[Scummvm-git-logs] scummvm master -> 9e341e12c86fe5f1a2aeadab3a320bb524ce25a5

peterkohaut peterkohaut at users.noreply.github.com
Sun Mar 18 01:15:05 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9e341e12c8 BLADERUNNER: Actors fixes


Commit: 9e341e12c86fe5f1a2aeadab3a320bb524ce25a5
    https://github.com/scummvm/scummvm/commit/9e341e12c86fe5f1a2aeadab3a320bb524ce25a5
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-03-18T01:07:12+01:00

Commit Message:
BLADERUNNER: Actors fixes

Removed forgotten combat development hack
Clovis clovis & fix
Grayford cleanup & fixes
Hanoi small cleanup

Changed paths:
    engines/bladerunner/actor.h
    engines/bladerunner/script/ai/clovis.cpp
    engines/bladerunner/script/ai/hanoi.cpp
    engines/bladerunner/script/ai/officer_grayford.cpp


diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index f074b55..e381f68 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -164,7 +164,7 @@ public:
 	int getWalkbox() const { return _walkboxId; }
 
 	bool isRetired() const { return _isRetired; }
-	bool isTarget() const { return true;/*return _isTarget; */}
+	bool isTarget() const { return _isTarget; }
 	void setTarget(bool targetable);
 	bool isImmuneToObstacles() const { return _isImmuneToObstacles; }
 	bool inCombat() const { return _inCombat; }
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index e55fdb9..58180f3 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -56,24 +56,23 @@ bool AIScriptClovis::Update() {
 	} else if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < 350) {
 		Actor_Set_Goal_Number(kActorClovis, 350);
 		return true;
-	} else if (Global_Variable_Query(kVariableChapter) != 4 || Game_Flag_Query(542)) {
+	} else if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(542)) {
+		Game_Flag_Set(542);
+		Actor_Set_Goal_Number(kActorClovis, 400);
+		return true;
+	} else {
 		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < 500) {
 			Actor_Set_Goal_Number(kActorClovis, 500);
 		}
 		if (Actor_Query_Goal_Number(kActorClovis) == 511 && Game_Flag_Query(657)) {
 			Actor_Set_Goal_Number(kActorClovis, 512);
 		}
-		if (Game_Flag_Query(653) != 1 || Game_Flag_Query(696) || Game_Flag_Query(697) != 1) {
-			return true;
-		} else {
+		if (Game_Flag_Query(653) && !Game_Flag_Query(696) && Game_Flag_Query(697)) {
 			Actor_Set_Goal_Number(kActorClovis, 517);
 			Game_Flag_Set(696);
 			return true;
 		}
-	} else {
-		Game_Flag_Set(542);
-		Actor_Set_Goal_Number(kActorClovis, 400);
-		return true;
+		return false;
 	}
 }
 
@@ -83,11 +82,11 @@ void AIScriptClovis::TimerExpired(int timer) {
 
 void AIScriptClovis::CompletedMovementTrack() {
 	switch (Actor_Query_Goal_Number(kActorClovis)) {
-	case 100:
+	case 101:
 		Actor_Set_Goal_Number(kActorClovis, 103);
 		break;
 
-	case 101:
+	case 102:
 		Actor_Set_Goal_Number(kActorClovis, 102);
 		break;
 
@@ -114,7 +113,7 @@ void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) {
 
 void AIScriptClovis::ClickedByPlayer() {
 	if (Actor_Query_Goal_Number(kActorClovis) == 599) {
-		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
 		Actor_Says(kActorMcCoy, 8630, 16);
 	}
 }
@@ -132,14 +131,12 @@ void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) {
 }
 
 void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
-	if (Game_Flag_Query(653) != 1 || !Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
-		return; //false;
+	if (Game_Flag_Query(653) && Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
+		Game_Flag_Set(697);
+		Game_Flag_Set(714);
+		// return true;
 	}
-
-	Game_Flag_Set(697);
-	Game_Flag_Set(714);
-
-	return; //true;
+	// return false;
 }
 
 void AIScriptClovis::ShotAtAndMissed() {
@@ -152,14 +149,14 @@ bool AIScriptClovis::ShotAtAndHit() {
 			ADQ_Flush();
 			Actor_Set_Goal_Number(kActorClovis, 599);
 			shotAnim();
-			Actor_Set_Targetable(kActorClovis, 0);
+			Actor_Set_Targetable(kActorClovis, false);
 			ADQ_Add(kActorMcCoy, 2340, -1);
 			Music_Stop(3);
 		} else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) {
 			ADQ_Flush();
 			Actor_Set_Goal_Number(kActorClovis, 599);
 			shotAnim();
-			Actor_Set_Targetable(kActorClovis, 0);
+			Actor_Set_Targetable(kActorClovis, false);
 			Music_Stop(3);
 		}
 }
@@ -167,7 +164,7 @@ bool AIScriptClovis::ShotAtAndHit() {
 }
 
 void AIScriptClovis::Retired(int byActorId) {
-	if (Game_Flag_Query(653) == 1) {
+	if (Game_Flag_Query(653)) {
 		if (Actor_Query_In_Set(kActorClovis, kSetKP07)) {
 			Global_Variable_Decrement(51, 1);
 			Actor_Set_Goal_Number(kActorClovis, 599);
@@ -175,8 +172,8 @@ void AIScriptClovis::Retired(int byActorId) {
 			if (!Global_Variable_Query(51)) {
 				Player_Loses_Control();
 				Delay(2000);
-				Player_Set_Combat_Mode(0);
-				Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
+				Player_Set_Combat_Mode(false);
+				Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
 				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 				Ambient_Sounds_Remove_All_Looping_Sounds(1);
 				Game_Flag_Set(579);
@@ -188,40 +185,38 @@ void AIScriptClovis::Retired(int byActorId) {
 }
 
 int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
-	if (otherActorId != kActorMcCoy)
+	if (otherActorId != kActorMcCoy) {
 		return 0;
+	}
 
 	switch (clueId) {
-	case 212:
-	case 230:
+	case kClueMcCoyKilledRunciter1:
+	case kClueMcCoyKilledRunciter2:
 		return 6;
-	break;
-	case 214:
-	case 239:
-	case 240:
+	case kClueMcCoyIsABladeRunner:
+	case kClueMcCoyIsStupid:
+	case kClueMcCoyIsAnnoying:
 		return -2;
-	case 215:
-	case 217:
-	case 218:
-	case 219:
-	case 220:
-	case 221:
-	case 241:
+	case kClueMcCoyLetZubenEscape:
+	case kClueMcCoyHelpedIzoIzoIsAReplicant:
+	case kClueMcCoyHelpedDektora:
+	case kClueMcCoyHelpedLucy:
+	case kClueMcCoyHelpedGordo:
+	case kClueMcCoyShotGuzza:
+	case kClueMcCoyIsKind:
 		return 4;
-	case 216:
+	case kClueMcCoyWarnedIzo:
 		return 2;
-	case 222:
+	case kClueMcCoyRetiredZuben:
 		return -3;
-	case 223:
-	case 224:
+	case kClueMcCoyRetiredLucy:
+	case kClueMcCoyRetiredDektora:
 		return -10;
-	case 226:
-	case 227:
-	case 228:
-	case 242:
+	case kClueMcCoyRetiredSadik:
+	case kClueMcCoyShotZubenInTheBack:
+	case kClueMcCoyRetiredLutherLance:
+	case kClueMcCoyIsInsane:
 		return -5;
-	default:
-		return 0;
 	}
 	return 0;
 }
@@ -251,30 +246,30 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	case 103:
 		Actor_Set_Goal_Number(kActorSadik, 107);
 		Actor_Says(kActorClovis, 10, 15);
-		Actor_Says(kActorSadik, 0, 3);
-		Actor_Face_Actor(kActorClovis, kActorSadik, 1);
+		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
+		Actor_Face_Actor(kActorClovis, kActorSadik, true);
 		Actor_Says(kActorClovis, 20, 13);
 		Actor_Says(kActorClovis, 30, 12);
-		Actor_Face_Actor(kActorSadik, kActorClovis, 1);
-		Actor_Says(kActorSadik, 10, 3);
+		Actor_Face_Actor(kActorSadik, kActorClovis, true);
+		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
 		Actor_Says(kActorClovis, 40, 17);
-		Actor_Says(kActorSadik, 20, 3);
-		Actor_Face_Actor(kActorClovis, 0, 1);
-		Actor_Face_Actor(kActorSadik, 0, 1);
+		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
+		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
+		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
 		Actor_Says(kActorClovis, 50, 14);
-		Actor_Change_Animation_Mode(kActorClovis, 53);
+		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
 		return true;
 
 	case 105:
 		Actor_Says(kActorClovis, 60, 30);
-		Actor_Says(kActorSadik, 30, 3);
+		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
 		Actor_Says(kActorClovis, 70, 30);
 		Actor_Says(kActorClovis, 80, 30);
 		Actor_Change_Animation_Mode(kActorClovis, 29);
-		Actor_Says(kActorSadik, 40, 3);
-		Actor_Says(kActorSadik, 50, 3);
+		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
+		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
 		Actor_Says(kActorClovis, 90, 13);
-		Actor_Face_Current_Camera(5, 1);
+		Actor_Face_Current_Camera(5, true);
 		Actor_Says(kActorClovis, 100, 17);
 		Delay(1000);
 		if (!Game_Flag_Query(48)) {
@@ -343,7 +338,7 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 510:
-		if (Game_Flag_Query(653) == 1) {
+		if (Game_Flag_Query(653)) {
 			Actor_Set_Goal_Number(kActorClovis, 513);
 		} else {
 			Actor_Set_Goal_Number(kActorClovis, 511);
@@ -357,26 +352,26 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 512:
-		Actor_Says(kActorClovis, 110, 3);
-		Actor_Says(kActorMcCoy, 2255, 3);
-		Actor_Says(kActorClovis, 120, 3);
-		Actor_Says(kActorClovis, 130, 3);
-		Actor_Says(kActorClovis, 140, 3);
-		Actor_Says(kActorMcCoy, 2260, 3);
-		Actor_Says(kActorClovis, 150, 3);
+		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
 		Actor_Set_Goal_Number(kActorClovis, 513);
 		return true;
 
 	case 513:
 		Actor_Put_In_Set(kActorClovis, kSetKP07);
-		Actor_Set_Targetable(kActorClovis, 1);
-		if (Game_Flag_Query(653) == 1) {
+		Actor_Set_Targetable(kActorClovis, true);
+		if (Game_Flag_Query(653)) {
 			Global_Variable_Set(51, 0);
 			Global_Variable_Increment(51, 1);
 			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
 		} else {
 			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
-			Actor_Face_Heading(kActorClovis, 1022, 0);
+			Actor_Face_Heading(kActorClovis, 1022, false);
 		}
 		someAnim();
 		return true;
@@ -384,15 +379,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 	case 514:
 		Actor_Says(kActorMcCoy, 2345, 16);
 		Actor_Says(kActorClovis, 170, -1);
-		Actor_Says(kActorClovis, 180, 3);
+		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
 		Actor_Says(kActorMcCoy, 2350, 17);
 		if (!Game_Flag_Query(714)) {
 			Actor_Says(kActorMcCoy, 2355, 11);
 		}
 		Actor_Says(kActorClovis, 190, -1);
-		Actor_Says(kActorClovis, 200, 3);
+		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
 		Actor_Says(kActorMcCoy, 2360, 18);
-		Actor_Says(kActorClovis, 210, 3);
+		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
 		Actor_Says(kActorClovis, 220, -1);
 		Actor_Set_Goal_Number(kActorClovis, 515);
 		return true;
@@ -409,15 +404,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 		return true;
 
 	case 516:
-		Actor_Says(kActorMcCoy, 8501, 3);
-		Actor_Says(kActorClovis, 1260, 3);
-		Actor_Says(kActorMcCoy, 8502, 3);
-		Actor_Says(kActorClovis, 1270, 3);
-		Actor_Says(kActorMcCoy, 8504, 3);
-		Actor_Says(kActorClovis, 1290, 3);
-		Actor_Says(kActorMcCoy, 8505, 3);
-		Actor_Says(kActorClovis, 1300, 3);
-		Actor_Says(kActorClovis, 1310, 3);
+		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
+		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
 		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
 		Ambient_Sounds_Remove_All_Looping_Sounds(1);
 		Outtake_Play(20, 0, -1);
@@ -461,8 +456,8 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
 
 	case 518:
 		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
-		Actor_Face_Heading(kActorClovis, 1022, 0);
-		Actor_Set_Targetable(kActorClovis, 1);
+		Actor_Face_Heading(kActorClovis, 1022, false);
+		Actor_Set_Targetable(kActorClovis, true);
 		Game_Flag_Set(685);
 		someAnim();
 		return true;
@@ -702,7 +697,7 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
 		if (!_animationFrame && _flag) {
 			_animationState = 2;
 			_animationFrame = 0;
-			Actor_Change_Animation_Mode(kActorClovis, 53);
+			Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
 		} else {
 			_animationFrame++;
 			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
@@ -1163,11 +1158,11 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
 
 bool AIScriptClovis::ChangeAnimationMode(int mode) {
 	switch (mode) {
-	case 0:
+	case kAnimationModeIdle:
 		if (!Game_Flag_Query(685)) {
 			switch (_animationState) {
 			case 2:
-				Actor_Change_Animation_Mode(kActorClovis, 53);
+				Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
 				break;
 			case 4:
 				break;
@@ -1199,17 +1194,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	case 1:
+	case kAnimationModeWalk:
 		_animationState = 21;
 		_animationFrame = 0;
 		break;
 
-	case 2:
+	case kAnimationModeRun:
 		_animationState = 22;
 		_animationFrame = 0;
 		break;
 
-	case 3:
+	case kAnimationModeTalk:
 	case 9:
 		if (Game_Flag_Query(685)) {
 			_animationFrame = 0;
@@ -1224,7 +1219,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 4:
+	case kAnimationModeCombatIdle:
 		switch (_animationState) {
 		case 13:
 		case 14:
@@ -1244,28 +1239,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 5:
-	case 18:
-	case 19:
-	case 23:
-	case 24:
-	case 25:
-	case 26:
-	case 27:
-	case 28:
-		break;
-
-	case 6:
+	case kAnimationModeCombatAttack:
 		_animationState = 16;
 		_animationFrame = 0;
 		break;
 
-	case 7:
+	case kAnimationModeCombatWalk:
 		_animationState = 21;
 		_animationFrame = 0;
 		break;
 
-	case 8:
+	case kAnimationModeCombatRun:
 		_animationState = 22;
 		_animationFrame = 0;
 		break;
@@ -1331,7 +1315,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	case 21:
+	case kAnimationModeHit:
 		if ((unsigned int)(_animationState - 13) > 3) {
 			if ((unsigned int)(_animationState - 32) > 8) {
 				if (Random_Query(0, 1)) {
@@ -1354,7 +1338,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 22:
+	case kAnimationModeCombatHit:
 		if (Random_Query(0, 1)) {
 			_animationState = 17;
 		} else {
@@ -1379,12 +1363,12 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
 		_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
 		break;
 
-	case 48:
+	case kAnimationModeDie:
 		_animationState = 41;
 		_animationFrame = 0;
 		break;
 
-	case 53:
+	case kAnimationModeSit:
 		switch (_animationState) {
 		case 4:
 		case 5:
@@ -1465,7 +1449,7 @@ void AIScriptClovis::someAnim() {
 
 	switch (_animationState) {
 	case 2:
-		Actor_Change_Animation_Mode(kActorClovis, 53);
+		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
 		break;
 	case 4:
 		break;
diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp
index 560f8f9..4b88be7 100644
--- a/engines/bladerunner/script/ai/hanoi.cpp
+++ b/engines/bladerunner/script/ai/hanoi.cpp
@@ -85,7 +85,7 @@ bool AIScriptHanoi::Update() {
 }
 
 void AIScriptHanoi::TimerExpired(int timer) {
-	if (!timer) {
+	if (timer == 0) {
 		if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
 			Actor_Set_Goal_Number(kActorHanoi, 210);
 			return; //true;
@@ -604,7 +604,7 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
 
 bool AIScriptHanoi::ChangeAnimationMode(int mode) {
 	switch (mode) {
-	case 0:
+	case kAnimationModeIdle:
 		if ((unsigned int)(_animationState - 2) > 1) {
 			_animationState = 0;
 		} else {
@@ -613,12 +613,12 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	case 1:
+	case kAnimationModeWalk:
 		_animationState = 7;
 		_animationFrame = 0;
 		break;
 
-	case 3:
+	case kAnimationModeTalk:
 		if (_animationState == 3) {
 			_animationState = 4;
 			_animationFrame = 0;
@@ -629,12 +629,12 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 4:
+	case kAnimationModeCombatIdle:
 		_animationState = 8;
 		_animationFrame = 0;
 		break;
 
-	case 6:
+	case kAnimationModeCombatAttack:
 		_animationState = 10;
 		_animationFrame = 0;
 		break;
@@ -675,15 +675,15 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
 		_animationState = 1;
 		break;
 
-	case 21:
-	case 22:
+	case kAnimationModeHit:
+	case kAnimationModeCombatHit:
 		_animationState = 12;
 		_animationFrame = 0;
 		break;
 
 	case 23:
 		if (_animationState != 3 && _animationState != 4) {
-			Actor_Set_Invisible(kActorMcCoy, 1);
+			Actor_Set_Invisible(kActorMcCoy, true);
 			_animationState = 2;
 			_animationFrame = 0;
 		} else {
@@ -692,7 +692,7 @@ bool AIScriptHanoi::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 48:
+	case kAnimationModeDie:
 		_animationState = 13;
 		_animationFrame = 0;
 		break;
@@ -726,8 +726,9 @@ void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, in
 }
 
 bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
-	if (waypointId == 365)
-		Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, 1);
+	if (waypointId == 365) {
+		Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, true);
+	}
 
 	return true;
 }
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
index e68eb83..2d58cd5 100644
--- a/engines/bladerunner/script/ai/officer_grayford.cpp
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -52,123 +52,118 @@ bool AIScriptOfficerGrayford::Update() {
 	} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) {
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 400);
-	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) >= 110
-			|| Actor_Query_Goal_Number(kActorOfficerGrayford) <= 102
-			|| Game_Flag_Query(177)) {
-		if (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
-			if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
-				AI_Movement_Track_Flush(kActorOfficerGrayford);
-				Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
-			} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
-				Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
-			} else if (Game_Flag_Query(629) == 1) {
-				AI_Movement_Track_Unpause(67);
-				AI_Movement_Track_Unpause(68);
-				AI_Movement_Track_Unpause(69);
-			} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
-						&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
-				Non_Player_Actor_Combat_Mode_Off(24);
-				Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
-			} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
-						&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
-				Actor_Set_Health(24, 50, 50);
-				Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
-			} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
-				switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
-				case kSetRC03:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG01:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG04:
-				case kSetUG05:
-				case kSetUG06:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG08:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG10:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG12:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetUG14:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetMA07:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetNR01:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetDR01_DR02_DR04:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetBB01:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-					break;
-
-				case kSetCT11:
-					if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
-						Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
-						Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
-					}
-
-				default:
-					return false;
-				}
+	} else if (!Game_Flag_Query(177)
+			&& Actor_Query_Goal_Number(kActorOfficerGrayford) > 102
+			&& Actor_Query_Goal_Number(kActorOfficerGrayford) < 110) {
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
+	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 0) {
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+	} else 	if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
+		AI_Movement_Track_Flush(kActorOfficerGrayford);
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
+	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
+	} else if (Game_Flag_Query(629)) {
+		AI_Movement_Track_Unpause(kActorGenwalkerA);
+		AI_Movement_Track_Unpause(kActorGenwalkerB);
+		AI_Movement_Track_Unpause(kActorGenwalkerC);
+	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
+				&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+		Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
+				&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+		Actor_Set_Health(kActorOfficerGrayford, 50, 50);
+		Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+	} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
+		switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
+		case kSetRC03:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
 			}
-		} else {
-			Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+			break;
+
+		case kSetUG01:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetUG04:
+		case kSetUG05:
+		case kSetUG06:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetUG08:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetUG10:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetUG12:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetUG14:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetMA07:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetNR01:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetDR01_DR02_DR04:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetBB01:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
+		case kSetCT11:
+			if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+				Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+				Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+			}
+			break;
+
 		}
-	} else {
-		Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
 	}
 	return false;
 }
@@ -230,25 +225,26 @@ void AIScriptOfficerGrayford::CompletedMovementTrack() {
 			AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
 			AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12));
 		}
-		Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
-		return; //false;
+		Actor_Face_Waypoint(kActorOfficerGrayford, 97, true);
+		// return false;
+		break;
 
 	case 305:
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 306);
 		break;
 
 	case 307:
-		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
 		break;
 
 	case 308:
-		Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
-		Actor_Face_Actor(kActorOfficerGrayford, 0, 1);
+		Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		break;
 
 	}
 
-	return; //true;
+	// return true;
 }
 
 void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
@@ -260,8 +256,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 1:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		if (Random_Query(1, 2) == 1) {
 			Actor_Says(kActorMcCoy, 5075, 14);
 		} else {
@@ -274,8 +270,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 2:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		if (Random_Query(1, 2) == 1) {
 			Actor_Says(kActorMcCoy, 5075, 14);
 		} else {
@@ -288,8 +284,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 3:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		if (Random_Query(1, 2) == 1) {
 			Actor_Says(kActorMcCoy, 5075, 14);
 		} else {
@@ -301,8 +297,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 4:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		if (Random_Query(1, 2) == 1) {
 			Actor_Says(kActorMcCoy, 5075, 14);
 			Actor_Says(kActorOfficerGrayford, 160, 13);
@@ -316,7 +312,7 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 7:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
 		Actor_Says(kActorMcCoy, 4515, 14);
 		Actor_Says(kActorOfficerGrayford, 330, 13);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
@@ -325,31 +321,31 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
 	case 8:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		Actor_Says(kActorMcCoy, 5075, 13);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
 		break;
 
 	case 104:
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Says(kActorMcCoy, 1005, 3);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
 		if (_animationState == 35 || _animationState == 34) {
 			_animationState = 37;
 			_animationFrame = 0;
 		}
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		Actor_Says(kActorOfficerGrayford, 190, 19);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
 		break;
 
 	case 105:
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Actor_Says(kActorMcCoy, 1005, 3);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
 		if (_animationState == 35 || _animationState == 34) {
@@ -391,7 +387,7 @@ void AIScriptOfficerGrayford::ShotAtAndMissed() {
 
 bool AIScriptOfficerGrayford::ShotAtAndHit() {
 	if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)
-		Actor_Set_Health(24, 50, 50);
+		Actor_Set_Health(kActorOfficerGrayford, 50, 50);
 
 	return false;
 }
@@ -411,69 +407,69 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 2:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 3:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 4:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 5:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 6:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 7:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 8:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 9:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 101:
 		Player_Loses_Control();
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
 		Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
-		Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, 0, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+		Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, false, true);
 
 		_animationState = 23;
 		_animationFrame = kActorMcCoy;
 
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
 
 		if (Game_Flag_Query(713)) {
 			Actor_Set_Goal_Number(kActorMcCoy, 500);
@@ -482,14 +478,14 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			Actor_Says(kActorMcCoy, 965, 18);
 			_animationState = 24;
 		}
-		break;
+		return true;
 
 	case 102:
-		break;
+		return true;
 
 	case 103:
 		Actor_Says(kActorOfficerGrayford, 120, 19);
-		Actor_Says_With_Pause(kActorMcCoy, 970, 0.2, 13);
+		Actor_Says_With_Pause(kActorMcCoy, 970, 0.2f, 13);
 		Actor_Says(kActorMcCoy, 975, 12);
 
 		if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
@@ -500,7 +496,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
 			Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
 			Actor_Says(kActorOfficerGrayford, 160, 15);
-			Actor_Says_With_Pause(kActorMcCoy, 995, 0.30000001, 14);
+			Actor_Says_With_Pause(kActorMcCoy, 995, 0.3f, 14);
 		}
 
 		Player_Gains_Control();
@@ -514,26 +510,26 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 		Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
 
 		if (Player_Query_Current_Scene() == 28) {
-			Actor_Says(kActorOfficerGrayford, 170, 3);
+			Actor_Says(kActorOfficerGrayford, 170, kAnimationModeTalk);
 		}
-		break;
+		return true;
 
 	case 104:
 		AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 105:
 		AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 106:
-		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+		Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
 		Actor_Says(kActorMcCoy, 1000, 14);
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
@@ -543,16 +539,11 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			_animationFrame = 0;
 		}
 
-		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+		Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
 		Actor_Says(kActorOfficerGrayford, 180, 18);
 		Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
 		break;
 
-	case 107:
-	case 108:
-	case 109:
-		return false;
-
 	case 110:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0);
@@ -560,29 +551,15 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 		AI_Movement_Track_Flush(kActorMoraji);
 		AI_Movement_Track_Append(kActorMoraji, 41, 0);
 		AI_Movement_Track_Repeat(kActorMoraji);
-		break;
+		return true;
 
 	case 300:
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
-		break;
-
-	case 301:
-	case 302:
-	case 303:
-	case 304:
-		return false;
+		return true;
 
 	case 305:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		switch (Random_Query(1, 10)) {
-		case 0:
-			// same as case 308
-			AI_Movement_Track_Flush(kActorOfficerGrayford);
-			AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
-			AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
-			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			return true;
-
 		case 1:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
@@ -592,7 +569,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 2:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -600,7 +578,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 3:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
@@ -609,7 +588,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 4:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
@@ -619,14 +599,16 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 5:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 6:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -634,7 +616,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 7:
 			AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
@@ -646,7 +629,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 			AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
-			break; // and go to case 306
+			Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+			return true;
 
 		case 8:
 			switch (Random_Query(1, 7)) {
@@ -706,18 +690,19 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 				AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 				AI_Movement_Track_Repeat(kActorOfficerGrayford);
-				return true;
-
-			default:
 				return false;
+
 			}
 			// fall through
+			// TODO bug in the game? there should be nothing track related after AI_Movement_Track_Repeat
 
 		case 9:
-			if (Random_Query(1, 2) - 1 == 2) {
+			if (Random_Query(0, 1)) {
 				AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
+				AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+				AI_Movement_Track_Repeat(kActorOfficerGrayford);
 			} else {
 				AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
@@ -726,54 +711,59 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
 				AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 				AI_Movement_Track_Repeat(kActorOfficerGrayford);
+				// TODO bug in the game? Same code bellow looks like a case 10 and are from set 84 whereas upper one are from set 81
 				AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
 				AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+				AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+				AI_Movement_Track_Repeat(kActorOfficerGrayford);
 			}
+			return false;
+
+		case 10:
+			AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+			AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
+			AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
+			AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
 			AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
 			AI_Movement_Track_Repeat(kActorOfficerGrayford);
 			return false;
 
-		default:
-			return false;
 		}
-		// fall through
+		return false;
 
 	case 306:
 		Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
-		break;
+		return true;
 
 	case 307:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 308:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
 		AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
 		AI_Movement_Track_Repeat(kActorOfficerGrayford);
-		break;
+		return true;
 
 	case 399:
 		AI_Movement_Track_Flush(kActorOfficerGrayford);
 		Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
 		Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
-		Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
-		break;
+		Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+		return true;
 
 	case 599:
 		_animationState = 32;
 		_animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1;
-		break;
-
-	default:
-		return false;
+		return true;
 
 	}
-	return true;
+	return false;
 }
 
 bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
@@ -971,7 +961,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
 			} else {
 				snd = 9015;
 			}
-			Sound_Play_Speech_Line(24, snd, 75, 0, 99);
+			Sound_Play_Speech_Line(kActorOfficerGrayford, snd, 75, 0, 99);
 		}
 		if (_animationFrame == 5) {
 			Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
@@ -1146,7 +1136,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
 
 bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 	switch (mode) {
-	case 0:
+	case kAnimationModeIdle:
 		switch (_animationState) {
 		case 9:
 		case 10:
@@ -1173,13 +1163,14 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 			_animationState = 21;
 			_animationFrame = 0;
 			break;
+
 		case 20:
 		case 21:
 		case 34:
 		case 35:
 		case 36:
 		case 37:
-			return 1;
+			return true;
 
 		default:
 			_animationState = 0;
@@ -1188,7 +1179,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 1:
+	case kAnimationModeWalk:
 		if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
 			_animationState = 6;
 			_animationFrame = 0;
@@ -1198,7 +1189,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 2:
+	case kAnimationModeRun:
 		if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
 			_animationState = 5;
 			_animationFrame = 0;
@@ -1208,7 +1199,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 3:
+	case kAnimationModeTalk:
 		if (_animationState != 36 && _animationState != 34) {
 			_animationState = 9;
 			_animationFrame = 0;
@@ -1216,7 +1207,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 4:
+	case kAnimationModeCombatIdle:
 		switch (_animationState) {
 		case 5:
 		case 6:
@@ -1230,7 +1221,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		case 20:
 		case 22:
 		case 24:
-			return 1;
+			return true;
 
 		case 23:
 			_animationState = 24;
@@ -1243,32 +1234,26 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 5:
+	case kAnimationModeCombatAim:
 		_animationState = 23;
 		_animationFrame = 0;
 		break;
 
-	case 6:
+	case kAnimationModeCombatAttack:
 		_animationFrame = 0;
 		_animationState = 22;
 		break;
 
-	case 7:
+	case kAnimationModeCombatWalk:
 		_animationState = 6;
 		_animationFrame = 0;
 		break;
 
-	case 8:
+	case kAnimationModeCombatRun:
 		_animationState = 5;
 		_animationFrame = 0;
 		break;
 
-	case 9:
-	case 10:
-	case 11:
-	case 20:
-		return 1;
-
 	case 12:
 		_animationState = 10;
 		_animationFrame = 0;
@@ -1317,7 +1302,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		_var2 = 0;
 		break;
 
-	case 21:
+	case kAnimationModeHit:
 		switch (_animationState) {
 		case 19:
 		case 20:
@@ -1345,7 +1330,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		}
 		break;
 
-	case 22:
+	case kAnimationModeCombatHit:
 		if (Random_Query(0, 1)) {
 			_animationState = 27;
 		} else {
@@ -1359,27 +1344,27 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	case 44:
+	case kAnimationModeWalkUp:
 		_animationState = 3;
 		_animationFrame = 0;
 		break;
 
-	case 45:
+	case kAnimationModeWalkDown:
 		_animationState = 4;
 		_animationFrame = 0;
 		break;
 
-	case 46:
+	case kAnimationModeCombatWalkUp:
 		_animationState = 7;
 		_animationFrame = 0;
 		break;
 
-	case 47:
+	case kAnimationModeCombatWalkDown:
 		_animationState = 7;
 		_animationFrame = 0;
 		break;
 
-	case 48:
+	case kAnimationModeDie:
 		switch (_animationState) {
 		case 0:
 		case 1:
@@ -1407,8 +1392,6 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
 		_animationFrame = 0;
 		break;
 
-	default:
-		return 1;
 	}
 
 	return true;





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