[Scummvm-git-logs] scummvm master -> d80ddcc246ec6a0af24f1c20657c2fb1ffaee186

rsn8887 rsn8887 at users.noreply.github.com
Mon Jan 29 03:16:59 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d80ddcc246 PSP2: Prevent jumping touch cursor on right click


Commit: d80ddcc246ec6a0af24f1c20657c2fb1ffaee186
    https://github.com/scummvm/scummvm/commit/d80ddcc246ec6a0af24f1c20657c2fb1ffaee186
Author: rsn8887 (rsn8887 at users.noreply.github.com)
Date: 2018-01-28T19:49:16-06:00

Commit Message:
PSP2: Prevent jumping touch cursor on right click

Changed paths:
    backends/events/psp2sdl/psp2sdl-events.cpp


diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp
index d48df8e..773096f 100644
--- a/backends/events/psp2sdl/psp2sdl-events.cpp
+++ b/backends/events/psp2sdl/psp2sdl-events.cpp
@@ -124,10 +124,6 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) {
 	int x = _km.x / MULTIPLIER;
 	int y = _km.y / MULTIPLIER;
 
-	if (port == 0) {
-		convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
-	}
-
 	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
 		if (_finger[port][i].id == id) {
 			_finger[port][i].id = -1;
@@ -140,6 +136,9 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) {
 							simulatedButton = SDL_BUTTON_RIGHT;
 						} else if (numFingersDown == 1) {
 							simulatedButton = SDL_BUTTON_LEFT;
+							if (port == 0) {
+								convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+							}
 						}
 
 						event->type = SDL_MOUSEBUTTONDOWN;
@@ -157,6 +156,9 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) {
 				}
 			} else if (numFingersDown == 1) {
 				// when dragging, and the last finger is lifted, the drag is over
+				if (port == 0) {
+					convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+				}
 				event->type = SDL_MOUSEBUTTONUP;
 				event->button.button = SDL_BUTTON_LEFT;
 				event->button.x = x;
@@ -255,7 +257,7 @@ void PSP2EventSource::preprocessFingerMotion(SDL_Event *event) {
 			}
 		}
 
-		// Check if we are starting a two-finger drag and push mouse button if neccessary
+		// If we are starting a multi-finger drag, start holding down the mouse button
 		if (numFingersDown >= 2) {
 			if (!_multiFingerDragging[port]) {
 				// only start a multi-finger drag if at least two fingers have been down long enough





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