[Scummvm-git-logs] scummvm master -> 52f60367229d300d0d9165c6b893cf283886d74a

bonki bonki at users.noreply.github.com
Fri Jun 29 00:17:48 CEST 2018


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
e5f8313ca2 PINK: JANITORIAL: Fix fallthrough comment so that GCC will recognize it
52f6036722 PINK: Make char * constants in constants.h constant pointers as well


Commit: e5f8313ca24ed4c932add025a5d1c00033bd2424
    https://github.com/scummvm/scummvm/commit/e5f8313ca24ed4c932add025a5d1c00033bd2424
Author: Adrian Frühwirth (bonki at users.noreply.github.com)
Date: 2018-06-29T00:04:34+02:00

Commit Message:
PINK: JANITORIAL: Fix fallthrough comment so that GCC will recognize it

Changed paths:
    engines/pink/objects/actors/lead_actor.cpp


diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp
index a08d071..d4f3f20 100644
--- a/engines/pink/objects/actors/lead_actor.cpp
+++ b/engines/pink/objects/actors/lead_actor.cpp
@@ -175,7 +175,7 @@ void LeadActor::onKeyboardButtonClick(Common::KeyCode code) {
 		switch (code) {
 		case Common::KEYCODE_ESCAPE:
 			cancelInteraction();
-			// Fall Through intended
+			// fall through
 		case Common::KEYCODE_SPACE:
 			_walkMgr->skip();
 		default:


Commit: 52f60367229d300d0d9165c6b893cf283886d74a
    https://github.com/scummvm/scummvm/commit/52f60367229d300d0d9165c6b893cf283886d74a
Author: Adrian Frühwirth (bonki at users.noreply.github.com)
Date: 2018-06-29T00:09:53+02:00

Commit Message:
PINK: Make char * constants in constants.h constant pointers as well

This gets rid of a myriad of 'defined but not used' compiler warnings
and hopefully doesn't break anything.

Changed paths:
    engines/pink/constants.h


diff --git a/engines/pink/constants.h b/engines/pink/constants.h
index 7afb166..a2e5bf4 100644
--- a/engines/pink/constants.h
+++ b/engines/pink/constants.h
@@ -153,45 +153,45 @@ enum {
 	kSampleRate = 22050
 };
 
-static const char *kPinkGame = "PinkGame";
-
-static const char *kPokus = "pokus";
-static const char *kPeril = "peril";
-
-static const char *kCloseAction = "Close";
-static const char *kIdleAction = "Idle";
-static const char *kOpenAction = "Open";
-static const char *kPlayAction = "Play";
-static const char *kShowAction = "Show";
-static const char *kHideAction = "Hide";
-
-static const char *kInventoryWindowActor = "InventoryWindow";
-static const char *kInventoryItemActor = "InventoryItem";
-static const char *kInventoryRightArrowActor = "InventoryRightArrow";
-static const char *kInventoryLeftArrowActor = "InventoryLeftArrow";
-
-static const char *kCursorNameExitUp = "ExitUp";
-static const char *kCursorNameExitLeft = "ExitLeft";
-static const char *kCursorNameExitRight = "ExitRight";
-static const char *kCursorNameExitForward = "ExitForward";
-static const char *kCursorNameExitBackWards = "ExitBackwards";
-
-static const char *kClickable = "Clickable";
-static const char *kCursor = "Cursor";
-
-static const char *kFoodPuzzle = "FoodPuzzle";
-static const char *kJackson = "Jackson";
-static const char *kBolted = "Bolted";
-static const char *kDrunkLocation = "DrunkLocation";
-static const char *kDrunk = "Drunk";
-
-static const char *kFirstRound = "15.1";
-static const char *kSecondRound = "15.2";
-static const char *kThirdRound = "15.3";
-
-static const char *kBoy = "Boy";
-static const char *kSirBaldley = "SirBaldley";
-static const char *kBoyBlocked = "BoyBlocked";
+static const char * const kPinkGame = "PinkGame";
+
+static const char * const kPokus = "pokus";
+static const char * const kPeril = "peril";
+
+static const char * const kCloseAction = "Close";
+static const char * const kIdleAction = "Idle";
+static const char * const kOpenAction = "Open";
+static const char * const kPlayAction = "Play";
+static const char * const kShowAction = "Show";
+static const char * const kHideAction = "Hide";
+
+static const char * const kInventoryWindowActor = "InventoryWindow";
+static const char * const kInventoryItemActor = "InventoryItem";
+static const char * const kInventoryRightArrowActor = "InventoryRightArrow";
+static const char * const kInventoryLeftArrowActor = "InventoryLeftArrow";
+
+static const char * const kCursorNameExitUp = "ExitUp";
+static const char * const kCursorNameExitLeft = "ExitLeft";
+static const char * const kCursorNameExitRight = "ExitRight";
+static const char * const kCursorNameExitForward = "ExitForward";
+static const char * const kCursorNameExitBackWards = "ExitBackwards";
+
+static const char * const kClickable = "Clickable";
+static const char * const kCursor = "Cursor";
+
+static const char * const kFoodPuzzle = "FoodPuzzle";
+static const char * const kJackson = "Jackson";
+static const char * const kBolted = "Bolted";
+static const char * const kDrunkLocation = "DrunkLocation";
+static const char * const kDrunk = "Drunk";
+
+static const char * const kFirstRound = "15.1";
+static const char * const kSecondRound = "15.2";
+static const char * const kThirdRound = "15.3";
+
+static const char * const kBoy = "Boy";
+static const char * const kSirBaldley = "SirBaldley";
+static const char * const kBoyBlocked = "BoyBlocked";
 
 } // End of namespace Pink
 





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