[Scummvm-git-logs] scummvm master -> 3286d4f90064cd6fef8becfc669acd872dac1f0c

sev- sev at scummvm.org
Fri Mar 9 22:50:13 CET 2018


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
58040847b9 BLADERUNNER: Added Baker actor
3286d4f900 BLADERUNNER: Added DeskClerk actor


Commit: 58040847b9c1ae313b389e616e993bd8c76f3292
    https://github.com/scummvm/scummvm/commit/58040847b9c1ae313b389e616e993bd8c76f3292
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-09T22:49:43+01:00

Commit Message:
BLADERUNNER: Added Baker actor

Changed paths:
  A engines/bladerunner/script/ai/baker.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 853d49c..ba43bc0 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -50,6 +50,7 @@ MODULE_OBJS = \
 	script/vk_script.o \
 	script/esper_script.o \
 	script/ai_script.o \
+	script/ai/baker.o \
 	script/ai/bryant.o \
 	script/ai/gaff.o \
 	script/ai/generic_walker_a.o \
diff --git a/engines/bladerunner/script/ai/baker.cpp b/engines/bladerunner/script/ai/baker.cpp
new file mode 100644
index 0000000..14b1e84
--- /dev/null
+++ b/engines/bladerunner/script/ai/baker.cpp
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptBaker::AIScriptBaker(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptBaker::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+}
+
+bool AIScriptBaker::Update() {
+	return false;
+}
+
+void AIScriptBaker::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptBaker::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptBaker::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptBaker::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptBaker::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptBaker::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptBaker::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptBaker::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptBaker::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptBaker::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptBaker::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptBaker::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptBaker::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	return false;
+}
+
+bool AIScriptBaker::UpdateAnimation(int *animation, int *frame) {
+	*animation = 451;
+	*frame = 0;
+
+	return true;
+}
+
+bool AIScriptBaker::ChangeAnimationMode(int mode) {
+	return true;
+}
+
+void AIScriptBaker::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptBaker::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptBaker::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptBaker::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 0c9f0b9..17a881d 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -51,6 +51,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm);					// 21
 	_AIScripts[kActorMia] = new AIScriptMia(_vm);						// 22
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);		// 23
+	_AIScripts[kActorBaker] = new AIScriptBaker(_vm);					// 26
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);				// 28
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);					// 30
 	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);	// 34
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 2537e8d..8d6d19e 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -193,6 +193,9 @@ DECLARE_SCRIPT(OfficerLeary)
 	bool sub_431420();
 END_SCRIPT
 
+DECLARE_SCRIPT(Baker)
+END_SCRIPT
+
 DECLARE_SCRIPT(HowieLee)
 	bool var_45DFB8;
 END_SCRIPT


Commit: 3286d4f90064cd6fef8becfc669acd872dac1f0c
    https://github.com/scummvm/scummvm/commit/3286d4f90064cd6fef8becfc669acd872dac1f0c
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-09T22:49:43+01:00

Commit Message:
BLADERUNNER: Added DeskClerk actor

Changed paths:
  A engines/bladerunner/script/ai/desk_clerk.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index ba43bc0..11337f0 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -52,6 +52,7 @@ MODULE_OBJS = \
 	script/ai_script.o \
 	script/ai/baker.o \
 	script/ai/bryant.o \
+	script/ai/desk_clerk.o \
 	script/ai/gaff.o \
 	script/ai/generic_walker_a.o \
 	script/ai/generic_walker_b.o \
diff --git a/engines/bladerunner/script/ai/desk_clerk.cpp b/engines/bladerunner/script/ai/desk_clerk.cpp
new file mode 100644
index 0000000..9a14508
--- /dev/null
+++ b/engines/bladerunner/script/ai/desk_clerk.cpp
@@ -0,0 +1,419 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptDeskClerk::AIScriptDeskClerk(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_var1 = 0;
+	_var2 = 0;
+	_var3 = 75;
+}
+
+void AIScriptDeskClerk::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_var1 = 0;
+	_var2 = 0;
+	_var3 = 75;
+	Actor_Set_Goal_Number(kActorDeskClerk, 0);
+}
+
+bool AIScriptDeskClerk::Update() {
+	if (Actor_Query_Goal_Number(kActorDeskClerk) == 1
+			&& Player_Query_Current_Set() != kSetCT01_CT12
+			&& Player_Query_Current_Set() != kSetCT03_CT04
+			&& Player_Query_Current_Set() != kSetCT08_CT51_UG12
+			&& Player_Query_Current_Set() != kSetCT02
+			&& Player_Query_Current_Set() != kSetCT05
+			&& Player_Query_Current_Set() != kSetCT06
+			&& Player_Query_Current_Set() != kSetCT07
+			&& Player_Query_Current_Set() != kSetCT09
+			&& Player_Query_Current_Set() != kSetCT10
+			&& Player_Query_Current_Set() != kSetCT11) {
+		Actor_Set_Goal_Number(kActorDeskClerk, 2);
+	}
+
+	if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorDeskClerk) < 400) {
+		Actor_Set_Goal_Number(kActorDeskClerk, 400);
+	}
+
+	return false;
+}
+
+void AIScriptDeskClerk::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptDeskClerk::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptDeskClerk::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptDeskClerk::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptDeskClerk::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptDeskClerk::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptDeskClerk::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptDeskClerk::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptDeskClerk::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptDeskClerk::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptDeskClerk::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptDeskClerk::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptDeskClerk::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	if (newGoalNumber > 2) {
+		if (newGoalNumber == 400) {
+			Actor_Put_In_Set(kActorDeskClerk, kSetFreeSlotH);
+			Actor_Set_At_Waypoint(kActorDeskClerk, 40, 0);
+		}
+	} else if (newGoalNumber) {
+		if (newGoalNumber == 1) {
+			Actor_Put_In_Set(kActorDeskClerk, kSetFreeSlotH);
+			Actor_Set_At_Waypoint(kActorDeskClerk, 40, 0);
+		} else {
+			Actor_Put_In_Set(kActorDeskClerk, kSetCT09);
+			Actor_Set_At_XYZ(kActorDeskClerk, 282.0f, 360.52f, 743.0f, 513);
+		}
+	} else {
+		Actor_Put_In_Set(kActorDeskClerk, kSetCT09);
+		Actor_Set_At_XYZ(kActorDeskClerk, 282.0f, 360.52f, 743.0f, 513);
+	}
+
+	return false;
+}
+
+bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
+	int frameRes;
+
+	switch (_animationState) {
+	case 0:
+		if (_var1 > 1) {
+			frameRes = _animationFrame;
+		} else if (_var1) {
+			*animation = 662;
+			_animationFrame++;
+
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(662)) {
+				_animationFrame = 0;
+				_var1 = 0;
+				*animation = 661;
+				_var3 = Random_Query(50, 100);
+			}
+			frameRes = _animationFrame;
+		} else {
+			if (_var3)
+				--_var3;
+
+			*animation = 661;
+			_animationFrame++;
+
+			if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(661)) {
+				frameRes = _animationFrame;
+			} else {
+				_animationFrame = 0;
+
+				if (!_var3) {
+					*animation = 662;
+					_var1 = 1;
+				}
+
+				frameRes = _animationFrame;
+			}
+		}
+		break;
+
+	case 1:
+		frameRes = _animationFrame;
+		*animation = 663;
+
+		if (!frameRes && _var2) {
+			*animation = 661;
+			_animationState = 0;
+			_var1 = 0;
+		} else {
+			_animationFrame++;
+
+			if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
+				frameRes = _animationFrame;
+			} else {
+				_animationFrame = 0;
+				frameRes = 0;
+			}
+		}
+		break;
+
+	case 2:
+		*animation = 664;
+		_animationFrame++;
+
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(664)) {
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame = 0;
+			frameRes = 0;
+			_animationState = 1;
+			*animation = 663;
+		}
+		break;
+
+	case 3:
+		*animation = 665;
+		_animationFrame++;
+
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(665)) {
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame = 0;
+			frameRes = 0;
+			_animationState = 1;
+			*animation = 663;
+		}
+		break;
+
+	case 4:
+		*animation = 666;
+		_animationFrame++;
+
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(666)) {
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame = 0;
+			frameRes = 0;
+			_animationState = 1;
+			*animation = 663;
+		}
+		break;
+
+	case 5:
+		*animation = 667;
+		_animationFrame++;
+
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(667)) {
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame = 0;
+			frameRes = 0;
+			_animationState = 1;
+			*animation = 663;
+		}
+		break;
+
+	case 6:
+		*animation = 668;
+		_animationFrame++;
+
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(668)) {
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame = 0;
+			frameRes = 0;
+		}
+		break;
+
+	case 7:
+		*animation = 669;
+
+		if (!_animationFrame && _var2) {
+			Actor_Change_Animation_Mode(kActorDeskClerk, 72);
+			*animation = 668;
+			_animationState = 6;
+			frameRes = _animationFrame;
+		} else {
+			_animationFrame++;
+
+			if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
+				frameRes = _animationFrame;
+			} else {
+				_animationFrame = 0;
+				frameRes = 0;
+			}
+		}
+		break;
+
+	case 8:
+		*animation = 670;
+		_animationFrame++;
+
+		if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(670) - 2) {
+			frameRes = _animationFrame;
+		} else {
+			Ambient_Sounds_Play_Sound(206, 40, 30, 30, 99);
+			Actor_Set_Goal_Number(kActorDeskClerk, 1);
+			Actor_Change_Animation_Mode(kActorDeskClerk, 0);
+			*animation = 661;
+			_animationFrame = 0;
+			frameRes = 0;
+			_animationState = 0;
+		}
+		break;
+
+	default:
+		frameRes = _animationFrame;
+		break;
+	}
+
+	*frame = frameRes;
+
+	return true;
+}
+
+bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		switch (_animationState) {
+		case 0:
+			_animationState = 8;
+			_animationFrame = 0;
+			break;
+
+		case 1:
+		case 2:
+		case 3:
+		case 4:
+		case 5:
+			_var2 = 1;
+			break;
+
+		case 6:
+			Actor_Change_Animation_Mode(kActorDeskClerk, 72);
+			break;
+
+		default:
+			_animationState = 0;
+			_animationFrame = 0;
+			_var1 = 0;
+			_var3 = Random_Query(70, 140);
+			break;
+		}
+		break;
+
+	case 3:
+		_animationState = 1;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 12:
+		_animationState = 2;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 13:
+		_animationState = 3;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 14:
+		_animationState = 4;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 15:
+		_animationState = 5;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 26:
+		_animationState = 8;
+		_animationFrame = 0;
+		break;
+
+	case 58:
+		_animationState = 7;
+		_animationFrame = 0;
+		_var2 = 0;
+		break;
+
+	case 72:
+		if (_animationState != 6) {
+			_animationState = 6;
+			_animationFrame = 0;
+		}
+		break;
+
+	default:
+		break;
+	}
+
+	return true;
+}
+
+void AIScriptDeskClerk::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptDeskClerk::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptDeskClerk::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptDeskClerk::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 17a881d..54e1caf 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -52,6 +52,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorMia] = new AIScriptMia(_vm);						// 22
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);		// 23
 	_AIScripts[kActorBaker] = new AIScriptBaker(_vm);					// 26
+	_AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm);			// 27
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);				// 28
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);					// 30
 	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);	// 34
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 8d6d19e..e7e4dcb 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -196,6 +196,12 @@ END_SCRIPT
 DECLARE_SCRIPT(Baker)
 END_SCRIPT
 
+DECLARE_SCRIPT(DeskClerk)
+	int _var1;
+	int _var2;
+	int _var3;
+END_SCRIPT
+
 DECLARE_SCRIPT(HowieLee)
 	bool var_45DFB8;
 END_SCRIPT





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