[Scummvm-git-logs] scummvm master -> 41a35c736b1a2efd9fd13051dadb8fb6bc2233c1

sev- sev at scummvm.org
Sat Mar 17 13:49:10 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
41a35c736b BLADERUNNER: Added Hasan actor


Commit: 41a35c736b1a2efd9fd13051dadb8fb6bc2233c1
    https://github.com/scummvm/scummvm/commit/41a35c736b1a2efd9fd13051dadb8fb6bc2233c1
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-17T13:48:52+01:00

Commit Message:
BLADERUNNER: Added Hasan actor

Changed paths:
  A engines/bladerunner/script/ai/hasan.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 6589a74..e7d0a0b 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -73,6 +73,7 @@ MODULE_OBJS = \
 	script/ai/governor_kolvig.o \
 	script/ai/grigorian.o \
 	script/ai/guzza.o \
+	script/ai/hasan.o \
 	script/ai/hawkers_barkeep.o \
 	script/ai/hawkers_parrot.o \
 	script/ai/holloway.o \
diff --git a/engines/bladerunner/script/ai/hasan.cpp b/engines/bladerunner/script/ai/hasan.cpp
new file mode 100644
index 0000000..ed2ebc7
--- /dev/null
+++ b/engines/bladerunner/script/ai/hasan.cpp
@@ -0,0 +1,315 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHasan::AIScriptHasan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_var1 = 6;
+	_var2 = 1;
+	_var3 = 0;
+	_var4 = 0;
+	_var5 = 0;
+	_var6 = 0;
+}
+
+void AIScriptHasan::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_var1 = 6;
+	_var2 = 1;
+	_var3 = 0;
+	_var4 = 0;
+	_var5 = 0;
+	_var6 = 0;
+
+	Actor_Put_In_Set(kActorHasan, 0);
+	Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371);
+	Actor_Set_Goal_Number(kActorHasan, 0);
+}
+
+bool AIScriptHasan::Update() {
+	if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorHasan) >= 300)
+		return false;
+
+	Actor_Set_Goal_Number(kActorHasan, 300);
+	return true;
+}
+
+void AIScriptHasan::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptHasan::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptHasan::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptHasan::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptHasan::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptHasan::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptHasan::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptHasan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptHasan::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptHasan::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptHasan::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptHasan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptHasan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	if (newGoalNumber == 300) {
+		Actor_Put_In_Set(kActorHasan, kSetFreeSlotH);
+		Actor_Set_At_Waypoint(kActorHasan, 40, 0);
+	}
+	return false;
+}
+
+bool AIScriptHasan::UpdateAnimation(int *animation, int *frame) {
+	if (_var4) {
+		_var4--;
+	}
+	if (_var5) {
+		_var5--;
+	}
+
+	switch (_animationState) {
+	case 0:
+		if (_var6 == 1) {
+			*animation = 922;
+			if (_var3) {
+				_var3--;
+			} else {
+				_animationFrame++;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(922)) {
+					_animationFrame = 0;
+					_var6 = 0;
+					*animation = 921;
+					_var1 = Random_Query(6, 14);
+					_var2 = 2 * Random_Query(0, 1) - 1;
+					_var4 = Random_Query(40, 60);
+				}
+				if (_animationFrame >= 10 && _animationFrame <= 14) {
+					_var3 = Random_Query(0, 1);
+				}
+			}
+		} else if (_var6 == 2) {
+			*animation = 923;
+			if (_var3) {
+				_var3--;
+			} else {
+				_animationFrame++;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(923)) {
+					_animationFrame = 0;
+					_var6 = 0;
+					*animation = 921;
+					_var1 = Random_Query(6, 14);
+					_var2 = 2 * Random_Query(0, 1) - 1;
+					_var5 = Random_Query(40, 60);
+				}
+				if (_animationFrame == 14) {
+					_var3 = Random_Query(3, 10);
+				}
+				if (_animationFrame == 23) {
+					_var3 = Random_Query(0, 4);
+				}
+			}
+		} else if (_var6 == 0) {
+			*animation = 921;
+			if (_var3) {
+				_var3--;
+			} else {
+				_animationFrame += _var2;
+				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(921)) {
+					_animationFrame = 0;
+				}
+				if (_animationFrame < 0) {
+					_animationFrame = Slice_Animation_Query_Number_Of_Frames(921) - 1;
+				}
+				if (!--_var1) {
+					_var2 = 2 * Random_Query(0, 1) - 1;
+					_var1 = Random_Query(6, 14);
+					_var3 = Random_Query(0, 4);
+				}
+				if (!_animationFrame) {
+					_var6 = Random_Query(0, 2);
+				}
+				if (_var6 == 1 && _var4) {
+					_var6 = 0;
+				}
+				if (_var6 == 2 && _var5) {
+					_var6 = 0;
+				}
+			}
+		}
+		break;
+
+	case 1:
+		*animation = 925;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(925)) {
+			_animationFrame = 0;
+		}
+		break;
+
+	case 2:
+		*animation = 926;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(926)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 925;
+		}
+		break;
+
+	case 3:
+		*animation = 927;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(927)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 925;
+		}
+		break;
+
+	case 4:
+		*animation = 928;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(928)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 925;
+		}
+		break;
+
+	case 5:
+		*animation = 929;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(929)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 925;
+		}
+		break;
+
+	case 6:
+		*animation = 930;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(930)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 925;
+		}
+		break;
+
+	default:
+		break;
+	}
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptHasan::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		_animationState = 0;
+		_var6 = 0;
+		_animationFrame = 0;
+		break;
+
+	case 3:
+		_animationState = 1;
+		_var6 = 0;
+		_animationFrame = 0;
+		break;
+
+	case 12:
+	case 13:
+	case 14:
+	case 15:
+	case 16:
+		_animationState = 6;
+		_var6 = 0;
+		_animationFrame = 0;
+		break;
+
+	default:
+		break;
+	}
+	return true;
+}
+
+void AIScriptHasan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptHasan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptHasan::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptHasan::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index f8d0a72..98ad4c1 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -59,6 +59,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm);         // 17
 	_AIScripts[kActorEarlyQ] = new AIScriptEarlyQ(_vm);                   // 18
 	_AIScripts[kActorZuben] = new AIScriptZuben(_vm);                     // 19
+	_AIScripts[kActorHasan] = new AIScriptHasan(_vm);                     // 20
 	_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm);                   // 21
 	_AIScripts[kActorMia] = new AIScriptMia(_vm);                         // 22
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);       // 23
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 2ebe11a..edbb198 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -261,6 +261,15 @@ DECLARE_SCRIPT(Zuben)
 	void dialogue();
 END_SCRIPT
 
+DECLARE_SCRIPT(Hasan)
+	int _var1;
+	int _var2;
+	int _var3;
+	int _var4;
+	int _var5;
+	int _var6;
+END_SCRIPT
+
 DECLARE_SCRIPT(Marcus)
 END_SCRIPT
 





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