-music-in-broken-sword)
+          - [7.8.9) Compressing speech/music in Broken Sword
+            II](#789-compressing-speech-music-in-broken-sword-ii)
+      - [7.9) Output sample rate](#79-output-sample-rate)
+  - [8.0) Configuration file](#80-configuration-file) - [Windows
+    Vista/7:](#windows-vista-7-1) - [Windows
+    2000/XP:](#windows-2000-xp-1) - [Windows NT4:](#windows-nt4-1) -
+    [Windows 95/98/ME:](#windows-95-98-me-) - [Unix:](#unix-) - [Mac OS
+    X:](#mac-os-x-1) - [Others:](#others-)
+      - [8.1) Recognized configuration
+        keywords](#81-recognized-configuration-keywords)
+      - [8.2) Custom game options that can be toggled via the
+        GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui)
+  - [9.0) Screenshots (SDL backend
+    only)](#90-screenshots-sdl-backend-only-)
+  - [10.0) Compiling](#100-compiling)
+  - [11.0) Credits](#110-credits)
+
+## 1.0) Introduction
+
+### 1.1) About ScummVM
+
+ScummVM is a program which allows you to run certain classic graphical
+point-and-click adventure games, provided you already have their data
+files. The clever part about this: ScummVM just replaces the executables
+shipped with the game, allowing you to play them on systems for which
+they were never designed\!
+
+Originally it was designed to run LucasArts' SCUMM games, such as Maniac
+Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
+for 'Script Creation Utility for Maniac Mansion', which was the first
+game for which LucasArts designed this system. And much later it gave
+its name to ScummVM ('VM' meaning Virtual Machine).
+
+Over time support for a lot of non-SCUMM games has been added, and
+ScummVM now also supports many of Sierra's AGI and SCI games (such as
+King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the
+Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken
+Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of
+Kyrandia series, many of Humongous Entertainment's children's SCUMM
+games (including Freddi Fish and Putt Putt games) and many more. You can
+find a full list with details on which adventures are supported and how
+well on the compatibility page. ScummVM is continually improving, so
+check back often.
+
+Among the systems on which you can play those games are regular desktop
+computers (running Windows, Linux, Mac OS X, ...), game consoles
+(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
+iPhone, PocketPC, Symbian ...) and more.
+
+At this time ScummVM is still under heavy development. Be aware that
+whilst we attempt to make sure that many games can be completed with few
+major bugs, crashes can happen and we offer no warranty. That being
+said, some of the games have been supported for a long time and should
+work fine with any recent stable release. You can get a feeling of how
+well each game is working in ScummVM by looking at the compatibility
+page. Actually, if you browse a bit around you might discover that
+ScummVM is even being used commercially to re-release some of the
+supported games on modern platforms. This shows that several companies
+are happy with the quality of the software and how well it can run some
+of the games.
+
+If you enjoy ScummVM feel free to donate using the PayPal button on the
+ScummVM homepage. This will help us buy utilities needed to develop
+ScummVM easier and quicker. If you cannot donate, help and contribute a
+patch\!
+
+### 1.2) Quick start
+
+For the impatient among you, here is how to get ScummVM running in five
+simple steps.
+
+1.  Download ScummVM from <https://www.scummvm.org/downloads/> and
+    install it.
+
+2.  Create a directory on your hard drive and copy the game datafiles
+    from the original media to this directory. Repeat this for every
+    game you want to play.
+
+3.  Start ScummVM, choose 'Add game', select the directory with the game
+    datafiles (do not try to select the datafiles themselves\!) and
+    press `Choose`.
+
+4.  A dialog should pop up allowing you to configure various settings if
+    you wish to (it should be just fine to leave everything at its
+    default, though). Confirm the dialog.
+
+5.  Select the game you want to play in the list, and press `Start`.
+
+In the future, you should be able to directly skip to step 5, unless you
+want to add more games.
+
+Hint: If you want to add multiple games in one go, try pressing and
+holding the shift key before clicking 'Add game' -- its label will
+change to 'Mass Add' and if you press it, you are again asked to select
+a directory, only this time ScummVM will search through all
+subdirectories for supported games.
+
+### 1.3) F.A.Q.
+
+We've compiled a list of F.A.Q. at:
+
+<https://www.scummvm.org/faq/>
+
+## 2.0) Contact
+
+The easiest way to contact the ScummVM team is by submitting bug reports
+(see section 2.1) or by using our forums at <http://forums.scummvm.org>.
+You can also join and e-mail the scummvm-devel mailing list, or chat
+with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to
+support an unsupported game -- read the FAQ on our web site first.
+
+### 2.1) Reporting Bugs
+
+To report a bug, please follow the "Bug Tracker" link from our homepage
+and log in with your GitHub account. Please make sure the bug is
+reproducible, and still occurs in the latest git/Daily build version.
+Also check the known problems list (below) and the compatibility list on
+our website for that game, to ensure the issue is not already known:
+
+<https://www.scummvm.org/compatibility/>
+
+Please do not report bugs for games that are not listed as being
+completeable in the 'Supported Games' section, or compatibility list. We
+-know- those games have bugs.
+
+Please include the following information:
+
+  - ScummVM version (PLEASE test the latest git/Daily build)
+  - Bug details, including instructions on reproducing
+  - Language of game (English, German, ...)
+  - Version of game (talkie, floppy, ...)
+  - Platform and Compiler (Win32, Linux, FreeBSD, ...)
+  - Attach a saved game if possible - If this bug only occurred
+    recently, please note the last version without the bug, and the
+    first version including the bug. That way we can fix it quicker by
+    looking at the changes made.
+
+Finally, please report each issue separately; do not file multiple
+issues on the same ticket. (Otherwise, it gets difficult to track the
+status of each individual bug).
+
+## 3.0) Supported Games
+
+At the moment the following games have been reported to work, and should
+be playable to the end: A more detailed compatibility list of the
+supported games can be found here:
+
+<https://www.scummvm.org/compatibility/>
+
+| LucasArts (SCUMM) Games:                |              |
+| --------------------------------------- | ------------ |
+| Maniac Mansion                          | \[maniac\]   |
+| Zak McKracken and the Alien Mindbenders | \[zak\]      |
+| Indiana Jones and the Last Crusade      | \[indy3\]    |
+| Loom                                    | \[loom\]     |
+| Passport to Adventure                   | \[pass\]     |
+| The Secret of Monkey Island             | \[monkey\]   |
+| Monkey Island 2: LeChuck's Revenge      | \[monkey2\]  |
+| Indiana Jones and the Fate of Atlantis  | \[atlantis\] |
+| Day of the Tentacle                     | \[tentacle\] |
+| Sam & Max Hit the Road                  | \[samnmax\]  |
+| Full Throttle                           | \[ft\]       |
+| The Dig                                 | \[dig\]      |
+| The Curse of Monkey Island              | \[comi\]     |
+
+| Activision (MADE) Games:      |             |
+| ----------------------------- | ----------- |
+| Leather Goddesses of Phobos 2 | \[lgop2\]   |
+| The Manhole                   | \[manhole\] |
+| Return to Zork                | \[rtz\]     |
+| Rodney's Funscreen            | \[rodney\]  |
+
+| Adventuresoft/Horrorsoft (AGOS) Games:                |              |
+| ----------------------------------------------------- | ------------ |
+| Elvira - Mistress of the Dark                         | \[elvira1\]  |
+| Elvira II - The Jaws of Cerberus                      | \[elvira2\]  |
+| Personal Nightmare                                    | \[pn\]       |
+| Simon the Sorcerer 1                                  | \[simon1\]   |
+| Simon the Sorcerer 2                                  | \[simon2\]   |
+| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\]     |
+| Simon the Sorcerer's Puzzle Pack - Jumble             | \[jumble\]   |
+| Simon the Sorcerer's Puzzle Pack - NoPatience         | \[puzzle\]   |
+| Simon the Sorcerer's Puzzle Pack - Swampy Adventures  | \[swampy\]   |
+| The Feeble Files                                      | \[feeble\]   |
+| Waxworks                                              | \[waxworks\] |
+
+| Coktel Vision (GOB) Games:                           |                 |
+| ---------------------------------------------------- | --------------- |
+| Bargon Attack                                        | \[bargon\]      |
+| Fascination                                          | \[fascination\] |
+| Geisha                                               | \[geisha\]      |
+| Gobliiins                                            | \[gob1\]        |
+| Gobliins 2                                           | \[gob2\]        |
+| Goblins 3                                            | \[gob3\]        |
+| Lost in Time                                         | \[lostintime\]  |
+| Once Upon A Time: Little Red Riding Hood             | \[littlered\]   |
+| Playtoons: Bambou le sauveur de la jungle            | \[bambou\]      |
+| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\]    |
+| Urban Runner                                         | \[urban\]       |
+| Ween: The Prophecy                                   | \[ween\]        |
+
+| Revolution Software (Various) Games:     |            |
+| ---------------------------------------- | ---------- |
+| Beneath a Steel Sky                      | \[sky\]    |
+| Broken Sword: The Shadow of the Templars | \[sword1\] |
+| Broken Sword II: The Smoking Mirror      | \[sword2\] |
+| Lure of the Temptress                    | \[lure\]   |
+
+| Sierra (AGI/preAGI) Games:                           |                 |
+| ---------------------------------------------------- | --------------- |
+| The Black Cauldron                                   | \[bc\]          |
+| Gold Rush\!                                          | \[goldrush\]    |
+| King's Quest I                                       | \[kq1\]         |
+| King's Quest II                                      | \[kq2\]         |
+| King's Quest III                                     | \[kq3\]         |
+| King's Quest IV                                      | \[kq4\]         |
+| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\]        |
+| Mixed-Up Mother Goose                                | \[mixedup\]     |
+| Manhunter 1: New York                                | \[mh1\]         |
+| Manhunter 2: San Francisco                           | \[mh2\]         |
+| Police Quest I: In Pursuit of the Death              |                 |
+| Angel                                                | \[pq1\]         |
+| Space Quest I: The Sarien Encounter                  | \[sq1\]         |
+| Space Quest II: Vohaul's Revenge                     | \[sq2\]         |
+| Fanmade Games                                        | \[agi-fanmade\] |
+| Mickey's Space Adventure                             | \[mickey\]      |
+| Troll's Tale                                         | \[troll\]       |
+| Winnie the Pooh in the Hundred Acre Wood             | \[winnie\]      |
+
+| Sierra (SCI) Games:                        |                      |
+| ------------------------------------------ | -------------------- |
+| Castle of Dr. Brain                        | \[castlebrain\]      |
+| Codename: ICEMAN                           | \[iceman\]           |
+| Conquests of Camelot                       | \[camelot\]          |
+| Conquests of the Longbow                   | \[longbow\]          |
+| EcoQuest: The Search for Cetus             | \[ecoquest\]         |
+| EcoQuest 2: Lost Secret of the Rainforest  | \[ecoquest2\]        |
+| Freddy Pharkas: Frontier Pharmacist        | \[freddypharkas\]    |
+| Gabriel Knight: Sins of the Fathers        | \[gk1\]              |
+| Hoyle's Book of Games 1                    | \[hoyle1\]           |
+| Hoyle's Book of Games 2                    | \[hoyle2\]           |
+| Hoyle's Book of Games 3                    | \[hoyle3\]           |
+| Hoyle Classic Card Games                   | \[hoyle4\]           |
+| Jones in the Fast Lane                     | \[jones\]            |
+| King's Quest I                             | \[kq1sci\]           |
+| King's Quest IV                            | \[kq4sci\]           |
+| King's Quest V                             | \[kq5\]              |
+| King's Quest VI                            | \[kq6\]              |
+| King's Quest VII                           | \[kq7\]              |
+| King's Questions                           | \[kquestions\]       |
+| Laura Bow: The Colonel's Bequest           | \[laurabow\]         |
+| Laura Bow 2: The Dagger of Amon Ra         | \[laurabow2\]        |
+| Leisure Suit Larry 1                       | \[lsl1sci\]          |
+| Leisure Suit Larry 2                       | \[lsl2\]             |
+| Leisure Suit Larry 3                       | \[lsl3\]             |
+| Leisure Suit Larry 5                       | \[lsl5\]             |
+| Leisure Suit Larry 6                       | \[lsl6\]             |
+| Leisure Suit Larry 6 (hires)               | \[lsl6hires\]        |
+| Leisure Suit Larry 7                       | \[lsl7\]             |
+| Lighthouse: The Dark Being                 | \[lighthouse\]       |
+| Mixed-up Fairy Tales                       | \[fairytales\]       |
+| Mixed-up Mother Goose                      | \[mothergoose\]      |
+| Mixed-up Mother Goose Deluxe               | \[mothergoosehires\] |
+| Pepper's Adventures in Time                | \[pepper\]           |
+| Phantasmagoria                             | \[phantasmagoria\]   |
+| Phantasmagoria 2: A Puzzle of Flesh        | \[phantasmagoria2\]  |
+| Police Quest 1                             | \[pq1sci\]           |
+| Police Quest 2                             | \[pq2\]              |
+| Police Quest 3                             | \[pq3\]              |
+| Police Quest 4                             | \[pq4\]              |
+| Quest for Glory 1/Hero's Quest             | \[qfg1\]             |
+| Quest for Glory 1                          | \[qfg1vga\]          |
+| Quest for Glory 2                          | \[qfg2\]             |
+| Quest for Glory 3                          | \[qfg3\]             |
+| RAMA                                       | \[rama\]             |
+| Slater & Charlie Go Camping                | \[slater\]           |
+| Shivers                                    | \[shivers\]          |
+| Space Quest I                              | \[sq1sci\]           |
+| Space Quest III                            | \[sq3\]              |
+| Space Quest IV                             | \[sq4\]              |
+| Space Quest V                              | \[sq5\]              |
+| Space Quest 6                              | \[sq6\]              |
+| The Island of Dr. Brain                    | \[islandbrain\]      |
+| The Beast Within: A Gabriel Knight Mystery | \[gk2\]              |
+| Torin's Passage                            | \[torin\]            |
+
+| Other Games:                                                        |                 |
+| ------------------------------------------------------------------- | --------------- |
+| 3 Skulls of the Toltecs                                             | \[toltecs\]     |
+| Amazon: Guardians of Eden                                           | \[access\]      |
+| Beavis and Butt-head in Virtual Stupidity                           | \[bbvs\]        |
+| Blue Force                                                          | \[blueforce\]   |
+| Broken Sword: The Return of the Templars                            | \[sword25\]     |
+| Bud Tucker in Double Trouble                                        | \[tucker\]      |
+| Chivalry is Not Dead                                                | \[chivalry\]    |
+| Cruise for a Corpse                                                 | \[cruise\]      |
+| DreamWeb                                                            | \[dreamweb\]    |
+| Discworld                                                           | \[dw\]          |
+| Discworld 2: Missing Presumed ...\!?                                | \[dw2\]         |
+| Dragon History                                                      | \[draci\]       |
+| Drascula: The Vampire Strikes Back                                  | \[drascula\]    |
+| Eye of the Beholder                                                 | \[eob\]         |
+| Eye of the Beholder II: The Legend of Darkmoon                      | \[eob2\]        |
+| Flight of the Amazon Queen                                          | \[queen\]       |
+| Future Wars                                                         | \[fw\]          |
+| Hopkins FBI                                                         | \[hopkins\]     |
+| Hugo's House of Horrors                                             | \[hugo1\]       |
+| Hugo 2: Whodunit?                                                   | \[hugo2\]       |
+| Hugo 3: Jungle of Doom                                              | \[hugo3\]       |
+| I Have No Mouth, and I Must Scream                                  | \[ihnm\]        |
+| Inherit the Earth: Quest for the Orb                                | \[ite\]         |
+| Lands of Lore: The Throne of Chaos                                  | \[lol\]         |
+| Mortville Manor                                                     | \[mortevielle\] |
+| Myst / Myst: Masterpiece Edition                                    | \[myst\]        |
+| Nippon Safes Inc.                                                   | \[nippon\]      |
+| Rex Nebular and the Cosmic Gender Bender                            | \[nebular\]     |
+| Ringworld: Revenge Of The Patriarch                                 | \[ringworld\]   |
+| Riven: The Sequel to Myst                                           | \[riven\]       |
+| Return to Ringworld                                                 | \[ringworld2\]  |
+| Sfinx                                                               | \[sfinx\]       |
+| Soltys                                                              | \[soltys\]      |
+| Starship Titanic                                                    | \[titanic\]     |
+| The Journeyman Project: Pegasus Prime                               | \[pegasus\]     |
+| The Labyrinth of Time                                               | \[lab\]         |
+| The Legend of Kyrandia                                              | \[kyra1\]       |
+| The Legend of Kyrandia: The Hand of Fate                            | \[kyra2\]       |
+| The Legend of Kyrandia: Malcolm's Revenge                           | \[kyra3\]       |
+| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\]     |
+| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo      | \[rosetattoo\]  |
+| The Neverhood                                                       | \[neverhood\]   |
+| The 7th Guest                                                       | \[t7g\]         |
+| TeenAgent                                                           | \[teenagent\]   |
+| Toonstruck                                                          | \[toon\]        |
+| Tony Tough and the Night of Roasted Moths                           | \[tony\]        |
+| Touche: The Adventures of the Fifth Musketeer                       | \[touche\]      |
+| U.F.O.s / Gnap: Der Schurke aus dem All                             | \[gnap\]        |
+| Voyeur                                                              | \[voyeur\]      |
+| Zork: Grand Inquisitor                                              | \[zgi\]         |
+| Zork Nemesis: The Forbidden Lands                                   | \[znemesis\]    |
+
+| Humongous Entertainment (SCUMM) Games:                         |                   |
+| -------------------------------------------------------------- | ----------------- |
+| Backyard Baseball                                              | \[baseball\]      |
+| Backyard Baseball 2001                                         | \[baseball2001\]  |
+| Backyard Baseball 2003                                         | \[baseball2003\]  |
+| Backyard Football                                              | \[football\]      |
+| Backyard Football 2002                                         | \[football2002\]  |
+| Bear Stormin'                                                  | \[brstorm\]       |
+| Big Thinkers First Grade                                       | \[thinker1\]      |
+| Big Thinkers Kindergarten                                      | \[thinkerk\]      |
+| Blue's 123 Time Activities                                     | \[Blues123Time\]  |
+| Blue's ABC Time Activities                                     | \[BluesABCTime\]  |
+| Blue's Art Time Activities                                     | \[arttime\]       |
+| Blue's Birthday Adventure                                      | \[BluesBirthday\] |
+| Blue's Reading Time Activities                                 | \[readtime\]      |
+| Fatty Bear's Birthday Surprise                                 | \[fbear\]         |
+| Fatty Bear's Fun Pack                                          | \[fbpack\]        |
+| Freddi Fish 1: The Case of the Missing Kelp Seeds              | \[freddi\]        |
+| Freddi Fish 2: The Case of the Haunted Schoolhouse             | \[freddi2\]       |
+| Freddi Fish 3: The Case of the Stolen Conch Shell              | \[freddi3\]       |
+| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\]       |
+| Freddi Fish 5: The Case of the Creature of Coral Cove          | \[freddicove\]    |
+| Freddi Fish and Luther's Maze Madness                          | \[maze\]          |
+| Freddi Fish and Luther's Water Worries                         | \[water\]         |
+| Let's Explore the Airport with Buzzy                           | \[airport\]       |
+| Let's Explore the Farm with Buzzy                              | \[farm\]          |
+| Let's Explore the Jungle with Buzzy                            | \[jungle\]        |
+| Pajama Sam: Games to Play on Any Day                           | \[pjgames\]       |
+| Pajama Sam 1: No Need to Hide When It's Dark Outside           | \[pajama\]        |
+| Pajama Sam 2: Thunder and Lightning Aren't so Frightening      | \[pajama2\]       |
+| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\]       |
+| Pajama Sam's Lost & Found                                      | \[lost\]          |
+| Pajama Sam's Sock Works                                        | \[socks\]         |
+| Putt-Putt Enters the Race                                      | \[puttrace\]      |
+| Putt-Putt Goes to the Moon                                     | \[puttmoon\]      |
+| Putt-Putt Joins the Circus                                     | \[puttcircus\]    |
+| Putt-Putt Joins the Parade                                     | \[puttputt\]      |
+| Putt-Putt Saves the Zoo                                        | \[puttzoo\]       |
+| Putt-Putt Travels Through Time                                 | \[putttime\]      |
+| Putt-Putt and Pep's Balloon-O-Rama                             | \[balloon\]       |
+| Putt-Putt and Pep's Dog on a Stick                             | \[dog\]           |
+| Putt-Putt & Fatty Bear's Activity Pack                         | \[activity\]      |
+| Putt-Putt's Fun Pack                                           | \[funpack\]       |
+| SPY Fox 1: Dry Cereal                                          | \[spyfox\]        |
+| SPY Fox 2: Some Assembly Required                              | \[spyfox2\]       |
+| SPY Fox 3: Operation Ozone                                     | \[spyozon\]       |
+| SPY Fox in Cheese Chase                                        | \[chase\]         |
+| SPY Fox in Hold the Mustard                                    | \[mustard\]       |
+
+> The following games should load but are not yet fully playable. Play
+> these at your own risk, and please do not file bug reports about them.
+> If you want the latest updates on game compatibility, visit our web
+> site and view the compatibility chart.
+
+|                      |                       |
+| -------------------- | --------------------- |
+| Backyard Soccer      | \[soccer\]            |
+| Backyard Soccer MLS  | \[soccermls\]         |
+| Backyard Soccer 2004 | \[soccer2004\]        |
+| Blue's Treasure Hunt | \[BluesTreasureHunt\] |
+
+| Animation Magic (Composer) Games: |                 |
+| --------------------------------- | --------------- |
+| Darby the Dragon                  | \[darby\]       |
+| Gregory and the Hot Air Balloon   | \[gregory\]     |
+| Magic Tales: Liam Finds a Story   | \[liam\]        |
+| The Princess and the Crab         | \[princess\]    |
+| Sleeping Cub's Test of Courage    | \[sleepingcub\] |
+
+| Living Books Games:                       |                |
+| ----------------------------------------- | -------------- |
+| Aesop's Fables: The Tortoise and the Hare | \[tortoise\]   |
+| Arthur's Birthday                         | \[arthurbday\] |
+| Arthur's Teacher Trouble                  | \[arthur\]     |
+| Dr. Seuss's ABC                           | \[seussabc\]   |
+| Green Eggs and Ham                        | \[greeneggs\]  |
+| Harry and the Haunted House               | \[harryhh\]    |
+| Just Grandma and Me                       | \[grandma\]    |
+| Little Monster at School                  | \[lilmonster\] |
+| Ruff's Bone                               | \[ruff\]       |
+| Sheila Rae, the Brave                     | \[sheila\]     |
+| Stellaluna                                | \[stellaluna\] |
+| The Berenstain Bears Get in a Fight       | \[bearfight\]  |
+| The Berenstain Bears in the Dark          | \[beardark\]   |
+| The New Kid on the Block                  | \[newkid\]     |
+
+The following games are based on the SCUMM engine, but NOT supported by
+ScummVM (yet):
+
+    Moonbase Commander
+
+Please be aware that the engines may contain bugs and unimplemented
+features that sometimes make it impossible to finish the game. Save
+often, and please file a bug report (instructions on submitting bug
+reports are above) if you encounter such a bug in a 'supported' game.
+
+### 3.1) Copy Protection
+
+The ScummVM team does not condone piracy. However, there are cases where
+the game companies (such as LucasArts) themselves bundled 'cracked'
+executables with their games -- in these cases the data files still
+contain the copy protection scripts, but the interpreter bypasses them
+(similar to what an illegally cracked version might do, only that here
+the producer of the game did it). There is no way for us to tell the
+difference between legitimate and pirated data files, so for the games
+where we know that a cracked version of the original interpreter was
+sold at some point, ScummVM will always have to bypass the copy
+protection.
+
+In some cases ScummVM will still show the copy protection screen. Try
+entering any answer. Chances are that it will work.
+
+ScummVM will skip copy protection in the following games:
+
+  - Beneath a Steel Sky
+      - bypassed with kind permission from Revolution Software.
+  - Dreamweb
+      - a list of available commands in the in-game terminals is now
+        shown when the player uses the `help` command
+  - Inherit the Earth: Quest for the Orb (Floppy version)
+      - bypassed with kind permission from Wyrmkeep Entertainment, since
+        it was bypassed in all CD releases of the game.
+  - Loom (EGA DOS)
+  - Lure of the Temptress
+  - Maniac Mansion
+  - Might and Magic: World of Xeen
+  - Monkey Island 2: LeChuck's Revenge
+  - Rex Nebular and The Cosmic Gender Bender
+  - Simon the Sorcerer 1 (Floppy version)
+  - Simon the Sorcerer 2 (Floppy version)
+      - bypassed with kind permission from Adventure Soft, since it was
+        bypassed in all CD releases of the game.
+  - The Secret of Monkey Island (VGA)
+  - Voyeur
+  - Waxworks
+  - Zak McKracken and the Alien Mindbenders
+
+### 3.2) Datafiles
+
+For a comprehensive list of required Datafiles for supported games
+visit:
+
+<http://wiki.scummvm.org/index.php/Datafiles>
+
+### 3.3) Multi-CD games notes
+
+In general, ScummVM does not deal very well with Multi-CD games. This is
+because ScummVM assumes everything about a game can be found in one
+directory. Even if ScummVM does make some provisions for asking the user
+to change CD, the original game executables usually installed a small
+number of files to the hard disk. Unless these files can be found on all
+the CDs, ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from
+hard disk, if you create a directory with the correct combination of
+files. Usually, when a file appears on more than one CD you can pick
+either of them.
+
+### 3.4) Known Problems
+
+This release has the following known problems. There is no need to
+report them, although patches to fix them are welcome. If you discover a
+bug that is not listed here, nor in the compatibility list on the web
+site, please see the section on reporting bugs.
+
+CD Audio Games:
+
+  - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
+    users of Microsoft Windows 2000/XP may experience random crashes.
+    This is due to a long-standing Windows bug, resulting in corrupt
+    game files being read from the CD. Please copy the game data to your
+    hard disk to avoid this.
+
+FM-TOWNS versions:
+
+  - The Kanji versions require the FM-TOWNS Font ROM.
+
+Loom:
+
+  - Turning off the subtitles via the config file does not work reliably
+    as the Loom scripts automatically turn them on again.
+  - MIDI support in the EGA version requires the Roland update from
+    LucasArts.
+  - The PC-Engine Kanji version requires the system card rom.
+
+The Secret of Monkey Island:
+
+  - MIDI support in the EGA version requires the Roland update from
+    LucasArts.
+
+Beneath a Steel Sky:
+
+  - Amiga versions aren't supported.
+  - Floppy demos aren't supported.
+  - Not a bug: CD version is missing speech for some dialogs, this is
+    normal.
+
+Elvira - Mistress of the Dark:
+
+  - No music in the Atari ST version.
+
+Elvira II - The Jaws of Cerberus
+
+  - No music in the Atari ST version.
+  - No sound effects in the PC version.
+  - Palette issues in the Atari ST version.
+
+Inherit the Earth: Quest for the Orb:
+
+  - Amiga versions aren't supported.
+
+Lure of the Temptress:
+
+  - No Roland MT-32 support.
+  - Sound support is incomplete and doesn't sound like original.
+
+Simon the Sorcerer 1:
+
+  - Subtitles aren't available in the English and German CD versions as
+    they are missing the majority of subtitles.
+
+Simon the Sorcerer 2:
+
+  - Combined speech and subtitles will often cause speech to be cut off
+    early, this is a limitation of the original game.
+  - Only default language (English) of data files is supported in Amiga
+    and Macintosh versions.
+
+Simon the Sorcerer's Puzzle Pack:
+
+  - No support for displaying, entering, loading or saving high scores.
+  - No support for displaying names of items, when hovering over them in
+    Swampy Adventures.
+
+The Feeble Files:
+
+  - Subtitles are often incomplete, they were always disabled in the
+    original game.
+
+The Legend of Kyrandia:
+
+  - No music or sound effects in the Macintosh floppy versions.
+  - Macintosh CD is using included DOS music and sound effects.
+
+Humongous Entertainment games:
+
+  - Only the original load and save interface can be used.
+  - No support for multiplayer or printing images.
+
+### 3.5) Beneath a Steel Sky notes
+
+Starting with ScummVM 0.8.0 you need the additional `SKY.CPT` file to
+run Beneath a Steel Sky.
+
+This file is available on the `Downloads` page of the ScummVM website.
+You can place it in either the directory containing the other game data
+files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
+your ScummVM executable resides.
+
+### 3.6) Broken Sword games notes
+
+The instructions for the Broken Sword games are for the Sold-Out
+Software versions, with each game on two CDs, since these were the
+versions most easily available at the time ScummVM gained support for
+them. Hopefully they are general enough to be useful to other releases
+as well.
+
+#### 3.6.1) Broken Sword
+
+For this game, you will need all of the files from the clusters
+directories on both CDs. For the Windows and Macintosh versions, you
+will also need the speech.clu files from the speech directories, but
+since they are not identical you will need to rename them speech1.clu
+and speech2.clu for CD 1 and 2 respectively. The PlayStation version
+requires the speech.tab, speech.dat, speech.lis, and speech.inf.
+
+In addition, the Windows and Macintosh versions require a music
+subdirectory with all of the files from the music subdirectories on both
+CDs. Some of these files appear on both CDs, but in these cases they are
+either identical or, in one case, so nearly identical that it makes
+little difference. The PlayStation version requires tunes.dat and
+tunes.tab.
+
+#### 3.6.2) Broken Sword II
+
+For this game, you will need all of the files from the clusters
+directories on both CDs. (Actually, a few of them may not be strictly
+necessary, but the ones that I'm uncertain about are all fairly small.)
+You will need to rename the speech.clu and music.clu files speech1.clu,
+speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
+ones are from CD 1 and which ones are from CD 2. Any other files that
+appear in both cluster directories are identical. Use whichever you
+like.
+
+In addition, you will need the cd.inf and, optionally, the startup.inf
+files from the sword2 directory on CD 1.
+
+#### 3.6.3) Broken Sword games cutscenes
+
+The cutscenes for the Broken Sword games have a bit of a history (see
+the next section, if you are interested), but in general all you need to
+do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
+on the CDs to the same directory as the other game data files. (Broken
+Sword has a "SMACKSLO" directory with the same cutscenes, but these are
+of lower quality.) You can put them in a subdirectory called "video" if
+you find that neater.
+
+For the PlayStation versions, you can dump the original videos off the
+disc. For each of the files ending in an "STR" extension, you should
+dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
+may also use the re-encoded cutscenes mentioned below instead, but this
+will not work for all videos in Broken Sword II. For more information,
+see:
+
+<http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
+
+Some re-releases of the games, as well as the PlayStation version, do
+not have Smacker videos. Revolution Software has kindly allowed us to
+provide re-encoded cutscenes for download on our website:
+
+<https://www.scummvm.org/downloads/>
+
+These cutscenes are provided in DXA format with FLAC audio. Their
+quality is equal to the original games due to the use of lossless
+compression. Viewing these cutscenes requires a version of ScummVM
+compiled with both FLAC and zlib support.
+
+For systems that are too slow to handle the decoding of FLAC audio, the
+audio for these cutscenes is also provided separately as OGG Vorbis
+audio. Viewing these cutscenes with OGG Vorbis audio requires a version
+of ScummVM compiled with both libVorbis and zlib support.
+
+For Broken Sword, we also provide a subtitles add-on. Simply unpack it
+and follow the instructions in its readme.txt file. The subtitle pack
+currently does not work when running PlayStation videos. (Broken Sword
+II already has subtitles; no extra work is needed for them.)
+
+#### 3.6.4) Broken Sword games cutscenes, in retrospect
+
+The original releases of the Broken Sword games used RAD Game Tools's
+Smacker(tm) format. As RAD was unwilling to open the older legacy
+versions of this format to us, and had requested we not reverse engineer
+it, an alternative solution had to be found.
+
+In Broken Sword II, it was possible to play back the voice-over without
+playing the video itself. This remained a fallback until ScummVM 1.0.0,
+but was never the only solution for any stable release.
+
+In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
+between size and quality. In ScummVM 0.10.0 this was superseded by DXA
+(originally added for AdventureSoft's "The Feeble Files"). This gave us
+a way of providing the cutscenes in the exact same quality as the
+originals, at the cost of being larger.
+
+Finally, in early 2006, the Smacker format was reverse engineered for
+the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
+supports the original cutscenes. At the same time, MPEG support was
+dropped. From a technical standpoint, this was a good thing since
+decoding MPEG movies added a lot of complexity, and they didn't look as
+good as the Smacker and DXA versions anyway.
+
+### 3.7) Day of the Tentacle notes
+
+At one point in the game, you come across a computer that allows you to
+play the original Maniac Mansion as an easter egg. ScummVM supports
+this, with a few caveats:
+
+ScummVM will scan your configuration file for a game that's in a
+`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied
+the data files from the CD version, this should already be the case but
+you have to add the game to ScummVM as well.
+
+To return to Day of the Tentacle, press F5 and select "Return to
+Launcher".
+
+This means that you could in theory use any game as the easter egg.
+Indeed, there is a "secret" configuration setting, `easter_egg`, to
+override the ID of the game to run. Be aware, though, that not all games
+support returning to the launcher, and setting it up to use Day of the
+Tentacle itself as the easter egg game is not recommended.
+
+### 3.8) Discworld II notes
+
+For this game, you will need all of the files in the DW2 subdirectory on
+both CDs. In addition, you will need the SAMPLE.BNK file.
+
+You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT on CD1
+to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt. The same files on CD2
+need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX and ENGLISH2.TXT.
+
+### 3.9) Dragon History notes
+
+There are 4 language variants of the game: Czech, English, Polish and
+German. Each of them is distributed in a separate archive. The only
+official version is the Czech one, and the English, Polish and German
+ports have always been work in progress and never officially released.
+Although all texts are fully translated, it is known that some of them
+contain typos.
+
+There exists an optional Czech dubbing for the game. For bandwidth
+reasons, you can download it separately and then unpack it to the
+directory of the game. You can listen to the Czech dubbing with all
+language variants of the game, while reading the subtitles.
+
+All game files and the walkthrough can be downloaded from:
+
+<http://www.ucw.cz/draci-historie/index-en.html>
+
+### 3.10) Flight of the Amazon Queen notes
+
+In order to use a non-freeware version of Flight of the Amazon Queen
+(from original CD), you will need to place the `queen.tbl` file
+(available from the `Downloads` page on our website) in either the
+directory containing the `queen.1` game data file, in your extrapath, or
+in the directory where your ScummVM executable resides.
+
+Alternatively, you can use the `compress_queen` tool from the tools
+package to 'rebuild' your FOTAQ data file to include the table for that
+specific version, and thus removing the run-time dependency on the
+`queen.tbl` file. This tool also allows you to compress the speech and
+sound effects with MP3, OGG or FLAC.
+
+### 3.11) Gobliiins notes
+
+The CD versions of the Gobliiins series contain one big audio track
+which you need to rip (see the section on using compressed audio files)
+and copy into the game directory if you want to have in-game music
+without the CD in the drive all the time. The speech is also in that
+track and its volume is therefore changed with the music volume control
+as well.
+
+### 3.12) Inherit the Earth: Quest for the Orb notes
+
+In order to run the Mac OS X Wyrmkeep re-release of the game you will
+need to copy over data from the CD to your hard disk. If you're on a PC
+then consult:
+
+<http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
+
+Although it primarily talks about SCUMM games, it mentions the
+"HFSExplorer" utility which you need to extract the files. Note that you
+have to put the speech data "Inherit the Earth Voices" in the same
+directory as the game data which is stored in:
+
+Inherit the Earth.app/Contents/Resources
+
+For the old Mac OS 9 release you need to copy the files in MacBinary
+format, as they should include both resource and data forks. Copy all
+'ITE \*' files.
+
+### 3.13) Maniac Mansion Apple II/NES notes
+
+Apple II: You need to rename disk image 1 to maniac1.dsk  
+You need to rename disk image 1 to maniac2.dsk
+
+NES: Supported versions are English GB (E), French (F), German (G),
+Italian (I), Swedish (SW) and English US (U). ScummVM requires just the
+PRG section to run and not the whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will
+work as long as you are able to copy/paste. After you open the ROM with
+the hex editor, copy everything from the second row (17th byte) to the
+end. After you do this, paste it to a new hex file. Name the new file
+"Maniac Mansion (XX).prg" while XX stands for the version you are
+working with (E, F, G, I, SW, or U). The final size should be exactly
+262144 bytes.
+
+If you add the game manually make sure that the platform is set to NES.
+
+Most common mistakes which prevents the game from running:
+
+  - Bad file
+  - ROM extracted with the 0.7.0 tools
+  - You try to feed ScummVM with the FULL ROM and not just the PRG
+    section.
+
+It is also possible to extract the separate LFL files from the PRG
+section. To do so use the `extract_mm_nes` utility from the tools
+package.
+
+### 3.14) Mickey's Space Adventure notes
+
+To run Mickey's Space Adventure under ScummVM, the original executable
+of the game (mickey.exe) is needed together with the game's data files.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+### 3.15) Might and Magic Xeen games notes
+
+To properly play the World of Xeen CD Talkie using original discs, use
+LAME or some other encoder to rip the cd audio tracks to files, either
+mp3 or ogg. Whichever you choose, the tracks of the first CD should be
+named from track02 to track31, whereas the second CD's audio tracks
+should be encoded and renamed as track32 through to track60.
+
+For the GOG Might and Magic 4-5 installation, install the game to your
+computer, and do the following steps:
+
+  - The game1.inst (CUE) and game1.gog (BIN) file from the game folder
+    is a CD image. Use software like Virtual CloneDrive to mount it as a
+    drive. Linux and MacOS users can use bchunk to convert it to an ISO.
+  - Copy all the .cc files from the subfolder in the mounted drive to a
+    new empty game folder that you create for the game.
+  - Copy all the music/\*.ogg files from the GOG installation to your
+    game folder. You'll then need to rename all of them from xeen??.ogg
+    to track??.ogg
+  - You should then be able to point ScummVM to this new game folder,
+    and the CD talkie version should be detected.
+
+Savegames from either Clouds or Darkside of Xeen games can be
+transferred across to World of Xeen (that combines both games) simply by
+setting up and detecting World of Xeen (either by manually combining the
+two games or using the GOG World of Xeen installer), and then renaming
+the savegames to use the World of Xeen savegame format, by default
+'worldofxeen.\*'
+
+The Xeen engine also offers two custom options in the Engine tab for the
+games in the ScummVM launcher. They are:
+
+  - To change the threshold armor breaks at for characters from -10HP to
+    -80HP
+  - To show values for inventory items, even outside of the blacksmith,
+    allowing the relative strength/value of armor and weapons to be
+    compared.
+
+### 3.16) Myst game notes
+
+Left Click: Move/action  
+Space: Pause the game  
+Esc: Skip cutscene  
+F5: Menu
+
+Myst will autosave to slot 0 if no save or an autosave is present in
+slot 0.
+
+### 3.17) Nippon Safes Inc. Amiga notes
+
+For this game, you will need disk0, , global.table, pointer and it (en,
+fr, ge for the international version).
+
+In addition, you will need to rename disk image 2 to disk1, disk image 3
+to disk2, disk image 4 to disk3 and disk image 5 to disk4.
+
+### 3.18) Quest for Glory notes
+
+It is possible to import characters, beginning with Quest for Glory II,
+from past games to future games and continue from the stats earned from
+those games.
+
+For example, a character can be imported from Quest for Glory I directly
+to Quest for Glory III without having to necessarily play Quest for
+Glory II.
+
+Characters cannot be imported from future games to past games, nor can a
+character be imported to the same game that was just completed. In other
+words, a character from Quest for Glory II cannot be imported into Quest
+for Glory II.
+
+If you want to use a saved character from the original Sierra
+interpreter, you will need to rename the character file to
+"qfg\[game-number\]-\[character-filename\].sav" and place it in the
+ScummVM save path (see section 6.0), otherwise the file won't get listed
+on the import screen.
+
+Example: qfg2-thief.sav
+
+### 3.19) Riven game notes
+
+Left Click: Move/action  
+Arrow Keys: Movement  
+Page Up: Look up  
+Page Down: Look down  
+Space: Pause the game  
+Esc: Skip cutscene  
+F5: Menu  
+Ctrl-o: Load game  
+Ctrl-s: Save game
+
+Riven will autosave to slot 0 if no save or an autosave is present in
+slot 0.
+
+### 3.20) Simon the Sorcerer games notes
+
+If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
+will find the Windows version in the main directory of the CD and the
+DOS version in the DOS directory of the CD.
+
+### 3.21) Starship Titanic game notes
+
+For the purposes of solving the starfield puzzle, only mouse clicks, L
+and Tab are really needed, though the action glyph in the PET can be
+used instead of Tab.
+
+### 3.22) The Curse of Monkey Island notes
+
+For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
+The comi.la0 file can be found on either CD, but since they are
+identical it doesn't matter which one of them you use.
+
+In addition, you will need to create a "resource" subdirectory
+containing all of the files from -both- "resource" subdirectories on the
+two CDs. Some of the files appear on both CDs, but again they're
+identical.
+
+### 3.23) The Feeble Files notes
+
+Amiga/Macintosh: You need to install a small pack of cutscenes that are
+missing in both of these versions of The Feeble Files. It's called "The
+Feeble Files - Omni TV and epilogue cutscenes for the Amiga and
+Macintosh versions" and you can get it here:
+
+<https://www.scummvm.org/games/#feeble>
+
+Windows: If you have the Windows version of The Feeble Files, there are
+several things to note.
+
+Many of the files necessary for the game are stored in an InstallShield
+file called data1.cab, which ScummVM is unable to unpack. You will need
+to use the original installer or i5comp to unpack the contents of this
+file. The i5comp decompression tool, can be found via a search on the
+internet.
+
+To use the speech files with ScummVM, they need to be renamed as
+follows:
+
+  - Rename voices.wav on CD1 to voices1.wav
+  - Rename voices.wav on CD2 to voices2.wav
+  - Rename voices.wav on CD3 to voices3.wav
+  - Rename voices.wav on CD4 to voices4.wav
+
+### 3.24) The Legend of Kyrandia notes
+
+To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
+file. The file should always be included in official ScummVM packages.
+In case ScummVM complains that the file is missing you can find it on
+the `Downloads` page of the ScummVM website. Note that the current
+Windows release of ScummVM should contain the file embedded into the
+executable, thus you only need to grab it in case ScummVM complains
+about the file being missing.
+
+### 3.25) Troll's Tale notes
+
+The original game came in a PC booter disk, therefore it is necessary to
+dump the contents of that disk in an image file and name it "troll.img"
+to be able to play the game under ScummVM.
+
+### 3.26) Winnie the Pooh notes
+
+It is possible to import saved games from the original interpreter of
+the game into ScummVM.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+### 3.27) Sierra AGI games: Predictive Input Dialog
+
+The Predictive Input Dialog is a ScummVM aid for running AGI engine
+games (which notoriously require command line input) on devices with
+limited keyboard support. In these situations, since typing with
+emulated keyboards is quite tedious, commands can be entered quickly and
+easily via the Predictive Input Dialog.
+
+In order to enable predictive input in AGI games, you need to copy the
+pred.dic file in the ScummVM extras directory or the directory of the
+game you wish to play. This dictionary has been created by parsing
+through all known AGI games and contains the maximum set of common
+words.
+
+If the dictionary is detected, the Predictive Input Dialog is displayed
+either when you click on the command line area (wherever keyboard input
+is required, even in dialog boxes), or in some ports by pressing a
+designated hot key.
+
+The predictive input dialog operates in three modes, switchable by the
+(\*)Pre/123/Abc button. The primary input method is the predictive mode
+(Pre) which resembles the way "fast typing" is performed at phones. The
+alphabet is divided into 9 sets which naturally map to the 9 number keys
+of the numeric keypad (0 is space). To type in a word, you press once
+the number of the set which contains the letter of the word you intend
+to type, then move on to the next. For example, to type the command
+`look`, you should press 5665. As you gradually type the intended word's
+numeric code, the dictionary is accessed for known words matching your
+input up to that point. As you press more keys, the prediction converges
+to the correct word. This is why the printed word may change
+dramatically between key presses. There exist situations though where
+more than one words share the same numeric representation. For example
+the words `quit` and `suit` map to the same number, namely 7848. In
+these cases the (\#)next button lights up. By pressing it, you can cycle
+through the list of words sharing the same code and finally accept the
+correct one by pressing (0)space or the Ok button.
+
+The second input method (123) is the numeric input: Each key you press
+is entered verbatim as a number.
+
+The third input method (Abc) is the Multi-tap Alpha input mode. This
+mode is intended for entering free text, without assistance from the
+dictionary scheme of predictive (Pre) mode. The text is entered one
+letter at the time. For each letter first press the number of the set
+which contains the letter you want, then use the (\#)next button to
+cycle through the letters and repeat with another number. For example,
+to enter the word `look` you must press the following:
+5\#\#6\#\#6\#\#5\#
+
+The dialog is fully usable with the mouse, but a few provisions have
+been made in some ScummVM ports to make its use more comfortable by
+naturally mapping the functionality to the numeric keypad. Also, the
+dialog's buttons can be navigated with the arrow and the enter keys.
+
+### 3.28) Sierra SCI games: Simultaneous speech and subtitles
+
+Certain CD versions of Sierra SCI games had both speech and text
+resources. Some have an option to toggle between the two, but there are
+some cases where there wasn't any option to enable both simultaneously.
+In ScummVM, it is possible to enjoy a combined mode, where both speech
+and text are shown at the same time. This mode can be toggled in the
+ScummVM audio options, but each game has different behavior in-game
+regarding speech and text toggling.
+
+The CD games where speech and subtitles can be shown simultaneously are:
+
+  - EcoQuest 1 CD
+  - Freddy Pharkas CD
+  - Gabriel Knight CD
+  - King's Quest 6 CD
+  - King's Quest VII CD
+  - Laura Bow 2 CD
+  - Leisure Suit Larry 6 CD
+  - Leisure Suit Larry 6 (hires) CD
+  - Police Quest 4 CD
+  - Shivers CD
+  - Space Quest 4 CD
+  - Space Quest 6 CD Torin's Passage CD
+
+**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode"
+option in the options dialog, or via ScummVM's audio options.
+
+**Freddy Pharkas CD:** There is no in-game option to toggle speech and
+text. Only ScummVM's audio options can be used to toggle this feature.
+Note that some spoken dialog is missing from the game texts.
+
+**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and
+"Voice" buttons in the game's settings dialog, or via ScummVM's audio
+options.
+
+**King's Quest 6 CD:** Speech and text can be toggled via the "Mode"
+button in the options dialog (with an extra "Dual" setting added in
+ScummVM), or via ScummVM's audio options.
+
+**King's Quest VII CD:** There is no in-game option to toggle speech and
+text. Only ScummVM's audio options can be used to toggle this feature.
+Note that the subtitles were disabled in the official release of this
+game, so some subtitles may be wrong or missing.
+
+**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button
+in the options dialog (with an extra "Dual" setting added in ScummVM),
+or via ScummVM's audio options.
+
+**Leisure Suit Larry 6 CD:** Either speech only or speech and text can
+be selected. There is no in-game option to toggle text only. Only
+ScummVM's audio options can be used to enable the text only mode.
+
+**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting
+the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's
+audio options. Speech cannot be disabled.
+
+**Police Quest 4 CD:** Either speech only or text only can be selected
+from the game's settings dialog. Only ScummVM's audio options can be
+used to enable text+speech mode.
+
+**Shivers CD:** Text can be toggled by selecting the "Text" option from
+the game's settings dialog, or via ScummVM's audio options. Note that
+only videos have subtitles in this game.
+
+**Space Quest 4 CD:** Speech and text can be toggled via the "Display
+Mode" button in the options dialog, or via ScummVM's audio options.
+
+**Space Quest 6 CD:** Speech and text can be toggled via the "Speech"
+and "Text" buttons in the game's settings dialog, or via ScummVM's audio
+options.
+
+**Torin's Passage CD:** Text can be toggled by selecting "Closed
+Captioning" from the in-game "Game" menu. Speech can be disabled by
+selecting "Audio Mixer" from the in-game "Game" menu and setting the
+speech volume to zero.
+
+### 3.29) Zork games notes
+
+To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
+Zork: Grand Inquisitor) you need to copy some (extra) data to its
+corresponding destination.
+
+#### 3.29.1) Zork Nemesis: The Forbidden Lands
+
+Download the Liberation(tm) fonts package
+<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering
+issues. Download the subtitles patch
+<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip the
+addon directory into the game root directory
+
+#### 3.29.2) Zork: Grand Inquisitor
+
+Download the Liberation(tm) fonts package
+<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering
+issues.
+
+### 3.30) Commodore64 games notes
+
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
+respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
+automatically detect the game if you point it at the right directory.
+
+Alternatively, you can use `extract_mm_c64` from the tools package to
+extract the data files. But then the game will not be properly
+autodetected by ScummVM, and you must make sure that the platform is set
+to Commodore64. We recommend using the much simpler approach described
+in the previous paragraph.
+
+### 3.31) Macintosh games notes
+
+All LucasArts SCUMM based adventures, except COMI, also exist in
+versions for the Macintosh. ScummVM can use most (all?) of them,
+however, in some cases some additional work is required. First off, if
+you are not using a Macintosh for this, accessing the CD/floppy data
+might be tricky. The reason for this is that the mac uses a special disk
+format called HFS which other systems usually do not support. However,
+there are various free tools which allow reading such HFS volumes. For
+example "HFSExplorer" for Windows and "hfsutils" for Linux and other
+Unix-like operating systems.
+
+Most of the newer games on the Macintosh shipped with only a single data
+file (note that in some cases this data file was made invisible, so you
+may need extra tools in order to copy it). ScummVM is able to directly
+use such a data file; simply point ScummVM at the directory containing
+it, and it should work (just like with every other supported game).
+
+We also provide a tool called `extract_scumm_mac` in the tools package
+to extract the data from these data files, but this is neither required
+nor recommended.
+
+For further information on copying Macintosh game files to your hard
+disk see:
+
+<http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
+
+## 4.0) Supported Platforms
+
+ScummVM has been ported to run on many platforms and operating systems.
+Links to these ports can be found either on the ScummVM web page or by a
+Google search. Many thanks to our porters for their efforts. If you have
+a port of ScummVM and wish to commit it into the master git, feel free
+to contact us\!
+
+Supported platforms include (but are not limited to):
+
+  - UNIX (Linux, Solaris, IRIX, \*BSD, ...)
+  - Windows
+  - Windows CE
+  - Windows Mobile (including Smartphones and PocketPCs)
+  - Mac OS X
+  - AmigaOS
+  - Android
+  - BeOS
+  - Dreamcast
+  - GP2x
+  - iPhone (also includes iPod Touch and iPad)
+  - Maemo (Nokia Internet tablet N810)
+  - Nintendo 64
+  - Nintendo DS
+  - Nintendo GameCube
+  - Nintendo Wii
+  - OS/2
+  - PlayStation 2
+  - PlayStation Portable
+  - Symbian
+  - WebOS
+
+The Dreamcast port does not support The Curse of Monkey Island, nor The
+Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
+The Curse of Monkey Island. For more platform specific limitations,
+please refer to our Wiki:
+
+<http://wiki.scummvm.org/index.php/Platforms>
+
+In the Macintosh port, the right mouse button is emulated via Cmd-Click
+(that is, you click the mouse button while holding the
+Command/Apple/Propeller key).
+
+There are unofficial ports to a variety of platforms, including the
+PlayStation 3, Xbox, and Xbox 360. Please note that these are not made
+by us, so we neither endorse nor can we support them. Use at your own
+risk\!
+
+## 5.0) Running ScummVM
+
+Please note that by default, ScummVM will save games in the directory it
+is executed from, so you should refrain from running it from more than
+one location. Further information, including how to specify a specific
+save directory to avoid this issue, are in section 6.0.
+
+ScummVM can be launched directly by running the executable. In this
+case, the built-in launcher will activate. From this, you can add games
+(click 'Add Game'), or launch games which have already been configured.
+Games can also be added in mass quantities. By pressing shift + 'Add
+Game' (Note that the image turns to 'Mass Add'), you can then specify a
+directory to start in, and ScummVM will attempt to detect games in all
+subdirectories of that directory.
+
+ScummVM can also be launched into a game directly using Command Line
+arguments -- see the next section.
+
+### 5.1) Command Line Options
+
+    Usage: scummvm [OPTIONS]... [GAME]
+    
+    [GAME]                   Short name of game to load. For example, 'monkey'
+                              for Monkey Island. This can be either a built-in
+                              gameid, or a user configured target.
+    
+    -v, --version            Display ScummVM version information and exit
+    -h, --help               Display a brief help text and exit
+    -z, --list-games         Display list of supported games and exit
+    -t, --list-targets       Display list of configured targets and exit
+    --list-saves             Display a list of saved games for the target specified
+                              with --game=TARGET, or all targets if none is specified
+    -a, --add                Add all games from current or specified directory.
+                              If --game=ID is passed only the game with id ID is
+                              added. See also --detect.
+                              Use --path=PATH to specify a directory.
+    --detect                 Display a list of games with their ID from current or
+                              specified directory without adding it to the config.
+                              Use --path=PATH to specify a directory.
+    --game=ID                In combination with --add or --detect only adds or attempts to
+                              detect the game with id ID.
+    --auto-detect            Display a list of games from current or specified directory
+                              and start the first one. Use --path=PATH to specify
+                              a directory.
+    --recursive              In combination with --add or --detect recurse down all
+                              subdirectories
+    --console                Enable the console window (default: enabled) (Windows only)
+    
+    -c, --config=CONFIG      Use alternate configuration file
+    -p, --path=PATH          Path to where the game is installed
+    -x, --save-slot[=NUM]    Saved game slot to load (default: autosave)
+    -f, --fullscreen         Force full-screen mode
+    -F, --no-fullscreen      Force windowed mode
+    -g, --gfx-mode=MODE      Select graphics scaler (see also section 5.3)
+    --stretch-mode=MODE      Select stretch mode (center, integral, fit, stretch)
+    --filtering              Force filtered graphics mode
+    --no-filtering           Force unfiltered graphics mode
+    
+    
+    --gui-theme=THEME        Select GUI theme (default, modern, classic)
+    --themepath=PATH         Path to where GUI themes are stored
+    --list-themes            Display list of all usable GUI themes
+    -e, --music-driver=MODE  Select music driver (see also section 7.0)
+    --list-audio-devices     List all available audio devices
+    -q, --language=LANG      Select game's language (see also section 5.5)
+    -m, --music-volume=NUM   Set the music volume, 0-255 (default: 192)
+    -s, --sfx-volume=NUM     Set the sfx volume, 0-255 (default: 192)
+    -r, --speech-volume=NUM  Set the voice volume, 0-255 (default: 192)
+    --midi-gain=NUM          Set the gain for MIDI playback, 0-1000 (default: 100)
+                              (only supported by some MIDI drivers)
+    -n, --subtitles          Enable subtitles (use with games that have voice)
+    -b, --boot-param=NUM     Pass number to the boot script (boot param)
+    -d, --debuglevel=NUM     Set debug verbosity level
+    --debugflags=FLAGS       Enable engine specific debug flags
+                              (separated by commas)
+    -u, --dump-scripts       Enable script dumping if a directory called 'dumps'
+                              exists in the current directory
+    
+    --cdrom=NUM              CD drive to play CD audio from (default: 0 = first
+                              drive)
+    --joystick[=NUM]         Enable joystick input (default: 0 = first joystick)
+    --platform=WORD          Specify platform of game (allowed values: 2gs, 3do,
+                              acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
+                              pce, segacd, windows)
+    --savepath=PATH          Path to where saved games are stored
+    --extrapath=PATH         Extra path to additional game data
+    --soundfont=FILE         Select the SoundFont for MIDI playback (Only
+                              supported by some MIDI drivers)
+    --multi-midi             Enable combination of AdLib and native MIDI
+    --native-mt32            True Roland MT-32 (disable GM emulation)
+    --enable-gs              Enable Roland GS mode for MIDI playback
+    --output-rate=RATE       Select output sample rate in Hz (e.g. 22050)
+    --opl-driver=DRIVER      Select AdLib (OPL) emulator (db, mame, nuked)
+    --aspect-ratio           Enable aspect ratio correction
+    --render-mode=MODE       Enable additional render modes (hercGreen, hercAmber,
+                              cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
+                              atari, macintosh)
+    
+    --alt-intro              Use alternative intro for CD versions of Beneath a
+                              Steel Sky and Flight of the Amazon Queen
+    --copy-protection        Enable copy protection in games, when
+                              ScummVM disables it by default.
+    --talkspeed=NUM          Set talk delay for SCUMM games, or talk speed for
+                              other games (default: 60)
+    --demo-mode              Start demo mode of Maniac Mansion (Classic version)
+    --tempo=NUM              Set music tempo (in percent, 50-200) for SCUMM games
+                              (default: 100)
+
+The meaning of most long options (that is, those options starting with a
+double-dash) can be inverted by prefixing them with "no-". For example,
+--no-aspect-ratio will turn aspect ratio correction off. This is useful
+if you want to override a setting in the configuration file.
+
+The short game name ('game target') you see at the end of the command
+line specifies which game is started. It either corresponds to an
+arbitrary user defined target (from the configuration file), or to a
+built-in gameid. A brief list of the latter can be found in section 3.0.
+
+Examples:
+
+  - Win32: Running Monkey Island, fullscreen, from a hard disk:  
+    C:\\Games\\LucasArts\\scummvm.exe -f
+    -pC:\\Games\\LucasArts\\monkey\\ monkey Running Full Throttle from
+    CD, fullscreen and with subtitles enabled:
+    C:\\Games\\LucasArts\\scummvm.exe -f -n -pD:\\resource\\ ft
+
+  - Unix: Running Monkey Island, fullscreen, from a hard disk:  
+    /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey Running Full
+    Throttle from CD, fullscreen and with subtitles enabled:
+    /path/to/scummvm -f -n -p/cdrom/resource/ ft
+
+### 5.2) Global Menu
+
+The Global Menu is a general menu which is available to all of the game
+engines by pressing Ctrl-F5. From this menu there are the following
+buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
+`Options` will display a dialog where basic audio settings, such as
+volume levels, can be adjusted. Selecting 'Return to Launcher' will
+close the current game and return the user back to the ScummVM Launcher,
+where another game may be selected to play.
+
+Note: Returning to the Launcher is not supported by all of the engines,
+and the button will be disabled in the Global Menu if it is not
+supported.
+
+Engines which currently support returning to the Launcher are:
+
+    AGI
+    AGOS
+    CINE
+    COMPOSER
+    CRUISE
+    DRACI
+    DRASCULA
+    GOB
+    GROOVIE
+    HUGO
+    KYRA
+    LURE
+    MADE
+    MOHAWK
+    PARALLACTION
+    QUEEN
+    SAGA
+    SCI
+    SCUMM
+    SKY
+    SWORD1
+    SWORD2
+    TEENAGENT
+    TITANIC
+    TOUCHE
+    TSAGE
+    TUCKER
+    ZVISION
+
+### 5.3) Graphics filters
+
+ScummVM offers several anti-aliasing filters to attempt to improve
+visual quality. These are the same filters used in many other emulators,
+such as MAME. These filters take the original game graphics, and scale
+it by a certain fixed factor (usually 2x or 3x) before displaying them
+to you. So for example, if the game originally run at a resolution of
+320x200 (typical for most of the SCUMM games), then using a filter with
+scale factor 2x will effectively yield 640x400 graphics. Likewise with a
+3x filter you will get 960x600.
+
+They are:
+
+    1x         - No filtering, no scaling. Fastest.
+    2x         - No filtering, factor 2x (default for non 640x480 games).
+    3x         - No filtering, factor 3x.
+    2xsai      - 2xSAI filter, factor 2x.
+    super2xsai - Enhanced 2xSAI filtering, factor 2x.
+    supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
+    advmame2x  - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
+    advmame3x  - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
+    hq2x       - Very nice high quality filter but slow. Factor 2x.
+    hq3x       - Very nice high quality filter but slow. Factor 3x.
+    tv2x       - Interlace filter, tries to emulate a TV. Factor 2x.
+    dotmatrix  - Dot matrix effect. Factor 2x.
+
+To select a graphics filter, select it in the Launcher, or pass its name
+via the '-g' option to scummvm, for example:
+
+    scummvm -gadvmame2x monkey2
+
+Note \#1: Not all backends support all (or even any) of the filters
+listed above; some may support additional ones. The filters listed above
+are those supported by the default SDL backend.
+
+Note \#2: Filters can be very slow when ScummVM is compiled in a debug
+configuration without optimizations. And there is always a speed impact
+when using any form of anti-aliasing/linear filtering.
+
+Note \#3: The FM-TOWNS version of Zak McKracken uses an original
+resolution of 320x240, hence for this game scalers will scale to 640x480
+or 960x720. Likewise, games that originally were using 640x480 (such as
+Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
+1920x1440.
+
+### 5.4) Hotkeys
+
+ScummVM supports various in-game hotkeys. They differ between SCUMM
+games and other games.
+
+``` 
+  Common:
+    Ctrl-F5                - Displays the Global Menu
+    Cmd-q                  - Quit (Mac OS X)
+    Ctrl-q                 - Quit (other unices including Linux)
+    Alt-F4                 - Quit (Windows)
+    Ctrl-z                 - Quit (other platforms)
+    Ctrl-u                 - Mute all sounds
+    Ctrl-m                 - Toggle mouse capture
+    Ctrl-Alt 1-8           - Switch between graphics filters
+    Ctrl-Alt + and -       - Increase/Decrease the scale factor
+    Ctrl-Alt a             - Toggle aspect-ratio correction on/off
+                             Most of the games use a 320x200 pixel
+                             resolution, which may look squashed on
+                             modern monitors. Aspect-ratio correction
+                             stretches the image to use 320x240 pixels
+                             instead, or a multiple thereof
+    Ctrl-Alt f             - Enable/disable graphics filtering
+    Ctrl-Alt s             - Cycle through scaling modes
+    Alt-Enter              - Toggles full screen/windowed
+    Alt-s                  - Make a screenshot (SDL backend only)
+    Ctrl-F7                - Open virtual keyboard (if enabled)
+                             This can also be triggered by a long press
+                             of the middle mouse button or wheel.
+
+  SCUMM:
+    Alt-x                  - Quit
+    Ctrl 0-9 and Alt 0-9   - Load and save game state
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    Ctrl-g                 - Runs in really REALLY fast mode
+    Ctrl-t                 - Switch between 'Speech only',
+                             'Speech and Subtitles' and 'Subtitles only'
+    Tilde (~)              - Show/hide the debugging console
+    [ and ]                - Music volume, down/up
+    - and +                - Text speed, slower/faster
+    F5                     - Displays a save/load box
+    Alt-F5                 - Displays the original save/load box, if the
+                             game has one. You can save and load games using
+                             using this, however it is not intended for this
+                             purpose, and may even crash ScummVM in some
+                             games.
+    i                      - Displays IQ points (Indiana Jones and the Last
+                             Crusade, and Indiana Jones and the Fate of
+                             Atlantis)
+    Space                  - Pauses
+    Period (.)             - Skips current line of text in some games
+    Enter                  - Simulate left mouse button press
+    Tab                    - Simulate right mouse button press
+
+  Beneath a Steel Sky:
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    Ctrl-g                 - Runs in really REALLY fast mode
+    F5                     - Displays a save/load box
+    Escape                 - Skips the game intro
+    Period (.)             - Skips current line of text
+
+  Broken Sword:
+    F5 or Escape           - Displays save/load box
+
+  Broken Sword II:
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    p                      - Pauses
+
+  Dragon History:
+    F5                     - Displays the Global Menu
+    left click             - Walk, explore
+    right click            - Use, talk
+    move mouse up, i       - Inventory
+    move mouse down, m     - Map
+    Escape                 - Skip the intro, exit map/inventory
+    any click              - Skip the currently dubbed sentence
+    q                      - Quick walking on/off
+
+  Flight of the Amazon Queen:
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    F1                     - Use Journal (saving/loading)
+    F11                    - Quicksave
+    F12                    - Quickload
+    Escape                 - Skips cutscenes
+    Space                  - Skips current line of text
+
+  Future Wars:
+    F1                     - Examine
+    F2                     - Take
+    F3                     - Inventory
+    F4                     - Use
+    F5                     - Activate
+    F6                     - Speak
+    F9                     - "Activate" menu
+    F10                    - "Use" menu
+    Escape                 - Bring on command menu
+
+  Nippon Safes:
+    Ctrl-d                 - Starts the debugger
+    l                      - Load game
+    s                      - Save game
+
+  Simon the Sorcerer 1 and 2:
+    Ctrl 0-9 and Alt 0-9   - Load and save game state
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    F1 - F3                - Text speed, faster - slower
+    F10                    - Shows all characters and objects you can
+                             interact with
+    Escape                 - Skip cutscenes
+    - and +                - Music volume, down/up
+    m                      - Music on/off
+    s                      - Sound effects on/off
+    b                      - Background sounds on/off
+                             [Simon the Sorcerer 2 only]
+    Pause                  - Pauses
+    t                      - Switch between speech only and
+                             combined speech and subtitles
+                             [Simon the Sorcerer 1 CD (other than
+                             English and German) and Simon the
+                             Sorcerer 2 CD (all languages)]
+    v                      - Switch between subtitles only and
+                             combined speech and subtitles
+                             [Simon the Sorcerer 2 CD only]
+
+  Simon the Sorcerer's Puzzle Pack:
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    F12                    - High speed mode on/off in Swampy Adventures
+    - and +                - Music volume, down/up
+    m                      - Music on/off
+    s                      - Sound effects on/off
+    Pause                  - Pauses
+
+  Starship Titanic:    
+    Ctrl-c                 - Open up the developer's cheat room
+    Ctrl-d                 - Open up the ScummVM Debugger
+    Left click             - Move action
+    Shift-Left click       - Edit room glyph chevrons and 
+                              quick movement transitions
+    Right click            - Edit room glyph chevrons 
+                              and quick transitions
+    Mouse wheel            - Scroll through items (inventory, etc) 
+                              and conversation log
+    Arrow keys             - Movement. Down arrow/back is only available if the
+                              given view explicitly has a backwards movement 
+                              available.        
+    F1                     - Switch to Chat-O-Mat
+    F2                     - Switch to Personal Baggage
+    F3                     - Switch to Remote Thingummy
+    F4                     - Switch to Designer Room Numbers (chevron list)
+    F5                     - GMM save menu
+    F6                     - Switch to Real Life
+    F7                     - GMM restore menu
+
+  Starship Titanic (Starfield Puzzle):
+    Tab                    - Toggle between starmap and skyscape
+    Mouse click:           - skyscape star selection and
+                              starmap star fast travel
+    Mouse movement         - starmap orientation
+    SPACE                  - starmap stop movement
+    z                      - starmap turn left
+    x                      - starmap turn right
+    Single quote (')       - starmap turn up
+    Forward slash (/)      - starmap turn down
+    Semicolon (;)          - starmap move forward
+    Period (.)             - starmap move backward
+    l                      - starmap lock coordinate
+    d                      - starmap unlock coordinate
+    
+  The Feeble Files:
+    Ctrl-d                 - Starts the debugger
+    Ctrl-f                 - Toggle fast mode
+    F7                     - Switch characters
+    F9                     - Hitbox names on/off
+    s                      - Sound effects on/off
+    Pause                  - Pauses
+    t                      - Switch between speech only and
+                             combined speech and subtitles
+    v                      - Switch between subtitles only and
+                             combined speech and subtitles
+
+  The Legend of Kyrandia:
+    Ctrl 0-9 and Alt 0-9   - Load and save game state
+    Ctrl-d                 - Starts the debugger
+
+  TeenAgent
+    F5                     - Displays the Global Menu
+
+  Touche: The Adventures of the Fifth Musketeer:
+    Ctrl-f                 - Toggle fast mode
+    F5                     - Displays options
+    F9                     - Turn fast walk mode on
+    F10                    - Turn fast walk mode off
+    Escape                 - Quit
+    Space                  - Skips current line of text
+    t                      - Switch between 'Voice only',
+                             'Voice and Text' and 'Text only'
+
+  Zork: Grand Inquisitor:
+    Ctrl-s                 - Save
+    Ctrl-r                 - Restore
+    Ctrl-q                 - Quit
+    Ctrl-p                 - Preferences
+    F1                     - Help
+    F5                     - Inventory
+    F6                     - Spellbook
+    F7                     - Score
+    F8                     - Put away current object/forget spell
+    F9                     - Extract coin (must have the coin bag)
+    Space                  - Skips movies
+
+  Zork Nemesis: The Forbidden Lands:
+    Ctrl-s                 - Save
+    Ctrl-r                 - Restore
+    Ctrl-q                 - Quit
+    Ctrl-p                 - Preferences
+    Space                  - Skips movies
+```
+
+Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
+when being run faster than their normal speed, as scripts will lose
+synchronisation.
+
+Note for WinCE users: Due to the limited keyboard input in most devices,
+a small subset of these hot keys are supported via key remapping and/or
+panel actions. Please consult the README-WinCE.txt file.
+
+### 5.5) Language options
+
+ScummVM includes a language option for Maniac Mansion, Zak McKracken,
+The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken
+Sword.
+
+Note that with the exception of Beneath a Steel Sky, Broken Sword,
+multilanguage versions of Goblins games and Nippon Safes Inc., using
+this option does *not* change the language of the game (which usually is
+hardcoded), but rather is only used to select the appropriate font (e.g.
+for a German version of a game, one containing umlauts).
+
+An exception are The Dig and The Curse of Monkey Island -- non-English
+versions can be set to 'English.' This however only affects subtitles;
+game speech will remain the same.
+
+    Maniac Mansion and Zak McKracken
+        en  - English (default)
+        de  - German
+        fr  - French
+        it  - Italian
+        es  - Spanish
+    
+    The Dig
+        jp  - Japanese
+        zh  - Chinese
+        kr  - Korean
+    
+    The Curse of Monkey Island
+        en  - English (default)
+        de  - German
+        fr  - French
+        it  - Italian
+        pt  - Portuguese
+        es  - Spanish
+        jp  - Japanese
+        zh  - Chinese
+        kr  - Korean
+    
+    Beneath a Steel Sky
+        gb  - English (Great Britain) (default)
+        en  - English (USA)
+        de  - German
+        fr  - French
+        it  - Italian
+        pt  - Portuguese
+        es  - Spanish
+        se  - Swedish
+    
+    Broken Sword
+        en  - English (default)
+        de  - German
+        fr  - French
+        it  - Italian
+        es  - Spanish
+        pt  - Portuguese
+        cz  - Czech
+
+## 6.0) Saved Games
+
+Saved games are by default put in the current directory on some
+platforms and preset directories on others. You can specify the save in
+the config file by setting the savepath parameter. See the example
+config file later in this README.
+
+The platforms that currently have a different default directory are:
+
+### Mac OS X:
+
+$HOME/Documents/ScummVM Savegames/
+
+### Other unices:
+
+We follow the XDG Base Directory Specification. This means by default
+saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
+
+If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be
+used as value of `XDG_DATA_HOME` in accordance with the specification.
+
+If an earlier version of ScummVM was installed on your system, the
+previous default location of `~/.scummvm` will be kept. This is detected
+based on the presence of the path `~/.scummvm`.
+
+### Windows Vista/7:
+
+\\Users\\username\\AppData\\Roaming\\ScummVM\\Saved games\\
+
+### Windows 2000/XP:
+
+\\Documents and Settings\\username\\Application Data\\ScummVM\\Saved
+games\\
+
+##### Windows NT4:
+
+<windir>\\Profiles\\username\\Application Data\\ScummVM\\Saved games\\
+
+Saved games are stored under a hidden area in Windows
+NT4/2000/XP/Vista/7, which can be accessed by running
+"%APPDATA%\\ScummVM\\Saved Games" or by enabling hidden files in Windows
+Explorer.
+
+Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
+location changed in ScummVM 1.5.0. The migration batch file can be used
+to copy saved games from the old default location, to the new default
+location.
+
+### 6.1) Autosaves
+
+For some games ScummVM will by default automatically save the current
+state every five minutes (adjustable via the `autosave_period` config
+setting). The default autosave slot for many engines is slot 0.
+
+The games/engines listed below have autosave support.
+
+  - AGI games
+  - Beneath a Steel Sky
+  - Bud Tucker in Double Trouble
+  - COMPOSER games
+  - Flight of the Amazon Queen
+  - Myst
+  - Riven
+  - SCUMM games
+  - The Legend of Kyrandia I (slot 999)
+  - ZVISION games
+
+For the SCUMM engine, this saved game can then be loaded again via
+Ctrl-0, or the F5 menu.
+
+### 6.2) Converting Saved Games
+
+Using saved games from original versions isn't supported by all game
+engines. Only the following games can use saved games from their
+original versions.
+
+  - Elvira 1
+    
+      - Add 8 bytes (saved game name) to the start of the saved game
+        file
+      - Rename the saved game to `elvira1.xxx`
+
+  - Elvira 2
+    
+      - Add 8 bytes (saved game name) to the start of the saved game
+        file
+      - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or
+        `elvira2.xxx` (Other versions)
+
+  - Myst
+    
+      - Rename the saved game to 'myst-xxx.mys'
+      - Saves from the masterpiece edition and the regular edition are
+        interchangeable
+
+  - Riven
+    
+      - Rename the saved game to 'riven-xxx.rvn'
+      - Saves from the CD and DVD edition are not interchangeable
+
+  - Simon the Sorcerer 1
+    
+      - Rename the saved game to `simon1.xxx`
+
+  - Simon the Sorcerer 2
+    
+      - Rename the saved game to `simon2.xxx`
+
+  - Starship Titanic
+    
+      - Rename the saved game to `titanic-win.xxx` for saves from the
+        English version and `titanic-win-de.xxx` for saves from the
+        German version
+      - Saved games between different languages are not interchangeable
+
+  - The Feeble Files
+    
+      - Rename the saved game to `feeble.xxx`
+
+  - Waxworks
+    
+      - Add 8 bytes (saved game name) to the start of the saved game
+        file
+      - Rename the saved game to `waxworks-pc.xxx` (DOS version) or
+        `waxworks.xxx` (Other versions)
+
+Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
+
+### 6.3) Viewing/Loading saved games from the command line
+
+    --list-saves:
+    
+       This switch may be used to display a list of the current saved games
+       of the specified target game and their corresponding save slots. If no
+       target is specified, it lists saved games for all known target.
+    
+       Usage: --list-saves --game=[TARGET], where [TARGET] is the target game.
+    
+       Engines which currently support --list-saves are:
+    
+           AGI
+           AGOS
+           CGE
+           CINE
+           CRUISE
+           DRACI
+           GROOVIE
+           HUGO
+           KYRA
+           LURE
+           MOHAWK
+           PARALLACTION
+           QUEEN
+           SAGA
+           SCI
+           SCUMM
+           SKY
+           SWORD1
+           SWORD2
+           TEENAGENT
+           TINSEL
+           TITANIC
+           TOON
+           TOUCHE
+           TSAGE
+           TUCKER
+           ZVISION
+    
+    --save-slot/-x:
+    
+       This switch may be used to load a saved game directly from the command line.
+    
+       Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number.
+    
+       Engines which currently support --save-slot/-x are:
+    
+           AGI
+           CGE
+           CINE
+           CRUISE
+           DRACI
+           GROOVIE
+           HUGO
+           KYRA
+           LURE
+           MOHAWK
+           QUEEN
+           SAGA
+           SCI
+           SCUMM
+           SKY
+           SWORD1
+           SWORD2
+           TEENAGENT
+           TINSEL
+           TITANIC
+           TOON
+           TOUCHE
+           TSAGE
+           TUCKER
+           ZVISION
+
+## 7.0) Music and Sound
+
+On most operating systems and for most games, ScummVM will by default
+use MT-32 or AdLib emulation for music playback. MIDI may not be
+available on all operating systems or may need manual configuration. If
+you want to use MIDI, you have several different choices of output,
+depending on your operating system and configuration.
+
+    null       - Null output. Don't play any music.
+    
+    adlib      - Internal AdLib emulation
+    fluidsynth - FluidSynth MIDI emulation
+    mt32       - Internal MT-32 emulation
+    pcjr       - Internal PCjr emulation (only usable in SCUMM games)
+    pcspk      - Internal PC Speaker emulation
+    towns      - Internal FM-TOWNS YM2612 emulation
+                 (only usable in SCUMM FM-TOWNS games)
+    
+    alsa       - Output using ALSA sequencer device. See below.
+    core       - CoreAudio sound, for Mac OS X users.
+    coremidi   - CoreMIDI sound, for Mac OS X users. Use only if you have
+                 a hardware MIDI synthesizer.
+    seq        - Use /dev/sequencer for MIDI, *nix users. See below.
+    timidity   - Connect to TiMidity++ MIDI server. See below.
+    windows    - Windows MIDI. Uses built-in sequencer, for Windows users
+
+To select a sound driver, select it in the Launcher, or pass its name
+via the '-e' option to scummvm, for example:
+
+    scummvm -eadlib monkey2
+
+### 7.1) AdLib emulation
+
+By default an AdLib card will be emulated and ScummVM will output the
+music as sampled waves. This is the default mode for several games, and
+offers the best compatibility between machines and games.
+
+### 7.2) FluidSynth MIDI emulation
+
+If ScummVM was build with libfluidsynth support it will be able to play
+MIDI music through the FluidSynth driver. You will have to specify a
+SoundFont to use, however.
+
+Since the default output volume from FluidSynth can be fairly low,
+ScummVM will set the gain by default to get a stronger signal. This can
+be further adjusted using the `--midi-gain` command-line option, or the
+`midi_gain` config file setting.
+
+The setting can take any value from 0 through 1000, with the default
+being 100. (This corresponds to FluidSynth's gain settings of 0.0
+through 10.0, which are presumably measured in decibel.)
+
+NOTE: The processor requirements for FluidSynth can be fairly high in
+some cases. A fast CPU is recommended.
+
+### 7.3) MT-32 emulation
+
+Some games which contain MIDI music data also have improved tracks
+designed for the MT-32 sound module. ScummVM can now emulate this
+device, however you must provide original MT-32 ROMs to make it work:
+
+`MT32_PCM.ROM` - IC21 (512KB)  
+`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+
+Place these ROMs in the game directory, in your extrapath, or in the
+directory where your ScummVM executable resides.
+
+You don't need to specify `--native-mt32` with this driver, as it
+automatically gets turned on.
+
+NOTE: The processor requirements for the emulator are quite high; a fast
+CPU is strongly recommended.
+
+### 7.4) MIDI emulation
+
+Some games (such as Sam & Max) only contain MIDI music data. This once
+prevented music for these games from working on platforms that do not
+support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
+soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
+mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
+emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options
+respectively. However, if you are capable of using native MIDI, we
+recommend using one of the MIDI modes below for best sound.
+
+### 7.5) Native MIDI support
+
+Use the appropriate `-e<mode>` command line option from the list above
+to select your preferred MIDI device. For example, if you wish to use
+the Windows MIDI driver, use the `-ewindows` option.
+
+#### 7.5.1) Using MIDI options to customize Native MIDI output
+
+ScummVM supports a variety of MIDI modes, depending on the capabilities
+of your MIDI device.
+
+If `--native-mt32` is specified, ScummVM will treat your device as a
+real MT-32. Because the instrument mappings and system exclusive
+commands of the MT-32 vary from those of General MIDI devices, you
+should only enable this option if you are using an actual Roland MT-32,
+LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
+
+If `--enable-gs` is specified, ScummVM will initialize your
+GS-compatible device with settings that mimic the MT-32's reverb, (lack
+of) chorus, pitch bend sensitivity, etc. If it is specified in
+conjunction with `--native-mt32`, ScummVM will select the
+MT-32-compatible map and drumset on your GS device. This setting works
+better than default GM or GS emulation with games that do not have
+custom instrument mappings (Loom and Monkey1). You should only specify
+both settings if you are using a GS device that has an MT-32 map, such
+as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that
+`--enable-gs` is automatically disabled in both DOTT and Samnmax, since
+they use General MIDI natively.
+
+If neither of the above settings is enabled, ScummVM will initialize
+your device in General MIDI mode and use GM emulation in games with
+MT-32 soundtracks.
+
+Some games contain sound effects that are exclusive to the AdLib
+soundtrack. For these games, you may wish to specify `--multi-midi` in
+order to combine MIDI music with AdLib sound effects.
+
+### 7.6) UNIX native, ALSA and dmedia sequencer support
+
+If your soundcard driver supports a sequencer, you may set the
+environment variable `SCUMMVM_MIDI` to your sequencer device -- for
+example, to /dev/sequencer
+
+If you have problems with not hearing audio in this configuration, you
+may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2.
+This selects the port on the selected sequencer to use. Then start
+scummvm with the `-eseq` parameter. This should work on several cards,
+and may offer better performance and quality than AdLib emulation.
+However, for those systems where sequencer support does not work, you
+can always fall back on AdLib emulation.
+
+#### 7.6.1) ALSA sequencer \[UNIX ONLY\]
+
+If you have installed the ALSA driver with sequencer support, then you
+may set the environment variable `SCUMMVM_PORT` or the config file
+variable `alsa_port` to specify your sequencer port. If neither is set,
+the default behavior is to try both "65:0" and "17:0".
+
+Here is a brief guide on how to use the ALSA sequencer with your
+soundcard. In all cases, to obtain a list of all the sequencer ports you
+have, try the command `aconnect -o -l`. This should give output similar
+to:
+
+``` 
+    client 14: 'Midi Through' [type=kernel]
+        0 'Midi Through Port-0'
+    client 16: 'SBLive! Value [CT4832]' [type=kernel]
+        0 'EMU10K1 MPU-401 (UART)'
+    client 17: 'Emu10k1 WaveTable' [type=kernel]
+        0 'Emu10k1 Port 0  '
+        1 'Emu10k1 Port 1  '
+        2 'Emu10k1 Port 2  '
+        3 'Emu10k1 Port 3  '
+    client 128: 'TiMidity' [type=user]
+        0 'TiMidity port 0 '
+        1 'TiMidity port 1 '
+        2 'TiMidity port 2 '
+        3 'TiMidity port 3 '
+```
+
+The most important bit here is that there are four WaveTable MIDI
+outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
+located at 128:0, 128:1, 128:2 and 128:3.
+
+If you have a FM-chip on your card, like the SB16, then you have to load
+the SoundFonts using the sbiload software. Example:
+
+    sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
+
+If you have a WaveTable capable sound card, you have to load a sbk or
+sf2 SoundFont using the sfxload or asfxload software. Example:
+
+    sfxload /path/to/8mbgmsfx.sf2
+
+If you don't have a MIDI capable soundcard, there are two options:
+FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
+TiMidity will 'lag' behind music. This is very noticeable in
+iMUSE-enabled games, which use fast and dynamic music transitions.
+Running TiMidity as root will allow it to setup real time priority,
+which may reduce music lag.
+
+Asking TiMidity to become an ALSA sequencer:
+
+    timidity -iAqqq -B2,8 -Os1S -s 44100 &
+
+(If you get distorted output with this setting, you can try dropping the
+-B2,8 or changing the value.)
+
+Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
+
+    fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
+
+Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
+command as described earlier in this section.
+
+#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\]
+
+If you are using IRIX and the dmedia driver with sequencer support, you
+can set the environment variable `SCUMMVM_MIDIPORT` or the config file
+variable `dmedia_port` to specify your sequencer port. The default is to
+use the first port.
+
+To get a list of configured midi interfaces on your system, run
+"startmidi" without parameters. Example output:
+
+``` 
+  2 MIDI interfaces configured:
+          Serial Port 2
+          Software Synth
+```
+
+In this example, you can configure ScummVM to use the "Software Synth"
+instead of the default "Serial Port 2" by adding a line
+
+    dmedia_port=Software Synth
+
+to your configuration file in the section \[scummvm\], or setting
+`SCUMMVM_PORT=Software Synth` in your environment.
+
+### 7.7) TiMidity++ MIDI server support
+
+If your system lacks any MIDI sequencer, but you still want better MIDI
+quality than default AdLib emulation can offer, you can try the
+TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
+download and install instructions.
+
+First, you need to start a daemon:
+
+    timidity -ir 7777
+
+Now you can start ScummVM and try selection TiMidity music output. By
+default, it will connect to localhost:7777, but you can change host/port
+via the `TIMIDITY_HOST` environment variable. You can also specify a
+"device number" using the `SCUMMVM_MIDIPORT` environment variable.
+
+### 7.8) Using compressed audio files
+
+#### 7.8.1) Using MP3 files for CD audio
+
+Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
+Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
+MAD support to use this option. You will need to rip the file from the
+CD as a WAV file, then encode the MP3 files in constant bit rate. This
+can be done with the following LAME command line:
+
+    lame -t -q 0 -b 96 track1.wav track1.mp3
+
+#### 7.8.2) Using Ogg Vorbis files for CD audio
+
+Use oggenc or some other vorbis encoder to encode the audio tracks to
+files. Name the files track1.ogg track2.ogg etc. ScummVM must be
+compiled with vorbis support to use this option. You will need to rip
+the files from the CD as a WAV file, then encode the vorbis files. This
+can be done with the following oggenc command line with the value after
+q specifying the desired quality from 0 to 10:
+
+    oggenc -q 5 track1.wav
+
+#### 7.8.3) Using Flac files for CD audio
+
+Use flac or some other flac encoder to encode the audio tracks to files.
+Name the files track1.flac track2.flac etc. If your filesystem only
+allows three letter extensions, name the files track1.fla track2.fla
+etc. ScummVM must be compiled with flac support to use this option. You
+will need to rip the files from the CD as a WAV file, then encode the
+flac files. This can be done with the following flac command line:
+
+    flac --best track1.wav
+
+Remember that the quality is always the same, varying encoder options
+will only affect the encoding time and resulting filesize.
+
+#### 7.8.4) Compressing MONSTER.SOU with MP3
+
+You need LAME, and our `compress_scumm_sou` utility from the
+scummvm-tools package to perform this task, and ScummVM must be compiled
+with MAD support.
+
+    compress_scumm_sou monster.sou
+
+Eventually you will have a much smaller monster.so3 file, copy this file
+to your game directory. You can safely remove the monster.sou file.
+
+#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis
+
+As above, but ScummVM must be compiled with OGG support. Run:
+
+    compress_scumm_sou --vorbis monster.sou
+
+This should produce a smaller monster.sog file, which you should copy to
+your game directory. Ogg encoding may take a considerable longer amount
+of time than MP3, so have a good book handy.
+
+#### 7.8.6) Compressing MONSTER.SOU with Flac
+
+As above, but ScummVM must be compiled with Flac support. Run:
+
+    compress_scumm_sou --flac monster.sou
+
+This should produce a smaller monster.sof file, which you should copy to
+your game directory. Remember that the quality is always the same,
+varying encoder options will only affect the encoding time and resulting
+file size. Playing with the blocksize (`-b <value>`), has the biggest
+impact on the resulting file size -- 1152 seems to be a good value for
+those kind of soundfiles. Be sure to read the encoder documentation
+before you use other values.
+
+#### 7.8.7) Compressing music/sfx/speech in AGOS games
+
+Use our `compress_agos` utility from the scummvm-tools package to
+perform this task. You can choose between multiple target formats, but
+note that you can only use each if ScummVM was compiled with the
+respective decoder support enabled.
+
+``` 
+  compress_agos effects     (For Acorn CD version of Simon 1)
+  compress_agos simon       (For Acorn CD version of Simon 1)
+  compress_agos effects.voc (For DOS CD version of Simon 1)
+  compress_agos simon.voc   (For DOS CD version of Simon 1)
+  compress_agos simon.wav   (For Windows CD version of Simon 1)
+  compress_agos simon2.voc  (For DOS CD version of Simon 2)
+  compress_agos simon2.wav  (For Windows CD version of Simon 2)
+  compress_agos mac         (For Macintosh version of Simon 2)
+
+  compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
+  compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
+  compress_agos voices3.wav (For Windows 4CD version of Feeble)
+  compress_agos voices4.wav (For Windows 4CD version of Feeble)
+
+  compress_agos Music       (For Windows version of Puzzle Pack)
+```
+
+For Ogg Vorbis add `--vorbis` to the options, i.e.
+
+    compress_agos --vorbis
+
+For Flac add `--flac` and optional parameters, i.e.
+
+    compress_agos --flac
+
+Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file,
+copy this file to your game directory. You can safely remove the old
+file.
+
+#### 7.8.8) Compressing speech/music in Broken Sword
+
+The `compress_sword1` tool from the scummvm-tools package can encode
+music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to
+encode the files is simply copying the executable into your BS1
+directory (together with the lame encoder) and run it from there. This
+way, it will automatically encode everything to MP3. Afterwards, you can
+manually remove the SPEECH?.CLU files and the wave music files.
+
+Running `compress_sword1 --vorbis` will compress the files using Ogg
+Vorbis instead of MP3.
+
+Running `compress_sword1 --flac` will compress the files using Flac
+instead of MP3.
+
+Use `compress_sword1 --help` to get a full list of the options.
+
+#### 7.8.9) Compressing speech/music in Broken Sword II
+
+Use our `compress_sword2` utility from the scummvm-tools package to
+perform this task. You can choose between multiple target formats, but
+note that you can only use each if ScummVM was compiled with the
+respective decoder support enabled.
+
+``` 
+  compress_sword2 speech1.clu
+  compress_sword2 music1.clu
+```
+
+For Ogg Vorbis add --vorbis to the options, i.e.
+
+    compress_sword2 --vorbis
+
+Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this
+file to your game directory. You can safely remove the old file.
+
+It is possible to use Flac compression by adding the `--flac` option.
+However, the resulting \*.clf file will actually be larger than the
+original.
+
+Please note that `compress_sword2` will only work with the four
+speech/music files in Broken Sword II. It will not work with any of the
+other \*.clu files, nor will it work with the speech files from Broken
+Sword.
+
+### 7.9) Output sample rate
+
+The output sample rate tells ScummVM how many sound samples to play per
+channel per second. There is much that could be said on this subject,
+but most of it would be irrelevant here. The short version is that for
+most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
+On extremely low-end systems you may want to use 11025 Hz, but it is
+unlikely that you have to worry about that.
+
+To elaborate, most of the sounds ScummVM has to play were sampled at
+either 22050 Hz or 11025 Hz. Using a higher sample rate will not
+magically improve the quality of these sounds. Hence, 22050 Hz is fine.
+
+Some games use CD audio. If you use compressed files for this, they are
+probably sampled at 44100 Hz, so for these games that may be a better
+choice of sample rate.
+
+When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
+ScummVM is responsible for generating the samples. Usually 22050 Hz will
+be plenty for these, but there is at least one piece of AdLib music in
+Beneath a Steel Sky that will sound a lot better at 44100 Hz.
+
+Using frequencies in between is not recommended. For one thing, your
+sound card may not support it. In theory, ScummVM should fall back on a
+sensible frequency in that case, but don't count on it. More
+importantly, ScummVM has to resample all sounds to its output frequency.
+This is much easier to do well if the output frequency is a multiple of
+the original frequency.
+
+## 8.0) Configuration file
+
+By default, the configuration file is saved in, and loaded from:
+
+##### Windows Vista/7:
+
+\\Users\\username\\AppData\\Roaming\\ScummVM\\scummvm.ini,
+
+##### Windows 2000/XP:
+
+\\Documents and Settings\\username\\Application
+Data\\ScummVM\\scummvm.ini,
+
+##### Windows NT4:
+
+<windir>\\Profiles\\username\\Application Data\\ScummVM\\scummvm.ini,
+
+##### Windows 95/98/ME:
+
+<windir>\\scummvm.ini,
+
+If an earlier version of ScummVM was installed under Windows, the
+previous default location of '<windir>\\scummvm.ini' will be kept.
+
+##### Unix:
+
+We follow the XDG Base Directory Specification. This means our
+configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
+
+If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used
+as value for `XDG_CONFIG_HOME` in accordance with the specification.
+
+If an earlier version of ScummVM was installed on your system, the
+previous default location of `~/.scummvmrc` will be kept.
+
+##### Mac OS X:
+
+`~/Library/Preferences/ScummVM Preferences` (here, \~ refers to your
+home directory)
+
+##### Others:
+
+scummvm.ini in the current directory
+
+An example config file looks as follows:
+
+``` 
+    [scummvm]
+    gfx_mode=supereagle
+    fullscreen=true
+    savepath=C:\saves\
+
+    [sky]
+    path=C:\games\SteelSky\
+
+    [germansky]
+    gameid=sky
+    language=de
+    path=C:\games\SteelSky\
+    description=Beneath a Steel Sky w/ German subtitles
+
+    [germandott]
+    gameid=tentacle
+    path=C:\german\tentacle\
+    description=German version of DOTT
+
+    [tentacle]
+    path=C:\tentacle\
+    subtitles=true
+    music_volume=40
+    sfx_volume=255
+
+    [loomcd]
+    cdrom=1
+    path=C:\loom\
+    talkspeed=5
+    savepath=C:\loom\saves\
+
+    [monkey2]
+    path=C:\amiga_mi2\
+    music_driver=windows
+```
+
+### 8.1) Recognized configuration keywords
+
+The following keywords are
+    recognized:
+
+    path               string   The path to where a game's data files are
+    autosave_period    number   The seconds between autosaving (default: 300)
+    save_slot          number   The saved game number to load on startup.
+    savepath           string   The path to where a game will store its
+                                saved games.
+    screenshotpath     string   The path to where screenshots are saved.
+    iconpath           string   The path to where to look for icons to use as
+                                overlay for the ScummVM icon in the Windows
+                                taskbar or macOS X Dock when running a game.
+                                The icon files should be named after the game
+                                ids and be in ico format on Windows or png
+                                format on macOS X.
+    versioninfo        string   The version of the ScummVM that created the
+                                configuration file.
+    
+    gameid             string   The real id of a game. Useful if you have
+                                several versions of the same game, and want
+                                different aliases for them. See the example.
+    description        string   The description of the game as it will appear
+                                in the launcher.
+    
+    language           string   Specify language (en, us, de, fr, it, pt, es,
+                                jp, zh, kr, se, gb, hb, cz, ru)
+    speech_mute        bool     If true, speech is muted
+    subtitles          bool     Set to true to enable subtitles.
+    talkspeed          number   Text delay in SCUMM games, or text speed in
+                                other games.
+    
+    fullscreen         bool     Fullscreen mode
+    aspect_ratio       bool     Enable aspect ratio correction
+    gfx_mode           string   Graphics mode (normal, 2x, 3x, 2xsai,
+                                super2xsai, supereagle, advmame2x, advmame3x,
+                                hq2x, hq3x, tv2x, dotmatrix, opengl)
+    filtering          bool     Enable graphics filtering
+    
+    confirm_exit       bool     Ask for confirmation by the user before
+                                quitting (SDL backend only).
+    console            bool     Enable the console window (default: enabled)
+                                (Windows only).
+    cdrom              number   Number of CD-ROM unit to use for audio. If
+                                negative, don't even try to access the CD-ROM.
+    joystick_num       number   Number of joystick device to use for input
+    controller_map_db  string   A custom controller mapping file to load to
+                                complete default database (SDL backend only).
+                                Otherwise, file gamecontrollerdb.txt will be
+                                loaded from extrapath.
+    music_driver       string   The music engine to use.
+    opl_driver         string   The AdLib (OPL) emulator to use.
+    output_rate        number   The output sample rate to use, in Hz. Sensible
+                                values are 11025, 22050 and 44100.
+    audio_buffer_size  number   Overrides the size of the audio buffer. The
+                                value must be one of: 256 512 1024 2048 4096
+                                8192 16384 32768. The default value is
+                                calculated based on the output_rate to keep
+                                audio latency below 45ms.
+    alsa_port          string   Port to use for output when using the
+                                ALSA music driver.
+    music_volume       number   The music volume setting (0-255)
+    multi_midi         bool     If true, enable combination AdLib and native
+                                MIDI.
+    soundfont          string   The SoundFont to use for MIDI playback. (Only
+                                supported by some MIDI drivers.)
+    native_mt32        bool     If true, disable GM emulation and assume that
+                                there is a true Roland MT-32 available.
+    enable_gs          bool     If true, enable Roland GS-specific features to
+                                enhance GM emulation. If native_mt32 is also
+                                true, the GS device will select an MT-32 map
+                                to play the correct instruments.
+    sfx_volume         number   The sfx volume setting (0-255)
+    tempo              number   The music tempo (50-200) (default: 100)
+    speech_volume      number   The speech volume setting (0-255)
+    midi_gain          number   The MIDI gain (0-1000) (default: 100) (Only
+                                supported by some MIDI drivers.)
+    
+    copy_protection    bool     Enable copy protection in certain games, in
+                                those cases where ScummVM disables it by
+                                default.
+    demo_mode          bool     Start demo in Maniac Mansion
+    alt_intro          bool     Use alternative intro for CD versions of
+                                Beneath a Steel Sky and Flight of the Amazon
+                                Queen
+    
+    boot_param         number   Pass this number to the boot script
+
+Sierra games using the AGI engine add the following non-standard
+keywords:
+
+    originalsaveload   bool     If true, the original save/load screens are
+                                used instead of the enhanced ScummVM ones
+    altamigapalette    bool     Use an alternative palette, common for all
+                                Amiga games. This was the old behavior
+    mousesupport       bool     Enables mouse support. Allows to use mouse
+                                for movement and in game menus
+
+Sierra games using the SCI engine add the following non-standard
+keywords:
+
+    disable_dithering  bool     Remove dithering artifacts from EGA games
+    prefer_digitalsfx  bool     If true, digital sound effects are preferred
+                                instead of synthesized ones
+    originalsaveload   bool     If true, the original save/load screens are
+                                used instead of the enhanced ScummVM ones
+    native_fb01        bool     If true, the music driver for an IBM Music
+                                Feature card or a Yamaha FB-01 FM synth module
+                                is used for MIDI output
+    use_cdaudio        bool     Use CD audio instead of in-game audio,
+                                when available
+    windows_cursors    bool     Use the Windows cursors (smaller and monochrome)
+                                instead of the DOS ones (King's Quest 6)
+    silver_cursors     bool     Use the alternate set of silver cursors,
+                                instead of the normal golden ones (Space Quest 4)
+
+Broken Sword II adds the following non-standard keywords:
+
+    gfx_details        number   Graphics details setting (0-3)
+    music_mute         bool     If true, music is muted
+    object_labels      bool     If true, object labels are enabled
+    reverse_stereo     bool     If true, stereo channels are reversed
+    sfx_mute           bool     If true, sound effects are muted
+
+Flight of the Amazon Queen adds the following non-standard keywords:
+
+    music_mute         bool     If true, music is muted
+    sfx_mute           bool     If true, sound effects are muted
+
+Hopkins FBI adds the following non-standard keyword: enable\_gore bool
+If true, enable some optional gore content in the game
+
+Jones in the Fast Lane adds the following non-standard keyword:
+
+    music_mute         bool     If true, CD audio is used, if available,
+                                instead of in-game audio
+
+King's Quest VI Windows adds the following non-standard
+    keyword:
+
+    windows_cursors    bool     If true, the original unscaled black and white
+                                Windows cursors are used instead of the DOS
+                                ones. If false, the DOS cursors are used in the
+                                Windows version, upscaled to match the rest of
+                                the upscaled graphics
+
+Lands of Lore: The Throne of Chaos adds the following non-standard
+keywords:
+
+    smooth_scrolling   bool     If true, scrolling is smoother when changing
+                                from one screen to another
+    floating_cursors   bool     If true, the cursor changes when it floats to
+                                the edge of the screen to a directional arrow.
+                                The player can then click to walk towards that
+                                direction.
+
+Space Quest IV CD adds the following non-standard keyword:
+
+``` 
+ silver_cursors    bool     If true, an alternate set of silver mouse
+                            cursors is used instead of the original golden
+                            ones
+```
+
+Simon the Sorcerer 1 and 2 add the following non-standard keywords:
+
+    music_mute         bool     If true, music is muted
+    sfx_mute           bool     If true, sound effects are muted
+
+Soltys adds the following non-standard keyword: enable\_color\_blind
+bool If true, original colors are replaced by a set of greys
+
+The Legend of Kyrandia adds the following non-standard keyword:
+
+    walkspeed          number   The walk speed (0-4)
+
+The Legend of Kyrandia: The Hand of Fate adds the following non-standard
+keyword:
+
+    walkspeed          number   The walk speed (3 or 5, resp. fast or
+                                slow)
+
+The Legend of Kyrandia: Malcolm's Revenge adds the following
+non-standard keywords:
+
+    walkspeed          number   The walk speed (3 or 5, resp. fast or
+                                slow)
+    studio_audience    bool     If true, applause and cheering sounds are heard
+                                whenever Malcolm makes a joke
+    skip_support       bool     If true, the player can skip text and cutscenes
+    helium_mode        bool     If true, people sound like they've inhaled
+                                Helium
+
+The Neverhood adds the following non-standard
+    keywords:
+
+    originalsaveload   bool     If true, the original save/load screens are
+                                used instead of the enhanced ScummVM ones
+    skiphallofrecordsscenes     bool
+                                If true, allows the player to skip
+                                past the Hall of Records storyboard scenes
+    scalemakingofvideos  bool   If true, the making of videos are scaled, so that
+                                they use the whole screen
+
+The 7th Guest adds the following non-standard
+    keyword:
+
+    fast_movie_speed   bool     If true, movies are played at an increased
+                                speed, matching the speed of the iOS version.
+                                Movies without sound are still played at their
+                                normal speed, to avoid music synchronization
+                                issues
+
+Zork Nemesis: The Forbidden Lands adds the following non-standard
+keywords:
+
+    originalsaveload   bool     If true, the original save/load screens are
+                                used instead of the enhanced ScummVM ones
+    doublefps          bool     If true, game FPS are increased from 30 to 60
+    venusenabled       bool     If true, the in-game Venus help system is
+                                enabled
+    noanimwhileturning bool     If true, animations are disabled while turning
+                                in panoramic mode
+
+Zork: Grand Inquisitor adds the following non-standard
+    keywords:
+
+    originalsaveload   bool     If true, the original save/load screens are
+                                used instead of the enhanced ScummVM ones
+    doublefps          bool     If true, game FPS are increased from 30 to 60
+    noanimwhileturning bool     If true, animations are disabled while turning
+                                in panoramic mode
+    mpegmovies         bool     If true, the hires MPEG movies are used in the
+                                DVD version of the game, instead of the lowres
+                                AVI ones
+
+### 8.2) Custom game options that can be toggled via the GUI
+
+A lot of the custom game options in the previous section can be toggled
+via the GUI. If a custom option is available for a specific game, a new
+tab called "Engine" will appear when adding or editing the configuration
+of that game. If the custom options are not shown, the games in question
+will need to be run once or readded in the ScummVM launcher's game list.
+This will update the configuration of each entry, allowing the custom
+options to be shown.
+
+## 9.0) Screenshots (SDL backend only)
+
+On systems using the SDL backend (for example Windows, Mac or Linux) you
+can use alt+s to take snapshots (see section 5.4 - Hotkeys).
+
+You can specify the directory in which you want the screenshots to be
+created in the config file. To do so add a screenshotpath value under
+the \[scummvm\] section:
+
+    [scummvm]
+    screenshotpath=/path/to/screenshots/
+
+The default location, when no screenshot path is defined in the config
+file, depends on the OS: Windows: In Users\\username\\My
+Pictures\\ScummVM Screenshots. macOS X: On the Desktop. Any other OS: In
+the current directory.
+
+## 10.0) Compiling
+
+For an up-to-date overview on how to compile ScummVM for various
+platforms, please consult our Wiki, in particular this page:
+
+<http://wiki.scummvm.org/index.php/Compiling_ScummVM>
+
+If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
+or newer (older versions may work, but are unsupported), and a supported
+compiler. Several compilers, including GCC, mingw and recent versions of
+Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
+tracks or .SOU files, you will need to install the MAD library; likewise
+you will need the appropriate libraries for Ogg Vorbis and FLAC
+compressed sound. For compressed save states, zlib is required.
+
+Some parts of ScummVM, particularly scalers, have highly optimized
+versions written in assembler. If you wish to use this option, you will
+need to install nasm assembler (see <https://www.nasm.us/>). Note that
+we currently only have x86 MMX optimized versions, and they will not
+compile on other processors.
+
+On Windows, you can define `USE_WINDBG` and attach WinDbg to browse
+debug messages (see
+<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
+
+  - Windows:
+    
+      - MinGW Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
+      - Visual Studio (MSVC) Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
+
+  - Linux:
+    
+      - GCC Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
+
+  - AmigaOS4:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
+
+  - Apple iPhone:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
+
+  - Atari/FreeMiNT:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
+
+  - Bada/Tizen:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
+
+  - BeOS/ZETA/Haiku:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
+
+  - Google Android:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
+
+  - HP webOS:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
+
+  - Mac OS:
+    
+      - Mac OS X Please refer to:
+        <http://wiki.scummvm.org/index.php/Mac_OS_X>
+      - Mac OS X 10.2.8 Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
+      - Mac OS X Crosscompiling Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
+
+  - Maemo:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
+
+  - Nintendo Wii and Gamecube:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
+
+  - RaspberryPi:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
+
+  - Sega Dreamcast:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
+
+  - Sony Playstation:
+    
+      - Sony PlayStation 2 Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
+      - Sony PlayStation 3 Please refer to:
+        <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
+      - Sony PlayStation Portable Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
+
+  - Symbian:
+    
+      - Please refer to:
+        <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
+
+## 11.0) Credits
+
+Please refer to our extensive Credits list at:
+
+<https://www.scummvm.org/credits/>
+
+-----
+
+> Good Luck and Happy Adventuring\!  
+> The ScummVM team.  
+> <https://www.scummvm.org/>


Commit: acfe2805c4a01b43252a4c5b4474e90660bf214f
    https://github.com/scummvm/scummvm/commit/acfe2805c4a01b43252a4c5b4474e90660bf214f
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Remove Saved Games OS list from TOC

Changed paths:
    README.md


diff --git a/README.md b/README.md
index 1b8e752..919abaf 100644
--- a/README.md
+++ b/README.md
@@ -73,12 +73,7 @@ page at: <https://www.scummvm.org/>
       - [5.3) Graphics filters](#53-graphics-filters)
       - [5.4) Hotkeys](#54-hotkeys)
       - [5.5) Language options](#55-language-options)
-  - [6.0) Saved Games](#60-saved-games)
-      - [Mac OS X:](#mac-os-x-)
-      - [Other unices:](#other-unices-)
-      - [Windows Vista/7:](#windows-vista-7-)
-      - [Windows 2000/XP:](#windows-2000-xp-)
-          - [Windows NT4:](#windows-nt4-)
+  - [6.0) Saved Games](#60-saved-games)    
       - [6.1) Autosaves](#61-autosaves)
       - [6.2) Converting Saved Games](#62-converting-saved-games)
       - [6.3) Viewing/Loading saved games from the command
@@ -1894,11 +1889,11 @@ config file later in this README.
 
 The platforms that currently have a different default directory are:
 
-### Mac OS X:
+**Mac OS X:**
 
 $HOME/Documents/ScummVM Savegames/
 
-### Other unices:
+**Other unices:**
 
 We follow the XDG Base Directory Specification. This means by default
 saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
@@ -1910,16 +1905,16 @@ If an earlier version of ScummVM was installed on your system, the
 previous default location of `~/.scummvm` will be kept. This is detected
 based on the presence of the path `~/.scummvm`.
 
-### Windows Vista/7:
+**Windows Vista/7:**
 
 \\Users\\username\\AppData\\Roaming\\ScummVM\\Saved games\\
 
-### Windows 2000/XP:
+**Windows 2000/XP:**
 
 \\Documents and Settings\\username\\Application Data\\ScummVM\\Saved
 games\\
 
-##### Windows NT4:
+**Windows NT4:**
 
 <windir>\\Profiles\\username\\Application Data\\ScummVM\\Saved games\\
 


Commit: 17a204dfc6d0be4266073e7050d006e11dce2526
    https://github.com/scummvm/scummvm/commit/17a204dfc6d0be4266073e7050d006e11dce2526
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Remove Configuration OS list from TOC

Changed paths:
    README.md


diff --git a/README.md b/README.md
index 919abaf..32d5c3a 100644
--- a/README.md
+++ b/README.md
@@ -115,11 +115,7 @@ page at: <https://www.scummvm.org/>
           - [7.8.9) Compressing speech/music in Broken Sword
             II](#789-compressing-speech-music-in-broken-sword-ii)
       - [7.9) Output sample rate](#79-output-sample-rate)
-  - [8.0) Configuration file](#80-configuration-file) - [Windows
-    Vista/7:](#windows-vista-7-1) - [Windows
-    2000/XP:](#windows-2000-xp-1) - [Windows NT4:](#windows-nt4-1) -
-    [Windows 95/98/ME:](#windows-95-98-me-) - [Unix:](#unix-) - [Mac OS
-    X:](#mac-os-x-1) - [Others:](#others-)
+  - [8.0) Configuration file](#80-configuration-file) 
       - [8.1) Recognized configuration
         keywords](#81-recognized-configuration-keywords)
       - [8.2) Custom game options that can be toggled via the
@@ -2508,27 +2504,27 @@ the original frequency.
 
 By default, the configuration file is saved in, and loaded from:
 
-##### Windows Vista/7:
+**Windows Vista/7:**
 
 \\Users\\username\\AppData\\Roaming\\ScummVM\\scummvm.ini,
 
-##### Windows 2000/XP:
+**Windows 2000/XP:**
 
 \\Documents and Settings\\username\\Application
 Data\\ScummVM\\scummvm.ini,
 
-##### Windows NT4:
+**Windows NT4:**
 
 <windir>\\Profiles\\username\\Application Data\\ScummVM\\scummvm.ini,
 
-##### Windows 95/98/ME:
+**Windows 95/98/ME:**
 
 <windir>\\scummvm.ini,
 
 If an earlier version of ScummVM was installed under Windows, the
 previous default location of '<windir>\\scummvm.ini' will be kept.
 
-##### Unix:
+**Unix:**
 
 We follow the XDG Base Directory Specification. This means our
 configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
@@ -2539,12 +2535,12 @@ as value for `XDG_CONFIG_HOME` in accordance with the specification.
 If an earlier version of ScummVM was installed on your system, the
 previous default location of `~/.scummvmrc` will be kept.
 
-##### Mac OS X:
+**Mac OS X:**
 
 `~/Library/Preferences/ScummVM Preferences` (here, \~ refers to your
 home directory)
 
-##### Others:
+**Others:**
 
 scummvm.ini in the current directory
 


Commit: 3f2c24e2dbe8d37e0282eb8a5a8b77fc48af663d
    https://github.com/scummvm/scummvm/commit/3f2c24e2dbe8d37e0282eb8a5a8b77fc48af663d
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: additional Markdown highlights on some commands

Changed paths:
    README.md


diff --git a/README.md b/README.md
index 32d5c3a..9d0fa56 100644
--- a/README.md
+++ b/README.md
@@ -1299,7 +1299,7 @@ you are not using a Macintosh for this, accessing the CD/floppy data
 might be tricky. The reason for this is that the mac uses a special disk
 format called HFS which other systems usually do not support. However,
 there are various free tools which allow reading such HFS volumes. For
-example "HFSExplorer" for Windows and "hfsutils" for Linux and other
+example `HFSExplorer` for Windows and `hfsutils` for Linux and other
 Unix-like operating systems.
 
 Most of the newer games on the Macintosh shipped with only a single data
@@ -1916,7 +1916,7 @@ games\\
 
 Saved games are stored under a hidden area in Windows
 NT4/2000/XP/Vista/7, which can be accessed by running
-"%APPDATA%\\ScummVM\\Saved Games" or by enabling hidden files in Windows
+`%APPDATA%\\ScummVM\\Saved Games` or by enabling hidden files in Windows
 Explorer.
 
 Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
@@ -2837,14 +2837,14 @@ can use alt+s to take snapshots (see section 5.4 - Hotkeys).
 
 You can specify the directory in which you want the screenshots to be
 created in the config file. To do so add a screenshotpath value under
-the \[scummvm\] section:
+the `[scummvm]` section:
 
     [scummvm]
     screenshotpath=/path/to/screenshots/
 
 The default location, when no screenshot path is defined in the config
-file, depends on the OS: Windows: In Users\\username\\My
-Pictures\\ScummVM Screenshots. macOS X: On the Desktop. Any other OS: In
+file, depends on the OS: Windows: In `Users\username\My
+Pictures\ScummVM Screenshots`. macOS X: On the Desktop. Any other OS: In
 the current directory.
 
 ## 10.0) Compiling


Commit: ce91b7d6f1515d85d86f160a8d0262e551f2dcee
    https://github.com/scummvm/scummvm/commit/ce91b7d6f1515d85d86f160a8d0262e551f2dcee
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Highlight additional commands/paths

Changed paths:
    README.md


diff --git a/README.md b/README.md
index 9d0fa56..dcc58b0 100644
--- a/README.md
+++ b/README.md
@@ -1475,7 +1475,7 @@ arguments -- see the next section.
 
 The meaning of most long options (that is, those options starting with a
 double-dash) can be inverted by prefixing them with "no-". For example,
---no-aspect-ratio will turn aspect ratio correction off. This is useful
+`--no-aspect-ratio` will turn aspect ratio correction off. This is useful
 if you want to override a setting in the configuration file.
 
 The short game name ('game target') you see at the end of the command
@@ -1485,16 +1485,17 @@ built-in gameid. A brief list of the latter can be found in section 3.0.
 
 Examples:
 
-  - Win32: Running Monkey Island, fullscreen, from a hard disk:  
-    C:\\Games\\LucasArts\\scummvm.exe -f
-    -pC:\\Games\\LucasArts\\monkey\\ monkey Running Full Throttle from
-    CD, fullscreen and with subtitles enabled:
-    C:\\Games\\LucasArts\\scummvm.exe -f -n -pD:\\resource\\ ft
+  - Win32:  
+    Running Monkey Island, fullscreen, from a hard disk:  
+    `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey`  
+    Running Full Throttle from CD, fullscreen and with subtitles enabled:  
+    `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft`
 
-  - Unix: Running Monkey Island, fullscreen, from a hard disk:  
-    /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey Running Full
-    Throttle from CD, fullscreen and with subtitles enabled:
-    /path/to/scummvm -f -n -p/cdrom/resource/ ft
+  - Unix:  
+    Running Monkey Island, fullscreen, from a hard disk:  
+    `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`  
+    Running Full Throttle from CD, fullscreen and with subtitles enabled:  
+    `/path/to/scummvm -f -n -p/cdrom/resource/ ft`
 
 ### 5.2) Global Menu
 
@@ -1903,20 +1904,19 @@ based on the presence of the path `~/.scummvm`.
 
 **Windows Vista/7:**
 
-\\Users\\username\\AppData\\Roaming\\ScummVM\\Saved games\\
+`\Users\username\AppData\Roaming\ScummVM\Saved games\`
 
 **Windows 2000/XP:**
 
-\\Documents and Settings\\username\\Application Data\\ScummVM\\Saved
-games\\
+`\Documents and Settings\username\Application Data\ScummVM\Saved games\`
 
 **Windows NT4:**
 
-<windir>\\Profiles\\username\\Application Data\\ScummVM\\Saved games\\
+`<windir>\Profiles\username\Application Data\ScummVM\Saved games\`
 
 Saved games are stored under a hidden area in Windows
 NT4/2000/XP/Vista/7, which can be accessed by running
-`%APPDATA%\\ScummVM\\Saved Games` or by enabling hidden files in Windows
+`%APPDATA%\ScummVM\Saved Games` or by enabling hidden files in Windows
 Explorer.
 
 Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
@@ -2006,77 +2006,77 @@ Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
 
 ### 6.3) Viewing/Loading saved games from the command line
 
-    --list-saves:
-    
-       This switch may be used to display a list of the current saved games
-       of the specified target game and their corresponding save slots. If no
-       target is specified, it lists saved games for all known target.
-    
-       Usage: --list-saves --game=[TARGET], where [TARGET] is the target game.
-    
-       Engines which currently support --list-saves are:
-    
-           AGI
-           AGOS
-           CGE
-           CINE
-           CRUISE
-           DRACI
-           GROOVIE
-           HUGO
-           KYRA
-           LURE
-           MOHAWK
-           PARALLACTION
-           QUEEN
-           SAGA
-           SCI
-           SCUMM
-           SKY
-           SWORD1
-           SWORD2
-           TEENAGENT
-           TINSEL
-           TITANIC
-           TOON
-           TOUCHE
-           TSAGE
-           TUCKER
-           ZVISION
-    
-    --save-slot/-x:
-    
-       This switch may be used to load a saved game directly from the command line.
-    
-       Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number.
-    
-       Engines which currently support --save-slot/-x are:
-    
-           AGI
-           CGE
-           CINE
-           CRUISE
-           DRACI
-           GROOVIE
-           HUGO
-           KYRA
-           LURE
-           MOHAWK
-           QUEEN
-           SAGA
-           SCI
-           SCUMM
-           SKY
-           SWORD1
-           SWORD2
-           TEENAGENT
-           TINSEL
-           TITANIC
-           TOON
-           TOUCHE
-           TSAGE
-           TUCKER
-           ZVISION
+**`--list-saves`**
+
+This switch may be used to display a list of the current saved games
+of the specified target game and their corresponding save slots. If no
+target is specified, it lists saved games for all known target.
+
+Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target game.
+
+Engines which currently support ``--list-saves`` are:
+
+  - AGI
+  - AGOS
+  - CGE
+  - CINE
+  - CRUISE
+  - DRACI
+  - GROOVIE
+  - HUGO
+  - KYRA
+  - LURE
+  - MOHAWK
+  - PARALLACTION
+  - QUEEN
+  - SAGA
+  - SCI
+  - SCUMM
+  - SKY
+  - SWORD1
+  - SWORD2
+  - TEENAGENT
+  - TINSEL
+  - TITANIC
+  - TOON
+  - TOUCHE
+  - TSAGE
+  - TUCKER
+  - ZVISION
+
+**`--save-slot/-x`**
+
+This switch may be used to load a saved game directly from the command line.
+
+Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save slot number.
+
+Engines which currently support `--save-slot` / `-x are`:
+
+  - AGI
+  - CGE
+  - CINE
+  - CRUISE
+  - DRACI
+  - GROOVIE
+  - HUGO
+  - KYRA
+  - LURE
+  - MOHAWK
+  - QUEEN
+  - SAGA
+  - SCI
+  - SCUMM
+  - SKY
+  - SWORD1
+  - SWORD2
+  - TEENAGENT
+  - TINSEL
+  - TITANIC
+  - TOON
+  - TOUCHE
+  - TSAGE
+  - TUCKER
+  - ZVISION
 
 ## 7.0) Music and Sound
 
@@ -2105,9 +2105,9 @@ depending on your operating system and configuration.
     windows    - Windows MIDI. Uses built-in sequencer, for Windows users
 
 To select a sound driver, select it in the Launcher, or pass its name
-via the '-e' option to scummvm, for example:
+via the `-e` option to scummvm, for example:
 
-    scummvm -eadlib monkey2
+`scummvm -eadlib monkey2`
 
 ### 7.1) AdLib emulation
 
@@ -2506,23 +2506,22 @@ By default, the configuration file is saved in, and loaded from:
 
 **Windows Vista/7:**
 
-\\Users\\username\\AppData\\Roaming\\ScummVM\\scummvm.ini,
+`\Users\username\AppData\Roaming\ScummVM\scummvm.ini`
 
 **Windows 2000/XP:**
 
-\\Documents and Settings\\username\\Application
-Data\\ScummVM\\scummvm.ini,
+`\Documents and Settings\username\Application Data\ScummVM\scummvm.ini`
 
 **Windows NT4:**
 
-<windir>\\Profiles\\username\\Application Data\\ScummVM\\scummvm.ini,
+`<windir>\Profiles\username\Application Data\ScummVM\scummvm.ini`
 
 **Windows 95/98/ME:**
 
-<windir>\\scummvm.ini,
+`<windir>\scummvm.ini`
 
 If an earlier version of ScummVM was installed under Windows, the
-previous default location of '<windir>\\scummvm.ini' will be kept.
+previous default location of `<windir>\scummvm.ini` will be kept.
 
 **Unix:**
 
@@ -2537,12 +2536,12 @@ previous default location of `~/.scummvmrc` will be kept.
 
 **Mac OS X:**
 
-`~/Library/Preferences/ScummVM Preferences` (here, \~ refers to your
+`~/Library/Preferences/ScummVM Preferences` (here, `~` refers to your
 home directory)
 
 **Others:**
 
-scummvm.ini in the current directory
+`scummvm.ini` in the current directory
 
 An example config file looks as follows:
 


Commit: b0126454d9fb204cf25969a6dfac84d9d7c3a874
    https://github.com/scummvm/scummvm/commit/b0126454d9fb204cf25969a6dfac84d9d7c3a874
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Remove plaintext README and add build/pr/weblate shields

Changed paths:
  R README
    README.md


diff --git a/README b/README
deleted file mode 100644
index 03bc6ee..0000000
--- a/README
+++ /dev/null
@@ -1,3024 +0,0 @@
-ScummVM README
-------------------------------------------------------------------------
-
-For more information, compatibility lists, details on donating, the latest
-release, progress reports and more, please visit the ScummVM home page
-at: <https://www.scummvm.org/>
-
-
-Table of Contents:
-------------------
-1.0) Introduction
- * 1.1 About ScummVM
- * 1.2 Quick start
- * 1.3 F.A.Q.
-2.0) Contact
- * 2.1 Reporting Bugs
-3.0) Supported Games
- * 3.1 Copy Protection
- * 3.2 Datafiles
- * 3.3 Multi-CD games notes
- * 3.4 Known Problems
- * 3.5 Beneath a Steel Sky notes
- * 3.6 Broken Sword games notes
- * * 3.6.1 Broken Sword
- * * 3.6.2 Broken Sword II
- * * 3.6.3 Broken Sword games cutscenes
- * * 3.6.4 Broken Sword games cutscenes, in retrospect
- * 3.7 Day of the Tentacle notes
- * 3.8 Discworld II notes
- * 3.9 Dragon History notes
- * 3.10 Flight of the Amazon Queen notes
- * 3.11 Gobliiins notes
- * 3.12 Inherit the Earth: Quest for the Orb notes
- * 3.13 Maniac Mansion Apple II/NES notes
- * 3.14 Mickey's Space Adventure notes
- * 3.15 Might and Magic Xeen games notes
- * 3.16 Myst notes
- * 3.17 Nippon Safes Inc. Amiga notes
- * 3.18 Quest for Glory notes
- * 3.19 Riven notes
- * 3.20 Simon the Sorcerer notes
- * 3.21 Starship Titanic notes
- * 3.22 The Curse of Monkey Island notes
- * 3.23 The Feeble Files notes
- * 3.24 The Legend of Kyrandia notes
- * 3.25 Troll's Tale notes
- * 3.26 Winnie the Pooh notes
- * 3.27 Sierra AGI games: Predictive Input Dialog notes
- * 3.28 Sierra SCI games: Simultaneous speech and subtitles
- * 3.29 Zork games notes
- * 3.30 Commodore64 games notes
- * 3.31 Macintosh games notes
-4.0) Supported Platforms
-5.0) Running ScummVM
- * 5.1 Command Line Options
- * 5.2 Global Menu
- * 5.3 Graphics Filters
- * 5.4 Hotkeys
- * 5.5 Language Options
-6.0) Saved Games
- * 6.1 Autosaves
- * 6.2 Converting saved games
- * 6.3 Viewing/Loading saved games from the command line
-7.0) Music and Sound
- * 7.1 AdLib emulation
- * 7.2 FluidSynth MIDI emulation
- * 7.3 MT-32 emulation
- * 7.4 MIDI emulation
- * 7.5 Native MIDI support
- * * 7.5.1 Using MIDI options to customize Native MIDI output
- * 7.6 UNIX native, ALSA and dmedia sequencer support
- * * 7.6.1 ALSA sequencer [UNIX ONLY]
- * * 7.6.2 IRIX dmedia sequencer [UNIX ONLY]
- * 7.7 TiMidity++ MIDI server support
- * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
- * * 7.8.1 Using MP3 files for CD audio
- * * 7.8.2 Using Ogg Vorbis files for CD audio
- * * 7.8.3 Using Flac files for CD audio
- * * 7.8.4 Compressing MONSTER.SOU with MP3
- * * 7.8.5 Compressing MONSTER.SOU with Ogg Vorbis
- * * 7.8.6 Compressing MONSTER.SOU with Flac
- * * 7.8.7 Compressing music/sfx/speech in AGOS games
- * * 7.8.8 Compressing speech/music in Broken Sword
- * * 7.8.9 Compressing speech/music in Broken Sword II
- * 7.9 Output sample rate
-8.0) Configuration file
- * 8.1 Recognized configuration keywords
- * 8.2 Custom game options that can be toggled via the GUI
-9.0) Screenshots (SDL backend only)
-10.0) Compiling
-11.0) Credits
-
-
-1.0) Introduction:
----- -------------
-
-1.1) About ScummVM:
----- --------------
-ScummVM is a program which allows you to run certain classic graphical
-point-and-click adventure games, provided you already have their data
-files. The clever part about this: ScummVM just replaces the executables
-shipped with the game, allowing you to play them on systems for which
-they were never designed!
-
-Originally it was designed to run LucasArts' SCUMM games, such as Maniac
-Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
-for 'Script Creation Utility for Maniac Mansion', which was the first
-game for which LucasArts designed this system. And much later it gave
-its name to ScummVM ('VM' meaning Virtual Machine).
-
-Over time support for a lot of non-SCUMM games has been added, and
-ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
-Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
-2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
-the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
-Humongous Entertainment's children's SCUMM games (including Freddi Fish and
-Putt Putt games) and many more. You can find a full list with details on which
-adventures are supported and how well on the compatibility page. ScummVM is
-continually improving, so check back often.
-
-Among the systems on which you can play those games are regular desktop
-computers (running Windows, Linux, Mac OS X, ...), game consoles
-(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
-iPhone, PocketPC, Symbian ...) and more.
-
-At this time ScummVM is still under heavy development. Be aware that
-whilst we attempt to make sure that many games can be completed with few
-major bugs, crashes can happen and we offer no warranty. That being said,
-some of the games have been supported for a long time and should work
-fine with any recent stable release. You can get a feeling of how well
-each game is working in ScummVM by looking at the compatibility page.
-Actually, if you browse a bit around you might discover that ScummVM is
-even being used commercially to re-release some of the supported games on
-modern platforms. This shows that several companies are happy with the
-quality of the software and how well it can run some of the games.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop
-ScummVM easier and quicker. If you cannot donate, help and contribute a
-patch!
-
-1.2) Quick start:
----- ------------
-For the impatient among you, here is how to get ScummVM running in five
-simple steps.
-
-1. Download ScummVM from <https://www.scummvm.org/downloads/> and
-install it.
-
-2. Create a directory on your hard drive and copy the game datafiles
-from the original media to this directory. Repeat this for every game
-you want to play.
-
-3. Start ScummVM, choose 'Add game', select the directory with the game
-datafiles (do not try to select the datafiles themselves!) and press
-'Choose'.
-
-4. A dialog should pop up allowing you to configure various settings if
-you wish to (it should be just fine to leave everything at its default,
-though). Confirm the dialog.
-
-5. Select the game you want to play in the list, and press 'Start'.
-
-In the future, you should be able to directly skip to step 5, unless you
-want to add more games.
-
-Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
-change to 'Mass Add' and if you press it, you are again asked to select
-a directory, only this time ScummVM will search through all
-subdirectories for supported games.
-
-
-1.3) F.A.Q.
----- ------
-We've compiled a list of F.A.Q. at:
-
-  <https://www.scummvm.org/faq/>
-
-
-2.0) Contact:
----- --------
-The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at <http://forums.scummvm.org>.
-You can also join and e-mail the scummvm-devel mailing list, or chat
-with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to
-support an unsupported game -- read the FAQ on our web site first.
-
-
-2.1) Reporting Bugs:
----- ---------------
-To report a bug, please follow the "Bug Tracker" link from our homepage
-and log in with your GitHub account. Please make sure the bug is
-reproducible, and still occurs in the latest git/Daily build version.
-Also check the known problems list (below) and the compatibility list
-on our website for that game, to ensure the issue is not already known:
-
-  <https://www.scummvm.org/compatibility/>
-
-Please do not report bugs for games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
--know- those games have bugs.
-
-Please include the following information:
-    - ScummVM version (PLEASE test the latest git/Daily build)
-    - Bug details, including instructions on reproducing
-    - Language of game (English, German, ...)
-    - Version of game (talkie, floppy, ...)
-    - Platform and Compiler (Win32, Linux, FreeBSD, ...)
-    - Attach a saved game if possible
-    - If this bug only occurred recently, please note the last version
-      without the bug, and the first version including the bug. That way
-      we can fix it quicker by looking at the changes made.
-
-Finally, please report each issue separately; do not file multiple issues
-on the same ticket. (Otherwise, it gets difficult to track the status of
-each individual bug).
-
-
-3.0) Supported Games:
----- ----------------
-At the moment the following games have been reported to work, and should
-be playable to the end:
-A more detailed compatibility list of the supported games can be found here:
-
-  <https://www.scummvm.org/compatibility/>
-
-LucasArts (SCUMM) Games:
-     Maniac Mansion                              [maniac]
-     Zak McKracken and the Alien Mindbenders     [zak]
-     Indiana Jones and the Last Crusade          [indy3]
-     Loom                                        [loom]
-     Passport to Adventure                       [pass]
-     The Secret of Monkey Island                 [monkey]
-     Monkey Island 2: LeChuck's Revenge          [monkey2]
-     Indiana Jones and the Fate of Atlantis      [atlantis]
-     Day of the Tentacle                         [tentacle]
-     Sam & Max Hit the Road                      [samnmax]
-     Full Throttle                               [ft]
-     The Dig                                     [dig]
-     The Curse of Monkey Island                  [comi]
-
-Activision (MADE) Games:
-     Leather Goddesses of Phobos 2               [lgop2]
-     The Manhole                                 [manhole]
-     Return to Zork                              [rtz]
-     Rodney's Funscreen                          [rodney]
-
-Adventuresoft/Horrorsoft (AGOS) Games:
-     Elvira - Mistress of the Dark               [elvira1]
-     Elvira II - The Jaws of Cerberus            [elvira2]
-     Personal Nightmare                          [pn]
-     Simon the Sorcerer 1                        [simon1]
-     Simon the Sorcerer 2                        [simon2]
-     Simon the Sorcerer's Puzzle Pack
-         - Demon In My Pocket                    [dimp]
-     Simon the Sorcerer's Puzzle Pack
-         - Jumble                                [jumble]
-     Simon the Sorcerer's Puzzle Pack
-         - NoPatience                            [puzzle]
-     Simon the Sorcerer's Puzzle Pack
-         - Swampy Adventures                     [swampy]
-     The Feeble Files                            [feeble]
-     Waxworks                                    [waxworks]
-
-Coktel Vision (GOB) Games:
-     Bargon Attack                               [bargon]
-     Fascination                                 [fascination]
-     Geisha                                      [geisha]
-     Gobliiins                                   [gob1]
-     Gobliins 2                                  [gob2]
-     Goblins 3                                   [gob3]
-     Lost in Time                                [lostintime]
-     Once Upon A Time: Little Red Riding Hood    [littlered]
-     Playtoons: Bambou le sauveur de la jungle   [bambou]
-     The Bizarre Adventures of Woodruff
-         and the Schnibble                       [woodruff]
-     Urban Runner                                [urban]
-     Ween: The Prophecy                          [ween]
-
-Revolution Software (Various) Games:
-     Beneath a Steel Sky                         [sky]
-     Broken Sword: The Shadow of the Templars    [sword1]
-     Broken Sword II: The Smoking Mirror         [sword2]
-     Lure of the Temptress                       [lure]
-
-Sierra (AGI/preAGI) Games:
-     The Black Cauldron                          [bc]
-     Gold Rush!                                  [goldrush]
-     King's Quest I                              [kq1]
-     King's Quest II                             [kq2]
-     King's Quest III                            [kq3]
-     King's Quest IV                             [kq4]
-     Leisure Suit Larry in the Land of the
-     Lounge Lizards                              [lsl1]
-     Mixed-Up Mother Goose                       [mixedup]
-     Manhunter 1: New York                       [mh1]
-     Manhunter 2: San Francisco                  [mh2]
-     Police Quest I: In Pursuit of the Death
-     Angel                                       [pq1]
-     Space Quest I: The Sarien Encounter         [sq1]
-     Space Quest II: Vohaul's Revenge            [sq2]
-     Fanmade Games                               [agi-fanmade]
-     Mickey's Space Adventure                    [mickey]
-     Troll's Tale                                [troll]
-     Winnie the Pooh in the Hundred Acre Wood    [winnie]
-
-Sierra (SCI) Games:
-     Castle of Dr. Brain                         [castlebrain]
-     Codename: ICEMAN                            [iceman]
-     Conquests of Camelot                        [camelot]
-     Conquests of the Longbow                    [longbow]
-     EcoQuest: The Search for Cetus              [ecoquest]
-     EcoQuest 2: Lost Secret of the Rainforest   [ecoquest2]
-     Freddy Pharkas: Frontier Pharmacist         [freddypharkas]
-     Gabriel Knight: Sins of the Fathers         [gk1]
-     Hoyle's Book of Games 1                     [hoyle1]
-     Hoyle's Book of Games 2                     [hoyle2]
-     Hoyle's Book of Games 3                     [hoyle3]
-     Hoyle Classic Card Games                    [hoyle4]
-     Jones in the Fast Lane                      [jones]
-     King's Quest I                              [kq1sci]
-     King's Quest IV                             [kq4sci]
-     King's Quest V                              [kq5]
-     King's Quest VI                             [kq6]
-     King's Quest VII                            [kq7]
-     King's Questions                            [kquestions]
-     Laura Bow: The Colonel's Bequest            [laurabow]
-     Laura Bow 2: The Dagger of Amon Ra          [laurabow2]
-     Leisure Suit Larry 1                        [lsl1sci]
-     Leisure Suit Larry 2                        [lsl2]
-     Leisure Suit Larry 3                        [lsl3]
-     Leisure Suit Larry 5                        [lsl5]
-     Leisure Suit Larry 6                        [lsl6]
-     Leisure Suit Larry 6 (hires)                [lsl6hires]
-     Leisure Suit Larry 7                        [lsl7]
-     Lighthouse: The Dark Being                  [lighthouse]
-     Mixed-up Fairy Tales                        [fairytales]
-     Mixed-up Mother Goose                       [mothergoose]
-     Mixed-up Mother Goose Deluxe                [mothergoosehires]
-     Pepper's Adventures in Time                 [pepper]
-     Phantasmagoria                              [phantasmagoria]
-     Phantasmagoria 2: A Puzzle of Flesh         [phantasmagoria2]
-     Police Quest 1                              [pq1sci]
-     Police Quest 2                              [pq2]
-     Police Quest 3                              [pq3]
-     Police Quest 4                              [pq4]
-     Quest for Glory 1/Hero's Quest              [qfg1]
-     Quest for Glory 1                           [qfg1vga]
-     Quest for Glory 2                           [qfg2]
-     Quest for Glory 3                           [qfg3]
-     RAMA                                        [rama]
-     Slater & Charlie Go Camping                 [slater]
-     Shivers                                     [shivers]
-     Space Quest I                               [sq1sci]
-     Space Quest III                             [sq3]
-     Space Quest IV                              [sq4]
-     Space Quest V                               [sq5]
-     Space Quest 6                               [sq6]
-     The Island of Dr. Brain                     [islandbrain]
-     The Beast Within: A Gabriel Knight Mystery  [gk2]
-     Torin's Passage                             [torin]
-
-Other Games:
-     3 Skulls of the Toltecs                     [toltecs]
-     Amazon: Guardians of Eden                   [access]
-     Beavis and Butt-head in Virtual Stupidity   [bbvs]
-     Blue Force                                  [blueforce]
-     Broken Sword: The Return of the Templars    [sword25]
-     Bud Tucker in Double Trouble                [tucker]
-     Chivalry is Not Dead                        [chivalry]
-     Cruise for a Corpse                         [cruise]
-     DreamWeb                                    [dreamweb]
-     Discworld                                   [dw]
-     Discworld 2: Missing Presumed ...!?         [dw2]
-     Dragon History                              [draci]
-     Drascula: The Vampire Strikes Back          [drascula]
-     Eye of the Beholder                         [eob]
-     Eye of the Beholder II: The Legend of
-         Darkmoon                                [eob2]
-     Flight of the Amazon Queen                  [queen]
-     Future Wars                                 [fw]
-     Hopkins FBI                                 [hopkins]
-     Hugo's House of Horrors                     [hugo1]
-     Hugo 2: Whodunit?                           [hugo2]
-     Hugo 3: Jungle of Doom                      [hugo3]
-     I Have No Mouth, and I Must Scream          [ihnm]
-     Inherit the Earth: Quest for the Orb        [ite]
-     Lands of Lore: The Throne of Chaos          [lol]
-     Mortville Manor                             [mortevielle]
-     Myst / Myst: Masterpiece Edition            [myst]
-     Nippon Safes Inc.                           [nippon]
-     Rex Nebular and the Cosmic Gender Bender    [nebular]
-     Ringworld: Revenge Of The Patriarch         [ringworld]
-     Riven: The Sequel to Myst                   [riven]
-     Return to Ringworld                         [ringworld2]
-     Sfinx                                       [sfinx]
-     Soltys                                      [soltys]
-     Starship Titanic                            [titanic]
-     The Journeyman Project: Pegasus Prime       [pegasus]
-     The Labyrinth of Time                       [lab]
-     The Legend of Kyrandia                      [kyra1]
-     The Legend of Kyrandia: The Hand of Fate    [kyra2]
-     The Legend of Kyrandia: Malcolm's Revenge   [kyra3]
-     The Lost Files of Sherlock Holmes: The Case
-        of the Serrated Scalpel                  [scalpel]
-     The Lost Files of Sherlock Holmes: The Case
-        of the Rose Tattoo                       [rosetattoo]
-     The Neverhood                               [neverhood]
-     The 7th Guest                               [t7g]
-     TeenAgent                                   [teenagent]
-     Toonstruck                                  [toon]
-     Tony Tough and the Night of Roasted Moths   [tony]
-     Touche: The Adventures of the Fifth
-         Musketeer                               [touche]
-     U.F.O.s / Gnap: Der Schurke aus dem All     [gnap]
-     Voyeur                                      [voyeur]
-     Zork: Grand Inquisitor                      [zgi]
-     Zork Nemesis: The Forbidden Lands           [znemesis]
-
-Humongous Entertainment (SCUMM) Games:
-     Backyard Baseball                           [baseball]
-     Backyard Baseball 2001                      [baseball2001]
-     Backyard Baseball 2003                      [baseball2003]
-     Backyard Football                           [football]
-     Backyard Football 2002                      [football2002]
-     Bear Stormin'                               [brstorm]
-     Big Thinkers First Grade                    [thinker1]
-     Big Thinkers Kindergarten                   [thinkerk]
-     Blue's 123 Time Activities                  [Blues123Time]
-     Blue's ABC Time Activities                  [BluesABCTime]
-     Blue's Art Time Activities                  [arttime]
-     Blue's Birthday Adventure                   [BluesBirthday]
-     Blue's Reading Time Activities              [readtime]
-     Fatty Bear's Birthday Surprise              [fbear]
-     Fatty Bear's Fun Pack                       [fbpack]
-     Freddi Fish 1: The Case of the Missing
-         Kelp Seeds                              [freddi]
-     Freddi Fish 2: The Case of the Haunted
-         Schoolhouse                             [freddi2]
-     Freddi Fish 3: The Case of the Stolen
-         Conch Shell                             [freddi3]
-     Freddi Fish 4: The Case of the Hogfish
-         Rustlers of Briny Gulch                 [freddi4]
-     Freddi Fish 5: The Case of the Creature
-          of Coral Cove                          [freddicove]
-     Freddi Fish and Luther's Maze Madness       [maze]
-     Freddi Fish and Luther's Water Worries      [water]
-     Let's Explore the Airport with Buzzy        [airport]
-     Let's Explore the Farm with Buzzy           [farm]
-     Let's Explore the Jungle with Buzzy         [jungle]
-     Pajama Sam: Games to Play on Any Day        [pjgames]
-     Pajama Sam 1: No Need to Hide When It's
-         Dark Outside                            [pajama]
-     Pajama Sam 2: Thunder and Lightning
-         Aren't so Frightening                   [pajama2]
-     Pajama Sam 3: You Are What You Eat
-         From Your Head to Your Feet             [pajama3]
-     Pajama Sam's Lost & Found                   [lost]
-     Pajama Sam's Sock Works                     [socks]
-     Putt-Putt Enters the Race                   [puttrace]
-     Putt-Putt Goes to the Moon                  [puttmoon]
-     Putt-Putt Joins the Circus                  [puttcircus]
-     Putt-Putt Joins the Parade                  [puttputt]
-     Putt-Putt Saves the Zoo                     [puttzoo]
-     Putt-Putt Travels Through Time              [putttime]
-     Putt-Putt and Pep's Balloon-O-Rama          [balloon]
-     Putt-Putt and Pep's Dog on a Stick          [dog]
-     Putt-Putt & Fatty Bear's Activity Pack      [activity]
-     Putt-Putt's Fun Pack                        [funpack]
-     SPY Fox 1: Dry Cereal                       [spyfox]
-     SPY Fox 2: Some Assembly Required           [spyfox2]
-     SPY Fox 3: Operation Ozone                  [spyozon]
-     SPY Fox in Cheese Chase                     [chase]
-     SPY Fox in Hold the Mustard                 [mustard]
-
-The following games should load but are not yet fully playable. Play
-these at your own risk, and please do not file bug reports about them.
-If you want the latest updates on game compatibility, visit our web site
-and view the compatibility chart.
-
-     Backyard Soccer                             [soccer]
-     Backyard Soccer MLS                         [soccermls]
-     Backyard Soccer 2004                        [soccer2004]
-     Blue's Treasure Hunt                        [BluesTreasureHunt]
-
-Animation Magic (Composer) Games:
-     Darby the Dragon                            [darby]
-     Gregory and the Hot Air Balloon             [gregory]
-     Magic Tales: Liam Finds a Story             [liam]
-     The Princess and the Crab                   [princess]
-     Sleeping Cub's Test of Courage              [sleepingcub]
-
-Living Books Games:
-     Aesop's Fables: The Tortoise and the Hare   [tortoise]
-     Arthur's Birthday                           [arthurbday]
-     Arthur's Teacher Trouble                    [arthur]
-     Dr. Seuss's ABC                             [seussabc]
-     Green Eggs and Ham                          [greeneggs]
-     Harry and the Haunted House                 [harryhh]
-     Just Grandma and Me                         [grandma]
-     Little Monster at School                    [lilmonster]
-     Ruff's Bone                                 [ruff]
-     Sheila Rae, the Brave                       [sheila]
-     Stellaluna                                  [stellaluna]
-     The Berenstain Bears Get in a Fight         [bearfight]
-     The Berenstain Bears in the Dark            [beardark]
-     The New Kid on the Block                    [newkid]
-
-The following games are based on the SCUMM engine, but NOT supported
-by ScummVM (yet):
-
-     Moonbase Commander
-
-Please be aware that the engines may contain bugs and unimplemented
-features that sometimes make it impossible to finish the game. Save
-often, and please file a bug report (instructions on submitting bug
-reports are above) if you encounter such a bug in a 'supported' game.
-
-
-3.1) Copy Protection:
----- ----------------
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
-  * Beneath a Steel Sky
-      -- bypassed with kind permission from Revolution Software.
-  * Dreamweb
-      -- a list of available commands in the in-game terminals is now shown
-         when the player uses the 'help' command
-  * Inherit the Earth: Quest for the Orb (Floppy version)
-      -- bypassed with kind permission from Wyrmkeep Entertainment,
-         since it was bypassed in all CD releases of the game.
-  * Loom (EGA DOS)
-  * Lure of the Temptress
-  * Maniac Mansion
-  * Might and Magic: World of Xeen
-  * Monkey Island 2: LeChuck's Revenge
-  * Rex Nebular and The Cosmic Gender Bender
-  * Simon the Sorcerer 1 (Floppy version)
-  * Simon the Sorcerer 2 (Floppy version)
-      -- bypassed with kind permission from Adventure Soft,
-         since it was bypassed in all CD releases of the game.
-  * The Secret of Monkey Island (VGA)
-  * Voyeur
-  * Waxworks
-  * Zak McKracken and the Alien Mindbenders
-
-
-3.2) Datafiles:
----- ----------
-For a comprehensive list of required Datafiles for supported games
-visit:
-
-  <http://wiki.scummvm.org/index.php/Datafiles>
-
-
-3.3) Multi-CD games notes:
----- ---------------------
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-
-3.4) Known Problems:
----- ---------------
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
-  CD Audio Games:
-    - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
-      users of Microsoft Windows 2000/XP may experience random crashes.
-      This is due to a long-standing Windows bug, resulting in corrupt
-      game files being read from the CD. Please copy the game data to
-      your hard disk to avoid this.
-
-  FM-TOWNS versions:
-    - The Kanji versions require the FM-TOWNS Font ROM.
-
-  Loom:
-    - Turning off the subtitles via the config file does not work reliably
-      as the Loom scripts automatically turn them on again.
-    - MIDI support in the EGA version requires the Roland update from
-      LucasArts.
-    - The PC-Engine Kanji version requires the system card rom.
-
-  The Secret of Monkey Island:
-    - MIDI support in the EGA version requires the Roland update from
-      LucasArts.
-
-  Beneath a Steel Sky:
-    - Amiga versions aren't supported.
-    - Floppy demos aren't supported.
-    - Not a bug: CD version is missing speech for some dialogs, this is
-      normal.
-
-  Elvira - Mistress of the Dark:
-    - No music in the Atari ST version.
-
-  Elvira II - The Jaws of Cerberus
-    - No music in the Atari ST version.
-    - No sound effects in the PC version.
-    - Palette issues in the Atari ST version.
-
-  Inherit the Earth: Quest for the Orb:
-    - Amiga versions aren't supported.
-
-  Lure of the Temptress:
-    - No Roland MT-32 support.
-    - Sound support is incomplete and doesn't sound like original.
-
- Simon the Sorcerer 1:
-    - Subtitles aren't available in the English and German CD versions
-      as they are missing the majority of subtitles.
-
-  Simon the Sorcerer 2:
-    - Combined speech and subtitles will often cause speech to be
-      cut off early, this is a limitation of the original game.
-    - Only default language (English) of data files is supported
-      in Amiga and Macintosh versions.
-
-  Simon the Sorcerer's Puzzle Pack:
-    - No support for displaying, entering, loading or saving high scores.
-    - No support for displaying names of items, when hovering over them
-      in Swampy Adventures.
-
-  The Feeble Files:
-    - Subtitles are often incomplete, they were always disabled in the
-      original game.
-
-  The Legend of Kyrandia:
-    - No music or sound effects in the Macintosh floppy versions.
-    - Macintosh CD is using included DOS music and sound effects.
-
-  Humongous Entertainment games:
-    - Only the original load and save interface can be used.
-    - No support for multiplayer or printing images.
-
-
-3.5) Beneath a Steel Sky notes:
----- --------------------------
-Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
-run Beneath a Steel Sky.
-
-This file is available on the 'Downloads' page of the ScummVM website.
-You can place it in either the directory containing the other game data
-files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
-your ScummVM executable resides.
-
-
-3.6) Broken Sword games notes:
----- -------------------------
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
-
-
-3.6.1) Broken Sword:
------- -------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
-
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on
-both CDs. Some of these files appear on both CDs, but in these cases
-they are either identical or, in one case, so nearly identical that it
-makes little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
-
-
-3.6.2) Broken Sword II:
------- ----------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
-
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
-
-
-3.6.3) Broken Sword games cutscenes:
------- -----------------------------
-The cutscenes for the Broken Sword games have a bit of a history (see
-the next section, if you are interested), but in general all you need to
-do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
-on the CDs to the same directory as the other game data files. (Broken
-Sword has a "SMACKSLO" directory with the same cutscenes, but these are
-of lower quality.) You can put them in a subdirectory called "video" if
-you find that neater.
-
-For the PlayStation versions, you can dump the original videos off the
-disc. For each of the files ending in an "STR" extension, you should
-dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
-may also use the re-encoded cutscenes mentioned below instead, but this
-will not work for all videos in Broken Sword II. For more information,
-see:
-
-  <http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
-
-Some re-releases of the games, as well as the PlayStation version, do
-not have Smacker videos. Revolution Software has kindly allowed us to
-provide re-encoded cutscenes for download on our website:
-
-  <https://www.scummvm.org/downloads/>
-
-These cutscenes are provided in DXA format with FLAC audio. Their
-quality is equal to the original games due to the use of lossless
-compression. Viewing these cutscenes requires a version of ScummVM
-compiled with both FLAC and zlib support.
-
-For systems that are too slow to handle the decoding of FLAC audio, the
-audio for these cutscenes is also provided separately as OGG Vorbis
-audio. Viewing these cutscenes with OGG Vorbis audio requires a version
-of ScummVM compiled with both libVorbis and zlib support.
-
-For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. The subtitle pack
-currently does not work when running PlayStation videos. (Broken Sword
-II already has subtitles; no extra work is needed for them.)
-
-
-3.6.4) Broken Sword games cutscenes, in retrospect:
------- --------------------------------------------
-The original releases of the Broken Sword games used RAD Game Tools's
-Smacker(tm) format. As RAD was unwilling to open the older legacy
-versions of this format to us, and had requested we not reverse engineer
-it, an alternative solution had to be found.
-
-In Broken Sword II, it was possible to play back the voice-over without
-playing the video itself. This remained a fallback until ScummVM 1.0.0,
-but was never the only solution for any stable release.
-
-In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superseded by DXA
-(originally added for AdventureSoft's "The Feeble Files"). This gave us
-a way of providing the cutscenes in the exact same quality as the
-originals, at the cost of being larger.
-
-Finally, in early 2006, the Smacker format was reverse engineered for
-the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
-supports the original cutscenes. At the same time, MPEG support was
-dropped. From a technical standpoint, this was a good thing since
-decoding MPEG movies added a lot of complexity, and they didn't look as
-good as the Smacker and DXA versions anyway.
-
-
-3.7) Day of the Tentacle notes:
----- --------------------------
-
-At one point in the game, you come across a computer that allows you
-to play the original Maniac Mansion as an easter egg. ScummVM supports
-this, with a few caveats:
-
-ScummVM will scan your configuration file for a game that's in a
-'Maniac' sub-folder of your Day of the Tentacle folder. If you've
-copied the data files from the CD version, this should already be the
-case but you have to add the game to ScummVM as well.
-
-To return to Day of the Tentacle, press F5 and select "Return to
-Launcher".
-
-This means that you could in theory use any game as the easter egg.
-Indeed, there is a "secret" configuration setting, "easter_egg", to
-override the ID of the game to run. Be aware, though, that not all
-games support returning to the launcher, and setting it up to use Day
-of the Tentacle itself as the easter egg game is not recommended.
-
-
-3.8) Discworld II notes:
----- -------------------
-For this game, you will need all of the files in the DW2 subdirectory
-on both CDs.
-In addition, you will need the SAMPLE.BNK file.
-
-You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT
-on CD1 to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt.
-The same files on CD2 need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX
-and ENGLISH2.TXT.
-
-
-3.9) Dragon History notes:
----- ---------------------
-There are 4 language variants of the game: Czech, English, Polish and
-German.  Each of them is distributed in a separate archive.  The only
-official version is the Czech one, and the English, Polish and German
-ports have always been work in progress and never officially released.
-Although all texts are fully translated, it is known that some of them
-contain typos.
-
-There exists an optional Czech dubbing for the game.  For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game.  You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from:
-
-  <http://www.ucw.cz/draci-historie/index-en.html>
-
-
-3.10) Flight of the Amazon Queen notes:
------ ---------------------------------
-In order to use a non-freeware version of Flight of the Amazon Queen
-(from original CD), you will need to place the 'queen.tbl' file
-(available from the 'Downloads' page on our website) in either the
-directory containing the 'queen.1' game data file, in your extrapath, or
-in the directory where your ScummVM executable resides.
-
-Alternatively, you can use the 'compress_queen' tool from the tools
-package to 'rebuild' your FOTAQ data file to include the table for that
-specific version, and thus removing the run-time dependency on the
-'queen.tbl' file. This tool also allows you to compress the speech and
-sound effects with MP3, OGG or FLAC.
-
-
-3.11) Gobliiins notes:
------ ----------------
-The CD versions of the Gobliiins series contain one big audio track
-which you need to rip (see the section on using compressed audio files)
-and copy into the game directory if you want to have in-game music
-without the CD in the drive all the time. The speech is also in that
-track and its volume is therefore changed with the music volume control
-as well.
-
-
-3.12) Inherit the Earth: Quest for the Orb notes:
------ -------------------------------------------
-In order to run the Mac OS X Wyrmkeep re-release of the game you will
-need to copy over data from the CD to your hard disk. If you're on a PC
-then consult:
-
-  <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-Although it primarily talks about SCUMM games, it mentions the
-"HFSExplorer" utility which you need to extract the files. Note that you
-have to put the speech data "Inherit the Earth Voices" in the same
-directory as the game data which is stored in:
-
-  Inherit the Earth.app/Contents/Resources
-
-For the old Mac OS 9 release you need to copy the files in MacBinary
-format, as they should include both resource and data forks. Copy all
-'ITE *' files.
-
-
-3.13) Maniac Mansion Apple II/NES notes:
------ ----------------------------------
-Apple II:
-You need to rename disk image 1 to maniac1.dsk
-You need to rename disk image 1 to maniac2.dsk
-
-NES:
-Supported versions are English GB (E), French (F), German (G), Italian (I),
-Swedish (SW) and English US (U). ScummVM requires just the PRG section
-to run and not the whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will
-work as long as you are able to copy/paste.  After you open the ROM with
-the hex editor, copy everything from the second row (17th byte) to the
-end. After you do this, paste it to a new hex file. Name the new file
-"Maniac Mansion (XX).prg" while XX stands for the version you are
-working with (E, F, G, I, SW, or U).  The final size should be exactly
-262144 bytes.
-
-If you add the game manually make sure that the platform is set to NES.
-
-Most common mistakes which prevents the game from running:
-
-  * Bad file
-  * ROM extracted with the 0.7.0 tools
-  * You try to feed ScummVM with the FULL ROM and not just the PRG
-    section.
-
-It is also possible to extract the separate LFL files from the PRG
-section. To do so use the 'extract_mm_nes' utility from the tools
-package.
-
-
-3.14) Mickey's Space Adventure notes:
------ -------------------------------
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.15 Might and Magic Xeen games notes:
---------------------------------------
-To properly play the World of Xeen CD Talkie using original discs,
-use LAME or some other encoder to rip the cd audio tracks to files,
-either mp3 or ogg. Whichever you choose, the tracks of the first CD
-should be named from track02 to track31, whereas the second CD's
-audio tracks should be encoded and renamed as track32 through to track60.
-
-For the GOG Might and Magic 4-5 installation, install the game to your
-computer, and do the following steps:
-* The game1.inst (CUE) and game1.gog (BIN) file from the game folder is a
-CD image. Use software like Virtual CloneDrive to mount it as a drive.
-Linux and MacOS users can use bchunk to convert it to an ISO.
-* Copy all the .cc files from the subfolder in the mounted drive to a new
-empty game folder that you create for the game.
-* Copy all the music/*.ogg files from the GOG installation to your game
-folder. You'll then need to rename all of them from xeen??.ogg to track??.ogg
-* You should then be able to point ScummVM to this new game folder, and the
-CD talkie version should be detected.
-
-Savegames from either Clouds or Darkside of Xeen games can be transferred
-across to World of Xeen (that combines both games) simply by setting up
-and detecting World of Xeen (either by manually combining the two games
-or using the GOG World of Xeen installer), and then renaming the savegames
-to use the World of Xeen savegame format, by default 'worldofxeen.*'
-
-The Xeen engine also offers two custom options in the Engine tab for the
-games in the ScummVM launcher. They are:
-* To change the threshold armor breaks at for characters from -10HP to -80HP
-* To show values for inventory items, even outside of the blacksmith,
-allowing the relative strength/value of armor and weapons to be compared.
-
-3.16) Myst game notes:
------ ----------------
-Left Click: Move/action
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-
-Myst will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-
-3.17) Nippon Safes Inc. Amiga notes:
------ ------------------------------
-For this game, you will need disk0, , global.table, pointer and
-it (en, fr, ge for the international version).
-
-In addition, you will need to rename disk image 2 to disk1,
-disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
-
-
-3.18) Quest for Glory notes:
------ ----------------------
-It is possible to import characters, beginning with Quest for Glory II,
-from past games to future games and continue from the stats earned
-from those games.
-
-For example, a character can be imported from Quest for Glory I directly
-to Quest for Glory III without having to necessarily play
-Quest for Glory II.
-
-Characters cannot be imported from future games to past games, nor can
-a character be imported to the same game that was just completed.
-In other words, a character from Quest for Glory II cannot be imported
-into Quest for Glory II.
-
-If you want to use a saved character from the original Sierra interpreter,
-you will need to rename the character file to
-"qfg[game-number]-[character-filename].sav"
-and place it in the ScummVM save path (see section 6.0), otherwise the
-file won't get listed on the import screen.
-
-Example: qfg2-thief.sav
-
-
-3.19) Riven game notes:
------ -----------------
-Left Click: Move/action
-Arrow Keys: Movement
-Page Up: Look up
-Page Down: Look down
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-Ctrl-o: Load game
-Ctrl-s: Save game
-
-Riven will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-
-3.20) Simon the Sorcerer games notes:
------ -------------------------------
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
-will find the Windows version in the main directory of the CD and the
-DOS version in the DOS directory of the CD.
-
-
-3.21) Starship Titanic game notes:
-----------------------------------
-Basic Movements:
-Left Click: Move action
-Shift + Left Click: Edit room glyph chevrons and quick movement transitions
-Right Click: Edit room glyph chevrons and quick transitions
-Mouse Wheel: Scroll through items (inventory, etc) and conversation log
-Arrow Keys: Movement. Down arrow/back is only available if the
-    given view explicitly has a backwards movement available.
-
-Function Keys:
-F1: Switch to Chat-O-Mat
-F2: Switch to Personal Baggage
-F3: Switch to Remote Thingummy
-F4: Switch to Designer Room Numbers (chevron list)
-F5: GMM save menu
-F6: Switch to Real Life
-F7: GMM restore menu
-
-Controls for the Starfield Puzzle at the end of the game:
-Tab: Toggle between starmap and skyscape
-Mouse Click: skyscape star selection and
-             starmap star fast travel
-Mouse Movement: starmap orientation
-SPACE: starmap stop movement
-"Z": starmap turn left
-"X": starmap turn right
-"'": starmap turn up
-"/": starmap turn down
-";": starmap move forward
-".": starmap move backward
-"L": starmap lock coordinate
-"D": starmap unlock coordinate
-
-For the purposes of solving the puzzle, only mouse clicks, L and Tab
-are really needed, though the action glyph in the PET can be used
-instead of Tab.
-
-Miscellaneous controls:
-Ctrl + C: Open up the developer's cheat room
-Ctrl + D: Open up the ScummVM Debugger
-
-
-3.22) The Curse of Monkey Island notes:
------ ---------------------------------
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
-
-
-3.23) The Feeble Files notes:
------ -----------------------
-Amiga/Macintosh:
-You need to install a small pack of cutscenes that are missing in both
-of these versions of The Feeble Files.
-It's called "The Feeble Files - Omni TV and epilogue cutscenes for the
-Amiga and Macintosh versions" and you can get it here:
-
-  <https://www.scummvm.org/games/#feeble>
-
-Windows:
-If you have the Windows version of The Feeble Files, there are several
-things to note.
-
-Many of the files necessary for the game are stored in an InstallShield
-file called data1.cab, which ScummVM is unable to unpack. You will need
-to use the original installer or i5comp to unpack the contents of this
-file. The i5comp decompression tool, can be found via a search on the
-internet.
-
-To use the speech files with ScummVM, they need to be renamed as follows:
-Rename voices.wav on CD1 to voices1.wav
-Rename voices.wav on CD2 to voices2.wav
-Rename voices.wav on CD3 to voices3.wav
-Rename voices.wav on CD4 to voices4.wav
-
-
-3.24) The Legend of Kyrandia notes:
------ -----------------------------
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
-file. The file should always be included in official ScummVM packages.
-In case ScummVM complains that the file is missing you can find it on the
-'Downloads' page of the ScummVM website. Note that the current Windows
-release of ScummVM should contain the file embedded into the executable,
-thus you only need to grab it in case ScummVM complains about the file
-being missing.
-
-
-3.25) Troll's Tale notes:
------ -------------------
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-
-3.26) Winnie the Pooh notes:
------ ----------------------
-It is possible to import saved games from the original interpreter of the
-game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.27) Sierra AGI games: Predictive Input Dialog:
------ ------------------------------------------
-The Predictive Input Dialog is a ScummVM aid for running AGI engine
-games (which notoriously require command line input) on devices with
-limited keyboard support. In these situations, since typing with emulated
-keyboards is quite tedious, commands can be entered quickly and easily
-via the Predictive Input Dialog.
-
-In order to enable predictive input in AGI games, you need to copy the
-pred.dic file in the ScummVM extras directory or the directory of the
-game you wish to play. This dictionary has been created by parsing
-through all known AGI games and contains the maximum set of common
-words.
-
-If the dictionary is detected, the Predictive Input Dialog is displayed
-either when you click on the command line area (wherever keyboard input
-is required, even in dialog boxes), or in some ports by pressing a
-designated hot key.
-
-The predictive input dialog operates in three modes, switchable by the
-(*)Pre/123/Abc button. The primary input method is the predictive mode
-(Pre) which resembles the way "fast typing" is performed at phones. The
-alphabet is divided into 9 sets which naturally map to the 9 number keys
-of the numeric keypad (0 is space). To type in a word, you press once
-the number of the set which contains the letter of the word you intend
-to type, then move on to the next. For example, to type the command
-'look', you should press 5665. As you gradually type the intended word's
-numeric code, the dictionary is accessed for known words matching your
-input up to that point. As you press more keys, the prediction converges
-to the correct word. This is why the printed word may change
-dramatically between key presses.  There exist situations though where
-more than one words share the same numeric representation. For example
-the words 'quit' and 'suit' map to the same number, namely 7848. In
-these cases the (#)next button lights up. By pressing it, you can cycle
-through the list of words sharing the same code and finally accept the
-correct one by pressing (0)space or the Ok button.
-
-The second input method (123) is the numeric input: Each key you press
-is entered verbatim as a number.
-
-The third input method (Abc) is the Multi-tap Alpha input mode. This
-mode is intended for entering free text, without assistance from the
-dictionary scheme of predictive (Pre) mode. The text is entered one
-letter at the time.  For each letter first press the number of the set
-which contains the letter you want, then use the (#)next button to cycle
-through the letters and repeat with another number. For example, to
-enter the word 'look' you must press the following: 5##6##6##5#
-
-The dialog is fully usable with the mouse, but a few provisions have
-been made in some ScummVM ports to make its use more comfortable by
-naturally mapping the functionality to the numeric keypad. Also, the
-dialog's buttons can be navigated with the arrow and the enter keys.
-
-
-3.28) Sierra SCI games: Simultaneous speech and subtitles:
------ ----------------------------------------------------
-Certain CD versions of Sierra SCI games had both speech and text
-resources. Some have an option to toggle between the two, but there are
-some cases where there wasn't any option to enable both simultaneously.
-In ScummVM, it is possible to enjoy a combined mode, where both speech
-and text are shown at the same time. This mode can be toggled in the
-ScummVM audio options, but each game has different behavior in-game
-regarding speech and text toggling.
-
-The CD games where speech and subtitles can be shown simultaneously
-are:
-  EcoQuest 1 CD
-  Freddy Pharkas CD
-  Gabriel Knight CD
-  King's Quest 6 CD
-  King's Quest VII CD
-  Laura Bow 2 CD
-  Leisure Suit Larry 6 CD
-  Leisure Suit Larry 6 (hires) CD
-  Police Quest 4 CD
-  Shivers CD
-  Space Quest 4 CD
-  Space Quest 6 CD
-  Torin's Passage CD
-
-EcoQuest 1 CD:
-    Speech and text can be toggled via the game's "Mode" option in the
-    options dialog, or via ScummVM's audio options.
-
-Freddy Pharkas CD:
-    There is no in-game option to toggle speech and text. Only ScummVM's
-    audio options can be used to toggle this feature. Note that some
-    spoken dialog is missing from the game texts.
-
-Gabriel Knight CD:
-    Speech and text can be toggled via the "Text" and "Voice" buttons
-    in the game's settings dialog, or via ScummVM's audio options.
-
-King's Quest 6 CD:
-    Speech and text can be toggled via the "Mode" button in the options
-    dialog (with an extra "Dual" setting added in ScummVM), or via
-    ScummVM's audio options.
-
-King's Quest VII CD:
-    There is no in-game option to toggle speech and text. Only ScummVM's
-    audio options can be used to toggle this feature. Note that the
-    subtitles were disabled in the official release of this game, so
-    some subtitles may be wrong or missing.
-
-Laura Bow 2 CD:
-    Speech and text can be toggled via the "Mode" button in the options
-    dialog (with an extra "Dual" setting added in ScummVM), or via
-    ScummVM's audio options.
-
-Leisure Suit Larry 6 CD:
-    Either speech only or speech and text can be selected. There is no
-    in-game option to toggle text only. Only ScummVM's audio options can
-    be used to enable the text only mode.
-
-Leisure Suit Larry 6 (hires) CD:
-    Text can be toggled by selecting the "Text On/Off" option from the
-    in-game "Game" menu, or via ScummVM's audio options. Speech cannot
-    be disabled.
-
-Police Quest 4 CD:
-    Either speech only or text only can be selected from the game's
-    settings dialog. Only ScummVM's audio options can be used to enable
-    text+speech mode.
-
-Shivers CD:
-    Text can be toggled by selecting the "Text" option from the game's
-    settings dialog, or via ScummVM's audio options. Note that only
-    videos have subtitles in this game.
-
-Space Quest 4 CD:
-    Speech and text can be toggled via the "Display Mode" button in the
-    options dialog, or via ScummVM's audio options.
-
-Space Quest 6 CD:
-    Speech and text can be toggled via the "Speech" and "Text" buttons
-    in the game's settings dialog, or via ScummVM's audio options.
-
-Torin's Passage CD:
-    Text can be toggled by selecting "Closed Captioning" from the
-    in-game "Game" menu. Speech can be disabled by selecting "Audio
-    Mixer" from the in-game "Game" menu and setting the speech volume
-    to zero.
-
-
-3.29) Zork games notes:
------ -----------------
-To run the supported Zork games (Zork Nemesis: The Forbidden Lands
-and Zork: Grand Inquisitor) you need to copy some (extra) data to its
-corresponding destination.
-
-Zork Nemesis: The Forbidden Lands
-
-All versions
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering issues.
-Download the subtitles patch
-<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip
-the addon directory into the game root directory
-
-GoG version
-
-Use the GoG installer, no further file copying is needed
-
-CD version
-
-Copy the following from the nemesis directory of CD1 into the game root directory:
-The znemmx directory
-The znemscr directory
-nemesis.str
-From CD1, copy the zassets directory into the game root directory
-From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
-From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files
-
-DVD version
-
-Copy the following from the nemesis directory into the game root directory:
-The znemmx directory
-The znemscr directory
-nemesis.str
-Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
-Copy the disc2 directory into the game root directory
-Copy the disc3 directory into the game root directory
-Copy the zassets directory into the game root directory
-
-
-Zork: Grand Inquisitor
-
-All versions
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering issues.
-
-GoG version
-
-Use the GoG installer, no further file copying is needed
-
-CD version
-
-Copy the following from the zgi directory of CD1 into the game root directory:
-The zgi_mx directory
-cursor.zfs
-death.zfs
-inquis.str
-inquis.zix
-r.svr
-scripts.zfs
-subtitle.zfs
-From CD1, copy the zassets1 directory into the game root directory
-From CD2, copy the zassets2 directory into the game root directory
-It's recommended to apply patch 1.2
-<https://www.thezorklibrary.com/installguides/Zpatch.exe>, but you may
-have to install the game normally for that, as the patch has its own installer.
-
-DVD version
-
-Copy the following from the zgi_e directory into the game root directory:
-The addon directory (game patch 1.2)
-The zgi_mx directory
-cursor.zfs
-death.zfs
-inquis.str
-inquis.zix
-r.svr
-scripts.zfs
-subtitle.zfs
-Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
-Copy the zassetsc directory into the game root directory
-Copy the zassetse directory into the game root directory
-
-
-3.30) Commodore64 games notes:
------ ------------------------
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use 'extract_mm_c64' from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
-
-
-3.31) Macintosh games notes:
------ ----------------------
-All LucasArts SCUMM based adventures, except COMI, also exist in versions
-for the Macintosh. ScummVM can use most (all?) of them, however, in some
-cases some additional work is required. First off, if you are not using
-a Macintosh for this, accessing the CD/floppy data might be tricky. The
-reason for this is that the mac uses a special disk format called HFS
-which other systems usually do not support. However, there are various
-free tools which allow reading such HFS volumes. For example
-"HFSExplorer" for Windows and "hfsutils" for Linux and other Unix-like
-operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called 'extract_scumm_mac' in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
-  <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-
-4.0) Supported Platforms:
----- --------------------
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to our porters for their efforts. If you have
-a port of ScummVM and wish to commit it into the master git, feel free to
-contact us!
-
-Supported platforms include (but are not limited to):
-
-        UNIX            (Linux, Solaris, IRIX, *BSD, ...)
-        Windows
-        Windows CE
-        Windows Mobile  (including Smartphones and PocketPCs)
-        Mac OS X
-        AmigaOS
-        Android
-        BeOS
-        Dreamcast
-        GP2x
-        iPhone          (also includes iPod Touch and iPad)
-        Maemo           (Nokia Internet tablet N810)
-        Nintendo 64
-        Nintendo DS
-        Nintendo GameCube
-        Nintendo Wii
-        OS/2
-        PlayStation 2
-        PlayStation Portable
-        Symbian
-        WebOS
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The
-Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
-The Curse of Monkey Island.
-For more platform specific limitations, please refer to our Wiki:
-
-  <http://wiki.scummvm.org/index.php/Platforms>
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click
-(that is, you click the mouse button while holding the
-Command/Apple/Propeller key).
-
-There are unofficial ports to a variety of platforms, including the
-PlayStation 3, Xbox, and Xbox 360. Please note that these are not made
-by us, so we neither endorse nor can we support them. Use at your own
-risk!
-
-
-5.0) Running ScummVM:
----- ----------------
-Please note that by default, ScummVM will save games in the directory it
-is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific
-save directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this
-case, the built-in launcher will activate. From this, you can add games
-(click 'Add Game'), or launch games which have already been configured.
-Games can also be added in mass quantities. By pressing shift + 'Add
-Game' (Note that the image turns to 'Mass Add'), you can then specify a
-directory to start in, and ScummVM will attempt to detect games in all
-subdirectories of that directory.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-
-5.1) Command Line Options:
----- ---------------------
-
-  Usage: scummvm [OPTIONS]... [GAME]
-
-  [GAME]                   Short name of game to load. For example, 'monkey'
-                           for Monkey Island. This can be either a built-in
-                           gameid, or a user configured target.
-
-  -v, --version            Display ScummVM version information and exit
-  -h, --help               Display a brief help text and exit
-  -z, --list-games         Display list of supported games and exit
-  -t, --list-targets       Display list of configured targets and exit
-  --list-saves             Display a list of saved games for the target specified
-                           with --game=TARGET, or all targets if none is specified
-  -a, --add                Add all games from current or specified directory.
-                           If --game=ID is passed only the game with id ID is
-                           added. See also --detect.
-                           Use --path=PATH to specify a directory.
-  --detect                 Display a list of games with their ID from current or
-                           specified directory without adding it to the config.
-                           Use --path=PATH to specify a directory.
-  --game=ID                In combination with --add or --detect only adds or attempts to
-                           detect the game with id ID.
-  --auto-detect            Display a list of games from current or specified directory
-                           and start the first one. Use --path=PATH to specify
-                           a directory.
-  --recursive              In combination with --add or --detect recurse down all
-                           subdirectories
-  --console                Enable the console window (default: enabled) (Windows only)
-
-  -c, --config=CONFIG      Use alternate configuration file
-  -p, --path=PATH          Path to where the game is installed
-  -x, --save-slot[=NUM]    Saved game slot to load (default: autosave)
-  -f, --fullscreen         Force full-screen mode
-  -F, --no-fullscreen      Force windowed mode
-  -g, --gfx-mode=MODE      Select graphics scaler (see also section 5.3)
-  --stretch-mode=MODE      Select stretch mode (center, integral, fit, stretch)
-  --filtering              Force filtered graphics mode
-  --no-filtering           Force unfiltered graphics mode
-
-
-  --gui-theme=THEME        Select GUI theme (default, modern, classic)
-  --themepath=PATH         Path to where GUI themes are stored
-  --list-themes            Display list of all usable GUI themes
-  -e, --music-driver=MODE  Select music driver (see also section 7.0)
-  --list-audio-devices     List all available audio devices
-  -q, --language=LANG      Select game's language (see also section 5.5)
-  -m, --music-volume=NUM   Set the music volume, 0-255 (default: 192)
-  -s, --sfx-volume=NUM     Set the sfx volume, 0-255 (default: 192)
-  -r, --speech-volume=NUM  Set the voice volume, 0-255 (default: 192)
-  --midi-gain=NUM          Set the gain for MIDI playback, 0-1000 (default: 100)
-                           (only supported by some MIDI drivers)
-  -n, --subtitles          Enable subtitles (use with games that have voice)
-  -b, --boot-param=NUM     Pass number to the boot script (boot param)
-  -d, --debuglevel=NUM     Set debug verbosity level
-  --debugflags=FLAGS       Enable engine specific debug flags
-                           (separated by commas)
-  -u, --dump-scripts       Enable script dumping if a directory called 'dumps'
-                           exists in the current directory
-
-  --cdrom=NUM              CD drive to play CD audio from (default: 0 = first
-                           drive)
-  --joystick[=NUM]         Enable joystick input (default: 0 = first joystick)
-  --platform=WORD          Specify platform of game (allowed values: 2gs, 3do,
-                           acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
-                           pce, segacd, windows)
-  --savepath=PATH          Path to where saved games are stored
-  --extrapath=PATH         Extra path to additional game data
-  --soundfont=FILE         Select the SoundFont for MIDI playback (Only
-                           supported by some MIDI drivers)
-  --multi-midi             Enable combination of AdLib and native MIDI
-  --native-mt32            True Roland MT-32 (disable GM emulation)
-  --enable-gs              Enable Roland GS mode for MIDI playback
-  --output-rate=RATE       Select output sample rate in Hz (e.g. 22050)
-  --opl-driver=DRIVER      Select AdLib (OPL) emulator (db, mame, nuked)
-  --aspect-ratio           Enable aspect ratio correction
-  --render-mode=MODE       Enable additional render modes (hercGreen, hercAmber,
-                           cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
-                           atari, macintosh)
-
-  --alt-intro              Use alternative intro for CD versions of Beneath a
-                           Steel Sky and Flight of the Amazon Queen
-  --copy-protection        Enable copy protection in games, when
-                           ScummVM disables it by default.
-  --talkspeed=NUM          Set talk delay for SCUMM games, or talk speed for
-                           other games (default: 60)
-  --demo-mode              Start demo mode of Maniac Mansion (Classic version)
-  --tempo=NUM              Set music tempo (in percent, 50-200) for SCUMM games
-                           (default: 100)
-
-
-The meaning of most long options (that is, those options starting with a
-double-dash) can be inverted by prefixing them with "no-". For example,
---no-aspect-ratio will turn aspect ratio correction off. This is useful
-if you want to override a setting in the configuration file.
-
-The short game name ('game target') you see at the end of the command
-line specifies which game is started. It either corresponds to an
-arbitrary user defined target (from the configuration file), or to a
-built-in gameid. A brief list of the latter can be found in section 3.0.
-
-Examples:
- * Win32:
-  Running Monkey Island, fullscreen, from a hard disk:
-   C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
-  Running Full Throttle from CD, fullscreen and with subtitles enabled:
-   C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
-
- * Unix:
-  Running Monkey Island, fullscreen, from a hard disk:
-   /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
-  Running Full Throttle from CD, fullscreen and with subtitles enabled:
-   /path/to/scummvm -f -n -p/cdrom/resource/ ft
-
-
-5.2) Global Menu:
----- ------------
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5.  From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-'Options' will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
-    AGI
-    AGOS
-    CINE
-    COMPOSER
-    CRUISE
-    DRACI
-    DRASCULA
-    GOB
-    GROOVIE
-    HUGO
-    KYRA
-    LURE
-    MADE
-    MOHAWK
-    PARALLACTION
-    QUEEN
-    SAGA
-    SCI
-    SCUMM
-    SKY
-    SWORD1
-    SWORD2
-    TEENAGENT
-    TITANIC
-    TOUCHE
-    TSAGE
-    TUCKER
-    ZVISION
-
-
-5.3) Graphics filters:
----- -----------------
-ScummVM offers several anti-aliasing filters to attempt to improve
-visual quality. These are the same filters used in many other emulators,
-such as MAME. These filters take the original game graphics, and scale
-it by a certain fixed factor (usually 2x or 3x) before displaying them
-to you. So for example, if the game originally run at a resolution of
-320x200 (typical for most of the SCUMM games), then using a filter with
-scale factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you will get 960x600.
-
-They are:
-    1x         - No filtering, no scaling. Fastest.
-    2x         - No filtering, factor 2x (default for non 640x480 games).
-    3x         - No filtering, factor 3x.
-    2xsai      - 2xSAI filter, factor 2x.
-    super2xsai - Enhanced 2xSAI filtering, factor 2x.
-    supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
-    advmame2x  - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
-    advmame3x  - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
-    hq2x       - Very nice high quality filter but slow. Factor 2x.
-    hq3x       - Very nice high quality filter but slow. Factor 3x.
-    tv2x       - Interlace filter, tries to emulate a TV. Factor 2x.
-    dotmatrix  - Dot matrix effect. Factor 2x.
-
-To select a graphics filter, select it in the Launcher, or pass its name
-via the '-g' option to scummvm, for example:
-
-    scummvm -gadvmame2x monkey2
-
-Note #1: Not all backends support all (or even any) of the filters
-listed above; some may support additional ones. The filters listed above
-are those supported by the default SDL backend.
-
-Note #2: Filters can be very slow when ScummVM is compiled in a debug
-configuration without optimizations. And there is always a speed impact
-when using any form of anti-aliasing/linear filtering.
-
-Note #3: The FM-TOWNS version of Zak McKracken uses an original
-resolution of 320x240, hence for this game scalers will scale to 640x480
-or 960x720. Likewise, games that originally were using 640x480 (such as
-Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
-1920x1440.
-
-
-5.4) Hotkeys:
----- --------
-ScummVM supports various in-game hotkeys. They differ between SCUMM games and
-other games.
-
-  Common:
-    Ctrl-F5                - Displays the Global Menu
-    Cmd-q                  - Quit (Mac OS X)
-    Ctrl-q                 - Quit (other unices including Linux)
-    Alt-F4                 - Quit (Windows)
-    Ctrl-z                 - Quit (other platforms)
-    Ctrl-u                 - Mute all sounds
-    Ctrl-m                 - Toggle mouse capture
-    Ctrl-Alt 1-8           - Switch between graphics filters
-    Ctrl-Alt + and -       - Increase/Decrease the scale factor
-    Ctrl-Alt a             - Toggle aspect-ratio correction on/off
-                             Most of the games use a 320x200 pixel
-                             resolution, which may look squashed on
-                             modern monitors. Aspect-ratio correction
-                             stretches the image to use 320x240 pixels
-                             instead, or a multiple thereof
-    Ctrl-Alt f             - Enable/disable graphics filtering
-    Ctrl-Alt s             - Cycle through scaling modes
-    Alt-Enter              - Toggles full screen/windowed
-    Alt-s                  - Make a screenshot (SDL backend only)
-    Ctrl-F7                - Open virtual keyboard (if enabled)
-                             This can also be triggered by a long press
-                             of the middle mouse button or wheel.
-
-  SCUMM:
-    Alt-x                  - Quit
-    Ctrl 0-9 and Alt 0-9   - Load and save game state
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    Ctrl-g                 - Runs in really REALLY fast mode
-    Ctrl-t                 - Switch between 'Speech only',
-                             'Speech and Subtitles' and 'Subtitles only'
-    Tilde (~)              - Show/hide the debugging console
-    [ and ]                - Music volume, down/up
-    - and +                - Text speed, slower/faster
-    F5                     - Displays a save/load box
-    Alt-F5                 - Displays the original save/load box, if the
-                             game has one. You can save and load games using
-                             using this, however it is not intended for this
-                             purpose, and may even crash ScummVM in some
-                             games.
-    i                      - Displays IQ points (Indiana Jones and the Last
-                             Crusade, and Indiana Jones and the Fate of
-                             Atlantis)
-    Space                  - Pauses
-    Period (.)             - Skips current line of text in some games
-    Enter                  - Simulate left mouse button press
-    Tab                    - Simulate right mouse button press
-
-  Beneath a Steel Sky:
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    Ctrl-g                 - Runs in really REALLY fast mode
-    F5                     - Displays a save/load box
-    Escape                 - Skips the game intro
-    Period (.)             - Skips current line of text
-
-  Broken Sword:
-    F5 or Escape           - Displays save/load box
-
-  Broken Sword II:
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    p                      - Pauses
-
-  Dragon History:
-    F5                     - Displays the Global Menu
-    left click             - Walk, explore
-    right click            - Use, talk
-    move mouse up, i       - Inventory
-    move mouse down, m     - Map
-    Escape                 - Skip the intro, exit map/inventory
-    any click              - Skip the currently dubbed sentence
-    q                      - Quick walking on/off
-
-  Flight of the Amazon Queen:
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    F1                     - Use Journal (saving/loading)
-    F11                    - Quicksave
-    F12                    - Quickload
-    Escape                 - Skips cutscenes
-    Space                  - Skips current line of text
-
-  Future Wars:
-    F1                     - Examine
-    F2                     - Take
-    F3                     - Inventory
-    F4                     - Use
-    F5                     - Activate
-    F6                     - Speak
-    F9                     - "Activate" menu
-    F10                    - "Use" menu
-    Escape                 - Bring on command menu
-
-  Nippon Safes:
-    Ctrl-d                 - Starts the debugger
-    l                      - Load game
-    s                      - Save game
-
-  Simon the Sorcerer 1 and 2:
-    Ctrl 0-9 and Alt 0-9   - Load and save game state
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    F1 - F3                - Text speed, faster - slower
-    F10                    - Shows all characters and objects you can
-                             interact with
-    Escape                 - Skip cutscenes
-    - and +                - Music volume, down/up
-    m                      - Music on/off
-    s                      - Sound effects on/off
-    b                      - Background sounds on/off
-                             [Simon the Sorcerer 2 only]
-    Pause                  - Pauses
-    t                      - Switch between speech only and
-                             combined speech and subtitles
-                             [Simon the Sorcerer 1 CD (other than
-                             English and German) and Simon the
-                             Sorcerer 2 CD (all languages)]
-    v                      - Switch between subtitles only and
-                             combined speech and subtitles
-                             [Simon the Sorcerer 2 CD only]
-
-  Simon the Sorcerer's Puzzle Pack:
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    F12                    - High speed mode on/off in Swampy Adventures
-    - and +                - Music volume, down/up
-    m                      - Music on/off
-    s                      - Sound effects on/off
-    Pause                  - Pauses
-
-  The Feeble Files:
-    Ctrl-d                 - Starts the debugger
-    Ctrl-f                 - Toggle fast mode
-    F7                     - Switch characters
-    F9                     - Hitbox names on/off
-    s                      - Sound effects on/off
-    Pause                  - Pauses
-    t                      - Switch between speech only and
-                             combined speech and subtitles
-    v                      - Switch between subtitles only and
-                             combined speech and subtitles
-
-  The Legend of Kyrandia:
-    Ctrl 0-9 and Alt 0-9   - Load and save game state
-    Ctrl-d                 - Starts the debugger
-
-  TeenAgent
-    F5                     - Displays the Global Menu
-
-  Touche: The Adventures of the Fifth Musketeer:
-    Ctrl-f                 - Toggle fast mode
-    F5                     - Displays options
-    F9                     - Turn fast walk mode on
-    F10                    - Turn fast walk mode off
-    Escape                 - Quit
-    Space                  - Skips current line of text
-    t                      - Switch between 'Voice only',
-                             'Voice and Text' and 'Text only'
-
-  Zork: Grand Inquisitor:
-    Ctrl-s                 - Save
-    Ctrl-r                 - Restore
-    Ctrl-q                 - Quit
-    Ctrl-p                 - Preferences
-    F1                     - Help
-    F5                     - Inventory
-    F6                     - Spellbook
-    F7                     - Score
-    F8                     - Put away current object/forget spell
-    F9                     - Extract coin (must have the coin bag)
-    Space                  - Skips movies
-
-  Zork Nemesis: The Forbidden Lands:
-    Ctrl-s                 - Save
-    Ctrl-r                 - Restore
-    Ctrl-q                 - Quit
-    Ctrl-p                 - Preferences
-    Space                  - Skips movies
-
-Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
-when being run faster than their normal speed, as scripts will lose
-synchronisation.
-
-Note for WinCE users: Due to the limited keyboard input in most devices,
-a small subset of these hot keys are supported via key remapping and/or
-panel actions. Please consult the README-WinCE.txt file.
-
-
-5.5) Language options:
----- -----------------
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky and
-Broken Sword.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
-Maniac Mansion and Zak McKracken
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    es  - Spanish
-
-The Dig
-    jp  - Japanese
-    zh  - Chinese
-    kr  - Korean
-
-The Curse of Monkey Island
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    pt  - Portuguese
-    es  - Spanish
-    jp  - Japanese
-    zh  - Chinese
-    kr  - Korean
-
-Beneath a Steel Sky
-    gb  - English (Great Britain) (default)
-    en  - English (USA)
-    de  - German
-    fr  - French
-    it  - Italian
-    pt  - Portuguese
-    es  - Spanish
-    se  - Swedish
-
-Broken Sword
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    es  - Spanish
-    pt  - Portuguese
-    cz  - Czech
-
-
-6.0) Saved Games:
----- ----------
-Saved games are by default put in the current directory on some platforms
-and preset directories on others.  You can specify the save in the
-config file by setting the savepath parameter. See the example config
-file later in this README.
-
-The platforms that currently have a different default directory are:
-    Mac OS X:
-    $HOME/Documents/ScummVM Savegames/
-
-    Other unices:
-    We follow the XDG Base Directory Specification. This means by default
-    saved games can be found in:
-    $XDG_DATA_HOME/scummvm/saves/
-
-    If XDG_DATA_HOME is not defined or empty, ~/.local/share will be used
-    as value of XDG_DATA_HOME in accordance with the specification.
-
-    If an earlier version of ScummVM was installed on your system, the
-    previous default location of '~/.scummvm' will be kept. This is detected
-    based on the presence of the path '~/.scummvm'.
-
-    Windows Vista/7:
-    \Users\username\AppData\Roaming\ScummVM\Saved games\
-
-    Windows 2000/XP:
-    \Documents and Settings\username\Application Data\ScummVM\Saved games\
-
-    Windows NT4:
-    <windir>\Profiles\username\Application Data\ScummVM\Saved games\
-
-Saved games are stored under a hidden area in Windows NT4/2000/XP/Vista/7,
-which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by
-enabling hidden files in Windows Explorer.
-
-Note for Windows NT4/2000/XP/Vista/7 users: The default saved games location
-changed in ScummVM 1.5.0. The migration batch file can be used to copy
-saved games from the old default location, to the new default location.
-
-6.1) Autosaves:
----- ----------
-For some games ScummVM will by default automatically save the current state
-every five minutes (adjustable via the "autosave_period" config setting).
-The default autosave slot for many engines is slot 0.
-
-The games/engines listed below have autosave support.
-
-AGI games
-Beneath a Steel Sky
-Bud Tucker in Double Trouble
-COMPOSER games
-Flight of the Amazon Queen
-Myst
-Riven
-SCUMM games
-The Legend of Kyrandia I (slot 999)
-ZVISION games
-
-For the SCUMM engine, this saved game can then be
-loaded again via Ctrl-0, or the F5 menu.
-
-
-6.2) Converting Saved Games:
----- ---------------------
-Using saved games from original versions isn't supported by all game
-engines. Only the following games can use saved games from their original
-versions.
-
-  Elvira 1
-    - Add 8 bytes (saved game name) to the start of the saved game file
-    - Rename the saved game to 'elvira1.xxx'
-
-  Elvira 2
-    - Add 8 bytes (saved game name) to the start of the saved game file
-    - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or
-      'elvira2.xxx' (Other versions)
-
-  Myst
-    - Rename the saved game to 'myst-xxx.mys'
-    - Saves from the masterpiece edition and the regular edition are interchangeable
-
-  Riven
-    - Rename the saved game to 'riven-xxx.rvn'
-    - Saves from the CD and DVD edition are not interchangeable
-
-  Simon the Sorcerer 1
-    - Rename the saved game to 'simon1.xxx'
-
-  Simon the Sorcerer 2
-    - Rename the saved game to 'simon2.xxx'
-
-  Starship Titanic
-    - Rename the saved game to 'titanic-win.xxx' for saves from the English
-      version and 'titanic-win-de.xxx' for saves from the German version
-    - Saved games between different languages are not interchangeable
-
-  The Feeble Files
-    - Rename the saved game to 'feeble.xxx'
-
-  Waxworks
-    - Add 8 bytes (saved game name) to the start of the saved game file
-    - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or
-      'waxworks.xxx' (Other versions)
-
-Where 'xxx' is exact the saved game slot (i.e., 001) under ScummVM
-
-
-6.3) Viewing/Loading saved games from the command line:
----- ------------------------------------------------
-
---list-saves:
-
-   This switch may be used to display a list of the current saved games
-   of the specified target game and their corresponding save slots. If no
-   target is specified, it lists saved games for all known target.
-
-   Usage: --list-saves --game=[TARGET], where [TARGET] is the target game.
-
-   Engines which currently support --list-saves are:
-
-       AGI
-       AGOS
-       CGE
-       CINE
-       CRUISE
-       DRACI
-       GROOVIE
-       HUGO
-       KYRA
-       LURE
-       MOHAWK
-       PARALLACTION
-       QUEEN
-       SAGA
-       SCI
-       SCUMM
-       SKY
-       SWORD1
-       SWORD2
-       TEENAGENT
-       TINSEL
-       TITANIC
-       TOON
-       TOUCHE
-       TSAGE
-       TUCKER
-       ZVISION
-
---save-slot/-x:
-
-   This switch may be used to load a saved game directly from the command line.
-
-   Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number.
-
-   Engines which currently support --save-slot/-x are:
-
-       AGI
-       CGE
-       CINE
-       CRUISE
-       DRACI
-       GROOVIE
-       HUGO
-       KYRA
-       LURE
-       MOHAWK
-       QUEEN
-       SAGA
-       SCI
-       SCUMM
-       SKY
-       SWORD1
-       SWORD2
-       TEENAGENT
-       TINSEL
-       TITANIC
-       TOON
-       TOUCHE
-       TSAGE
-       TUCKER
-       ZVISION
-
-
-7.0) Music and Sound:
----- ----------------
-On most operating systems and for most games, ScummVM will by default
-use MT-32 or AdLib emulation for music playback. MIDI may not be
-available on all operating systems or may need manual configuration. If
-you want to use MIDI, you have several different choices of output,
-depending on your operating system and configuration.
-
-    null       - Null output. Don't play any music.
-
-    adlib      - Internal AdLib emulation
-    fluidsynth - FluidSynth MIDI emulation
-    mt32       - Internal MT-32 emulation
-    pcjr       - Internal PCjr emulation (only usable in SCUMM games)
-    pcspk      - Internal PC Speaker emulation
-    towns      - Internal FM-TOWNS YM2612 emulation
-                 (only usable in SCUMM FM-TOWNS games)
-
-    alsa       - Output using ALSA sequencer device. See below.
-    core       - CoreAudio sound, for Mac OS X users.
-    coremidi   - CoreMIDI sound, for Mac OS X users. Use only if you have
-                 a hardware MIDI synthesizer.
-    seq        - Use /dev/sequencer for MIDI, *nix users. See below.
-    timidity   - Connect to TiMidity++ MIDI server. See below.
-    windows    - Windows MIDI. Uses built-in sequencer, for Windows users
-
-To select a sound driver, select it in the Launcher, or pass its name
-via the '-e' option to scummvm, for example:
-
-    scummvm -eadlib monkey2
-
-
-7.1) Playing sound with AdLib emulation:
----- -----------------------------------
-By default an AdLib card will be emulated and ScummVM will output the
-music as sampled waves. This is the default mode for several games, and
-offers the best compatibility between machines and games.
-
-
-7.2) Playing sound with FluidSynth MIDI emulation:
----- ---------------------------------------------
-If ScummVM was build with libfluidsynth support it will be able to play
-MIDI music through the FluidSynth driver. You will have to specify a
-SoundFont to use, however.
-
-Since the default output volume from FluidSynth can be fairly low,
-ScummVM will set the gain by default to get a stronger signal. This can
-be further adjusted using the --midi-gain command-line option, or the
-"midi_gain" config file setting.
-
-The setting can take any value from 0 through 1000, with the default
-being 100. (This corresponds to FluidSynth's gain settings of 0.0
-through 10.0, which are presumably measured in decibel.)
-
-NOTE: The processor requirements for FluidSynth can be fairly high in
-some cases. A fast CPU is recommended.
-
-
-7.3) Playing sound with MT-32 emulation:
----- -----------------------------------
-Some games which contain MIDI music data also have improved tracks
-designed for the MT-32 sound module. ScummVM can now emulate this
-device, however you must provide original MT-32 ROMs to make it work:
-
-MT32_PCM.ROM     - IC21 (512KB)
-MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
-
-Place these ROMs in the game directory, in your extrapath, or in the
-directory where your ScummVM executable resides.
-
-You don't need to specify --native-mt32 with this driver, as it
-automatically gets turned on.
-
-NOTE: The processor requirements for the emulator are quite high; a fast
-CPU is strongly recommended.
-
-
-7.4) Playing sound with MIDI emulation:
----- ----------------------------------
-Some games (such as Sam & Max) only contain MIDI music data.  This once
-prevented music for these games from working on platforms that do not
-support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
-soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
-mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
-emulation using the -eadlib, -efluidsynth or -emt32 options
-respectively.  However, if you are capable of using native MIDI, we
-recommend using one of the MIDI modes below for best sound.
-
-
-7.5) Playing sound with Native MIDI:
----- -------------------------------
-Use the appropriate -e<mode> command line option from the list above to
-select your preferred MIDI device. For example, if you wish to use the
-Windows MIDI driver, use the -ewindows option.
-
-
-7.5.1) Using MIDI options to customize Native MIDI output:
------- ---------------------------------------------------
-ScummVM supports a variety of MIDI modes, depending on the capabilities
-of your MIDI device.
-
-If --native-mt32 is specified, ScummVM will treat your device as a real
-MT-32. Because the instrument mappings and system exclusive commands of
-the MT-32 vary from those of General MIDI devices, you should only
-enable this option if you are using an actual Roland MT-32, LAPC-I,
-CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
-
-If --enable-gs is specified, ScummVM will initialize your GS-compatible
-device with settings that mimic the MT-32's reverb, (lack of) chorus,
-pitch bend sensitivity, etc. If it is specified in conjunction with
---native-mt32, ScummVM will select the MT-32-compatible map and drumset
-on your GS device. This setting works better than default GM or GS
-emulation with games that do not have custom instrument mappings (Loom
-and Monkey1). You should only specify both settings if you are using a
-GS device that has an MT-32 map, such as an SC-55, SC-88, SC-88 Pro,
-SC-8820, SC-8850, etc. Please note that --enable-gs is automatically
-disabled in both DOTT and Samnmax, since they use General MIDI natively.
-
-If neither of the above settings is enabled, ScummVM will initialize
-your device in General MIDI mode and use GM emulation in games with
-MT-32 soundtracks.
-
-Some games contain sound effects that are exclusive to the AdLib
-soundtrack. For these games, you may wish to specify --multi-midi in
-order to combine MIDI music with AdLib sound effects.
-
-
-7.6) Playing sound with Sequencer MIDI:                          [UNIX ONLY]
----- ----------------------------------
-If your soundcard driver supports a sequencer, you may set the
-environment variable "SCUMMVM_MIDI" to your sequencer device -- for
-example, to /dev/sequencer
-
-If you have problems with not hearing audio in this configuration, you
-may need to set the environment variable "SCUMMVM_MIDIPORT" to 1 or 2.
-This selects the port on the selected sequencer to use. Then start
-scummvm with the -eseq parameter. This should work on several cards, and
-may offer better performance and quality than AdLib emulation. However,
-for those systems where sequencer support does not work, you can always
-fall back on AdLib emulation.
-
-
-7.6.1) Playing sound with ALSA sequencer:                        [UNIX ONLY]
------- ----------------------------------
-If you have installed the ALSA driver with sequencer support, then you
-may set the environment variable "SCUMMVM_PORT" or the config file
-variable "alsa_port" to specify your sequencer port. If neither is set,
-the default behavior is to try both "65:0" and "17:0".
-
-Here is a brief guide on how to use the ALSA sequencer with your
-soundcard. In all cases, to obtain a list of all the sequencer ports you
-have, try the command "aconnect -o -l". This should give output similar
-to:
-
-client 14: 'Midi Through' [type=kernel]
-    0 'Midi Through Port-0'
-client 16: 'SBLive! Value [CT4832]' [type=kernel]
-    0 'EMU10K1 MPU-401 (UART)'
-client 17: 'Emu10k1 WaveTable' [type=kernel]
-    0 'Emu10k1 Port 0  '
-    1 'Emu10k1 Port 1  '
-    2 'Emu10k1 Port 2  '
-    3 'Emu10k1 Port 3  '
-client 128: 'TiMidity' [type=user]
-    0 'TiMidity port 0 '
-    1 'TiMidity port 1 '
-    2 'TiMidity port 2 '
-    3 'TiMidity port 3 '
-
-The most important bit here is that there are four WaveTable MIDI
-outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
-located at 128:0, 128:1, 128:2 and 128:3.
-
-If you have a FM-chip on your card, like the SB16, then you have to load
-the SoundFonts using the sbiload software. Example:
-
-  sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
-
-If you have a WaveTable capable sound card, you have to load a sbk or
-sf2 SoundFont using the sfxload or asfxload software. Example:
-
-  sfxload /path/to/8mbgmsfx.sf2
-
-If you don't have a MIDI capable soundcard, there are two options:
-FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
-TiMidity will 'lag' behind music. This is very noticeable in
-iMUSE-enabled games, which use fast and dynamic music transitions.
-Running TiMidity as root will allow it to setup real time priority,
-which may reduce music lag.
-
-Asking TiMidity to become an ALSA sequencer:
-
-  timidity -iAqqq -B2,8 -Os1S -s 44100 &
-
-(If you get distorted output with this setting, you can try dropping the
--B2,8 or changing the value.)
-
-Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
-
-  fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-
-Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
-command as described earlier in this section.
-
-
-7.6.2) Playing sound with IRIX dmedia sequencer:                 [UNIX ONLY]
----- -------------------------------------------
-If you are using IRIX and the dmedia driver with sequencer support, you
-can set the environment variable "SCUMMVM_MIDIPORT" or the config file
-variable "dmedia_port" to specify your sequencer port. The default is to
-use the first port.
-
-To get a list of configured midi interfaces on your system, run
-"startmidi" without parameters. Example output:
-
-  2 MIDI interfaces configured:
-          Serial Port 2
-          Software Synth
-
-In this example, you can configure ScummVM to use the "Software Synth"
-instead of the default "Serial Port 2" by adding a line
-
-   dmedia_port=Software Synth
-
-to your configuration file in the section [scummvm], or setting
-SCUMMVM_PORT=Software Synth in your environment.
-
-
-7.7) Using TiMidity++ MIDI server:
----- -----------------------------
-If your system lacks any MIDI sequencer, but you still want better MIDI
-quality than default AdLib emulation can offer, you can try the
-TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
-download and install instructions.
-
-First, you need to start a daemon:
-
-  timidity -ir 7777
-
-Now you can start ScummVM and try selection TiMidity music output.  By
-default, it will connect to localhost:7777, but you can change host/port
-via the "TIMIDITY_HOST" environment variable. You can also specify
-a "device number" using the "SCUMMVM_MIDIPORT" environment variable.
-
-
-7.8) Using compressed audio files
----- ----------------------------
-
-7.8.1) Using MP3 files for CD audio:
------- -----------------------------
-Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
-Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
-MAD support to use this option. You will need to rip the file from the
-CD as a WAV file, then encode the MP3 files in constant bit rate. This
-can be done with the following LAME command line:
-
-  lame -t -q 0 -b 96 track1.wav track1.mp3
-
-
-7.8.2) Using Ogg Vorbis files for CD audio:
------- ------------------------------------
-Use oggenc or some other vorbis encoder to encode the audio tracks to
-files. Name the files track1.ogg track2.ogg etc. ScummVM must be
-compiled with vorbis support to use this option. You will need to rip
-the files from the CD as a WAV file, then encode the vorbis files. This
-can be done with the following oggenc command line with the value after
-q specifying the desired quality from 0 to 10:
-
-  oggenc -q 5 track1.wav
-
-
-7.8.3) Using Flac files for CD audio:
------- ------------------------------
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. If your filesystem only
-allows three letter extensions, name the files track1.fla track2.fla
-etc. ScummVM must be compiled with flac support to use this option. You
-will need to rip the files from the CD as a WAV file, then encode the
-flac files. This can be done with the following flac command line:
-
-  flac --best track1.wav
-
-Remember that the quality is always the same, varying encoder options
-will only affect the encoding time and resulting filesize.
-
-
-7.8.4) Compressing MONSTER.SOU with MP3:
------- ---------------------------------
-You need LAME, and our 'compress_scumm_sou' utility from the
-scummvm-tools package to perform this task, and ScummVM must be compiled
-with MAD support.
-
-  compress_scumm_sou monster.sou
-
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-
-7.8.5) Compressing MONSTER.SOU with Ogg Vorbis:
------- ----------------------------------------
-As above, but ScummVM must be compiled with OGG support. Run:
-
-  compress_scumm_sou --vorbis monster.sou
-
-This should produce a smaller monster.sog file, which you should copy to
-your game directory. Ogg encoding may take a considerable longer amount
-of time than MP3, so have a good book handy.
-
-
-7.8.6) Compressing MONSTER.SOU with Flac:
------- ----------------------------------
-As above, but ScummVM must be compiled with Flac support. Run:
-
-  compress_scumm_sou --flac monster.sou
-
-This should produce a smaller monster.sof file, which you should copy to
-your game directory. Remember that the quality is always the same,
-varying encoder options will only affect the encoding time and resulting
-file size. Playing with the blocksize (-b <value>), has the biggest
-impact on the resulting file size -- 1152 seems to be a good value for
-those kind of soundfiles. Be sure to read the encoder documentation
-before you use other values.
-
-
-7.8.7) Compressing music/sfx/speech in AGOS games:
------- -------------------------------------------
-Use our 'compress_agos' utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-  compress_agos effects     (For Acorn CD version of Simon 1)
-  compress_agos simon       (For Acorn CD version of Simon 1)
-  compress_agos effects.voc (For DOS CD version of Simon 1)
-  compress_agos simon.voc   (For DOS CD version of Simon 1)
-  compress_agos simon.wav   (For Windows CD version of Simon 1)
-  compress_agos simon2.voc  (For DOS CD version of Simon 2)
-  compress_agos simon2.wav  (For Windows CD version of Simon 2)
-  compress_agos mac         (For Macintosh version of Simon 2)
-
-  compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
-  compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
-  compress_agos voices3.wav (For Windows 4CD version of Feeble)
-  compress_agos voices4.wav (For Windows 4CD version of Feeble)
-
-  compress_agos Music       (For Windows version of Puzzle Pack)
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
-  compress_agos --vorbis
-
-For Flac add --flac and optional parameters, i.e.
-
-  compress_agos --flac
-
-Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy
-this file to your game directory. You can safely remove the old file.
-
-
-7.8.8) Compressing speech/music in Broken Sword:
------- -----------------------------------------
-The 'compress_sword1' tool from the scummvm-tools package can encode
-music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way
-to encode the files is simply copying the executable into your
-BS1 directory (together with the lame encoder) and run it from there.
-This way, it will automatically encode everything to MP3. Afterwards,
-you can manually remove the SPEECH?.CLU files and the wave music files.
-
-Running "compress_sword1 --vorbis" will compress the files using Ogg
-Vorbis instead of MP3.
-
-Running "compress_sword1 --flac" will compress the files using Flac
-instead of MP3.
-
-Use "compress_sword1 --help" to get a full list of the options.
-
-
-7.8.9) Compressing speech/music in Broken Sword II:
------- --------------------------------------------
-Use our 'compress_sword2' utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note  that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-  compress_sword2 speech1.clu
-  compress_sword2 music1.clu
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
-  compress_sword2 --vorbis
-
-Eventually you will have a much smaller *.cl3 or *.clg file, copy this
-file to your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the --flac option.
-However, the resulting *.clf file will actually be larger than the
-original.
-
-Please note that compress_sword2 will only work with the four
-speech/music files in Broken Sword II. It will not work with any of the
-other *.clu files, nor will it work with the speech files from Broken
-Sword.
-
-
-7.9) Output sample rate:
----- -------------------
-The output sample rate tells ScummVM how many sound samples to play per
-channel per second. There is much that could be said on this subject,
-but most of it would be irrelevant here. The short version is that for
-most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
-On extremely low-end systems you may want to use 11025 Hz, but it is
-unlikely that you have to worry about that.
-
-To elaborate, most of the sounds ScummVM has to play were sampled at
-either 22050 Hz or 11025 Hz. Using a higher sample rate will not
-magically improve the quality of these sounds. Hence, 22050 Hz is fine.
-
-Some games use CD audio. If you use compressed files for this, they are
-probably sampled at 44100 Hz, so for these games that may be a better
-choice of sample rate.
-
-When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
-ScummVM is responsible for generating the samples. Usually 22050 Hz will
-be plenty for these, but there is at least one piece of AdLib music in
-Beneath a Steel Sky that will sound a lot better at 44100 Hz.
-
-Using frequencies in between is not recommended. For one thing, your
-sound card may not support it. In theory, ScummVM should fall back on a
-sensible frequency in that case, but don't count on it. More
-importantly, ScummVM has to resample all sounds to its output frequency.
-This is much easier to do well if the output frequency is a multiple of
-the original frequency.
-
-
-8.0) Configuration file:
----- -------------------
-By default, the configuration file is saved in, and loaded from:
-
-    Windows Vista/7:
-    \Users\username\AppData\Roaming\ScummVM\scummvm.ini,
-
-    Windows 2000/XP:
-    \Documents and Settings\username\Application Data\ScummVM\scummvm.ini,
-
-    Windows NT4:
-    <windir>\Profiles\username\Application Data\ScummVM\scummvm.ini,
-
-    Windows 95/98/ME:
-    <windir>\scummvm.ini,
-
-    If an earlier version of ScummVM was installed under Windows, the
-    previous default location of '<windir>\scummvm.ini' will be kept.
-
-    Unix:
-    We follow the XDG Base Directory Specification. This means our
-    configuration can be found in:
-    $XDG_CONFIG_HOME/scummvm/scummvm.ini
-
-    If XDG_CONFIG_HOME is not defined or empty, '~/.config' will be used
-    as value for XDG_CONFIG_HOME in accordance with the specification.
-
-    If an earlier version of ScummVM was installed on your system, the
-    previous default location of '~/.scummvmrc' will be kept.
-
-    Mac OS X:
-    ~/Library/Preferences/ScummVM Preferences
-    (here, ~ refers to your home directory)
-
-    Others:
-    scummvm.ini in the current directory
-
-An example config file looks as follows:
-
-    [scummvm]
-    gfx_mode=supereagle
-    fullscreen=true
-    savepath=C:\saves\
-
-    [sky]
-    path=C:\games\SteelSky\
-
-    [germansky]
-    gameid=sky
-    language=de
-    path=C:\games\SteelSky\
-    description=Beneath a Steel Sky w/ German subtitles
-
-    [germandott]
-    gameid=tentacle
-    path=C:\german\tentacle\
-    description=German version of DOTT
-
-    [tentacle]
-    path=C:\tentacle\
-    subtitles=true
-    music_volume=40
-    sfx_volume=255
-
-    [loomcd]
-    cdrom=1
-    path=C:\loom\
-    talkspeed=5
-    savepath=C:\loom\saves\
-
-    [monkey2]
-    path=C:\amiga_mi2\
-    music_driver=windows
-
-
-8.1) Recognized configuration keywords
----- ---------------------------------
-The following keywords are recognized:
-
-    path               string   The path to where a game's data files are
-    autosave_period    number   The seconds between autosaving (default: 300)
-    save_slot          number   The saved game number to load on startup.
-    savepath           string   The path to where a game will store its
-                                saved games.
-    screenshotpath     string   The path to where screenshots are saved.
-    iconpath           string   The path to where to look for icons to use as
-                                overlay for the ScummVM icon in the Windows
-                                taskbar or macOS X Dock when running a game.
-                                The icon files should be named after the game
-                                ids and be in ico format on Windows or png
-                                format on macOS X.
-    versioninfo        string   The version of the ScummVM that created the
-                                configuration file.
-
-    gameid             string   The real id of a game. Useful if you have
-                                several versions of the same game, and want
-                                different aliases for them. See the example.
-    description        string   The description of the game as it will appear
-                                in the launcher.
-
-    language           string   Specify language (en, us, de, fr, it, pt, es,
-                                jp, zh, kr, se, gb, hb, cz, ru)
-    speech_mute        bool     If true, speech is muted
-    subtitles          bool     Set to true to enable subtitles.
-    talkspeed          number   Text delay in SCUMM games, or text speed in
-                                other games.
-
-    fullscreen         bool     Fullscreen mode
-    aspect_ratio       bool     Enable aspect ratio correction
-    gfx_mode           string   Graphics mode (normal, 2x, 3x, 2xsai,
-                                super2xsai, supereagle, advmame2x, advmame3x,
-                                hq2x, hq3x, tv2x, dotmatrix, opengl)
-    filtering          bool     Enable graphics filtering
-
-    confirm_exit       bool     Ask for confirmation by the user before
-                                quitting (SDL backend only).
-    console            bool     Enable the console window (default: enabled)
-                                (Windows only).
-    cdrom              number   Number of CD-ROM unit to use for audio. If
-                                negative, don't even try to access the CD-ROM.
-    joystick_num       number   Number of joystick device to use for input
-    controller_map_db  string   A custom controller mapping file to load to
-                                complete default database (SDL backend only).
-                                Otherwise, file gamecontrollerdb.txt will be
-                                loaded from extrapath.
-    music_driver       string   The music engine to use.
-    opl_driver         string   The AdLib (OPL) emulator to use.
-    output_rate        number   The output sample rate to use, in Hz. Sensible
-                                values are 11025, 22050 and 44100.
-    audio_buffer_size  number   Overrides the size of the audio buffer. The
-                                value must be one of: 256 512 1024 2048 4096
-                                8192 16384 32768. The default value is
-                                calculated based on the output_rate to keep
-                                audio latency below 45ms.
-    alsa_port          string   Port to use for output when using the
-                                ALSA music driver.
-    music_volume       number   The music volume setting (0-255)
-    multi_midi         bool     If true, enable combination AdLib and native
-                                MIDI.
-    soundfont          string   The SoundFont to use for MIDI playback. (Only
-                                supported by some MIDI drivers.)
-    native_mt32        bool     If true, disable GM emulation and assume that
-                                there is a true Roland MT-32 available.
-    enable_gs          bool     If true, enable Roland GS-specific features to
-                                enhance GM emulation. If native_mt32 is also
-                                true, the GS device will select an MT-32 map
-                                to play the correct instruments.
-    sfx_volume         number   The sfx volume setting (0-255)
-    tempo              number   The music tempo (50-200) (default: 100)
-    speech_volume      number   The speech volume setting (0-255)
-    midi_gain          number   The MIDI gain (0-1000) (default: 100) (Only
-                                supported by some MIDI drivers.)
-
-    copy_protection    bool     Enable copy protection in certain games, in
-                                those cases where ScummVM disables it by
-                                default.
-    demo_mode          bool     Start demo in Maniac Mansion
-    alt_intro          bool     Use alternative intro for CD versions of
-                                Beneath a Steel Sky and Flight of the Amazon
-                                Queen
-
-    boot_param         number   Pass this number to the boot script
-
-Sierra games using the AGI engine add the following non-standard keywords:
-
-    originalsaveload   bool     If true, the original save/load screens are
-                                used instead of the enhanced ScummVM ones
-    altamigapalette    bool     Use an alternative palette, common for all
-                                Amiga games. This was the old behavior
-    mousesupport       bool     Enables mouse support. Allows to use mouse
-                                for movement and in game menus
-
-Sierra games using the SCI engine add the following non-standard keywords:
-
-    disable_dithering  bool     Remove dithering artifacts from EGA games
-    prefer_digitalsfx  bool     If true, digital sound effects are preferred
-                                instead of synthesized ones
-    originalsaveload   bool     If true, the original save/load screens are
-                                used instead of the enhanced ScummVM ones
-    native_fb01        bool     If true, the music driver for an IBM Music
-                                Feature card or a Yamaha FB-01 FM synth module
-                                is used for MIDI output
-    use_cdaudio        bool     Use CD audio instead of in-game audio,
-                                when available
-    windows_cursors    bool     Use the Windows cursors (smaller and monochrome)
-                                instead of the DOS ones (King's Quest 6)
-    silver_cursors     bool     Use the alternate set of silver cursors,
-                                instead of the normal golden ones (Space Quest 4)
-
-Broken Sword II adds the following non-standard keywords:
-
-    gfx_details        number   Graphics details setting (0-3)
-    music_mute         bool     If true, music is muted
-    object_labels      bool     If true, object labels are enabled
-    reverse_stereo     bool     If true, stereo channels are reversed
-    sfx_mute           bool     If true, sound effects are muted
-
-Flight of the Amazon Queen adds the following non-standard keywords:
-
-    music_mute         bool     If true, music is muted
-    sfx_mute           bool     If true, sound effects are muted
-
-Hopkins FBI adds the following non-standard keyword:
-    enable_gore        bool     If true, enable some optional gore content in the game
-
-Jones in the Fast Lane adds the following non-standard keyword:
-
-    music_mute         bool     If true, CD audio is used, if available,
-                                instead of in-game audio
-
-King's Quest VI Windows adds the following non-standard keyword:
-
-    windows_cursors    bool     If true, the original unscaled black and white
-                                Windows cursors are used instead of the DOS
-                                ones. If false, the DOS cursors are used in the
-                                Windows version, upscaled to match the rest of
-                                the upscaled graphics
-
-Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
-
-    smooth_scrolling   bool     If true, scrolling is smoother when changing
-                                from one screen to another
-    floating_cursors   bool     If true, the cursor changes when it floats to
-                                the edge of the screen to a directional arrow.
-                                The player can then click to walk towards that
-                                direction.
-
-Space Quest IV CD adds the following non-standard keyword:
-
-     silver_cursors    bool     If true, an alternate set of silver mouse
-                                cursors is used instead of the original golden
-                                ones
-
-Simon the Sorcerer 1 and 2 add the following non-standard keywords:
-
-    music_mute         bool     If true, music is muted
-    sfx_mute           bool     If true, sound effects are muted
-
-Soltys adds the following non-standard keyword:
-    enable_color_blind bool     If true, original colors are replaced by a set of greys
-
-The Legend of Kyrandia adds the following non-standard keyword:
-
-    walkspeed          number   The walk speed (0-4)
-
-The Legend of Kyrandia: The Hand of Fate adds the following non-standard
-keyword:
-
-    walkspeed          number   The walk speed (3 or 5, resp. fast or
-                                slow)
-
-The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard
-keywords:
-
-    walkspeed          number   The walk speed (3 or 5, resp. fast or
-                                slow)
-    studio_audience    bool     If true, applause and cheering sounds are heard
-                                whenever Malcolm makes a joke
-    skip_support       bool     If true, the player can skip text and cutscenes
-    helium_mode        bool     If true, people sound like they've inhaled
-                                Helium
-
-The Neverhood adds the following non-standard keywords:
-
-    originalsaveload   bool     If true, the original save/load screens are
-                                used instead of the enhanced ScummVM ones
-    skiphallofrecordsscenes     bool
-                                If true, allows the player to skip
-                                past the Hall of Records storyboard scenes
-    scalemakingofvideos  bool   If true, the making of videos are scaled, so that
-                                they use the whole screen
-
-The 7th Guest adds the following non-standard keyword:
-
-    fast_movie_speed   bool     If true, movies are played at an increased
-                                speed, matching the speed of the iOS version.
-                                Movies without sound are still played at their
-                                normal speed, to avoid music synchronization
-                                issues
-
-Zork Nemesis: The Forbidden Lands adds the following non-standard keywords:
-
-    originalsaveload   bool     If true, the original save/load screens are
-                                used instead of the enhanced ScummVM ones
-    doublefps          bool     If true, game FPS are increased from 30 to 60
-    venusenabled       bool     If true, the in-game Venus help system is
-                                enabled
-    noanimwhileturning bool     If true, animations are disabled while turning
-                                in panoramic mode
-
-Zork: Grand Inquisitor adds the following non-standard keywords:
-
-    originalsaveload   bool     If true, the original save/load screens are
-                                used instead of the enhanced ScummVM ones
-    doublefps          bool     If true, game FPS are increased from 30 to 60
-    noanimwhileturning bool     If true, animations are disabled while turning
-                                in panoramic mode
-    mpegmovies         bool     If true, the hires MPEG movies are used in the
-                                DVD version of the game, instead of the lowres
-                                AVI ones
-
-
-8.2) Custom game options that can be toggled via the GUI
----- ---------------------------------------------------
-A lot of the custom game options in the previous section can be toggled via the
-GUI. If a custom option is available for a specific game, a new tab called
-"Engine" will appear when adding or editing the configuration of that game.
-If the custom options are not shown, the games in question will need to be run
-once or readded in the ScummVM launcher's game list. This will update the
-configuration of each entry, allowing the custom options to be shown.
-
-
-9.0) Screenshots (SDL backend only):
----- -------------------------------
-On systems using the SDL backend (for example Windows, Mac or Linux) you can use
-alt+s to take snapshots (see section 5.4 - Hotkeys).
-
-You can specify the directory in which you want the screenshots to be created in
-the config file. To do so add a screenshotpath value under the [scummvm] section:
-
-[scummvm]
-screenshotpath=/path/to/screenshots/
-
-The default location, when no screenshot path is defined in the config file,
-depends on the OS:
-  Windows: In Users\username\My Pictures\ScummVM Screenshots.
-  macOS X: On the Desktop.
-  Other unices: In the XDG Pictures user directory,
-                 e.g. ~/Pictures/ScummVM Screenshots.
-  Any other OS: In the current directory.
-
-
-10.0) Compiling:
----- ----------
-For an up-to-date overview on how to compile ScummVM for various
-platforms, please consult our Wiki, in particular this page:
-
-  <http://wiki.scummvm.org/index.php/Compiling_ScummVM>
-
-If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
-or newer (older versions may work, but are unsupported), and a supported
-compiler. Several compilers, including GCC, mingw and recent versions of
-Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
-tracks or .SOU files, you will need to install the MAD library; likewise
-you will need the appropriate libraries for Ogg Vorbis and FLAC
-compressed sound. For compressed save states, zlib is required.
-
-Some parts of ScummVM, particularly scalers, have highly optimized
-versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see <https://www.nasm.us/>). Note that
-we currently only have x86 MMX optimized versions, and they will not
-compile on other processors.
-
-On Windows, you can define USE_WINDBG and attach WinDbg to browse
-debug messages (see <https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
-
-
-   Windows:
-   * MinGW
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
-   * Visual Studio (MSVC)
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
-
-   Linux:
-   * GCC
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
-
-   AmigaOS4:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
-
-   Apple iPhone:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
-
-   Atari/FreeMiNT:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
-
-   Bada/Tizen:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
-
-   BeOS/ZETA/Haiku:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
-
-   Google Android:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
-
-   HP webOS:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
-
-   Mac OS:
-   * Mac OS X
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Mac_OS_X>
-    * Mac OS X 10.2.8
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
-    * Mac OS X Crosscompiling
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
-
-   Maemo:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
-
-   Nintendo Wii and Gamecube:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
-
-   RaspberryPi:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
-
-   Sega Dreamcast:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
-
-   Sony Playstation:
-   * Sony PlayStation 2
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
-   * Sony PlayStation 3
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
-   * Sony PlayStation Portable
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
-
-   Symbian:
-      Please refer to:
-      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
-
-
-11.0) Credits
------ -------
-Please refer to our extensive Credits list at:
-
-  <https://www.scummvm.org/credits/>
-
-
-------------------------------------------------------------------------
-Good Luck and Happy Adventuring!
-The ScummVM team.
-<https://www.scummvm.org/>
-------------------------------------------------------------------------
diff --git a/README.md b/README.md
index dcc58b0..fef24f8 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# ScummVM README
+# [ScummVM README](https://www.scummvm.org/) · [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests) 
 
 For more information, compatibility lists, details on donating, the
 latest release, progress reports and more, please visit the ScummVM home


Commit: 8e38b04b787784daead84c1a360fefaa0837689a
    https://github.com/scummvm/scummvm/commit/8e38b04b787784daead84c1a360fefaa0837689a
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
README: Cleanup and add list to section #9

Changed paths:
    README.md


diff --git a/README.md b/README.md
index fef24f8..c42c4da 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# [ScummVM README](https://www.scummvm.org/) · [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests) 
+# [ScummVM README](https://www.scummvm.org/) ยท [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests)
 
 For more information, compatibility lists, details on donating, the
 latest release, progress reports and more, please visit the ScummVM home
@@ -73,7 +73,7 @@ page at: <https://www.scummvm.org/>
       - [5.3) Graphics filters](#53-graphics-filters)
       - [5.4) Hotkeys](#54-hotkeys)
       - [5.5) Language options](#55-language-options)
-  - [6.0) Saved Games](#60-saved-games)    
+  - [6.0) Saved Games](#60-saved-games)
       - [6.1) Autosaves](#61-autosaves)
       - [6.2) Converting Saved Games](#62-converting-saved-games)
       - [6.3) Viewing/Loading saved games from the command
@@ -115,7 +115,7 @@ page at: <https://www.scummvm.org/>
           - [7.8.9) Compressing speech/music in Broken Sword
             II](#789-compressing-speech-music-in-broken-sword-ii)
       - [7.9) Output sample rate](#79-output-sample-rate)
-  - [8.0) Configuration file](#80-configuration-file) 
+  - [8.0) Configuration file](#80-configuration-file)
       - [8.1) Recognized configuration
         keywords](#81-recognized-configuration-keywords)
       - [8.2) Custom game options that can be toggled via the
@@ -1475,8 +1475,8 @@ arguments -- see the next section.
 
 The meaning of most long options (that is, those options starting with a
 double-dash) can be inverted by prefixing them with "no-". For example,
-`--no-aspect-ratio` will turn aspect ratio correction off. This is useful
-if you want to override a setting in the configuration file.
+`--no-aspect-ratio` will turn aspect ratio correction off. This is
+useful if you want to override a setting in the configuration file.
 
 The short game name ('game target') you see at the end of the command
 line specifies which game is started. It either corresponds to an
@@ -1487,14 +1487,17 @@ Examples:
 
   - Win32:  
     Running Monkey Island, fullscreen, from a hard disk:  
-    `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey`  
-    Running Full Throttle from CD, fullscreen and with subtitles enabled:  
+    `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\
+    monkey`  
+    Running Full Throttle from CD, fullscreen and with subtitles
+    enabled:  
     `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft`
 
   - Unix:  
     Running Monkey Island, fullscreen, from a hard disk:  
     `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`  
-    Running Full Throttle from CD, fullscreen and with subtitles enabled:  
+    Running Full Throttle from CD, fullscreen and with subtitles
+    enabled:  
     `/path/to/scummvm -f -n -p/cdrom/resource/ ft`
 
 ### 5.2) Global Menu
@@ -2008,13 +2011,14 @@ Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
 
 **`--list-saves`**
 
-This switch may be used to display a list of the current saved games
-of the specified target game and their corresponding save slots. If no
+This switch may be used to display a list of the current saved games of
+the specified target game and their corresponding save slots. If no
 target is specified, it lists saved games for all known target.
 
-Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target game.
+Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target
+game.
 
-Engines which currently support ``--list-saves`` are:
+Engines which currently support `--list-saves` are:
 
   - AGI
   - AGOS
@@ -2046,9 +2050,11 @@ Engines which currently support ``--list-saves`` are:
 
 **`--save-slot/-x`**
 
-This switch may be used to load a saved game directly from the command line.
+This switch may be used to load a saved game directly from the command
+line.
 
-Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save slot number.
+Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save
+slot number.
 
 Engines which currently support `--save-slot` / `-x are`:
 
@@ -2842,9 +2848,11 @@ the `[scummvm]` section:
     screenshotpath=/path/to/screenshots/
 
 The default location, when no screenshot path is defined in the config
-file, depends on the OS: Windows: In `Users\username\My
-Pictures\ScummVM Screenshots`. macOS X: On the Desktop. Any other OS: In
-the current directory.
+file, depends on the OS:
+
+  - Windows: In `Users\username\My Pictures\ScummVM Screenshots`.
+  - macOS X: On the Desktop.
+  - Any other OS: In the current directory.
 
 ## 10.0) Compiling
 


Commit: 366f5c1421659ce607648e0c5fd4000e1e7bdc57
    https://github.com/scummvm/scummvm/commit/366f5c1421659ce607648e0c5fd4000e1e7bdc57
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
BUILD: Add pandoc check in configure

Changed paths:
    configure


diff --git a/configure b/configure
index 44c7c09..716b424 100755
--- a/configure
+++ b/configure
@@ -180,6 +180,7 @@ _no_undefined_var_template=no
 _no_pragma_pack=no
 _bink=yes
 _cloud=auto
+_convert_readme=no
 # Default vkeybd/keymapper/eventrec options
 _vkeybd=no
 _keymapper=no
@@ -224,6 +225,8 @@ _nasmpath="$PATH"
 NASMFLAGS=""
 NASM=""
 _tainted_build=no
+_pandocpath="$PATH"
+PANDOCFLAGS=""
 # The following variables are automatically detected, and should not
 # be modified otherwise. Consider them read-only.
 _posix=no
@@ -1005,6 +1008,7 @@ Optional Features:
   --disable-taskbar        don't build support for taskbar and launcher integration
   --disable-cloud          don't build cloud support
   --disable-system-dialogs don't build support for system dialogs
+  --enable-pandoc          convert README.md to README
   --enable-vkeybd          build virtual keyboard support
   --enable-keymapper       build key mapper support
   --enable-eventrecorder   enable event recording functionality
@@ -1180,6 +1184,8 @@ for ac_option in $@; do
 	--disable-osx-dock-plugin) _osxdockplugin=no;;
 	--enable-nasm)            _nasm=yes       ;;
 	--disable-nasm)           _nasm=no        ;;
+	--enable-pandoc)          _convert_readme=yes;;
+	--disable-pandoc)         _convert_readme=no;;
 	--enable-mpeg2)           _mpeg2=yes      ;;
 	--disable-mpeg2)          _mpeg2=no       ;;
 	--enable-a52)             _a52=yes        ;;
@@ -5070,6 +5076,33 @@ fi
 define_in_config_if_yes $_nasm 'USE_NASM'
 
 #
+# Check for pandoc
+#
+if test "$_convert_readme" = yes ; then
+  echocheck "pandoc"
+
+  IFS="${IFS= 	}"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
+
+  for path_dir in $_pandocpath; do
+    if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
+      PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
+      PANDOCFLAGS="-f gfm -t plain -o README README.md"
+      break
+    fi
+  done
+
+	IFS="$ac_save_ifs"
+
+  if ! test "$PANDOC" ; then
+    _convert_readme = no
+  fi
+
+fi
+
+echo $_convert_readme
+define_in_config_if_yes $_convert_readme 'USE_PANDOC'
+
+#
 # Enable vkeybd / keymapper / event recorder
 #
 define_in_config_if_yes $_vkeybd 'ENABLE_VKEYBD'
@@ -5545,6 +5578,7 @@ EXEPRE := $HOSTEXEPRE
 EXEEXT := $HOSTEXEEXT
 NASM := $NASM
 NASMFLAGS := $NASMFLAGS
+PANDOCFLAGS := $PANDOCFLAGS
 ZLIB_LIBS := $ZLIB_LIBS
 ZLIB_CFLAGS := $ZLIB_CFLAGS
 


Commit: 9f19b34bac4a8165edc881a6b879f7a1dba87ace
    https://github.com/scummvm/scummvm/commit/9f19b34bac4a8165edc881a6b879f7a1dba87ace
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
BUILD: Add pandoc to Makefile

Changed paths:
    Makefile.common


diff --git a/Makefile.common b/Makefile.common
index 47091e6..9132a20 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -6,7 +6,7 @@
 # The default build target: just build the scummvm executable
 ######################################################################
 
-all: $(EXECUTABLE) plugins
+all: $(EXECUTABLE) plugins readme
 
 ifdef SPLIT_DWARF
 all: $(EXECUTABLE).dwp
@@ -69,6 +69,7 @@ QUIET_CC      = @echo '   ' C '      ' $@;
 QUIET_CXX     = @echo '   ' C++ '    ' $@;
 QUIET_AS      = @echo '   ' AS '     ' $@;
 QUIET_NASM    = @echo '   ' NASM '   ' $@;
+QUIET_PANDOC  = @echo '   ' PANDOC ' ' $@;
 QUIET_AR      = @echo '   ' AR '     ' $@;
 QUIET_RANLIB  = @echo '   ' RANLIB ' ' $@;
 QUIET_PLUGIN  = @echo '   ' PLUGIN ' ' $@;
@@ -224,6 +225,12 @@ DISTNAME := scummvm-$(DISTVERSION)
 DISTDIR := dist
 VERFILE := $(DISTDIR)/$(DISTNAME)/base/internal_version.h
 
+#ifdef USE_PANDOC
+# Convert README.md to plain text for any platform that might require it
+readme: README.md
+	$(QUIET_PANDOC)pandoc $(PANDOCFLAGS)
+#endif
+
 # TODO git via $(GITROOT)
 $(VERFILE): $(srcdir)/base/internal_version.h
 	@$(RM_REC) $(DISTDIR)
@@ -253,7 +260,10 @@ dist-src: \
 	@#DEB-src?
 
 # Common files
-DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS README)
+DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS README.md)
+ifdef USE_PANDOC
+DIST_FILES_DOCS+=README
+endif
 
 DIST_FILES_DOCS_languages=cz da de es fr it no-nb se
 DIST_FILES_DOCS_cz:=$(addprefix $(srcdir)/doc/cz/,PrectiMe)


Commit: 08d48e9f2c3613b68899e3af7d2ce00b3ca49bb5
    https://github.com/scummvm/scummvm/commit/08d48e9f2c3613b68899e3af7d2ce00b3ca49bb5
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
BUILD: Copy README.md instead of README

Changed paths:
    Makefile.common
    backends/platform/sdl/win32/win32.mk
    configure


diff --git a/Makefile.common b/Makefile.common
index 9132a20..2a0490d 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -6,12 +6,16 @@
 # The default build target: just build the scummvm executable
 ######################################################################
 
-all: $(EXECUTABLE) plugins readme
+all: $(EXECUTABLE) plugins
 
 ifdef SPLIT_DWARF
 all: $(EXECUTABLE).dwp
 endif
 
+ifdef USE_PANDOC
+all: readme
+endif
+
 ######################################################################
 # Module settings
 ######################################################################
@@ -225,11 +229,11 @@ DISTNAME := scummvm-$(DISTVERSION)
 DISTDIR := dist
 VERFILE := $(DISTDIR)/$(DISTNAME)/base/internal_version.h
 
-#ifdef USE_PANDOC
+ifdef USE_PANDOC
 # Convert README.md to plain text for any platform that might require it
 readme: README.md
-	$(QUIET_PANDOC)pandoc $(PANDOCFLAGS)
-#endif
+	$(QUIET_PANDOC)$(PANDOC) $(PANDOCFLAGS)
+endif
 
 # TODO git via $(GITROOT)
 $(VERFILE): $(srcdir)/base/internal_version.h
diff --git a/backends/platform/sdl/win32/win32.mk b/backends/platform/sdl/win32/win32.mk
index 7ff6fdd..f878a9d 100644
--- a/backends/platform/sdl/win32/win32.mk
+++ b/backends/platform/sdl/win32/win32.mk
@@ -36,7 +36,7 @@ win32dist: all
 	cp $(srcdir)/doc/da/HurtigStart $(WIN32PATH)/doc/da/HurtigStart.txt
 	cp $(srcdir)/doc/de/Schnellstart $(WIN32PATH)/doc/de/Schnellstart.txt
 	cp $(srcdir)/doc/se/Snabbstart $(WIN32PATH)/doc/se/Snabbstart.txt
-	cp $(srcdir)/README $(WIN32PATH)/README.txt
+	cp $(srcdir)/README.md $(WIN32PATH)/README.md
 	cp $(WIN32SDLDOCPATH)/README-SDL.txt $(WIN32PATH)/README-SDL.txt
 	cp $(srcdir)/doc/de/LIESMICH $(WIN32PATH)/doc/de/LIESMICH.txt
 	cp $(srcdir)/doc/se/LasMig $(WIN32PATH)/doc/se/LasMig.txt
diff --git a/configure b/configure
index 716b424..64d49af 100755
--- a/configure
+++ b/configure
@@ -5578,6 +5578,7 @@ EXEPRE := $HOSTEXEPRE
 EXEEXT := $HOSTEXEEXT
 NASM := $NASM
 NASMFLAGS := $NASMFLAGS
+PANDOC := $PANDOC
 PANDOCFLAGS := $PANDOCFLAGS
 ZLIB_LIBS := $ZLIB_LIBS
 ZLIB_CFLAGS := $ZLIB_CFLAGS


Commit: 399fd7835b5d616c25e34e03d4cd04eb062336dc
    https://github.com/scummvm/scummvm/commit/399fd7835b5d616c25e34e03d4cd04eb062336dc
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
BUILD: .gitignore README

Changed paths:
    .gitignore


diff --git a/.gitignore b/.gitignore
index cd94395..7e83288 100644
--- a/.gitignore
+++ b/.gitignore
@@ -37,6 +37,7 @@ lib*.a
 /Icon.*
 /scummvm-conf.cpp
 /tmp_*.cpp
+/README
 
 /build
 /staging


Commit: 6ce49ca04d9f02749a815759ffff088cfd9ead2e
    https://github.com/scummvm/scummvm/commit/6ce49ca04d9f02749a815759ffff088cfd9ead2e
Author: Matan Bareket (mataniko at gmail.com)
Date: 2018-12-25T11:37:26-05:00

Commit Message:
BUILD: Update pandoc options to support different formats/filenames

Changed paths:
    Makefile.common
    configure


diff --git a/Makefile.common b/Makefile.common
index 2a0490d..f6707f7 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -232,7 +232,7 @@ VERFILE := $(DISTDIR)/$(DISTNAME)/base/internal_version.h
 ifdef USE_PANDOC
 # Convert README.md to plain text for any platform that might require it
 readme: README.md
-	$(QUIET_PANDOC)$(PANDOC) $(PANDOCFLAGS)
+	$(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $(PANDOCOUTPUT) README.md
 endif
 
 # TODO git via $(GITROOT)
@@ -266,7 +266,7 @@ dist-src: \
 # Common files
 DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS README.md)
 ifdef USE_PANDOC
-DIST_FILES_DOCS+=README
+DIST_FILES_DOCS+=$(PANDOCOUTPUT)
 endif
 
 DIST_FILES_DOCS_languages=cz da de es fr it no-nb se
diff --git a/configure b/configure
index 64d49af..5799aa5 100755
--- a/configure
+++ b/configure
@@ -180,7 +180,7 @@ _no_undefined_var_template=no
 _no_pragma_pack=no
 _bink=yes
 _cloud=auto
-_convert_readme=no
+_pandoc=no
 # Default vkeybd/keymapper/eventrec options
 _vkeybd=no
 _keymapper=no
@@ -225,8 +225,10 @@ _nasmpath="$PATH"
 NASMFLAGS=""
 NASM=""
 _tainted_build=no
+PANDOC=""
 _pandocpath="$PATH"
-PANDOCFLAGS=""
+_pandocoutput="README"
+_pandocformat="plain"
 # The following variables are automatically detected, and should not
 # be modified otherwise. Consider them read-only.
 _posix=no
@@ -1008,7 +1010,6 @@ Optional Features:
   --disable-taskbar        don't build support for taskbar and launcher integration
   --disable-cloud          don't build cloud support
   --disable-system-dialogs don't build support for system dialogs
-  --enable-pandoc          convert README.md to README
   --enable-vkeybd          build virtual keyboard support
   --enable-keymapper       build key mapper support
   --enable-eventrecorder   enable event recording functionality
@@ -1093,6 +1094,9 @@ Optional Libraries:
   --with-nasm-prefix=DIR   prefix where nasm executable is installed (optional)
   --disable-nasm           disable assembly language optimizations [autodetect]
 
+	--with-pandoc-output=FILE  filename to convert README.md to (optional)
+	--with-pandoc-format=FORMAT   pandoc format to use during the conversion (optional)
+
   --with-readline-prefix=DIR   prefix where readline is installed (optional)
   --disable-readline       disable readline support in text console [autodetect]
 
@@ -1184,8 +1188,6 @@ for ac_option in $@; do
 	--disable-osx-dock-plugin) _osxdockplugin=no;;
 	--enable-nasm)            _nasm=yes       ;;
 	--disable-nasm)           _nasm=no        ;;
-	--enable-pandoc)          _convert_readme=yes;;
-	--disable-pandoc)         _convert_readme=no;;
 	--enable-mpeg2)           _mpeg2=yes      ;;
 	--disable-mpeg2)          _mpeg2=no       ;;
 	--enable-a52)             _a52=yes        ;;
@@ -1396,6 +1398,16 @@ for ac_option in $@; do
 		arg=`echo $ac_option | cut -d '=' -f 2`
 		_nasmpath="$arg:$arg/bin"
 		;;
+	--with-pandoc-output=*)
+		arg=`echo $ac_option | cut -d '=' -f 2`
+		_pandocoutput="$arg"
+		_pandoc=yes
+		;;
+	--with-pandoc-format=*)
+		arg=`echo $ac_option | cut -d '=' -f 2`
+		_pandocformat="$arg"
+		_pandoc=yes
+		;;
 	--with-staticlib-prefix=*)
 		_staticlibpath=`echo $ac_option | cut -d '=' -f 2`
 		;;
@@ -5078,7 +5090,7 @@ define_in_config_if_yes $_nasm 'USE_NASM'
 #
 # Check for pandoc
 #
-if test "$_convert_readme" = yes ; then
+if test "$_pandoc" = yes ; then
   echocheck "pandoc"
 
   IFS="${IFS= 	}"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
@@ -5086,7 +5098,6 @@ if test "$_convert_readme" = yes ; then
   for path_dir in $_pandocpath; do
     if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
       PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
-      PANDOCFLAGS="-f gfm -t plain -o README README.md"
       break
     fi
   done
@@ -5094,13 +5105,13 @@ if test "$_convert_readme" = yes ; then
 	IFS="$ac_save_ifs"
 
   if ! test "$PANDOC" ; then
-    _convert_readme = no
+    _pandoc = no
   fi
 
 fi
 
-echo $_convert_readme
-define_in_config_if_yes $_convert_readme 'USE_PANDOC'
+echo $_pandoc
+define_in_config_if_yes $_pandoc 'USE_PANDOC'
 
 #
 # Enable vkeybd / keymapper / event recorder
@@ -5579,7 +5590,8 @@ EXEEXT := $HOSTEXEEXT
 NASM := $NASM
 NASMFLAGS := $NASMFLAGS
 PANDOC := $PANDOC
-PANDOCFLAGS := $PANDOCFLAGS
+PANDOCOUTPUT := $_pandocoutput
+PANDOCFORMAT := $_pandocformat
 ZLIB_LIBS := $ZLIB_LIBS
 ZLIB_CFLAGS := $ZLIB_CFLAGS
 





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