[Scummvm-git-logs] scummvm master -> 3693be69e8198b7928c4c3203b08b992a2dfa5e7
peterkohaut
peterkohaut at users.noreply.github.com
Sun Mar 25 15:15:23 CEST 2018
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
b991123e83 BLADERUNNER: Fixed compilation warnings
3693be69e8 BLADERUNNER: Added missing initializon of scene objects
Commit: b991123e83433f57996c972bbfd32cd845ce0041
https://github.com/scummvm/scummvm/commit/b991123e83433f57996c972bbfd32cd845ce0041
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-03-25T15:10:42+02:00
Commit Message:
BLADERUNNER: Fixed compilation warnings
Changed paths:
engines/bladerunner/item.cpp
engines/bladerunner/item.h
engines/bladerunner/items.cpp
engines/bladerunner/items.h
diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp
index 9aa50e3..2f82fc0 100644
--- a/engines/bladerunner/item.cpp
+++ b/engines/bladerunner/item.cpp
@@ -84,7 +84,7 @@ bool Item::tick(Common::Rect *screenRect, bool special) {
return false;
}
- bool isVisible = false;
+ bool isVisibleFlag = false;
Vector3 position(_position.x, -_position.z, _position.y);
int animationId = _animationId + (special ? 1 : 0);
@@ -93,7 +93,7 @@ bool Item::tick(Common::Rect *screenRect, bool special) {
if (!_screenRectangle.isEmpty()) {
*screenRect = _screenRectangle;
- isVisible = true;
+ isVisibleFlag = true;
} else {
*screenRect = Common::Rect();
}
@@ -125,7 +125,7 @@ bool Item::tick(Common::Rect *screenRect, bool special) {
}
}
- return isVisible;
+ return isVisibleFlag;
}
void Item::setXYZ(Vector3 position) {
@@ -139,7 +139,7 @@ void Item::setXYZ(Vector3 position) {
_depth = screenPosition.z * 25.5f;
}
-void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy) {
+void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) {
_itemId = itemId;
_setId = setId;
_animationId = animationId;
@@ -148,8 +148,8 @@ void Item::setup(int itemId, int setId, int animationId, Vector3 position, int f
_width = width;
_height = height;
_isTarget = isTargetFlag;
- _isVisible = isVisible;
- _isPoliceMazeEnemy = isPoliceMazeEnemy;
+ _isVisible = isVisibleFlag;
+ _isPoliceMazeEnemy = isPoliceMazeEnemyFlag;
setXYZ(position);
_screenRectangle.bottom = -1;
_screenRectangle.right = -1;
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h
index 1169f2e..a6420d1 100644
--- a/engines/bladerunner/item.h
+++ b/engines/bladerunner/item.h
@@ -83,7 +83,7 @@ public:
void spinInWorld();
bool tick(Common::Rect *screenRect, bool special);
- void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy);
+ void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
bool isUnderMouse(int mouseX, int mouseY) const;
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 0d44224..a2cb9da 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -75,7 +75,7 @@ void Items::tick() {
}
}
-bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy, bool addToSetFlag) {
+bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) {
if (_items.size() >= 100) {
return false;
}
@@ -86,10 +86,10 @@ bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position,
}
Item *item = _items[itemIndex];
- item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisible, isPoliceMazeEnemy);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisibleFlag, isPoliceMazeEnemyFlag);
if (addToSetFlag && setId == _vm->_scene->getSetId()) {
- return _vm->_sceneObjects->addItem(itemId + kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisible);
+ return _vm->_sceneObjects->addItem(itemId + kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisibleFlag);
}
return true;
}
diff --git a/engines/bladerunner/items.h b/engines/bladerunner/items.h
index c1988dd..ce29a77 100644
--- a/engines/bladerunner/items.h
+++ b/engines/bladerunner/items.h
@@ -47,7 +47,7 @@ public:
void getWidthHeight(int itemId, int *width, int *height) const;
void tick();
- bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy, bool addToSetFlag);
+ bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
bool addToSet(int itemId);
bool remove(int itemId);
Commit: 3693be69e8198b7928c4c3203b08b992a2dfa5e7
https://github.com/scummvm/scummvm/commit/3693be69e8198b7928c4c3203b08b992a2dfa5e7
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-03-25T15:10:55+02:00
Commit Message:
BLADERUNNER: Added missing initializon of scene objects
Changed paths:
engines/bladerunner/scene_objects.cpp
diff --git a/engines/bladerunner/scene_objects.cpp b/engines/bladerunner/scene_objects.cpp
index 6857416..30802a8 100644
--- a/engines/bladerunner/scene_objects.cpp
+++ b/engines/bladerunner/scene_objects.cpp
@@ -36,9 +36,7 @@ SceneObjects::SceneObjects(BladeRunnerEngine *vm, View *view) {
_count = 0;
- for (int i = 0; i < kSceneObjectCount; ++i) {
- _sceneObjectsSortedByDistance[i] = -1;
- }
+ clear();
}
SceneObjects::~SceneObjects() {
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