[Scummvm-git-logs] scummvm master -> fb95268123050c7171d068e8826fee6f3b2cdfe5

peterkohaut peterkohaut at users.noreply.github.com
Wed Mar 7 23:05:49 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fb95268123 BLADERUNNER: Added Sergeant Walls actor


Commit: fb95268123050c7171d068e8826fee6f3b2cdfe5
    https://github.com/scummvm/scummvm/commit/fb95268123050c7171d068e8826fee6f3b2cdfe5
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-03-07T23:05:18+01:00

Commit Message:
BLADERUNNER: Added Sergeant Walls actor

Changed paths:
  A engines/bladerunner/script/ai/sergeant_walls.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index d7cec16..a0686fa 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -60,6 +60,7 @@ MODULE_OBJS = \
 	script/ai/mccoy.o \
 	script/ai/officer_leary.o \
 	script/ai/runciter.o \
+	script/ai/sergeant_walls.o \
 	script/ai/zuben.o \
 	script/scene_script.o \
 	script/scene/ar01.o \
diff --git a/engines/bladerunner/script/ai/sergeant_walls.cpp b/engines/bladerunner/script/ai/sergeant_walls.cpp
new file mode 100644
index 0000000..2c2ae2b
--- /dev/null
+++ b/engines/bladerunner/script/ai/sergeant_walls.cpp
@@ -0,0 +1,255 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptSergeantWalls::AIScriptSergeantWalls(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptSergeantWalls::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+}
+
+bool AIScriptSergeantWalls::Update() {
+	if (Game_Flag_Query(206) && Game_Flag_Query(158)) {
+		Game_Flag_Reset(206);
+	}
+	return false;
+}
+
+void AIScriptSergeantWalls::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptSergeantWalls::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptSergeantWalls::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptSergeantWalls::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptSergeantWalls::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptSergeantWalls::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptSergeantWalls::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptSergeantWalls::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptSergeantWalls::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptSergeantWalls::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptSergeantWalls::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptSergeantWalls::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptSergeantWalls::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	return false;
+}
+
+bool AIScriptSergeantWalls::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		_animationFrame++;
+		if (Game_Flag_Query(206) && !Game_Flag_Query(158)) {
+			*animation = 724;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(724)) {
+				_animationFrame = 0;
+				Game_Flag_Set(158);
+			}
+		} else {
+			*animation = 722;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(722)) {
+				_animationFrame = 0;
+			}
+		}
+		break;
+	case 1:
+		*animation = 725;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(725)) {
+			_animationFrame = 0;
+		}
+		break;
+	case 3:
+		*animation = 726;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(726)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 4:
+		*animation = 727;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(727)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 5:
+		*animation = 728;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(728)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 6:
+		*animation = 729;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(729)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 7:
+		*animation = 730;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(730)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 8:
+		*animation = 731;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(731)) {
+			_animationState = 1;
+			_animationFrame = 0;
+			*animation = 725;
+		}
+		break;
+	case 9:
+		*animation = 724;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(724)) {
+			_animationState = 9;
+			_animationFrame = 0;
+			*animation = 724;
+		}
+		break;
+	default:
+		*animation = 399;
+		break;
+	}
+	*frame = _animationFrame;
+	return true;
+}
+
+bool AIScriptSergeantWalls::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case kAnimationModeIdle:
+		_animationState = 0;
+		_animationFrame = 0;
+		break;
+	case kAnimationModeTalk:
+		_animationState = 1;
+		_animationFrame = 0;
+		break;
+	case 12:
+		_animationState = 3;
+		_animationFrame = 0;
+		break;
+	case 13:
+		_animationState = 4;
+		_animationFrame = 0;
+		break;
+	case 14:
+		_animationState = 5;
+		_animationFrame = 0;
+		break;
+	case 15:
+		_animationState = 6;
+		_animationFrame = 0;
+		break;
+	case 16:
+		_animationState = 7;
+		_animationFrame = 0;
+		break;
+	case 17:
+		_animationState = 8;
+		_animationFrame = 0;
+		break;
+	case 23:
+		_animationState = 9;
+		_animationFrame = 0;
+		break;
+	}
+	return true;
+}
+
+void AIScriptSergeantWalls::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptSergeantWalls::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptSergeantWalls::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptSergeantWalls::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 786ec7e..4fb2b26 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -45,6 +45,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);
+	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);
 	_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
 	_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
 	_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index ff91dda..e3dea39 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -153,6 +153,9 @@ END_SCRIPT
 DECLARE_SCRIPT(Klein)
 END_SCRIPT
 
+DECLARE_SCRIPT(SergeantWalls)
+END_SCRIPT
+
 DECLARE_SCRIPT(Leon)
 	int var_45EDAC;
 	float var_45EDA0_z;





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