[Scummvm-git-logs] scummvm master -> 84b91c17975446f43205cd057a5b1d7e0858e761
digitall
dgturner at iee.org
Wed Nov 21 16:36:29 CET 2018
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e7cb178feb 3DS: Fix building outside the main source directory
ae25843ea7 3DS: Remove unnecessary include
84b91c1797 3DS: Fix typos
Commit: e7cb178feb9993e37230aa67223082b6b8858996
https://github.com/scummvm/scummvm/commit/e7cb178feb9993e37230aa67223082b6b8858996
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2018-11-21T15:36:24Z
Commit Message:
3DS: Fix building outside the main source directory
Changed paths:
backends/platform/3ds/3ds.mk
diff --git a/backends/platform/3ds/3ds.mk b/backends/platform/3ds/3ds.mk
index b896193..7cb162f 100644
--- a/backends/platform/3ds/3ds.mk
+++ b/backends/platform/3ds/3ds.mk
@@ -3,11 +3,11 @@ TARGET := scummvm
APP_TITLE := ScummVM
APP_DESCRIPTION := Point-and-click adventure game engines
APP_AUTHOR := ScummVM Team
-APP_ICON := backends/platform/3ds/app/icon.png
+APP_ICON := $(srcdir)/backends/platform/3ds/app/icon.png
-APP_RSF := backends/platform/3ds/app/scummvm.rsf
-APP_BANNER_IMAGE:= backends/platform/3ds/app/banner.png
-APP_BANNER_AUDIO:= backends/platform/3ds/app/banner.wav
+APP_RSF := $(srcdir)/backends/platform/3ds/app/scummvm.rsf
+APP_BANNER_IMAGE:= $(srcdir)/backends/platform/3ds/app/banner.png
+APP_BANNER_AUDIO:= $(srcdir)/backends/platform/3ds/app/banner.wav
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CXXFLAGS += -std=gnu++11
@@ -51,6 +51,10 @@ define shader-as
echo "extern const u32" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(FILEPATH) | tr . _)`.h
endef
+vpath %.v.pica $(srcdir)
+vpath %.g.pica $(srcdir)
+vpath %.shlist $(srcdir)
+
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
Commit: ae25843ea7217b7fce2248419a748b0d7d1ebf9a
https://github.com/scummvm/scummvm/commit/ae25843ea7217b7fce2248419a748b0d7d1ebf9a
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2018-11-21T15:36:24Z
Commit Message:
3DS: Remove unnecessary include
Changed paths:
backends/platform/3ds/options-dialog.cpp
diff --git a/backends/platform/3ds/options-dialog.cpp b/backends/platform/3ds/options-dialog.cpp
index 080ef29..a6be649 100644
--- a/backends/platform/3ds/options-dialog.cpp
+++ b/backends/platform/3ds/options-dialog.cpp
@@ -29,7 +29,6 @@
#include "gui/widgets/list.h"
#include "gui/widgets/tab.h"
#include "osystem.h"
-#include "engines/scumm/scumm.h"
#include "gui/widgets/popup.h"
#include "common/translation.h"
Commit: 84b91c17975446f43205cd057a5b1d7e0858e761
https://github.com/scummvm/scummvm/commit/84b91c17975446f43205cd057a5b1d7e0858e761
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2018-11-21T15:36:24Z
Commit Message:
3DS: Fix typos
Changed paths:
backends/platform/3ds/README.md
diff --git a/backends/platform/3ds/README.md b/backends/platform/3ds/README.md
index a864dee..966708d 100644
--- a/backends/platform/3ds/README.md
+++ b/backends/platform/3ds/README.md
@@ -56,7 +56,7 @@ card so that all files reside in the `/3ds/scummvm/` directory.
1.3) Additional files
---------------------
In order to use the Virtual Keyboard, you need to get the:
-`backends/vkeybd/packs/vkeybd_zmall.zip` file from ScummVM's repository, and
+`backends/vkeybd/packs/vkeybd_small.zip` file from ScummVM's repository, and
place it on your SD card, in the `/3ds/scummvm/kb` folder.
In case you want a translated GUI, you need to get the:
@@ -238,7 +238,7 @@ The above configuration command will include all game engines by default and wil
likely be too massive to be stable using either the 3DSX or the CIA format.
Until dynamic modules are figured out, you should configure engines like this:
```
- $ ./configure --host=3ds --disable-all-engines--enable-engine=scumm-7-8,myst,riven, \
+ $ ./configure --host=3ds --disable-all-engines --enable-engine=scumm-7-8,myst,riven, \
sword1,sword2,sword25,sci,lure,sky,agi,agos
```
Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB-12MB,
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