[Scummvm-git-logs] scummvm master -> 76087929372e98b014cadd799f65230a8f463ae6
dreammaster
dreammaster at scummvm.org
Tue Mar 27 02:35:49 CEST 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7608792937 XEEN: Fix non-physical monster attacks causing damage
Commit: 76087929372e98b014cadd799f65230a8f463ae6
https://github.com/scummvm/scummvm/commit/76087929372e98b014cadd799f65230a8f463ae6
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-03-26T20:35:45-04:00
Commit Message:
XEEN: Fix non-physical monster attacks causing damage
Changed paths:
engines/xeen/combat.cpp
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 30ea94e..3a248e5 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -324,7 +324,7 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
intf._charPowSprites.draw(0, frame, Common::Point(Res.CHAR_FACES_X[charNum], 150));
windows[33].update();
- damage -= party._powerShield;
+ damage = MAX(damage - party._powerShield, 0);
if (damage > 0 && monsterData._specialAttack && !c.charSavingThrow(DT_PHYSICAL)) {
switch (monsterData._specialAttack) {
case SA_POISON:
@@ -427,15 +427,15 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
default:
break;
}
-
- if (debugger._invincible)
- // Invincibility mode is on, so reset conditions that were set
- c.clearConditions();
- else
- // Standard gameplay, deal out the damage
- c.subtractHitPoints(damage);
}
+ if (debugger._invincible)
+ // Invincibility mode is on, so reset conditions that were set
+ c.clearConditions();
+ else
+ // Standard gameplay, deal out the damage
+ c.subtractHitPoints(damage);
+
events.ipause(2);
intf.drawParty(true);
}
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