[Scummvm-git-logs] scummvm master -> 364fb12e83f5a2a6c2d1596d3f374b47f6b20146

Mataniko mataniko at gmail.com
Tue Apr 2 17:59:36 CEST 2019


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
da012313bc NEWS: Convert the NEWS file to markdown
93b9ae2e60 NEWS: Fix formatting
364fb12e83 BUILD: Convert the NEWS.md file if pandoc is installed


Commit: da012313bc1d1f1613ec1d36a054d4e73009f1e6
    https://github.com/scummvm/scummvm/commit/da012313bc1d1f1613ec1d36a054d4e73009f1e6
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00

Commit Message:
NEWS: Convert the NEWS file to markdown

Changed paths:
  A NEWS.md
  R NEWS


diff --git a/NEWS b/NEWS
deleted file mode 100644
index 32ff5e7..0000000
--- a/NEWS
+++ /dev/null
@@ -1,2226 +0,0 @@
-For a more comprehensive changelog of the latest experimental code, see:
-        https://github.com/scummvm/scummvm/commits/
-
-2.1.0 (2018-??-??)
- New games:
-   - Might and Magic IV - Clouds of Xeen.
-   - Might and Magic V - Darkside of Xeen.
-   - Might and Magic - World of Xeen.
-   - Might and Magic - World of Xeen 2 CD Talkie.
-   - Might and Magic - Swords of Xeen.
-
- General:
-   - Improved GUI rendering and overall GUI performance.
-   - Add stretch mode option to control how the display is stretch to the
-     window or screen area.
-   - Fixed incorrect cursor movement when it's controlled using the keyboard.
-   - Updated the Roland MT-32 emulation code to Munt 2.3.0.
-
- Full Pipe:
-   - Fixed playtime not being restored when loading a savegame.
-   - Fixed a bug that leads to enormous memory consumption in scene 22.
-
- Kyra:
-   - Added support for the Amiga version of Eye of the Beholder.
-   - Added support for the FM-Towns version of Eye of the Beholder II.
-   - Several bug fixes.
-
- MOHAWK:
-   - Added a main menu for the 25th anniversary release of Myst ME.
-   - Repurposed the landing menu as a main menu for the 25th anniversary
-     release of Riven.
-   - Added autosave to slot 0 to Myst and Riven.
-   - Added keyboard shortcuts for loading and saving as documented in the game
-     manual to Myst and Riven.
-   - Fixed a crash caused by the observatory viewer random position going out
-     of bounds in Myst.
-   - Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
-   - Fixed missing end credits for the Polish version in Riven.
-   - Improved usability for some puzzles in Myst and Riven.
-   - Fixed various crashes, graphics glitches, and sound imperfections in Myst
-     and Riven.
-
- SCI:
-   - Fixed crash in Police Quest IV: Open Season.
-   - Improved visual effects in Quest for Glory I (VGA).
-
- SCUMM:
-   - Implemented lipsync for v6 and v7+ games.
-   - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
-   - Fixed possible stack overflows in The Dig and Full Throttle.
-   - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
-     Users need to recompress their monster.sou using an up-to-date version of scummvm-tools
-     for this to take effect when using compressed audio.
-   - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
-     which makes the game completable.
-
- SKY:
-   - Added workaround for original game bug to improve intro and not cut off images which exist
-     as fullscreen (320x200px) in the game data files.
-
- Tinsel:
-   - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
-   - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
-   - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
-     will now be automatically dropped into the Luggage rather than being lost.
-
- Titanic:
-    - Fixed bug in entering floor numbers numerically that could crash the game.
-    - Fixed parser not getting properly reset across sentences in a conversation.
-    - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
-	- Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
-	- Fixed crash asking Parrot who sabotaged the ship
-
- Tucker:
-   - Fixed multiple graphic issues in Bud Tucker in Double Trouble.
-   - Fixed multiple issues with font and subtitle rendering.
-   - Fixed dentist music in mall being played incorrectly.
-   - Fixed wrong sound effects being played.
-   - Fixed a bug that made the bubbles in the Plugs Shop not always visible.
-   - Fixed a missing animation when Ego and Billie are on the boat.
-   - Fixed a bug that caused a dead end in the second museum scene.
-   - Bud is no longer able to walk outside the walkable area when visiting the club.
-   - Bud is also no longer able to walk through closed doors.
-   - Added mouse wheel support for inventory scrolling.
-   - Allow skipping of speech.
-   - Improved savegame handling and add support for autosaves.
-
- ZVISION:
-   - Fixed graphical glitch in Zork: Grand Inquisitor.
-
- PS Vita port:
-   - Implemented front touch and optional rear touch controls.
-
- PSP port:
-   - Implemented aspect ratio correction.
-   - Improved smoothness of mouse pointer motion.
-   - Added mouse pointer speed and analog nub deadzone settings.
-
- SDL port:
-   - Added support for game controllers.
-
-2.0.0 (2017-12-17)
- New Games:
-   - Added support for Full Pipe.
-   - Added support for Hi-Res Adventure #3: Cranston Manor.
-   - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
-   - Added support for Hi-Res Adventure #5: Time Zone.
-   - Added support for Hi-Res Adventure #6: The Dark Crystal.
-   - Added support for Riven.
-   - Added support for Starship Titanic English & German.
-
- New Games (Sierra SCI2 - SCI3):
-   - Added support for Gabriel Knight.
-   - Added support for Gabriel Knight 2.
-   - Added support for King's Quest VII.
-   - Added support for King's Questions.
-   - Added support for Leisure Suit Larry 6 (hires).
-   - Added support for Leisure Suit Larry 7.
-   - Added support for Lighthouse.
-   - Added support for Mixed-Up Mother Goose Deluxe.
-   - Added support for Phantasmagoria.
-   - Added support for Phantasmagoria 2.
-   - Added support for Police Quest 4.
-   - Added support for RAMA.
-   - Added support for Shivers.
-   - Added support for Space Quest 6.
-   - Added support for Torin's Passage.
-
- New ports:
-   - Added PSP Vita port.
-   - Added RISC OS port.
-
- General:
-   - Added bilinear filtering option for SDL2 fullscreen mode.
-   - Fixed a bug that caused a crash in the options dialog of the GUI.
-   - Added a command-line option to automatically scan for supported games in
-     the current or a specified directory.
-   - Added possibility to apply changes in the options dialog without closing
-     the dialog.
-   - Added support for on-the-fly GUI language switching.
-   - Updated Munt MT-32 emulation code to version 2.0.3.
-   - Improved handling of joysticks.
-   - Improved audio latency.
-   - Improved management of the ScummVM window in games that switch display
-     modes.
-   - Fixed list view drawing over text above it (for example in the save dialog).
-   - Changed location where screenshot are saved. This fixes issues when scummvm
-     is installed in a read-only directory. Also added setting to allow changing
-     this location.
-   - Changed screenshot format to png.
-   - Fixed multithreading issue that could cause a crash in games using MP3 audio.
-
- ADL:
-   - Fixed application freeze when reading sign in rocket in Mission Asteroid.
-
- AGI:
-   - Fixed game script blocking forever after loading a savegame that was saved
-     while music was playing (this could happen for example in Police Quest 1
-     poker back room.
-   - Fixed cursor behaviour in Manhunter.
-   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
-   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
-     not run too fast.
-
- AGOS:
-   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
-
- Composer:
-   - Added save/load from General Main Menu.
-   - Fixed the detection for the French Gregory.
-   - Added detection for German Baba Yaga.
-
- Cruise:
-   - Fixed font rendering.
-
- Drascula:
-   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
-   - Added handling of the master volume and fix volume synchronization between
-     the game and ScummVM options.
-   - Added possibility to load and save games using GMM.
-
- Dreamweb:
-   - Fixed crash when collecting last stones under church.
-   - Fixed detection of Italian CD release.
-
- Kyra:
-   - Fixed a buffer overflow in Lands of Lore.
-   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
-
- MADE:
-   - Fixed badly distorted sound (bug #9753).
-
- MADS:
-   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
-   - Fix rare crash that can happen when Rex is first locked up
-
- MOHAWK:
-   - Added patch to the original data files to correct the vault access
-     instructions in Myst ME.
-   - Fixed situations where Myst could appear to be unresponsive.
-   - Reworked sound handling in Myst to be more accurate.
-   - Fixed crash in Myst piano puzzle.
-
- Neverhood:
-   - Fixed crash in musical hut in Russian DR version.
-   - Fixed late game notes crash in Russian DR version.
-
- Pegasus:
-   - Fixed loading a game from the launcher after returning to the launcher.
-   - Ignored events occuring while the GUI is visible. This for example fixed an
-     issue where closing the GMM using Escape would also opens the game's own
-     menu.
-   - Fixed several crashes when toggling the shared screen space.
-   - Improved performances when fading screen.
-
- SAGA:
-   - Fixed crash when using the give verb on an actor in IHNM.
-   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
-   - Fixed the conversation panel background color in IHNM.
-   - Added support French Fan Translation of Inherit the Earth.
-
- SCI:
-   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
-     to exit the party room with the large golden head inside the museum (room 350).
-     This bug is also present, when using the original interpreter.
-   - Improved startup speed when using the MT-32 emulator.
-   - Improved handling of MT-32 reverb in SCI0 games.
-   - Improved selection of synthesized sound effects in SCI0 games.
-   - Improved selection of digital audio in SQ4.
-   - Improved resource bounds checking.
-   - Improved error handling of corrupt MIDI data.
-   - Fixed slow leak of small amounts of data into save games over time.
-   - Fixed broken day/night cycle in QFG3.
-   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
-     locket to Marie. Now it's possible to beat the game with a perfect score.
-     This bug is also present when using the original interpreter.
-   - Fixed various other script bugs.
-   - Improved audio volume and settings synchronization.
-
- SCUMM:
-   - Fixed crash in amiga games.
-   - Fixed two soundtracks playing at once in Monkey Island 2.
-   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
-   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
-   - Fixed actors being drawn one line too high in V0 and V1 games.
-   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
-   - Fixed power not turning back on in Maniac Mansion when entering the lab
-     while Dr. Fred has the power off.
-   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.
-
- Sherlock:
-   - Fixed detection for Italian fan translation of Serrated Scalpel.
-
- Sky:
-   - Fixed collision detection.
-
- Sword1:
-   - Added thumbnail when saving from in-game dialog.
-   - Fixed audio and subtitles settings being changed when open the load/save
-     in-game dialog.
-
- Tinsel:
-   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
-   - Fix crash in in-game save menu when all slots are used with long names
-
- TsAGE:
-   - Fixed regression preventing animations in Return to Ringworld from playing.
-   - Fixed display issues in Return to Ringworld Demo.
-   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
-   - Fixed deadlock in audio code.
-   - Fixed crash on Return to Launcher.
-
- Voyeur:
-   - Fixed backgrounds not showing for static rooms.
-   - Fixed playback of audio events on VCR.
-   - Fixed exiting game from the VCR screen.
-   - Added workaround for original game bug using invalid hotspot Ids
-
- macOS port:
-   - Added support for selecting any connected MIDI devices instead of automatically
-     using the first one.
-   - Improved behaviour of the file browser.
-
-1.9.0 (2016-10-17)
- New Games:
-   - Added support for Myst.
-   - Added support for Myst: Masterpiece Edition.
-   - Added support for U.F.O.s.
-   - Added support for Hi-Res Adventure #0: Mission Asteroid.
-   - Added support for Hi-Res Adventure #1: Mystery House.
-   - Added support for Hi-Res Adventure #2: The Wizard and the Princess.
-
- General:
-   - Fixed audio corruption in the MS ADPCM decoder.
-   - Fixed audio pitch in the CMS/GameBlaster emulation.
-   - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
-
- AGI:
-   - Added support for Hercules rendering. Both green and amber modes are
-     supported.
-   - Added support for the Hercules high resolution font. The font is also
-     usable outside of Hercules rendering.
-   - Added optional "pause, when entering commands" feature, that was only
-     available in the original interpreter for Hercules rendering.
-
- Beneath a Steel Sky:
-   - Fixed a bug that could possibly make the game unfinishable due to a
-     wrong animation for Officer Blunt that makes further interaction with
-     this character impossible.
-
- Gob:
-   - Fixed graphical issues in Gobliiins (EGA version).
-
- Kyra:
-   - Updated Italian EOB1 translation.
-   - Fixed a bug that caused a crash in Lands of Lore.
-
- SCI:
-   - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
-     points. This is a bug in the original game interpreter. Due to this bug,
-     it was not possible to get all points in the original game.
-   - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
-   - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
-     interacting with the armor in room 37 (main house, downstairs). This bug is also
-     present in the original game.
-   - Fixed auto-saving in the fan-made Cascade Quest.
-   - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
-   - Added support for the ImagiNation Network (INN) demo.
-
- SCUMM:
-   - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
-   - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
-     in Green Tentacle's room turned on.
-   - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
-   - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
-
- Sherlock:
-   - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
-   - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
-   - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
-
- Amiga port:
-   - Added support for AmiUpdate autoupdates.
-
- Linux port:
-   - Added basic support for the snap packaging system.
-
- Windows port:
-   - Fixed taskbar support on Windows 10 onwards.
-   - Fixed keymapping for non-QWERTY keyboards.
-   - Added support for WinSparkle updater.
-
-
-1.8.1 (2016-05-25)
- New ports:
-   - Added Nintendo 3DS port.
-   - Added Android SDL port.
-
- General:
-   - Removed TESTING flag from several supported games.
-   - Added Chinese Pinyin translation.
-   - Fixed cursor stuttering in the launcher that occured on some systems.
-
- BBVS:
-   - Fixed game restart.
-
- CinE:
-   - Fixed sound effect loading.
-
- Drascula:
-   - Fixed text alignment to be faithful to the original.
-   - Fixed character walking off screen.
-   - Fixed loading savegames in the Pendulum scene.
-   - Fixed wrong background for inventory items during chapter 6 in the
-     Spanish version.
-   - Fixed animations speed (they were running two times slower than in the
-     original engine).
-   - Fixed noise at start and/or end of speech. This was most noticeable
-     with the Spanish speech.
-   - Fixed delay when interacting with the verb menu and the inventory.
-   - Fixed possibility to pick up the axe in the castle multiple times.
-
- Gob:
-   - Fixed lock up for some games during sound initialization.
-
- KYRA:
-   - Fixed potential crash when using swamp snake potion on the rat in Hand
-     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
-     added to the NEWS file).
-   - Fixed missing voice reactions when hitting enemies in CD version of
-     Lands of Lore.
-
- Lab:
-   - Fixed lock-up during ending sequence.
-   - Improved internal game controls.
-   - Fixed lock-up during some in-game animations.
-
- SAGA:
-   - Fixed user interface colors in the French and German versions of I Have No
-     Mouth and I Must Scream.
-
- SCI:
-   - Make cursor workarounds work properly on OpenPandora (and other devices, that
-     support touch screen and analog sticks/mouse at the same time)
-   - Script patch to fix broken ending battle in multilingual King's Quest 5
-     (French, German + Spanish versions are all broken)
-   - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
-   - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
-     setting and restoring the saved game afterwards.
-
- SCUMM:
-   - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
-     version of ScummVM.
-   - Fixed a sound effect not stopping in Loom EGA with AdLib.
-
- Broken Sword 2.5:
-   - Added option to use English speech instead of German one when no speech is
-     available for the selected language.
-   - Fixed resource releasing on game exit.
-   - Fixed game restart after language change in-game.
-   - Fixed flickering in main Menu.
-   - Fixed long save time on Windows.
-
- Windows port:
-   - Fixed bug in MIDI device listing affecting cases where MIDI devices were
-     not usable.
-
- Mac OS X port:
-   - Dock menu for ScummVM now lists recently played games when ScummVM is
-     not running and allows starting those games.
-   - Enabled Sparkle application updater.
-
- GCW0 port:
-   - Improved support for built-in ScummVM documentation.
-
-1.8.0 (2016-03-04)
- New Games:
-   - Added support for Rex Nebular and the Cosmic Gender Bender.
-   - Added support for Sfinx.
-   - Added support for Zork Nemesis: The Forbidden Lands.
-   - Added support for Zork: Grand Inquisitor.
-   - Added support for The Lost Files of Sherlock Holmes: The Case of the
-     Serrated Scalpel.
-   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
-     Tattoo.
-   - Added support for Beavis and Butthead in Virtual Stupidity.
-   - Added support for Amazon: Guardians of Eden.
-   - Added support for Broken Sword 2.5: The Return of the Templars.
-   - Added support for The Labyrinth of Time.
-
- New Ports:
-   - Added Raspberry Pi port.
-   - Added GCW0 port.
-
- General:
-   - Updated Munt MT-32 emulation code to version 1.5.0.
-
- SDL:
-   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
-   - On POSIX systems we now follow the XDG Base Directory Specification for
-     placement of files for users. This effectively results in new locations
-     for our configuration file, our log file, and our default savegame path.
-     We still support our previous locations. As long as they are present, we
-     continue to use them. Please refer to the README for the new locations.
-     File locations on Mac OS X are not affected by this change.
-
- 3 Skulls of the Toltecs:
-   - Improved AdLib music support.
-
- AGI:
-   - It is now possible to disable mouse support (except for Amiga versions
-     and fanmade games, that require a mouse).
-   - Fixed PCjr sound volumes.
-   - Major rewrite of graphics subsystem.
-   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
-     cursors. The Atari ST 8x8 system font is not included with ScummVM.
-   - Added ability to make for example a PC version look like an Apple IIgs
-     version. This includes palette, cursor, transition and even font. Just
-     set corresponding render mode.
-   - Fixed Apple IIgs game versions running too fast.
-   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
-   - Removed forced two second delay on room changes; replaced with heuristic.
-   - Fixed certain key bindings breaking after saving/reloading.
-
- AGOS:
-   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
-   - Fixed loading and saving progress in the PC version of Waxworks.
-   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
-   - Added Accolade AdLib & MT-32 music drivers for the games:
-     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
-   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
-     output and makes it closer to the original.
-
- Broken Sword 1:
-   - Fixed Macintosh version speech when running on big endian systems.
-   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
-
- CinE:
-   - Added support for music in CD version of Future Wars.
-
- MADE:
-   - Improved AdLib music support in Return to Zork.
-
- SAGA:
-   - Improved AdLib music support.
-
- SCI:
-   - Handling of music priority has been greatly improved.
-   - A lot of fixes for original game script bugs that also occurred when
-     using the original interpreter. This affects the following games:
-     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
-     SQ4 (CD).
-   - Restoring from the ScummVM in-game menu should now work all the time.
-   - Improved support for Japanese PC-9801 games.
-   - Default to hi res version of KQ6, changeable using engine option.
-
- SCUMM:
-   - Major improvements to Korean versions text rendering.
-   - Implemented original Maniac Mansion v0-v1 walking code.
-   - It is now possible to play Maniac Mansion from within Day of the
-     Tentacle, with a few caveats. See README for details.
-   - Alt-x can now be used to quit SCUMM games on all platforms.
-   - Improved lip sync animation in later HE games.
-
- Tinsel:
-   - Improved AdLib music support in Discworld 1.
-
-1.7.0 (2014-07-21)
- New Games:
-   - Added support for Chivalry is Not Dead.
-   - Added support for Return to Ringworld.
-   - Added support for The Neverhood.
-   - Added support for Mortville Manor.
-   - Added support for Voyeur.
-
- General:
-   - Updated Munt MT-32 emulation code to version 1.3.0.
-   - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
-     libpng, which are faster and can handle more images.
-     (NOTE: The change to libpng was done in version 1.6.0, but it was not
-     added to the NEWS file).
-   - Added generic OpenGL (ES) output (based on GSoC Task).
-   - The GUI can now be rendered in 32-bits.
-   - The build system has been changed to be more modular and easier to add new
-     engines.
-
- SDL:
-   - Added OpenGL graphics mode based on our generic OpenGL output. This
-     allows for arbitrary output sizes. However, it does not support special
-     filters like AdvMAME, HQ, etc.
-
- AGOS:
-   - Added mouse wheel support for inventory and save game lists.
-   - Enabled verb name display in Simon the Sorcerer 2.
-   - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
-     was apparently a bug in the original game. It is currently unknown if
-     other versions still have the same problem.)
-
- Broken Sword 1:
-   - Added back support for MPEG-2 videos.
-
- Broken Sword 2:
-   - Added back support for MPEG-2 videos.
-
- CGE:
-   - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
-
- Gob:
-   - Improved video quality in Urban Runner.
-
- Hopkins:
-   - Added an option to toggle "Gore Mode" from the ScummVM GUI.
-   - Fixed bug that could cause the music to stop prematurely.
-
- Pegasus:
-   - Fixed several rare crashes and glitches.
-   - Fixed multiple bugs carried over from the original binary.
-
- SCI:
-   - Added support for the more detailed RAVE lip syncing data in the Windows
-     version of King's Quest 6. Portraits should now be much more expressive
-     when talking.
-   - Added support for simultaneous speech and subtitles in the CD versions
-     of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
-     "Dual" audio state, or via the ScummVM audio options).
-   - Fixed music fading.
-   - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
-     KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
-   - Improved the MIDI parser so that music event processing is done more
-     properly.
-
- SCUMM:
-   - Changed the saved game naming scheme of HE games to always contain
-     the target name.
-   - Fixed having multiple coaches in Backyard Football.
-   - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
-     This makes sound effects like, for example, the typewriter and waterfall
-     in Indiana Jones and the Last Crusade sound like in the original.
-   - Added support for the Steam versions of Indiana Jones and the Last
-     Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
-     the Windows and the Macintosh versions are supported.
-
- TONY:
-   - Savegames in Tony Tough now work on big-endian systems.
-
- Tinsel:
-   - Discworld 1 and 2 no longer crash on big-endian systems.
-
- Android port:
-   - Added experimental support for the OUYA console.
-
- PS2 port:
-   - Added configurable TV modes: NTSC and PAL.
-   - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
-     progressive and VESA.
-   - Added a configuration option for the HDD partition used.
-   - Added a configuration option for the IP address used.
-   - Added a configuration option to toggle USB mass storage.
-
- Tizen port:
-   - The BADA port has been merged/updated into Tizen.
-
-1.6.0 (2013-05-31)
- New Games:
-   - Added support for 3 Skulls of the Toltecs.
-   - Added support for Eye of the Beholder.
-   - Added support for Eye of the Beholder II: The Legend of Darkmoon.
-   - Added support for Hopkins FBI.
-   - Added support for Tony Tough and the Night of Roasted Moths.
-   - Added support for The Journeyman Project: Pegasus Prime.
-   - Added support for the Macintosh version of Discworld 1.
-
- General:
-   - Added a new save/load chooser based on a grid of thumbnails. This is only
-     supported for resolutions bigger than 640x400. The old chooser is still
-     available and used for games without thumbnail support. It is possible to
-     select the old one as default too.
-   - Rewrote VideoDecoder subsystem.
-   - Added Galician translation.
-   - Added Finnish translation.
-   - Added Belarusian translation.
-   - Using the mouse wheel on a slider widget now changes the value by the
-     smallest possible amount. This is more predictable than the old behaviour,
-     which was to change the value by "one pixel" which would sometimes not
-     change it at all.
-   - Updated MT-32 emulation code to latest munt project snapshot.
-   - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
-   - Fixed crash on certain Smacker movies.
-
- Cine:
-   - Improved audio support for Amiga and AtariST versions of Future Wars.
-     Now music fades out slowly instead of stopping immediately. Sound
-     effects are now properly panned, when requested by the game.
-
- CGE:
-   - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
-     on an object. This puzzle has been disabled on devices not using this key.
-
- Drascula:
-   - Resolved multiple UI issues with the original save/load screen.
-   - Added advanced savegame functionality, including savegame timestamps and
-     thumbnails and the ability to load and delete savegames from the launcher.
-     It's now possible to use the ScummvM save/load dialogs.
-   - The F7 key (previously unmapped) now always shows the ScummVM load screen.
-     The F10 key displays either the original save/load screen, or the ScummVM
-     save screen, if the user has selected to use the ScummVM save/load
-     dialogs.
-
- Dreamweb:
-   - Now that the game is freeware, there is a small extra help text showing
-     the available commands in the in-game terminals when the player uses the
-     'help' command. Previously, players needed to consult the manual for the
-     available commands. Since this reference to the manual is a form of copy
-     protection, this extra line can be toggled by the ScummVM copy protection
-     command line option.
-
- Groovie:
-   - Simplified the movie speed options, and added a custom option for The 7th
-     Guest. Movie options are now "normal" and "fast", with the latter changing
-     the movie speed in T7G to match the faster movie speed of the iOS version.
-     The game entry might need to be readded in the launcher for the new setting
-     to appear.
-
- SAGA:
-   - Added music support for the Macintosh version of I Have No Mouth and, I
-     Must Scream.
-
- SCUMM:
-   - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
-     support its sample based audio output. The same output is also used for
-     the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
-   - Improved music support for the Macintosh version of Monkey Island 1. It
-     now uses the original instruments, rather than approximating them with
-     General MIDI instruments, and should sound a lot closer to the original.
-   - Added sound and music support for the Macintosh version of Loom.
-   - Handle double-clicking in the Macintosh version of Loom.
-   - Major bugfixes in INSANE (the Full Throttle bike fights).
-
- TOUCHE:
-   - Added support for Enhanced Music by James Woodcock
-     (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
-
-
-1.5.0 (2012-07-27)
- New Games:
-   - Added support for Backyard Baseball 2003.
-   - Added support for Blue Force.
-   - Added support for Darby the Dragon.
-   - Added support for Dreamweb.
-   - Added support for Geisha.
-   - Added support for Gregory and the Hot Air Balloon.
-   - Added support for Magic Tales: Liam Finds a Story.
-   - Added support for Once Upon A Time: Little Red Riding Hood
-   - Added support for Sleeping Cub's Test of Courage.
-   - Added support for Soltys.
-   - Added support for The Princess and the Crab.
-
- General:
-   - Updated MT-32 emulation code to latest munt project snapshot. The emulation
-     improved dramatically.
-   - Implemented support for TrueType fonts via FreeType2 in our GUI. Along
-     with it GNU FreeFont was also added to our modern theme. Note that not all
-     ports take advantage of this.
-   - Added Basque translation.
-   - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
-     SKY and SCI engines. It is now possible to toggle these options via the
-     Engine tab when adding or editing a configuration for a game. In most
-     cases, you will have to run each game once or readd them all in ScummVM's
-     launcher in order to get the custom options tab.
-   - Improved predictive dialog look.
-   - Various GUI improvements.
-
- Broken Sword 1:
-   - Fixed incorrect sound effects in the DOS/Windows demo.
-   - Added support for PlayStation videos.
-   - Fixed missing subtitles in the demo.
-
- Broken Sword 2:
-   - Added support for PlayStation videos.
-
- Cine:
-   - Implemented Roland MT-32 output driver.
-
- Drascula:
-   - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
-     in scene with "von Braun").
-
- Gob:
-   - Fixed a crash in Lost in Time
-   - Rewrote the AdLib player. Enabled the now working MDY player in
-     Fascination and Geisha.
-
- SCUMM:
-   - Added support for the Macintosh version of SPY Fox in Hold the Mustard.
-   - Added a difficulty selection dialog for Loom FM-TOWNS.
-   - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
-
- iPhone port:
-   - Changed "F5 (menu)" gesture to open up the global main menu instead.
-   - Added support for custom cursor palettes, this makes the moderm theme use
-     the red pointer cursor for example.
-   - Added aspect ratio correction feature.
-   - Implemented 16 bits per pixel support for games.
-
- Maemo port:
-   - Added support for Nokia 770 running OS2008 HE.
-   - Added configurable keymap.
-
- Windows port:
-   - Changed default savegames location for Windows NT4/2000/XP/Vista/7.
-     (The migration batch file can be used to copy savegames from the old
-      default location, to the new default location).
-
-1.4.1 (2012-01-27)
- AGOS:
-   - Fixed loading videos directly from InstallShield cabinets in the Windows
-     version of the The Feeble Files.
-
- BASS:
-   - Added support for Enhanced Music by James Woodcock
-     (http://www.jameswoodcock.co.uk/?p=7695).
-
- Broken Sword 2:
-   - Slight graphics improvement for PSX version.
-
- KYRA:
-   - Fixed bug in the original Lands of Lore GUI which made ScummVM error out
-     in the case the user did not have a contiguous save slot usage.
-   - Add support for original DOS Lands of Lore save files (also applies to save
-     files made with the GOG release).
-
- SCI:
-   - Fixed race condition in SCI1.1 palette changes. This fixes an error in
-     QFG1VGA, when sleeping at Erana's place.
-   - The option to toggle sound effect types between digitized and synthesized
-     has been disabled until a more user-friendly GUI option is possible.
-     Digital sound effects are always preferred for now.
-   - Fixed a case where starting a new song didn't fully reset its channels,
-     thus some notes sounded wrong.
-
-1.4.0 (2011-11-11)
- New Games:
-   - Added support for Lands of Lore: The Throne of Chaos.
-   - Added support for Blue's Birthday Adventure.
-   - Added support for Ringworld: Revenge Of The Patriarch.
-   - Added support for the Amiga version of Conquests of the Longbow.
-
- New Ports:
-   - Added PlayStation 3 port.
-
- General:
-   - Fixed the ARM assembly routine for reverse stereo audio.
-   - Added support for building with MacPorts out of the box.
-
- AGI:
-   - Implemented sound support for the DOS version of Winnie the Pooh in the
-     Hundred Acre Wood.
-
- AGOS:
-   - Implemented support for loading data directly from InstallShield
-     cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
-   - Fixed loading and saving in the PC version of Waxworks.
-   - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
-
- Groovie:
-   - Added support for the iOS version of The 7th Guest.
-
- Lure:
-   - Fixed crash when trying to talk and ask something at the same time.
-
- SCI:
-   - Added better handling of digital vs. synthesized sound effects. If the
-     "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
-     digital sound effects, otherwise their synthesized counterparts will be
-     preferred instead, if both versions of the same effect exist.
-
- SCUMM:
-   - Implemented PC Speaker support for SCUMM v5 games.
-   - Fixed priority bug in iMuse. As a result the AdLib music should sound
-     better, since important notes are not interrupted anymore.
-   - Implemented CMS support for Loom, The Secret of Monkey Island and
-     Indiana Jones and the Last Crusade.
-   - Improved palette handling for the Amiga version of Indiana Jones and the
-     Fate of Atlantis.
-
- Broken Sword 1:
-   - Fix freeze in Windows demo.
-   - Fix crash when using cutscene subtitles pack with the Macintosh version.
-
- Tinsel:
-   - Fixed deleting saved games from the list of saved games (from the launcher
-     and the in-game ScummVM menu).
-   - The US version of Discworld II now shows the correct title screen and
-     language flag.
-
- Android port:
-   - Fixed plugins on Android 3.x.
-   - Moved the default saved game location to the SD card.
-
-1.3.1 (2011-07-12)
- General:
-   - Improved audio device detection and fallback.
-     There should be no more silent errors due to invalid audio devices.
-     Instead ScummVM should pick up a suitable alternative device.
-
- Mohawk:
-   - Added detection entries for more variants of some Living Books
-     games.
-
- Tinsel:
-   - Fixed a regression that made Discworld uncompletable.
-
- SAGA:
-   - Fixed a regression in Inherit the Earth's dragon walk code which
-     was causing crashes there.
-   - Fixed a regression causing various crashes in I Have No Mouth and
-     I Must Scream.
-
- SCI:
-   - Added detection entries for some Macintosh game versions.
-   - Audio settings are now stored correctly for the CD version of EcoQuest 1.
-
- SCUMM:
-   - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
-     (Android, iPhone, etc.).
-
-1.3.0 (2011-05-28)
- New Games:
-   - Added support for Backyard Baseball.
-   - Added support for Backyard Baseball 2001.
-   - Added support for Urban Runner.
-   - Added support for Playtoons: Bambou le Sauveur de la Jungle.
-   - Added support for Toonstruck.
-   - Added support for Living Books v1 and v2 games.
-   - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
-     and Hugo 3: Jungle of Doom.
-   - Added support for Amiga SCI games (except Conquests of the Longbow).
-   - Added support for Macintosh SCI1 games.
-
- New Ports:
-   - Added WebOS port.
-
- General:
-   - Added support for loadable modules on platforms without a dynamic
-     loader (GSoC Task).
-   - Added Danish translation.
-   - Added Norwegian Bokmaal translation.
-   - Added Norwegian Nynorsk translation.
-   - Added Swedish translation.
-   - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
-     Tucker Engines.
-   - Closed significant memory leaks. RTL should now be more usable.
-
- AGOS:
-   - Closed memory leaks in Simon 2 and Feeble Files.
-
- Cine:
-   - Corrected memory leaks and invalid memory accesses.
-     Future Wars should be more stable.
-   - Made Operation Stealth completable, though significant graphical
-     glitches remain so not official supported.
-
- Drascula:
-   - Added German and French subtitles in the Von Braun cutscene (#3069981:
-     no subtitles in scene with "von Braun").
-   - Improved French translation of the game.
-   - Added support for "Return To Launcher".
-
- Gob:
-   - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
-
- Kyra:
-   - Closed memory leaks.
-
- Parallaction:
-   - Corrected issue which could cause crash at engine exit.
-   - Closed memory leaks in Nippon Safes Amiga.
-
- SCI:
-   - Added a CMS music driver for SCI1 - SCI1.1 games.
-   - Added an option to toggle undithering from the ScummVM GUI.
-   - Added several previously missing parts of the game state in saved games,
-     such as game played time, script created windows, the script string heap
-     and information related to the text parser in old EGA games.
-   - Added support for SCI1.1 magnifier cursors.
-   - Added support for the keypad +/- keys.
-   - Added support for the alternative General MIDI tracks in the Windows CD
-     versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
-     Quest 4.
-   - Added support for the alternative Windows cursors in the Windows version
-     of King's Quest 6.
-   - Added support for simultaneous speech and subtitles in the CD versions of
-     Space Quest 4 and Freddy Pharkas.
-   - Corrected resource loading leaks.
-   - Corrected several problems and issues in the Skate-O-Rama rooms in Space
-     Quest 4.
-   - Corrected several issues in Hoyle Classic Card Games.
-   - Fixed several graphical glitches (like, for example, parts of the screen
-     that weren't erased correctly under some rare circumstances).
-   - Fixed several script bugs.
-   - Fixed several pathfinding related issues and lockups (like, for example,
-     a lockup in the shower scene of Laura bow 1 and pathfinding in some
-     screens during the chase sequence in Laura Bow 2).
-   - Fixed several music related glitches and possible lockups (like, for
-     example, a rare music lockup that occurred when loading a saved game
-     outside the palace in Quest for Glory 3).
-   - Fixed possible problems and lockups in the character import screens of
-     Quest for Glory 2 and 3.
-   - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
-     Goose, after Tommy Tucker's song.
-   - Fixed a script bug in the CD version of King's Quest 5, which caused a
-     lockup under certain circumstances when going outside the witch's house
-     in the dark forest.
-   - Function keys now work correctly when the num lock key is on.
-   - Improved support for fanmade game scripts.
-   - Improved support for non-English versions of games.
-   - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
-   - Music is no longer out of tune when loading saved games.
-
- SCUMM:
-   - Improved support for FM-TOWNS versions of games.
-
- Sky:
-   - Fixed crashes on sequences for several ports (Android, OpenGL, ...).
-
- Teenagent:
-   - Closed memory leaks.
-
- Tinsel:
-   - Closed memory leaks in Coroutines.
-   - Added enhanced music support for the German CD "Neon Edition" re-release
-     of Discworld 1.
-
- Touche:
-   - Corrected memory leaks and minor issues.
-
- Tucker:
-   - Added workarounds for several issues present in the original game.
-
- SDL ports:
-   - Closed memory leaks in Mouse Surfaces.
-
- Android port:
-   - Switched to the official NDK toolchain for building.
-   - Fixed GFX output for various devices.
-   - Fixed various crashes.
-   - Switched to the native screen resolution to improve text readability.
-   - Added support for pause/resume.
-   - Added support for games using 16bit graphics.
-   - Increased the performance significantly.
-   - Added support for the "Fullscreen mode" option. Unchecking this keeps the
-     game's aspect ratio.
-   - Added a new graphics mode for linear filtering.
-   - Overhauled the input system (see README.Android).
-   - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
-
- Nintendo DS port:
-   - Added support for loadable modules.
-
- PSP port:
-   - Added support for loadable modules.
-   - Added image viewer.
-
- PS2 port:
-   - Added support for loadable modules.
-
- Wii/GameCube port:
-   - Added support for loadable modules.
-   - Fixed 16bit mouse cursors on HE games.
-
-1.2.1 (2010-12-19)
- General:
-   - Added Hungarian translation.
-   - Added Brazilian Portuguese translation.
-
- Cruise:
-   - Fixed a problem with Raoul appearing when examining the Book.
-
- Groovie:
-   - Fixed a regression that made the Russian version of T7G crash.
-
- Lure:
-   - Fixed several NPC movement bugs.
-
-1.2.0 (2010-10-15)
- New Games:
-   - Added support for Fascination.
-
- New Games (Sierra SCI0 - SCI1.1):
-   - Added support for Castle of Dr. Brain (EGA and VGA).
-   - Added support for Codename: ICEMAN.
-   - Added support for Conquests of Camelot.
-   - Added support for Conquests of the Longbow (EGA and VGA).
-   - Added support for EcoQuest: The Search for Cetus.
-   - Added support for EcoQuest 2: Lost Secret of the Rainforest.
-   - Added support for Freddy Pharkas: Frontier Pharmacist.
-   - Added support for Hoyle's Book of Games 1.
-   - Added support for Hoyle's Book of Games 2.
-   - Added support for Hoyle's Book of Games 3 (EGA and VGA).
-   - Added support for Hoyle Classic Card Games.
-   - Added support for Jones in the Fast Lane.
-   - Added support for King's Quest I (SCI remake).
-   - Added support for King's Quest IV (SCI version).
-   - Added support for King's Quest V (EGA and VGA).
-   - Added support for King's Quest VI (low and hi res).
-   - Added support for Laura Bow: The Colonel's Bequest.
-   - Added support for Laura Bow 2: The Dagger of Amon Ra.
-   - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
-   - Added support for Leisure Suit Larry 2.
-   - Added support for Leisure Suit Larry 3.
-   - Added support for Leisure Suit Larry 5 (EGA and VGA).
-   - Added support for Leisure Suit Larry 6 (low res).
-   - Added support for Mixed-up Fairy Tales.
-   - Added support for Mixed-up Mother Goose.
-   - Added support for Pepper's Adventures in Time.
-   - Added support for Police Quest I (SCI remake).
-   - Added support for Police Quest II.
-   - Added support for Police Quest III (EGA and VGA).
-   - Added support for Quest for Glory I/Hero's Quest.
-   - Added support for Quest for Glory I VGA remake.
-   - Added support for Quest for Glory II.
-   - Added support for Quest for Glory III.
-   - Added support for Slater & Charlie go camping.
-   - Added support for Space Quest I (SCI remake) (EGA and VGA).
-   - Added support for Space Quest III.
-   - Added support for Space Quest IV (EGA and VGA).
-   - Added support for Space Quest V.
-   - Added support for The Island of Dr. Brain.
-
- New Ports:
-   - Added Android port.
-   - Added Dingux port.
-   - Added Caanoo port (based on the GP2XWiz port).
-   - Added OpenPandora port.
-
- General:
-   - Removed the outdated PalmOS port.
-   - Switched to the "fast" DOSBox OPL emulator.
-   - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
-   - Added support for more original media layouts.
-   - Added support for GUI localization.
-   - Improved GUI by adding tooltips and radiobuttons.
-   - Improved GUI usability by hiding more irrelevant options not supported by
-     specific games.
-
- AGI:
-   - Fixed number of GFX glitches.
-   - Made PIC drawing code picture perfect.
-   - Added support of MIDI devices.
-   - Added support for accurate Tandy sound emulation. Switched to it as default.
-
- Broken Sword 2:
-   - Fixed missing speech in some cutscenes.
-   - Fixed a memory leak that would eventually cause the game to hang.
-     (#2976008 - BS2: Game lockup in British Museum)
-
- Drascula:
-   - Fixed number of GFX glitches.
-   - Made many cutscenes smoother.
-   - Changed behavior of items menu. Now it shows up on mouse up.
-
- Groovie:
-   - Added support for the Macintosh version of The 7th Guest.
-   - Added support for custom MT-32 instruments.
-
- KYRA:
-   - Fixed some minor graphical glitches.
-   - Implemented formerly missing recreation of some in game items.
-   - Added support for playing Kyrandia 3 with the original CD file layout.
-
- LURE:
-   - Fixed bug where Goewin could get stuck in the Weregate.
-   - Fixed issue with Ratpouch repeatedly moving between two rooms.
-   - Fix for Goewin losing her schedule after Were-cave.
-   - Fix for player getting stuck in sewer exit room.
-
- Parallaction:
-   - Made part one of The Big Red Adventure completable.
-
- SAGA:
-   - Fixed graphics glitches in several scenes.
-
- SCUMM:
-   - Several improvements in Maniac Mansion NES.
-
- PSP port:
-   - New backend design: fixed minor graphical issues and enabled 16-bit support.
-   - Enabled playback of MP3 files using the Media Engine. This means that
-     the port is optimized for MP3 files (as opposed to OGG).
-   - Many optimizations. Everything should run faster.
-
- Wii port:
-   - Added support for USB2 mass storage devices (requires The Homebrew Channel
-     >= v1.0.8 with IOS58).
-
- GameCube port:
-   - Added support for DVDs with the ISO9660 file system.
-
- GP2X port:
-   - Added support for dynamic engine plugins (experimental).
-   - Reworked control system and better touchscreen support.
-
- GP2XWiz/Caanoo port:
-   - Improved downscale code to minimise 'tearing' corruption.
-   - Reworked control system and better touchscreen support.
-   - Renamed backend from GP2XWIZ to GPH to better reflect
-     the supported devices.
-
-1.1.1 (2010-05-02)
- New Ports:
-   - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
-
- General:
-   - Fixed several minor bugs here and there.
-
- Drascula:
-   - Fixed regression that caused some texts to always be in English, even when
-     using another language. (#2970211 - DRASCULA: missing german translation)
-
- KYRA:
-   - Fixed a bug which caused the DOS versions to crash before the credits when
-     AdLib music is selected.
-
- LURE:
-   - Fixed several memory leaks.
-   - Corrected problems in the handling of followers when blocked from performing
-     actions by closed doors between rooms.
-   - Solved issues with Goewin not always correctly following the player out of the caves.
-
- Tinsel:
-   - Fix video playback regression in Discworld 2.
-
- Parallaction:
-   - Fix several crashes and other regressions in Nippon Safes, including
-     bugs 2969211, 2969232, 2969234, 2969257, 2970141.
-
- Wii/GameCube port: (Also forgot to mention in 1.1.0)
-   - Added support for games using 16bit graphics.
-   - Complete GFX overhaul (new video modes, better performance,
-     picture smoothing, fine grained overscan settings).
-   - Added a new options dialog for Wii/Gamecube specific settings.
-   - Fixed a GFX glitch on savegame thumbnails.
-   - Added support for SMB mountpoints (Samba/Windows shares).
-   - Added an on-screen console, which is shown when ScummVM exits abnormally.
-   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
-   See the bundled READMII.txt file for more information.
-
- PSP port: (Also forgot to mention in 1.1.0)
-   - Added plugin support which allows the PSP Phat to run every game.
-   - Added a new virtual keyboard optimized for rapid D-Pad input.
-
-1.1.0 (2010-04-04)
- New Games:
-   - Added support for Blue's Art Time Activities.
-   - Added support for Blue's Reading Time Activities.
-   - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
-   - Added support for Pajama Sam: Games to Play on Any Day.
-   - Added support for SPY Fox 3: Operation Ozone.
-   - Added support for Dragon History.
-   - Added support for TeenAgent.
-
- General:
-   - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
-   - Added support for 16bit graphics. (GSoC Task)
-   - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
-     compile on modern systems.
-
- CinE:
-   - Added support for Amiga style menus for Amiga versions of Future Wars.
-
- KYRA:
-   - Added support for the Amiga version of The Legend of Kyrandia.
-     (sound support was done as a GSoC Task)
-   - Adapted KYRA to support the custom SJIS font.
-
- SCUMM:
-   - Added support for the PC-Engine version of Loom.
-   - Added support for music and sound effects in the the Amiga version of
-     The Secret of Monkey Island. (GSoC Task)
-   - Fixed some other bugs related to game versions for the Amiga.
-   - Added support for original save/load dialog in MM NES.
-   - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
-   - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
-
-1.0.0 (2009-11-15)
- New Ports:
-   - Added MotoEZX and MotoMAGX ports.
-
- General:
-   - Fixed several bugs in GUI.
-   - Updated the project logo and icons.
-   - Clarified licenses for several PS2 port files.
-
- AGI:
-   - Fixed crash on game exit.
-   - Fixed crash at detection of some games.
-
- AGOS:
-   - Fixed load/save code for PC version of Waxworks.
-   - Fixed undo in Puzzle Pack games.
-
- Broken Sword 1:
-   - Fixed missing background sound effects in some rooms.
-
- CinE:
-   - Fixed crashes with Future Wars and Operation Stealth demos.
-
- Cruise:
-   - Fix freeze on game pause.
-
- Gob:
-   - Fixed gfx glitch in Lost in Time.
-   - Fixed hotspot-related regressions in Gob2.
-   - Fixed several regressions in Gob3.
-   - Fixed crash in Bargon Attack intro.
-   - Fixed animations in Win3.1 version of Gob3.
-
- Groovie:
-   - Fixed video performance on PSP.
-   - Fixed menu blanking in some instances.
-
- Kyra:
-   - Fix possible corruption of restart game save in Kyrandia 1.
-   - Fix GFX glitch at the broken bridge.
-   - Fix for brandon turning invisible in some situations in Kyrandia 1.
-
- MADE:
-   - Fixed performance on NDS.
-   - Fixed crash in Return to Zork demo.
-
- Parallaction:
-   - Fixed several regressions in Nippon Safes.
-   - Fixed music in sushi bar in Nippon Safes.
-
- SCUMM:
-   - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
-     Bear's Birthday Surprise.
-   - Fixed game save in Macintosh versions of HE games.
-   - Fixed default save game path in later HE games.
-   - Fixed palette in NES version of Maniac Mansion.
-   - Fixed palette in Amiga version of Secret of Monkey Island.
-   - Fixed cutscenes not stopping music after pressing ESC in DIG.
-   - Fixed lip-sync in Fatty Bear.
-   - Fixed crash in FT when entering inventory.
-
- Tinsel:
-   - Fixed crash in palace.
-   - Fixed crash when talking to the old lady.
-   - Fixed partially off-screen text in DW1.
-
- NDS port:
-   - Added mouse pad undeneath onscreen keyboard.
-   - Added ability to scroll when cursor reaches edge of screen (in mouse pad
-     mode).
-   - Made cd audio read from track01.wav as well as track1.wav.
-   - Fixed bug with switching modes with keyboard active.
-
- PSP port:
-   - Fixed video flickering and stretching in some situations.
-   - Improved suspend/resume support.
-
- WinCE port:
-   - Improved compatibility with VGA devices.
-
-1.0.0rc1 (2009-08-31)
- New Games:
-   - Added support for Discworld.
-   - Added support for Discworld 2 - Missing Presumed ...!?.
-   - Added support for Return to Zork.
-   - Added support for Leather Goddesses of Phobos 2.
-   - Added support for The Manhole.
-   - Added support for Rodney's Funscreen.
-   - Added support for Cruise for a Corpse.
-
- General:
-   - Added experimental AdLib emulator from DOSBox.
-   - Added quick search to Launcher.
-   - Improved modern GUI theme look.
-   - Added per-game GUI options.
-   - Improved Mass Add dialog.
-
- New Ports:
-   - Added GP2X Wiz port.
-
- AGI:
-   - Increased compatibility for Sierra games.
-   - Implemented all 'unknown' commands.
-
- Beneath a Steel Sky:
-   - Changed the game speed to match the original game (previously
-     it ran too fast).
-
- Broken Sword 1:
-   - Added support for the original cutscenes.
-   - Dropped support for the now obsolete MPEG2 cutscenes.
-   - Added support for the PlayStation version.
-
- Broken Sword 2:
-   - Added support for the original cutscenes.
-   - Dropped support for the now obsolete MPEG2 cutscenes.
-   - Dropped support for playing cutscene sound without the video.
-   - Added support for the PlayStation version.
-
- Gob:
-   - Introduced a new savegame format to fix a fatal flaw of the old one,
-     breaking compatibility with old savegames made on big-endian systems.
-
- Groovie:
-   - Increased microscope puzzle difficulty to match original.
-
- KYRA:
-   - Added support for PC Speaker based music and sound effects.
-   - Added support for 16 color dithering in Kyrandia PC-9801.
-
- PSP port:
-   - Added support for sleep mode (suspend/resume).
-
- WinCE port:
-   - Speed optimized versions of low-res Smartphone and 2x scalers.
-   - New aspect correction scaler for VGA (or higher) devices.
-   - Dropped support for MPEG-2 and FLAC.
-
-0.13.1 (2009-04-27)
- AGOS:
-   - Fixed crash after OmniTV video is played in The Feeble Files.
-   - Fixed crashes when exploring Jack the Ripper scene in the PC version of
-     the Waxworks.
-   - Fixed palette glitches in the AtariST version of Elvira 2.
-   - Fixed noise that can occur when sound effects are played, when exploring
-     Pyramid scene in the Waxworks.
-
- Gob:
-   - Fixed a crash in the Italian version of Woodruff.
-
- Groovie:
-   - Fixed some issues with music in The 7th Guest.
-
- Parallaction:
-   - Fixed the sarcophagus puzzle in Nippon Safes.
-
- SAGA:
-   - Fixed a crash in Inherit the Earth.
-   - Fixed glitches in the save/load dialog.
-
- Sword2:
-   - Fixed random sound corruption when using the original sound files.
-
- Game launcher:
-   - Fixed a case where memory could be corrupted.
-   - Fixed the small cursor in the modern theme.
-   - Fixed a bug in the theme engine, which could cause crashes.
-   - Made the file browser bigger in 1x mode.
-
- iPhone port:
-   - Fixed backspace handling on the iPhone soft keyboard.
-
- DS port:
-   - Added support for the Global Main Menu feature.
-
- PS2 port:
-   - Switched to the new GUI and theme code.
-   - All possible devices are supported to store, play and save games
-     (CD, HD, USB, MC and remote).
-   - Optimized cache/read-ahead for every media.
-   - Added support for the Return to Launcher feature.
-
- Symbian port:
-   - Added Bluetooth mouse support.
-   - Added support for the Return to Launcher feature.
-
- WinCE port:
-   - Fixed an issue which could cause random crashes with VGA devices.
-
-0.13.0 (2009-02-28)
- General:
-   - Added MIDI driver for Atari ST / FreeMint.
-   - Added a 'Load' button to the Launcher (not supported by all engines).
-     (GSoC Task)
-   - Added a new global main menu (GMM) dialog usable from all engines.
-     (GSoC Task)
-   - Added the ability to return to the launcher from running games (via
-     the GMM). (GSoC Task)
-   - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
-   - Rewrote GUI configuration to use XML. (GSoC Task)
-
- New Games:
-   - Added support for Blue's 123 Time Activities.
-   - Added support for Blue's ABC Time Activities.
-   - Added support for Bud Tucker in Double Trouble.
-   - Added support for The 7th Guest.
-
- AGOS:
-   - Added support for the original cutscenes of The Feeble Files.
-   - Added support for text compression in the AtariST version of Elvira 1.
-   - Fixed combining items in Waxworks.
-   - Fixed display of spell descriptions in Elvira 2.
-
- KYRA:
-   - Added support for Auto-save feature.
-   - Added support for MIDI music.
-
- Parallaction:
-   - Credits of the Nippon Safes Amiga demo are now shown correctly.
-
- SCUMM:
-   - Implemented radio-chatter effect in The DIG.
-
-0.12.0 (2008-08-31)
- New Games:
-   - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
-   - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
-   - Added support for Lost in Time.
-   - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
-   - Added support for the PC version of Waxworks.
-   - Added support for the Macintosh version of I Have no Mouth, and I
-     must Scream.
-   - Added support for Drascula: The Vampire Strikes Back.
-
- General:
-   - Added CAMD MIDI driver for AmigaOS4.
-   - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
-     release notes).
-   - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
-   - Added audio double buffering to the SDL backend, which fixes the
-     problems with the MT-32 emulator on Mac OS X (for now only enabled
-     on Mac OS X).
-
- AGOS:
-   - Fixed crashes during certain music in Amiga versions of Elvira 1 and
-     Simon the Sorcerer 1.
-   - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
-
- Queen:
-   - Speech is played at the correct sample rate. (It used to be pitched a bit
-     too low.)
-
- SCUMM:
-   - Rewrote parts of Digital iMUSE, fixing some bugs.
-   - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
-   - Improved support for sound effects in Amiga version of Zak McKracken.
-   - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
-
-0.11.1 (2008-02-29)
- SCUMM:
-   - Improvements for Digital iMUSE subsystem. This fixes several glitches in
-     The Curse of Monkey Island.
-   - Fixes for cursors in HE games.
-
- AGI:
-   - Fix for zombies in King's Quest 4.
-   - Fix for changing palettes in fanmade games using AGIPAL.
-
- Lure:
-   - Fixed some conversation crashes in the German version.
-   - Fixed operation of the optional copy protection dialog in the German
-     version.
-   - Added saving of conversation flags as to whether a particular conversation
-     option had been previously selected or not.
-   - Fixed glitch that could cause transformation sparkle to happen a second
-     time.
-   - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
-
- SAGA:
-   - Fix for rat maze bug in Inherit the Earth which made game not completable.
-   - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
-     of platforms.
-   - Reduced the number of simultaneous open files in I Have no Mouth, to allow
-     it to run on platforms that can keep a limited amount of files open (e.g.
-     on the PSP).
-   - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
-   - Fixed palette glitch in Inherit the Earth when looking at the map while at
-     the docks.
-
-0.11.0 (2008-01-15)
- New Games:
-   - Added support for Elvira: Mistress of the Dark.
-   - Added support for Elvira 2: The Jaws of Cerberus.
-   - Added support for I Have no Mouth, and I Must Scream (demo and full game).
-   - Added support for preAGI game Mickey's Space Adventure.
-   - Added support for preAGI game Troll's Tale.
-   - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
-   - Added support for Amiga version of Waxworks.
-   - Added support for Lure of the Temptress.
-
- New Ports:
-   - Added iPhone port.
-   - Added Maemo port for Nokia Internet tablets.
-
- General:
-   - Added ARM assembly routines for code in the sound mixer and SCUMM
-     video playback, resulting in some nice speedups on several ports.
-   - Improved the way keyboard input is handled internally, resolving
-     some odd quirks in some game / port combinations.
-   - Added optional 'confirm exit' dialog to the SDL backend.
-   - Added support for TiMidity++ MIDI server.
-   - Added DMedia MIDI driver for IRIX.
-   - Improved detection of new game variants and localized versions.
-   - Completely reworked internal access to files. (GSoC Task)
-   - Added option to delete games from the list with Del key.
-   - Added support for "~/" prefix being substituted by $HOME in paths
-     on POSIX systems (Linux, Mac OS X etc.).
-
- AGI:
-   - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
-   - Added support for Amiga menus and palettes. (GSoC Task)
-   - Better support for early Sierra AGI titles.
-
- AGOS:
-   - Fixed crashes related to OmniTV playback in The Feeble Files.
-   - Improved work on 64-bit systems.
-
- Broken Sword 1:
-   - Added support for FLAC encoded music.
-
- Kyrandia:
-   - Added support for Macintosh version.
-
- Parallaction:
-   - Added support for Amiga version of Nippon Safes, Inc.
-   - Many bugfixes.
-
- Queen:
-   - Added support for AdLib music.
-   - Added missing music patterns playback in Amiga version.
-
- SCUMM:
-   - Added subtitle skipping (via '.' key) in older games which didn't have
-     this feature so far (e.g. Zak, MM, Indy3, Loom).
-   - Added support for Chinese COMI.
-   - Better support for eastern versions of games.
-   - Various fixes for COMI and other games.
-   - Added support for original save menus (browse only). Use Alt-F5 to
-     activate.
-   - Added support for Spanish version of NES Maniac Mansion.
-   - Better support for German version of C64 Maniac Mansion.
-   - Fixed bug with cursors in Windows versions of Humongous Entertainment
-     games.
-
- SAGA:
-   - Added support for compressed sound effects, voices and music.
-
- Touche:
-   - Added workarounds for some glitches/issues present in the original game.
-
- WinCE Port:
-   - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
-   - Plugins now supported for WinCE (but not used in this release).
-   - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
-   - Smaller optimization setting to counteract the growth of the executable.
-   - Various bug fixes.
-
- GP2X Port:
-   - Support F200 Touchscreen.
-   - Various fixes to input code.
-
-0.10.0 (2007-06-20)
- New Games:
-   - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
-   - Added Touche: The Adventures of the Fifth Musketeer engine.
-   - Added support for Gobliins 2.
-   - Added support for Simon the Sorcerer's Puzzle Pack.
-   - Added support for Ween: The Prophecy.
-   - Added support for Bargon Attack.
-   - Added Sierra AGI engine.
-   - Added support for Goblins 3.
-   - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
-
- General:
-   - Added dialog which allows the user to select the GUI theme on runtime.
-   - Added 'Mass Add' feature to the Launcher, which allows you to scan for
-     all games in all subdirectories of a given directory (to use it, press
-     shift then click on "Add Game").
-   - Improved the way the auto detector generates target names, it now takes
-     a game's variant, language and platform into account.
-   - Improved compression for DXA movies.
-   - Keyboard repeat is now handled in a centralized way, rather than on a
-     case-by-case basis. (Simply put, all engines now have keyboard repeat.)
-
- Broken Sword 1:
-   - Added support for DXA cutscenes.
-   - Added support for Macintosh version.
-
- Broken Sword 2:
-   - Added support for DXA cutscenes.
-   - Added "fast mode" (use Ctrl-f to toggle).
-
- Queen:
-   - Added support for Amiga versions.
-   - Fixed some sound glitches.
-
- SCUMM:
-   - Added support for non-interactive demos of HE games (CUP).
-   - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
-   - Improved speed of the NES sound code.
-   - Fixed many (sometimes serious) actor walking issues, specifically
-     in Zak McKracken and Maniac Mansion, by rewriting the walking code
-     for these games.
-   - Fixed several other issues.
-   - Added support for DXA movies playback in HE games.
-
- Simon:
-   - Renamed Simon engine to AGOS.
-
- Kyrandia:
-   - Added support for FM-TOWNS version (both English and Japanese).
-
- BASS:
-   - Fixed long-standing font bug. We were using the control panel font for
-     LINC space and terminals, and the LINC font in the control panel. This
-     caused many character glitches (some of which we used to work around) in
-     LINC space and terminals, particularly in non-English languages.
-
- Nintendo DS Port:
-   - New engines supported: AGI, CINE, and SAGA.
-   - Option to show the mouse cursor.
-   - Word completion on keyboard for AGI games.
-   - Plenty of optimisations.
-
- Symbian Port:
-   - Added support for MP3 to S60v3 and UIQ3 versions.
-   - Switched to SDL 1.2.11 for bug fixes and improvements.
-   - Improved performance for S60v3 and UIQ3 using ARM target.
-   - Limited support for pre Symbian OS9 devices due to compiler issues.
-   - Updated key mapping handling.
-
- WinCE Port:
-   - Switched to using a GCC toolchain for building.
-   - Major update to the SDL lib. Better, faster, more compatible. :-)
-     The included fixes are too numerous to mention here.
-     Most of the updates in this version have concentrated on infrastructure.
-     This leads to faster execution, greatly increased compatibility and
-     OS friendliness - especially for keyboard/mouse input and display
-     handling (f.ex. no more popups during gameplay).
-
- Windows Port:
-   - The default location of the config file changed, to support multi-user
-     systems.
-
- PalmOS Port:
-   - Now using PalmOS Porting SDK which enables use of the C standard library.
-
-0.9.1 (2006-10-29)
- New Ports:
-   - Added Nintendo DS port.
-   - Added GP2X port.
-   - Added GP32 port.
-
- General:
-   - Fixed potential garbage and/or crash in debug console.
-   - Removed restriction on 27 games per game id when added via launcher.
-
- SCUMM:
-   - Improved support for international versions of HE games.
-   - Fixed rare actor drawing glitches.
-   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
-   - Fixed graphical glitches in stomach location of Pajama Sam 3.
-   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
-     Time.
-   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
-   - Fixed crash in MM NES when clicking on top screen area.
-   - Now it is possible to turn on or off subtitles during SMUSH movies.
-
- Simon:
-   - Improved support for international versions of the Feeble Files.
-   - Fixed undefined behaviour when loading music.
-   - Fixed crash when displaying some subtitles in the Feeble Files.
-   - Fixed crackling sound in Mac version of Feeble Files.
-
- BASS:
-   - Fixed character spacing in LINC terminals in floppy version v0.0303.
-   - Fixed a regression which caused incorrect AdLib music emulation.
-
- Broken Sword 1:
-   - Fixed speech-related crashes.
-
- Broken Sword 2:
-   - More robust handling of the optional startup.inf file.
-
- Kyrandia:
-   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
-     not being as smooth as before.
-   - Fixed a tiny graphics glitch in the Kyrandia intro.
-   - Improved screen update handling, speeds up drawing on small devices.
-   - Improved resource loading, faster startup.
-
- PSP Port:
-   - Fixed crashes during scrolling scenes in certain SCUMM games.
-   - Added saving of thumbnail in SCUMM savegames.
-
- PS2 Port:
-   - Overlay uses higher resolution now.
-   - Can boot from USB, HDD etc. as well.
-
- WinCE Port:
-   - Several bugfixes.
-   - Re-add support for 2002 based devices.
-
-0.9.0 (2006-06-25)
- New Games:
-   - Added kyra engine (for the Kyrandia series). Currently only the first
-     part of the series is supported.
-   - Added support for The Feeble Files.
-
- General:
-   - Switched from CVS to Subversion.
-   - Restructured our source tree partially.
-   - Fixed a bug that prevented you from overriding the scaler from the command
-     line for 640x480 games.
-   - Added subtitle configuration controls to the Launcher options dialogs.
-   - GUI was completely redesigned and is now themeable.
-
- SCUMM:
-   - Rewrote the detection code, for improved accuracy and better support of
-     fan translations. It should now work much better on games with unknown
-     MD5.
-   - Added subtitle configuration controls to the options dialog.
-   - Fixed graphical glitches in several HE games.
-   - Fixed palette glitches in Big Thinkers 1st Grade.
-   - Fixed songs in the kitchen of Pajama Sam 1.
-
- SAGA:
-   - Fixed sound distortion in the Inherit the Earth demo.
-
- Simon:
-   - Improved Hebrew support.
-   - Lots of long-overdue cleanups and re-structuring were made to accomodate
-     for The Feeble Files.
-   - Fixed a rare MIDI bug that would cause a channel to change volume without
-     adjusting it to the master volume.
-   - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
-   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
-
- Broken Sword 1:
-   - Added support for the --save-slot option.
-
- Broken Sword 2:
-   - Major rewrite of how game resources are accessed in memory. This
-     should fix alignment issues reported on some platforms.
-   - Missing data files are handled more gracefully.
-
- WinCE Port:
-   - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
-     not shown. (n0p)
-   - Added: PocketPC: Right click by double-tapping. (n0p)
-   - Fixed: All: Clipping issues in some cases.
-   - Added: PocketPC: Mouse emulation using keys.
-   - Added: Smartphones: Virtual keyboard popup.
-   - Fixed: Smartphones: Incorrect screen blit in SDL port.
-   - Added: All: Mouse cursor visible on panel if using emulated mouse.
-   - Added: All: Inverse landscape mode.
-   - Fixed: PocketPC: Dialogs cut-off/not redrawn.
-
-0.8.2 (2006-02-08)
- General:
-   - Fixed OS X bundle building when using GCC 3.3.
-
- SCUMM:
-   - Added support for rotating and scaling of sprites in HE games.
-
- Sword2:
-   - Fixed last-minute crash when playing sound effects.
-
- WinCE Port:
-   - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
-   - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
-   - Fixed QVGA Smartphone detection (mean it this time :p).
-   - Fixed Smartphone double right click issue.
-
-0.8.1 (2006-01-31)
- General:
-   - Fixed compiling with GCC 2.95.
-   - Fixed LaTeX documentation.
-   - Switched to new improved logo which matches new site design.
-   - More descriptive game titles in all engines.
-   - Fixed crash when trying to apply aspect-ratio correction to games that
-     cannot use it.
-   - Fixed potential security vulnerability with oversized PATH environment
-     variables.
-   - Lowered the default gain for the FluidSynth music driver and made it
-     configurable.
-
- SCUMM:
-   - Scrolling fixes in COMI, so it is less CPU-hungry.
-   - Added support for Maniac Mansion NES German version.
-   - Fixed mouse button states in COMI.
-   - Fixed overflow when using control panel for robot in the Dig.
-   - Added support for sound code, used by songs in HE games.
-   - Improved shadows in later HE games.
-   - Fixed subtitles glitches in HE games.
-   - Improved music/sound for HE games.
-   - Improved support for international versions of HE games.
-   - Improved support for Macintosh versions of games.
-   - Fixed several minor bugs.
-
- BASS:
-   - Fix crash when speed/volume sliders are clicked and then dragged out
-     of the scummvm window.
-
- Gob:
-   - Fixed disappearing cursor when level password is typed in.
-   - Warn user if he tries to run CD version directly from CD under Windows.
-
- Queen:
-   - Fixed charset for Spanish version.
-
- SAGA:
-   - Fixed digital music playback under BE systems.
-
- Simon:
-   - Implemented more precise MD5-based game detection.
-   - Added Polish support for Simon the Sorcerer 2.
-   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
-   - Fixed palette delay at the end of Simon the Sorcerer 1.
-   - Fixed sound looping in Windows version of Simon the Sorcerer 2.
-
- Sword1:
-   - Fixed a bug where looping sounds would keep playing during cutscenes or
-     when displaying any form of control panel dialog.
-   - The save game dialog would erroneously claim an I/O error occurred if the
-     savegame list had unused slots, and savegames were compressed.
-   - Fixed a scrolling bug which caused the finale sequence to be displayed
-     incorrectly.
-
- Sword2:
-   - Fixes and cleanups to the end credits. The German credits work now.
-   - Fixed missing speech/music in the second half of the game, reported to
-     happen in some versions of the game.
-
- PS2 Port:
-   - Completely reworked and now really goes official.
-
- PSP Port:
-   - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
-     tracks (most notably the CD version of Monkey Island 1), to stop
-     functioning properly after a while.
-
- WinCE Port:
-   - Check backends/wince/README-WinCE for the latest news.
-   - Fixed disappearing panel when opening a list widget in GUI.
-   - Knakos patches (QVGA smartphones fix, easier key binding and panel
-     switching).
-
-0.8.0 (2005-10-30)
- New Games:
-   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
-     and "Inherit the Earth").
-   - Added Gob engine (for the Goblins series). Currently, only the
-     first of the Goblins games is supported.
-
- New Ports:
-   - Added PlayStation 2 port.
-   - Added PlayStation Portable (PSP) port.
-   - Added AmigaOS 4 port.
-   - Added EPOC/SymbianOS port.
-   - Added fixes for OS/2 port.
-
- General:
-   - Reworked cursor handling in SDL backend. Now cursors can have
-     their own palette and scaling. This is used by Humongous
-     Entertainment games now.
-   - Added FluidSynth MIDI driver.
-   - Added GUI for the "soundfont" setting. (Currently only used by the
-     CoreAudio and FluidSynth MIDI drivers.)
-   - The MPEG player could hang if the sound ended prematurely.
-   - Improved autoscaling GUI, which takes full advantage of your screen.
-   - Fixes for GCC 4.
-
- SCUMM:
-   - Added support for Mac Humongous Entertainment titles.
-   - Added support for multiple filenames/versions using a single target.
-   - Implemented CGA and Hercules render modes in early LEC titles.
-   - Added dialogs which are shown when you modify the talkspeed or
-     music volume using hotkeys.
-   - Added support for NES version of Maniac Mansion.
-   - Added thumbnail support for savegames.
-   - Broke compatibility with HE savegame (HE v71 and upwards only).
-   - Added possibility to disable building of HE and SCUMM v7 & v8 games
-     support.
-   - Fixed the last few known music glitches in Sam & Max. (There are
-     still some - probably - minor missing features though.)
-   - Added support for Commodore64 version of Zak McKracken.
-   - Eliminated all demos targets and platform-specific targets. Config
-     file is autoupdated.
-
- Sword2:
-   - Made the resource manager expire resources more intelligently.
-   - Improved performance when playing the game from CD instead of hard
-     disk.
-   - Simplified sound effects handling. Again.
-   - Code cleanups and restructuring.
-   - Fixed long-standing bug in decompressing sounds from the
-     speech/music CLU files. It was generating one sample too many,
-     which could be heard as a very slight popping noise at the end of
-     some sounds. Files that have been compressed with older versions
-     of compress_sword2 will, of course, still have the same error. You
-     may want to regenerate them.
-
-0.7.1 (2005-03-27)
- General:
-   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
-     forgot to put it into the NEWS file :-).
-   - Less memory-hungry MPEG movie playback for the Broken Sword games.
-
- SCUMM:
-   - Fixed wrong actor animation in Full Throttle INSANE.
-
- Windows Mobile port (PocketPC / Smartphone):
-   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
-   - Better low quality AdLib emulation for FOTAQ.
-   - Fix randomly broken Hide Toolbar option. (thanks iKi)
-   - Fix first hardware key mapping (was not displayed before).
-   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
-   - Fix Zone key action on Smartphone (now mapped on key 9).
-   - Experimental third party VGA mode (SE-VGA) fix.
-   - Add Key Mapping option in the launcher (Options / Misc / Keys).
-   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
-   - Fix key mapping issues introduced in 0.7.0.
-   - Full Throttle interactive action sequences should be more playable.
-   - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
-   - Quit Simon game with 'Action key' on Smartphones.
-
- Sword2:
-   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
-     same time.
-   - Fixed crash in the cutscene player if the speech file was missing.
-
- BASS:
-   - Fixed crash when talking to the gardener using spanish text with the
-     floppy version.
-
-0.7.0 (2004-12-24)
- New Games:
-   - Added 26 Humongous Entertainment titles, only a few are completable.
-
- General:
-   - Added support for FLAC (lossless) encoded audio files.
-   - Added an 'On Screen Display' to the SDL backend.
-   - Partially rewrote the backend API.
-   - Comments and the order of section in config files are preserved now.
-   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
-     and AdvMame2x is MMX accelerated.
-   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
-   - Added 'Extra Path' option allows for a searching an additional datafile
-     location (for reencoded cutscenes and the like).
-   - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
-     operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
-   - Separate smaller font for the console, allowing for more visible
-     information, for example in the SCUMM debugger.
-   - Added support for setting output sample rate at run-time, although there
-     is currently no GUI for it.
-   - The save directory now has a default rather than the current directory on
-     some platforms:
-         Mac OS X:     $HOME/Documents/ScummVM Savegames/
-         Other unices: $HOME/.scummvm/
-   - Added a new about dialog with scrolling credits.
-
- SCUMM:
-   - Removed the old zak256 target, use zakTowns instead.
-   - Added native support for Macintosh versions using a special container
-     file. This removes the need for using the 'RESCUMM' program.
-   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
-     (matching the original engine).
-   - Partially rewrote the text engine, fixing various bugs, especially in
-     newer games (The Dig, COMI).
-   - Fixed actor drawing glitches in V1 Maniac and Zak.
-   - Fixed ship-to-ship graphic glitches in COMI.
-   - Fixed palette glitches in COMI.
-
- Queen:
-   - Fixed some issues with the Dreamcast backend.
-
- Sword1:
-   - Added support for compressed speech and music.
-   - Added support for the demo.
-   - Better support for the Czech version.
-   - Added workarounds for script and subtitle bugs in some game versions.
-
- Sword2:
-   - Simplified memory/resource management.
-   - Simplified sound effects handling.
-   - Added support for compressed speech and music.
-   - Fixed various minor bugs.
-
- BASS:
-   - Added workarounds for some rare scripting bugs that could render the game
-     unwinnable.
-
-0.6.1b (2004-08-03)
- General:
-   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
-   - Fixed crashes on 64-bit architectures.
-
- SCUMM:
-   - Fixed VOC crash when playing DOTT Floppy.
-   - Fixed palette issues in Amiga version of MI2.
-
- Simon:
-   - Fixed VOC crash.
-
-0.6.1 (2004-07-25)
- General:
-   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
-     same file handle, e.g. in the Sam & Max intro when using monster.sog.
-
- SCUMM:
-   - As usual: many SCUMM game engine fixes.
-   - Added graphics decoders for 3DO Humongous Entertainment games.
-   - Numerous Humongous Entertainment games fixes.
-   - Fixed bug in Full Throttle, so battle difficulty matches original.
-   - Improved Digital iMUSE.
-
- Sword1:
-   - Warn the user if saving fails, instead of crashing.
-   - Slightly more user-friendly save/restore dialog.
-   - Fixed masking glitch outside Nico's apartment.
-
- BASS:
-   - Warn the user if saving a game doesn't work.
-
- Simon:
-   - Fixed crashes in some international versions.
-
-0.6.0 (2004-03-14)
- New Games:
-   - Added Broken Sword 1 engine.
-   - Added Broken Sword 2 engine.
-   - Added Flight of the Amazon Queen engine.
-   - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
-   - SCUMM game Full Throttle is now supported.
-
- General:
-   - Subtitles now default to disabled. '-n' option now enabled subtitles.
-   - Added HQ2x and HQ3x scalers.
-   - Rewrote sound code for more flexibility and performance.
-   - Improved native MT32 support.
-   - AdLib GM emulation table revamped, providing more accurate software MIDI.
-   - Default Makefile now uses configure script.
-   - Greatly improved the launcher and options dialogs (work-in-progress).
-   - Many other "under the hood" improvements, like a new config managment
-     and plugin capabilities.
-
- Simon:
-   - Added data files decoder for Amiga disk versions.
-   - Added support for inventory graphics in Amiga versions.
-   - Fixed various brief freezes.
-   - Fixed minor glitches in load/save dialog in non-English versions.
-   - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
-
- SCUMM:
-   - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
-   - Added INSANE support for Full Throttle 'action sequences'.
-   - Added option to choose between AdLib, PCjr and PC Speaker in earlier
-     games.
-   - Added AdLib support for indy3ega and loom (ega).
-   - Added MIDI support for loom (ega), monkeyega and monkeyvga.
-   - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
-   - Added FM Towns targets for Loom and Indy3.
-   - Rewrote in-game menu (F5) to be easier to use.
-   - Improved FM Towns SFX support (YM2612 emulation, looping).
-   - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
-     and completable.
-   - Rewrote Digital iMUSE music system.
-   - Several Analog iMUSE music system bugs fixed.
-   - Improved music/sound for various Amiga versions.
-   - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
-     files.
-   - Keyboard fighting in Fate of Atlantis now works.
-   - Keyboard support for cannon battle in Curse of Monkey Island.
-   - Keyboard support for derby scene in Full Throttle.
-
-0.5.1 (2003-08-06)
-- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
-- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
-- Fixed dialog skipping in V7 games.
-- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
-- Fixed various COMI bugs related to actor placement/scaling.
-- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
-- Several MorphOS and DreamCast port fixes.
-- DreamCast now runs Simon the Sorcerer 1 & 2.
-- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
-  the top part of the screen by linking to a bugfixed version of SDL.
-
-0.5.0 (2003-08-02)
-- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
-  completable.
-- Beneath A Steel Sky is now supported and completable.
-- Added support for Amiga version of Monkey Island 1.
-- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
-- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
-  OS X.
-- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
-- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
-- Support for music in DOS versions of Humongous Entertainment games and
-  Simon the Sorcerer 2 (XMIDI format).
-- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
-  format).
-- Complete music support for Simon the Sorcerer 2.
-- Improved music and sound support in Zak256.
-- Added Aspect Ratio option.
-- Many other bug fixes, improvements and optimizations.
-
-0.4.1 (2003-05-25)
-- Added AdvMame3x filter.
-- Fixed crash in Curse of Monkey Island (and possibly other games as well).
-- Fixed airport doors in Zak256.
-- Fixed crash in SDL backend.
-- Fixed various iMUSE bugs.
-
-0.4.0 (2003-05-11)
-- Curse of Monkey Island (comi) support (experimental).
-- Added support for the EGA versions of Loom, Monkey Island and Indy3.
-- Improved music support in Indy3 and the floppy versions of Monkey Island.
-- Many Simon the Sorcerer 1 & 2 improvements and fixes.
-- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
-- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
-- Preliminary support for early Humongous Entertainment titles (very
-  experimental).
-- New debug console and several GUI/Launcher enhancements.
-- New Save/Load code (easier to expand while retaining compatibility).
-- DreamCast port now works with new games added for 0.3.0b.
-- New official PalmOS port.
-- Various minor and not so minor SCUMM game fixes.
-- Large memory leak fixed for The Dig/ComI.
-- SMUSH code optimised, frame dropping added for slower machines.
-- Code cleanups.
-
-0.3.0b (2002-12-08)
-- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
-- Many bugfixes for Zak256, + sound and music support.
-- Music support for Simon the Sorcerer on any platform with real MIDI.
-- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
-- Completed support for Monkey1 VGA Floppy, The Dig.
-- Added akos16 implementation for The Dig and Full Throttle costumes.
-- Added Digital iMUSE implementation for The Dig and Full Throttle music.
-- Loom CD speech+music syncronisation improved greatly.
-- Added midi-emulation via AdLib, for platforms without sequencer support.
-- Code separation of various engine parts into several libraries.
-- Several fixes to prevent Simon the Sorcerer crashing and hanging.
-- Hundreds of bugfixes for many other games.
-- New SMUSH video engine, for Full Throttle and The Dig.
-- New in-game GUI.
-- Launcher dialog.
-
-0.2.0 (2002-04-14)
-- Core engine rewrite.
-- Enhanced ingame GUI, including options/volume settings.
-- Auto-save feature.
-- Added more command-line options, and configuration file.
-- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
-- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
-- Support for MAD MP3 compressed audio.
-- Support for first non-SCUMM games (Simon the Sorcerer).
-- Support for V4 games (Loom CD).
-- Enhanced V6 game support (Sam and Max is now completable).
-- Experimental support for V7 games (Full Throttle/The Dig).
-- Experimental support for V3 games (Zak256/Indy3).
-
-0.1.0 (2002-01-13)
-- Loads of changes.
-
-0.0.2 (2001-10-12)
-- Bug fixes.
-- Save & load support.
-
-0.0.1 (2001-10-08)
-- Initial version.
diff --git a/NEWS.md b/NEWS.md
new file mode 100644
index 0000000..3c3f4f1
--- /dev/null
+++ b/NEWS.md
@@ -0,0 +1,2259 @@
+For a more comprehensive changelog of the latest experimental code, see:
+        https://github.com/scummvm/scummvm/commits/
+
+#### 2.1.0 (2018-??-??)
+
+ New games:
+   - Might and Magic IV - Clouds of Xeen.
+   - Might and Magic V - Darkside of Xeen.
+   - Might and Magic - World of Xeen.
+   - Might and Magic - World of Xeen 2 CD Talkie.
+   - Might and Magic - Swords of Xeen.
+
+ General:
+   - Improved GUI rendering and overall GUI performance.
+   - Add stretch mode option to control how the display is stretch to the
+     window or screen area.
+   - Fixed incorrect cursor movement when it's controlled using the keyboard.
+   - Updated the Roland MT-32 emulation code to Munt 2.3.0.
+
+ Full Pipe:
+   - Fixed playtime not being restored when loading a savegame.
+   - Fixed a bug that leads to enormous memory consumption in scene 22.
+
+ Kyra:
+   - Added support for the Amiga version of Eye of the Beholder.
+   - Added support for the FM-Towns version of Eye of the Beholder II.
+   - Several bug fixes.
+
+ MOHAWK:
+   - Added a main menu for the 25th anniversary release of Myst ME.
+   - Repurposed the landing menu as a main menu for the 25th anniversary
+     release of Riven.
+   - Added autosave to slot 0 to Myst and Riven.
+   - Added keyboard shortcuts for loading and saving as documented in the game
+     manual to Myst and Riven.
+   - Fixed a crash caused by the observatory viewer random position going out
+     of bounds in Myst.
+   - Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
+   - Fixed missing end credits for the Polish version in Riven.
+   - Improved usability for some puzzles in Myst and Riven.
+   - Fixed various crashes, graphics glitches, and sound imperfections in Myst
+     and Riven.
+
+ SCI:
+   - Fixed crash in Police Quest IV: Open Season.
+   - Improved visual effects in Quest for Glory I (VGA).
+
+ SCUMM:
+   - Implemented lipsync for v6 and v7+ games.
+   - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
+   - Fixed possible stack overflows in The Dig and Full Throttle.
+   - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
+     Users need to recompress their monster.sou using an up-to-date version of scummvm-tools
+     for this to take effect when using compressed audio.
+   - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
+     which makes the game completable.
+
+ SKY:
+   - Added workaround for original game bug to improve intro and not cut off images which exist
+     as fullscreen (320x200px) in the game data files.
+
+ Tinsel:
+   - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
+   - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
+   - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
+     will now be automatically dropped into the Luggage rather than being lost.
+
+ Titanic:
+   - Fixed bug in entering floor numbers numerically that could crash the game.
+   - Fixed parser not getting properly reset across sentences in a conversation.
+   - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
+   - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
+   - Fixed crash asking Parrot who sabotaged the ship
+
+ Tucker:
+   - Fixed multiple graphic issues in Bud Tucker in Double Trouble.
+   - Fixed multiple issues with font and subtitle rendering.
+   - Fixed dentist music in mall being played incorrectly.
+   - Fixed wrong sound effects being played.
+   - Fixed a bug that made the bubbles in the Plugs Shop not always visible.
+   - Fixed a missing animation when Ego and Billie are on the boat.
+   - Fixed a bug that caused a dead end in the second museum scene.
+   - Bud is no longer able to walk outside the walkable area when visiting the club.
+   - Bud is also no longer able to walk through closed doors.
+   - Added mouse wheel support for inventory scrolling.
+   - Allow skipping of speech.
+   - Improved savegame handling and add support for autosaves.
+
+ ZVISION:
+   - Fixed graphical glitch in Zork: Grand Inquisitor.
+
+ PS Vita port:
+   - Implemented front touch and optional rear touch controls.
+
+ PSP port:
+   - Implemented aspect ratio correction.
+   - Improved smoothness of mouse pointer motion.
+   - Added mouse pointer speed and analog nub deadzone settings.
+
+ SDL port:
+   - Added support for game controllers.
+
+#### 2.0.0 (2017-12-17)
+
+ New Games:
+   - Added support for Full Pipe.
+   - Added support for Hi-Res Adventure #3: Cranston Manor.
+   - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
+   - Added support for Hi-Res Adventure #5: Time Zone.
+   - Added support for Hi-Res Adventure #6: The Dark Crystal.
+   - Added support for Riven.
+   - Added support for Starship Titanic English & German.
+
+ New Games (Sierra SCI2 - SCI3):
+   - Added support for Gabriel Knight.
+   - Added support for Gabriel Knight 2.
+   - Added support for King's Quest VII.
+   - Added support for King's Questions.
+   - Added support for Leisure Suit Larry 6 (hires).
+   - Added support for Leisure Suit Larry 7.
+   - Added support for Lighthouse.
+   - Added support for Mixed-Up Mother Goose Deluxe.
+   - Added support for Phantasmagoria.
+   - Added support for Phantasmagoria 2.
+   - Added support for Police Quest 4.
+   - Added support for RAMA.
+   - Added support for Shivers.
+   - Added support for Space Quest 6.
+   - Added support for Torin's Passage.
+
+ New ports:
+   - Added PSP Vita port.
+   - Added RISC OS port.
+
+ General:
+   - Added bilinear filtering option for SDL2 fullscreen mode.
+   - Fixed a bug that caused a crash in the options dialog of the GUI.
+   - Added a command-line option to automatically scan for supported games in
+     the current or a specified directory.
+   - Added possibility to apply changes in the options dialog without closing
+     the dialog.
+   - Added support for on-the-fly GUI language switching.
+   - Updated Munt MT-32 emulation code to version 2.0.3.
+   - Improved handling of joysticks.
+   - Improved audio latency.
+   - Improved management of the ScummVM window in games that switch display
+     modes.
+   - Fixed list view drawing over text above it (for example in the save dialog).
+   - Changed location where screenshot are saved. This fixes issues when scummvm
+     is installed in a read-only directory. Also added setting to allow changing
+     this location.
+   - Changed screenshot format to png.
+   - Fixed multithreading issue that could cause a crash in games using MP3 audio.
+
+ ADL:
+   - Fixed application freeze when reading sign in rocket in Mission Asteroid.
+
+ AGI:
+   - Fixed game script blocking forever after loading a savegame that was saved
+     while music was playing (this could happen for example in Police Quest 1
+     poker back room.
+   - Fixed cursor behaviour in Manhunter.
+   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
+   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
+     not run too fast.
+
+ AGOS:
+   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
+
+ Composer:
+   - Added save/load from General Main Menu.
+   - Fixed the detection for the French Gregory.
+   - Added detection for German Baba Yaga.
+
+ Cruise:
+   - Fixed font rendering.
+
+ Drascula:
+   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
+   - Added handling of the master volume and fix volume synchronization between
+     the game and ScummVM options.
+   - Added possibility to load and save games using GMM.
+
+ Dreamweb:
+   - Fixed crash when collecting last stones under church.
+   - Fixed detection of Italian CD release.
+
+ Kyra:
+   - Fixed a buffer overflow in Lands of Lore.
+   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
+
+ MADE:
+   - Fixed badly distorted sound (bug #9753).
+
+ MADS:
+   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
+   - Fix rare crash that can happen when Rex is first locked up
+
+ MOHAWK:
+   - Added patch to the original data files to correct the vault access
+     instructions in Myst ME.
+   - Fixed situations where Myst could appear to be unresponsive.
+   - Reworked sound handling in Myst to be more accurate.
+   - Fixed crash in Myst piano puzzle.
+
+ Neverhood:
+   - Fixed crash in musical hut in Russian DR version.
+   - Fixed late game notes crash in Russian DR version.
+
+ Pegasus:
+   - Fixed loading a game from the launcher after returning to the launcher.
+   - Ignored events occuring while the GUI is visible. This for example fixed an
+     issue where closing the GMM using Escape would also opens the game's own
+     menu.
+   - Fixed several crashes when toggling the shared screen space.
+   - Improved performances when fading screen.
+
+ SAGA:
+   - Fixed crash when using the give verb on an actor in IHNM.
+   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
+   - Fixed the conversation panel background color in IHNM.
+   - Added support French Fan Translation of Inherit the Earth.
+
+ SCI:
+   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
+     to exit the party room with the large golden head inside the museum (room 350).
+     This bug is also present, when using the original interpreter.
+   - Improved startup speed when using the MT-32 emulator.
+   - Improved handling of MT-32 reverb in SCI0 games.
+   - Improved selection of synthesized sound effects in SCI0 games.
+   - Improved selection of digital audio in SQ4.
+   - Improved resource bounds checking.
+   - Improved error handling of corrupt MIDI data.
+   - Fixed slow leak of small amounts of data into save games over time.
+   - Fixed broken day/night cycle in QFG3.
+   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
+     locket to Marie. Now it's possible to beat the game with a perfect score.
+     This bug is also present when using the original interpreter.
+   - Fixed various other script bugs.
+   - Improved audio volume and settings synchronization.
+
+ SCUMM:
+   - Fixed crash in amiga games.
+   - Fixed two soundtracks playing at once in Monkey Island 2.
+   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
+   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
+   - Fixed actors being drawn one line too high in V0 and V1 games.
+   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
+   - Fixed power not turning back on in Maniac Mansion when entering the lab
+     while Dr. Fred has the power off.
+   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.
+
+ Sherlock:
+   - Fixed detection for Italian fan translation of Serrated Scalpel.
+
+ Sky:
+   - Fixed collision detection.
+
+ Sword1:
+   - Added thumbnail when saving from in-game dialog.
+   - Fixed audio and subtitles settings being changed when open the load/save
+     in-game dialog.
+
+ Tinsel:
+   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
+   - Fix crash in in-game save menu when all slots are used with long names
+
+ TsAGE:
+   - Fixed regression preventing animations in Return to Ringworld from playing.
+   - Fixed display issues in Return to Ringworld Demo.
+   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
+   - Fixed deadlock in audio code.
+   - Fixed crash on Return to Launcher.
+
+ Voyeur:
+   - Fixed backgrounds not showing for static rooms.
+   - Fixed playback of audio events on VCR.
+   - Fixed exiting game from the VCR screen.
+   - Added workaround for original game bug using invalid hotspot Ids
+
+ macOS port:
+   - Added support for selecting any connected MIDI devices instead of automatically
+     using the first one.
+   - Improved behaviour of the file browser.
+
+#### 1.9.0 (2016-10-17)
+
+ New Games:
+   - Added support for Myst.
+   - Added support for Myst: Masterpiece Edition.
+   - Added support for U.F.O.s.
+   - Added support for Hi-Res Adventure #0: Mission Asteroid.
+   - Added support for Hi-Res Adventure #1: Mystery House.
+   - Added support for Hi-Res Adventure #2: The Wizard and the Princess.
+
+ General:
+   - Fixed audio corruption in the MS ADPCM decoder.
+   - Fixed audio pitch in the CMS/GameBlaster emulation.
+   - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
+
+ AGI:
+   - Added support for Hercules rendering. Both green and amber modes are
+     supported.
+   - Added support for the Hercules high resolution font. The font is also
+     usable outside of Hercules rendering.
+   - Added optional "pause, when entering commands" feature, that was only
+     available in the original interpreter for Hercules rendering.
+
+ Beneath a Steel Sky:
+   - Fixed a bug that could possibly make the game unfinishable due to a
+     wrong animation for Officer Blunt that makes further interaction with
+     this character impossible.
+
+ Gob:
+   - Fixed graphical issues in Gobliiins (EGA version).
+
+ Kyra:
+   - Updated Italian EOB1 translation.
+   - Fixed a bug that caused a crash in Lands of Lore.
+
+ SCI:
+   - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
+     points. This is a bug in the original game interpreter. Due to this bug,
+     it was not possible to get all points in the original game.
+   - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
+   - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
+     interacting with the armor in room 37 (main house, downstairs). This bug is also
+     present in the original game.
+   - Fixed auto-saving in the fan-made Cascade Quest.
+   - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
+   - Added support for the ImagiNation Network (INN) demo.
+
+ SCUMM:
+   - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
+   - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
+     in Green Tentacle's room turned on.
+   - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
+   - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
+
+ Sherlock:
+   - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
+   - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
+   - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
+
+ Amiga port:
+   - Added support for AmiUpdate autoupdates.
+
+ Linux port:
+   - Added basic support for the snap packaging system.
+
+ Windows port:
+   - Fixed taskbar support on Windows 10 onwards.
+   - Fixed keymapping for non-QWERTY keyboards.
+   - Added support for WinSparkle updater.
+
+
+#### 1.8.1 (2016-05-25)
+
+ New ports:
+   - Added Nintendo 3DS port.
+   - Added Android SDL port.
+
+ General:
+   - Removed TESTING flag from several supported games.
+   - Added Chinese Pinyin translation.
+   - Fixed cursor stuttering in the launcher that occured on some systems.
+
+ BBVS:
+   - Fixed game restart.
+
+ CinE:
+   - Fixed sound effect loading.
+
+ Drascula:
+   - Fixed text alignment to be faithful to the original.
+   - Fixed character walking off screen.
+   - Fixed loading savegames in the Pendulum scene.
+   - Fixed wrong background for inventory items during chapter 6 in the
+     Spanish version.
+   - Fixed animations speed (they were running two times slower than in the
+     original engine).
+   - Fixed noise at start and/or end of speech. This was most noticeable
+     with the Spanish speech.
+   - Fixed delay when interacting with the verb menu and the inventory.
+   - Fixed possibility to pick up the axe in the castle multiple times.
+
+ Gob:
+   - Fixed lock up for some games during sound initialization.
+
+ KYRA:
+   - Fixed potential crash when using swamp snake potion on the rat in Hand
+     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
+     added to the NEWS file).
+   - Fixed missing voice reactions when hitting enemies in CD version of
+     Lands of Lore.
+
+ Lab:
+   - Fixed lock-up during ending sequence.
+   - Improved internal game controls.
+   - Fixed lock-up during some in-game animations.
+
+ SAGA:
+   - Fixed user interface colors in the French and German versions of I Have No
+     Mouth and I Must Scream.
+
+ SCI:
+   - Make cursor workarounds work properly on OpenPandora (and other devices, that
+     support touch screen and analog sticks/mouse at the same time)
+   - Script patch to fix broken ending battle in multilingual King's Quest 5
+     (French, German + Spanish versions are all broken)
+   - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
+   - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
+     setting and restoring the saved game afterwards.
+
+ SCUMM:
+   - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
+     version of ScummVM.
+   - Fixed a sound effect not stopping in Loom EGA with AdLib.
+
+ Broken Sword 2.5:
+   - Added option to use English speech instead of German one when no speech is
+     available for the selected language.
+   - Fixed resource releasing on game exit.
+   - Fixed game restart after language change in-game.
+   - Fixed flickering in main Menu.
+   - Fixed long save time on Windows.
+
+ Windows port:
+   - Fixed bug in MIDI device listing affecting cases where MIDI devices were
+     not usable.
+
+ Mac OS X port:
+   - Dock menu for ScummVM now lists recently played games when ScummVM is
+     not running and allows starting those games.
+   - Enabled Sparkle application updater.
+
+ GCW0 port:
+   - Improved support for built-in ScummVM documentation.
+
+#### 1.8.0 (2016-03-04)
+
+ New Games:
+   - Added support for Rex Nebular and the Cosmic Gender Bender.
+   - Added support for Sfinx.
+   - Added support for Zork Nemesis: The Forbidden Lands.
+   - Added support for Zork: Grand Inquisitor.
+   - Added support for The Lost Files of Sherlock Holmes: The Case of the
+     Serrated Scalpel.
+   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
+     Tattoo.
+   - Added support for Beavis and Butthead in Virtual Stupidity.
+   - Added support for Amazon: Guardians of Eden.
+   - Added support for Broken Sword 2.5: The Return of the Templars.
+   - Added support for The Labyrinth of Time.
+
+ New Ports:
+   - Added Raspberry Pi port.
+   - Added GCW0 port.
+
+ General:
+   - Updated Munt MT-32 emulation code to version 1.5.0.
+
+ SDL:
+   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
+   - On POSIX systems we now follow the XDG Base Directory Specification for
+     placement of files for users. This effectively results in new locations
+     for our configuration file, our log file, and our default savegame path.
+     We still support our previous locations. As long as they are present, we
+     continue to use them. Please refer to the README for the new locations.
+     File locations on Mac OS X are not affected by this change.
+
+ 3 Skulls of the Toltecs:
+   - Improved AdLib music support.
+
+ AGI:
+   - It is now possible to disable mouse support (except for Amiga versions
+     and fanmade games, that require a mouse).
+   - Fixed PCjr sound volumes.
+   - Major rewrite of graphics subsystem.
+   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
+     cursors. The Atari ST 8x8 system font is not included with ScummVM.
+   - Added ability to make for example a PC version look like an Apple IIgs
+     version. This includes palette, cursor, transition and even font. Just
+     set corresponding render mode.
+   - Fixed Apple IIgs game versions running too fast.
+   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
+   - Removed forced two second delay on room changes; replaced with heuristic.
+   - Fixed certain key bindings breaking after saving/reloading.
+
+ AGOS:
+   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
+   - Fixed loading and saving progress in the PC version of Waxworks.
+   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
+   - Added Accolade AdLib & MT-32 music drivers for the games:
+     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
+   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
+     output and makes it closer to the original.
+
+ Broken Sword 1:
+   - Fixed Macintosh version speech when running on big endian systems.
+   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
+
+ CinE:
+   - Added support for music in CD version of Future Wars.
+
+ MADE:
+   - Improved AdLib music support in Return to Zork.
+
+ SAGA:
+   - Improved AdLib music support.
+
+ SCI:
+   - Handling of music priority has been greatly improved.
+   - A lot of fixes for original game script bugs that also occurred when
+     using the original interpreter. This affects the following games:
+     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
+     SQ4 (CD).
+   - Restoring from the ScummVM in-game menu should now work all the time.
+   - Improved support for Japanese PC-9801 games.
+   - Default to hi res version of KQ6, changeable using engine option.
+
+ SCUMM:
+   - Major improvements to Korean versions text rendering.
+   - Implemented original Maniac Mansion v0-v1 walking code.
+   - It is now possible to play Maniac Mansion from within Day of the
+     Tentacle, with a few caveats. See README for details.
+   - Alt-x can now be used to quit SCUMM games on all platforms.
+   - Improved lip sync animation in later HE games.
+
+ Tinsel:
+   - Improved AdLib music support in Discworld 1.
+
+#### 1.7.0 (2014-07-21)
+
+ New Games:
+   - Added support for Chivalry is Not Dead.
+   - Added support for Return to Ringworld.
+   - Added support for The Neverhood.
+   - Added support for Mortville Manor.
+   - Added support for Voyeur.
+
+ General:
+   - Updated Munt MT-32 emulation code to version 1.3.0.
+   - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
+     libpng, which are faster and can handle more images.
+     (NOTE: The change to libpng was done in version 1.6.0, but it was not
+     added to the NEWS file).
+   - Added generic OpenGL (ES) output (based on GSoC Task).
+   - The GUI can now be rendered in 32-bits.
+   - The build system has been changed to be more modular and easier to add new
+     engines.
+
+ SDL:
+   - Added OpenGL graphics mode based on our generic OpenGL output. This
+     allows for arbitrary output sizes. However, it does not support special
+     filters like AdvMAME, HQ, etc.
+
+ AGOS:
+   - Added mouse wheel support for inventory and save game lists.
+   - Enabled verb name display in Simon the Sorcerer 2.
+   - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
+     was apparently a bug in the original game. It is currently unknown if
+     other versions still have the same problem.)
+
+ Broken Sword 1:
+   - Added back support for MPEG-2 videos.
+
+ Broken Sword 2:
+   - Added back support for MPEG-2 videos.
+
+ CGE:
+   - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
+
+ Gob:
+   - Improved video quality in Urban Runner.
+
+ Hopkins:
+   - Added an option to toggle "Gore Mode" from the ScummVM GUI.
+   - Fixed bug that could cause the music to stop prematurely.
+
+ Pegasus:
+   - Fixed several rare crashes and glitches.
+   - Fixed multiple bugs carried over from the original binary.
+
+ SCI:
+   - Added support for the more detailed RAVE lip syncing data in the Windows
+     version of King's Quest 6. Portraits should now be much more expressive
+     when talking.
+   - Added support for simultaneous speech and subtitles in the CD versions
+     of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
+     "Dual" audio state, or via the ScummVM audio options).
+   - Fixed music fading.
+   - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
+     KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
+   - Improved the MIDI parser so that music event processing is done more
+     properly.
+
+ SCUMM:
+   - Changed the saved game naming scheme of HE games to always contain
+     the target name.
+   - Fixed having multiple coaches in Backyard Football.
+   - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
+     This makes sound effects like, for example, the typewriter and waterfall
+     in Indiana Jones and the Last Crusade sound like in the original.
+   - Added support for the Steam versions of Indiana Jones and the Last
+     Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
+     the Windows and the Macintosh versions are supported.
+
+ TONY:
+   - Savegames in Tony Tough now work on big-endian systems.
+
+ Tinsel:
+   - Discworld 1 and 2 no longer crash on big-endian systems.
+
+ Android port:
+   - Added experimental support for the OUYA console.
+
+ PS2 port:
+   - Added configurable TV modes: NTSC and PAL.
+   - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
+     progressive and VESA.
+   - Added a configuration option for the HDD partition used.
+   - Added a configuration option for the IP address used.
+   - Added a configuration option to toggle USB mass storage.
+
+ Tizen port:
+   - The BADA port has been merged/updated into Tizen.
+
+#### 1.6.0 (2013-05-31)
+
+ New Games:
+   - Added support for 3 Skulls of the Toltecs.
+   - Added support for Eye of the Beholder.
+   - Added support for Eye of the Beholder II: The Legend of Darkmoon.
+   - Added support for Hopkins FBI.
+   - Added support for Tony Tough and the Night of Roasted Moths.
+   - Added support for The Journeyman Project: Pegasus Prime.
+   - Added support for the Macintosh version of Discworld 1.
+
+ General:
+   - Added a new save/load chooser based on a grid of thumbnails. This is only
+     supported for resolutions bigger than 640x400. The old chooser is still
+     available and used for games without thumbnail support. It is possible to
+     select the old one as default too.
+   - Rewrote VideoDecoder subsystem.
+   - Added Galician translation.
+   - Added Finnish translation.
+   - Added Belarusian translation.
+   - Using the mouse wheel on a slider widget now changes the value by the
+     smallest possible amount. This is more predictable than the old behaviour,
+     which was to change the value by "one pixel" which would sometimes not
+     change it at all.
+   - Updated MT-32 emulation code to latest munt project snapshot.
+   - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
+   - Fixed crash on certain Smacker movies.
+
+ Cine:
+   - Improved audio support for Amiga and AtariST versions of Future Wars.
+     Now music fades out slowly instead of stopping immediately. Sound
+     effects are now properly panned, when requested by the game.
+
+ CGE:
+   - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
+     on an object. This puzzle has been disabled on devices not using this key.
+
+ Drascula:
+   - Resolved multiple UI issues with the original save/load screen.
+   - Added advanced savegame functionality, including savegame timestamps and
+     thumbnails and the ability to load and delete savegames from the launcher.
+     It's now possible to use the ScummvM save/load dialogs.
+   - The F7 key (previously unmapped) now always shows the ScummVM load screen.
+     The F10 key displays either the original save/load screen, or the ScummVM
+     save screen, if the user has selected to use the ScummVM save/load
+     dialogs.
+
+ Dreamweb:
+   - Now that the game is freeware, there is a small extra help text showing
+     the available commands in the in-game terminals when the player uses the
+     'help' command. Previously, players needed to consult the manual for the
+     available commands. Since this reference to the manual is a form of copy
+     protection, this extra line can be toggled by the ScummVM copy protection
+     command line option.
+
+ Groovie:
+   - Simplified the movie speed options, and added a custom option for The 7th
+     Guest. Movie options are now "normal" and "fast", with the latter changing
+     the movie speed in T7G to match the faster movie speed of the iOS version.
+     The game entry might need to be readded in the launcher for the new setting
+     to appear.
+
+ SAGA:
+   - Added music support for the Macintosh version of I Have No Mouth and, I
+     Must Scream.
+
+ SCUMM:
+   - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
+     support its sample based audio output. The same output is also used for
+     the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
+   - Improved music support for the Macintosh version of Monkey Island 1. It
+     now uses the original instruments, rather than approximating them with
+     General MIDI instruments, and should sound a lot closer to the original.
+   - Added sound and music support for the Macintosh version of Loom.
+   - Handle double-clicking in the Macintosh version of Loom.
+   - Major bugfixes in INSANE (the Full Throttle bike fights).
+
+ TOUCHE:
+   - Added support for Enhanced Music by James Woodcock
+     (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
+
+
+#### 1.5.0 (2012-07-27)
+
+ New Games:
+   - Added support for Backyard Baseball 2003.
+   - Added support for Blue Force.
+   - Added support for Darby the Dragon.
+   - Added support for Dreamweb.
+   - Added support for Geisha.
+   - Added support for Gregory and the Hot Air Balloon.
+   - Added support for Magic Tales: Liam Finds a Story.
+   - Added support for Once Upon A Time: Little Red Riding Hood
+   - Added support for Sleeping Cub's Test of Courage.
+   - Added support for Soltys.
+   - Added support for The Princess and the Crab.
+
+ General:
+   - Updated MT-32 emulation code to latest munt project snapshot. The emulation
+     improved dramatically.
+   - Implemented support for TrueType fonts via FreeType2 in our GUI. Along
+     with it GNU FreeFont was also added to our modern theme. Note that not all
+     ports take advantage of this.
+   - Added Basque translation.
+   - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
+     SKY and SCI engines. It is now possible to toggle these options via the
+     Engine tab when adding or editing a configuration for a game. In most
+     cases, you will have to run each game once or readd them all in ScummVM's
+     launcher in order to get the custom options tab.
+   - Improved predictive dialog look.
+   - Various GUI improvements.
+
+ Broken Sword 1:
+   - Fixed incorrect sound effects in the DOS/Windows demo.
+   - Added support for PlayStation videos.
+   - Fixed missing subtitles in the demo.
+
+ Broken Sword 2:
+   - Added support for PlayStation videos.
+
+ Cine:
+   - Implemented Roland MT-32 output driver.
+
+ Drascula:
+   - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
+     in scene with "von Braun").
+
+ Gob:
+   - Fixed a crash in Lost in Time
+   - Rewrote the AdLib player. Enabled the now working MDY player in
+     Fascination and Geisha.
+
+ SCUMM:
+   - Added support for the Macintosh version of SPY Fox in Hold the Mustard.
+   - Added a difficulty selection dialog for Loom FM-TOWNS.
+   - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
+
+ iPhone port:
+   - Changed "F5 (menu)" gesture to open up the global main menu instead.
+   - Added support for custom cursor palettes, this makes the moderm theme use
+     the red pointer cursor for example.
+   - Added aspect ratio correction feature.
+   - Implemented 16 bits per pixel support for games.
+
+ Maemo port:
+   - Added support for Nokia 770 running OS2008 HE.
+   - Added configurable keymap.
+
+ Windows port:
+   - Changed default savegames location for Windows NT4/2000/XP/Vista/7.
+     (The migration batch file can be used to copy savegames from the old
+      default location, to the new default location).
+
+#### 1.4.1 (2012-01-27)
+
+ AGOS:
+   - Fixed loading videos directly from InstallShield cabinets in the Windows
+     version of the The Feeble Files.
+
+ BASS:
+   - Added support for Enhanced Music by James Woodcock
+     (http://www.jameswoodcock.co.uk/?p=7695).
+
+ Broken Sword 2:
+   - Slight graphics improvement for PSX version.
+
+ KYRA:
+   - Fixed bug in the original Lands of Lore GUI which made ScummVM error out
+     in the case the user did not have a contiguous save slot usage.
+   - Add support for original DOS Lands of Lore save files (also applies to save
+     files made with the GOG release).
+
+ SCI:
+   - Fixed race condition in SCI1.1 palette changes. This fixes an error in
+     QFG1VGA, when sleeping at Erana's place.
+   - The option to toggle sound effect types between digitized and synthesized
+     has been disabled until a more user-friendly GUI option is possible.
+     Digital sound effects are always preferred for now.
+   - Fixed a case where starting a new song didn't fully reset its channels,
+     thus some notes sounded wrong.
+
+#### 1.4.0 (2011-11-11)
+
+ New Games:
+   - Added support for Lands of Lore: The Throne of Chaos.
+   - Added support for Blue's Birthday Adventure.
+   - Added support for Ringworld: Revenge Of The Patriarch.
+   - Added support for the Amiga version of Conquests of the Longbow.
+
+ New Ports:
+   - Added PlayStation 3 port.
+
+ General:
+   - Fixed the ARM assembly routine for reverse stereo audio.
+   - Added support for building with MacPorts out of the box.
+
+ AGI:
+   - Implemented sound support for the DOS version of Winnie the Pooh in the
+     Hundred Acre Wood.
+
+ AGOS:
+   - Implemented support for loading data directly from InstallShield
+     cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
+   - Fixed loading and saving in the PC version of Waxworks.
+   - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
+
+ Groovie:
+   - Added support for the iOS version of The 7th Guest.
+
+ Lure:
+   - Fixed crash when trying to talk and ask something at the same time.
+
+ SCI:
+   - Added better handling of digital vs. synthesized sound effects. If the
+     "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
+     digital sound effects, otherwise their synthesized counterparts will be
+     preferred instead, if both versions of the same effect exist.
+
+ SCUMM:
+   - Implemented PC Speaker support for SCUMM v5 games.
+   - Fixed priority bug in iMuse. As a result the AdLib music should sound
+     better, since important notes are not interrupted anymore.
+   - Implemented CMS support for Loom, The Secret of Monkey Island and
+     Indiana Jones and the Last Crusade.
+   - Improved palette handling for the Amiga version of Indiana Jones and the
+     Fate of Atlantis.
+
+ Broken Sword 1:
+   - Fix freeze in Windows demo.
+   - Fix crash when using cutscene subtitles pack with the Macintosh version.
+
+ Tinsel:
+   - Fixed deleting saved games from the list of saved games (from the launcher
+     and the in-game ScummVM menu).
+   - The US version of Discworld II now shows the correct title screen and
+     language flag.
+
+ Android port:
+   - Fixed plugins on Android 3.x.
+   - Moved the default saved game location to the SD card.
+
+#### 1.3.1 (2011-07-12)
+
+ General:
+   - Improved audio device detection and fallback.
+     There should be no more silent errors due to invalid audio devices.
+     Instead ScummVM should pick up a suitable alternative device.
+
+ Mohawk:
+   - Added detection entries for more variants of some Living Books
+     games.
+
+ Tinsel:
+   - Fixed a regression that made Discworld uncompletable.
+
+ SAGA:
+   - Fixed a regression in Inherit the Earth's dragon walk code which
+     was causing crashes there.
+   - Fixed a regression causing various crashes in I Have No Mouth and
+     I Must Scream.
+
+ SCI:
+   - Added detection entries for some Macintosh game versions.
+   - Audio settings are now stored correctly for the CD version of EcoQuest 1.
+
+ SCUMM:
+   - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
+     (Android, iPhone, etc.).
+
+#### 1.3.0 (2011-05-28)
+
+ New Games:
+   - Added support for Backyard Baseball.
+   - Added support for Backyard Baseball 2001.
+   - Added support for Urban Runner.
+   - Added support for Playtoons: Bambou le Sauveur de la Jungle.
+   - Added support for Toonstruck.
+   - Added support for Living Books v1 and v2 games.
+   - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
+     and Hugo 3: Jungle of Doom.
+   - Added support for Amiga SCI games (except Conquests of the Longbow).
+   - Added support for Macintosh SCI1 games.
+
+ New Ports:
+   - Added WebOS port.
+
+ General:
+   - Added support for loadable modules on platforms without a dynamic
+     loader (GSoC Task).
+   - Added Danish translation.
+   - Added Norwegian Bokmaal translation.
+   - Added Norwegian Nynorsk translation.
+   - Added Swedish translation.
+   - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
+     Tucker Engines.
+   - Closed significant memory leaks. RTL should now be more usable.
+
+ AGOS:
+   - Closed memory leaks in Simon 2 and Feeble Files.
+
+ Cine:
+   - Corrected memory leaks and invalid memory accesses.
+     Future Wars should be more stable.
+   - Made Operation Stealth completable, though significant graphical
+     glitches remain so not official supported.
+
+ Drascula:
+   - Added German and French subtitles in the Von Braun cutscene (#3069981:
+     no subtitles in scene with "von Braun").
+   - Improved French translation of the game.
+   - Added support for "Return To Launcher".
+
+ Gob:
+   - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
+
+ Kyra:
+   - Closed memory leaks.
+
+ Parallaction:
+   - Corrected issue which could cause crash at engine exit.
+   - Closed memory leaks in Nippon Safes Amiga.
+
+ SCI:
+   - Added a CMS music driver for SCI1 - SCI1.1 games.
+   - Added an option to toggle undithering from the ScummVM GUI.
+   - Added several previously missing parts of the game state in saved games,
+     such as game played time, script created windows, the script string heap
+     and information related to the text parser in old EGA games.
+   - Added support for SCI1.1 magnifier cursors.
+   - Added support for the keypad +/- keys.
+   - Added support for the alternative General MIDI tracks in the Windows CD
+     versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
+     Quest 4.
+   - Added support for the alternative Windows cursors in the Windows version
+     of King's Quest 6.
+   - Added support for simultaneous speech and subtitles in the CD versions of
+     Space Quest 4 and Freddy Pharkas.
+   - Corrected resource loading leaks.
+   - Corrected several problems and issues in the Skate-O-Rama rooms in Space
+     Quest 4.
+   - Corrected several issues in Hoyle Classic Card Games.
+   - Fixed several graphical glitches (like, for example, parts of the screen
+     that weren't erased correctly under some rare circumstances).
+   - Fixed several script bugs.
+   - Fixed several pathfinding related issues and lockups (like, for example,
+     a lockup in the shower scene of Laura bow 1 and pathfinding in some
+     screens during the chase sequence in Laura Bow 2).
+   - Fixed several music related glitches and possible lockups (like, for
+     example, a rare music lockup that occurred when loading a saved game
+     outside the palace in Quest for Glory 3).
+   - Fixed possible problems and lockups in the character import screens of
+     Quest for Glory 2 and 3.
+   - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
+     Goose, after Tommy Tucker's song.
+   - Fixed a script bug in the CD version of King's Quest 5, which caused a
+     lockup under certain circumstances when going outside the witch's house
+     in the dark forest.
+   - Function keys now work correctly when the num lock key is on.
+   - Improved support for fanmade game scripts.
+   - Improved support for non-English versions of games.
+   - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
+   - Music is no longer out of tune when loading saved games.
+
+ SCUMM:
+   - Improved support for FM-TOWNS versions of games.
+
+ Sky:
+   - Fixed crashes on sequences for several ports (Android, OpenGL, ...).
+
+ Teenagent:
+   - Closed memory leaks.
+
+ Tinsel:
+   - Closed memory leaks in Coroutines.
+   - Added enhanced music support for the German CD "Neon Edition" re-release
+     of Discworld 1.
+
+ Touche:
+   - Corrected memory leaks and minor issues.
+
+ Tucker:
+   - Added workarounds for several issues present in the original game.
+
+ SDL ports:
+   - Closed memory leaks in Mouse Surfaces.
+
+ Android port:
+   - Switched to the official NDK toolchain for building.
+   - Fixed GFX output for various devices.
+   - Fixed various crashes.
+   - Switched to the native screen resolution to improve text readability.
+   - Added support for pause/resume.
+   - Added support for games using 16bit graphics.
+   - Increased the performance significantly.
+   - Added support for the "Fullscreen mode" option. Unchecking this keeps the
+     game's aspect ratio.
+   - Added a new graphics mode for linear filtering.
+   - Overhauled the input system (see README.Android).
+   - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
+
+ Nintendo DS port:
+   - Added support for loadable modules.
+
+ PSP port:
+   - Added support for loadable modules.
+   - Added image viewer.
+
+ PS2 port:
+   - Added support for loadable modules.
+
+ Wii/GameCube port:
+   - Added support for loadable modules.
+   - Fixed 16bit mouse cursors on HE games.
+
+#### 1.2.1 (2010-12-19)
+
+ General:
+   - Added Hungarian translation.
+   - Added Brazilian Portuguese translation.
+
+ Cruise:
+   - Fixed a problem with Raoul appearing when examining the Book.
+
+ Groovie:
+   - Fixed a regression that made the Russian version of T7G crash.
+
+ Lure:
+   - Fixed several NPC movement bugs.
+
+#### 1.2.0 (2010-10-15)
+
+ New Games:
+   - Added support for Fascination.
+
+ New Games (Sierra SCI0 - SCI1.1):
+   - Added support for Castle of Dr. Brain (EGA and VGA).
+   - Added support for Codename: ICEMAN.
+   - Added support for Conquests of Camelot.
+   - Added support for Conquests of the Longbow (EGA and VGA).
+   - Added support for EcoQuest: The Search for Cetus.
+   - Added support for EcoQuest 2: Lost Secret of the Rainforest.
+   - Added support for Freddy Pharkas: Frontier Pharmacist.
+   - Added support for Hoyle's Book of Games 1.
+   - Added support for Hoyle's Book of Games 2.
+   - Added support for Hoyle's Book of Games 3 (EGA and VGA).
+   - Added support for Hoyle Classic Card Games.
+   - Added support for Jones in the Fast Lane.
+   - Added support for King's Quest I (SCI remake).
+   - Added support for King's Quest IV (SCI version).
+   - Added support for King's Quest V (EGA and VGA).
+   - Added support for King's Quest VI (low and hi res).
+   - Added support for Laura Bow: The Colonel's Bequest.
+   - Added support for Laura Bow 2: The Dagger of Amon Ra.
+   - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
+   - Added support for Leisure Suit Larry 2.
+   - Added support for Leisure Suit Larry 3.
+   - Added support for Leisure Suit Larry 5 (EGA and VGA).
+   - Added support for Leisure Suit Larry 6 (low res).
+   - Added support for Mixed-up Fairy Tales.
+   - Added support for Mixed-up Mother Goose.
+   - Added support for Pepper's Adventures in Time.
+   - Added support for Police Quest I (SCI remake).
+   - Added support for Police Quest II.
+   - Added support for Police Quest III (EGA and VGA).
+   - Added support for Quest for Glory I/Hero's Quest.
+   - Added support for Quest for Glory I VGA remake.
+   - Added support for Quest for Glory II.
+   - Added support for Quest for Glory III.
+   - Added support for Slater & Charlie go camping.
+   - Added support for Space Quest I (SCI remake) (EGA and VGA).
+   - Added support for Space Quest III.
+   - Added support for Space Quest IV (EGA and VGA).
+   - Added support for Space Quest V.
+   - Added support for The Island of Dr. Brain.
+
+ New Ports:
+   - Added Android port.
+   - Added Dingux port.
+   - Added Caanoo port (based on the GP2XWiz port).
+   - Added OpenPandora port.
+
+ General:
+   - Removed the outdated PalmOS port.
+   - Switched to the "fast" DOSBox OPL emulator.
+   - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
+   - Added support for more original media layouts.
+   - Added support for GUI localization.
+   - Improved GUI by adding tooltips and radiobuttons.
+   - Improved GUI usability by hiding more irrelevant options not supported by
+     specific games.
+
+ AGI:
+   - Fixed number of GFX glitches.
+   - Made PIC drawing code picture perfect.
+   - Added support of MIDI devices.
+   - Added support for accurate Tandy sound emulation. Switched to it as default.
+
+ Broken Sword 2:
+   - Fixed missing speech in some cutscenes.
+   - Fixed a memory leak that would eventually cause the game to hang.
+     (#2976008 - BS2: Game lockup in British Museum)
+
+ Drascula:
+   - Fixed number of GFX glitches.
+   - Made many cutscenes smoother.
+   - Changed behavior of items menu. Now it shows up on mouse up.
+
+ Groovie:
+   - Added support for the Macintosh version of The 7th Guest.
+   - Added support for custom MT-32 instruments.
+
+ KYRA:
+   - Fixed some minor graphical glitches.
+   - Implemented formerly missing recreation of some in game items.
+   - Added support for playing Kyrandia 3 with the original CD file layout.
+
+ LURE:
+   - Fixed bug where Goewin could get stuck in the Weregate.
+   - Fixed issue with Ratpouch repeatedly moving between two rooms.
+   - Fix for Goewin losing her schedule after Were-cave.
+   - Fix for player getting stuck in sewer exit room.
+
+ Parallaction:
+   - Made part one of The Big Red Adventure completable.
+
+ SAGA:
+   - Fixed graphics glitches in several scenes.
+
+ SCUMM:
+   - Several improvements in Maniac Mansion NES.
+
+ PSP port:
+   - New backend design: fixed minor graphical issues and enabled 16-bit support.
+   - Enabled playback of MP3 files using the Media Engine. This means that
+     the port is optimized for MP3 files (as opposed to OGG).
+   - Many optimizations. Everything should run faster.
+
+ Wii port:
+   - Added support for USB2 mass storage devices (requires The Homebrew Channel
+     >= v1.0.8 with IOS58).
+
+ GameCube port:
+   - Added support for DVDs with the ISO9660 file system.
+
+ GP2X port:
+   - Added support for dynamic engine plugins (experimental).
+   - Reworked control system and better touchscreen support.
+
+ GP2XWiz/Caanoo port:
+   - Improved downscale code to minimise 'tearing' corruption.
+   - Reworked control system and better touchscreen support.
+   - Renamed backend from GP2XWIZ to GPH to better reflect
+     the supported devices.
+
+#### 1.1.1 (2010-05-02)
+
+ New Ports:
+   - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
+
+ General:
+   - Fixed several minor bugs here and there.
+
+ Drascula:
+   - Fixed regression that caused some texts to always be in English, even when
+     using another language. (#2970211 - DRASCULA: missing german translation)
+
+ KYRA:
+   - Fixed a bug which caused the DOS versions to crash before the credits when
+     AdLib music is selected.
+
+ LURE:
+   - Fixed several memory leaks.
+   - Corrected problems in the handling of followers when blocked from performing
+     actions by closed doors between rooms.
+   - Solved issues with Goewin not always correctly following the player out of the caves.
+
+ Tinsel:
+   - Fix video playback regression in Discworld 2.
+
+ Parallaction:
+   - Fix several crashes and other regressions in Nippon Safes, including
+     bugs 2969211, 2969232, 2969234, 2969257, 2970141.
+
+ Wii/GameCube port: (Also forgot to mention in 1.1.0)
+   - Added support for games using 16bit graphics.
+   - Complete GFX overhaul (new video modes, better performance,
+     picture smoothing, fine grained overscan settings).
+   - Added a new options dialog for Wii/Gamecube specific settings.
+   - Fixed a GFX glitch on savegame thumbnails.
+   - Added support for SMB mountpoints (Samba/Windows shares).
+   - Added an on-screen console, which is shown when ScummVM exits abnormally.
+   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
+   See the bundled READMII.txt file for more information.
+
+ PSP port: (Also forgot to mention in 1.1.0)
+   - Added plugin support which allows the PSP Phat to run every game.
+   - Added a new virtual keyboard optimized for rapid D-Pad input.
+
+#### 1.1.0 (2010-04-04)
+
+ New Games:
+   - Added support for Blue's Art Time Activities.
+   - Added support for Blue's Reading Time Activities.
+   - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
+   - Added support for Pajama Sam: Games to Play on Any Day.
+   - Added support for SPY Fox 3: Operation Ozone.
+   - Added support for Dragon History.
+   - Added support for TeenAgent.
+
+ General:
+   - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
+   - Added support for 16bit graphics. (GSoC Task)
+   - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
+     compile on modern systems.
+
+ CinE:
+   - Added support for Amiga style menus for Amiga versions of Future Wars.
+
+ KYRA:
+   - Added support for the Amiga version of The Legend of Kyrandia.
+     (sound support was done as a GSoC Task)
+   - Adapted KYRA to support the custom SJIS font.
+
+ SCUMM:
+   - Added support for the PC-Engine version of Loom.
+   - Added support for music and sound effects in the the Amiga version of
+     The Secret of Monkey Island. (GSoC Task)
+   - Fixed some other bugs related to game versions for the Amiga.
+   - Added support for original save/load dialog in MM NES.
+   - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
+   - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
+
+#### 1.0.0 (2009-11-15)
+
+ New Ports:
+   - Added MotoEZX and MotoMAGX ports.
+
+ General:
+   - Fixed several bugs in GUI.
+   - Updated the project logo and icons.
+   - Clarified licenses for several PS2 port files.
+
+ AGI:
+   - Fixed crash on game exit.
+   - Fixed crash at detection of some games.
+
+ AGOS:
+   - Fixed load/save code for PC version of Waxworks.
+   - Fixed undo in Puzzle Pack games.
+
+ Broken Sword 1:
+   - Fixed missing background sound effects in some rooms.
+
+ CinE:
+   - Fixed crashes with Future Wars and Operation Stealth demos.
+
+ Cruise:
+   - Fix freeze on game pause.
+
+ Gob:
+   - Fixed gfx glitch in Lost in Time.
+   - Fixed hotspot-related regressions in Gob2.
+   - Fixed several regressions in Gob3.
+   - Fixed crash in Bargon Attack intro.
+   - Fixed animations in Win3.1 version of Gob3.
+
+ Groovie:
+   - Fixed video performance on PSP.
+   - Fixed menu blanking in some instances.
+
+ Kyra:
+   - Fix possible corruption of restart game save in Kyrandia 1.
+   - Fix GFX glitch at the broken bridge.
+   - Fix for brandon turning invisible in some situations in Kyrandia 1.
+
+ MADE:
+   - Fixed performance on NDS.
+   - Fixed crash in Return to Zork demo.
+
+ Parallaction:
+   - Fixed several regressions in Nippon Safes.
+   - Fixed music in sushi bar in Nippon Safes.
+
+ SCUMM:
+   - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
+     Bear's Birthday Surprise.
+   - Fixed game save in Macintosh versions of HE games.
+   - Fixed default save game path in later HE games.
+   - Fixed palette in NES version of Maniac Mansion.
+   - Fixed palette in Amiga version of Secret of Monkey Island.
+   - Fixed cutscenes not stopping music after pressing ESC in DIG.
+   - Fixed lip-sync in Fatty Bear.
+   - Fixed crash in FT when entering inventory.
+
+ Tinsel:
+   - Fixed crash in palace.
+   - Fixed crash when talking to the old lady.
+   - Fixed partially off-screen text in DW1.
+
+ NDS port:
+   - Added mouse pad undeneath onscreen keyboard.
+   - Added ability to scroll when cursor reaches edge of screen (in mouse pad
+     mode).
+   - Made cd audio read from track01.wav as well as track1.wav.
+   - Fixed bug with switching modes with keyboard active.
+
+ PSP port:
+   - Fixed video flickering and stretching in some situations.
+   - Improved suspend/resume support.
+
+ WinCE port:
+   - Improved compatibility with VGA devices.
+
+#### 1.0.0rc1 (2009-08-31)
+
+ New Games:
+   - Added support for Discworld.
+   - Added support for Discworld 2 - Missing Presumed ...!?.
+   - Added support for Return to Zork.
+   - Added support for Leather Goddesses of Phobos 2.
+   - Added support for The Manhole.
+   - Added support for Rodney's Funscreen.
+   - Added support for Cruise for a Corpse.
+
+ General:
+   - Added experimental AdLib emulator from DOSBox.
+   - Added quick search to Launcher.
+   - Improved modern GUI theme look.
+   - Added per-game GUI options.
+   - Improved Mass Add dialog.
+
+ New Ports:
+   - Added GP2X Wiz port.
+
+ AGI:
+   - Increased compatibility for Sierra games.
+   - Implemented all 'unknown' commands.
+
+ Beneath a Steel Sky:
+   - Changed the game speed to match the original game (previously
+     it ran too fast).
+
+ Broken Sword 1:
+   - Added support for the original cutscenes.
+   - Dropped support for the now obsolete MPEG2 cutscenes.
+   - Added support for the PlayStation version.
+
+ Broken Sword 2:
+   - Added support for the original cutscenes.
+   - Dropped support for the now obsolete MPEG2 cutscenes.
+   - Dropped support for playing cutscene sound without the video.
+   - Added support for the PlayStation version.
+
+ Gob:
+   - Introduced a new savegame format to fix a fatal flaw of the old one,
+     breaking compatibility with old savegames made on big-endian systems.
+
+ Groovie:
+   - Increased microscope puzzle difficulty to match original.
+
+ KYRA:
+   - Added support for PC Speaker based music and sound effects.
+   - Added support for 16 color dithering in Kyrandia PC-9801.
+
+ PSP port:
+   - Added support for sleep mode (suspend/resume).
+
+ WinCE port:
+   - Speed optimized versions of low-res Smartphone and 2x scalers.
+   - New aspect correction scaler for VGA (or higher) devices.
+   - Dropped support for MPEG-2 and FLAC.
+
+#### 0.13.1 (2009-04-27)
+
+ AGOS:
+   - Fixed crash after OmniTV video is played in The Feeble Files.
+   - Fixed crashes when exploring Jack the Ripper scene in the PC version of
+     the Waxworks.
+   - Fixed palette glitches in the AtariST version of Elvira 2.
+   - Fixed noise that can occur when sound effects are played, when exploring
+     Pyramid scene in the Waxworks.
+
+ Gob:
+   - Fixed a crash in the Italian version of Woodruff.
+
+ Groovie:
+   - Fixed some issues with music in The 7th Guest.
+
+ Parallaction:
+   - Fixed the sarcophagus puzzle in Nippon Safes.
+
+ SAGA:
+   - Fixed a crash in Inherit the Earth.
+   - Fixed glitches in the save/load dialog.
+
+ Sword2:
+   - Fixed random sound corruption when using the original sound files.
+
+ Game launcher:
+   - Fixed a case where memory could be corrupted.
+   - Fixed the small cursor in the modern theme.
+   - Fixed a bug in the theme engine, which could cause crashes.
+   - Made the file browser bigger in 1x mode.
+
+ iPhone port:
+   - Fixed backspace handling on the iPhone soft keyboard.
+
+ DS port:
+   - Added support for the Global Main Menu feature.
+
+ PS2 port:
+   - Switched to the new GUI and theme code.
+   - All possible devices are supported to store, play and save games
+     (CD, HD, USB, MC and remote).
+   - Optimized cache/read-ahead for every media.
+   - Added support for the Return to Launcher feature.
+
+ Symbian port:
+   - Added Bluetooth mouse support.
+   - Added support for the Return to Launcher feature.
+
+ WinCE port:
+   - Fixed an issue which could cause random crashes with VGA devices.
+
+#### 0.13.0 (2009-02-28)
+
+ General:
+   - Added MIDI driver for Atari ST / FreeMint.
+   - Added a 'Load' button to the Launcher (not supported by all engines).
+     (GSoC Task)
+   - Added a new global main menu (GMM) dialog usable from all engines.
+     (GSoC Task)
+   - Added the ability to return to the launcher from running games (via
+     the GMM). (GSoC Task)
+   - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
+   - Rewrote GUI configuration to use XML. (GSoC Task)
+
+ New Games:
+   - Added support for Blue's 123 Time Activities.
+   - Added support for Blue's ABC Time Activities.
+   - Added support for Bud Tucker in Double Trouble.
+   - Added support for The 7th Guest.
+
+ AGOS:
+   - Added support for the original cutscenes of The Feeble Files.
+   - Added support for text compression in the AtariST version of Elvira 1.
+   - Fixed combining items in Waxworks.
+   - Fixed display of spell descriptions in Elvira 2.
+
+ KYRA:
+   - Added support for Auto-save feature.
+   - Added support for MIDI music.
+
+ Parallaction:
+   - Credits of the Nippon Safes Amiga demo are now shown correctly.
+
+ SCUMM:
+   - Implemented radio-chatter effect in The DIG.
+
+#### 0.12.0 (2008-08-31)
+
+ New Games:
+   - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
+   - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
+   - Added support for Lost in Time.
+   - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
+   - Added support for the PC version of Waxworks.
+   - Added support for the Macintosh version of I Have no Mouth, and I
+     must Scream.
+   - Added support for Drascula: The Vampire Strikes Back.
+
+ General:
+   - Added CAMD MIDI driver for AmigaOS4.
+   - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
+     release notes).
+   - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
+   - Added audio double buffering to the SDL backend, which fixes the
+     problems with the MT-32 emulator on Mac OS X (for now only enabled
+     on Mac OS X).
+
+ AGOS:
+   - Fixed crashes during certain music in Amiga versions of Elvira 1 and
+     Simon the Sorcerer 1.
+   - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
+
+ Queen:
+   - Speech is played at the correct sample rate. (It used to be pitched a bit
+     too low.)
+
+ SCUMM:
+   - Rewrote parts of Digital iMUSE, fixing some bugs.
+   - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
+   - Improved support for sound effects in Amiga version of Zak McKracken.
+   - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
+
+#### 0.11.1 (2008-02-29)
+
+ SCUMM:
+   - Improvements for Digital iMUSE subsystem. This fixes several glitches in
+     The Curse of Monkey Island.
+   - Fixes for cursors in HE games.
+
+ AGI:
+   - Fix for zombies in King's Quest 4.
+   - Fix for changing palettes in fanmade games using AGIPAL.
+
+ Lure:
+   - Fixed some conversation crashes in the German version.
+   - Fixed operation of the optional copy protection dialog in the German
+     version.
+   - Added saving of conversation flags as to whether a particular conversation
+     option had been previously selected or not.
+   - Fixed glitch that could cause transformation sparkle to happen a second
+     time.
+   - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
+
+ SAGA:
+   - Fix for rat maze bug in Inherit the Earth which made game not completable.
+   - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
+     of platforms.
+   - Reduced the number of simultaneous open files in I Have no Mouth, to allow
+     it to run on platforms that can keep a limited amount of files open (e.g.
+     on the PSP).
+   - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
+   - Fixed palette glitch in Inherit the Earth when looking at the map while at
+     the docks.
+
+#### 0.11.0 (2008-01-15)
+
+ New Games:
+   - Added support for Elvira: Mistress of the Dark.
+   - Added support for Elvira 2: The Jaws of Cerberus.
+   - Added support for I Have no Mouth, and I Must Scream (demo and full game).
+   - Added support for preAGI game Mickey's Space Adventure.
+   - Added support for preAGI game Troll's Tale.
+   - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
+   - Added support for Amiga version of Waxworks.
+   - Added support for Lure of the Temptress.
+
+ New Ports:
+   - Added iPhone port.
+   - Added Maemo port for Nokia Internet tablets.
+
+ General:
+   - Added ARM assembly routines for code in the sound mixer and SCUMM
+     video playback, resulting in some nice speedups on several ports.
+   - Improved the way keyboard input is handled internally, resolving
+     some odd quirks in some game / port combinations.
+   - Added optional 'confirm exit' dialog to the SDL backend.
+   - Added support for TiMidity++ MIDI server.
+   - Added DMedia MIDI driver for IRIX.
+   - Improved detection of new game variants and localized versions.
+   - Completely reworked internal access to files. (GSoC Task)
+   - Added option to delete games from the list with Del key.
+   - Added support for "~/" prefix being substituted by $HOME in paths
+     on POSIX systems (Linux, Mac OS X etc.).
+
+ AGI:
+   - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
+   - Added support for Amiga menus and palettes. (GSoC Task)
+   - Better support for early Sierra AGI titles.
+
+ AGOS:
+   - Fixed crashes related to OmniTV playback in The Feeble Files.
+   - Improved work on 64-bit systems.
+
+ Broken Sword 1:
+   - Added support for FLAC encoded music.
+
+ Kyrandia:
+   - Added support for Macintosh version.
+
+ Parallaction:
+   - Added support for Amiga version of Nippon Safes, Inc.
+   - Many bugfixes.
+
+ Queen:
+   - Added support for AdLib music.
+   - Added missing music patterns playback in Amiga version.
+
+ SCUMM:
+   - Added subtitle skipping (via '.' key) in older games which didn't have
+     this feature so far (e.g. Zak, MM, Indy3, Loom).
+   - Added support for Chinese COMI.
+   - Better support for eastern versions of games.
+   - Various fixes for COMI and other games.
+   - Added support for original save menus (browse only). Use Alt-F5 to
+     activate.
+   - Added support for Spanish version of NES Maniac Mansion.
+   - Better support for German version of C64 Maniac Mansion.
+   - Fixed bug with cursors in Windows versions of Humongous Entertainment
+     games.
+
+ SAGA:
+   - Added support for compressed sound effects, voices and music.
+
+ Touche:
+   - Added workarounds for some glitches/issues present in the original game.
+
+ WinCE Port:
+   - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
+   - Plugins now supported for WinCE (but not used in this release).
+   - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
+   - Smaller optimization setting to counteract the growth of the executable.
+   - Various bug fixes.
+
+ GP2X Port:
+   - Support F200 Touchscreen.
+   - Various fixes to input code.
+
+#### 0.10.0 (2007-06-20)
+
+ New Games:
+   - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
+   - Added Touche: The Adventures of the Fifth Musketeer engine.
+   - Added support for Gobliins 2.
+   - Added support for Simon the Sorcerer's Puzzle Pack.
+   - Added support for Ween: The Prophecy.
+   - Added support for Bargon Attack.
+   - Added Sierra AGI engine.
+   - Added support for Goblins 3.
+   - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
+
+ General:
+   - Added dialog which allows the user to select the GUI theme on runtime.
+   - Added 'Mass Add' feature to the Launcher, which allows you to scan for
+     all games in all subdirectories of a given directory (to use it, press
+     shift then click on "Add Game").
+   - Improved the way the auto detector generates target names, it now takes
+     a game's variant, language and platform into account.
+   - Improved compression for DXA movies.
+   - Keyboard repeat is now handled in a centralized way, rather than on a
+     case-by-case basis. (Simply put, all engines now have keyboard repeat.)
+
+ Broken Sword 1:
+   - Added support for DXA cutscenes.
+   - Added support for Macintosh version.
+
+ Broken Sword 2:
+   - Added support for DXA cutscenes.
+   - Added "fast mode" (use Ctrl-f to toggle).
+
+ Queen:
+   - Added support for Amiga versions.
+   - Fixed some sound glitches.
+
+ SCUMM:
+   - Added support for non-interactive demos of HE games (CUP).
+   - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
+   - Improved speed of the NES sound code.
+   - Fixed many (sometimes serious) actor walking issues, specifically
+     in Zak McKracken and Maniac Mansion, by rewriting the walking code
+     for these games.
+   - Fixed several other issues.
+   - Added support for DXA movies playback in HE games.
+
+ Simon:
+   - Renamed Simon engine to AGOS.
+
+ Kyrandia:
+   - Added support for FM-TOWNS version (both English and Japanese).
+
+ BASS:
+   - Fixed long-standing font bug. We were using the control panel font for
+     LINC space and terminals, and the LINC font in the control panel. This
+     caused many character glitches (some of which we used to work around) in
+     LINC space and terminals, particularly in non-English languages.
+
+ Nintendo DS Port:
+   - New engines supported: AGI, CINE, and SAGA.
+   - Option to show the mouse cursor.
+   - Word completion on keyboard for AGI games.
+   - Plenty of optimisations.
+
+ Symbian Port:
+   - Added support for MP3 to S60v3 and UIQ3 versions.
+   - Switched to SDL 1.2.11 for bug fixes and improvements.
+   - Improved performance for S60v3 and UIQ3 using ARM target.
+   - Limited support for pre Symbian OS9 devices due to compiler issues.
+   - Updated key mapping handling.
+
+ WinCE Port:
+   - Switched to using a GCC toolchain for building.
+   - Major update to the SDL lib. Better, faster, more compatible. :-)
+     The included fixes are too numerous to mention here.
+     Most of the updates in this version have concentrated on infrastructure.
+     This leads to faster execution, greatly increased compatibility and
+     OS friendliness - especially for keyboard/mouse input and display
+     handling (f.ex. no more popups during gameplay).
+
+ Windows Port:
+   - The default location of the config file changed, to support multi-user
+     systems.
+
+ PalmOS Port:
+   - Now using PalmOS Porting SDK which enables use of the C standard library.
+
+#### 0.9.1 (2006-10-29)
+
+ New Ports:
+   - Added Nintendo DS port.
+   - Added GP2X port.
+   - Added GP32 port.
+
+ General:
+   - Fixed potential garbage and/or crash in debug console.
+   - Removed restriction on 27 games per game id when added via launcher.
+
+ SCUMM:
+   - Improved support for international versions of HE games.
+   - Fixed rare actor drawing glitches.
+   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
+   - Fixed graphical glitches in stomach location of Pajama Sam 3.
+   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
+     Time.
+   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
+   - Fixed crash in MM NES when clicking on top screen area.
+   - Now it is possible to turn on or off subtitles during SMUSH movies.
+
+ Simon:
+   - Improved support for international versions of the Feeble Files.
+   - Fixed undefined behaviour when loading music.
+   - Fixed crash when displaying some subtitles in the Feeble Files.
+   - Fixed crackling sound in Mac version of Feeble Files.
+
+ BASS:
+   - Fixed character spacing in LINC terminals in floppy version v0.0303.
+   - Fixed a regression which caused incorrect AdLib music emulation.
+
+ Broken Sword 1:
+   - Fixed speech-related crashes.
+
+ Broken Sword 2:
+   - More robust handling of the optional startup.inf file.
+
+ Kyrandia:
+   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
+     not being as smooth as before.
+   - Fixed a tiny graphics glitch in the Kyrandia intro.
+   - Improved screen update handling, speeds up drawing on small devices.
+   - Improved resource loading, faster startup.
+
+ PSP Port:
+   - Fixed crashes during scrolling scenes in certain SCUMM games.
+   - Added saving of thumbnail in SCUMM savegames.
+
+ PS2 Port:
+   - Overlay uses higher resolution now.
+   - Can boot from USB, HDD etc. as well.
+
+ WinCE Port:
+   - Several bugfixes.
+   - Re-add support for 2002 based devices.
+
+#### 0.9.0 (2006-06-25)
+
+ New Games:
+   - Added kyra engine (for the Kyrandia series). Currently only the first
+     part of the series is supported.
+   - Added support for The Feeble Files.
+
+ General:
+   - Switched from CVS to Subversion.
+   - Restructured our source tree partially.
+   - Fixed a bug that prevented you from overriding the scaler from the command
+     line for 640x480 games.
+   - Added subtitle configuration controls to the Launcher options dialogs.
+   - GUI was completely redesigned and is now themeable.
+
+ SCUMM:
+   - Rewrote the detection code, for improved accuracy and better support of
+     fan translations. It should now work much better on games with unknown
+     MD5.
+   - Added subtitle configuration controls to the options dialog.
+   - Fixed graphical glitches in several HE games.
+   - Fixed palette glitches in Big Thinkers 1st Grade.
+   - Fixed songs in the kitchen of Pajama Sam 1.
+
+ SAGA:
+   - Fixed sound distortion in the Inherit the Earth demo.
+
+ Simon:
+   - Improved Hebrew support.
+   - Lots of long-overdue cleanups and re-structuring were made to accomodate
+     for The Feeble Files.
+   - Fixed a rare MIDI bug that would cause a channel to change volume without
+     adjusting it to the master volume.
+   - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
+   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
+
+ Broken Sword 1:
+   - Added support for the --save-slot option.
+
+ Broken Sword 2:
+   - Major rewrite of how game resources are accessed in memory. This
+     should fix alignment issues reported on some platforms.
+   - Missing data files are handled more gracefully.
+
+ WinCE Port:
+   - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
+     not shown. (n0p)
+   - Added: PocketPC: Right click by double-tapping. (n0p)
+   - Fixed: All: Clipping issues in some cases.
+   - Added: PocketPC: Mouse emulation using keys.
+   - Added: Smartphones: Virtual keyboard popup.
+   - Fixed: Smartphones: Incorrect screen blit in SDL port.
+   - Added: All: Mouse cursor visible on panel if using emulated mouse.
+   - Added: All: Inverse landscape mode.
+   - Fixed: PocketPC: Dialogs cut-off/not redrawn.
+
+#### 0.8.2 (2006-02-08)
+
+ General:
+   - Fixed OS X bundle building when using GCC 3.3.
+
+ SCUMM:
+   - Added support for rotating and scaling of sprites in HE games.
+
+ Sword2:
+   - Fixed last-minute crash when playing sound effects.
+
+ WinCE Port:
+   - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
+   - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
+   - Fixed QVGA Smartphone detection (mean it this time :p).
+   - Fixed Smartphone double right click issue.
+
+#### 0.8.1 (2006-01-31)
+ General:
+   - Fixed compiling with GCC 2.95.
+   - Fixed LaTeX documentation.
+   - Switched to new improved logo which matches new site design.
+   - More descriptive game titles in all engines.
+   - Fixed crash when trying to apply aspect-ratio correction to games that
+     cannot use it.
+   - Fixed potential security vulnerability with oversized PATH environment
+     variables.
+   - Lowered the default gain for the FluidSynth music driver and made it
+     configurable.
+
+ SCUMM:
+   - Scrolling fixes in COMI, so it is less CPU-hungry.
+   - Added support for Maniac Mansion NES German version.
+   - Fixed mouse button states in COMI.
+   - Fixed overflow when using control panel for robot in the Dig.
+   - Added support for sound code, used by songs in HE games.
+   - Improved shadows in later HE games.
+   - Fixed subtitles glitches in HE games.
+   - Improved music/sound for HE games.
+   - Improved support for international versions of HE games.
+   - Improved support for Macintosh versions of games.
+   - Fixed several minor bugs.
+
+ BASS:
+   - Fix crash when speed/volume sliders are clicked and then dragged out
+     of the scummvm window.
+
+ Gob:
+   - Fixed disappearing cursor when level password is typed in.
+   - Warn user if he tries to run CD version directly from CD under Windows.
+
+ Queen:
+   - Fixed charset for Spanish version.
+
+ SAGA:
+   - Fixed digital music playback under BE systems.
+
+ Simon:
+   - Implemented more precise MD5-based game detection.
+   - Added Polish support for Simon the Sorcerer 2.
+   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
+   - Fixed palette delay at the end of Simon the Sorcerer 1.
+   - Fixed sound looping in Windows version of Simon the Sorcerer 2.
+
+ Sword1:
+   - Fixed a bug where looping sounds would keep playing during cutscenes or
+     when displaying any form of control panel dialog.
+   - The save game dialog would erroneously claim an I/O error occurred if the
+     savegame list had unused slots, and savegames were compressed.
+   - Fixed a scrolling bug which caused the finale sequence to be displayed
+     incorrectly.
+
+ Sword2:
+   - Fixes and cleanups to the end credits. The German credits work now.
+   - Fixed missing speech/music in the second half of the game, reported to
+     happen in some versions of the game.
+
+ PS2 Port:
+   - Completely reworked and now really goes official.
+
+ PSP Port:
+   - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
+     tracks (most notably the CD version of Monkey Island 1), to stop
+     functioning properly after a while.
+
+ WinCE Port:
+   - Check backends/wince/README-WinCE for the latest news.
+   - Fixed disappearing panel when opening a list widget in GUI.
+   - Knakos patches (QVGA smartphones fix, easier key binding and panel
+     switching).
+
+#### 0.8.0 (2005-10-30)
+
+ New Games:
+   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
+     and "Inherit the Earth").
+   - Added Gob engine (for the Goblins series). Currently, only the
+     first of the Goblins games is supported.
+
+ New Ports:
+   - Added PlayStation 2 port.
+   - Added PlayStation Portable (PSP) port.
+   - Added AmigaOS 4 port.
+   - Added EPOC/SymbianOS port.
+   - Added fixes for OS/2 port.
+
+ General:
+   - Reworked cursor handling in SDL backend. Now cursors can have
+     their own palette and scaling. This is used by Humongous
+     Entertainment games now.
+   - Added FluidSynth MIDI driver.
+   - Added GUI for the "soundfont" setting. (Currently only used by the
+     CoreAudio and FluidSynth MIDI drivers.)
+   - The MPEG player could hang if the sound ended prematurely.
+   - Improved autoscaling GUI, which takes full advantage of your screen.
+   - Fixes for GCC 4.
+
+ SCUMM:
+   - Added support for Mac Humongous Entertainment titles.
+   - Added support for multiple filenames/versions using a single target.
+   - Implemented CGA and Hercules render modes in early LEC titles.
+   - Added dialogs which are shown when you modify the talkspeed or
+     music volume using hotkeys.
+   - Added support for NES version of Maniac Mansion.
+   - Added thumbnail support for savegames.
+   - Broke compatibility with HE savegame (HE v71 and upwards only).
+   - Added possibility to disable building of HE and SCUMM v7 & v8 games
+     support.
+   - Fixed the last few known music glitches in Sam & Max. (There are
+     still some - probably - minor missing features though.)
+   - Added support for Commodore64 version of Zak McKracken.
+   - Eliminated all demos targets and platform-specific targets. Config
+     file is autoupdated.
+
+ Sword2:
+   - Made the resource manager expire resources more intelligently.
+   - Improved performance when playing the game from CD instead of hard
+     disk.
+   - Simplified sound effects handling. Again.
+   - Code cleanups and restructuring.
+   - Fixed long-standing bug in decompressing sounds from the
+     speech/music CLU files. It was generating one sample too many,
+     which could be heard as a very slight popping noise at the end of
+     some sounds. Files that have been compressed with older versions
+     of compress_sword2 will, of course, still have the same error. You
+     may want to regenerate them.
+
+#### 0.7.1 (2005-03-27)
+
+ General:
+   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
+     forgot to put it into the NEWS file :-).
+   - Less memory-hungry MPEG movie playback for the Broken Sword games.
+
+ SCUMM:
+   - Fixed wrong actor animation in Full Throttle INSANE.
+
+ Windows Mobile port (PocketPC / Smartphone):
+   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
+   - Better low quality AdLib emulation for FOTAQ.
+   - Fix randomly broken Hide Toolbar option. (thanks iKi)
+   - Fix first hardware key mapping (was not displayed before).
+   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
+   - Fix Zone key action on Smartphone (now mapped on key 9).
+   - Experimental third party VGA mode (SE-VGA) fix.
+   - Add Key Mapping option in the launcher (Options / Misc / Keys).
+   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
+   - Fix key mapping issues introduced in 0.7.0.
+   - Full Throttle interactive action sequences should be more playable.
+   - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
+   - Quit Simon game with 'Action key' on Smartphones.
+
+ Sword2:
+   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
+     same time.
+   - Fixed crash in the cutscene player if the speech file was missing.
+
+ BASS:
+   - Fixed crash when talking to the gardener using spanish text with the
+     floppy version.
+
+#### 0.7.0 (2004-12-24)
+
+ New Games:
+   - Added 26 Humongous Entertainment titles, only a few are completable.
+
+ General:
+   - Added support for FLAC (lossless) encoded audio files.
+   - Added an 'On Screen Display' to the SDL backend.
+   - Partially rewrote the backend API.
+   - Comments and the order of section in config files are preserved now.
+   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
+     and AdvMame2x is MMX accelerated.
+   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
+   - Added 'Extra Path' option allows for a searching an additional datafile
+     location (for reencoded cutscenes and the like).
+   - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
+     operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
+   - Separate smaller font for the console, allowing for more visible
+     information, for example in the SCUMM debugger.
+   - Added support for setting output sample rate at run-time, although there
+     is currently no GUI for it.
+   - The save directory now has a default rather than the current directory on
+     some platforms:
+         Mac OS X:     $HOME/Documents/ScummVM Savegames/
+         Other unices: $HOME/.scummvm/
+   - Added a new about dialog with scrolling credits.
+
+ SCUMM:
+   - Removed the old zak256 target, use zakTowns instead.
+   - Added native support for Macintosh versions using a special container
+     file. This removes the need for using the 'RESCUMM' program.
+   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
+     (matching the original engine).
+   - Partially rewrote the text engine, fixing various bugs, especially in
+     newer games (The Dig, COMI).
+   - Fixed actor drawing glitches in V1 Maniac and Zak.
+   - Fixed ship-to-ship graphic glitches in COMI.
+   - Fixed palette glitches in COMI.
+
+ Queen:
+   - Fixed some issues with the Dreamcast backend.
+
+ Sword1:
+   - Added support for compressed speech and music.
+   - Added support for the demo.
+   - Better support for the Czech version.
+   - Added workarounds for script and subtitle bugs in some game versions.
+
+ Sword2:
+   - Simplified memory/resource management.
+   - Simplified sound effects handling.
+   - Added support for compressed speech and music.
+   - Fixed various minor bugs.
+
+ BASS:
+   - Added workarounds for some rare scripting bugs that could render the game
+     unwinnable.
+
+#### 0.6.1b (2004-08-03)
+
+ General:
+   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
+   - Fixed crashes on 64-bit architectures.
+
+ SCUMM:
+   - Fixed VOC crash when playing DOTT Floppy.
+   - Fixed palette issues in Amiga version of MI2.
+
+ Simon:
+   - Fixed VOC crash.
+
+#### 0.6.1 (2004-07-25)
+
+ General:
+   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
+     same file handle, e.g. in the Sam & Max intro when using monster.sog.
+
+ SCUMM:
+   - As usual: many SCUMM game engine fixes.
+   - Added graphics decoders for 3DO Humongous Entertainment games.
+   - Numerous Humongous Entertainment games fixes.
+   - Fixed bug in Full Throttle, so battle difficulty matches original.
+   - Improved Digital iMUSE.
+
+ Sword1:
+   - Warn the user if saving fails, instead of crashing.
+   - Slightly more user-friendly save/restore dialog.
+   - Fixed masking glitch outside Nico's apartment.
+
+ BASS:
+   - Warn the user if saving a game doesn't work.
+
+ Simon:
+   - Fixed crashes in some international versions.
+
+#### 0.6.0 (2004-03-14)
+
+ New Games:
+   - Added Broken Sword 1 engine.
+   - Added Broken Sword 2 engine.
+   - Added Flight of the Amazon Queen engine.
+   - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
+   - SCUMM game Full Throttle is now supported.
+
+ General:
+   - Subtitles now default to disabled. '-n' option now enabled subtitles.
+   - Added HQ2x and HQ3x scalers.
+   - Rewrote sound code for more flexibility and performance.
+   - Improved native MT32 support.
+   - AdLib GM emulation table revamped, providing more accurate software MIDI.
+   - Default Makefile now uses configure script.
+   - Greatly improved the launcher and options dialogs (work-in-progress).
+   - Many other "under the hood" improvements, like a new config managment
+     and plugin capabilities.
+
+ Simon:
+   - Added data files decoder for Amiga disk versions.
+   - Added support for inventory graphics in Amiga versions.
+   - Fixed various brief freezes.
+   - Fixed minor glitches in load/save dialog in non-English versions.
+   - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
+
+ SCUMM:
+   - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+   - Added INSANE support for Full Throttle 'action sequences'.
+   - Added option to choose between AdLib, PCjr and PC Speaker in earlier
+     games.
+   - Added AdLib support for indy3ega and loom (ega).
+   - Added MIDI support for loom (ega), monkeyega and monkeyvga.
+   - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
+   - Added FM Towns targets for Loom and Indy3.
+   - Rewrote in-game menu (F5) to be easier to use.
+   - Improved FM Towns SFX support (YM2612 emulation, looping).
+   - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
+     and completable.
+   - Rewrote Digital iMUSE music system.
+   - Several Analog iMUSE music system bugs fixed.
+   - Improved music/sound for various Amiga versions.
+   - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
+     files.
+   - Keyboard fighting in Fate of Atlantis now works.
+   - Keyboard support for cannon battle in Curse of Monkey Island.
+   - Keyboard support for derby scene in Full Throttle.
+
+#### 0.5.1 (2003-08-06)
+- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
+- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
+- Fixed dialog skipping in V7 games.
+- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
+- Fixed various COMI bugs related to actor placement/scaling.
+- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
+- Several MorphOS and DreamCast port fixes.
+- DreamCast now runs Simon the Sorcerer 1 & 2.
+- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
+  the top part of the screen by linking to a bugfixed version of SDL.
+
+#### 0.5.0 (2003-08-02)
+- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
+  completable.
+- Beneath A Steel Sky is now supported and completable.
+- Added support for Amiga version of Monkey Island 1.
+- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
+- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
+  OS X.
+- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
+- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
+- Support for music in DOS versions of Humongous Entertainment games and
+  Simon the Sorcerer 2 (XMIDI format).
+- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
+  format).
+- Complete music support for Simon the Sorcerer 2.
+- Improved music and sound support in Zak256.
+- Added Aspect Ratio option.
+- Many other bug fixes, improvements and optimizations.
+
+#### 0.4.1 (2003-05-25)
+- Added AdvMame3x filter.
+- Fixed crash in Curse of Monkey Island (and possibly other games as well).
+- Fixed airport doors in Zak256.
+- Fixed crash in SDL backend.
+- Fixed various iMUSE bugs.
+
+#### 0.4.0 (2003-05-11)
+- Curse of Monkey Island (comi) support (experimental).
+- Added support for the EGA versions of Loom, Monkey Island and Indy3.
+- Improved music support in Indy3 and the floppy versions of Monkey Island.
+- Many Simon the Sorcerer 1 & 2 improvements and fixes.
+- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
+- Preliminary support for early Humongous Entertainment titles (very
+  experimental).
+- New debug console and several GUI/Launcher enhancements.
+- New Save/Load code (easier to expand while retaining compatibility).
+- DreamCast port now works with new games added for 0.3.0b.
+- New official PalmOS port.
+- Various minor and not so minor SCUMM game fixes.
+- Large memory leak fixed for The Dig/ComI.
+- SMUSH code optimised, frame dropping added for slower machines.
+- Code cleanups.
+
+#### 0.3.0b (2002-12-08)
+- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
+- Many bugfixes for Zak256, + sound and music support.
+- Music support for Simon the Sorcerer on any platform with real MIDI.
+- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
+- Completed support for Monkey1 VGA Floppy, The Dig.
+- Added akos16 implementation for The Dig and Full Throttle costumes.
+- Added Digital iMUSE implementation for The Dig and Full Throttle music.
+- Loom CD speech+music syncronisation improved greatly.
+- Added midi-emulation via AdLib, for platforms without sequencer support.
+- Code separation of various engine parts into several libraries.
+- Several fixes to prevent Simon the Sorcerer crashing and hanging.
+- Hundreds of bugfixes for many other games.
+- New SMUSH video engine, for Full Throttle and The Dig.
+- New in-game GUI.
+- Launcher dialog.
+
+#### 0.2.0 (2002-04-14)
+- Core engine rewrite.
+- Enhanced ingame GUI, including options/volume settings.
+- Auto-save feature.
+- Added more command-line options, and configuration file.
+- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
+- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
+- Support for MAD MP3 compressed audio.
+- Support for first non-SCUMM games (Simon the Sorcerer).
+- Support for V4 games (Loom CD).
+- Enhanced V6 game support (Sam and Max is now completable).
+- Experimental support for V7 games (Full Throttle/The Dig).
+- Experimental support for V3 games (Zak256/Indy3).
+
+#### 0.1.0 (2002-01-13)
+- Loads of changes.
+
+#### 0.0.2 (2001-10-12)
+- Bug fixes.
+- Save & load support.
+
+#### 0.0.1 (2001-10-08)
+- Initial version.


Commit: 93b9ae2e60bef24b1ed45890dfce083172f2c6a4
    https://github.com/scummvm/scummvm/commit/93b9ae2e60bef24b1ed45890dfce083172f2c6a4
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00

Commit Message:
NEWS: Fix formatting

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 3c3f4f1..4856d08 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -2040,8 +2040,8 @@ For a more comprehensive changelog of the latest experimental code, see:
      is currently no GUI for it.
    - The save directory now has a default rather than the current directory on
      some platforms:
-         Mac OS X:     $HOME/Documents/ScummVM Savegames/
-         Other unices: $HOME/.scummvm/
+        - Mac OS X:     $HOME/Documents/ScummVM Savegames/
+        - Other unices: $HOME/.scummvm/
    - Added a new about dialog with scrolling credits.
 
  SCUMM:


Commit: 364fb12e83f5a2a6c2d1596d3f374b47f6b20146
    https://github.com/scummvm/scummvm/commit/364fb12e83f5a2a6c2d1596d3f374b47f6b20146
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00

Commit Message:
BUILD: Convert the NEWS.md file if pandoc is installed

Changed paths:
    .gitignore
    Makefile.common
    backends/platform/sdl/win32/win32.mk
    configure


diff --git a/.gitignore b/.gitignore
index 4e37353..537a931 100644
--- a/.gitignore
+++ b/.gitignore
@@ -38,6 +38,7 @@ lib*.a
 /scummvm-conf.cpp
 /tmp_*.cpp
 /README
+/NEWS
 
 /build
 /staging
diff --git a/Makefile.common b/Makefile.common
index 126371d..b058ae9 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -13,7 +13,7 @@ all: $(EXECUTABLE).dwp
 endif
 
 ifdef USE_PANDOC
-all: readme
+all: README NEWS
 endif
 
 ######################################################################
@@ -236,9 +236,12 @@ DISTDIR := dist
 VERFILE := $(DISTDIR)/$(DISTNAME)/base/internal_version.h
 
 ifdef USE_PANDOC
-# Convert README.md to plain text for any platform that might require it
-readme: README.md
-	$(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $(PANDOCOUTPUT) README.md
+# Convert README.md and NEWS.md to plain text for any platform that might require it
+README: ${srcdir}/README.md
+	$(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $@ $<
+
+NEWS: ${srcdir}/NEWS.md
+	$(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $@ $<
 endif
 
 # TODO git via $(GITROOT)
@@ -270,9 +273,9 @@ dist-src: \
 	@#DEB-src?
 
 # Common files
-DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS README.md)
+DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS.md README.md)
 ifdef USE_PANDOC
-DIST_FILES_DOCS+=$(PANDOCOUTPUT)
+DIST_FILES_DOCS+=README NEWS
 endif
 
 DIST_FILES_DOCS_languages=cz da de es fr it no-nb se
diff --git a/backends/platform/sdl/win32/win32.mk b/backends/platform/sdl/win32/win32.mk
index 887bae6..227878e 100644
--- a/backends/platform/sdl/win32/win32.mk
+++ b/backends/platform/sdl/win32/win32.mk
@@ -24,7 +24,6 @@ win32dist: all
 	cp $(srcdir)/COPYING.LGPL $(WIN32PATH)/COPYING.LGPL.txt
 	cp $(srcdir)/COPYING.FREEFONT $(WIN32PATH)/COPYING.FREEFONT.txt
 	cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt
-	cp $(srcdir)/NEWS $(WIN32PATH)/NEWS.txt
 	cp $(srcdir)/doc/cz/PrectiMe $(WIN32PATH)/doc/cz/PrectiMe.txt
 	cp $(srcdir)/doc/de/NEUES $(WIN32PATH)/doc/de/NEUES.txt
 	cp $(srcdir)/doc/QuickStart $(WIN32PATH)/doc/QuickStart.txt
@@ -35,7 +34,13 @@ win32dist: all
 	cp $(srcdir)/doc/da/HurtigStart $(WIN32PATH)/doc/da/HurtigStart.txt
 	cp $(srcdir)/doc/de/Schnellstart $(WIN32PATH)/doc/de/Schnellstart.txt
 	cp $(srcdir)/doc/se/Snabbstart $(WIN32PATH)/doc/se/Snabbstart.txt
-	cp $(srcdir)/README.md $(WIN32PATH)/README.md
+ifdef USE_PANDOC
+	cp NEWS $(WIN32PATH)/NEWS.txt
+	cp README $(WIN32PATH)/README.txt
+else
+	cp $(srcdir)/NEWS.md $(WIN32PATH)/NEWS.txt
+	cp $(srcdir)/README.md $(WIN32PATH)/README.txt
+endif
 	cp $(WIN32SDLDOCPATH)/README-SDL.txt $(WIN32PATH)/README-SDL.txt
 	cp $(srcdir)/doc/de/LIESMICH $(WIN32PATH)/doc/de/LIESMICH.txt
 	cp $(srcdir)/doc/se/LasMig $(WIN32PATH)/doc/se/LasMig.txt
diff --git a/configure b/configure
index 74f3a96..0ac4997 100755
--- a/configure
+++ b/configure
@@ -228,7 +228,6 @@ NASM=""
 _tainted_build=no
 PANDOC=""
 _pandocpath="$PATH"
-_pandocoutput="README"
 _pandocformat="plain"
 # The following variables are automatically detected, and should not
 # be modified otherwise. Consider them read-only.
@@ -1095,8 +1094,7 @@ Optional Libraries:
   --with-nasm-prefix=DIR   prefix where nasm executable is installed (optional)
   --disable-nasm           disable assembly language optimizations [autodetect]
 
-	--with-pandoc-output=FILE  filename to convert README.md to (optional)
-	--with-pandoc-format=FORMAT   pandoc format to use during the conversion (optional)
+  --with-pandoc-format=FORMAT   pandoc format to use during the conversion (optional)
 
   --with-readline-prefix=DIR   prefix where readline is installed (optional)
   --disable-readline       disable readline support in text console [autodetect]
@@ -1399,11 +1397,6 @@ for ac_option in $@; do
 		arg=`echo $ac_option | cut -d '=' -f 2`
 		_nasmpath="$arg:$arg/bin"
 		;;
-	--with-pandoc-output=*)
-		arg=`echo $ac_option | cut -d '=' -f 2`
-		_pandocoutput="$arg"
-		_pandoc=yes
-		;;
 	--with-pandoc-format=*)
 		arg=`echo $ac_option | cut -d '=' -f 2`
 		_pandocformat="$arg"
@@ -5111,22 +5104,22 @@ define_in_config_if_yes $_nasm 'USE_NASM'
 # Check for pandoc
 #
 if test "$_pandoc" = yes ; then
-  echocheck "pandoc"
+	echocheck "pandoc"
 
-  IFS="${IFS= 	}"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
+	IFS="${IFS= 	}"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
 
-  for path_dir in $_pandocpath; do
-    if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
-      PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
-      break
-    fi
-  done
+	for path_dir in $_pandocpath; do
+		if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
+			PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
+			break
+		fi
+	done
 
 	IFS="$ac_save_ifs"
 
-  if ! test "$PANDOC" ; then
-    _pandoc = no
-  fi
+	if ! test "$PANDOC" ; then
+		_pandoc = no
+	fi
 
 	echo $_pandoc
 fi
@@ -5610,7 +5603,6 @@ EXEEXT := $HOSTEXEEXT
 NASM := $NASM
 NASMFLAGS := $NASMFLAGS
 PANDOC := $PANDOC
-PANDOCOUTPUT := $_pandocoutput
 PANDOCFORMAT := $_pandocformat
 ZLIB_LIBS := $ZLIB_LIBS
 ZLIB_CFLAGS := $ZLIB_CFLAGS





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