[Scummvm-git-logs] scummvm master -> 3ce56d5427ba5f88427112caadc7f894962048c1
bonki
bonki at users.noreply.github.com
Sun Feb 11 13:29:49 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3ce56d5427 TUCKER: Remove glue workaround clarification
Commit: 3ce56d5427ba5f88427112caadc7f894962048c1
https://github.com/scummvm/scummvm/commit/3ce56d5427ba5f88427112caadc7f894962048c1
Author: Adrian Frühwirth (bonki at users.noreply.github.com)
Date: 2018-02-11T13:27:18+01:00
Commit Message:
TUCKER: Remove glue workaround clarification
The glue actually _is_ a unary usage object in the original game so
this was simply a miss in our implementation which is now fixed.
In other words, this wasn't a workaround and the original game does
behave the same as ours now.
Changed paths:
engines/tucker/tucker.cpp
diff --git a/engines/tucker/tucker.cpp b/engines/tucker/tucker.cpp
index 6d9913a..a24db59 100644
--- a/engines/tucker/tucker.cpp
+++ b/engines/tucker/tucker.cpp
@@ -3757,21 +3757,15 @@ void TuckerEngine::setActionForInventoryObject() {
}
// Items with unary usage i.e. "Use X", rather than "Use X on Y"
if (
- (_partNum == 3 && (_actionObj1Num == 6 || _actionObj1Num == 3 || _actionObj1Num == 17 || _actionObj1Num == 33)) ||
- // WORKAROUND Trac#5511.
- // Object 18 is the glue you are supposed to use on the museum floor in part
- // three. However, there is no hotspot for you to use the glue on, you are
- // supposed to blindly click on the floor to trigger the correct action,
- // which many players (myself included) find very confusing and inconsistent.
- // The next line turns the glue into a unary usage object which means that
- // it's enough to be inside the museum and use the glue.
- // While this makes the puzzle slightly easier, this is consistent with other
- // similar puzzles/items (for example the peg/manhole puzzle).
- // As a possible future TODO we could inject a hotspot for the floor or the
- // curator on-the-fly, but this would need to take the language into account.
- (_partNum == 3 && _actionObj1Num == 18) ||
- (_partNum == 2 && _actionObj1Num == 19) ||
- (_partNum == 3 && (_actionObj1Num == 42 && _selectedObjectNum == 18))
+ (_partNum == 2 && _actionObj1Num == 19) || // radio
+ (_partNum == 3 && (
+ _actionObj1Num == 3 || // pizza
+ _actionObj1Num == 6 || // raincoat
+ _actionObj1Num == 17 || // ear plugs
+ _actionObj1Num == 18 || // glue
+ _actionObj1Num == 33 || // peg
+ (_actionObj1Num == 42 && _selectedObjectNum == 18) // skate + cue
+ ))
) {
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
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