[Scummvm-git-logs] scummvm master -> b7e8fff99e87092675fc0e48b66a5651782e2fdc

sev- sev at scummvm.org
Sat Mar 17 11:27:26 CET 2018


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
37c2824382 BLADERUNNER: Added Luther actor
b7e8fff99e BLADERUNNER: Added BulletBob actor


Commit: 37c2824382d74167c04b76ba0b8b780b56d29bae
    https://github.com/scummvm/scummvm/commit/37c2824382d74167c04b76ba0b8b780b56d29bae
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-17T11:27:08+01:00

Commit Message:
BLADERUNNER: Added Luther actor

Changed paths:
  A engines/bladerunner/script/ai/luther.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 8494dd5..59beb11 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -86,6 +86,7 @@ MODULE_OBJS = \
 	script/ai/leon.o \
 	script/ai/lockup_guard.o \
 	script/ai/lucy.o \
+	script/ai/luther.o \
 	script/ai/maggie.o \
 	script/ai/male_announcer.o \
 	script/ai/marcus.o \
diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp
new file mode 100644
index 0000000..21df880
--- /dev/null
+++ b/engines/bladerunner/script/ai/luther.cpp
@@ -0,0 +1,439 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptLuther::AIScriptLuther(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_flag = false;
+}
+
+void AIScriptLuther::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_flag = false;
+
+	Actor_Put_In_Set(kActorLuther, kSetUG16);
+	Actor_Set_At_XYZ(kActorLuther, 176.91f, -40.67f, 225.92f, 486);
+	Actor_Set_Goal_Number(kActorLuther, 400);
+	Actor_Set_Targetable(kActorLuther, 1);
+}
+
+bool AIScriptLuther::Update() {
+	if (!Actor_Query_Is_In_Current_Set(kActorLuther)
+			|| Player_Query_Combat_Mode() != 1
+			|| Global_Variable_Query(29)
+			|| Game_Flag_Query(596)
+			|| Global_Variable_Query(kVariableChapter) != 4) {
+		if (Actor_Query_Goal_Number(kActorLuther) == 400 && Actor_Query_Goal_Number(kActorLuther) != 499) {
+			Actor_Set_Goal_Number(kActorLuther, 401);
+		} else if (Actor_Query_Goal_Number(kActorLuther) == 494) {
+			Actor_Set_Goal_Number(kActorLuther, 495);
+			ChangeAnimationMode(48);
+		} else if (Actor_Query_Goal_Number(kActorLuther) != 495 || Game_Flag_Query(587)) {
+			if (Actor_Query_Goal_Number(kActorLuther) != 497
+					|| Global_Variable_Query(29) >= 2
+					|| Game_Flag_Query(568)) {
+				if (Actor_Query_Goal_Number(kActorLuther) != 497
+						|| Global_Variable_Query(29) <= 1
+						|| Game_Flag_Query(568)) {
+					if (Actor_Query_Goal_Number(kActorLuther) == 498) {
+						Game_Flag_Set(595);
+						Actor_Set_Goal_Number(kActorLuther, 499);
+						Actor_Set_Targetable(kActorLuther, 0);
+					} else {
+						return false;
+					}
+				} else {
+					Actor_Set_Targetable(kActorLuther, 0);
+					Actor_Set_Goal_Number(kActorLuther, 498);
+					Actor_Set_Targetable(kActorLuther, 0);
+				}
+			} else {
+				Game_Flag_Set(568);
+				ChangeAnimationMode(50);
+				ChangeAnimationMode(48);
+				Actor_Set_Goal_Number(kActorLuther, 498);
+				Actor_Set_Targetable(kActorLuther, 0);
+				Scene_Loop_Set_Default(5);
+				Scene_Loop_Start_Special(2, 4, 1);
+				Ambient_Sounds_Play_Sound(559, 50, 0, 0, 99);
+				Ambient_Sounds_Remove_Looping_Sound(516, 1);
+			}
+		} else {
+			AI_Countdown_Timer_Reset(kActorLuther, 2);
+			AI_Countdown_Timer_Start(kActorLuther, 2, 5);
+			Actor_Set_Goal_Number(kActorLuther, 496);
+			Game_Flag_Set(587);
+		}
+	} else {
+		Actor_Says(kActorMcCoy, 5720, 12);
+		Actor_Says(kActorLuther, 80, 13);
+		Actor_Says(kActorLance, 40, 12);
+		Game_Flag_Set(596);
+	}
+
+	return false;
+}
+
+void AIScriptLuther::TimerExpired(int timer) {
+	if (timer != 2)
+		return; //false;
+
+	AI_Countdown_Timer_Reset(kActorLuther, 2);
+	Actor_Set_Goal_Number(kActorLuther, 497);
+
+	return; //true;
+}
+
+void AIScriptLuther::CompletedMovementTrack() {
+	if (Actor_Query_Goal_Number(kActorLuther) != 401)
+		return; //false;
+
+	Actor_Set_Goal_Number(kActorLuther, 402);
+
+	return; //true;
+}
+
+void AIScriptLuther::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptLuther::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptLuther::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptLuther::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptLuther::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptLuther::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptLuther::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptLuther::ShotAtAndHit() {
+	if (Actor_Query_Which_Set_In(kActorLuther) == 19) {
+		Actor_Set_Health(kActorLuther, 50, 50);
+	}
+	Global_Variable_Increment(29, 1);
+	Music_Stop(2);
+	if (Global_Variable_Query(29) <= 0) {
+		return false;
+	}
+	if (!Game_Flag_Query(560)) {
+		Game_Flag_Set(557);
+	}
+	Actor_Set_Goal_Number(kActorLuther, 494);
+
+	return true;
+}
+
+void AIScriptLuther::Retired(int byActorId) {
+	Actor_Set_Goal_Number(kActorLuther, 599);
+}
+
+int AIScriptLuther::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptLuther::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	switch (newGoalNumber) {
+	case 401:
+		AI_Movement_Track_Flush(kActorLuther);
+		AI_Movement_Track_Append(kActorLuther, 39, 20);
+		AI_Movement_Track_Append_With_Facing(kActorLuther, 368, 120, 486);
+		AI_Movement_Track_Append(kActorLuther, 40, 10);
+		AI_Movement_Track_Repeat(kActorLuther);
+		break;
+
+	case 402:
+		Actor_Set_Goal_Number(kActorLuther, 401);
+		break;
+
+	case 403:
+		AI_Movement_Track_Flush(kActorLuther);
+		break;
+
+	case 499:
+		Actor_Set_Goal_Number(kActorLuther, 599);
+		break;
+	}
+
+	return false;
+}
+
+bool AIScriptLuther::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		*animation = 346;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(346) - 1) {
+			_animationFrame = 0;
+		}
+		break;
+
+	case 1:
+		*animation = 348;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(348) - 1) {
+			*animation = 346;
+			_animationFrame = 0;
+			_animationState = 0;
+			Actor_Change_Animation_Mode(kActorLuther, 0);
+		}
+		break;
+
+	case 2:
+		if (!_animationFrame && _flag) {
+			*animation = 346;
+			_animationState = 0;
+		} else {
+			*animation = 349;
+			_animationFrame++;
+			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(349) - 1) {
+				_animationFrame = 0;
+			}
+		}
+		break;
+
+	case 3:
+		*animation = 350;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(350) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 4:
+		*animation = 351;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(351) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 5:
+		*animation = 352;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(352) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 6:
+		*animation = 353;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(353) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 7:
+		*animation = 354;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(354) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 8:
+		*animation = 355;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(355) - 1) {
+			_animationFrame = 0;
+			_animationState = 2;
+			*animation = 349;
+		}
+		break;
+
+	case 9:
+		*animation = 356;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(356) - 1) {
+			*animation = 346;
+			_animationFrame = 0;
+			_animationState = 0;
+			Actor_Change_Animation_Mode(kActorLuther, 0);
+		}
+		break;
+
+	case 10:
+		*animation = 357;
+		_animationFrame++;
+		if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(357) - 1) {
+			Actor_Change_Animation_Mode(kActorLuther, 50);
+			*animation = 358;
+			_animationFrame = 0;
+		}
+		break;
+
+	case 11:
+		*animation = 358;
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(358) - 1) {
+			_animationFrame++;
+		}
+		break;
+
+	case 12:
+		*animation = 359;
+		if (_animationFrame == 12) {
+			Ambient_Sounds_Play_Sound(557, 59, 0, 0, 20);
+		}
+		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+			_animationFrame++;
+		}
+		break;
+
+	default:
+		break;
+	}
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptLuther::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		if ((unsigned int)(_animationState - 2) > 6) {
+			_animationState = 0;
+			_animationFrame = 0;
+		} else {
+			_flag = 1;
+		}
+		break;
+
+	case 3:
+		_animationState = 2;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 6:
+		_animationState = 9;
+		_animationFrame = 0;
+		break;
+
+	case 12:
+		_animationState = 3;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 13:
+		_animationState = 4;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 14:
+		_animationState = 5;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 15:
+		_animationState = 6;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 16:
+		_animationState = 7;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 17:
+		_animationState = 8;
+		_animationFrame = 0;
+		_flag = 0;
+		break;
+
+	case 23:
+		_animationState = 1;
+		_animationFrame = 0;
+		break;
+
+	case 48:
+		_animationState = 12;
+		_animationFrame = 0;
+		break;
+
+	case 50:
+		_animationState = 11;
+		_animationFrame = 0;
+		break;
+	}
+
+	return true;
+}
+
+void AIScriptLuther::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptLuther::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptLuther::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 1bca0e0..46b97b3 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -49,6 +49,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorIzo] = new AIScriptIzo(_vm);                         //  7
 	_AIScripts[kActorSadik] = new AIScriptSadik(_vm);                     //  8
 	_AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm);             //  9
+	_AIScripts[kActorLuther] = new AIScriptLuther(_vm);                   // 10
 	_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm);             // 11
 	_AIScripts[kActorTransient] = new AIScriptTransient(_vm);             // 12
 	_AIScripts[kActorLance] = new AIScriptLance(_vm);                     // 13
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index ed76108..e2cb302 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -201,6 +201,10 @@ DECLARE_SCRIPT(Crazylegs)
 	bool _flag;
 END_SCRIPT
 
+DECLARE_SCRIPT(Luther)
+	bool _flag;
+END_SCRIPT
+
 DECLARE_SCRIPT(Grigorian)
 	int var_45CA10;
 	int var_45CA14;


Commit: b7e8fff99e87092675fc0e48b66a5651782e2fdc
    https://github.com/scummvm/scummvm/commit/b7e8fff99e87092675fc0e48b66a5651782e2fdc
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-17T11:27:08+01:00

Commit Message:
BLADERUNNER: Added BulletBob actor

Changed paths:
  A engines/bladerunner/script/ai/bullet_bob.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 59beb11..de03caa 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -54,6 +54,7 @@ MODULE_OBJS = \
 	script/ai/baker.o \
 	script/ai/blimp_guy.o \
 	script/ai/bryant.o \
+	script/ai/bullet_bob.o \
 	script/ai/chew.o \
 	script/ai/clovis.o \
 	script/ai/crazylegs.o \
diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp
new file mode 100644
index 0000000..87394fa
--- /dev/null
+++ b/engines/bladerunner/script/ai/bullet_bob.cpp
@@ -0,0 +1,555 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_var1 = 0;
+	_var2 = 6;
+	_var3 = 1;
+	_var4 = 0;
+}
+
+void AIScriptBulletBob::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_var1 = 0;
+	_var2 = 6;
+	_var3 = 1;
+	_var4 = 0;
+
+	Actor_Set_Goal_Number(kActorBulletBob, 0);
+	Actor_Set_Targetable(kActorBulletBob, 1);
+}
+
+bool AIScriptBulletBob::Update() {
+	if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
+		Actor_Set_Goal_Number(kActorBulletBob, 4);
+	}
+	if (Player_Query_Combat_Mode() != 1
+			|| Player_Query_Current_Scene() != kSceneRC04
+			|| Game_Flag_Query(296)
+			|| Global_Variable_Query(kVariableChapter) >= 4) {
+		if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) {
+			AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+			Game_Flag_Reset(296);
+			Game_Flag_Set(303);
+			Actor_Set_Goal_Number(kActorBulletBob, 0);
+		}
+	} else {
+		AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+		AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);
+		Actor_Set_Goal_Number(kActorBulletBob, 1);
+		Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
+		Game_Flag_Set(296);
+	}
+	if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) {
+		if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
+			Actor_Set_Goal_Number(kActorBulletBob, 2);
+		} else {
+			return false;
+		}
+	} else {
+		Actor_Face_Heading(kActorBulletBob, 208, 0);
+		_animationFrame = 0;
+		_animationState = 2;
+		Actor_Set_Goal_Number(kActorBulletBob, 3);
+		Game_Flag_Set(295);
+	}
+
+	return true;
+}
+
+void AIScriptBulletBob::TimerExpired(int timer) {
+	if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1)
+		return; //false;
+
+	Actor_Set_Goal_Number(kActorBulletBob, 2);
+	AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+
+	return; //true;
+}
+
+void AIScriptBulletBob::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptBulletBob::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptBulletBob::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptBulletBob::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptBulletBob::ShotAtAndHit() {
+	Global_Variable_Increment(24, 1);
+	if (Global_Variable_Query(24) > 0) {
+		Actor_Set_Targetable(kActorBulletBob, 0);
+		Actor_Set_Goal_Number(kActorBulletBob, 99);
+		_animationFrame = 0;
+ 		_animationState = 3;
+		Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0);
+		Actor_Face_Heading(kActorBulletBob, 281, 0);
+	}
+
+	return false;
+}
+
+void AIScriptBulletBob::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) {
+		if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) {
+			Actor_Says(kActorBulletBob, 120, 37);
+			Actor_Says(kActorMcCoy, 4915, 13);
+			return true;
+		}
+		if (newGoalNumber == 6) {
+			Scene_Exits_Disable();
+			Actor_Force_Stop_Walking(kActorMcCoy);
+			Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
+			Actor_Change_Animation_Mode(kActorMcCoy, 48);
+			Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
+			Scene_Exits_Enable();
+		}
+		if (newGoalNumber != 4) {
+			return false;
+		}
+		if (Actor_Clue_Query(kActorMcCoy, 164) != 1) {
+			Delay(2000);
+			Actor_Voice_Over(2100, kActorVoiceOver);
+			Actor_Voice_Over(2110, kActorVoiceOver);
+			Actor_Voice_Over(2120, kActorVoiceOver);
+			Actor_Voice_Over(2130, kActorVoiceOver);
+		}
+	} else {
+		Actor_Says(kActorBulletBob, 140, 16);
+	}
+
+	return true;
+}
+
+bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		if (_var1 == 1) {
+			*animation = 516;
+			if (_var4) {
+				_var4--;
+			} else {
+				if (++_animationFrame == 6) {
+					_var4 = Random_Query(4, 8);
+				}
+				if (_animationFrame == 11) {
+					_var4 = Random_Query(2, 6);
+				}
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
+					_animationFrame = 0;
+					_var1 = 0;
+					_var3 = 2 * Random_Query(0, 1) - 1;
+					_var2 = Random_Query(3, 7);
+					_var4 = Random_Query(0, 4);
+				}
+			}
+		} else if (_var1 == 0) {
+			*animation = 514;
+			if (_var4) {
+				_var4--;
+			} else {
+				_animationFrame += _var3;
+				if (_animationFrame < 0) {
+					_animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
+				} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+					_animationFrame = 0;
+				}
+				if (!--_var2) {
+					_var3 = 2 * Random_Query(0, 1) - 1;
+					_var2 = Random_Query(3, 7);
+					_var4 = Random_Query(0, 4);
+				}
+				if (!_animationFrame) {
+					_var1 = Random_Query(0, 1);
+				}
+			}
+		}
+		break;
+
+	case 1:
+		*animation = 506;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
+			_animationFrame = 0;
+		}
+		break;
+
+	case 2:
+		*animation = 513;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 506;
+		}
+		if (_animationFrame == 10) {
+			Sound_Play(492, 75, 0, 0, 50);
+		}
+		if (_animationFrame == 5) {
+			Sound_Play(493, 90, 0, 0, 50);
+			Actor_Set_Goal_Number(kActorBulletBob, 6);
+		}
+		break;
+
+	case 3:
+		*animation = 510;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
+			_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+			_animationState = 16;
+			Game_Flag_Set(289);
+		}
+		break;
+
+	case 4:
+		break;
+
+	case 5:
+		*animation = 525;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
+			*animation = 514;
+			_animationFrame = 0;
+			_animationState = 0;
+		}
+		break;
+
+	case 6:
+		*animation = 517;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
+			_animationFrame = 0;
+		}
+		break;
+
+	case 7:
+		*animation = 518;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 8:
+		*animation = 519;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 9:
+		*animation = 520;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 10:
+		*animation = 521;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 11:
+		*animation = 522;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 12:
+		*animation = 523;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 13:
+		*animation = 524;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
+			_animationFrame = 0;
+			_animationState = 6;
+			*animation = 517;
+		}
+		break;
+
+	case 14:
+		*animation = 512;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 506;
+		}
+		break;
+
+	case 15:
+		if (_var1 == 1) {
+			*animation = 516;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
+				_animationFrame += 2;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
+					_animationFrame = 0;
+					*animation = _animationNext;
+					_animationState = _animationStateNext;
+				}
+			} else {
+				_animationFrame -= 2;
+				if (_animationFrame <= 0) {
+					_animationFrame = 0;
+					*animation = _animationNext;
+					_animationState = _animationStateNext;
+				}
+			}
+		} else if (_var1 == 0) {
+			*animation = 514;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+				_animationFrame += 2;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+					_animationFrame = 0;
+					*animation = _animationNext;
+					_animationState = _animationStateNext;
+				}
+			} else {
+				_animationFrame -= 2;
+				if (_animationFrame <= 0) {
+					_animationFrame = 0;
+					*animation = _animationNext;
+					_animationState = _animationStateNext;
+				}
+			}
+		}
+		break;
+
+	case 16:
+		*animation = 510;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+		break;
+
+	default:
+		break;
+	}
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		if (_animationState > 4 || _animationState) {
+			_animationState = 0;
+			_animationFrame = 0;
+		}
+		break;
+
+	case 3:
+	case 9:
+	case 30:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 6;
+			_animationNext = 517;
+		}
+		break;
+
+	case 4:
+		if (_animationState <= 4 && !_animationState) {
+			_animationState = 14;
+			_animationFrame = 0;
+		}
+		break;
+
+	case 6:
+		_animationState = 2;
+		_animationFrame = 0;
+		break;
+
+	case 10:
+	case 31:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 7;
+			_animationNext = 518;
+		}
+		break;
+
+	case 11:
+	case 33:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 9;
+			_animationNext = 520;
+		}
+		break;
+
+	case 21:
+	case 22:
+		_animationState = 3;
+		_animationFrame = 0;
+		break;
+
+	case 23:
+		_animationState = 5;
+		_animationFrame = 0;
+		break;
+
+	case 32:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 8;
+			_animationNext = 519;
+		}
+		break;
+
+	case 34:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 10;
+			_animationNext = 521;
+		}
+		break;
+
+	case 35:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 11;
+			_animationNext = 522;
+		}
+		break;
+
+	case 36:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 12;
+			_animationNext = 523;
+		}
+		break;
+
+	case 37:
+		if (_animationState < 6 || _animationState > 13) {
+			_animationState = 15;
+			_animationStateNext = 13;
+			_animationNext = 524;
+		}
+		break;
+
+	case 48:
+		_animationState = 4;
+		_animationFrame = 0;
+		break;
+
+	case 88:
+		_animationState = 16;
+		_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+		break;
+
+	default:
+		_animationState = 0;
+		_animationFrame = 0;
+		break;
+	}
+	return true;
+}
+
+void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptBulletBob::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 46b97b3..a3bb543 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -53,6 +53,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm);             // 11
 	_AIScripts[kActorTransient] = new AIScriptTransient(_vm);             // 12
 	_AIScripts[kActorLance] = new AIScriptLance(_vm);                     // 13
+	_AIScripts[kActorBulletBob] = new AIScriptBulletBob(_vm);             // 14
 	_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);               // 15
 	_AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm);       // 16
 	_AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm);         // 17
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index e2cb302..5a28402 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -216,6 +216,13 @@ END_SCRIPT
 DECLARE_SCRIPT(Lance)
 END_SCRIPT
 
+DECLARE_SCRIPT(BulletBob)
+	int _var1;
+	int _var2;
+	int _var3;
+	int _var4;
+END_SCRIPT
+
 DECLARE_SCRIPT(Runciter)
 	int var_45CD78;
 	int var_45CD7C;





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