[Scummvm-git-logs] scummvm master -> a5fa436d8d427ff4a929d97ffe698063656fc8fe

sev- sev at scummvm.org
Fri Mar 9 21:49:08 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a5fa436d8d BLADERUNNER: Added Mia actor


Commit: a5fa436d8d427ff4a929d97ffe698063656fc8fe
    https://github.com/scummvm/scummvm/commit/a5fa436d8d427ff4a929d97ffe698063656fc8fe
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-09T21:48:24+01:00

Commit Message:
BLADERUNNER: Added Mia actor

Changed paths:
  A engines/bladerunner/script/ai/mia.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 05297b9..853d49c 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -69,6 +69,7 @@ MODULE_OBJS = \
 	script/ai/male_announcer.o \
 	script/ai/marcus.o \
 	script/ai/mccoy.o \
+	script/ai/mia.o \
 	script/ai/newscaster.o \
 	script/ai/officer_leary.o \
 	script/ai/runciter.o \
diff --git a/engines/bladerunner/script/ai/mia.cpp b/engines/bladerunner/script/ai/mia.cpp
new file mode 100644
index 0000000..fdd24da
--- /dev/null
+++ b/engines/bladerunner/script/ai/mia.cpp
@@ -0,0 +1,233 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMia::AIScriptMia(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptMia::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_flag1 = false;
+	Actor_Put_In_Set(kActorMia, kSetHF01);
+	Actor_Set_At_XYZ(kActorMia, 606.77, -0.01, -214.3, 511);
+	Actor_Set_Goal_Number(kActorMia, 0);
+}
+
+bool AIScriptMia::Update() {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorMia) != 300)
+		Actor_Set_Goal_Number(kActorMia, 300);
+
+	return false;
+}
+
+void AIScriptMia::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptMia::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptMia::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptMia::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptMia::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptMia::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptMia::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptMia::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptMia::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptMia::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptMia::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptMia::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptMia::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	if (newGoalNumber == 300) {
+		Actor_Put_In_Set(kActorMia, kSetFreeSlotH);
+		Actor_Set_At_Waypoint(kActorMia, 40, 0);
+	}
+
+	return false;
+}
+
+bool AIScriptMia::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		*animation = 566;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(566))
+			_animationFrame = 0;
+
+		break;
+
+	case 1:
+		*animation = 567;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(567)) {
+			*animation = 566;
+			_animationFrame = 0;
+			_animationState = 0;
+		}
+		break;
+
+	case 2:
+		*animation = 568;
+
+		if (!_animationFrame && _flag1) {
+			*animation = 566;
+			_animationFrame = 0;
+			_animationState = 0;
+		} else {
+			_animationFrame++;
+
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+				_animationFrame = 0;
+			}
+		}
+		break;
+
+	case 3:
+		*animation = 569;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(569)) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 568;
+		}
+		break;
+
+	case 4:
+		*animation = 570;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(570)) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 568;
+		}
+		break;
+
+	default:
+		break;
+	}
+
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptMia::ChangeAnimationMode(int mode) {
+	switch (mode) {
+		case 0:
+		if (_animationState >= 2 && _animationState <= 4) {
+			_flag1 = false;
+		} else {
+			_animationFrame = 0;
+			_animationState = 0;
+		}
+		break;
+	case 3:
+		_animationFrame = 0;
+		_flag1 = false;
+		_animationState = 2;
+		break;
+	case 12:
+		_animationFrame = 0;
+		_flag1 = false;
+		_animationState = 3;
+		break;
+	case 13:
+		_animationFrame = 0;
+		_flag1 = false;
+		_animationState = 4;
+		break;
+	case 23:
+		_animationFrame = 0;
+		_animationState = 1;
+		break;
+	default:
+		break;
+	}
+
+	return true;
+}
+
+void AIScriptMia::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptMia::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptMia::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptMia::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 8fc44e2..0c9f0b9 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -49,6 +49,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm);		// 17
 	_AIScripts[kActorZuben] = new AIScriptZuben(_vm);					// 19
 	_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm);					// 21
+	_AIScripts[kActorMia] = new AIScriptMia(_vm);						// 22
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);		// 23
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);				// 28
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);					// 30
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 45ae810..9bd6e3e 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -181,6 +181,10 @@ END_SCRIPT
 DECLARE_SCRIPT(Marcus)
 END_SCRIPT
 
+DECLARE_SCRIPT(Mia)
+	bool _flag1;
+END_SCRIPT
+
 DECLARE_SCRIPT(OfficerLeary)
 	int var_45D5B8;
 	int var_45D5BC;





More information about the Scummvm-git-logs mailing list