[Scummvm-git-logs] scummvm master -> 817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4

peterkohaut peterkohaut at users.noreply.github.com
Tue Feb 13 23:11:58 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
817cb5d7e1 BLADERUNNER: More game constants


Commit: 817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4
    https://github.com/scummvm/scummvm/commit/817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-02-13T23:08:37+01:00

Commit Message:
BLADERUNNER: More game constants

Changed paths:
    engines/bladerunner/bladerunner.cpp
    engines/bladerunner/bladerunner.h
    engines/bladerunner/chapters.cpp
    engines/bladerunner/game_constants.h
    engines/bladerunner/items.cpp
    engines/bladerunner/script/ai/leon.cpp
    engines/bladerunner/script/ai/maggie.cpp
    engines/bladerunner/script/ai/mccoy.cpp
    engines/bladerunner/script/ai/officer_leary.cpp
    engines/bladerunner/script/ai/runciter.cpp
    engines/bladerunner/script/ai_script.h
    engines/bladerunner/script/scene/ar02.cpp
    engines/bladerunner/script/scene/bb03.cpp
    engines/bladerunner/script/scene/bb11.cpp
    engines/bladerunner/script/scene/ct01.cpp
    engines/bladerunner/script/scene/ct04.cpp
    engines/bladerunner/script/scene/ct06.cpp
    engines/bladerunner/script/scene/ct09.cpp
    engines/bladerunner/script/scene/ct11.cpp
    engines/bladerunner/script/scene/ct12.cpp
    engines/bladerunner/script/scene/dr01.cpp
    engines/bladerunner/script/scene/dr02.cpp
    engines/bladerunner/script/scene/dr03.cpp
    engines/bladerunner/script/scene/dr06.cpp
    engines/bladerunner/script/scene/hc03.cpp
    engines/bladerunner/script/scene/hf01.cpp
    engines/bladerunner/script/scene/hf05.cpp
    engines/bladerunner/script/scene/hf06.cpp
    engines/bladerunner/script/scene/ma01.cpp
    engines/bladerunner/script/scene/ma02.cpp
    engines/bladerunner/script/scene/ma04.cpp
    engines/bladerunner/script/scene/ma05.cpp
    engines/bladerunner/script/scene/ma06.cpp
    engines/bladerunner/script/scene/ma07.cpp
    engines/bladerunner/script/scene/nr01.cpp
    engines/bladerunner/script/scene/nr07.cpp
    engines/bladerunner/script/scene/ps01.cpp
    engines/bladerunner/script/scene/ps02.cpp
    engines/bladerunner/script/scene/ps03.cpp
    engines/bladerunner/script/scene/ps04.cpp
    engines/bladerunner/script/scene/ps05.cpp
    engines/bladerunner/script/scene/ps07.cpp
    engines/bladerunner/script/scene/ps14.cpp
    engines/bladerunner/script/scene/ps15.cpp
    engines/bladerunner/script/scene/rc01.cpp
    engines/bladerunner/script/scene/rc02.cpp
    engines/bladerunner/script/scene/rc03.cpp
    engines/bladerunner/script/scene/rc04.cpp
    engines/bladerunner/script/scene/rc51.cpp
    engines/bladerunner/script/scene/tb02.cpp
    engines/bladerunner/script/scene/tb03.cpp
    engines/bladerunner/script/scene/tb07.cpp
    engines/bladerunner/script/scene/ug02.cpp
    engines/bladerunner/script/scene/ug03.cpp
    engines/bladerunner/script/scene/ug04.cpp
    engines/bladerunner/script/scene/ug06.cpp
    engines/bladerunner/script/scene/ug07.cpp
    engines/bladerunner/script/scene/ug09.cpp
    engines/bladerunner/script/scene/ug10.cpp
    engines/bladerunner/script/scene/ug13.cpp
    engines/bladerunner/script/scene/ug14.cpp
    engines/bladerunner/script/scene/ug17.cpp
    engines/bladerunner/script/scene/ug18.cpp
    engines/bladerunner/script/scene_script.h
    engines/bladerunner/script/script.cpp
    engines/bladerunner/script/script.h
    engines/bladerunner/ui/elevator.cpp
    engines/bladerunner/ui/kia.cpp


diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 8435e75..5f565d9 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -109,25 +109,25 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
 
 	switch (desc->language) {
 	case Common::EN_ANY:
-		this->_languageCode = "E";
+		_languageCode = "E";
 		break;
 	case Common::DE_DEU:
-		this->_languageCode = "G";
+		_languageCode = "G";
 		break;
 	case Common::FR_FRA:
-		this->_languageCode = "F";
+		_languageCode = "F";
 		break;
 	case Common::IT_ITA:
-		this->_languageCode = "I";
+		_languageCode = "I";
 		break;
 	case Common::RU_RUS:
-		this->_languageCode = "R";
+		_languageCode = "R";
 		break;
 	case Common::ES_ESP:
-		this->_languageCode = "S";
+		_languageCode = "S";
 		break;
 	default:
-		this->_languageCode = "E";
+		_languageCode = "E";
 	}
 
 	_screenEffects           = nullptr;
@@ -996,7 +996,7 @@ void BladeRunnerEngine::actorsUpdate() {
 	int setId = _scene->getSetId();
 
 	//TODO: original game updates every non-visible characters by updating only one character in one frame
-	if (setId != 89 || _gameVars[1] != 4 || _gameFlags->query(670) != 1 || !_aiScripts->isInsideScript()) {
+	if (setId != kSetUG18 || _gameVars[kVariableChapter] != 4 || !_gameFlags->query(670) || !_aiScripts->isInsideScript()) {
 		for (int i = 0; i < actorCount; i++) {
 			Actor *actor = _actors[i];
 			if (actor->getSetId() == setId) {
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 2257df6..07e52de 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -90,7 +90,11 @@ class ZBuffer;
 
 class BladeRunnerEngine : public Engine {
 public:
+#if BLADERUNNER_DEBUG_GAME
+	static const int kArchiveCount = 100;
+#else
 	static const int kArchiveCount = 10;
+#endif
 	static const int kActorCount = 100;
 	static const int kActorVoiceOver = kActorCount - 1;
 
diff --git a/engines/bladerunner/chapters.cpp b/engines/bladerunner/chapters.cpp
index a573fff..e7404c3 100644
--- a/engines/bladerunner/chapters.cpp
+++ b/engines/bladerunner/chapters.cpp
@@ -41,6 +41,19 @@ bool Chapters::enterChapter(int chapter) {
 	if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
 		return false;
 
+#if BLADERUNNER_DEBUG_GAME
+	_vm->openArchive("OUTTAKE1.MIX");
+	_vm->openArchive("OUTTAKE2.MIX");
+	_vm->openArchive("OUTTAKE3.MIX");
+	_vm->openArchive("OUTTAKE4.MIX");
+	_vm->openArchive("VQA1.MIX");
+	_vm->openArchive("VQA2.MIX");
+	_vm->openArchive("VQA3.MIX");
+	_vm->openArchive("1.TLK");
+	_vm->openArchive("2.TLK");
+	_vm->openArchive("3.TLK");
+#endif
+
 	_chapter = chapter;
 	_hasOpenResources = true;
 	return true;
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index c74adf0..30b28de 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -441,6 +441,7 @@ enum SpinnerDestinations {
 enum Flags {
 	kFlagRC02Discovered = 1,
 	kFlagGotOfficersStatement = 3,
+	kFlagRC02FirstLeave = 4,
 	kFlagRC01toRC02 = 8,
 	kFlagRC02toRC01 = 9,
 	kFlagIntroPlayed = 24,
@@ -450,6 +451,8 @@ enum Flags {
 	kFlagMA04ToMA02 = 36,
 	kFlagMA01toMA06 = 37,
 	kFlagMA06toMA01 = 38,
+	kFlagZubenRetired = 40,
+	kFlagZubenSpared = 41,
 	kFlagIzoIsReplicant = 44,
 	kFlagGordoIsReplicant = 45,
 	kFlagLucyIsReplicant = 46,
@@ -457,10 +460,18 @@ enum Flags {
 	kFlagSadikIsReplicant = 48,
 	kFlagMA07toMA06 = 57,
 	kFlagMA06toMA07 = 58,
+	kFlagChapter1Ended = 61,
 	kFlagMA04toMA05 = 62,
 	kFlagMA05toMA04 = 63,
 	kFlagRC03toRC01 = 114,
 	kFlagRC01toRC03 = 115,
+	kFlagRC02LucyDeskAvailable = 141,
+	kFlagChapter1Ending = 146,
+	kFlagChopstickWrapperTaken = 147,
+	kFlagCandyTaken = 148,
+	kFlagDogTaken = 149,
+	kFlagGuzzaTalkZubenRetired = 159,
+	kFlagGuzzaTalkZubenEscaped = 160,
 	kFlagChromeDebrisTaken = 163,
 	kFlagRC01PoliceDone = 186,
 	kFlagShellCasingsTaken = 190,
@@ -477,13 +488,25 @@ enum Flags {
 	kFlagDirectorsCut = 378,
 	KFlagMcCoyAndOfficerLearyTalking = 392,
 	KFlagMcCoyAndOfficerLearyArtMetaphor = 397,
+	kFlagMaggieIsHurt = 461,
 	kFlagKIAPrivacyAddon = 487,
-	kFlagKIAPrivacyAddonIntro = 599
+	kFlagKIAPrivacyAddonIntro = 599,
+	kFlagMcCoySleeping = 647,
+	kFlagPhoneMessageFromClovis = 649,
+	kFlagPhoneMessageFromLucy = 650,
+	kFlagChapter2Intro = 678,
+	kFlagRC51Discovered = 709,
+	kFlagMA04WatchedTV = 711,
+	kFlagZubenBountyPaid = 723
 };
 
 enum Variables {
+	kVariableChapter = 1,
+	kVariableChinyen = 2,
 	kVariableWalkLoopActor = 37,
-	kVariableWalkLoopRun = 38
+	kVariableWalkLoopRun = 38,
+	kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
+	kVariableNextTvNews = 52
 };
 
 enum Outtakes {
@@ -547,7 +570,7 @@ enum SceneLoopMode {
 	kSceneLoopModeSpinner = 3
 };
 
-enum kScenes {
+enum Scenes {
 	kSceneAR01 = 0,
 	kSceneAR02 = 1,
 	kSceneBB01 = 2,
@@ -596,12 +619,12 @@ enum kScenes {
 	kSceneKP05 = 45,
 	kSceneKP06 = 46,
 	kSceneKP07 = 47,
-	kSceneMA01 = 48,
-	kSceneMA02 = 49,
-	kSceneMA04 = 50,
-	kSceneMA05 = 51,
-	kSceneMA06 = 52,
-	kSceneMA07 = 53,
+	kSceneMA01 = 48, // McCoy's Apartment - Roof
+	kSceneMA02 = 49, // McCoy's Apartment - Living room
+	kSceneMA04 = 50, // McCoy's Apartment - Sleeping room
+	kSceneMA05 = 51, // McCoy's Apartment - Balcony
+	kSceneMA06 = 52, // McCoy's Apartment - Elevator
+	kSceneMA07 = 53, // McCoy's Apartment - Ground floor
 	kSceneNR01 = 54,
 	kSceneNR02 = 55,
 	kSceneNR03 = 56,
@@ -613,10 +636,10 @@ enum kScenes {
 	kSceneNR09 = 62,
 	kSceneNR10 = 63,
 	kSceneNR11 = 64,
-	kScenePS01 = 65,
-	kScenePS02 = 66,
+	kScenePS01 = 65, // Police Station - Roof
+	kScenePS02 = 66, // Police Station - Elevator
 	kScenePS03 = 67,
-	kScenePS04 = 68,
+	kScenePS04 = 68, // Police Station - Guzza's Office
 	kScenePS05 = 69,
 	kScenePS06 = 70,
 	kScenePS07 = 71,
@@ -626,8 +649,8 @@ enum kScenes {
 	kScenePS12 = 75,
 	kScenePS13 = 76,
 	kScenePS14 = 77,
-	kSceneRC01 = 78,
-	kSceneRC02 = 79,
+	kSceneRC01 = 78, // Runciter - Outside
+	kSceneRC02 = 79, // Runciter - Inside
 	kSceneRC03 = 80,
 	kSceneRC04 = 81,
 	kSceneTB02 = 82,
@@ -655,23 +678,132 @@ enum kScenes {
 	kSceneBB51 = 104,
 	kSceneCT51 = 105,
 	kSceneHC04 = 106,
-	kSceneRC51 = 107,
+	kSceneRC51 = 107, // Runciter - Lucy's desk
 	kSceneTB07 = 108,
 	kScenePS15 = 119,
 	kSceneBB12 = 120
 };
 
 enum Sets {
-	kSetRunciterInterior = 16
+	kSetAR01_AR02 = 0,
+	kSetBB02_BB04_BB06_BB51 = 1,
+	kSetBB06_BB07 = 2, //BB06
+	kSetBB07 = 3,
+	kSetCT01_CT12 = 4,
+	kSetCT03_CT04 = 5,
+	kSetCT08_CT51_UG12 = 6, //UG12
+	kSetDR01_DR02_DR04 = 7,
+	kSetHC01_HC02_HC03_HC04 = 8,
+	kSetKP05_KP06 = 9,
+	kSetMA02_MA04 = 10, //MA04
+	kSetNR02 = 11,
+	kSetNR04 = 12,
+	kSetNR05_NR08 = 13,
+	kSetPS10_PS11_PS12_PS13 = 14,
+	kSetPS05 = 15,
+	kSetRC02_RC51 = 16,
+	kSetTB02_TB03 = 17,
+	kSetTB07 = 18,
+	kSetUG16 = 19,
+	kSetBB01 = 20,
+	kSetBB03 = 21,
+	kSetBB05 = 22,
+	kSetBB08 = 23,
+	kSetBB09 = 24,
+	kSetBB10 = 25,
+	kSetBB11 = 26,
+	kSetCT02 = 27,
+	kSetCT05 = 28,
+	kSetCT06 = 29,
+	kSetCT09 = 31,
+	kSetCT10 = 32,
+	kSetCT11 = 33,
+	kSetDR03 = 34,
+	kSetDR05 = 35,
+	kSetDR06 = 36,
+	kSetHF01 = 37,
+	kSetHF02 = 38,
+	kSetHF03 = 39,
+	kSetHF04 = 40,
+	kSetHF05 = 41,
+	kSetHF06 = 42,
+	kSetHF07 = 43,
+	kSetKP01 = 44,
+	kSetKP02 = 45,
+	kSetKP03 = 46,
+	kSetKP04 = 47,
+	kSetKP07 = 48,
+	kSetMA01 = 49,
+	kSetMA04 = 50,
+	kSetMA05 = 51,
+	kSetMA06 = 52,
+	kSetMA07 = 53,
+	kSetNR01 = 54,
+	kSetNR03 = 55,
+	kSetNR06 = 56,
+	kSetNR07 = 57,
+	kSetNR09 = 58,
+	kSetNR10 = 59,
+	kSetNR11 = 60,
+	kSetPS01 = 61,
+	kSetPS02 = 62,
+	kSetPS03 = 63,
+	kSetPS04 = 64,
+	kSetPS06 = 65,
+	kSetPS07 = 66,
+	kSetPS09 = 67,
+	kSetPS14 = 68,
+	kSetRC01 = 69,
+	kSetRC03 = 70,
+	kSetRC04 = 71,
+	kSetTB05 = 72,
+	kSetTB06 = 73,
+	kSetUG01 = 74,
+	kSetUG02 = 75,
+	kSetUG03 = 76,
+	kSetUG04 = 77,
+	kSetUG05 = 78,
+	kSetUG06 = 79,
+	kSetUG07 = 80,
+	kSetUG08 = 81,
+	kSetUG09 = 82,
+	kSetUG10 = 83,
+	kSetUG12 = 84,
+	kSetUG13 = 85,
+	kSetUG14 = 86,
+	kSetUG15 = 87,
+	kSetUG17 = 88,
+	kSetUG18 = 89,
+	kSetUG19 = 90,
+	kSetFreeSlotA = 91,
+	kSetFreeSlotB = 92,
+	kSetFreeSlotC = 93,
+	kSetFreeSlotD = 94,
+	kSetFreeSlotE = 95,
+	kSetFreeSlotF = 96,
+	kSetFreeSlotG = 97,
+	kSetFreeSlotH = 98,
+	kSetFreeSlotI = 99,
+	kSetFreeSlotJ = 100,
+	kSetPS15 = 101,
+	kSetBB12 = 102
 };
 
 enum GameItems {
 	kItemChromeDebris = 66,
+	kItemCandy = 79,
+	kItemChopstickWrapper = 82,
+	kItemToyDog = 98,
 	kItemShellCasingA = 100,
 	kItemShellCasingB = 101,
 	kItemShellCasingC = 102
 };
 
+enum Elevators {
+	kElevatorMA = 1,
+	kElevatorPS = 2
+};
+
 } // End of namespace BladeRunner
 
 #endif
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index a5298ca..e85366e 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -22,6 +22,7 @@
 
 #include "bladerunner/items.h"
 
+#include "bladerunner/game_constants.h"
 #include "bladerunner/scene.h"
 #include "bladerunner/scene_objects.h"
 #include "bladerunner/zbuffer.h"
@@ -58,7 +59,7 @@ void Items::tick() {
 		if (_items[i]->_setId != setId) {
 			continue;
 		}
-		bool set14NotTarget = setId == 14 && !_items[i]->isTargetable();
+		bool set14NotTarget = setId == kSetPS10_PS11_PS12_PS13 && !_items[i]->isTargetable();
 		Common::Rect screenRect;
 		if (_items[i]->tick(&screenRect, set14NotTarget)) {
 			_vm->_zbuffer->mark(screenRect);
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index f1f619f..9d82464 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -29,10 +29,10 @@ void AIScriptLeon::Initialize() {
 	var_45EDA4_y = 0.0f;
 	var_45EDA8_x = 0.0f;
 	var_45EDAC = 0;
-	var_462AF0 = 0;
-	var_462AF4 = 0;
-	var_45EDB4_animation_frame = 0;
-	var_45EDB0_animation_state = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+	_animationFrame = 0;
+	_animationState = 0;
 }
 
 bool AIScriptLeon::Update() {
@@ -237,27 +237,27 @@ bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
 
-	switch (var_45EDB0_animation_state) {
+	switch (_animationState) {
 	case 10:
 		*animation = 856;
-		if (var_45EDB4_animation_frame++ == 7) {
+		if (_animationFrame++ == 7) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 48);
 			Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
 		}
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 			*animation = 847;
-			var_45EDB4_animation_frame = 0;
+			_animationFrame = 0;
 			Actor_Change_Animation_Mode(kActorLeon, 0);
 		}
 		break;
 	case 9:
 		*animation = 849;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(849) - 1) {
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(849) - 1) {
 			Actor_Change_Animation_Mode(kActorLeon, 0);
 			*animation = 847;
-			var_45EDB4_animation_frame = 0;
-			var_45EDB0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			if (Actor_Query_Goal_Number(kActorLeon) == 2) {
 				Actor_Set_Goal_Number(kActorLeon, 3);
 			}
@@ -265,94 +265,94 @@ bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 8:
 		*animation = 854;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
-			var_45EDB4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+			_animationFrame = 0;
 		}
 		break;
 	case 7:
 		*animation = 855;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(855) - 1) {
-			var_45EDB4_animation_frame = 0;
-			var_45EDB0_animation_state = 6;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(855) - 1) {
+			_animationFrame = 0;
+			_animationState = 6;
 			*animation = 854;
 		}
 		break;
 	case 6:
-		if (var_45EDB4_animation_frame == 0 && var_45EDAC != 0) {
+		if (_animationFrame == 0 && var_45EDAC != 0) {
 			Actor_Change_Animation_Mode(kActorLeon, 72);
 			*animation = 848;
 		} else {
 			*animation = 854;
-			var_45EDB4_animation_frame++;
-			if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
-				var_45EDB4_animation_frame = 0;
+			_animationFrame++;
+			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+				_animationFrame = 0;
 			}
 		}
 		break;
 	case 5:
 		*animation = 853;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(853) - 1) {
-			var_45EDB4_animation_frame = 0;
-			var_45EDB0_animation_state = 2;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(853) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
 			*animation = 850;
 		}
 		break;
 	case 4:
 		*animation = 852;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(852) - 1) {
-			var_45EDB4_animation_frame = 0;
-			var_45EDB0_animation_state = 2;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(852) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
 			*animation = 850;
 		}
 		break;
 	case 3:
 		*animation = 851;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(851) - 1) {
-			var_45EDB4_animation_frame = 0;
-			var_45EDB0_animation_state = 2;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(851) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
 			*animation = 850;
 		}
 		break;
 	case 2:
-		if (!var_45EDB4_animation_frame && var_45EDAC) {
+		if (!_animationFrame && var_45EDAC) {
 			*animation = 847;
-			var_45EDB0_animation_state = 0;
+			_animationState = 0;
 		} else {
 			*animation = 850;
-			var_45EDB4_animation_frame++;
-			if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(850) - 1) {
-				var_45EDB4_animation_frame = 0;
+			_animationFrame++;
+			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(850) - 1) {
+				_animationFrame = 0;
 			}
 		}
 		break;
 	case 1:
 		*animation = 846;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(846) - 1) {
-			var_45EDB4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(846) - 1) {
+			_animationFrame = 0;
 		}
 		break;
 	case 0:
 		*animation = 847;
-		var_45EDB4_animation_frame++;
-		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(847) - 1) {
-			var_45EDB4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(847) - 1) {
+			_animationFrame = 0;
 		}
 		break;
 	}
-	*frame = var_45EDB4_animation_frame;
+	*frame = _animationFrame;
 	return true;
 }
 
 bool AIScriptLeon::ChangeAnimationMode(int mode) {
 	switch (mode) {
 	case 0:
-		switch (var_45EDB0_animation_state) {
+		switch (_animationState) {
 		case 2:
 		case 3:
 		case 4:
@@ -365,75 +365,75 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
 			Actor_Change_Animation_Mode(kActorLeon, 72);
 			break;
 		default:
-			var_45EDB0_animation_state = 0;
-			var_45EDB4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			break;
 		}
 		break;
 	case 1:
-		var_45EDB0_animation_state = 1;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 1;
+		_animationFrame = 0;
 		break;
 	case 3:
-		var_45EDB0_animation_state = 2;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 2;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 6:
-		var_45EDB0_animation_state = 10;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 10;
+		_animationFrame = 0;
 		break;
 	case 12:
-		var_45EDB0_animation_state = 3;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 3;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 13:
-		var_45EDB0_animation_state = 4;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 4;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 14:
-		var_45EDB0_animation_state = 5;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 5;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 15:
-		var_45EDB0_animation_state = 6;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 6;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 16:
-		var_45EDB0_animation_state = 7;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 7;
+		_animationFrame = 0;
 		var_45EDAC = 0;
 		break;
 	case 26:
-		var_45EDB0_animation_state = 9;
-		var_45EDB4_animation_frame = 0;
+		_animationState = 9;
+		_animationFrame = 0;
 		break;
 	case 72:
-		if (var_45EDB0_animation_state != 8) {
-			var_45EDB0_animation_state = 8;
-			var_45EDB4_animation_frame = 0;
+		if (_animationState != 8) {
+			_animationState = 8;
+			_animationFrame = 0;
 		}
 		break;
 	}
 	return true;
 }
 
-void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
-	*animationState = var_45EDB0_animation_state;
-	*animationFrame = var_45EDB4_animation_frame;
-	*a3 = var_462AF0;
-	*a4 = var_462AF4;
+void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
 }
 
-void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
-	var_45EDB0_animation_state = animationState;
-	var_45EDB4_animation_frame = animationFrame;
-	var_462AF0 = a3;
-	var_462AF4 = a4;
+void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
 }
 
 bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) {
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp
index 50e5013..3fd213f 100644
--- a/engines/bladerunner/script/ai/maggie.cpp
+++ b/engines/bladerunner/script/ai/maggie.cpp
@@ -25,10 +25,31 @@
 
 namespace BladeRunner {
 
+enum kMaggieStates {
+	kMaggieStateIdle         = 0,
+	kMaggieStateWalking      = 1,
+	kMaggieStateJumping      = 2,
+	kMaggieStateHappyA       = 3,
+	kMaggieStateHappyB       = 4,
+	kMaggieStateLayingDown   = 5,
+	kMaggieStateLayingIdle   = 6,
+	kMaggieStateStandingUp   = 7,
+	kMaggieStateGoingToSleep = 8,
+	kMaggieStateSleeping     = 9,
+	kMaggieStateWakingUp     = 10,
+	kMaggieStateHurtIdle     = 11,
+	kMaggieStateHurtWalk     = 12,
+	kMaggieStateHurtJumping  = 13,
+	kMaggieStateExploding    = 14,
+	kMaggieStateDeadExploded = 15,
+	kMaggieStateDead         = 16
+};
+
 void AIScriptMaggie::Initialize() {
-	var_45F3F0_animation_state = 0;
-	var_45F3F4_animation_frame = 0;
-	var_462B30 = 0;
+	_animationState = kMaggieStateIdle;
+	_animationFrame = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
 	var_45F3F8 = 0;
 	var_45F3FC = 0;
 	var_45F400 = 0;
@@ -39,8 +60,8 @@ void AIScriptMaggie::Initialize() {
 
 bool AIScriptMaggie::Update() {
 	int goal = Actor_Query_Goal_Number(kActorMaggie);
-	if (Actor_Query_Which_Set_In(kActorMaggie) == 10 && Global_Variable_Query(1) == 4) {
-		Actor_Put_In_Set(kActorMaggie, 97);
+	if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) == 4) {
+		Actor_Put_In_Set(kActorMaggie, kSetFreeSlotG);
 		Actor_Set_At_Waypoint(kActorMaggie, 39, 0);
 	}
 	if (goal == 414) {
@@ -48,9 +69,9 @@ bool AIScriptMaggie::Update() {
 	} else if (goal == 413 && Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 60) {
 		Actor_Set_Goal_Number(kActorMaggie, 415);
 	}
-	if (Global_Variable_Query(1) == 5) {
+	if (Global_Variable_Query(kVariableChapter) == 5) {
 		if (Actor_Query_Goal_Number(kActorMaggie) < 400) {
-			Actor_Set_Goal_Number(66, 400);
+			Actor_Set_Goal_Number(kActorMaggie, 400);
 		}
 		return true;
 	}
@@ -113,7 +134,7 @@ void AIScriptMaggie::ReceivedClue(int clueId, int fromActorId) {
 }
 
 void AIScriptMaggie::ClickedByPlayer() {
-	if (!Game_Flag_Query(653) && Global_Variable_Query(1) == 5) {
+	if (!Game_Flag_Query(653) && Global_Variable_Query(kVariableChapter) == 5) {
 		if (Actor_Query_Goal_Number(kActorMaggie) == 413) {
 			Actor_Set_Targetable(kActorMaggie, true);
 			AI_Movement_Track_Flush(kActorMaggie);
@@ -122,7 +143,7 @@ void AIScriptMaggie::ClickedByPlayer() {
 		}
 		return; // true
 	}
-	if (var_45F3F0_animation_state == 1 || var_45F3F0_animation_state == 12 || var_45F3F0_animation_state == 16) {
+	if (_animationState == kMaggieStateDead) {
 		return; // false
 	}
 
@@ -159,7 +180,7 @@ void AIScriptMaggie::ClickedByPlayer() {
 		return; // true
 	}
 	if (goal == 10) {
-		Actor_Change_Animation_Mode(kActorMaggie, 0);
+		Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle);
 		return; // true
 	}
 	if (goal == 11) {
@@ -177,7 +198,7 @@ void AIScriptMaggie::OtherAgentEnteredThisScene(int otherActorId) {
 }
 
 void AIScriptMaggie::OtherAgentExitedThisScene(int otherActorId) {
-	if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorMaggie) == 10 && Global_Variable_Query(1) < 4) {
+	if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) < 4) {
 		AI_Movement_Track_Flush(kActorMaggie);
 		Actor_Set_Goal_Number(kActorMaggie, 0);
 	}
@@ -209,13 +230,13 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	switch (newGoalNumber) {
 	case 11:
 		Actor_Change_Animation_Mode(kActorMaggie, 55);
-		var_45F3F0_animation_state = 9;
-		var_45F3F4_animation_frame = 0;
+		_animationState = kMaggieStateSleeping;
+		_animationFrame = 0;
 		return true;
 	case 10:
 		Actor_Change_Animation_Mode(kActorMaggie, 54);
-		var_45F3F0_animation_state = 6;
-		var_45F3F4_animation_frame = 0;
+		_animationState = kMaggieStateLayingIdle;
+		_animationFrame = 0;
 		AI_Countdown_Timer_Reset(kActorMaggie, 0);
 		AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(2, 9));
 		return true;
@@ -225,7 +246,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			Actor_Change_Animation_Mode(kActorMaggie, 54);
 		} else {
 			AI_Movement_Track_Flush(kActorMaggie);
-			if (Actor_Query_Which_Set_In(kActorMaggie) == 10) {
+			if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04) {
 				AI_Movement_Track_Append(kActorMaggie, sub_44B260(), 486);
 			}
 			AI_Movement_Track_Repeat(kActorMaggie);
@@ -238,7 +259,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	case 7:
 		AI_Countdown_Timer_Reset(kActorMaggie, 0);
 		AI_Movement_Track_Flush(kActorMaggie);
-		Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 30, 0, false);
+		Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 30, false, false);
 		Actor_Face_Actor(kActorMaggie, kActorMcCoy, true);
 		Actor_Change_Animation_Mode(kActorMaggie, 56);
 		Actor_Set_Goal_Number(kActorMaggie, 8);
@@ -246,22 +267,22 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	case 3:
 		Player_Loses_Control();
 		AI_Movement_Track_Flush(kActorMaggie);
-		Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 48, 0, false);
-		Actor_Face_Actor(0, kActorMaggie, true);
-		Actor_Face_Actor(kActorMaggie, 0, false);
+		Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 48, false, false);
+		Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
+		Actor_Face_Actor(kActorMaggie, kActorMcCoy, false);
 		Actor_Says(kActorMcCoy, 2400, 52);
 		Actor_Set_Goal_Number(kActorMaggie, 8);
 		Player_Gains_Control();
 		return true;
 	case 1:
-		Actor_Put_In_Set(kActorMaggie, 10);
+		Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04);
 		Actor_Set_At_Waypoint(kActorMaggie, sub_44B260(), 512);
 		AI_Movement_Track_Flush(kActorMaggie);
 		AI_Movement_Track_Append(kActorMaggie, 264, 0);
 		AI_Movement_Track_Repeat(kActorMaggie);
 		return true;
 	case 0:
-		Actor_Put_In_Set(kActorMaggie, 10);
+		Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04);
 		Actor_Set_At_Waypoint(kActorMaggie, 265, 780);
 		return true;
 	case 415:
@@ -270,7 +291,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Sound_Play(494, 50, 0, 0, 100);
 		Actor_Set_Goal_Number(kActorMaggie, 599);
 		Actor_Change_Animation_Mode(kActorMaggie, 51);
-		if (Actor_Query_Inch_Distance_From_Actor(0, kActorMaggie) < 144) {
+		if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 144) {
 			Player_Loses_Control();
 			Actor_Change_Animation_Mode(kActorMcCoy, 48);
 			Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
@@ -301,7 +322,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		break;
 	case 412:
 		Scene_Exits_Disable();
-		Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, 0, false, 0);
+		Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, 0);
 		Actor_Face_Actor(kActorMaggie, kActorMcCoy, true);
 		Actor_Change_Animation_Mode(kActorMaggie, 56);
 		Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
@@ -310,10 +331,10 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		break;
 	case 411:
 		AI_Movement_Track_Flush(kActorMaggie);
-		Game_Flag_Set(461);
-		Actor_Put_In_Set(kActorMaggie, 9);
+		Game_Flag_Set(kFlagMaggieIsHurt);
+		Actor_Put_In_Set(kActorMaggie, kSetKP05_KP06);
 		Actor_Set_At_XYZ(kActorMaggie, -672.0, 0.0, -428.0, 653);
-		Actor_Change_Animation_Mode(kActorMaggie, 0);
+		Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle);
 		break;
 	case 400:
 		Actor_Set_Goal_Number(kActorMaggie, 410);
@@ -324,62 +345,62 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) {
 	int goal;
-	switch (var_45F3F0_animation_state) {
-	case 16:
+	switch (_animationState) {
+	case kMaggieStateDead:
 		*animation = 871;
-		var_45F3F4_animation_frame = 0;
+		_animationFrame = 0;
 		break;
-	case 15:
+	case kMaggieStateDeadExploded:
 		*animation = 874;
-		var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(874) - 1;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1;
 		break;
-	case 14:
+	case kMaggieStateExploding:
 		*animation = 874;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) {
-			var_45F3F0_animation_state = 15;
-			var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
-			Actor_Put_In_Set(kActorMaggie, 99);
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) {
+			_animationState = kMaggieStateDeadExploded;
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+			Actor_Put_In_Set(kActorMaggie, kSetFreeSlotI);
 			Actor_Set_At_Waypoint(kActorMaggie, 41, 0);
 		}
 		break;
-	case 13:
+	case kMaggieStateHurtJumping:
 		*animation = 873;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(873)) {
-			var_45F3F0_animation_state = 11;
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(873)) {
+			_animationState = kMaggieStateHurtIdle;
+			_animationFrame = 0;
 			*animation = 875;
 			Actor_Set_Goal_Number(kActorMaggie, 414);
 		}
 		break;
-	case 12:
+	case kMaggieStateHurtWalk:
 		*animation = 872;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(872)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(872)) {
+			_animationFrame = 0;
 		}
 		break;
-	case 11:
+	case kMaggieStateHurtIdle:
 		*animation = 875;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(875)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(875)) {
+			_animationFrame = 0;
 		}
 		break;
-	case 10:
+	case kMaggieStateWakingUp:
 		*animation = 876;
-		var_45F3F4_animation_frame--;
-		if (var_45F3F4_animation_frame > 0) {
+		_animationFrame--;
+		if (_animationFrame > 0) {
 			break;
 		}
-		var_45F3F0_animation_state = 6;
-		var_45F3F4_animation_frame = 0;
+		_animationState = kMaggieStateLayingIdle;
+		_animationFrame = 0;
 		*animation = 867;
 		goal = Actor_Query_Goal_Number(66);
 		if (goal == 3) {
-			var_45F3F0_animation_state = 7;
-			var_45F3F4_animation_frame = 0;
+			_animationState = kMaggieStateStandingUp;
+			_animationFrame = 0;
 			*animation = 868;
 		} else if (goal == 7) {
 			Actor_Set_Goal_Number(kActorMaggie, 10);
@@ -388,25 +409,25 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) {
 			Actor_Set_Goal_Number(kActorMaggie, 10);
 		}
 		break;
-	case 9:
+	case kMaggieStateSleeping:
 		*animation = 876;
-		var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(876) - 1;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(876) - 1;
 		break;
-	case 8:
+	case kMaggieStateGoingToSleep:
 		*animation = 876;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(876) - 1) {
-			var_45F3F0_animation_state = 9;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(876) - 1) {
+			_animationState = kMaggieStateSleeping;
 			Actor_Set_Goal_Number(kActorMaggie, 11);
 		}
 		break;
-	case 7:
+	case kMaggieStateStandingUp:
 		*animation = 868;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(868)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(868)) {
 			*animation = 864;
-			var_45F3F0_animation_state = 0;
-			var_45F3F4_animation_frame = 0;
+			_animationState = kMaggieStateIdle;
+			_animationFrame = 0;
 			if (Actor_Query_Goal_Number(kActorMaggie) == 10) {
 				Actor_Set_Goal_Number(kActorMaggie, 8);
 			} else if (Actor_Query_Goal_Number(kActorMaggie) == 7) {
@@ -415,118 +436,118 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) {
 			}
 		}
 		break;
-	case 6:
+	case kMaggieStateLayingIdle:
 		*animation = 867;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(867)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(867)) {
+			_animationFrame = 0;
 		}
 		break;
-	case 5:
+	case kMaggieStateLayingDown:
 		*animation = 866;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(866)) {
-			var_45F3F0_animation_state = 6;
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(866)) {
+			_animationState = kMaggieStateLayingIdle;
+			_animationFrame = 0;
 			*animation = 867;
 			if (Actor_Query_Goal_Number(kActorMaggie) == 9) {
 				Actor_Set_Goal_Number(kActorMaggie, 10);
 			}
 		}
 		break;
-	case 4:
+	case kMaggieStateHappyB:
 		*animation = 865;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(865)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(865)) {
+			_animationFrame = 0;
 			var_45F3F8--;
 			if (var_45F3F8 <= 0) {
-				Actor_Change_Animation_Mode(kActorMaggie, 0);
+				Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle);
 				*animation = 864;
 			}
 		}
 		break;
-	case 3:
+	case kMaggieStateHappyA:
 		*animation = 870;
-		if (var_45F3F4_animation_frame == 1) {
+		if (_animationFrame == 1) {
 			Sound_Play(Random_Query(263, 264), 50, 0, 0, 50);
 		}
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			var_45F3FC--;
-			if (var_45F3FC <= 0 ) {
-				Actor_Change_Animation_Mode(kActorMaggie, 0);
+			if (var_45F3FC <= 0) {
+				Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle);
 				*animation = 864;
-				var_45F3F0_animation_state = 0;
+				_animationState = kMaggieStateIdle;
 			}
-			var_45F3F4_animation_frame = 0;
+			_animationFrame = 0;
 		}
 		break;
-	case 2:
+	case kMaggieStateJumping:
 		*animation = 869;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(869)) {
-			Actor_Change_Animation_Mode(kActorMaggie, 0);
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(869)) {
+			Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle);
 			*animation = 864;
-			var_45F3F0_animation_state = 0;
-			var_45F3F4_animation_frame = 0;
+			_animationState = kMaggieStateIdle;
+			_animationFrame = 0;
 		}
 		break;
-	case 1:
+	case kMaggieStateWalking:
 		*animation = 863;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(863)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(863)) {
+			_animationFrame = 0;
 		}
 		break;
-	case 0:
+	case kMaggieStateIdle:
 		*animation = 864;
-		var_45F3F4_animation_frame++;
-		if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(864)) {
-			var_45F3F4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(864)) {
+			_animationFrame = 0;
 		}
 		break;
 	}
-	*frame = var_45F3F4_animation_frame;
+	*frame = _animationFrame;
 	return true;
 }
 
 bool AIScriptMaggie::ChangeAnimationMode(int mode) {
-	if (mode == 1) {
-		if (Game_Flag_Query(461)) {
-			var_45F3F0_animation_state = 12;
-			var_45F3F4_animation_frame = 0;
+	if (mode == kAnimationModeWalk) {
+		if (Game_Flag_Query(kFlagMaggieIsHurt)) {
+			_animationState = kMaggieStateHurtWalk;
+			_animationFrame = 0;
 		} else {
-			var_45F3F0_animation_state = 1;
-			var_45F3F4_animation_frame = 0;
+			_animationState = kMaggieStateWalking;
+			_animationFrame = 0;
 		}
 		return true;
 	}
-	if (mode == 0) {
-		if (Game_Flag_Query(461)) {
-			var_45F3F0_animation_state = 11;
-			var_45F3F4_animation_frame = 0;
+	if (mode == kAnimationModeIdle) {
+		if (Game_Flag_Query(kFlagMaggieIsHurt)) {
+			_animationState = kMaggieStateHurtIdle;
+			_animationFrame = kMaggieStateIdle;
 		} else {
-			switch (var_45F3F0_animation_state) {
-			case 8:
-			case 9:
-				var_45F3F0_animation_state = 10;
+			switch (_animationState) {
+			case kMaggieStateGoingToSleep:
+			case kMaggieStateSleeping:
+				_animationState = kMaggieStateWakingUp;
 				break;
-			case 6:
-				var_45F3F0_animation_state = 7;
-				var_45F3F4_animation_frame = 0;
+			case kMaggieStateIdle:
+				_animationState = kMaggieStateStandingUp;
+				_animationFrame = 0;
 				break;
-			case 5:
-				var_45F3F0_animation_state = 7;
-				var_45F3F4_animation_frame = 0;
+			case kMaggieStateLayingDown:
+				_animationState = kMaggieStateStandingUp;
+				_animationFrame = 0;
 				break;
-			case 2:
-			case 7:
-			case 10:
+			case kMaggieStateJumping:
+			case kMaggieStateStandingUp:
+			case kMaggieStateWakingUp:
 				break;
 			default:
-				var_45F3F0_animation_state = 0;
-				var_45F3F4_animation_frame = 0;
+				_animationState = kMaggieStateIdle;
+				_animationFrame = 0;
 				break;
 			}
 		}
@@ -535,73 +556,73 @@ bool AIScriptMaggie::ChangeAnimationMode(int mode) {
 
 	switch (mode) {
 	case 88:
-		var_45F3F0_animation_state = 16;
-		var_45F3F4_animation_frame = 0;
+		_animationState = kMaggieStateDead;
+		_animationFrame = 0;
 		break;
 	case 57:
-		if (var_45F3F0_animation_state != 4) {
-			var_45F3F4_animation_frame = 0;
-			var_45F3F0_animation_state = 4;
+		if (_animationState != kMaggieStateHappyB) {
+			_animationFrame = 0;
+			_animationState = kMaggieStateHappyB;
 		}
 		var_45F3F8 = Random_Query(2, 6);
 		Sound_Play(276, 50, 0, 0, 50);
 		break;
 	case 56:
-		if (var_45F3F0_animation_state != 3) {
-			var_45F3F4_animation_frame = 0;
-			var_45F3F0_animation_state = 3;
+		if (_animationState != 3) {
+			_animationFrame = 0;
+			_animationState = kMaggieStateHappyA;
 		}
 		var_45F3FC = Random_Query(2, 6);
 		break;
 	case 55:
-		if (var_45F3F0_animation_state == 6) {
-			var_45F3F0_animation_state = 8;
-			var_45F3F4_animation_frame = 0;
+		if (_animationState == kMaggieStateLayingIdle) {
+			_animationState = kMaggieStateGoingToSleep;
+			_animationFrame = 0;
 		}
 		break;
 	case 54:
-		if ((unsigned int)var_45F3F0_animation_state <= 9) {
-			if (var_45F3F0_animation_state) {
-				if (var_45F3F0_animation_state == 9) {
-					var_45F3F0_animation_state = 10;
-					var_45F3F4_animation_frame = 0;
+		if (_animationState <= kMaggieStateSleeping) {
+			if (_animationState > 0) {
+				if (_animationState == kMaggieStateSleeping) {
+					_animationState = kMaggieStateWakingUp;
+					_animationFrame = 0;
 				}
 			} else {
-				var_45F3F0_animation_state = 5;
-				var_45F3F4_animation_frame = 0;
+				_animationState = kMaggieStateLayingDown;
+				_animationFrame = 0;
 			}
 		}
 		break;
 	case 52:
-		if (Game_Flag_Query(461)) {
-			var_45F3F0_animation_state = 13;
-			var_45F3F4_animation_frame = 0;
+		if (Game_Flag_Query(kFlagMaggieIsHurt)) {
+			_animationState = kMaggieStateHurtJumping;
+			_animationFrame = 0;
 		} else {
-			var_45F3F0_animation_state = 2;
-			var_45F3F4_animation_frame = 0;
+			_animationState = kMaggieStateJumping;
+			_animationFrame = 0;
 		}
 		break;
 	case 51:
-		var_45F3F0_animation_state = 14;
-		var_45F3F4_animation_frame = 0;
+		_animationState = kMaggieStateExploding;
+		_animationFrame = 0;
 		Sound_Play(272, 50, 0, 0, 50);
 		break;
 	}
 	return true;
 }
 
-void AIScriptMaggie::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
-	*animationState = var_45F3F0_animation_state;
-	*animationFrame = var_45F3F4_animation_frame;
-	*a3 = var_462B30;
-	*a4 = var_462B34;
+void AIScriptMaggie::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
 }
 
-void AIScriptMaggie::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
-	var_45F3F0_animation_state = animationState;
-	var_45F3F4_animation_frame = animationFrame;
-	var_462B30 = a3;
-	var_462B34 = a4;
+void AIScriptMaggie::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
 }
 
 bool AIScriptMaggie::ReachedMovementTrackWaypoint(int waypointId) {
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index 1129ff9..f84c9a9 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -25,8 +25,8 @@
 namespace BladeRunner {
 
 void AIScriptMcCoy::Initialize() {
-	dword_45A0D0_animation_state = 0;
-	dword_45A0D4_animation_frame = 0;
+	_animationState = 0;
+	_animationFrame = 0;
 	dword_45A0D8 = 0;
 	dword_45A0DC = 30;
 	dword_45A0E0 = 1;
@@ -153,7 +153,7 @@ void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) {
 		Global_Variable_Increment(48, 1);
 		break;
 	}
-	if (Global_Variable_Query(49) > 6 && Global_Variable_Query(1) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) {
+	if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) {
 		Delay(500);
 		Actor_Voice_Over(3320, kActorVoiceOver);
 		switch (clueId) {
@@ -263,8 +263,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 	case 100:
 		Actor_Set_At_Waypoint(kActorMcCoy, 315, 263);
-		dword_45A0D0_animation_state = 53;
-		dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+		_animationState = 53;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		Actor_Set_Invisible(kActorMcCoy, false);
 		return true;
 	case 102:
@@ -282,8 +282,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Put_In_Set(kActorMcCoy, 59);
 		Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
 		Actor_Change_Animation_Mode(kActorMcCoy, 48);
-		dword_45A0D0_animation_state = 27;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 27;
+		_animationFrame = 0;
 		flt_462714 = 2.84f;
 		flt_462710 = 110.84f;
 		off_45A100 = -6.0f;
@@ -300,8 +300,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Player_Set_Combat_Mode_Access(false);
 		Player_Gains_Control();
 		Scene_Exits_Disable();
-		dword_45A0D0_animation_state = 68;
-		dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+		_animationState = 68;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		return true;
 	case 211:
 		Actor_Face_Heading(kActorMcCoy, 512, false);
@@ -323,8 +323,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		if (Game_Flag_Query(627)) {
 			Actor_Set_Goal_Number(kActorMcCoy, 212);
 		} else {
-			dword_45A0D0_animation_state = 53;
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+			_animationState = 53;
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 			Actor_Set_Invisible(kActorMcCoy, false);
 		}
 		return true;
@@ -333,16 +333,16 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Actor_Change_Animation_Mode(kActorMcCoy, 0);
 		return true;
 	case 301:
-		dword_45A0D0_animation_state = 62;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 62;
+		_animationFrame = 0;
 		return true;
 	case 302:
-		dword_45A0D0_animation_state = 64;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 64;
+		_animationFrame = 0;
 		return true;
 	case 303:
-		dword_45A0D0_animation_state = 65;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 65;
+		_animationFrame = 0;
 		return true;
 	case 350:
 		Sound_Play(123, 50, 0, 0, 50);
@@ -387,9 +387,9 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		flt_462710 = 48.07f;
 		off_45A100 = -4.0f;
 		flt_462714 = -20.0f;
-		if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) {
-			dword_45A0D0_animation_state = 50;
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+		if (_animationState != 27 && _animationState != 50) {
+			_animationState = 50;
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		}
 		return true;
 	case 400:
@@ -422,7 +422,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 			}
 		}
 		if (!Game_Flag_Query(653)) {
-			Game_Flag_Set(461);
+			Game_Flag_Set(kFlagMaggieIsHurt);
 		}
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
@@ -439,8 +439,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		Music_Stop(3);
 		Player_Set_Combat_Mode(false);
 		Actor_Change_Animation_Mode(kActorMcCoy, 0);
-		dword_45A0D0_animation_state = 0;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 0;
+		_animationFrame = 0;
 		Game_Flag_Set(465);
 		Set_Enter(67, kScenePS09);
 		return true;
@@ -450,29 +450,29 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 	int v7, v18, v19, v46;
-	switch (dword_45A0D0_animation_state) {
+	switch (_animationState) {
 	case 71:
 		*animation = 52;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(52)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			Player_Gains_Control();
 		}
 		break;
 	case 70:
 		*animation = 51;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(51)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(51)) {
+			_animationFrame = 0;
 		}
 		break;
 	case 69:
 		*animation = 50;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(50)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(50)) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 53);
 			*animation = 51;
 		}
@@ -480,16 +480,16 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 	case 68:
 		*animation = 18;
 		v7 = Slice_Animation_Query_Number_Of_Frames(*animation) - 1 - Global_Variable_Query(47);
-		if (dword_45A0D4_animation_frame < v7) {
-			dword_45A0D4_animation_frame++;
-		} else if (dword_45A0D4_animation_frame > v7) {
-			dword_45A0D4_animation_frame--;
+		if (_animationFrame < v7) {
+			_animationFrame++;
+		} else if (_animationFrame > v7) {
+			_animationFrame--;
 		}
-		if (dword_45A0D4_animation_frame <= 0) {
+		if (_animationFrame <= 0) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D0_animation_state = 0;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			Game_Flag_Reset(627);
 			Scene_Exits_Enable();
 			Player_Set_Combat_Mode_Access(true);
@@ -498,12 +498,12 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 67:
 		*animation = 53;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(53)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D0_animation_state = 0;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			if (Actor_Query_Goal_Number(kActorMcCoy) == 220) {
 				Actor_Change_Animation_Mode(kActorMcCoy, 48);
 			}
@@ -511,56 +511,56 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 66:
 		*animation = 40;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(40)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 		}
 		break;
 	case 65:
 		*animation = 45;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(45)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 14;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(45)) {
+			_animationFrame = 0;
+			_animationState = 14;
 			*animation = 0;
 			Actor_Set_Goal_Number(kActorMcCoy, 0);
 		}
 		break;
 	case 64:
 		*animation = 44;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(44)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 63;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(44)) {
+			_animationFrame = 0;
+			_animationState = 63;
 			*animation = 43;
 		}
 		break;
 	case 63:
 		*animation = 43;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(43)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(43)) {
+			_animationFrame = 0;
 		}
 		break;
 	case 62:
 		*animation = 42;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(42)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 63;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(42)) {
+			_animationFrame = 0;
+			_animationState = 63;
 			*animation = 43;
 		}
 		break;
 	case 61:
 		*animation = 41;
-		dword_45A0D4_animation_frame--;
-		if (dword_45A0D4_animation_frame <= 0) {
+		_animationFrame--;
+		if (_animationFrame <= 0) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			if (Actor_Query_Goal_Number(kActorMcCoy) == 200) {
 				Actor_Set_Goal_Number(kActorMcCoy, 201);
 			}
@@ -568,26 +568,26 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 60:
 		*animation = 41;
-		if (dword_45A0D4_animation_frame < Slice_Animation_Query_Number_Of_Frames(41) - 1) {
-			dword_45A0D4_animation_frame++;
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(41) - 1) {
+			_animationFrame++;
 		}
 		return true;
 	case 59:
 		*animation = 48;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(48)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(48)) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			dword_45A0DC = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationState = 0;
 			Player_Gains_Control();
 			Item_Add_To_World(109, 982, 6, -110.0, 0.0, -192.0, 0, 48, 32, false, true, false, false);
 		}
 		break;
 	case 58:
 		*animation = 47;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame == 6) {
+		_animationFrame++;
+		if (_animationFrame == 6) {
 			v18 = Random_Query(0, 2);
 			v19 = 0;
 			if (v18 == 0) {
@@ -599,55 +599,55 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 			}
 			Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99);
 		}
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? 
-			dword_45A0D4_animation_frame = 0;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? 
+			_animationFrame = 0;
 		}
 		break;
 	case 57:
 		*animation = 46;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(46)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(46)) {
+			_animationFrame = 0;
 		}
 		if (!Game_Flag_Query(550)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 59;
+			_animationFrame = 0;
+			_animationState = 59;
 			*animation = 48;
 		}
 		break;
 	case 56:
 		*animation = 49;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(49)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) {
+			_animationFrame = 0;
 			if (Actor_Query_Which_Set_In(kActorMcCoy) == 87) {
-				dword_45A0D0_animation_state = 27;
+				_animationState = 27;
 			} else {
 				*animation = 19;
-				dword_45A0D0_animation_state = 0;
+				_animationState = 0;
 				Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			}
 		}
 		break;
 	case 55:
 		*animation = 32;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame == 7) {
+		_animationFrame++;
+		if (_animationFrame == 7) {
 			Actor_Change_Animation_Mode(kActorMaggie, 52);
 		}
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			*animation = 19;
-			dword_45A0D0_animation_state = 0;
+			_animationState = 0;
 		}
 		break;
 	case 53:
 		*animation = 18;
-		dword_45A0D4_animation_frame--;
-		if (dword_45A0D4_animation_frame <= 0) {
+		_animationFrame--;
+		if (_animationFrame <= 0) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			if (Actor_Query_Goal_Number(kActorMcCoy) == 100) {
 				Actor_Set_Goal_Number(kActorMcCoy, 101);
 			}
@@ -658,62 +658,62 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 52:
 		*animation = 31;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(31)) {
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(31) - 1;
-			dword_45A0D0_animation_state = 50;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(31)) {
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(31) - 1;
+			_animationState = 50;
 		}
 		break;
 	case 51:
 		*animation = 28;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(28)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(28)) {
 			Player_Set_Combat_Mode(true);
 			sub_405800();
 			Actor_Set_Goal_Number(kActorMcCoy, 0);
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			Player_Gains_Control();
 		}
 		break;
 	case 50:
 		*animation = 18;
-		dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		break;
 	case 49:
 		*animation = 34;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(34)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(34)) {
 			Actor_Set_Goal_Number(kActorMcCoy, 0);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			sub_405660();
 		}
 		break;
 	case 48:
 		*animation = 33;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(33)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 49;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(33)) {
+			_animationFrame = 0;
+			_animationState = 49;
 			*animation = 34;
 		}
 		break;
 	case 47:
 		*animation = 29;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(29)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 48;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(29)) {
+			_animationFrame = 0;
+			_animationState = 48;
 			*animation = 33;
 		}
 		break;
 	case 46:
 		Actor_Set_Invisible(kActorMcCoy, false);
 		*animation = 36;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(36)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(36)) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			Player_Gains_Control();
 			sub_405660();
 			Actor_Face_Heading(kActorMcCoy, (Actor_Query_Facing_1024(kActorMcCoy) + 512) & 1023, false);
@@ -721,20 +721,20 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 45:
 		*animation = 35;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(35)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) {
 			Actor_Set_Invisible(kActorMcCoy, true);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			sub_405660();
 		}
 		break;
 	case 44:
 		*animation = 30;
-		if (dword_45A0D4_animation_frame++ == 127) {
+		if (_animationFrame++ == 127) {
 			Game_Flag_Set(325);
 		}
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(30)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(30)) {
 			*animation = 19;
 			sub_405660();
 			Actor_Set_At_XYZ(kActorMcCoy, -203.41f, -621.3f, 724.57f, 538);
@@ -743,11 +743,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 43:
 		*animation = 38;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? 
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? 
+			_animationFrame = 0;
 		}
-		switch (dword_45A0D4_animation_frame) {
+		switch (_animationFrame) {
 		case 9:
 			Sound_Left_Footstep_Walk(kActorMcCoy);
 			break;
@@ -761,11 +761,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 42:
 		*animation = 37;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? 
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? 
+			_animationFrame = 0;
 		}
-		switch (dword_45A0D4_animation_frame) {
+		switch (_animationFrame) {
 		case 9:
 			Sound_Left_Footstep_Walk(kActorMcCoy);
 			break;
@@ -779,14 +779,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 41:
 		*animation = 7;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(7)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(7)) {
+			_animationFrame = 0;
 			++off_45A0EC;
 		}
-		if (dword_45A0D4_animation_frame == 9) {
+		if (_animationFrame == 9) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 4) {
+		} else if (_animationFrame == 4) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
 		}
 		if (Game_Flag_Query(359)) {
@@ -795,14 +795,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 40:
 		*animation = 6;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(6)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(6)) {
+			_animationFrame = 0;
 			++off_45A0EC;
 		}
-		if (dword_45A0D4_animation_frame == 8) {
+		if (_animationFrame == 8) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 3) {
+		} else if (_animationFrame == 3) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
 		}
 		if (Game_Flag_Query(358)) {
@@ -811,14 +811,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 39:
 		*animation = 16;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(16)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(16)) {
+			_animationFrame = 0;
 			++off_45A0EC;
 		}
-		if (dword_45A0D4_animation_frame == 8) {
+		if (_animationFrame == 8) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 3) {
+		} else if (_animationFrame == 3) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
 		}
 		if (Game_Flag_Query(359)) {
@@ -827,14 +827,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 38:
 		*animation = 15;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(15)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(15)) {
+			_animationFrame = 0;
 			++off_45A0EC;
 		}
-		if (dword_45A0D4_animation_frame == 9) {
+		if (_animationFrame == 9) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 4) {
+		} else if (_animationFrame == 4) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
 		}
 		if (Game_Flag_Query(358)) {
@@ -842,89 +842,89 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		}
 		break;
 	case 37:
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(4)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(4)) {
+			_animationFrame = 0;
 		}
 		*animation = 4;
-		if (dword_45A0D4_animation_frame == 6) {
+		if (_animationFrame == 6) {
 			Sound_Left_Footstep_Run(kActorMcCoy);
 		}
-		if (dword_45A0D4_animation_frame == 0) {
+		if (_animationFrame == 0) {
 			Sound_Right_Footstep_Run(kActorMcCoy);
 		}
 		break;
 	case 36:
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(3)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(3)) {
+			_animationFrame = 0;
 		}
 		*animation = 3;
-		if (dword_45A0D4_animation_frame == 15) {
+		if (_animationFrame == 15) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
 		}
-		if (dword_45A0D4_animation_frame == 6) {
+		if (_animationFrame == 6) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
 		}
 		break;
 	case 32:
-		dword_45A0D4_animation_frame = 1;
-		dword_45A0D0_animation_state = 30;
+		_animationFrame = 1;
+		_animationState = 30;
 		*animation = 13;
 		break;
 	case 31:
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(14)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(14)) {
+			_animationFrame = 0;
 		}
 		*animation = 14;
-		if (dword_45A0D4_animation_frame == 5) {
+		if (_animationFrame == 5) {
 			Sound_Left_Footstep_Run(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 12) {
+		} else if (_animationFrame == 12) {
 			Sound_Right_Footstep_Run(kActorMcCoy);
 		}
 		break;
 	case 30:
 		*animation = 13;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(13)) {
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(13)) {
+			_animationFrame = 0;
 		}
-		if (dword_45A0D4_animation_frame == 2) {
+		if (_animationFrame == 2) {
 			Sound_Right_Footstep_Walk(kActorMcCoy);
-		} else if (dword_45A0D4_animation_frame == 10) {
+		} else if (_animationFrame == 10) {
 			Sound_Left_Footstep_Walk(kActorMcCoy);
 		}
 		break;
 	case 29:
-		v46 = dword_45A0D4_animation_frame + dword_45A0E0;
+		v46 = _animationFrame + dword_45A0E0;
 		*animation = 18;
-		dword_45A0D4_animation_frame = v46;
+		_animationFrame = v46;
 		if (v46 < 14) {
 			dword_45A0E0 = 1;
 		}
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
 			Actor_Change_Animation_Mode(kActorMcCoy, 48);
 			*animation = 18;
-			dword_45A0D0_animation_state = 27;
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+			_animationState = 27;
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		}
 		break;
 	case 28:
 		*animation = 5;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(5)) {
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
-			dword_45A0D0_animation_state = 50;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(5)) {
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+			_animationState = 50;
 			sub_4054F0();
 		}
 		break;
 	case 27:
 		*animation = 18;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(18)) {
-			dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
-			dword_45A0D0_animation_state = 50;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(18)) {
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+			_animationState = 50;
 			sub_4054F0();
 			if (Actor_Query_Goal_Number(kActorMcCoy) == 220) {
 				Actor_Set_Goal_Number(kActorMcCoy, 221);
@@ -933,62 +933,62 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 26:
 		*animation = 17;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(17)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 		}
 		break;
 	case 25:
 		*animation = 17;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(17)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 			Actor_Change_Animation_Mode(kActorMcCoy, 0);
 		}
 		break;
 	case 24:
 		*animation = 1;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(1)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 14;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) {
+			_animationFrame = 0;
+			_animationState = 14;
 			*animation = 0;
-			Actor_Change_Animation_Mode(kActorMcCoy, 4);
+			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
 		}
 		break;
 	case 23:
 		*animation = 1;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(1)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 14;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) {
+			_animationFrame = 0;
+			_animationState = 14;
 			*animation = 0;
-			Actor_Change_Animation_Mode(kActorMcCoy, 4);
+			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
 		}
 		break;
 	case 22:
-		dword_45A0D4_animation_frame = 0;
-		dword_45A0D0_animation_state = 17;
+		_animationFrame = 0;
+		_animationState = 17;
 		*animation = 12;
 		break;
 	case 21:
 		*animation = 12;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) {
+		_animationFrame++;
+		if (_animationFrame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) {
 			dword_45A0F8 = 27;
 		}
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(12)) {
-			dword_45A0D0_animation_state = 17;
-			dword_45A0D4_animation_frame = 0;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(12)) {
+			_animationState = 17;
+			_animationFrame = 0;
 			*animation = 12;
 			if (Actor_Query_Goal_Number(kActorMcCoy) == 230) {
-				dword_45A0D4_animation_frame = 0;
-				dword_45A0D0_animation_state = 21;
+				_animationFrame = 0;
+				_animationState = 21;
 				dword_45A0FC = 1;
 				*animation = 12;
 			}
@@ -996,165 +996,165 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		break;
 	case 19:
 		*animation = 11;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= 12) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 14;
+		_animationFrame++;
+		if (_animationFrame >= 12) {
+			_animationFrame = 0;
+			_animationState = 14;
 			*animation = 0;
 		}
 		break;
 	case 18:
 		*animation = 10;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(10)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 17;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(10)) {
+			_animationFrame = 0;
+			_animationState = 17;
 			*animation = 12;
 		}
 		break;
 	case 17:
 		*animation = 12;
-		dword_45A0D4_animation_frame = 0;
+		_animationFrame = 0;
 		// weird, but thats in game code
 		if (Slice_Animation_Query_Number_Of_Frames(12) <= 0) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 17;
+			_animationFrame = 0;
+			_animationState = 17;
 		}
 		break;
 	case 16:
 		*animation = 9;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(9)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(9)) {
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 		}
 		break;
 	case 15:
 		*animation = 8;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(8)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 14;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(8)) {
+			_animationFrame = 0;
+			_animationState = 14;
 			*animation = 0;
 		}
 		break;
 	case 14:
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(0)) {
-			dword_45A0D0_animation_state = 14;
-			dword_45A0D4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(0)) {
+			_animationState = 14;
+			_animationFrame = 0;
 		}
 		*animation = 0;
 		break;
 	case 13:
 		*animation = 19;
-		if (dword_45A0D4_animation_frame < Slice_Animation_Query_Number_Of_Frames(19) / 2) {
-			dword_45A0D4_animation_frame -= 3;
-			if (dword_45A0D4_animation_frame <= 0) {
-				dword_45A0D4_animation_frame = 0;
-				*animation = dword_46271C;
-				dword_45A0D0_animation_state = dword_462718;
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(19) / 2) {
+			_animationFrame -= 3;
+			if (_animationFrame <= 0) {
+				_animationFrame = 0;
+				*animation = _animationNext;
+				_animationState = _animationStateNext;
 			}
 		} else {
-			dword_45A0D4_animation_frame += 3;
-			if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(19)) {
-				dword_45A0D4_animation_frame = 0;
-				*animation = dword_46271C;
-				dword_45A0D0_animation_state = dword_462718;
+			_animationFrame += 3;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) {
+				_animationFrame = 0;
+				*animation = _animationNext;
+				_animationState = _animationStateNext;
 			}
 		}
 		break;
 	case 12:
 		*animation = 27;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(27)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 11:
 		*animation = 26;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(26)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(26)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 10:
 		*animation = 25;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(25)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(25)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 9:
 		*animation = 24;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(24)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(24)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 8:
 		*animation = 23;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(23)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(23)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 7:
 		*animation = 22;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(22)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(22)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 6:
 		*animation = 27;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(27)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 5:
 		*animation = 21;
-		dword_45A0D4_animation_frame++;
-		if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(21)) {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 3;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(21)) {
+			_animationFrame = 0;
+			_animationState = 3;
 			*animation = 20;
 		}
 		break;
 	case 3:
 	case 4:
-		if (dword_45A0D4_animation_frame == 0 && !Game_Flag_Query(236)) {
-			dword_45A0D4_animation_frame = 1;
-			dword_45A0D0_animation_state = dword_45A0F0;
+		if (_animationFrame == 0 && !Game_Flag_Query(236)) {
+			_animationFrame = 1;
+			_animationState = dword_45A0F0;
 			*animation = dword_45A0F4;
 			dword_45A0F0 = 4;
 			dword_45A0F4 = 20;
-		} else if (dword_45A0D4_animation_frame <= 4 && Game_Flag_Query(236)) {
+		} else if (_animationFrame <= 4 && Game_Flag_Query(236)) {
 			Game_Flag_Reset(236);
 			*animation = 19;
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 0;
+			_animationFrame = 0;
+			_animationState = 0;
 		} else {
 			*animation = 20;
-			dword_45A0D4_animation_frame++;
-			if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(20)) {
-				dword_45A0D4_animation_frame = 0;
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(20)) {
+				_animationFrame = 0;
 			}
 		}
 		break;
@@ -1162,26 +1162,26 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 		*animation = 19;
 		if (dword_45A0D8 < dword_45A0DC) {
 			//*frame = dword_45A0E8;
-			dword_45A0D4_animation_frame += dword_45A0E0;
-			if (dword_45A0D4_animation_frame > dword_45A0E8) {
-				dword_45A0D4_animation_frame = dword_45A0E8;
+			_animationFrame += dword_45A0E0;
+			if (_animationFrame > dword_45A0E8) {
+				_animationFrame = dword_45A0E8;
 				dword_45A0E0 = -1;
-			} else if (dword_45A0D4_animation_frame < dword_45A0E4) {
-				dword_45A0D4_animation_frame = dword_45A0E4;
+			} else if (_animationFrame < dword_45A0E4) {
+				_animationFrame = dword_45A0E4;
 				dword_45A0E0 = 1;
 			}
 			dword_45A0D8++;
 		} else {
-			dword_45A0D4_animation_frame += dword_45A0E0;
+			_animationFrame += dword_45A0E0;
 			dword_45A0DC = 0;
-			if (dword_45A0D4_animation_frame == 18 && Random_Query(0, 2)) {
+			if (_animationFrame == 18 && Random_Query(0, 2)) {
 				dword_45A0E0 = -1;
 				dword_45A0D8 = 0;
 				dword_45A0E4 = 14;
 				dword_45A0E8 = 18;
 				dword_45A0DC = Random_Query(0, 30);
 			}
-			if (dword_45A0D4_animation_frame == 26) {
+			if (_animationFrame == 26) {
 				if (Random_Query(0, 2)) {
 					dword_45A0E0 = -1;
 					dword_45A0D8 = 0;
@@ -1190,8 +1190,8 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 					dword_45A0DC = Random_Query(0, 30);
 				}
 			}
-			if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(19)) {
-				dword_45A0D4_animation_frame = 0;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) {
+				_animationFrame = 0;
 				if (Random_Query(0, 2)) {
 					dword_45A0D8 = 0;
 					dword_45A0E4 = 0;
@@ -1199,13 +1199,13 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
 					dword_45A0DC = Random_Query(0, 45);
 				}
 			}
-			if (dword_45A0D4_animation_frame < 0) {
-				dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(19) - 1;
+			if (_animationFrame < 0) {
+				_animationFrame = Slice_Animation_Query_Number_Of_Frames(19) - 1;
 			}
 		}
 		break;
 	}
-	*frame = dword_45A0D4_animation_frame;
+	*frame = _animationFrame;
 	return true;
 }
 
@@ -1213,74 +1213,74 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 	int v2;
 	switch (mode) {
 	case 85:
-		dword_45A0D4_animation_frame = 0;
-		dword_45A0D0_animation_state = 69;
+		_animationFrame = 0;
+		_animationState = 69;
 		return true;
 	case 75:
-		dword_45A0D0_animation_state = 67;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 67;
+		_animationFrame = 0;
 		return true;
 	case 68:
-		dword_45A0D0_animation_state = 29;
-		dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+		_animationState = 29;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
 		dword_45A0E0 = -1;
 		return true;
 	case 65:
 	case 67:
-		dword_45A0D0_animation_state = 43;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 43;
+		_animationFrame = 0;
 		return true;
 	case 64:
 	case 66:
-		dword_45A0D0_animation_state = 42;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 42;
+		_animationFrame = 0;
 		return true;
 	case 53:
-		if (dword_45A0D0_animation_state != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) {
-			dword_45A0D0_animation_state = 60;
-			dword_45A0D4_animation_frame = 0;
+		if (_animationState != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) {
+			_animationState = 60;
+			_animationFrame = 0;
 		} else {
-			dword_45A0D4_animation_frame = 0;
-			dword_45A0D0_animation_state = 70;
+			_animationFrame = 0;
+			_animationState = 70;
 		}
 		return true;
 	case 52:
-		dword_45A0D0_animation_state = 55;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 55;
+		_animationFrame = 0;
 		return true;
 	case 51:
-		dword_45A0D0_animation_state = 27;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 27;
+		_animationFrame = 0;
 		return true;
 	case 49:
-		dword_45A0D0_animation_state = 28;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 28;
+		_animationFrame = 0;
 		return true;
 	case 48:
-		switch (dword_45A0D0_animation_state) {
+		switch (_animationState) {
 		case 14:
-			dword_45A0D0_animation_state = 28;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 28;
+			_animationFrame = 0;
 			break;
 		case 13:
-			dword_45A0D0_animation_state = 22;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 22;
+			_animationFrame = 0;
 			return true;
 		case 10:
-			dword_45A0D0_animation_state = 18;
-			dword_45A0D4_animation_frame = 8 * (13 - dword_45A0D4_animation_frame) / 13;
+			_animationState = 18;
+			_animationFrame = 8 * (13 - _animationFrame) / 13;
 			return true;
 		case 8:
 		case 9:
 		case 12:
 			return true;
 		case 11:
-			dword_45A0D0_animation_state = 18;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 18;
+			_animationFrame = 0;
 			break;
 		case 7:
-			dword_45A0D0_animation_state = 14;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 14;
+			_animationFrame = 0;
 			break;
 		case 0:
 		case 1:
@@ -1289,76 +1289,76 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		case 4:
 		case 5:
 		case 6:
-			dword_45A0D0_animation_state = 15;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 15;
+			_animationFrame = 0;
 			break;
 		default:
-			if (dword_45A0D0_animation_state != 50) {
-				dword_45A0D0_animation_state = 27;
-				dword_45A0D4_animation_frame = 0;
+			if (_animationState != 50) {
+				_animationState = 27;
+				_animationFrame = 0;
 			}
 			break;
 		}
 		return true;
 	case 47:
-		dword_45A0D0_animation_state = 41;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 41;
+		_animationFrame = 0;
 		return true;
 	case 46:
-		dword_45A0D0_animation_state = 40;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 40;
+		_animationFrame = 0;
 		return true;
 	case 45:
-		dword_45A0D0_animation_state = 39;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 39;
+		_animationFrame = 0;
 		return true;
 	case 44:
-		dword_45A0D0_animation_state = 38;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 38;
+		_animationFrame = 0;
 		return true;
 	case 42:
-		dword_45A0D0_animation_state = 46;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 46;
+		_animationFrame = 0;
 		Player_Loses_Control();
 		return true;
 	case 41:
-		dword_45A0D0_animation_state = 45;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 45;
+		_animationFrame = 0;
 		return true;
 	case 40:
-		dword_45A0D0_animation_state = 44;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 44;
+		_animationFrame = 0;
 		return true;
 	case 39:
-		dword_45A0D4_animation_frame = 0;
-		dword_45A0D0_animation_state = 52;
+		_animationFrame = 0;
+		_animationState = 52;
 		if (Player_Query_Current_Set() == 27) {
-			dword_45A0D4_animation_frame = 23;
+			_animationFrame = 23;
 		}
 		return true;
 	case 38:
-		dword_45A0D0_animation_state = 47;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 47;
+		_animationFrame = 0;
 		return true;
 	case 29:
 		Player_Loses_Control();
-		dword_45A0D4_animation_frame = 0;
-		dword_45A0D0_animation_state = 71;
+		_animationFrame = 0;
+		_animationState = 71;
 		return true;
 	case 23:
-		dword_45A0D0_animation_state = 66;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 66;
+		_animationFrame = 0;
 		return true;
 	case 22:
 		if (Random_Query(0, 1)) {
-			dword_45A0D0_animation_state = 23;
+			_animationState = 23;
 		} else {
-			dword_45A0D0_animation_state = 24;
+			_animationState = 24;
 		}
-		dword_45A0D4_animation_frame = 0;
+		_animationFrame = 0;
 		return true;
 	case 21:
-		switch (dword_45A0D0_animation_state) {
+		switch (_animationState) {
 		case 0:
 		case 2:
 		case 3:
@@ -1366,42 +1366,42 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		case 5:
 		case 6:
 		case 7:
-			dword_45A0D0_animation_state = 28;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 28;
+			_animationFrame = 0;
 			break;
 		case 1:
 		case 8:
-			dword_45A0D0_animation_state = 27;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 27;
+			_animationFrame = 0;
 			break;
 		default:
 
 			if (Random_Query(0, 1)) {
-				dword_45A0D0_animation_state = 26;
+				_animationState = 26;
 			} else {
-				dword_45A0D0_animation_state = 25;
+				_animationState = 25;
 			}
-			dword_45A0D4_animation_frame = 0;
+			_animationFrame = 0;
 			break;
 		}
 		return true;
 	case 20:
 		v2 = Actor_Query_Which_Set_In(kActorMcCoy);
 		if (v2 == 27) {
-			dword_45A0D0_animation_state = 51;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 51;
+			_animationFrame = 0;
 			Player_Loses_Control();
 			Game_Flag_Set(210);
 		} else if (v2 == 70 || v2 == 87) {
-			dword_45A0D0_animation_state = 56;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 56;
+			_animationFrame = 0;
 		}
 		return true;
 	case 19:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 12;
-			dword_46271C = 27;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 12;
+			_animationNext = 27;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 12;
@@ -1409,10 +1409,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		}
 		return true;
 	case 18:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 11;
-			dword_46271C = 26;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 11;
+			_animationNext = 26;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 11;
@@ -1420,10 +1420,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		}
 		return true;
 	case 17:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 10;
-			dword_46271C = 25;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 10;
+			_animationNext = 25;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 10;
@@ -1431,10 +1431,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		}
 		return true;
 	case 16:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 9;
-			dword_46271C = 24;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 9;
+			_animationNext = 24;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 9;
@@ -1442,10 +1442,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		}
 		return true;
 	case 15:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 8;
-			dword_46271C = 23;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 8;
+			_animationNext = 23;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 8;
@@ -1454,10 +1454,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		return true;
 	case 11:
 	case 14:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 7;
-			dword_46271C = 22;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 7;
+			_animationNext = 22;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 7;
@@ -1466,10 +1466,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		return true;
 	case 10:
 	case 13:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 6;
-			dword_46271C = 27;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 6;
+			_animationNext = 27;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 6;
@@ -1478,10 +1478,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		return true;
 	case 9:
 	case 12:
-		if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 5;
-			dword_46271C = 21;
+		if (_animationState < 3 || _animationState > 12) {
+			_animationState = 13;
+			_animationStateNext = 5;
+			_animationNext = 21;
 		} else {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 5;
@@ -1489,59 +1489,59 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		}
 		return true;
 	case 8:
-		if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) {
-			dword_45A0D0_animation_state = 37;
-			dword_45A0D4_animation_frame = 0;
+		if (_animationState != 27 && _animationState != 50) {
+			_animationState = 37;
+			_animationFrame = 0;
 		}
 		return true;
 	case 7:
-		if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) {
-			dword_45A0D0_animation_state = 36;
-			dword_45A0D4_animation_frame = 0;
+		if (_animationState != 27 && _animationState != 50) {
+			_animationState = 36;
+			_animationFrame = 0;
 		}
 		return true;
 	case 6:
-		dword_45A0D0_animation_state = 21;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 21;
+		_animationFrame = 0;
 		return true;
 	case 5:
-		switch (dword_45A0D0_animation_state) {
+		switch (_animationState) {
 		case 1:
 		case 2:
 		case 5:
-			dword_45A0D0_animation_state = 14;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 14;
+			_animationFrame = 0;
 			break;
 		case 0:
 		case 3:
 		case 4:
-			dword_45A0D0_animation_state = 15;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 15;
+			_animationFrame = 0;
 			break;
 		default:
-			dword_45A0D0_animation_state = 18;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 18;
+			_animationFrame = 0;
 			break;
 		}
 		return true;
 	case 4:
-		switch (dword_45A0D0_animation_state) {
+		switch (_animationState) {
 		case 22:
-			dword_45A0D0_animation_state = 19;
-			dword_45A0D4_animation_frame = 41;
+			_animationState = 19;
+			_animationFrame = 41;
 			break;
 		case 18:
-			dword_45A0D0_animation_state = 19;
-			dword_45A0D4_animation_frame = 13 * ((8 - dword_45A0D4_animation_frame) / 8);
+			_animationState = 19;
+			_animationFrame = 13 * ((8 - _animationFrame) / 8);
 			break;
 		case 17:
 		case 20:
-			dword_45A0D0_animation_state = 19;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 19;
+			_animationFrame = 0;
 			break;
 		case 16:
-			dword_45A0D0_animation_state = 15;
-			dword_45A0D4_animation_frame = 12 - 12 * dword_45A0D4_animation_frame / 16;
+			_animationState = 15;
+			_animationFrame = 12 - 12 * _animationFrame / 16;
 			break;
 		case 14:
 		case 15:
@@ -1551,12 +1551,12 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		case 3:
 			return true;
 		default:
-			dword_45A0D0_animation_state = 15;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 15;
+			_animationFrame = 0;
 			break;
 		case 13:
-			dword_45A0D0_animation_state = 16;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 16;
+			_animationFrame = 0;
 			break;
 		case 0:
 		case 1:
@@ -1569,52 +1569,52 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 		case 10:
 		case 11:
 		case 12:
-			dword_45A0D0_animation_state = 0;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			dword_45A0DC = 0;
 			break;
 		}
 		return true;
 	case 3:
-		if (dword_45A0D0_animation_state >= 3 && dword_45A0D0_animation_state <= 12) {
+		if (_animationState >= 3 && _animationState <= 12) {
 			Game_Flag_Reset(236);
 			dword_45A0F0 = 4;
 			dword_45A0F4 = 20;
 		} else {
-			dword_45A0D0_animation_state = 13;
-			dword_462718 = 3;
-			dword_46271C = 20;
+			_animationState = 13;
+			_animationStateNext = 3;
+			_animationNext = 20;
 		}
 		return true;
 	case 2:
-		if (dword_45A0D0_animation_state == 27 || dword_45A0D0_animation_state == 50) {
+		if (_animationState == 27 || _animationState == 50) {
 			return true;
 		}
 		if (!Game_Flag_Query(550)) {
-			dword_45A0D0_animation_state = 31;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 31;
+			_animationFrame = 0;
 			return true;
 		}
-		dword_45A0D0_animation_state = 58;
-		dword_45A0D4_animation_frame = 4;
+		_animationState = 58;
+		_animationFrame = 4;
 		return true;
 	case 1:
-		if (dword_45A0D0_animation_state == 27 || dword_45A0D0_animation_state == 50) {
+		if (_animationState == 27 || _animationState == 50) {
 			return true;
 		}
 		if (!Game_Flag_Query(550)) {
-			dword_45A0D0_animation_state = 32;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 32;
+			_animationFrame = 0;
 			return true;
 		}
-		dword_45A0D0_animation_state = 58;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 58;
+		_animationFrame = 0;
 		return true;
 	case 0:
 		if (Game_Flag_Query(550)) {
-			if (dword_45A0D4_animation_frame > 6) {
-				dword_45A0D0_animation_state = 57;
-				dword_45A0D4_animation_frame = 0;
+			if (_animationFrame > 6) {
+				_animationState = 57;
+				_animationFrame = 0;
 				return true;
 			}
 			int v3 = Random_Query(0, 2);
@@ -1627,34 +1627,34 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
 				v4 = 593;
 			}
 			Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99);
-			dword_45A0D0_animation_state = 57;
-			dword_45A0D4_animation_frame = 0;
+			_animationState = 57;
+			_animationFrame = 0;
 			return true;
 		}
-		if (dword_45A0D0_animation_state == 60) {
-			dword_45A0D0_animation_state = 61;
+		if (_animationState == 60) {
+			_animationState = 61;
 			return true;
 		}
-		dword_45A0D0_animation_state = 0;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 0;
+		_animationFrame = 0;
 		dword_45A0DC = 0;
 		return true;
 	}
 	return true;
 }
 
-void AIScriptMcCoy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
-	*animationState = dword_45A0D0_animation_state;
-	*a2 = dword_45A0D4_animation_frame;
-	*a3 = dword_462718;
-	*a4 = dword_46271C;
+void AIScriptMcCoy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
 }
 
-void AIScriptMcCoy::SetAnimationState(int animationState, int a2, int a3, int a4) {
-	dword_45A0D0_animation_state = animationState;
-	dword_45A0D4_animation_frame = a2;
-	dword_462718 = a3;
-	dword_46271C = a4;
+void AIScriptMcCoy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
 }
 
 bool AIScriptMcCoy::ReachedMovementTrackWaypoint(int waypointId) {
@@ -1698,7 +1698,7 @@ void AIScriptMcCoy::sub_4054F0() {
 
 void AIScriptMcCoy::sub_405660() {
 	if (Game_Flag_Query(550)) {
-		if (dword_45A0D4_animation_frame <= 6) {
+		if (_animationFrame <= 6) {
 			int v1 = Random_Query(0, 2);
 			int v2 = 0;
 			if (v1 == 0) {
@@ -1710,29 +1710,29 @@ void AIScriptMcCoy::sub_405660() {
 			}
 			Ambient_Sounds_Play_Sound(v2, 39, 0, 0, 99);
 		}
-		dword_45A0D0_animation_state = 57;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 57;
+		_animationFrame = 0;
 		return;
 	}
-	switch (dword_45A0D0_animation_state) {
+	switch (_animationState) {
 	case 17:
 	case 20:
 	case 21:
 	case 36:
-		dword_45A0D0_animation_state = 16;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 16;
+		_animationFrame = 0;
 		break;
 	case 16:
 	case 25:
 	case 26:
 		break;
 	case 15:
-		dword_45A0D0_animation_state = 16;
-		dword_45A0D4_animation_frame = 16 - 16 * dword_45A0D4_animation_frame / 12;
+		_animationState = 16;
+		_animationFrame = 16 - 16 * _animationFrame / 12;
 		break;
 	case 14:
-		dword_45A0D0_animation_state = 16;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 16;
+		_animationFrame = 0;
 		break;
 	case 3:
 	case 4:
@@ -1752,41 +1752,41 @@ void AIScriptMcCoy::sub_405660() {
 		dword_45A0E8 = 3;
 		break;
 	case 60:
-		dword_45A0D0_animation_state = 61;
+		_animationState = 61;
 		break;
 	default:
-		dword_45A0D0_animation_state = 0;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 0;
+		_animationFrame = 0;
 		dword_45A0DC = 0;
 	}
 }
 
 void AIScriptMcCoy::sub_405800() {
-	switch (dword_45A0D0_animation_state) {
+	switch (_animationState) {
 	case 36:
 	case 37:
 	case 40:
 	case 41:
 	case 51:
-		dword_45A0D0_animation_state = 14;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 14;
+		_animationFrame = 0;
 		break;
 	case 22:
-		dword_45A0D0_animation_state = 19;
-		dword_45A0D4_animation_frame = 41;
+		_animationState = 19;
+		_animationFrame = 41;
 		break;
 	case 18:
-		dword_45A0D0_animation_state = 19;
-		dword_45A0D4_animation_frame = 13 * ((8 - dword_45A0D4_animation_frame) / 8);
+		_animationState = 19;
+		_animationFrame = 13 * ((8 - _animationFrame) / 8);
 		break;
 	case 17:
 	case 20:
-		dword_45A0D0_animation_state = 19;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 19;
+		_animationFrame = 0;
 		break;
 	case 16:
-		dword_45A0D4_animation_frame = 12 - 12 * dword_45A0D4_animation_frame / 16;
-		dword_45A0D0_animation_state = 15;
+		_animationFrame = 12 - 12 * _animationFrame / 16;
+		_animationState = 15;
 		break;
 	case 14:
 	case 15:
@@ -1794,8 +1794,8 @@ void AIScriptMcCoy::sub_405800() {
 	case 21:
 		break;
 	default:
-		dword_45A0D0_animation_state = 15;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 15;
+		_animationFrame = 0;
 		break;
 	}
 }
@@ -1803,19 +1803,19 @@ void AIScriptMcCoy::sub_405800() {
 void AIScriptMcCoy::sub_4058B0() {
 	int v0 = Actor_Query_Which_Set_In(kActorMcCoy);
 	if (v0 == 27) {
-		dword_45A0D0_animation_state = 51;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 51;
+		_animationFrame = 0;
 		Player_Loses_Control();
 		Game_Flag_Set(210);
 	} else if (v0 == 70 || v0 == 87) {
-		dword_45A0D0_animation_state = 56;
-		dword_45A0D4_animation_frame = 0;
+		_animationState = 56;
+		_animationFrame = 0;
 	}
 }
 
 void AIScriptMcCoy::sub_405920() {
-	dword_45A0D4_animation_frame = 0;
-	dword_45A0D0_animation_state = 47;
+	_animationFrame = 0;
+	_animationState = 47;
 }
 
 void AIScriptMcCoy::sub_405940(float a1) {
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index da6cdfc..86b3ace 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -25,12 +25,12 @@
 namespace BladeRunner {
 
 void AIScriptOfficerLeary::Initialize() {
-	var_45D5B0_animation_state = 0;
-	var_45D5B4_animation_frame = 0;
-	var_462880 = 0;
+	_animationState = 0;
+	_animationFrame = 0;
+	_animationStateNext = 0;
 	var_45D5B8 = 0;
 	var_45D5BC = 0;
-	var_462884 = 0;
+	_animationNext = 0;
 
 	Actor_Put_In_Set(kActorOfficerLeary, 69);
 	Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
@@ -39,13 +39,13 @@ void AIScriptOfficerLeary::Initialize() {
 }
 
 bool AIScriptOfficerLeary::Update() {
-	if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) {
 		AI_Movement_Track_Flush(kActorOfficerLeary);
 		Actor_Set_Goal_Number(kActorOfficerLeary, 300);
-	} else if (Global_Variable_Query(1) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) {
+	} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) {
 		AI_Movement_Track_Flush(kActorOfficerLeary);
 		Actor_Set_Goal_Number(kActorOfficerLeary, 400);
-	} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) {
+	} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(kVariableChapter) < 3) {
 		Game_Flag_Set(kFlagRC01PoliceDone);
 		Actor_Set_Goal_Number(kActorOfficerLeary, 3);
 	} else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) {
@@ -491,324 +491,324 @@ bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) {
 	int v57;
 	int a1;
 
-	switch (var_45D5B0_animation_state) {
+	switch (_animationState) {
 	case 32:
 		*animation = 603;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(603)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(603)) {
 			*animation = 589;
-			var_45D5B0_animation_state = 0;
+			_animationState = 0;
 			var_45D5B8 = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 31:
 		*animation = 604;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(604)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(604)) {
 			*animation = 601;
-			var_45D5B0_animation_state = 1;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 1;
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 30:
 		*animation = 587;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(587)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(587)) {
 			*animation = 589;
-			var_45D5B0_animation_state = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 29:
 		*animation = 586;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(586)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(586)) {
 			*animation = 589;
-			var_45D5B0_animation_state = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 28:
 		*animation = 576;
-		if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
-			++var_45D5B4_animation_frame;
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
+			++_animationFrame;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 27:
 		*animation = 588;
-		if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
-			++var_45D5B4_animation_frame;
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
+			++_animationFrame;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 26:
 		*animation = 573;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(573)) {
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(573)) {
+			_animationState = 21;
+			_animationFrame = 0;
 			*animation = 571;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 25:
 		*animation = 572;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(572)) {
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(572)) {
+			_animationState = 21;
+			_animationFrame = 0;
 			*animation = 571;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 24:
 		*animation = 581;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame == 4) {
+		_animationFrame++;
+		if (_animationFrame == 4) {
 			if (Random_Query(1, 2) == 1) {
 				Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99);
 			} else {
 				Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99);
 			}
 		}
-		if (var_45D5B4_animation_frame == 5) {
+		if (_animationFrame == 5) {
 			Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary);
 		}
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(581)) {
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(581)) {
+			_animationState = 21;
+			_animationFrame = 0;
 			*animation = 571;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 23:
 		*animation = 580;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(580)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(580)) {
 			*animation = 589;
-			var_45D5B0_animation_state = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 22:
 		*animation = 579;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(579)) {
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(579)) {
+			_animationState = 21;
+			_animationFrame = 0;
 			*animation = 571;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 21:
 		*animation = 571;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(571)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(571)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 20:
 		*animation = 571;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 19:
 		*animation = 600;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(600)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(600)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 18:
 		*animation = 599;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(599)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(599)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 17:
 		*animation = 598;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(598)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(598)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 16:
 		*animation = 597;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(597)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(597)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 15:
 		*animation = 596;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(596)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(596)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 14:
 		*animation = 595;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(595)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(595)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 13:
 		*animation = 594;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(594)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(594)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 12:
 		*animation = 593;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(593)) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(593)) {
+			_animationState = 11;
+			_animationFrame = 0;
 			*animation = 592;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 11:
-		if (var_45D5BC && var_45D5B4_animation_frame <= 2) {
+		if (_animationFrame <= 2) {
 			var_45D5BC = 0;
-			var_45D5B0_animation_state = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			*animation = 589;
 			var_45D5B8 = Random_Query(0, 1);
-			*frame = var_45D5B4_animation_frame;
+			*frame = _animationFrame;
 			return true;
 		}
 
 		*animation = 592;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(592)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(592)) {
+			_animationFrame = 0;
 			if (var_45D5BC) {
 				var_45D5BC = 0;
-				var_45D5B0_animation_state = 0;
-				var_45D5B4_animation_frame = 0;
+				_animationState = 0;
+				_animationFrame = 0;
 				*animation = 589;
 				var_45D5B8 = Random_Query(0, 1);
 			} else {
-				var_45D5B0_animation_state = Random_Query(0, 8) + 11;
+				_animationState = Random_Query(0, 8) + 11;
 			}
-			var_45D5B4_animation_frame = 0;
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 10:
 		*animation = 578;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(578)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(578)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 9:
 		*animation = 577;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(577)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(577)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 8:
 		*animation = 575;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(575)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(575)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 7:
 		*animation = 574;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(574)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(574)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 6:
 		*animation = 585;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(585)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(585)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 5:
 		*animation = 584;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(584)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(584)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 4:
 		*animation = 583;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(583)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(583)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 3:
 		*animation = 582;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(582)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(582)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 2:
 		if (Game_Flag_Query(199)) {
 			*animation = 603;
-			var_45D5B4_animation_frame++;
-			if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
+			_animationFrame++;
+			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
 				Game_Flag_Reset(199);
-				var_45D5B4_animation_frame = 0;
-				var_45D5B0_animation_state = var_462880;
-				*animation = var_462884;
+				_animationFrame = 0;
+				_animationState = _animationStateNext;
+				*animation = _animationNext;
 			}
 		} else {
 			if (var_45D5B8 == 0) {
@@ -820,71 +820,71 @@ bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) {
 			if (var_45D5B8 == 2) {
 				*animation = 591;
 			}
-			if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
+			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
 				a1 = *animation;
-				var_45D5B4_animation_frame += 3;
-				v57 = var_45D5B4_animation_frame;
+				_animationFrame += 3;
+				v57 = _animationFrame;
 				if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) {
-					var_45D5B4_animation_frame = 0;
-					var_45D5B0_animation_state = var_462880;
-					*animation = var_462884;
+					_animationFrame = 0;
+					_animationState = _animationStateNext;
+					*animation = _animationNext;
 				}
 			} else {
-				var_45D5B4_animation_frame -= 3;
-				if (var_45D5B4_animation_frame < 0) {
-					var_45D5B4_animation_frame = 0;
-					var_45D5B0_animation_state = var_462880;
-					*animation = var_462884;
+				_animationFrame -= 3;
+				if (_animationFrame < 0) {
+					_animationFrame = 0;
+					_animationState = _animationStateNext;
+					*animation = _animationNext;
 				}
 			}
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 1:
 		*animation = 601;
-		var_45D5B4_animation_frame++;
-		if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(601)) {
-			var_45D5B4_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(601)) {
+			_animationFrame = 0;
 		}
 		if (!Game_Flag_Query(199)) {
-			var_45D5B0_animation_state = 32;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 32;
+			_animationFrame = 0;
 			*animation = 603;
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	case 0:
 		if (Game_Flag_Query(199) && !Game_Flag_Query(KFlagMcCoyAndOfficerLearyTalking)) {
-			var_45D5B0_animation_state = 31;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 31;
+			_animationFrame = 0;
 			*animation = 604;
 		} else if (var_45D5B8 == 1) {
 			*animation = 590;
-			var_45D5B4_animation_frame++;
-			if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(590)) {
 				var_45D5B8 = Random_Query(0, 2);
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		} else if (var_45D5B8 == 2) {
 			*animation = 591;
-			var_45D5B4_animation_frame++;
-			if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(591)) {
 				var_45D5B8 = Random_Query(0, 2);
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		} else if (var_45D5B8 == 0) {
 			*animation = 589;
-			var_45D5B4_animation_frame++;
-			if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(589)) {
 				var_45D5B8 = Random_Query(0, 2);
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	default:
 		*animation = 399;
-		*frame = var_45D5B4_animation_frame;
+		*frame = _animationFrame;
 		return true;
 	}
 }
@@ -894,17 +894,17 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
 
 	switch (mode) {
 	case kAnimationModeIdle:
-		switch (var_45D5B0_animation_state) {
+		switch (_animationState) {
 		case 21:
 		case 24:
-			var_45D5B0_animation_state = 23;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 23;
+			_animationFrame = 0;
 			break;
 		case 20:
-			v1 = var_45D5B4_animation_frame;
+			v1 = _animationFrame;
 			Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
-			var_45D5B4_animation_frame = v1;
-			var_45D5B0_animation_state = 21;
+			_animationFrame = v1;
+			_animationState = 21;
 			break;
 		case 11:
 		case 12:
@@ -921,37 +921,37 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
 		case 23:
 			break;
 		default:
-			var_45D5B0_animation_state = 0;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			var_45D5B8 = Random_Query(0, 1);
 			break;
 		}
 		break;
 	case kAnimationModeWalk:
-		var_45D5B0_animation_state = 3;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 3;
+		_animationFrame = 0;
 		break;
 	case kAnimationModeRun:
-		var_45D5B0_animation_state = 4;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 4;
+		_animationFrame = 0;
 		break;
 	case 3:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 11;
-			var_462884 = 592;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 11;
+			_animationNext = 592;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 11;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 11;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case kAnimationModeCombatIdle:
-		switch (var_45D5B0_animation_state) {
+		switch (_animationState) {
 		case 21:
 		case 22:
 		case 24:
@@ -960,173 +960,173 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
 		case 8:
 		case 9:
 		case 10:
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 21;
+			_animationFrame = 0;
 			break;
 		case 0:
-			var_45D5B0_animation_state = 22;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 22;
+			_animationFrame = 0;
 			break;
 		default:
-			var_45D5B0_animation_state = 21;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 21;
+			_animationFrame = 0;
 			break;
 		}
 		break;
 	case 6:
-		var_45D5B0_animation_state = 24;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 24;
+		_animationFrame = 0;
 		break;
 	case kAnimationModeCombatWalk:
-		var_45D5B0_animation_state = 7;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 7;
+		_animationFrame = 0;
 		break;
 	case kAnimationModeCombatRun:
-		var_45D5B0_animation_state = 8;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 8;
+		_animationFrame = 0;
 		break;
 	case 12:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 12;
-			var_462884 = 593;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 12;
+			_animationNext = 593;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 12;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 12;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 13:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 13;
-			var_462884 = 594;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 13;
+			_animationNext = 594;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 13;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 13;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 14:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 14;
-			var_462884 = 595;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 14;
+			_animationNext = 595;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 14;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 14;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 15:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 15;
-			var_462884 = 596;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 15;
+			_animationNext = 596;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 15;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 15;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 16:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 16;
-			var_462884 = 597;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 16;
+			_animationNext = 597;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 16;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 16;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 17:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 17;
-			var_462884 = 598;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 17;
+			_animationNext = 598;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
 		}
-		else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 17;
-			var_45D5B4_animation_frame = 0;
+		else if (_animationState > 19) {
+			_animationState = 17;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 18:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 18;
-			var_462884 = 599;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 18;
+			_animationNext = 599;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
-		} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 18;
-			var_45D5B4_animation_frame = 0;
+		} else if (_animationState > 19) {
+			_animationState = 18;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 19:
-		if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
-			var_45D5B0_animation_state = 2;
-			var_462880 = 19;
-			var_462884 = 600;
+		if (_animationState == 1) {
+			_animationState = 2;
+			_animationStateNext = 19;
+			_animationNext = 600;
 			if (Game_Flag_Query(199) == 1) {
-				var_45D5B4_animation_frame = 0;
+				_animationFrame = 0;
 			}
-		} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
-			var_45D5B0_animation_state = 19;
-			var_45D5B4_animation_frame = 0;
+		} else if (_animationState > 19) {
+			_animationState = 19;
+			_animationFrame = 0;
 			var_45D5BC = 0;
 		}
 		break;
 	case 21:
-		if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 24) {
+		if (_animationState == 24) {
 			if (Random_Query(0, 1)) {
-				var_45D5B0_animation_state = 25;
+				_animationState = 25;
 			} else {
-				var_45D5B0_animation_state = 26;
+				_animationState = 26;
 			}
-			var_45D5B4_animation_frame = 0;
+			_animationFrame = 0;
 		} else {
 			if (Random_Query(0, 1)) {
-				var_45D5B0_animation_state = 29;
+				_animationState = 29;
 			} else {
-				var_45D5B0_animation_state = 30;
+				_animationState = 30;
 			}
-			var_45D5B4_animation_frame = 0;
+			_animationFrame = 0;
 		}
 		break;
 	case 22:
 		if (Random_Query(0, 1)) {
-			var_45D5B0_animation_state = 25;
+			_animationState = 25;
 		} else {
-			var_45D5B0_animation_state = 26;
+			_animationState = 26;
 		}
-		var_45D5B4_animation_frame = 0;
+		_animationFrame = 0;
 		break;
 	case 27:
 		Game_Flag_Reset(199);
@@ -1135,50 +1135,50 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
 		Game_Flag_Set(199);
 		break;
 	case 44:
-		var_45D5B0_animation_state = 5;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 5;
+		_animationFrame = 0;
 		break;
 	case 45:
-		var_45D5B0_animation_state = 6;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 6;
+		_animationFrame = 0;
 		break;
 	case 46:
-		var_45D5B0_animation_state = 9;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 9;
+		_animationFrame = 0;
 		break;
 	case 47:
-		var_45D5B0_animation_state = 10;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 10;
+		_animationFrame = 0;
 		break;
 	case 48:
-		if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 22 || var_45D5B0_animation_state == 24) {
-			var_45D5B0_animation_state = 28;
-			var_45D5B4_animation_frame = 0;
+		if (_animationState == 24) {
+			_animationState = 28;
+			_animationFrame = 0;
 		} else {
-			var_45D5B0_animation_state = 27;
-			var_45D5B4_animation_frame = 0;
+			_animationState = 27;
+			_animationFrame = 0;
 		}
 		break;
 	case 58:
-		var_45D5B0_animation_state = 20;
-		var_45D5B4_animation_frame = 0;
+		_animationState = 20;
+		_animationFrame = 0;
 		break;
 	}
 	return true;
 }
 
-void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
-	*animationState = var_45D5B0_animation_state;
-	*animationFrame = var_45D5B4_animation_frame;
-	*a3 = var_462880;
-	*a4 = var_462884;
+void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
 }
 
-void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
-	var_45D5B0_animation_state = animationState;
-	var_45D5B4_animation_frame = animationFrame;
-	var_462880 = a3;
-	var_462884 = a4;
+void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
 }
 
 bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) {
diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp
index c0c3d3f..c18dd2d 100644
--- a/engines/bladerunner/script/ai/runciter.cpp
+++ b/engines/bladerunner/script/ai/runciter.cpp
@@ -24,10 +24,17 @@
 
 namespace BladeRunner {
 
+enum kRunciterStates {
+	kRunciterStateIdle         = 0,
+	kRunciterStateWalking      = 1,
+	kRunciterStateDying        = 14,
+	kRunciterStateDead         = 15
+};
+
 void AIScriptRunciter::Initialize() {
-	var_45CD70_animation_state = 0;
-	var_45CD74_animation_frame = 0;
-	var_462800 = 0;
+	_animationState = 0;
+	_animationFrame = 0;
+	_animationStateNext = 0;
 	var_45CD78 = 0;
 	var_45CD7C = 6;
 	var_45CD80 = 1;
@@ -40,7 +47,7 @@ bool AIScriptRunciter::Update() {
 	if (Actor_Query_Goal_Number(kActorRunciter) == 0 && Game_Flag_Query(kFlagRC01PoliceDone)) {
 		Actor_Set_Goal_Number(kActorRunciter, 2);
 	}
-	if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
 		Actor_Set_Goal_Number(kActorRunciter, 300);
 	}
 	return false;
@@ -195,219 +202,219 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 
-	switch (var_45CD70_animation_state) {
-	case 15:
+	switch (_animationState) {
+	case kRunciterStateDead:
 		*animation = 528;
-		var_45CD74_animation_frame = Slice_Animation_Query_Number_Of_Frames(528) - 1;
-		*frame = var_45CD74_animation_frame;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1;
+		*frame = _animationFrame;
 		break;
-	case 14:
+	case kRunciterStateDying:
 		*animation = 528;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) {
 			*animation = 528;
-			var_45CD70_animation_state = 15;
+			_animationState = kRunciterStateDead;
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 13:
 		if (var_45CD78 == 0) {
-			var_45CD74_animation_frame = 0;
-			var_45CD70_animation_state = var_462800;
-			*animation = var_462804;
+			_animationFrame = 0;
+			_animationState = _animationStateNext;
+			*animation = _animationNext;
 		} else if (var_45CD78 == 1) {
 			*animation = 530;
-			var_45CD74_animation_frame += 3;
-			if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(530)) {
-				var_45CD74_animation_frame = 0;
-				var_45CD70_animation_state = var_462800;
-				*animation = var_462804;
+			_animationFrame += 3;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
+				_animationFrame = 0;
+				_animationState = _animationStateNext;
+				*animation = _animationNext;
 			}
 		} else if (var_45CD78 == 2) {
 			*animation = 531;
-			var_45CD74_animation_frame -= 3;
-			if (var_45CD74_animation_frame - 3 < 0) {
-				var_45CD74_animation_frame = 0;
-				var_45CD70_animation_state = var_462800;
-				*animation = var_462804;
+			_animationFrame -= 3;
+			if (_animationFrame - 3 < 0) {
+				_animationFrame = 0;
+				_animationState = _animationStateNext;
+				*animation = _animationNext;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 12:
 		*animation = 532;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(532)) {
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) {
 			*animation = 529;
-			var_45CD70_animation_state = 0;
-			var_45CD74_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			var_45CD78 = 0;
 			Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle);
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 11:
 		*animation = 541;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(541)) {
-			var_45CD74_animation_frame = 0;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 10:
 		*animation = 540;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(540)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 9:
 		*animation = 539;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(539)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 8:
 		*animation = 538;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(538)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 7:
 		*animation = 537;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(537)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(537)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 6:
 		*animation = 536;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(536)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 5:
 		*animation = 535;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(535)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 4:
 		*animation = 534;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(534)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
 				*animation = 533;
-				var_45CD70_animation_state = 2;
+				_animationState = 2;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	case 2:
 		*animation = 533;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(533)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) {
+			_animationFrame = 0;
 			if (var_45CD88) {
 				*animation = 529;
-				var_45CD70_animation_state = 0;
+				_animationState = 0;
 				var_45CD78 = 0;
 			} else {
-				var_45CD70_animation_state = 4;
+				_animationState = 4;
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
-	case 1:
+	case kRunciterStateWalking:
 		*animation = 526;
-		var_45CD74_animation_frame++;
-		if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(526)) {
-			var_45CD74_animation_frame = 0;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) {
+			_animationFrame = 0;
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
-	case 0:
+	case kRunciterStateIdle:
 		if (var_45CD78 == 0) {
 			*animation = 529;
 			if (var_45CD84) {
 				var_45CD84--;
 			} else {
-				var_45CD74_animation_frame += var_45CD80;
-				if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(529)) {
-					var_45CD74_animation_frame = 0;
+				_animationFrame += var_45CD80;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) {
+					_animationFrame = 0;
 				}
-				if (var_45CD74_animation_frame < 0) {
-					var_45CD74_animation_frame = Slice_Animation_Query_Number_Of_Frames(529) - 1;
+				if (_animationFrame < 0) {
+					_animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1;
 				}
 				--var_45CD7C;
 				if (var_45CD7C == 0) {
@@ -415,7 +422,7 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 					var_45CD7C = Random_Query(6, 14);
 					var_45CD84 = Random_Query(0, 4);
 				}
-				if (var_45CD74_animation_frame == 0) {
+				if (_animationFrame == 0) {
 					if (Random_Query(0, 1) == 1) {
 						var_45CD78 = Random_Query(1, 2);
 						var_45CD80 = 1;
@@ -425,9 +432,9 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 			}
 		} else if (var_45CD78 == 1) {
 			*animation = 530;
-			var_45CD74_animation_frame++;
-			if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(530)) {
-				var_45CD74_animation_frame = 0;
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
+				_animationFrame = 0;
 				var_45CD78 = 0;
 				*animation = 529;
 				var_45CD7C = Random_Query(6, 14);
@@ -438,13 +445,13 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 			if (var_45CD84) {
 				var_45CD84--;
 			} else {
-				var_45CD74_animation_frame += var_45CD80;
-				if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+				_animationFrame += var_45CD80;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
 					var_45CD84 = Random_Query(5, 15);
 					var_45CD80 = -1;
 				}
-				if (var_45CD74_animation_frame <= 0) {
-					var_45CD74_animation_frame = 0;
+				if (_animationFrame <= 0) {
+					_animationFrame = 0;
 					var_45CD78 = 0;
 					*animation = 529;
 					var_45CD7C = Random_Query(6, 14);
@@ -452,12 +459,12 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 				}
 			}
 		}
-		*frame = var_45CD74_animation_frame;
+		*frame = _animationFrame;
 		break;
 	default:
 		*animation = 399;
-		var_45CD74_animation_frame = 0;
-		*frame = var_45CD74_animation_frame;
+		_animationFrame = 0;
+		*frame = _animationFrame;
 		break;
 	}
 	return true;
@@ -466,147 +473,147 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
 bool AIScriptRunciter::ChangeAnimationMode(int mode) {
 	switch (mode) {
 	case kAnimationModeCombatIdle:
-		if (var_45CD70_animation_state >= 2 && var_45CD70_animation_state <= 11) {
+		if (_animationState <= 11) {
 			var_45CD88 = 1;
 		} else {
-			var_45CD70_animation_state = 0;
-			var_45CD74_animation_frame = 0;
+			_animationState = 0;
+			_animationFrame = 0;
 			var_45CD78 = 0;
 		}
 		break;
 	case kAnimationModeWalk:
-		if (var_45CD70_animation_state > 1) {
-			var_45CD70_animation_state = 1;
-			var_45CD74_animation_frame = 0;
-		} else if (!var_45CD70_animation_state) {
-			var_45CD70_animation_state = 13;
-			var_462800 = 1;
-			var_462804 = 526;
+		if (_animationState > 1) {
+			_animationState = 1;
+			_animationFrame = 0;
+		} else if (!_animationState) {
+			_animationState = 13;
+			_animationStateNext = 1;
+			_animationNext = 526;
 		}
 		break;
 	case 3:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 2;
-			var_462804 = 526;
+			_animationState = 13;
+			_animationStateNext = 2;
+			_animationNext = 526;
 		}
 		var_45CD88 = 0;
 		break;
 	case 12:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 4;
-			var_462804 = 534;
+			_animationState = 13;
+			_animationStateNext = 4;
+			_animationNext = 534;
 		}
 		var_45CD88 = 0;
 		break;
 	case 13:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 5;
-			var_462804 = 535;
+			_animationState = 13;
+			_animationStateNext = 5;
+			_animationNext = 535;
 		}
 		var_45CD88 = 0;
 		break;
 	case 14:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 6;
-			var_462804 = 536;
+			_animationState = 13;
+			_animationStateNext = 6;
+			_animationNext = 536;
 		}
 		var_45CD88 = 0;
 		break;
 	case 15:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 7;
-			var_462804 = 537;
+			_animationState = 13;
+			_animationStateNext = 7;
+			_animationNext = 537;
 		}
 		var_45CD88 = 0;
 		break;
 	case 16:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 8;
-			var_462804 = 538;
+			_animationState = 13;
+			_animationStateNext = 8;
+			_animationNext = 538;
 		}
 		var_45CD88 = 0;
 		break;
 	case 17:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 9;
-			var_462804 = 539;
+			_animationState = 13;
+			_animationStateNext = 9;
+			_animationNext = 539;
 		}
 		var_45CD88 = 0;
 		break;
 	case 18:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 10;
-			var_462804 = 540;
+			_animationState = 13;
+			_animationStateNext = 10;
+			_animationNext = 540;
 		}
 		var_45CD88 = 0;
 		break;
 	case 19:
-		if (var_45CD70_animation_state) {
-			var_45CD70_animation_state = 2;
-			var_45CD74_animation_frame = 0;
+		if (_animationState) {
+			_animationState = 2;
+			_animationFrame = 0;
 		} else {
-			var_45CD70_animation_state = 13;
-			var_462800 = 11;
-			var_462804 = 541;
+			_animationState = 13;
+			_animationStateNext = 11;
+			_animationNext = 541;
 		}
 		var_45CD88 = 0;
 		break;
 	case 23:
-		var_45CD70_animation_state = 12;
-		var_45CD74_animation_frame = 0;
+		_animationState = 12;
+		_animationFrame = 0;
 		break;
 	case 48:
-		var_45CD70_animation_state = 14;
-		var_45CD74_animation_frame = 0;
+		_animationState = 14;
+		_animationFrame = 0;
 		break;
 	}
 	return true;
 }
 
-void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
-	*animationState = var_45CD70_animation_state;
-	*animationFrame = var_45CD74_animation_frame;
-	*a3 = var_462800;
-	*a4 = var_462804;
+void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
 }
 
-void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
-	var_45CD70_animation_state = animationState;
-	var_45CD74_animation_frame = animationFrame;
-	var_462800 = a3;
-	var_462804 = a4;
+void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
 }
 
 bool AIScriptRunciter::ReachedMovementTrackWaypoint(int waypointId) {
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index c90d023..40df2fb 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -30,6 +30,12 @@ namespace BladeRunner {
 class BladeRunnerEngine;
 
 class AIScriptBase : public ScriptBase {
+protected:
+	int _animationState;
+	int _animationFrame;
+	int _animationStateNext;
+	int _animationNext;
+
 public:
 	AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
 
@@ -50,8 +56,8 @@ public:
 	virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
 	virtual bool UpdateAnimation(int *animation, int *frame) = 0;
 	virtual bool ChangeAnimationMode(int mode) = 0;
-	virtual void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) = 0;
-	virtual void SetAnimationState(int animationState, int animationFrame, int a3, int a4) = 0;
+	virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) = 0;
+	virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0;
 	virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
 	virtual void FledCombat() = 0;
 };
@@ -79,16 +85,14 @@ public: \
 	bool GoalChanged(int currentGoalNumber, int newGoalNumber); \
 	bool UpdateAnimation(int *animation, int *frame); \
 	bool ChangeAnimationMode(int mode); \
-	void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4); \
-	void SetAnimationState(int animationState, int animationFrame, int a3, int a4); \
+	void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext); \
+	void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext); \
 	bool ReachedMovementTrackWaypoint(int waypointId); \
 	void FledCombat(); \
 private:
 #define END_SCRIPT };
 
 DECLARE_SCRIPT(McCoy)
-	int dword_45A0D0_animation_state;
-	int dword_45A0D4_animation_frame;
 	int dword_45A0D8;
 	int dword_45A0DC;
 	int dword_45A0E0;
@@ -99,8 +103,6 @@ DECLARE_SCRIPT(McCoy)
 	int dword_45A0F4;
 	int dword_45A0F8;
 	int dword_45A0FC;
-	int dword_462718;
-	int dword_46271C;
 	float off_45A100;
 	float flt_462710;
 	float flt_462714;
@@ -116,10 +118,6 @@ DECLARE_SCRIPT(McCoy)
 END_SCRIPT
 
 DECLARE_SCRIPT(Runciter)
-	int var_45CD70_animation_state;
-	int var_45CD74_animation_frame;
-	int var_462800;
-	int var_462804;
 	int var_45CD78;
 	int var_45CD7C;
 	int var_45CD80;
@@ -128,23 +126,15 @@ DECLARE_SCRIPT(Runciter)
 END_SCRIPT
 
 DECLARE_SCRIPT(OfficerLeary)
-	int var_45D5B0_animation_state;
-	int var_45D5B4_animation_frame;
 	int var_45D5B8;
 	int var_45D5BC;
-	int var_462880;
-	int var_462884;
 
 	bool sub_431408();
 	bool sub_431420();
 END_SCRIPT
 
 DECLARE_SCRIPT(Leon)
-	int var_45EDB0_animation_state;
-	int var_45EDB4_animation_frame;
 	int var_45EDAC;
-	int var_462AF0;
-	int var_462AF4;
 	float var_45EDA0_z;
 	float var_45EDA4_y;
 	float var_45EDA8_x;
@@ -153,10 +143,6 @@ DECLARE_SCRIPT(Leon)
 END_SCRIPT
 
 DECLARE_SCRIPT(Maggie)
-	int var_45F3F0_animation_state;
-	int var_45F3F4_animation_frame;
-	int var_462B30;
-	int var_462B34;
 	int var_45F3F8;
 	int var_45F3FC;
 	int var_45F400;
diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp
index 72ec31f..d68efb3 100644
--- a/engines/bladerunner/script/scene/ar02.cpp
+++ b/engines/bladerunner/script/scene/ar02.cpp
@@ -80,7 +80,7 @@ void SceneScriptAR02::SceneLoaded() {
 	if (!Game_Flag_Query(374)) {
 		Item_Add_To_World(106, 976, 0, -442.84f, 36.77f, -1144.51f, 360, 36, 36, false, true, false, true);
 	}
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(374)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(374)) {
 		Game_Flag_Set(0);
 		Item_Remove_From_World(106);
 	}
@@ -99,7 +99,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) {
 			Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true);
 			Actor_Face_Actor(kActorInsectDealer, kActorMcCoy, true);
-			if (Global_Variable_Query(1) == 2) {
+			if (Global_Variable_Query(kVariableChapter) == 2) {
 				if (Game_Flag_Query(329) && !Game_Flag_Query(366)) {
 					Game_Flag_Set(366);
 					Player_Loses_Control();
@@ -122,7 +122,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) {
 				} else {
 					sub_402694();
 				}
-			} else if (Global_Variable_Query(1) > 2) {
+			} else if (Global_Variable_Query(kVariableChapter) > 2) {
 				if (Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview) && !Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection)) {
 					Actor_Says(kActorMcCoy, 205, 16);
 					Actor_Says(kActorInsectDealer, 290, 12);
@@ -152,7 +152,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) {
 			return true;
 		}
 	}
-	if (actorId == 20 && Global_Variable_Query(1) == 2) {
+	if (actorId == 20 && Global_Variable_Query(kVariableChapter) == 2) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.79f, 0.0f, -1328.89f, 12, 1, false, 0)) {
 			Actor_Face_Actor(kActorMcCoy, kActorHasan, true);
 			Actor_Face_Actor(kActorHasan, kActorMcCoy, true);
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp
index c2444c1..0b080f6 100644
--- a/engines/bladerunner/script/scene/bb03.cpp
+++ b/engines/bladerunner/script/scene/bb03.cpp
@@ -104,7 +104,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) {
 	}
 	if (exitId == 2) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) < 4) {
+			if (Global_Variable_Query(kVariableChapter) < 4) {
 				if (Actor_Query_Goal_Number(kActorSebastian) == 200) {
 					Actor_Says(kActorSebastian, 70, 3);
 					Actor_Says(kActorMcCoy, 7010, 13);
diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp
index faa4a6e..e18ad1f 100644
--- a/engines/bladerunner/script/scene/bb11.cpp
+++ b/engines/bladerunner/script/scene/bb11.cpp
@@ -113,7 +113,7 @@ void SceneScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptBB11::PlayerWalkedIn() {
-	if (Actor_Query_Goal_Number(kActorSadik) == 102 && Global_Variable_Query(1) == 2) {
+	if (Actor_Query_Goal_Number(kActorSadik) == 102 && Global_Variable_Query(kVariableChapter) == 2) {
 		Actor_Set_Invisible(kActorMcCoy, true);
 		Actor_Set_Goal_Number(kActorSadik, 103);
 		Music_Play(11, 61, 0, 1, -1, 0, 0);
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index 330339e..e0af940 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -36,7 +36,7 @@ void SceneScriptCT01::InitializeScene() {
 	} else if (Game_Flag_Query(88)) {
 		Game_Flag_Reset(88);
 		Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
-		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+		if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
 			if (Game_Flag_Query(kFlagSpinnerToCT01)) {
 				Scene_Loop_Start_Special(0, 0, 0);
 			} else {
@@ -403,7 +403,7 @@ void SceneScriptCT01::PlayerWalkedOut() {
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 	}
 	Music_Stop(5);
-	if (!Game_Flag_Query(176) && Global_Variable_Query(1)) {
+	if (!Game_Flag_Query(176) && Global_Variable_Query(kVariableChapter)) {
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 		Outtake_Play(kOuttakeTowards3, true, -1);
diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp
index fd7afa5..6eadc38 100644
--- a/engines/bladerunner/script/scene/ct04.cpp
+++ b/engines/bladerunner/script/scene/ct04.cpp
@@ -72,7 +72,7 @@ bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) {
 			Game_Flag_Set(137);
 			Actor_Set_Goal_Number(kActorTransient, 2);
 		}
-		if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) {
+		if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(kVariableChapter) == 1) {
 			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) {
 				Player_Loses_Control();
 				Actor_Face_Heading(kActorMcCoy, 792, false);
@@ -160,7 +160,7 @@ bool SceneScriptCT04::ClickedOnActor(int actorId) {
 			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
 				Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
 				if (!Game_Flag_Query(137)) {
-					if (Game_Flag_Query(40)) {
+					if (Game_Flag_Query(kFlagZubenRetired)) {
 						Actor_Says(kActorMcCoy, 435, 3);
 						Actor_Set_Goal_Number(kActorTransient, 2);
 					} else {
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp
index 1bb00c1..d2163aa 100644
--- a/engines/bladerunner/script/scene/ct06.cpp
+++ b/engines/bladerunner/script/scene/ct06.cpp
@@ -35,7 +35,7 @@ void SceneScriptCT06::InitializeScene() {
 	}
 	Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2);
 	Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0);
-	if (Game_Flag_Query(40) && Actor_Query_In_Set(kActorZuben, 30)) {
+	if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, 30)) {
 		Actor_Put_In_Set(kActorZuben, 29);
 		Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240);
 		Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy);
@@ -140,7 +140,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) {
 			return true;
 		}
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) < 3) {
+			if (Global_Variable_Query(kVariableChapter) < 3) {
 				Actor_Face_Object(kActorMcCoy, "DOOR", true);
 				Actor_Says(kActorMcCoy, 8522, 12);
 			} else {
diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp
index 40a7706..4f81a9e 100644
--- a/engines/bladerunner/script/scene/ct09.cpp
+++ b/engines/bladerunner/script/scene/ct09.cpp
@@ -74,7 +74,7 @@ bool SceneScriptCT09::ClickedOnActor(int actorId) {
 			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, 1, false, 0)) {
 				Player_Loses_Control();
 				Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true);
-				if (Global_Variable_Query(1) < 3) {
+				if (Global_Variable_Query(kVariableChapter) < 3) {
 					Actor_Says(kActorMcCoy, 650, 3);
 					Actor_Says(kActorDeskClerk, 250, 12);
 					Actor_Says(kActorMcCoy, 665, 18);
@@ -152,7 +152,7 @@ void SceneScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 
 void SceneScriptCT09::PlayerWalkedIn() {
 	bool v0 = false;
-	if (Global_Variable_Query(1) == 3 && !Game_Flag_Query(538)) {
+	if (Global_Variable_Query(kVariableChapter) == 3 && !Game_Flag_Query(538)) {
 		Game_Flag_Set(538);
 		Actor_Set_Goal_Number(kActorLeon, 1);
 		v0 = true;
diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp
index ad46be7..63d114e 100644
--- a/engines/bladerunner/script/scene/ct11.cpp
+++ b/engines/bladerunner/script/scene/ct11.cpp
@@ -41,7 +41,7 @@ void SceneScriptCT11::InitializeScene() {
 	Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) <= 3) {
+	if (Global_Variable_Query(kVariableChapter) <= 3) {
 		Scene_Loop_Set_Default(0);
 	} else {
 		Scene_Loop_Set_Default(2);
@@ -52,7 +52,7 @@ void SceneScriptCT11::SceneLoaded() {
 	Obstacle_Object("TRASH CAN", true);
 	Unobstacle_Object("BOX NORTHWEST 1", true);
 	Unobstacle_Object("BOX SOUTH 1", true);
-	if (Global_Variable_Query(1) < 4) {
+	if (Global_Variable_Query(kVariableChapter) < 4) {
 		if (!Game_Flag_Query(645)) {
 			Item_Add_To_World(115, 951, 33, 640.21002f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true);
 			Scene_2D_Region_Add(0, 505, 316, 513, 321);
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index 7800a55..e8d3a5b 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -41,10 +41,10 @@ void SceneScriptCT12::InitializeScene() {
 	Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3);
 	Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0);
 	Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0);
-	if (Global_Variable_Query(1) > 2) {
+	if (Global_Variable_Query(kVariableChapter) > 2) {
 		Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1);
 	}
-	if (Global_Variable_Query(1) > 3) {
+	if (Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0);
 	}
 	Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1);
@@ -59,19 +59,19 @@ void SceneScriptCT12::InitializeScene() {
 	Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) {
+	if (Global_Variable_Query(kVariableChapter) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) {
 		Actor_Put_In_Set(kActorGaff, 4);
 		Actor_Set_At_XYZ(kActorGaff, -534.0f, -6.5f, 952.0f, 367);
 		Game_Flag_Set(294);
 	}
 	if (Game_Flag_Query(123) && Game_Flag_Query(kFlagSpinnerToCT01)) {
-		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+		if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
 			Scene_Loop_Start_Special(0, 1, 0);
 		}
 		Scene_Loop_Set_Default(2);
 		Game_Flag_Reset(123);
 	} else if (Game_Flag_Query(123) && !Game_Flag_Query(kFlagSpinnerToCT01)) {
-		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+		if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
 			Scene_Loop_Start_Special(0, 0, 0);
 		}
 		Scene_Loop_Set_Default(2);
@@ -108,7 +108,7 @@ bool SceneScriptCT12::ClickedOnActor(int actorId) {
 		Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true);
 		Actor_Says(kActorMcCoy, 8910, 16);
 	}
-	if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) {
+	if (actorId == 24 && Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) {
 		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
 		Actor_Says(kActorMcCoy, 710, 3);
@@ -174,7 +174,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) {
 	}
 	if (exitId == 4) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) == 4) {
+			if (Global_Variable_Query(kVariableChapter) == 4) {
 				Game_Flag_Set(629);
 			}
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
@@ -230,7 +230,7 @@ void SceneScriptCT12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptCT12::PlayerWalkedIn() {
-	if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) {
+	if (Global_Variable_Query(kVariableChapter) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) {
 		Player_Loses_Control();
 		Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, 0, false);
 		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
@@ -255,7 +255,7 @@ void SceneScriptCT12::PlayerWalkedIn() {
 			Actor_Says(kActorMcCoy, 700, 3);
 			Actor_Says(kActorGaff, 70, 3);
 			Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
-		} else if (Game_Flag_Query(64) && Game_Flag_Query(41)) {
+		} else if (Game_Flag_Query(64) && Game_Flag_Query(kFlagZubenSpared)) {
 			Actor_Says(kActorGaff, 80, 3);
 			Actor_Says(kActorGaff, 90, 3);
 			Actor_Says(kActorMcCoy, 705, 3);
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index ea609f5..685076c 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -36,10 +36,10 @@ void SceneScriptDR01::InitializeScene() {
 	}
 	Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
 	Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
-	if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(1) < 4) {
+	if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(kVariableChapter) < 4) {
 		Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
 	}
-	if (Global_Variable_Query(1) >= 3) {
+	if (Global_Variable_Query(kVariableChapter) >= 3) {
 		Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
 	}
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
diff --git a/engines/bladerunner/script/scene/dr02.cpp b/engines/bladerunner/script/scene/dr02.cpp
index 6e71bb1..cbdb1dd 100644
--- a/engines/bladerunner/script/scene/dr02.cpp
+++ b/engines/bladerunner/script/scene/dr02.cpp
@@ -128,7 +128,7 @@ bool SceneScriptDR02::ClickedOnExit(int exitId) {
 	}
 	if (exitId == 1) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) > 2) {
+			if (Global_Variable_Query(kVariableChapter) > 2) {
 				Actor_Says(kActorMcCoy, 8522, 15);
 			} else {
 				Game_Flag_Set(226);
diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp
index cdee6a1..d3113ca 100644
--- a/engines/bladerunner/script/scene/dr03.cpp
+++ b/engines/bladerunner/script/scene/dr03.cpp
@@ -31,7 +31,7 @@ void SceneScriptDR03::InitializeScene() {
 	}
 	Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297);
 	Scene_Exit_Add_2D_Exit(0, 377, 122, 445, 266, 0);
-	if (Global_Variable_Query(1) == 3) {
+	if (Global_Variable_Query(kVariableChapter) == 3) {
 		Actor_Put_In_Set(kActorChew, 34);
 		Actor_Set_At_XYZ(kActorChew, 431.21f, 4.27f, -776.26f, 0);
 	} else {
diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp
index aedfa45..ebc19bc 100644
--- a/engines/bladerunner/script/scene/dr06.cpp
+++ b/engines/bladerunner/script/scene/dr06.cpp
@@ -31,7 +31,7 @@ void SceneScriptDR06::InitializeScene() {
 		Setup_Scene_Information(-707.57001f, 136.60001f, -1132.64f, 472);
 	}
 	Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1);
-	if (Global_Variable_Query(1) > 3 && Game_Flag_Query(715)) {
+	if (Global_Variable_Query(kVariableChapter) > 3 && Game_Flag_Query(715)) {
 		Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2);
 	}
 	Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1);
diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp
index bf9330d..092fcca 100644
--- a/engines/bladerunner/script/scene/hc03.cpp
+++ b/engines/bladerunner/script/scene/hc03.cpp
@@ -34,7 +34,7 @@ void SceneScriptHC03::InitializeScene() {
 		Game_Flag_Reset(386);
 	}
 	Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
-	if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
+	if (Game_Flag_Query(403) || Global_Variable_Query(kVariableChapter) > 3) {
 		Item_Remove_From_World(121);
 		Game_Flag_Set(403);
 		Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
@@ -67,7 +67,7 @@ void SceneScriptHC03::InitializeScene() {
 	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 	if (Game_Flag_Query(388)) {
 		Scene_Loop_Set_Default(6);
-	} else if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
+	} else if (Game_Flag_Query(403) || Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Loop_Set_Default(3);
 	} else {
 		Scene_Loop_Set_Default(0);
@@ -76,7 +76,7 @@ void SceneScriptHC03::InitializeScene() {
 
 void SceneScriptHC03::SceneLoaded() {
 	Obstacle_Object("GUITAR01", true);
-	if (Game_Flag_Query(403) || Game_Flag_Query(388) || Global_Variable_Query(1) > 3) {
+	if (Game_Flag_Query(403) || Game_Flag_Query(388) || Global_Variable_Query(kVariableChapter) > 3) {
 		Unobstacle_Object("GPscisGate", true);
 	} else {
 		Obstacle_Object("GPscisGate", true);
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 6944854..ce36b91 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -131,7 +131,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) {
 				Actor_Says(kActorMcCoy, 8630, 13);
 				return true;
 			}
-			if (Global_Variable_Query(1) == 5 && (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) || Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) {
+			if (Global_Variable_Query(kVariableChapter) == 5 && (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) || Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) {
 				Game_Flag_Set(662);
 				Actor_Face_Actor(kActorMcCoy, v1, true);
 				Actor_Face_Actor(v1, kActorMcCoy, true);
@@ -321,7 +321,7 @@ void SceneScriptHF01::PlayerWalkedIn() {
 		Actor_Voice_Over(960, kActorVoiceOver);
 		Actor_Voice_Over(970, kActorVoiceOver);
 		Actor_Voice_Over(980, kActorVoiceOver);
-	} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {
+	} else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) {
 		ADQ_Flush();
 		ADQ_Add(kActorMurray, 0, 14);
 		ADQ_Add(kActorMurray, 10, 3);
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index 22fd331..e98bc8c 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -33,7 +33,7 @@ void SceneScriptHF05::InitializeScene() {
 		Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600);
 	}
 	Scene_Exit_Add_2D_Exit(0, 443, 270, 515, 350, 0);
-	if (Global_Variable_Query(1) > 3) {
+	if (Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Exit_Add_2D_Exit(1, 367, 298, 399, 349, 2);
 	}
 	Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1);
@@ -273,7 +273,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
 	}
 	if (Actor_Query_In_Set(kActorCrazylegs, 41)) {
 		if (Game_Flag_Query(562)) {
-			if (!Game_Flag_Query(563) && Global_Variable_Query(1) == 3) {
+			if (!Game_Flag_Query(563) && Global_Variable_Query(kVariableChapter) == 3) {
 				sub_402970();
 				Game_Flag_Set(563);
 			}
@@ -317,7 +317,7 @@ void SceneScriptHF05::sub_402970() {
 
 void SceneScriptHF05::sub_402AE4() {
 	Dialogue_Menu_Clear_List();
-	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(1) == 3) {
+	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1180, 3, 6, 7);
 	}
 	if (Actor_Clue_Query(kActorMcCoy, kClueCrazylegsInterview1) == 1) {
@@ -329,7 +329,7 @@ void SceneScriptHF05::sub_402AE4() {
 	if (Actor_Clue_Query(kActorMcCoy, kClueLucy) == 1 && Actor_Query_Goal_Number(kActorLucy) != 599) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2);
 	}
-	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) == 1 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(1) == 3)) {
+	if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) == 1 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3)) {
 		DM_Add_To_List_Never_Repeat_Once_Selected(1220, -1, 2, 8);
 	}
 	if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1) == 1 || Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3) == 1) {
@@ -594,7 +594,7 @@ void SceneScriptHF05::sub_403A34(int actorId) {
 
 void SceneScriptHF05::sub_402370() {
 	Player_Loses_Control();
-	if (Global_Variable_Query(1) == 3) {
+	if (Global_Variable_Query(kVariableChapter) == 3) {
 		ADQ_Flush();
 		ADQ_Add(kActorCrazylegs, 130, 18);
 		ADQ_Add(kActorCrazylegs, 140, 18);
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index f1acea7..f06e099 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -244,7 +244,7 @@ void SceneScriptHF06::sub_401EF4() {
 	Actor_Change_Animation_Mode(kActorSteele, 7);
 	Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, 0, false, 0);
 	Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
-	Actor_Change_Animation_Mode(kActorSteele, 4);
+	Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 	Actor_Says(kActorSteele, 290, 58);
 	Actor_Says(kActorMcCoy, 2130, -1);
 	Actor_Says(kActorSteele, 300, 59);
@@ -256,7 +256,7 @@ void SceneScriptHF06::sub_401EF4() {
 	Actor_Says(kActorSteele, 330, 58);
 	Actor_Says(kActorSteele, 340, 58);
 	Actor_Says(kActorSteele, 350, 58);
-	Actor_Change_Animation_Mode(kActorSteele, 4);
+	Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle);
 	Game_Flag_Set(644);
 	Actor_Set_Goal_Number(kActorSteele, 402);
 	Actor_Face_Actor(kActorSteele, actorId, true);
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index d820a17..c0f05ad 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -24,6 +24,18 @@
 
 namespace BladeRunner {
 
+enum kMA01Loops {
+	kMA01LoopInshotRoof  = 0,
+	kMA01LoopMain        = 1,
+	kMA01LoopOutDoorAnim = 3,
+	kMA01LoopOutshotRoof = 4
+};
+
+enum kMA01Exits {
+	kMA01ExitMA06    = 0,
+	kMA01ExitSpinner = 1
+};
+
 void SceneScriptMA01::InitializeScene() {
 	Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
 	if (Game_Flag_Query(kFlagSpinnerToMA01)) {
@@ -32,9 +44,9 @@ void SceneScriptMA01::InitializeScene() {
 	if (Game_Flag_Query(kFlagMA06toMA01)) {
 		Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
 	}
-	Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0);
+	Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0);
 	if (Game_Flag_Query(kFlagSpinnerToMA01)) {
-		Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2);
+		Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2);
 	}
 	Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
 	Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
@@ -45,13 +57,13 @@ void SceneScriptMA01::InitializeScene() {
 	Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
 	if (Game_Flag_Query(kFlagMA06toMA01)) {
-		Scene_Loop_Set_Default(1);
+		Scene_Loop_Set_Default(kMA01LoopMain);
 		Game_Flag_Reset(kFlagMA06toMA01);
 	} else {
 		Actor_Set_Invisible(kActorMcCoy, true);
 		Game_Flag_Set(273);
-		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
-		Scene_Loop_Set_Default(1);
+		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
+		Scene_Loop_Set_Default(kMA01LoopMain);
 	}
 	if (Game_Flag_Query(409)) {
 		Actor_Set_Goal_Number(kActorGaff, 3);
@@ -88,7 +100,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
 	if (Actor_Query_Goal_Number(kActorZuben) == 21) {
 		return true;
 	}
-	if (exitId == 0) {
+	if (exitId == kMA01ExitMA06) {
 		if (Actor_Query_Goal_Number(kActorZuben) == 20) {
 			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
 				Actor_Set_Goal_Number(kActorZuben, 21);
@@ -98,11 +110,11 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
 			Game_Flag_Set(kFlagMA01toMA06);
-			Set_Enter(52, kSceneMA06);
+			Set_Enter(kSetMA06, kSceneMA06);
 		}
 		return true;
 	}
-	if (exitId == 1) {
+	if (exitId == kMA01ExitSpinner) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
 			Player_Loses_Control();
 			Actor_Face_Heading(kActorMcCoy, 736, false);
@@ -114,71 +126,71 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
 			Game_Flag_Reset(177);
 			Game_Flag_Reset(258);
 			Game_Flag_Reset(178);
-			int spinnerDest = Spinner_Interface_Choose_Dest(3, false);
+			int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
 
 			switch (spinnerDest) {
 			case kSpinnerDestinationPoliceStation:
 				Game_Flag_Set(178);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToPS01);
-				Set_Enter(61, kScenePS01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetPS01, kScenePS01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationRuncitersAnimals:
 				Game_Flag_Set(182);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToRC01);
-				Set_Enter(69, kSceneRC01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetRC01, kSceneRC01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationChinatown:
 				Game_Flag_Set(176);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToCT01);
-				Set_Enter(4, kSceneCT01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetCT01_CT12, kSceneCT01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationTyrellBuilding:
 				Game_Flag_Set(261);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToTB02);
-				Set_Enter(17, kSceneTB02);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetTB02_TB03, kSceneTB02);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationAnimoidRow:
 				Game_Flag_Set(180);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToAR01);
-				Set_Enter(0, kSceneAR01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetAR01_AR02, kSceneAR01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationDNARow:
 				Game_Flag_Set(177);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToDR01);
-				Set_Enter(7, kSceneDR01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationBradburyBuilding:
 				Game_Flag_Set(258);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToBB01);
-				Set_Enter(20, kSceneBB01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetBB01, kSceneBB01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationNightclubRow:
 				Game_Flag_Set(181);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToNR01);
-				Set_Enter(54, kSceneNR01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetNR01, kSceneNR01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			case kSpinnerDestinationHysteriaHall:
 				Game_Flag_Set(257);
 				Game_Flag_Reset(kFlagSpinnerToMA01);
 				Game_Flag_Set(kFlagSpinnerToHF01);
-				Set_Enter(37, kSceneHF01);
-				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+				Set_Enter(kSetHF01, kSceneHF01);
+				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
 				break;
 			default:
 				Actor_Set_Invisible(kActorMcCoy, false);
@@ -240,10 +252,10 @@ void SceneScriptMA01::PlayerWalkedIn() {
 
 void SceneScriptMA01::PlayerWalkedOut() {
 	Actor_Set_Invisible(kActorMcCoy, false);
-	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 	Ambient_Sounds_Remove_All_Looping_Sounds(1);
-	if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(1) == 1) {
-		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+	if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(kVariableChapter) == 1) {
+		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 		Outtake_Play(kOuttakeTowards2, true, -1);
 		Outtake_Play(kOuttakeInside1, true, -1);
diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp
index bd4407a..e8bb134 100644
--- a/engines/bladerunner/script/scene/ma02.cpp
+++ b/engines/bladerunner/script/scene/ma02.cpp
@@ -24,22 +24,27 @@
 
 namespace BladeRunner {
 
+enum kMA02Exits {
+	kMA02ExitMA06 = 0,
+	kMA02ExitMA04 = 1
+};
+
 void SceneScriptMA02::InitializeScene() {
 	if (Game_Flag_Query(kFlagMA04ToMA02)) {
 		Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
-	} else {
+	} else { // From MA06
 		Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
-		if (Global_Variable_Query(1) == 4) {
+		if (Global_Variable_Query(kVariableChapter) == 4) {
 			Actor_Set_Goal_Number(kActorRajif, 300);
 		}
-		Game_Flag_Reset(711);
+		Game_Flag_Reset(kFlagMA04WatchedTV);
 	}
-	Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
-	Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
-	if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
+	Scene_Exit_Add_2D_Exit(kMA02ExitMA06, 538, 84, 639, 327, 1);
+	Scene_Exit_Add_2D_Exit(kMA02ExitMA04, 56, 98, 150, 260, 0);
+	if (Global_Variable_Query(kVariableChapter) >= 4 && Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653)) {
 		Actor_Set_Goal_Number(kActorMaggie, 599);
 		Actor_Change_Animation_Mode(kActorMaggie, 88);
-		Actor_Put_In_Set(kActorMaggie, 10);
+		Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04);
 		Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0);
 		Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1);
 	}
@@ -53,10 +58,10 @@ void SceneScriptMA02::InitializeScene() {
 	Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
-	if (sub_401F7C()) {
+	if (isPhoneRinging()) {
 		Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
 	}
-	if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
+	if (Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
 		Overlay_Play("MA02OVER", 0, 1, 0, 0);
 	}
 }
@@ -81,9 +86,9 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {
 	}
 	if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) {
 		Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true);
-		if (Global_Variable_Query(1) < 4) {
+		if (Global_Variable_Query(kVariableChapter) < 4) {
 			Actor_Set_Goal_Number(kActorMaggie, 3);
-		} else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
+		} else if (Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
 			Overlay_Remove("MA02OVER");
 			Item_Pickup_Spin_Effect(985, 480, 240);
 			Actor_Voice_Over(1150, kActorVoiceOver);
@@ -103,7 +108,7 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {
 
 bool SceneScriptMA02::ClickedOnActor(int actorId) {
 	if (actorId == kActorMaggie && Actor_Query_Goal_Number(kActorMaggie) == 599) {
-		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, 1, false)) {
+		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, true, false)) {
 			Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
 			Actor_Voice_Over(1140, kActorVoiceOver);
 		}
@@ -116,18 +121,18 @@ bool SceneScriptMA02::ClickedOnItem(int itemId, bool a2) {
 }
 
 bool SceneScriptMA02::ClickedOnExit(int exitId) {
-	if (exitId == 0) {
+	if (exitId == kMA02ExitMA06) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) {
 			Music_Stop(10);
 			Game_Flag_Set(kFlagMA02toMA06);
-			Set_Enter(52, kSceneMA06);
+			Set_Enter(kSetMA06, kSceneMA06);
 		}
 		return true;
 	}
-	if (exitId == 1) {
+	if (exitId == kMA02ExitMA04) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) {
 			Game_Flag_Set(kFlagMA02ToMA04);
-			Set_Enter(50, kSceneMA04);
+			Set_Enter(kSetMA04, kSceneMA04);
 		}
 		return true;
 	}
@@ -146,22 +151,22 @@ void SceneScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 
 void SceneScriptMA02::PlayerWalkedIn() {
 	if (Game_Flag_Query(kFlagMA06ToMA02)) {
-		sub_402044();
+		selectNextTvNews();
 	}
 	if (Game_Flag_Query(kFlagMA04ToMA02)) {
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, 1, false, 0);
 	}
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(655)) {
 		Game_Flag_Set(623);
 		Game_Flag_Set(655);
-		sub_401E4C();
+		dialogueWithRajif();
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 0, false, 0);
 		Game_Flag_Set(kFlagMA02toMA06);
-		Set_Enter(52, kSceneMA06);
+		Set_Enter(kSetMA06, kSceneMA06);
 		//	return true;
 		return;
 	}
-	if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) {
+	if (Global_Variable_Query(kVariableChapter) == 5 && !Game_Flag_Query(654)) {
 		if (Game_Flag_Query(653)) {
 			Actor_Says(kActorMcCoy, 2390, 0);
 			Music_Play(2, 25, 0, 3, -1, 0, 0);
@@ -171,7 +176,7 @@ void SceneScriptMA02::PlayerWalkedIn() {
 		Game_Flag_Set(654);
 		Autosave_Game(3);
 	}
-	if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(kFlagMA04ToMA02) && Actor_Query_Goal_Number(kActorMaggie) != 2) {
+	if (Global_Variable_Query(kVariableChapter) < 4 && !Game_Flag_Query(kFlagMA04ToMA02) && Actor_Query_Goal_Number(kActorMaggie) != 2) {
 		Actor_Set_Goal_Number(kActorMaggie, 1);
 		if (!Game_Flag_Query(60)) {
 			Game_Flag_Set(60);
@@ -201,7 +206,7 @@ void SceneScriptMA02::PlayerWalkedOut() {
 void SceneScriptMA02::DialogueQueueFlushed(int a1) {
 }
 
-void SceneScriptMA02::sub_401E4C() {
+void SceneScriptMA02::dialogueWithRajif() {
 	Actor_Says(kActorMcCoy, 2365, 13);
 	Actor_Says(kActorRajif, 0, 13);
 	Actor_Says(kActorMcCoy, 2370, 13);
@@ -214,8 +219,8 @@ void SceneScriptMA02::sub_401E4C() {
 	Delay(3000);
 }
 
-bool SceneScriptMA02::sub_401F7C() {
-	return Global_Variable_Query(1) == 5
+bool SceneScriptMA02::isPhoneRinging() {
+	return Global_Variable_Query(kVariableChapter) == 5
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
@@ -224,23 +229,23 @@ bool SceneScriptMA02::sub_401F7C() {
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
 }
 
-void SceneScriptMA02::sub_402044() {
+void SceneScriptMA02::selectNextTvNews() {
 	int i = 0;
 	int arr[7];
-	if (Global_Variable_Query(1) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) {
+	if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) {
 		arr[i++] = 0;
 	}
 	arr[i++] = 1;
-	if (Global_Variable_Query(1) >= 3) {
+	if (Global_Variable_Query(kVariableChapter) >= 3) {
 		arr[i++] = 2;
 	}
-	if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
+	if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) {
 		arr[i++] = 3;
 	}
 	if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
 		arr[i++] = 4;
 	}
-	Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
+	Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]);
 }
 
 } // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp
index a92890d..f28d998 100644
--- a/engines/bladerunner/script/scene/ma04.cpp
+++ b/engines/bladerunner/script/scene/ma04.cpp
@@ -24,25 +24,43 @@
 
 namespace BladeRunner {
 
+enum kMA04Loops {
+	kMA04LoopInshot = 0,
+	kMA04LoopMain   = 1,
+	kMA04LoopSleep  = 3,
+	kMA04LoopWakeup = 4
+};
+
+enum kMA04Exits {
+	kMA04ExitMA02    = 0,
+	kMA04ExitMA05    = 1,
+	kMA04ExitKitchen = 2
+};
+
+enum kMA04Regions {
+	kMA04RegionPhone = 0,
+	kMA04RegionBed   = 1
+};
+
 void SceneScriptMA04::InitializeScene() {
 	if (Game_Flag_Query(kFlagMA05toMA04)) {
 		Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502);
-		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
-			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
+		if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
+			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA04LoopInshot, false);
 		}
 	} else if (Game_Flag_Query(kFlagMA02ToMA04)) {
 		Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502);
-	} else if (Game_Flag_Query(647)) {
+	} else if (Game_Flag_Query(kFlagMcCoySleeping)) {
 		Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502);
-		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 4, false);
+		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA04LoopWakeup, false);
 	} else {
 		Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
 	}
-	Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1);
-	Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0);
-	Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1);
-	Scene_2D_Region_Add(0, 343, 97, 353, 190);
-	Scene_2D_Region_Add(1, 0, 340, 116, 479);
+	Scene_Exit_Add_2D_Exit(kMA04ExitMA02, 496, 0, 639, 354, 1);
+	Scene_Exit_Add_2D_Exit(kMA04ExitMA05, 33, 63, 113, 258, 0);
+	Scene_Exit_Add_2D_Exit(kMA04ExitKitchen, 248, 98, 314, 284, 1);
+	Scene_2D_Region_Add(kMA04RegionPhone, 343, 97, 353, 190);
+	Scene_2D_Region_Add(kMA04RegionBed, 0, 340, 116, 479);
 	Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1);
 	Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1);
 	Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
@@ -54,10 +72,10 @@ void SceneScriptMA04::InitializeScene() {
 	Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
-	if (sub_402758()) {
+	if (isPhoneRinging()) {
 		Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
 	}
-	Scene_Loop_Set_Default(1);
+	Scene_Loop_Set_Default(kMA04LoopMain);
 }
 
 void SceneScriptMA04::SceneLoaded() {
@@ -65,7 +83,7 @@ void SceneScriptMA04::SceneLoaded() {
 	Unobstacle_Object("BEDDog BONE", true);
 	Unobstacle_Object("BED-BOOK1", true);
 	Clickable_Object("BED-SHEETS");
-	if (Game_Flag_Query(711)) {
+	if (Game_Flag_Query(kFlagMA04WatchedTV)) {
 		Unclickable_Object("BED-TV-1");
 		Unclickable_Object("BED-TV-2");
 	} else {
@@ -85,7 +103,7 @@ bool SceneScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) {
 	}
 	if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) {
 		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-TV-2", 24, true, false)) {
-			Game_Flag_Set(711);
+			Game_Flag_Set(kFlagMA04WatchedTV);
 			Unclickable_Object("BED-TV-1");
 			Unclickable_Object("BED-TV-2");
 			Sound_Play(132, 100, 0, 0, 50);
@@ -106,35 +124,35 @@ bool SceneScriptMA04::ClickedOnItem(int itemId, bool a2) {
 }
 
 bool SceneScriptMA04::ClickedOnExit(int exitId) {
-	if (exitId == 0) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, 1, false, 0)) {
+	if (exitId == kMA04ExitMA02) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, true, false, 0)) {
 			Game_Flag_Set(kFlagMA04ToMA02);
-			Set_Enter(10, kSceneMA02);
+			Set_Enter(kSetMA02_MA04, kSceneMA02);
 		}
 		return true;
 	}
-	if (exitId == 1) {
+	if (exitId == kMA04ExitMA05) {
 		float x, y, z;
 		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
-		if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0)) {
-			if (sub_402888()) {
+		if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0)) {
+			if (isPhoneMessageWaiting() || isPhoneRinging()) {
 				Overlay_Remove("MA04OVER");
 			}
-			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 0, false, 1);
+			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, false, false, 1);
 			Game_Flag_Set(kFlagMA04toMA05);
-			if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+			if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
 				Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1568.0f, 0, false);
 			}
-			Set_Enter(51, kSceneMA05);
+			Set_Enter(kSetMA05, kSceneMA05);
 		}
 		return true;
 	}
-	if (exitId == 2) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, 1, false, 0)) {
+	if (exitId == kMA04ExitKitchen) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, true, false, 0)) {
 			int sounds[] = {252, 405, 404, 407, 406};
 			Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0);
 			Delay(3000);
-			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 1);
+			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 1);
 		}
 	}
 	return false;
@@ -144,14 +162,14 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) {
 	if (Player_Query_Combat_Mode()) {
 		return false;
 	}
-	if (region == 1) {
+	if (region == kMA04RegionBed) {
 		sleep();
 		return true;
 	}
-	if (region == 0) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 1, false, 0)) {
+	if (region == kMA04RegionPhone) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, true, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 256, false);
-			if (sub_402758()) {
+			if (isPhoneRinging()) {
 				Actor_Says(kActorMcCoy, 2680, 0);
 				Ambient_Sounds_Remove_Sound(403, true);
 				Sound_Play(123, 100, 0, 0, 50);
@@ -159,48 +177,48 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) {
 				Delay(500);
 				if (Game_Flag_Query(653)) {
 					if (Global_Variable_Query(45) == 2) {
-						sub_4028A8();
+						phoneCallWithDektora();
 					} else if (Global_Variable_Query(45) == 3) {
-						sub_402F2C();
+						phoneCallWithLucy();
 					} else {
-						sub_4034D8();
+						phoneCallWithClovis();
 					}
 				} else {
-					sub_4032A0();
+					phoneCallWithSteele();
 				}
 				Music_Play(2, 52, 0, 3, -1, 0, 0);
 				return false;
 			}
-			if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) {
+			if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(kFlagPhoneMessageFromClovis)) {
 				Sound_Play(123, 100, 0, 0, 50);
 				Overlay_Remove("MA04OVER");
 				Delay(500);
 				Actor_Says(kActorClovis, 310, 3);
 				Actor_Says(kActorClovis, 320, 3);
-				if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) {
+				if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(kVariableChapter) < 3) {
 					Actor_Voice_Over(1300, kActorVoiceOver);
 					Actor_Voice_Over(1310, kActorVoiceOver);
 					Actor_Voice_Over(1320, kActorVoiceOver);
 				}
 				Actor_Says(kActorMcCoy, 2445, 13);
 				Sound_Play(123, 100, 0, 0, 50);
-				Game_Flag_Set(649);
+				Game_Flag_Set(kFlagPhoneMessageFromClovis);
 				return true;
 			}
-			if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650)) {
+			if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(kFlagPhoneMessageFromLucy)) {
 				Sound_Play(123, 100, 0, 0, 50);
 				Overlay_Remove("MA04OVER");
 				Delay(500);
 				Actor_Says(kActorLucy, 500, 3);
 				Actor_Says(kActorLucy, 510, 3);
-				if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) {
+				if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(kVariableChapter) < 3) {
 					Actor_Voice_Over(1330, kActorVoiceOver);
 					Actor_Voice_Over(1340, kActorVoiceOver);
 					Actor_Voice_Over(1350, kActorVoiceOver);
 				}
 				Actor_Says(kActorMcCoy, 2445, 13);
 				Sound_Play(123, 100, 0, 0, 50);
-				Game_Flag_Set(650);
+				Game_Flag_Set(kFlagPhoneMessageFromLucy);
 				return true;
 			}
 			Actor_Says(kActorMcCoy, 2670, 13);
@@ -222,7 +240,7 @@ void SceneScriptMA04::SceneFrameAdvanced(int frame) {
 	} else {
 		Set_Fade_Density(0.0f);
 	}
-	if (frame == 121 && (Game_Flag_Query(40) == 1 || Game_Flag_Query(41) == 1) && !Game_Flag_Query(159)) {
+	if (frame == 121 && (Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagGuzzaTalkZubenRetired)) {
 		Sound_Play(403, 50, 0, 0, 50);
 	}
 }
@@ -231,24 +249,24 @@ void SceneScriptMA04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptMA04::PlayerWalkedIn() {
-	if (Game_Flag_Query(647)) {
+	if (Game_Flag_Query(kFlagMcCoySleeping)) {
 		Player_Gains_Control();
 	}
-	if (sub_402820() || sub_402758()) {
+	if (isPhoneMessageWaiting() || isPhoneRinging()) {
 		Overlay_Play("MA04OVER", 0, 1, 0, 0);
 	}
-	if (Game_Flag_Query(647)) {
-		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0);
+	if (Game_Flag_Query(kFlagMcCoySleeping)) {
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 0);
 	} else if (Game_Flag_Query(kFlagMA02ToMA04)) {
-		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0);
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, true, false, 0);
 	}
 	Game_Flag_Reset(kFlagMA02ToMA04);
 	Game_Flag_Reset(kFlagMA05toMA04);
-	Game_Flag_Reset(647);
-	if (Game_Flag_Query(61)) {
-		if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) {
+	Game_Flag_Reset(kFlagMcCoySleeping);
+	if (Game_Flag_Query(kFlagChapter1Ended)) {
+		if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) {
 			Sound_Play(403, 100, 0, 0, 50);
-			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0);
+			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, false, false, 0);
 			Actor_Face_Heading(kActorMcCoy, 256, true);
 			Actor_Says(kActorMcCoy, 2680, 0);
 			Sound_Play(123, 100, 0, 0, 50);
@@ -280,28 +298,28 @@ void SceneScriptMA04::PlayerWalkedIn() {
 		//return false;
 		return;
 	}
-	if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) {
+	if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagChapter1Ending)) {
 		Music_Play(2, 52, 0, 2, -1, 0, 0);
 		Player_Loses_Control();
-		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0);
-		if (sub_402820() || sub_402758()) {
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, true, false, 0);
+		if (isPhoneMessageWaiting() || isPhoneRinging()) {
 			Overlay_Remove("MA04OVER");
 		}
-		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0);
-		Game_Flag_Set(146);
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0);
+		Game_Flag_Set(kFlagChapter1Ending);
 		Async_Actor_Walk_To_XYZ(kActorMcCoy, -7204.0f, 956.17f, 1568.0f, 0, false);
-		Set_Enter(51, kSceneMA05);
+		Set_Enter(kSetMA05, kSceneMA05);
 	}
 }
 
 void SceneScriptMA04::PlayerWalkedOut() {
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 	Ambient_Sounds_Remove_All_Looping_Sounds(1);
-	if (Game_Flag_Query(678)) {
+	if (Game_Flag_Query(kFlagChapter2Intro)) {
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 		Outtake_Play(kOuttakeMovieA, false, -1);
-		Game_Flag_Reset(678);
+		Game_Flag_Reset(kFlagChapter2Intro);
 	}
 }
 
@@ -309,19 +327,22 @@ void SceneScriptMA04::DialogueQueueFlushed(int a1) {
 	Overlay_Remove("MA04OVR2");
 }
 
-bool SceneScriptMA04::sub_402758() {
-	return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
-}
-
-bool SceneScriptMA04::sub_402820() {
-	return (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) || (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650));
+bool SceneScriptMA04::isPhoneRinging() {
+	return Global_Variable_Query(kVariableChapter) == 5
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2)
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)
+	   && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
 }
 
-bool SceneScriptMA04::sub_402888() {
-	return sub_402820() || sub_402758();
+bool SceneScriptMA04::isPhoneMessageWaiting() {
+	return (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(kFlagPhoneMessageFromClovis))
+	    || (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(kFlagPhoneMessageFromLucy));
 }
 
-void SceneScriptMA04::sub_4028A8() {
+void SceneScriptMA04::phoneCallWithDektora() {
 	int answer;
 	Actor_Says(kActorDektora, 220, 3);
 	Actor_Says(kActorMcCoy, 2460, 0);
@@ -386,7 +407,7 @@ void SceneScriptMA04::sub_4028A8() {
 	}
 }
 
-void SceneScriptMA04::sub_402F2C() {
+void SceneScriptMA04::phoneCallWithLucy() {
 	Actor_Says(kActorLucy, 530, 3);
 	Actor_Says(kActorMcCoy, 2545, 19);
 	Actor_Says(kActorLucy, 540, 3);
@@ -421,7 +442,7 @@ void SceneScriptMA04::sub_402F2C() {
 	Sound_Play(123, 100, 0, 0, 50);
 }
 
-void SceneScriptMA04::sub_4032A0() {
+void SceneScriptMA04::phoneCallWithSteele() {
 	Actor_Says(kActorSteele, 680, 3);
 	Actor_Says(kActorMcCoy, 2630, 17);
 	Actor_Says(kActorSteele, 690, 3);
@@ -442,7 +463,7 @@ void SceneScriptMA04::sub_4032A0() {
 	Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallCrystal, true, -1);
 }
 
-void SceneScriptMA04::sub_4034D8() {
+void SceneScriptMA04::phoneCallWithClovis() {
 	Actor_Says(kActorClovis, 330, 3);
 	Actor_Says(kActorMcCoy, 2580, 14);
 	Actor_Says(kActorClovis, 340, 3);
@@ -476,7 +497,7 @@ void SceneScriptMA04::sub_4034D8() {
 
 void SceneScriptMA04::turnOnTV() {
 	Overlay_Play("MA04OVR2", 0, 1, 0, 0);
-	switch (Global_Variable_Query(52)) {
+	switch (Global_Variable_Query(kVariableNextTvNews)) {
 	case 4:
 		ADQ_Add(kActorNewscaster, 230, 3);
 		ADQ_Add(kActorNewscaster, 240, 3);
@@ -537,28 +558,28 @@ void SceneScriptMA04::sleep() {
 	if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-SHEETS", 12, true, false)) {
 		Actor_Says(kActorMcCoy, 8530, 12);
 		Music_Stop(4);
-		if (sub_402820() || sub_402758()) {
+		if (isPhoneMessageWaiting() || isPhoneRinging()) {
 			Overlay_Remove("MA04OVER");
 		}
 		Player_Loses_Control();
-		Game_Flag_Set(647);
-		if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {
+		Game_Flag_Set(kFlagMcCoySleeping);
+		if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && Global_Variable_Query(kVariableChapter) == 1) {
 			if (Actor_Query_Goal_Number(kActorZuben) == 599) {
 				Actor_Put_In_Set(kActorZuben, 91);
 				Actor_Set_At_Waypoint(kActorZuben, 33, 0);
 			}
-			Game_Flag_Set(678);
-			Global_Variable_Set(1, 2);
-			Chapter_Enter(2, 10, 50);
+			Game_Flag_Set(kFlagChapter2Intro);
+			Global_Variable_Set(kVariableChapter, 2);
+			Chapter_Enter(2, kSetMA02_MA04, kSceneMA04);
 			if (Query_Difficulty_Level() != 0) {
-				if (!Game_Flag_Query(723)) {
-					Global_Variable_Increment(2, 200);
+				if (!Game_Flag_Query(kFlagZubenBountyPaid)) {
+					Global_Variable_Increment(kVariableChinyen, 200);
 				}
 			}
 		} else {
-			Set_Enter(10, kSceneMA04);
+			Set_Enter(kSetMA02_MA04, kSceneMA04);
 		}
-		Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false);
+		Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA04LoopSleep, false);
 	}
 }
 
diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp
index 40efc36..519f43e 100644
--- a/engines/bladerunner/script/scene/ma05.cpp
+++ b/engines/bladerunner/script/scene/ma05.cpp
@@ -24,13 +24,23 @@
 
 namespace BladeRunner {
 
+enum kMA05Loops {
+	kMA05LoopInshot  = 0,
+	kMA05LoopMain    = 1,
+	kMA05LoopSpinner = 3
+};
+
+enum kMA05Exits {
+	kMA05ExitMA04 = 0
+};
+
 void SceneScriptMA05::InitializeScene() {
-	if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+	if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
 		Setup_Scene_Information(-7204.0f, 953.97f, 1651.0f, 0);
 	} else {
 		Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0);
 	}
-	Scene_Exit_Add_2D_Exit(0, 432, 21, 471, 226, 1);
+	Scene_Exit_Add_2D_Exit(kMA05ExitMA04, 432, 21, 471, 226, 1);
 	Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
 	Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
 	Ambient_Sounds_Add_Looping_Sound(103, 50, 60, 1);
@@ -43,13 +53,13 @@ void SceneScriptMA05::InitializeScene() {
 	Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(87, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0);
-	if (sub_401990()) {
+	if (isPhoneRinging()) {
 		Ambient_Sounds_Add_Sound(403, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0);
 	}
-	if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
-		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
+	if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
+		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA05LoopInshot, false);
 	}
-	Scene_Loop_Set_Default(1);
+	Scene_Loop_Set_Default(kMA05LoopMain);
 }
 
 void SceneScriptMA05::SceneLoaded() {
@@ -75,14 +85,14 @@ bool SceneScriptMA05::ClickedOnItem(int itemId, bool a2) {
 }
 
 bool SceneScriptMA05::ClickedOnExit(int exitId) {
-	if (exitId == 0) {
+	if (exitId == kMA05ExitMA04) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) {
 			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0);
 			Game_Flag_Set(kFlagMA05toMA04);
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
 			Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1685.0f, 0, false);
-			Set_Enter(50, kSceneMA04);
+			Set_Enter(kSetMA04, kSceneMA04);
 		}
 		return true;
 	}
@@ -105,19 +115,19 @@ void SceneScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 
 void SceneScriptMA05::PlayerWalkedIn() {
 	Music_Play(2, 52, 0, 2, -1, 0, 0);
-	if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(146) == 1 && !Game_Flag_Query(61))) && Global_Variable_Query(1) == 1) {
-		Scene_Loop_Set_Default(1);
-		Scene_Loop_Start_Special(kSceneLoopMode2, 3, true);
+	if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) {
+		Scene_Loop_Set_Default(kMA05LoopMain);
+		Scene_Loop_Start_Special(kSceneLoopMode2, kMA05LoopSpinner, true);
 		Sound_Play(69, 100, 0, 0, 50);
 	}
-	if (Game_Flag_Query(146) && !Game_Flag_Query(61)) {
+	if (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended)) {
 		if (!Game_Flag_Query(kFlagDirectorsCut)) {
 			Actor_Voice_Over(1260, kActorVoiceOver);
 			Actor_Voice_Over(1270, kActorVoiceOver);
 			Actor_Voice_Over(1280, kActorVoiceOver);
 			Actor_Voice_Over(1290, kActorVoiceOver);
 		}
-		Game_Flag_Set(61);
+		Game_Flag_Set(kFlagChapter1Ended);
 		Player_Gains_Control();
 	}
 	//return false;
@@ -129,8 +139,8 @@ void SceneScriptMA05::PlayerWalkedOut() {
 void SceneScriptMA05::DialogueQueueFlushed(int a1) {
 }
 
-bool SceneScriptMA05::sub_401990() {
-	return Global_Variable_Query(1) == 5
+bool SceneScriptMA05::isPhoneRinging() {
+	return Global_Variable_Query(kVariableChapter) == 5
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
 		&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 732b260..3f38527 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -24,12 +24,19 @@
 
 namespace BladeRunner {
 
+// Appears that names for "open" and "close" are switched
+enum kMA06Loops {
+	kMA06LoopDoorOpen  = 0,
+	kMA06LoopMain      = 1,
+	kMA06LoopDoorClose = 3
+};
+
 void SceneScriptMA06::InitializeScene() {
 	Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400);
 	Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1);
 	Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1);
-	Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
-	Scene_Loop_Set_Default(1);
+	Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false);
+	Scene_Loop_Set_Default(kMA06LoopMain);
 	Sound_Play(209, 100, 50, 50, 100);
 }
 
@@ -83,13 +90,13 @@ void SceneScriptMA06::PlayerWalkedIn() {
 	Game_Flag_Reset(kFlagMA07toMA06);
 
 	if (Game_Flag_Query(kFlagMA06toMA01)) {
-		Set_Enter(49, kSceneMA01);
+		Set_Enter(kSetMA01, kSceneMA01);
 	} else if (Game_Flag_Query(kFlagMA06ToMA02)) {
-		Set_Enter(10, kSceneMA02);
-	} else { // kFlagMA06ToMA07
-		Set_Enter(53, kSceneMA07);
+		Set_Enter(kSetMA02_MA04, kSceneMA02);
+	} else {
+		Set_Enter(kSetMA07, kSceneMA07);
 	}
-	Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
+	Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true);
 	Sound_Play(208, 100, 50, 50, 50);
 	//return true;
 }
@@ -125,7 +132,7 @@ void SceneScriptMA06::activateElevator() {
 		}
 		Actor_Says(kActorAnsweringMachine, 80, 3);
 		Player_Gains_Control();
-		int floor = Elevator_Activate(1);
+		int floor = Elevator_Activate(kElevatorMA);
 		Player_Loses_Control();
 		Scene_Loop_Start_Special(kSceneLoopMode2, 1, true);
 		if (floor > 1) {
@@ -138,9 +145,9 @@ void SceneScriptMA06::activateElevator() {
 				Delay(500);
 				Actor_Says(kActorAnsweringMachine, 610, 3);
 			}
-		} else {
+		} else { // floor == 0
 			Actor_Says(kActorMcCoy, 2940, 18);
-			if (Global_Variable_Query(1) == 4 && Game_Flag_Query(655)) {
+			if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(655)) {
 				Sound_Play(412, 100, 0, 0, 50);
 				Delay(500);
 				Actor_Says(kActorAnsweringMachine, 610, 3);
diff --git a/engines/bladerunner/script/scene/ma07.cpp b/engines/bladerunner/script/scene/ma07.cpp
index a009096..bb85a82 100644
--- a/engines/bladerunner/script/scene/ma07.cpp
+++ b/engines/bladerunner/script/scene/ma07.cpp
@@ -41,7 +41,7 @@ void SceneScriptMA07::InitializeScene() {
 	Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) > 1) {
+	if (Global_Variable_Query(kVariableChapter) > 1) {
 		Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
 	}
 	if (Game_Flag_Query(665)) {
@@ -73,7 +73,7 @@ bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) {
 bool SceneScriptMA07::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, 1, false, 0)) {
-			if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
+			if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671)) {
 				Actor_Set_Goal_Number(kActorMcCoy, 400);
 			} else {
 				Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -131,7 +131,7 @@ void SceneScriptMA07::PlayerWalkedIn() {
 	if (Game_Flag_Query(kFlagMA06toMA07)) {
 		Game_Flag_Reset(kFlagMA06toMA07);
 	}
-	if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
+	if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) {
 		Scene_Exits_Disable();
 		Actor_Set_Goal_Number(kActorGaff, 300);
 	}
@@ -144,7 +144,7 @@ void SceneScriptMA07::PlayerWalkedIn() {
 		Delay(1000);
 		Game_Flag_Reset(666);
 		Game_Flag_Set(kFlagMA06ToMA02);
-		Set_Enter(10, kSceneMA02);
+		Set_Enter(kSetMA02_MA04, kSceneMA02);
 	}
 	//return false;
 
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 8dd675e..171cea5 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -43,7 +43,7 @@ void SceneScriptNR01::InitializeScene() {
 		Setup_Scene_Information(76.0f, 23.88f, -109.0f, 966);
 	}
 	Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3);
-	if (Global_Variable_Query(1) > 3) {
+	if (Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2);
 	}
 	Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1);
@@ -110,7 +110,7 @@ bool SceneScriptNR01::ClickedOnItem(int itemId, bool a2) {
 bool SceneScriptNR01::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) > 3) {
+			if (Global_Variable_Query(kVariableChapter) > 3) {
 				Actor_Says(kActorMcCoy, 8522, 12);
 			} else {
 				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp
index 27d85ec..bb43b9b 100644
--- a/engines/bladerunner/script/scene/nr07.cpp
+++ b/engines/bladerunner/script/scene/nr07.cpp
@@ -199,7 +199,7 @@ void SceneScriptNR07::sub_401A10() {
 	Async_Actor_Walk_To_XYZ(kActorMcCoy, -193.0f, -73.5f, -13.0f, 0, false);
 	Actor_Says(kActorDektora, 950, 31);
 	Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
-	Actor_Change_Animation_Mode(kActorDektora, 4);
+	Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
 	Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
 	Actor_Says(kActorMcCoy, 3760, 19);
 	Actor_Says(kActorDektora, 960, 53);
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index 28f92a1..04dc875 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -264,7 +264,7 @@ void SceneScriptPS01::PlayerWalkedOut() {
 	Actor_Set_Invisible(kActorMcCoy, false);
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 	Ambient_Sounds_Remove_All_Looping_Sounds(1);
-	if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) {
+	if (!Game_Flag_Query(718) && Global_Variable_Query(kVariableChapter) == 1) {
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 		Outtake_Play(kOuttakeTowards3, true, -1);
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp
index 544ff32..6bf9015 100644
--- a/engines/bladerunner/script/scene/ps02.cpp
+++ b/engines/bladerunner/script/scene/ps02.cpp
@@ -152,7 +152,7 @@ void SceneScriptPS02::DialogueQueueFlushed(int a1) {
 
 void SceneScriptPS02::sub_4018BC() {
 	Scene_Exits_Disable();
-	switch (Elevator_Activate(2)) {
+	switch (Elevator_Activate(kElevatorPS)) {
 	case 7:
 		Game_Flag_Set(133);
 		break;
diff --git a/engines/bladerunner/script/scene/ps03.cpp b/engines/bladerunner/script/scene/ps03.cpp
index 854e85f..7f31de5 100644
--- a/engines/bladerunner/script/scene/ps03.cpp
+++ b/engines/bladerunner/script/scene/ps03.cpp
@@ -38,7 +38,7 @@ void SceneScriptPS03::InitializeScene() {
 	}
 	Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
 	Scene_Exit_Add_2D_Exit(1, 449, 273, 508, 329, 0);
-	if (Global_Variable_Query(1) > 1) {
+	if (Global_Variable_Query(kVariableChapter) > 1) {
 		Scene_Exit_Add_2D_Exit(2, 358, 245, 411, 288, 0);
 	}
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
@@ -89,7 +89,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) {
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
 			Set_Enter(62, kScenePS02);
 			Game_Flag_Reset(478);
-			if (Global_Variable_Query(1) < 4) {
+			if (Global_Variable_Query(kVariableChapter) < 4) {
 				Actor_Set_Goal_Number(kActorGuzza, 100);
 			}
 		}
diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp
index 7629aa8..ac8f2dc 100644
--- a/engines/bladerunner/script/scene/ps04.cpp
+++ b/engines/bladerunner/script/scene/ps04.cpp
@@ -30,7 +30,7 @@ void SceneScriptPS04::InitializeScene() {
 		Game_Flag_Reset(42);
 	}
 	Setup_Scene_Information(-668.0f, -354.0f, 974.0f, 475);
-	if (Global_Variable_Query(1) == 1) {
+	if (Global_Variable_Query(kVariableChapter) == 1) {
 		Actor_Put_In_Set(kActorGuzza, 64);
 		Actor_Set_At_XYZ(kActorGuzza, -728.0f, -354.0f, 1090.0f, 150);
 		Actor_Change_Animation_Mode(kActorGuzza, 53);
@@ -56,7 +56,7 @@ void SceneScriptPS04::SceneLoaded() {
 	Unobstacle_Object("B.DOOR", true);
 	Unobstacle_Object("B.CHAIR01", true);
 	Unclickable_Object("CHAIR07");
-	if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) && !Game_Flag_Query(727)) {
+	if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) && !Game_Flag_Query(727)) {
 		Item_Add_To_World(111, 958, 64, -643.5f, -318.82f, 1148.87f, 525, 16, 12, false, true, false, true);
 		Game_Flag_Set(727);
 	}
@@ -136,7 +136,7 @@ void SceneScriptPS04::DialogueQueueFlushed(int a1) {
 
 void SceneScriptPS04::sub_4017E4() {
 	Dialogue_Menu_Clear_List();
-	if (Global_Variable_Query(1) > 1) {
+	if (Global_Variable_Query(kVariableChapter) > 1) {
 		if (Actor_Clue_Query(kActorMcCoy, kClueAttemptedFileAccess)) {
 			DM_Add_To_List_Never_Repeat_Once_Selected(110, 5, 7, 4);
 		}
@@ -155,7 +155,7 @@ void SceneScriptPS04::sub_4017E4() {
 	Dialogue_Menu_Disappear();
 	switch (answer) {
 	case 130:
-		if (Game_Flag_Query(40) && !Game_Flag_Query(159)) {
+		if (Game_Flag_Query(kFlagZubenRetired) && !Game_Flag_Query(kFlagGuzzaTalkZubenRetired)) {
 			Actor_Says(kActorMcCoy, 3920, 13);
 			Actor_Says(kActorGuzza, 140, 30);
 			Actor_Face_Current_Camera(kActorGuzza, true);
@@ -182,12 +182,12 @@ void SceneScriptPS04::sub_4017E4() {
 			Actor_Says(kActorGuzza, 250, 34);
 			Actor_Says(kActorGuzza, 260, 33);
 			Actor_Says(kActorGuzza, 270, 32);
-			Game_Flag_Set(159);
+			Game_Flag_Set(kFlagGuzzaTalkZubenRetired);
 			if (Query_Difficulty_Level() != 0) {
-				Global_Variable_Increment(2, 200);
+				Global_Variable_Increment(kVariableChinyen, 200);
 			}
-			Game_Flag_Set(723);
-		} else if (Game_Flag_Query(41) && !Game_Flag_Query(160)) {
+			Game_Flag_Set(kFlagZubenBountyPaid);
+		} else if (Game_Flag_Query(kFlagZubenSpared) && !Game_Flag_Query(kFlagGuzzaTalkZubenEscaped)) {
 			Actor_Says(kActorMcCoy, 3955, 13);
 			Actor_Says(kActorGuzza, 280, 30);
 			Actor_Says(kActorMcCoy, 3960, 18);
@@ -196,7 +196,7 @@ void SceneScriptPS04::sub_4017E4() {
 			Actor_Says(kActorMcCoy, 3965, 13);
 			Actor_Says(kActorGuzza, 310, 33);
 			Actor_Says(kActorGuzza, 320, 34);
-			Game_Flag_Set(160);
+			Game_Flag_Set(kFlagGuzzaTalkZubenEscaped);
 		} else if ((Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) || Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) && Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && Actor_Query_Friendliness_To_Other(kActorGuzza, kActorMcCoy) < 50 && !Game_Flag_Query(161)) {
 			Actor_Says(kActorMcCoy, 3970, 18);
 			Actor_Says(kActorGuzza, 330, 30);
diff --git a/engines/bladerunner/script/scene/ps05.cpp b/engines/bladerunner/script/scene/ps05.cpp
index e2aa7e8..7627ac2 100644
--- a/engines/bladerunner/script/scene/ps05.cpp
+++ b/engines/bladerunner/script/scene/ps05.cpp
@@ -145,8 +145,8 @@ void SceneScriptPS05::PlayerWalkedIn() {
 	if (Game_Flag_Query(23)) {
 		Actor_Set_At_XYZ(kActorMcCoy, 718.72f, 0.37f, -461.26f, 600);
 	} else if (Game_Flag_Query(22)) {
-		sub_401B34();
-		sub_401C30();
+		selectNextTvNews();
+		turnOnTV();
 	}
 	Game_Flag_Reset(22);
 	Game_Flag_Reset(23);
@@ -161,27 +161,27 @@ void SceneScriptPS05::DialogueQueueFlushed(int a1) {
 	Overlay_Remove("PS05OVER");
 }
 
-void SceneScriptPS05::sub_401B34() {
+void SceneScriptPS05::selectNextTvNews() {
 	int i = 0;
 	int arr[7];
-	if (Global_Variable_Query(1) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) {
+	if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) {
 		arr[i++] = 0;
 	}
 	arr[i++] = 1;
-	if (Global_Variable_Query(1) >= 3) {
+	if (Global_Variable_Query(kVariableChapter) >= 3) {
 		arr[i++] = 2;
 	}
-	if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
+	if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) {
 		arr[i++] = 3;
 	}
 	if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
 		arr[i++] = 4;
 	}
-	Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
+	Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]);
 }
 
-void SceneScriptPS05::sub_401C30() {
-	switch (Global_Variable_Query(52)) {
+void SceneScriptPS05::turnOnTV() {
+	switch (Global_Variable_Query(kVariableNextTvNews)) {
 	case 4:
 		if (!Game_Flag_Query(692)) {
 			Overlay_Play("PS05OVER", 0, 1, 0, 0);
diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp
index f07b4d9..8875103 100644
--- a/engines/bladerunner/script/scene/ps07.cpp
+++ b/engines/bladerunner/script/scene/ps07.cpp
@@ -161,7 +161,7 @@ void SceneScriptPS07::PlayerWalkedIn() {
 }
 
 void SceneScriptPS07::PlayerWalkedOut() {
-	if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) {
+	if (!Game_Flag_Query(138) && Global_Variable_Query(kVariableChapter) == 1) {
 		Actor_Set_Goal_Number(kActorKlein, 0);
 	}
 }
diff --git a/engines/bladerunner/script/scene/ps14.cpp b/engines/bladerunner/script/scene/ps14.cpp
index a6b64ab..93877cc 100644
--- a/engines/bladerunner/script/scene/ps14.cpp
+++ b/engines/bladerunner/script/scene/ps14.cpp
@@ -70,14 +70,14 @@ bool SceneScriptPS14::ClickedOnExit(int exitId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 819, false);
 			Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 1, 0);
-			if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
+			if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671)) {
 				if (Actor_Clue_Query(kActorMcCoy, kClueBriefcase)) {
 					Game_Flag_Set(666);
 					Actor_Set_Goal_Number(kActorMcCoy, 400);
 				} else {
 					Actor_Set_Goal_Number(kActorMcCoy, 500);
 				}
-			} else if (Global_Variable_Query(1) > 3) {
+			} else if (Global_Variable_Query(kVariableChapter) > 3) {
 				Actor_Says(kActorMcCoy, 8522, 12);
 				Actor_Face_Heading(kActorMcCoy, 307, false);
 				Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, 0);
diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp
index 0d18724..c49a10c 100644
--- a/engines/bladerunner/script/scene/ps15.cpp
+++ b/engines/bladerunner/script/scene/ps15.cpp
@@ -42,7 +42,7 @@ void SceneScriptPS15::InitializeScene() {
 
 void SceneScriptPS15::SceneLoaded() {
 	Obstacle_Object("E.ARCH", true);
-	if (Global_Variable_Query(1) == 2) {
+	if (Global_Variable_Query(kVariableChapter) == 2) {
 		Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true);
 	}
 }
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index c069ed2..11eb28e 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -24,6 +24,28 @@
 
 namespace BladeRunner {
 
+enum kRC01Loops {
+	kRC01LoopInshotWithCrowd   = 0,
+	kRC01LoopWithCrowd         = 1,
+	kRC01LoopDoorAnimWithCrowd = 3,
+	kRC01LoopOutshotWithCrowd  = 4,
+	kRC01LoopInshotNoCrowd     = 5,
+	kRC01LoopNoCrowd           = 6,
+	kRC01LoopDoorAnimNoCrowd   = 8,
+	kRC01LoopOutshotNoCrowd    = 9,
+	kRC01LoopNoCrowdNoSpinner  = 10
+};
+
+enum kRC01Exits {
+	kRC01ExitRC02    = 0,
+	kRC01ExitSpinner = 1,
+	kRC01ExitRC03    = 2
+};
+
+enum kRC01Regions {
+	kRC01RegionCrowd = 0
+};
+
 void SceneScriptRC01::InitializeScene() {
 #if BLADERUNNER_DEBUG_GAME
 	//TODO: not part of game, remove
@@ -31,6 +53,9 @@ void SceneScriptRC01::InitializeScene() {
 	Game_Flag_Set(kFlagRC02toRC01); // no landing
 	// Game_Flag_Set(kFlagRC01PoliceDone);
 	// Game_Flag_Set(kFlagKIAPrivacyAddon);
+	// Game_Flag_Set(kFlagZubenRetired);
+	// Game_Flag_Set(kFlagSpinnerToMA01);
+	// Set_Enter(kSetMA02_MA04, kSceneMA02);
 
 	// Spinner_Set_Selectable_Destination_Flag(0, true);
 	// Spinner_Set_Selectable_Destination_Flag(1, true);
@@ -42,9 +67,9 @@ void SceneScriptRC01::InitializeScene() {
 	// Spinner_Set_Selectable_Destination_Flag(7, true);
 	// Spinner_Set_Selectable_Destination_Flag(8, true);
 	// Spinner_Set_Selectable_Destination_Flag(9, true);
+
 	// ESPER_Flag_To_Activate();
 	// Voight_Kampff_Activate(kActorLucy, 50);
-
 #endif
 
 	if (!Game_Flag_Query(kFlagIntroPlayed)) {
@@ -62,15 +87,15 @@ void SceneScriptRC01::InitializeScene() {
 	} else {
 		Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616);
 	}
-	Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0);
+	Scene_Exit_Add_2D_Exit(kRC01ExitRC02, 314, 145, 340, 255, 0);
 	if (Game_Flag_Query(kFlagSpinnerToRC01)) {
-		Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2);
+		Scene_Exit_Add_2D_Exit(kRC01ExitSpinner, 482, 226, 639, 280, 2);
 	}
-	if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710)) {
-		Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3);
+	if (Global_Variable_Query(kVariableChapter) > 1 && Game_Flag_Query(710)) {
+		Scene_Exit_Add_2D_Exit(kRC01ExitRC03, 0, 0, 10, 479, 3);
 	}
 	if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
-		Scene_2D_Region_Add(0, 0, 294, 296, 479);
+		Scene_2D_Region_Add(kRC01RegionCrowd, 0, 294, 296, 479);
 	}
 
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
@@ -102,18 +127,18 @@ void SceneScriptRC01::InitializeScene() {
 
 	if (Game_Flag_Query(kFlagRC01PoliceDone)) {
 		if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
-			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 5, false);
+			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotNoCrowd, false);
 		}
 		if (Game_Flag_Query(kFlagSpinnerToRC01)) {
-			Scene_Loop_Set_Default(6);
+			Scene_Loop_Set_Default(kRC01LoopNoCrowd);
 		} else {
-			Scene_Loop_Set_Default(10);
+			Scene_Loop_Set_Default(kRC01LoopNoCrowdNoSpinner);
 		}
 	} else {
 		if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
-			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
+			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false);
 		}
-		Scene_Loop_Set_Default(1);
+		Scene_Loop_Set_Default(kRC01LoopWithCrowd);
 	}
 
 	I_Sez("Blade Runner");
@@ -195,7 +220,7 @@ void SceneScriptRC01::SceneLoaded() {
 	}
 
 	if (!Game_Flag_Query(kFlagChromeDebrisTaken)) {
-		Item_Add_To_World(kItemChromeDebris, 938, 69, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true);
+		Item_Add_To_World(kItemChromeDebris, 938, kSetRC01, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true);
 	}
 
 	if (!Game_Flag_Query(kFlagIntroPlayed)) {
@@ -246,7 +271,7 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
 	if (Object_Query_Click("DOOR LEFT", objectName)) {
 		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) {
 			Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true);
-			if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, 69) && Global_Variable_Query(1)) {
+			if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, kSetRC01) && Global_Variable_Query(kVariableChapter) > 0) {
 				Actor_Set_Goal_Number(kActorOfficerLeary, 0);
 				Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
 				Actor_Says(kActorOfficerLeary, 0, 12);
@@ -273,8 +298,8 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
 }
 
 bool SceneScriptRC01::ClickedOnActor(int actorId) {
-	if (actorId == kActorOfficerLeary && Global_Variable_Query(1) == 1) {
-		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, 1, false)) {
+	if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
+		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
 			Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
 			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
 			if (Actor_Query_Goal_Number(kActorOfficerLeary) == 1) {
@@ -336,7 +361,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) {
 bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {
 	if (itemId == kItemChromeDebris) {
 		Actor_Set_Goal_Number(kActorOfficerLeary, 0);
-		if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, 1, false)) {
+		if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) {
 			Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true);
 			Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);
 			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
@@ -369,16 +394,16 @@ void SceneScriptRC01::walkToCenter() {
 }
 
 bool SceneScriptRC01::ClickedOnExit(int exitId) {
-	if (exitId == 0) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, 1, false, 0)) {
+	if (exitId == kRC01ExitRC02) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) {
 			if (Game_Flag_Query(705)) {
 				Actor_Says(kActorMcCoy, 8522, 14);
 			} else {
-				switch (Global_Variable_Query(1)) {
+				switch (Global_Variable_Query(kVariableChapter)) {
 				case 1:
 				case 4:
 					Game_Flag_Set(kFlagRC01toRC02);
-					Set_Enter(16, kSceneRC02);
+					Set_Enter(kSetRC02_RC51, kSceneRC02);
 					break;
 				case 2:
 				case 3:
@@ -392,12 +417,12 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) {
 		}
 		return true;
 	}
-	if (exitId == 1) {
+	if (exitId == kRC01ExitSpinner) {
 		if (Game_Flag_Query(486)) {
 			Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
 		}
 		I_Sez("MG: Leaving already?  The fun is just beginning!");
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, 1, false, 0)) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) {
 			Player_Loses_Control();
 			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
 			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0);
@@ -417,9 +442,9 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) {
 			Game_Flag_Reset(178);
 			int spinnerDest;
 			if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-				spinnerDest = Spinner_Interface_Choose_Dest(kSpinnerDestinationNightclubRow, true);
+				spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true);
 			} else {
-				spinnerDest = Spinner_Interface_Choose_Dest(kSpinnerDestinationChinatown, true);
+				spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true);
 			}
 
 			switch (spinnerDest) {
@@ -427,99 +452,99 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) {
 				Game_Flag_Set(178);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToPS01);
-				Set_Enter(61, kScenePS01);
+				Set_Enter(kSetPS01, kScenePS01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationMcCoysApartment:
 				Game_Flag_Set(179);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToMA01);
-				Set_Enter(49, kSceneMA01);
+				Set_Enter(kSetMA01, kSceneMA01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationChinatown:
 				Game_Flag_Set(176);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToCT01);
-				Set_Enter(4, kSceneCT01);
+				Set_Enter(kSetCT01_CT12, kSceneCT01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationTyrellBuilding:
 				Game_Flag_Set(261);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToTB02);
-				Set_Enter(17, kSceneTB02);
+				Set_Enter(kSetTB02_TB03, kSceneTB02);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationAnimoidRow:
 				Game_Flag_Set(180);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToAR01);
-				Set_Enter(0, kSceneAR01);
+				Set_Enter(kSetAR01_AR02, kSceneAR01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationDNARow:
 				Game_Flag_Set(177);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToDR01);
-				Set_Enter(7, kSceneDR01);
+				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationBradburyBuilding:
 				Game_Flag_Set(258);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToBB01);
-				Set_Enter(20, kSceneBB01);
+				Set_Enter(kSetBB01, kSceneBB01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationNightclubRow:
 				Game_Flag_Set(181);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToNR01);
-				Set_Enter(54, kSceneNR01);
+				Set_Enter(kSetNR01, kSceneNR01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			case kSpinnerDestinationHysteriaHall:
 				Game_Flag_Set(257);
 				Game_Flag_Reset(kFlagSpinnerToRC01);
 				Game_Flag_Set(kFlagSpinnerToHF01);
-				Set_Enter(37, kSceneHF01);
+				Set_Enter(kSetHF01, kSceneHF01);
 				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
 				} else {
-					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
 				}
 				break;
 			default:
@@ -529,12 +554,12 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) {
 		}
 		return true;
 	}
-	if (exitId == 2) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, 1, false, 0)) {
+	if (exitId == kRC01ExitRC03) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) {
 			Game_Flag_Set(kFlagRC01toRC03);
-			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			Set_Enter(70, kSceneRC03);
+			Set_Enter(kSetRC03, kSceneRC03);
 		}
 		return true;
 	}
@@ -545,7 +570,7 @@ void SceneScriptRC01::investigateCrowd() {
 	if (!Game_Flag_Query(kFlagRC01PoliceDone) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) {
 		Actor_Set_Goal_Number(kActorOfficerLeary, 0);
 		Actor_Face_Object(kActorMcCoy, "BARICADE03", true);
-		Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 1, false);
+		Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false);
 		Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
 		Actor_Says(kActorMcCoy, 4500, 14);
 		I_Sez("MG: We don't want any of that abstract art oozing out onto the street.");
@@ -555,7 +580,7 @@ void SceneScriptRC01::investigateCrowd() {
 }
 
 bool SceneScriptRC01::ClickedOn2DRegion(int region) {
-	if (region == 0) {
+	if (region == kRC01RegionCrowd) {
 		investigateCrowd();
 		return true;
 	}
@@ -607,11 +632,11 @@ void SceneScriptRC01::PlayerWalkedIn() {
 		Player_Gains_Control();
 		Game_Flag_Reset(kFlagRC02toRC01);
 
-		if (Game_Flag_Query(kFlagRC02Discovered) && !Game_Flag_Query(4)) {
+		if (Game_Flag_Query(kFlagRC02Discovered) && !Game_Flag_Query(kFlagRC02FirstLeave)) {
 			Actor_Voice_Over(1910, kActorVoiceOver);
 			Actor_Voice_Over(1920, kActorVoiceOver);
 			Actor_Voice_Over(1930, kActorVoiceOver);
-			Game_Flag_Set(4);
+			Game_Flag_Set(kFlagRC02FirstLeave);
 		}
 		//return true;
 	}
@@ -621,10 +646,10 @@ void SceneScriptRC01::PlayerWalkedIn() {
 void SceneScriptRC01::PlayerWalkedOut() {
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 	Ambient_Sounds_Remove_All_Looping_Sounds(1);
-	if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(1)) {
+	if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(kVariableChapter) > 0) {
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
-		Outtake_Play(kOuttakeAway2, 1, -1);
+		Outtake_Play(kOuttakeAway2, true, -1);
 	}
 	//	return 1;
 }
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp
index 0a95e40..9305b79 100644
--- a/engines/bladerunner/script/scene/rc02.cpp
+++ b/engines/bladerunner/script/scene/rc02.cpp
@@ -24,15 +24,20 @@
 
 namespace BladeRunner {
 
+enum kRC02Exits {
+	kRC02ExitRC01 = 0,
+	kRC02ExitRC51 = 1
+};
+
 void SceneScriptRC02::InitializeScene() {
 	if (Game_Flag_Query(kFlagRC01toRC02)) {
 		Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007);
 	} else {
 		Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539);
 	}
-	Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
-	if (Game_Flag_Query(141)) {
-		Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0);
+	Scene_Exit_Add_2D_Exit(kRC02ExitRC01, 0, 460, 639, 479, 2);
+	if (Game_Flag_Query(kFlagRC02LucyDeskAvailable)) {
+		Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0);
 	}
 	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
 	Ambient_Sounds_Add_Looping_Sound(71, 50, 1, 1);
@@ -76,7 +81,7 @@ void SceneScriptRC02::SceneLoaded() {
 	Unclickable_Object("DRAPE05");
 	Unclickable_Object("DRAPE06");
 	Unclickable_Object("DRAPE07");
-	if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(1) > 1) {
+	if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(kVariableChapter) > 1) {
 		Unclickable_Object("SCRTY CA03");
 	}
 	if (!Game_Flag_Query(kFlagShellCasingsTaken)) {
@@ -170,8 +175,8 @@ void SceneScriptRC02::dialogueWithRunciter() {
 		Actor_Face_Object(kActorRunciter, "CURTAIN", true);
 		Actor_Says(kActorRunciter, 350, 13);
 		Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
-		Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0);
-		Game_Flag_Set(141);
+		Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0);
+		Game_Flag_Set(kFlagRC02LucyDeskAvailable);
 		break;
 	case 20:
 		Actor_Says(kActorMcCoy, 4590, 19);
@@ -202,7 +207,7 @@ bool SceneScriptRC02::ClickedOnActor(int actorId) {
 		return false;
 	}
 
-	if (Global_Variable_Query(1) == 4) {
+	if (Global_Variable_Query(kVariableChapter) == 4) {
 		Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
 		if (Actor_Query_Goal_Number(kActorRunciter) == 599) {
 			if (Random_Query(1, 2) == 1) {
@@ -312,22 +317,22 @@ bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) {
 }
 
 bool SceneScriptRC02::ClickedOnExit(int exitId) {
-	if (exitId == 0) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, 1, false, 0)) {
+	if (exitId == kRC02ExitRC01) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) {
 			Game_Flag_Set(kFlagRC02toRC01);
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 			Ambient_Sounds_Remove_Looping_Sound(71, true);
 			Ambient_Sounds_Remove_Looping_Sound(75, true);
 			Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1);
 			Actor_Set_Goal_Number(kActorRunciter, 0);
-			Set_Enter(69, kSceneRC01);
+			Set_Enter(kSetRC01, kSceneRC01);
 		}
 		return true;
 	}
-	if (exitId == 1) {
-		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) {
+	if (exitId == kRC02ExitRC51) {
+		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, 0)) {
 			Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false);
-			Set_Enter(16, kSceneRC51);
+			Set_Enter(kSetRC02_RC51, kSceneRC51);
 		}
 		return true;
 	}
@@ -348,7 +353,7 @@ void SceneScriptRC02::PlayerWalkedIn() {
 	Player_Set_Combat_Mode(false);
 	if (Game_Flag_Query(kFlagRC01toRC02)) {
 		Player_Loses_Control();
-		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, 0, false, 0);
+		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, 0);
 		Player_Gains_Control();
 		Game_Flag_Reset(kFlagRC01toRC02);
 		if (!Game_Flag_Query(kFlagRC02Discovered)) {
@@ -359,7 +364,7 @@ void SceneScriptRC02::PlayerWalkedIn() {
 			Actor_Clue_Acquire(kActorMcCoy, kClueGracefulFootprints, 1, -1);
 			Game_Flag_Set(kFlagRC02Discovered);
 		}
-		if (Actor_Query_Which_Set_In(kActorRunciter) == 16 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
+		if (Actor_Query_Which_Set_In(kActorRunciter) == kSetRC02_RC51 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
 			Actor_Set_Goal_Number(kActorRunciter, 1);
 		}
 		if (Actor_Query_Goal_Number(kActorRunciter) == 300 && !Game_Flag_Query(704)) {
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp
index ca6bfc9..e4e81fc 100644
--- a/engines/bladerunner/script/scene/rc03.cpp
+++ b/engines/bladerunner/script/scene/rc03.cpp
@@ -24,8 +24,10 @@
 
 namespace BladeRunner {
 
+
+
 void SceneScriptRC03::InitializeScene() {
-	if (Game_Flag_Query(kFlagRC01toRC03) ) {
+	if (Game_Flag_Query(kFlagRC01toRC03)) {
 		Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800);
 		Game_Flag_Reset(kFlagRC01toRC03);
 	} else if (Game_Flag_Query(117) ) {
@@ -76,8 +78,8 @@ void SceneScriptRC03::InitializeScene() {
 	Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
-	if (Game_Flag_Query(107)  && Actor_Query_Goal_Number(kActorIzo) != 102) {
-		Scene_Loop_Start_Special(0, 0, 0);
+	if (Game_Flag_Query(107) && Actor_Query_Goal_Number(kActorIzo) != 102) {
+		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
 	}
 	Scene_Loop_Set_Default(1);
 }
@@ -141,7 +143,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 				Game_Flag_Set(702);
 			}
 			Game_Flag_Set(kFlagRC03toRC01);
-			Set_Enter(69, kSceneRC01);
+			Set_Enter(kSetRC01, kSceneRC01);
 			Actor_Set_Goal_Number(kActorDektora, 100);
 		}
 		return true;
@@ -154,7 +156,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 			Game_Flag_Set(116);
 			Game_Flag_Reset(182);
 			Game_Flag_Set(180);
-			Set_Enter(0, kSceneAR02);
+			Set_Enter(kSetAR01_AR02, kSceneAR02);
 		}
 		return true;
 	}
@@ -166,7 +168,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 			if (Game_Flag_Query(289)) {
 				Game_Flag_Set(702);
 			}
-			Set_Enter(74, kSceneUG01);
+			Set_Enter(kSetUG01, kSceneUG01);
 			Actor_Set_Goal_Number(kActorDektora, 100);
 		}
 		return true;
@@ -179,18 +181,18 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) {
 			if (Game_Flag_Query(289)) {
 				Game_Flag_Set(702);
 			}
-			Set_Enter(8, kSceneHC04);
+			Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
 			Actor_Set_Goal_Number(kActorDektora, 100);
 		}
 		return true;
 	}
 	if (exitId == 4) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) == 3 || Global_Variable_Query(1) == 5 || Game_Flag_Query(702)) {
+			if (Global_Variable_Query(kVariableChapter) == 3 || Global_Variable_Query(kVariableChapter) == 5 || Game_Flag_Query(702)) {
 				Actor_Says(kActorMcCoy, 8522, 14);
 			} else {
 				Game_Flag_Set(120);
-				Set_Enter(71, kSceneRC04);
+				Set_Enter(kSetRC04, kSceneRC04);
 			}
 		}
 		return true;
@@ -243,7 +245,7 @@ void SceneScriptRC03::PlayerWalkedIn() {
 			Actor_Set_At_XYZ(kActorIzo, 196.0f, -4.0f, 184.0f, 775);
 			Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
 			Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
-			Actor_Change_Animation_Mode(kActorIzo, 4);
+			Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle);
 			Actor_Says_With_Pause(kActorIzo, 630, 0, -1);
 			Actor_Says_With_Pause(kActorIzo, 640, 0, -1);
 			Actor_Says_With_Pause(kActorIzo, 650, 0, -1);
@@ -282,7 +284,7 @@ void SceneScriptRC03::PlayerWalkedIn() {
 	Game_Flag_Reset(117);
 	Game_Flag_Reset(107);
 	Game_Flag_Reset(121);
-	if (Global_Variable_Query(1) == 1 || Global_Variable_Query(1) == 2) {
+	if (Global_Variable_Query(kVariableChapter) == 1 || Global_Variable_Query(kVariableChapter) == 2) {
 		Actor_Set_Goal_Number(kActorDektora, 103);
 	}
 }
diff --git a/engines/bladerunner/script/scene/rc04.cpp b/engines/bladerunner/script/scene/rc04.cpp
index dee3c7a..c0fe729 100644
--- a/engines/bladerunner/script/scene/rc04.cpp
+++ b/engines/bladerunner/script/scene/rc04.cpp
@@ -288,7 +288,7 @@ bool SceneScriptRC04::ClickedOnActor(int actorId) {
 	if (Player_Query_Combat_Mode()) {
 		return false;
 	}
-	if (actorId == 14 && Global_Variable_Query(1) == 2 && !Game_Flag_Query(289)) {
+	if (actorId == 14 && Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(289)) {
 		Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 104, 0, 0, false);
 		Actor_Face_Actor(kActorMcCoy, kActorBulletBob, true);
 		if (Game_Flag_Query(287) && !Game_Flag_Query(292) && Actor_Query_Friendliness_To_Other(kActorBulletBob, kActorMcCoy) > 45) {
@@ -391,8 +391,8 @@ void SceneScriptRC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 
 void SceneScriptRC04::PlayerWalkedIn() {
 	Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 103, 0, 0, false);
-	if (Global_Variable_Query(1) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) {
-		if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) {
+	if (Global_Variable_Query(kVariableChapter) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) {
+		if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) {
 			Actor_Says(kActorDispatcher, 40, 3);
 			Actor_Says(kActorBulletBob, 890, 37);
 			Actor_Set_Goal_Number(kActorBulletBob, 2);
diff --git a/engines/bladerunner/script/scene/rc51.cpp b/engines/bladerunner/script/scene/rc51.cpp
index 6a376a7..8019ea0 100644
--- a/engines/bladerunner/script/scene/rc51.cpp
+++ b/engines/bladerunner/script/scene/rc51.cpp
@@ -24,11 +24,20 @@
 
 namespace BladeRunner {
 
+enum kRC51Loops {
+	kRC51LoopInshotFromRC02 = 0,
+	kRC51LoopMain           = 1
+};
+
+enum kRC51Exits {
+	kRC51ExitRC02 = 0
+};
+
 void SceneScriptRC51::InitializeScene() {
 	Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66);
-	Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
-	Scene_Loop_Start_Special(0, 0, 0);
-	Scene_Loop_Set_Default(1);
+	Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2);
+	Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false);
+	Scene_Loop_Set_Default(kRC51LoopMain);
 }
 
 void SceneScriptRC51::SceneLoaded() {
@@ -38,14 +47,14 @@ void SceneScriptRC51::SceneLoaded() {
 	Unclickable_Object("GRL_DSK");
 	Unclickable_Object("GRL_DSKLEG");
 	Unclickable_Object("CURTAIN");
-	if (!Game_Flag_Query(147)) {
-		Item_Add_To_World(82, 937, 16, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true);
+	if (!Game_Flag_Query(kFlagChopstickWrapperTaken)) {
+		Item_Add_To_World(kItemChopstickWrapper, 937, kSetRC02_RC51, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true);
 	}
-	if (!Game_Flag_Query(148)) {
-		Item_Add_To_World(79, 933, 16, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true);
+	if (!Game_Flag_Query(kFlagCandyTaken)) {
+		Item_Add_To_World(kItemCandy, 933, kSetRC02_RC51, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true);
 	}
-	if (!Game_Flag_Query(149)) {
-		Item_Add_To_World(98, 971, 16, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true);
+	if (!Game_Flag_Query(kFlagDogTaken)) {
+		Item_Add_To_World(kItemToyDog, 971, kSetRC02_RC51, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true);
 	}
 }
 
@@ -67,41 +76,41 @@ bool SceneScriptRC51::ClickedOnActor(int actorId) {
 }
 
 bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) {
-	if (itemId == 82 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, 1, false, 0)) {
-		Actor_Face_Item(kActorMcCoy, 82, true);
+	if (itemId == kItemChopstickWrapper && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, 0)) {
+		Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true);
 		Actor_Clue_Acquire(kActorMcCoy, kClueChopstickWrapper, 1, -1);
-		Item_Remove_From_World(82);
+		Item_Remove_From_World(kItemChopstickWrapper);
 		Item_Pickup_Spin_Effect(937, 437, 407);
 		Actor_Voice_Over(2010, kActorVoiceOver);
-		Game_Flag_Set(147);
+		Game_Flag_Set(kFlagChopstickWrapperTaken);
 		return true;
 	}
-	if (itemId == 79 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 79, 36, 1, false)) {
-		Actor_Face_Item(kActorMcCoy, 79, true);
+	if (itemId == kItemCandy && !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemCandy, 36, true, false)) {
+		Actor_Face_Item(kActorMcCoy, kItemCandy, true);
 		Actor_Clue_Acquire(kActorMcCoy, kClueCandy, 1, -1);
-		Item_Remove_From_World(79);
+		Item_Remove_From_World(kItemCandy);
 		Item_Pickup_Spin_Effect(933, 445, 230);
 		Actor_Says(kActorMcCoy, 8735, 3);
 		Actor_Says(kActorMcCoy, 8529, 3);
-		Game_Flag_Set(148);
+		Game_Flag_Set(kFlagCandyTaken);
 		return true;
 	}
-	if (itemId == 98 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 98, 36, 1, false)) {
-		Actor_Face_Item(kActorMcCoy, 98, true);
+	if (itemId == kItemToyDog && !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemToyDog, 36, true, false)) {
+		Actor_Face_Item(kActorMcCoy, kItemToyDog, true);
 		Actor_Clue_Acquire(kActorMcCoy, kClueToyDog, 1, -1);
-		Item_Remove_From_World(98);
+		Item_Remove_From_World(kItemToyDog);
 		Item_Pickup_Spin_Effect(971, 55, 376);
 		Actor_Says(kActorMcCoy, 8525, 3);
 		Actor_Says(kActorMcCoy, 8740, 3);
-		Game_Flag_Set(149);
+		Game_Flag_Set(kFlagDogTaken);
 		return true;
 	}
 	return false;
 }
 
 bool SceneScriptRC51::ClickedOnExit(int exitId) {
-	if (exitId == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, 1, false, 0)) {
-		Set_Enter(16, kSceneRC02);
+	if (exitId == kRC51ExitRC02 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, 0)) {
+		Set_Enter(kSetRC02_RC51, kSceneRC02);
 		return true;
 	}
 	return false;
@@ -118,7 +127,7 @@ void SceneScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptRC51::PlayerWalkedIn() {
-	Game_Flag_Set(709);
+	Game_Flag_Set(kFlagRC51Discovered);
 }
 
 void SceneScriptRC51::PlayerWalkedOut() {
diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp
index 5ae0a54..1d30591 100644
--- a/engines/bladerunner/script/scene/tb02.cpp
+++ b/engines/bladerunner/script/scene/tb02.cpp
@@ -37,7 +37,7 @@ void SceneScriptTB02::InitializeScene() {
 		Outtake_Play(kOuttakeTyrellBuildingFly, false, -1);
 		Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250);
 	}
-	if (Global_Variable_Query(1) > 3) {
+	if (Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2);
 	}
 	Ambient_Sounds_Add_Looping_Sound(211, 20, 0, 1);
@@ -46,7 +46,7 @@ void SceneScriptTB02::InitializeScene() {
 	Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) <= 3) {
+	if (Global_Variable_Query(kVariableChapter) <= 3) {
 		Ambient_Sounds_Add_Looping_Sound(45, 35, 0, 1);
 		Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 		Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
@@ -63,7 +63,7 @@ void SceneScriptTB02::InitializeScene() {
 		Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 		Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 	}
-	if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(1) < 4) {
+	if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(kVariableChapter) < 4) {
 		Scene_Exit_Add_2D_Exit(2, 67, 0, 233, 362, 3);
 	}
 	if (Game_Flag_Query(155)) {
@@ -74,7 +74,7 @@ void SceneScriptTB02::InitializeScene() {
 	}
 	Actor_Put_In_Set(kActorTyrellGuard, 17);
 	Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673);
-	if (Global_Variable_Query(1) == 4) {
+	if (Global_Variable_Query(kVariableChapter) == 4) {
 		if (Actor_Query_Goal_Number(kActorTyrellGuard) < 300) {
 			Actor_Set_Goal_Number(kActorTyrellGuard, 300);
 		}
@@ -99,7 +99,7 @@ bool SceneScriptTB02::ClickedOnActor(int actorId) {
 	if (actorId == 17) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.35f, 0.15f, 1564.2f, 0, 1, false, 0)) {
 			Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true);
-			int v1 = Global_Variable_Query(1);
+			int v1 = Global_Variable_Query(kVariableChapter);
 			if (v1 == 2) {
 				if (Game_Flag_Query(450) && !Game_Flag_Query(451)) {
 					Actor_Says(kActorMcCoy, 5150, 18);
@@ -167,7 +167,7 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 0.0f, 1578.0f, 0, 1, false, 0)) {
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			if (Global_Variable_Query(1) < 4) {
+			if (Global_Variable_Query(kVariableChapter) < 4) {
 				Game_Flag_Set(451);
 				Game_Flag_Set(96);
 				Set_Enter(72, kSceneTB05);
@@ -269,7 +269,7 @@ void SceneScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptTB02::PlayerWalkedIn() {
-	if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(1) == 2) || Global_Variable_Query(1) == 3)) {
+	if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(kVariableChapter) == 2) || Global_Variable_Query(kVariableChapter) == 3)) {
 		Set_Enter(18, kSceneTB07);
 		//return true;
 		return;
@@ -289,7 +289,7 @@ void SceneScriptTB02::PlayerWalkedIn() {
 		Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0);
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.79f, 1470.0f, 0, 0, false, 0);
 	}
-	int v0 = Global_Variable_Query(1);
+	int v0 = Global_Variable_Query(kVariableChapter);
 	if (v0 > 4) {
 		//return false;
 		return;
diff --git a/engines/bladerunner/script/scene/tb03.cpp b/engines/bladerunner/script/scene/tb03.cpp
index 8803740..274ea10 100644
--- a/engines/bladerunner/script/scene/tb03.cpp
+++ b/engines/bladerunner/script/scene/tb03.cpp
@@ -38,7 +38,7 @@ void SceneScriptTB03::InitializeScene() {
 	Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) <= 3) {
+	if (Global_Variable_Query(kVariableChapter) <= 3) {
 		Ambient_Sounds_Add_Looping_Sound(45, 25, 0, 1);
 		Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
 		Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
@@ -57,7 +57,7 @@ void SceneScriptTB03::InitializeScene() {
 	}
 	Actor_Put_In_Set(kActorTyrellGuard, 17);
 	Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673);
-	if (Global_Variable_Query(1) == 4) {
+	if (Global_Variable_Query(kVariableChapter) == 4) {
 		int goal = Actor_Query_Goal_Number(kActorTyrellGuard);
 		if (goal == 304) {
 			Actor_Change_Animation_Mode(kActorTyrellGuard, 0);
diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp
index 688c9f4..21041fd 100644
--- a/engines/bladerunner/script/scene/tb07.cpp
+++ b/engines/bladerunner/script/scene/tb07.cpp
@@ -37,7 +37,7 @@ void SceneScriptTB07::InitializeScene() {
 	Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
-	if (Global_Variable_Query(1) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) {
 		Item_Add_To_World(83, 941, 18, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true);
 	}
 	if (Game_Flag_Query(661)) {
@@ -81,7 +81,7 @@ bool SceneScriptTB07::ClickedOnExit(int exitId) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, 1, false, 0)) {
 			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 			Ambient_Sounds_Remove_All_Looping_Sounds(1);
-			if (Global_Variable_Query(1) == 4) {
+			if (Global_Variable_Query(kVariableChapter) == 4) {
 				Game_Flag_Set(608);
 				Set_Enter(17, kSceneTB02);
 			} else {
@@ -175,7 +175,7 @@ void SceneScriptTB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptTB07::PlayerWalkedIn() {
-	int v0 = Global_Variable_Query(1);
+	int v0 = Global_Variable_Query(kVariableChapter);
 	Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, 0, false, 0);
 	if ((v0 == 2 || v0 == 3) && !Game_Flag_Query(612)) {
 		Player_Set_Combat_Mode(false);
diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp
index 2415bb7..c6b96c6 100644
--- a/engines/bladerunner/script/scene/ug02.cpp
+++ b/engines/bladerunner/script/scene/ug02.cpp
@@ -91,7 +91,7 @@ bool SceneScriptUG02::MouseClick(int x, int y) {
 bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) {
 	if (Object_Query_Click("GUN_1", objectName) || Object_Query_Click("GUN_2", objectName) || Object_Query_Click("CRATE_3", objectName)) {
 		Actor_Face_Object(kActorMcCoy, "GUN_1", true);
-		if (!Game_Flag_Query(449) && Global_Variable_Query(1) < 4) {
+		if (!Game_Flag_Query(449) && Global_Variable_Query(kVariableChapter) < 4) {
 			Actor_Voice_Over(2430, kActorVoiceOver);
 			Actor_Voice_Over(2440, kActorVoiceOver);
 			Actor_Voice_Over(2450, kActorVoiceOver);
@@ -100,7 +100,7 @@ bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) {
 			Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsCache, 1, -1);
 			return true;
 		}
-		if (Global_Variable_Query(1) <= 3) {
+		if (Global_Variable_Query(kVariableChapter) <= 3) {
 			Actor_Says(kActorMcCoy, 8580, 14);
 			return false;
 		}
diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp
index a8119a8..88ea496 100644
--- a/engines/bladerunner/script/scene/ug03.cpp
+++ b/engines/bladerunner/script/scene/ug03.cpp
@@ -100,7 +100,7 @@ bool SceneScriptUG03::ClickedOnItem(int itemId, bool a2) {
 bool SceneScriptUG03::ClickedOnExit(int exitId) {
 	if (exitId == 0) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, 1, false, 0)) {
-			if (Global_Variable_Query(1) < 4) {
+			if (Global_Variable_Query(kVariableChapter) < 4) {
 				Actor_Says(kActorMcCoy, 8522, 14);
 			} else {
 				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp
index 8c54e64..b747c2f 100644
--- a/engines/bladerunner/script/scene/ug04.cpp
+++ b/engines/bladerunner/script/scene/ug04.cpp
@@ -35,7 +35,7 @@ void SceneScriptUG04::InitializeScene() {
 		Game_Flag_Reset(334);
 	}
 	Scene_Exit_Add_2D_Exit(0, 123, 308, 159, 413, 3);
-	if (Global_Variable_Query(1) > 3) {
+	if (Global_Variable_Query(kVariableChapter) > 3) {
 		Scene_Exit_Add_2D_Exit(1, 256, 333, 290, 373, 0);
 	}
 	Scene_Exit_Add_2D_Exit(2, 344, 298, 451, 390, 1);
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp
index d69103a..e17aa54 100644
--- a/engines/bladerunner/script/scene/ug06.cpp
+++ b/engines/bladerunner/script/scene/ug06.cpp
@@ -134,7 +134,7 @@ void SceneScriptUG06::PlayerWalkedIn() {
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, 0, false, 0);
 		Game_Flag_Reset(343);
 	}
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(524)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(524)) {
 		Player_Loses_Control();
 		Actor_Voice_Over(2620, kActorVoiceOver);
 		Actor_Voice_Over(2630, kActorVoiceOver);
diff --git a/engines/bladerunner/script/scene/ug07.cpp b/engines/bladerunner/script/scene/ug07.cpp
index 29e7cfe..9a58640 100644
--- a/engines/bladerunner/script/scene/ug07.cpp
+++ b/engines/bladerunner/script/scene/ug07.cpp
@@ -112,7 +112,7 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) {
 		}
 	}
 	if (exitId == 2) {
-		if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4 && !Game_Flag_Query(598)) {
+		if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(598)) {
 			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 49.0f, -12.21f, -130.0f, 0, 1, false, 0)) {
 				Game_Flag_Set(598);
 				Actor_Put_In_Set(kActorClovis, 80);
@@ -165,7 +165,7 @@ void SceneScriptUG07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptUG07::PlayerWalkedIn() {
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(623)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(623)) {
 		Actor_Set_Goal_Number(kActorOfficerLeary, 307);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 307);
 	}
@@ -176,7 +176,7 @@ void SceneScriptUG07::PlayerWalkedIn() {
 }
 
 void SceneScriptUG07::PlayerWalkedOut() {
-	if (Global_Variable_Query(1) == 4 && (Actor_Query_Goal_Number(kActorOfficerLeary) == 307 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && (Actor_Query_Goal_Number(kActorOfficerLeary) == 307 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)) {
 		Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary);
 		Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerLeary, 306);
diff --git a/engines/bladerunner/script/scene/ug09.cpp b/engines/bladerunner/script/scene/ug09.cpp
index 502dda9..4d26913 100644
--- a/engines/bladerunner/script/scene/ug09.cpp
+++ b/engines/bladerunner/script/scene/ug09.cpp
@@ -132,13 +132,13 @@ void SceneScriptUG09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
 }
 
 void SceneScriptUG09::PlayerWalkedIn() {
-	if (Global_Variable_Query(1) == 4 && Game_Flag_Query(623)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(623)) {
 		Game_Flag_Set(630);
 	}
 }
 
 void SceneScriptUG09::PlayerWalkedOut() {
-	if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Global_Variable_Query(kVariableChapter) != 5) {
 		Game_Flag_Reset(630);
 	}
 	if (Game_Flag_Query(432)) {
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index fc21e8b..123693d 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -72,7 +72,7 @@ void SceneScriptUG10::InitializeScene() {
 
 void SceneScriptUG10::SceneLoaded() {
 	Obstacle_Object("SLUICEGATE_LEVER", true);
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
 		Scene_Loop_Set_Default(1);
 		Scene_Loop_Start_Special(kSceneLoopMode2, 6, true);
 		Game_Flag_Set(693);
diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp
index 0623cea..09e33e8 100644
--- a/engines/bladerunner/script/scene/ug13.cpp
+++ b/engines/bladerunner/script/scene/ug13.cpp
@@ -46,7 +46,7 @@ void SceneScriptUG13::InitializeScene() {
 	Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
 	Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
 	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
-	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(169)) {
 		Actor_Set_Goal_Number(kActorTransient, 390);
 	}
 	if (Actor_Query_Goal_Number(kActorTransient) == 599) {
@@ -72,7 +72,7 @@ void SceneScriptUG13::SceneLoaded() {
 	Clickable_Object("BASKET");
 	Clickable_Object("BOLLARD");
 	Unclickable_Object("BASKET");
-	if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) {
+	if (Global_Variable_Query(kVariableChapter) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) {
 		Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
 	}
 }
@@ -103,7 +103,7 @@ bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
 }
 
 bool SceneScriptUG13::ClickedOnActor(int actorId) {
-	if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
+	if (actorId == 12 && Global_Variable_Query(kVariableChapter) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
 		Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
 		if (Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599) {
 			if (!Game_Flag_Query(554)) {
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp
index 5e768b9..eb2e59d 100644
--- a/engines/bladerunner/script/scene/ug14.cpp
+++ b/engines/bladerunner/script/scene/ug14.cpp
@@ -171,7 +171,7 @@ void SceneScriptUG14::PlayerWalkedIn() {
 		Actor_Face_Heading(kActorMcCoy, 807, false);
 		Game_Flag_Reset(347);
 	}
-	if (Global_Variable_Query(1) == 4 && Game_Flag_Query(172) && !Game_Flag_Query(694)) {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(172) && !Game_Flag_Query(694)) {
 		Overlay_Play("UG14OVER", 0, 0, 1, 0);
 		Delay(1000);
 		Actor_Face_Heading(kActorMcCoy, 609, false);
diff --git a/engines/bladerunner/script/scene/ug17.cpp b/engines/bladerunner/script/scene/ug17.cpp
index d501e6d..2889cac 100644
--- a/engines/bladerunner/script/scene/ug17.cpp
+++ b/engines/bladerunner/script/scene/ug17.cpp
@@ -75,7 +75,7 @@ bool SceneScriptUG17::ClickedOnExit(int exitId) {
 	if (exitId == 1) {
 		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) {
 			Actor_Face_Heading(kActorMcCoy, 89, false);
-			if (Global_Variable_Query(1) == 5) {
+			if (Global_Variable_Query(kVariableChapter) == 5) {
 				Actor_Says(kActorMcCoy, 8522, 14);
 			} else {
 				Loop_Actor_Travel_Ladder(kActorMcCoy, 10, 1, 0);
diff --git a/engines/bladerunner/script/scene/ug18.cpp b/engines/bladerunner/script/scene/ug18.cpp
index 8c35ce7..cafe426 100644
--- a/engines/bladerunner/script/scene/ug18.cpp
+++ b/engines/bladerunner/script/scene/ug18.cpp
@@ -55,7 +55,7 @@ void SceneScriptUG18::InitializeScene() {
 	Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
 	Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
 	Scene_Loop_Set_Default(4);
-	if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
+	if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) {
 		Actor_Set_Goal_Number(kActorGuzza, 300);
 		Actor_Set_Goal_Number(kActorClovis, 300);
 		Actor_Set_Goal_Number(kActorSadik, 300);
@@ -77,7 +77,7 @@ void SceneScriptUG18::SceneLoaded() {
 			Actor_Set_At_Waypoint(kActorSadik, 33, 0);
 		}
 	}
-	if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
+	if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) {
 		Item_Add_To_World(91, 987, 89, -55.21f, 0.0f, -302.17f, 0, 12, 12, false, true, false, true);
 	}
 }
diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h
index b38df3e..ece9669 100644
--- a/engines/bladerunner/script/scene_script.h
+++ b/engines/bladerunner/script/scene_script.h
@@ -261,27 +261,26 @@ DECLARE_SCRIPT(MA01)
 END_SCRIPT
 
 DECLARE_SCRIPT(MA02)
-	void sub_401E4C();
-	bool sub_401F7C();
-	void sub_402044();
+	void dialogueWithRajif();
+	bool isPhoneRinging();
+	void selectNextTvNews();
 END_SCRIPT
 
 //MA03 does not exists
 
 DECLARE_SCRIPT(MA04)
-	bool sub_402758();
-	bool sub_402820();
-	bool sub_402888();
-	void sub_4028A8();
-	void sub_402F2C();
-	void sub_4032A0();
-	void sub_4034D8();
+	bool isPhoneRinging();
+	bool isPhoneMessageWaiting();
+	void phoneCallWithDektora();
+	void phoneCallWithLucy();
+	void phoneCallWithSteele();
+	void phoneCallWithClovis();
 	void turnOnTV();
 	void sleep();
 END_SCRIPT
 
 DECLARE_SCRIPT(MA05)
-	bool sub_401990();
+	bool isPhoneRinging();
 END_SCRIPT
 
 DECLARE_SCRIPT(MA06)
@@ -369,8 +368,8 @@ DECLARE_SCRIPT(PS04)
 END_SCRIPT
 
 DECLARE_SCRIPT(PS05)
-	void sub_401B34();
-	void sub_401C30();
+	void selectNextTvNews();
+	void turnOnTV();
 END_SCRIPT
 
 DECLARE_SCRIPT(PS06)
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index c67f935..c4b0de8 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -255,10 +255,10 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause,
 	actor->speechPlay(sentenceId, false);
 	bool animationModeChanged = false;
 	if (animationMode >= 0) {
-		if (actorId != 0) {
+		if (actorId != kActorMcCoy) {
 			actor->changeAnimationMode(animationMode, false);
 			animationModeChanged = true;
-		} else if(_vm->_combat->isActive()) {
+		} else if (_vm->_combat->isActive()) {
 			actor->changeAnimationMode(animationMode, false);
 			animationModeChanged = true;
 		}
@@ -934,12 +934,12 @@ bool ScriptBase::Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer
 	return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, 5, 5, 5);
 }
 
-bool ScriptBase::DM_Add_To_List(int answer, int a2, int a3, int a4) {
-	return _vm->_dialogueMenu->addToList(answer, 0, a2, a3, a4);
+bool ScriptBase::DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly) {
+	return _vm->_dialogueMenu->addToList(answer, false, priorityPolite, priorityNormal, prioritySurly);
 }
 
-bool ScriptBase::DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int a2, int a3, int a4) {
-	return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, a2, a3, a4);
+bool ScriptBase::DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly) {
+	return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, priorityPolite, priorityNormal, prioritySurly);
 }
 
 void ScriptBase::Dialogue_Menu_Remove_From_List(int answer) {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 4632a64..8ec9575 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -189,8 +189,8 @@ protected:
 	bool Dialogue_Menu_Add_To_List(int answer);
 	bool Dialogue_Menu_Add_DONE_To_List(int answer);
 	bool Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer);
-	bool DM_Add_To_List(int answer, int a2, int a3, int a4);
-	bool DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int a2, int a3, int a4);
+	bool DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly);
+	bool DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly4);
 	void Dialogue_Menu_Remove_From_List(int answer);
 	int Dialogue_Menu_Query_Input();
 	int Dialogue_Menu_Query_List_Size();
diff --git a/engines/bladerunner/ui/elevator.cpp b/engines/bladerunner/ui/elevator.cpp
index 2e6f036..3f668ef 100644
--- a/engines/bladerunner/ui/elevator.cpp
+++ b/engines/bladerunner/ui/elevator.cpp
@@ -52,10 +52,10 @@ Elevator::~Elevator() {
 int Elevator::activate(int elevatorId) {
 	const char *vqaName;
 
-	if (elevatorId == 1) {
+	if (elevatorId == kElevatorMA) {
 		_buttonClicked = 3;
 		vqaName = "MA06ELEV.VQA";
-	} else if (elevatorId == 2) {
+	} else if (elevatorId == kElevatorPS) {
 		_buttonClicked = 1;
 		vqaName = "PS02ELEV.VQA";
 	} else {
@@ -81,7 +81,7 @@ int Elevator::activate(int elevatorId) {
 
 	_imagePicker->resetImages();
 
-	if (elevatorId == 1) {
+	if (elevatorId == kElevatorMA) {
 		_imagePicker->defineImage(
 			0,
 			Common::Rect(220, 298, 308, 392),
@@ -103,7 +103,7 @@ int Elevator::activate(int elevatorId) {
 			_shapes[12],
 			_shapes[15],
 			nullptr);
-	} else {
+	} else { // kElevatorPS
 		_imagePicker->defineImage(
 			4,
 			Common::Rect(395, 131, 448, 164),
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp
index 0a62294..a738923 100644
--- a/engines/bladerunner/ui/kia.cpp
+++ b/engines/bladerunner/ui/kia.cpp
@@ -290,7 +290,7 @@ void KIA::tick() {
 	}
 	if (_currentSectionId != kKIASectionQuit && _transitionId != 14) {
 		if (_vm->_settings->getDifficulty() > 0) {
-			_vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[2]), _vm->_surfaceFront, 580, 341, 0x2991);
+			_vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[kVariableChinyen]), _vm->_surfaceFront, 580, 341, 0x2991);
 		} else {
 			_shapes->get(39)->draw(_vm->_surfaceFront, 583, 342);
 		}





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