[Scummvm-git-logs] scummvm master -> 364fb12e83f5a2a6c2d1596d3f374b47f6b20146
Mataniko
mataniko at gmail.com
Tue Apr 2 17:59:36 CEST 2019
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
da012313bc NEWS: Convert the NEWS file to markdown
93b9ae2e60 NEWS: Fix formatting
364fb12e83 BUILD: Convert the NEWS.md file if pandoc is installed
Commit: da012313bc1d1f1613ec1d36a054d4e73009f1e6
https://github.com/scummvm/scummvm/commit/da012313bc1d1f1613ec1d36a054d4e73009f1e6
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00
Commit Message:
NEWS: Convert the NEWS file to markdown
Changed paths:
A NEWS.md
R NEWS
diff --git a/NEWS b/NEWS
deleted file mode 100644
index 32ff5e7..0000000
--- a/NEWS
+++ /dev/null
@@ -1,2226 +0,0 @@
-For a more comprehensive changelog of the latest experimental code, see:
- https://github.com/scummvm/scummvm/commits/
-
-2.1.0 (2018-??-??)
- New games:
- - Might and Magic IV - Clouds of Xeen.
- - Might and Magic V - Darkside of Xeen.
- - Might and Magic - World of Xeen.
- - Might and Magic - World of Xeen 2 CD Talkie.
- - Might and Magic - Swords of Xeen.
-
- General:
- - Improved GUI rendering and overall GUI performance.
- - Add stretch mode option to control how the display is stretch to the
- window or screen area.
- - Fixed incorrect cursor movement when it's controlled using the keyboard.
- - Updated the Roland MT-32 emulation code to Munt 2.3.0.
-
- Full Pipe:
- - Fixed playtime not being restored when loading a savegame.
- - Fixed a bug that leads to enormous memory consumption in scene 22.
-
- Kyra:
- - Added support for the Amiga version of Eye of the Beholder.
- - Added support for the FM-Towns version of Eye of the Beholder II.
- - Several bug fixes.
-
- MOHAWK:
- - Added a main menu for the 25th anniversary release of Myst ME.
- - Repurposed the landing menu as a main menu for the 25th anniversary
- release of Riven.
- - Added autosave to slot 0 to Myst and Riven.
- - Added keyboard shortcuts for loading and saving as documented in the game
- manual to Myst and Riven.
- - Fixed a crash caused by the observatory viewer random position going out
- of bounds in Myst.
- - Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
- - Fixed missing end credits for the Polish version in Riven.
- - Improved usability for some puzzles in Myst and Riven.
- - Fixed various crashes, graphics glitches, and sound imperfections in Myst
- and Riven.
-
- SCI:
- - Fixed crash in Police Quest IV: Open Season.
- - Improved visual effects in Quest for Glory I (VGA).
-
- SCUMM:
- - Implemented lipsync for v6 and v7+ games.
- - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
- - Fixed possible stack overflows in The Dig and Full Throttle.
- - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
- Users need to recompress their monster.sou using an up-to-date version of scummvm-tools
- for this to take effect when using compressed audio.
- - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
- which makes the game completable.
-
- SKY:
- - Added workaround for original game bug to improve intro and not cut off images which exist
- as fullscreen (320x200px) in the game data files.
-
- Tinsel:
- - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
- - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
- - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
- will now be automatically dropped into the Luggage rather than being lost.
-
- Titanic:
- - Fixed bug in entering floor numbers numerically that could crash the game.
- - Fixed parser not getting properly reset across sentences in a conversation.
- - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
- - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
- - Fixed crash asking Parrot who sabotaged the ship
-
- Tucker:
- - Fixed multiple graphic issues in Bud Tucker in Double Trouble.
- - Fixed multiple issues with font and subtitle rendering.
- - Fixed dentist music in mall being played incorrectly.
- - Fixed wrong sound effects being played.
- - Fixed a bug that made the bubbles in the Plugs Shop not always visible.
- - Fixed a missing animation when Ego and Billie are on the boat.
- - Fixed a bug that caused a dead end in the second museum scene.
- - Bud is no longer able to walk outside the walkable area when visiting the club.
- - Bud is also no longer able to walk through closed doors.
- - Added mouse wheel support for inventory scrolling.
- - Allow skipping of speech.
- - Improved savegame handling and add support for autosaves.
-
- ZVISION:
- - Fixed graphical glitch in Zork: Grand Inquisitor.
-
- PS Vita port:
- - Implemented front touch and optional rear touch controls.
-
- PSP port:
- - Implemented aspect ratio correction.
- - Improved smoothness of mouse pointer motion.
- - Added mouse pointer speed and analog nub deadzone settings.
-
- SDL port:
- - Added support for game controllers.
-
-2.0.0 (2017-12-17)
- New Games:
- - Added support for Full Pipe.
- - Added support for Hi-Res Adventure #3: Cranston Manor.
- - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
- - Added support for Hi-Res Adventure #5: Time Zone.
- - Added support for Hi-Res Adventure #6: The Dark Crystal.
- - Added support for Riven.
- - Added support for Starship Titanic English & German.
-
- New Games (Sierra SCI2 - SCI3):
- - Added support for Gabriel Knight.
- - Added support for Gabriel Knight 2.
- - Added support for King's Quest VII.
- - Added support for King's Questions.
- - Added support for Leisure Suit Larry 6 (hires).
- - Added support for Leisure Suit Larry 7.
- - Added support for Lighthouse.
- - Added support for Mixed-Up Mother Goose Deluxe.
- - Added support for Phantasmagoria.
- - Added support for Phantasmagoria 2.
- - Added support for Police Quest 4.
- - Added support for RAMA.
- - Added support for Shivers.
- - Added support for Space Quest 6.
- - Added support for Torin's Passage.
-
- New ports:
- - Added PSP Vita port.
- - Added RISC OS port.
-
- General:
- - Added bilinear filtering option for SDL2 fullscreen mode.
- - Fixed a bug that caused a crash in the options dialog of the GUI.
- - Added a command-line option to automatically scan for supported games in
- the current or a specified directory.
- - Added possibility to apply changes in the options dialog without closing
- the dialog.
- - Added support for on-the-fly GUI language switching.
- - Updated Munt MT-32 emulation code to version 2.0.3.
- - Improved handling of joysticks.
- - Improved audio latency.
- - Improved management of the ScummVM window in games that switch display
- modes.
- - Fixed list view drawing over text above it (for example in the save dialog).
- - Changed location where screenshot are saved. This fixes issues when scummvm
- is installed in a read-only directory. Also added setting to allow changing
- this location.
- - Changed screenshot format to png.
- - Fixed multithreading issue that could cause a crash in games using MP3 audio.
-
- ADL:
- - Fixed application freeze when reading sign in rocket in Mission Asteroid.
-
- AGI:
- - Fixed game script blocking forever after loading a savegame that was saved
- while music was playing (this could happen for example in Police Quest 1
- poker back room.
- - Fixed cursor behaviour in Manhunter.
- - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
- - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
- not run too fast.
-
- AGOS:
- - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
-
- Composer:
- - Added save/load from General Main Menu.
- - Fixed the detection for the French Gregory.
- - Added detection for German Baba Yaga.
-
- Cruise:
- - Fixed font rendering.
-
- Drascula:
- - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
- - Added handling of the master volume and fix volume synchronization between
- the game and ScummVM options.
- - Added possibility to load and save games using GMM.
-
- Dreamweb:
- - Fixed crash when collecting last stones under church.
- - Fixed detection of Italian CD release.
-
- Kyra:
- - Fixed a buffer overflow in Lands of Lore.
- - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
-
- MADE:
- - Fixed badly distorted sound (bug #9753).
-
- MADS:
- - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
- - Fix rare crash that can happen when Rex is first locked up
-
- MOHAWK:
- - Added patch to the original data files to correct the vault access
- instructions in Myst ME.
- - Fixed situations where Myst could appear to be unresponsive.
- - Reworked sound handling in Myst to be more accurate.
- - Fixed crash in Myst piano puzzle.
-
- Neverhood:
- - Fixed crash in musical hut in Russian DR version.
- - Fixed late game notes crash in Russian DR version.
-
- Pegasus:
- - Fixed loading a game from the launcher after returning to the launcher.
- - Ignored events occuring while the GUI is visible. This for example fixed an
- issue where closing the GMM using Escape would also opens the game's own
- menu.
- - Fixed several crashes when toggling the shared screen space.
- - Improved performances when fading screen.
-
- SAGA:
- - Fixed crash when using the give verb on an actor in IHNM.
- - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
- - Fixed the conversation panel background color in IHNM.
- - Added support French Fan Translation of Inherit the Earth.
-
- SCI:
- - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
- to exit the party room with the large golden head inside the museum (room 350).
- This bug is also present, when using the original interpreter.
- - Improved startup speed when using the MT-32 emulator.
- - Improved handling of MT-32 reverb in SCI0 games.
- - Improved selection of synthesized sound effects in SCI0 games.
- - Improved selection of digital audio in SQ4.
- - Improved resource bounds checking.
- - Improved error handling of corrupt MIDI data.
- - Fixed slow leak of small amounts of data into save games over time.
- - Fixed broken day/night cycle in QFG3.
- - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
- locket to Marie. Now it's possible to beat the game with a perfect score.
- This bug is also present when using the original interpreter.
- - Fixed various other script bugs.
- - Improved audio volume and settings synchronization.
-
- SCUMM:
- - Fixed crash in amiga games.
- - Fixed two soundtracks playing at once in Monkey Island 2.
- - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
- - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
- - Fixed actors being drawn one line too high in V0 and V1 games.
- - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
- - Fixed power not turning back on in Maniac Mansion when entering the lab
- while Dr. Fred has the power off.
- - Fixed actors skipping between certain walk-boxes in Maniac Mansion.
-
- Sherlock:
- - Fixed detection for Italian fan translation of Serrated Scalpel.
-
- Sky:
- - Fixed collision detection.
-
- Sword1:
- - Added thumbnail when saving from in-game dialog.
- - Fixed audio and subtitles settings being changed when open the load/save
- in-game dialog.
-
- Tinsel:
- - Fixed some Discworld 2 text/voice not displaying & playing all the way through
- - Fix crash in in-game save menu when all slots are used with long names
-
- TsAGE:
- - Fixed regression preventing animations in Return to Ringworld from playing.
- - Fixed display issues in Return to Ringworld Demo.
- - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
- - Fixed deadlock in audio code.
- - Fixed crash on Return to Launcher.
-
- Voyeur:
- - Fixed backgrounds not showing for static rooms.
- - Fixed playback of audio events on VCR.
- - Fixed exiting game from the VCR screen.
- - Added workaround for original game bug using invalid hotspot Ids
-
- macOS port:
- - Added support for selecting any connected MIDI devices instead of automatically
- using the first one.
- - Improved behaviour of the file browser.
-
-1.9.0 (2016-10-17)
- New Games:
- - Added support for Myst.
- - Added support for Myst: Masterpiece Edition.
- - Added support for U.F.O.s.
- - Added support for Hi-Res Adventure #0: Mission Asteroid.
- - Added support for Hi-Res Adventure #1: Mystery House.
- - Added support for Hi-Res Adventure #2: The Wizard and the Princess.
-
- General:
- - Fixed audio corruption in the MS ADPCM decoder.
- - Fixed audio pitch in the CMS/GameBlaster emulation.
- - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
-
- AGI:
- - Added support for Hercules rendering. Both green and amber modes are
- supported.
- - Added support for the Hercules high resolution font. The font is also
- usable outside of Hercules rendering.
- - Added optional "pause, when entering commands" feature, that was only
- available in the original interpreter for Hercules rendering.
-
- Beneath a Steel Sky:
- - Fixed a bug that could possibly make the game unfinishable due to a
- wrong animation for Officer Blunt that makes further interaction with
- this character impossible.
-
- Gob:
- - Fixed graphical issues in Gobliiins (EGA version).
-
- Kyra:
- - Updated Italian EOB1 translation.
- - Fixed a bug that caused a crash in Lands of Lore.
-
- SCI:
- - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
- points. This is a bug in the original game interpreter. Due to this bug,
- it was not possible to get all points in the original game.
- - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
- - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
- interacting with the armor in room 37 (main house, downstairs). This bug is also
- present in the original game.
- - Fixed auto-saving in the fan-made Cascade Quest.
- - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
- - Added support for the ImagiNation Network (INN) demo.
-
- SCUMM:
- - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
- - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
- in Green Tentacle's room turned on.
- - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
- - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
-
- Sherlock:
- - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
- - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
- - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
-
- Amiga port:
- - Added support for AmiUpdate autoupdates.
-
- Linux port:
- - Added basic support for the snap packaging system.
-
- Windows port:
- - Fixed taskbar support on Windows 10 onwards.
- - Fixed keymapping for non-QWERTY keyboards.
- - Added support for WinSparkle updater.
-
-
-1.8.1 (2016-05-25)
- New ports:
- - Added Nintendo 3DS port.
- - Added Android SDL port.
-
- General:
- - Removed TESTING flag from several supported games.
- - Added Chinese Pinyin translation.
- - Fixed cursor stuttering in the launcher that occured on some systems.
-
- BBVS:
- - Fixed game restart.
-
- CinE:
- - Fixed sound effect loading.
-
- Drascula:
- - Fixed text alignment to be faithful to the original.
- - Fixed character walking off screen.
- - Fixed loading savegames in the Pendulum scene.
- - Fixed wrong background for inventory items during chapter 6 in the
- Spanish version.
- - Fixed animations speed (they were running two times slower than in the
- original engine).
- - Fixed noise at start and/or end of speech. This was most noticeable
- with the Spanish speech.
- - Fixed delay when interacting with the verb menu and the inventory.
- - Fixed possibility to pick up the axe in the castle multiple times.
-
- Gob:
- - Fixed lock up for some games during sound initialization.
-
- KYRA:
- - Fixed potential crash when using swamp snake potion on the rat in Hand
- of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
- added to the NEWS file).
- - Fixed missing voice reactions when hitting enemies in CD version of
- Lands of Lore.
-
- Lab:
- - Fixed lock-up during ending sequence.
- - Improved internal game controls.
- - Fixed lock-up during some in-game animations.
-
- SAGA:
- - Fixed user interface colors in the French and German versions of I Have No
- Mouth and I Must Scream.
-
- SCI:
- - Make cursor workarounds work properly on OpenPandora (and other devices, that
- support touch screen and analog sticks/mouse at the same time)
- - Script patch to fix broken ending battle in multilingual King's Quest 5
- (French, German + Spanish versions are all broken)
- - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
- setting and restoring the saved game afterwards.
-
- SCUMM:
- - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
- version of ScummVM.
- - Fixed a sound effect not stopping in Loom EGA with AdLib.
-
- Broken Sword 2.5:
- - Added option to use English speech instead of German one when no speech is
- available for the selected language.
- - Fixed resource releasing on game exit.
- - Fixed game restart after language change in-game.
- - Fixed flickering in main Menu.
- - Fixed long save time on Windows.
-
- Windows port:
- - Fixed bug in MIDI device listing affecting cases where MIDI devices were
- not usable.
-
- Mac OS X port:
- - Dock menu for ScummVM now lists recently played games when ScummVM is
- not running and allows starting those games.
- - Enabled Sparkle application updater.
-
- GCW0 port:
- - Improved support for built-in ScummVM documentation.
-
-1.8.0 (2016-03-04)
- New Games:
- - Added support for Rex Nebular and the Cosmic Gender Bender.
- - Added support for Sfinx.
- - Added support for Zork Nemesis: The Forbidden Lands.
- - Added support for Zork: Grand Inquisitor.
- - Added support for The Lost Files of Sherlock Holmes: The Case of the
- Serrated Scalpel.
- - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
- Tattoo.
- - Added support for Beavis and Butthead in Virtual Stupidity.
- - Added support for Amazon: Guardians of Eden.
- - Added support for Broken Sword 2.5: The Return of the Templars.
- - Added support for The Labyrinth of Time.
-
- New Ports:
- - Added Raspberry Pi port.
- - Added GCW0 port.
-
- General:
- - Updated Munt MT-32 emulation code to version 1.5.0.
-
- SDL:
- - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- - On POSIX systems we now follow the XDG Base Directory Specification for
- placement of files for users. This effectively results in new locations
- for our configuration file, our log file, and our default savegame path.
- We still support our previous locations. As long as they are present, we
- continue to use them. Please refer to the README for the new locations.
- File locations on Mac OS X are not affected by this change.
-
- 3 Skulls of the Toltecs:
- - Improved AdLib music support.
-
- AGI:
- - It is now possible to disable mouse support (except for Amiga versions
- and fanmade games, that require a mouse).
- - Fixed PCjr sound volumes.
- - Major rewrite of graphics subsystem.
- - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
- cursors. The Atari ST 8x8 system font is not included with ScummVM.
- - Added ability to make for example a PC version look like an Apple IIgs
- version. This includes palette, cursor, transition and even font. Just
- set corresponding render mode.
- - Fixed Apple IIgs game versions running too fast.
- - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- - Removed forced two second delay on room changes; replaced with heuristic.
- - Fixed certain key bindings breaking after saving/reloading.
-
- AGOS:
- - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- - Fixed loading and saving progress in the PC version of Waxworks.
- - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- - Added Accolade AdLib & MT-32 music drivers for the games:
- Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
- output and makes it closer to the original.
-
- Broken Sword 1:
- - Fixed Macintosh version speech when running on big endian systems.
- - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
-
- CinE:
- - Added support for music in CD version of Future Wars.
-
- MADE:
- - Improved AdLib music support in Return to Zork.
-
- SAGA:
- - Improved AdLib music support.
-
- SCI:
- - Handling of music priority has been greatly improved.
- - A lot of fixes for original game script bugs that also occurred when
- using the original interpreter. This affects the following games:
- KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
- SQ4 (CD).
- - Restoring from the ScummVM in-game menu should now work all the time.
- - Improved support for Japanese PC-9801 games.
- - Default to hi res version of KQ6, changeable using engine option.
-
- SCUMM:
- - Major improvements to Korean versions text rendering.
- - Implemented original Maniac Mansion v0-v1 walking code.
- - It is now possible to play Maniac Mansion from within Day of the
- Tentacle, with a few caveats. See README for details.
- - Alt-x can now be used to quit SCUMM games on all platforms.
- - Improved lip sync animation in later HE games.
-
- Tinsel:
- - Improved AdLib music support in Discworld 1.
-
-1.7.0 (2014-07-21)
- New Games:
- - Added support for Chivalry is Not Dead.
- - Added support for Return to Ringworld.
- - Added support for The Neverhood.
- - Added support for Mortville Manor.
- - Added support for Voyeur.
-
- General:
- - Updated Munt MT-32 emulation code to version 1.3.0.
- - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
- libpng, which are faster and can handle more images.
- (NOTE: The change to libpng was done in version 1.6.0, but it was not
- added to the NEWS file).
- - Added generic OpenGL (ES) output (based on GSoC Task).
- - The GUI can now be rendered in 32-bits.
- - The build system has been changed to be more modular and easier to add new
- engines.
-
- SDL:
- - Added OpenGL graphics mode based on our generic OpenGL output. This
- allows for arbitrary output sizes. However, it does not support special
- filters like AdvMAME, HQ, etc.
-
- AGOS:
- - Added mouse wheel support for inventory and save game lists.
- - Enabled verb name display in Simon the Sorcerer 2.
- - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
- was apparently a bug in the original game. It is currently unknown if
- other versions still have the same problem.)
-
- Broken Sword 1:
- - Added back support for MPEG-2 videos.
-
- Broken Sword 2:
- - Added back support for MPEG-2 videos.
-
- CGE:
- - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
-
- Gob:
- - Improved video quality in Urban Runner.
-
- Hopkins:
- - Added an option to toggle "Gore Mode" from the ScummVM GUI.
- - Fixed bug that could cause the music to stop prematurely.
-
- Pegasus:
- - Fixed several rare crashes and glitches.
- - Fixed multiple bugs carried over from the original binary.
-
- SCI:
- - Added support for the more detailed RAVE lip syncing data in the Windows
- version of King's Quest 6. Portraits should now be much more expressive
- when talking.
- - Added support for simultaneous speech and subtitles in the CD versions
- of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
- "Dual" audio state, or via the ScummVM audio options).
- - Fixed music fading.
- - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
- KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- - Improved the MIDI parser so that music event processing is done more
- properly.
-
- SCUMM:
- - Changed the saved game naming scheme of HE games to always contain
- the target name.
- - Fixed having multiple coaches in Backyard Football.
- - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
- This makes sound effects like, for example, the typewriter and waterfall
- in Indiana Jones and the Last Crusade sound like in the original.
- - Added support for the Steam versions of Indiana Jones and the Last
- Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
- the Windows and the Macintosh versions are supported.
-
- TONY:
- - Savegames in Tony Tough now work on big-endian systems.
-
- Tinsel:
- - Discworld 1 and 2 no longer crash on big-endian systems.
-
- Android port:
- - Added experimental support for the OUYA console.
-
- PS2 port:
- - Added configurable TV modes: NTSC and PAL.
- - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
- progressive and VESA.
- - Added a configuration option for the HDD partition used.
- - Added a configuration option for the IP address used.
- - Added a configuration option to toggle USB mass storage.
-
- Tizen port:
- - The BADA port has been merged/updated into Tizen.
-
-1.6.0 (2013-05-31)
- New Games:
- - Added support for 3 Skulls of the Toltecs.
- - Added support for Eye of the Beholder.
- - Added support for Eye of the Beholder II: The Legend of Darkmoon.
- - Added support for Hopkins FBI.
- - Added support for Tony Tough and the Night of Roasted Moths.
- - Added support for The Journeyman Project: Pegasus Prime.
- - Added support for the Macintosh version of Discworld 1.
-
- General:
- - Added a new save/load chooser based on a grid of thumbnails. This is only
- supported for resolutions bigger than 640x400. The old chooser is still
- available and used for games without thumbnail support. It is possible to
- select the old one as default too.
- - Rewrote VideoDecoder subsystem.
- - Added Galician translation.
- - Added Finnish translation.
- - Added Belarusian translation.
- - Using the mouse wheel on a slider widget now changes the value by the
- smallest possible amount. This is more predictable than the old behaviour,
- which was to change the value by "one pixel" which would sometimes not
- change it at all.
- - Updated MT-32 emulation code to latest munt project snapshot.
- - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- - Fixed crash on certain Smacker movies.
-
- Cine:
- - Improved audio support for Amiga and AtariST versions of Future Wars.
- Now music fades out slowly instead of stopping immediately. Sound
- effects are now properly panned, when requested by the game.
-
- CGE:
- - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
- on an object. This puzzle has been disabled on devices not using this key.
-
- Drascula:
- - Resolved multiple UI issues with the original save/load screen.
- - Added advanced savegame functionality, including savegame timestamps and
- thumbnails and the ability to load and delete savegames from the launcher.
- It's now possible to use the ScummvM save/load dialogs.
- - The F7 key (previously unmapped) now always shows the ScummVM load screen.
- The F10 key displays either the original save/load screen, or the ScummVM
- save screen, if the user has selected to use the ScummVM save/load
- dialogs.
-
- Dreamweb:
- - Now that the game is freeware, there is a small extra help text showing
- the available commands in the in-game terminals when the player uses the
- 'help' command. Previously, players needed to consult the manual for the
- available commands. Since this reference to the manual is a form of copy
- protection, this extra line can be toggled by the ScummVM copy protection
- command line option.
-
- Groovie:
- - Simplified the movie speed options, and added a custom option for The 7th
- Guest. Movie options are now "normal" and "fast", with the latter changing
- the movie speed in T7G to match the faster movie speed of the iOS version.
- The game entry might need to be readded in the launcher for the new setting
- to appear.
-
- SAGA:
- - Added music support for the Macintosh version of I Have No Mouth and, I
- Must Scream.
-
- SCUMM:
- - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
- support its sample based audio output. The same output is also used for
- the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- - Improved music support for the Macintosh version of Monkey Island 1. It
- now uses the original instruments, rather than approximating them with
- General MIDI instruments, and should sound a lot closer to the original.
- - Added sound and music support for the Macintosh version of Loom.
- - Handle double-clicking in the Macintosh version of Loom.
- - Major bugfixes in INSANE (the Full Throttle bike fights).
-
- TOUCHE:
- - Added support for Enhanced Music by James Woodcock
- (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
-
-
-1.5.0 (2012-07-27)
- New Games:
- - Added support for Backyard Baseball 2003.
- - Added support for Blue Force.
- - Added support for Darby the Dragon.
- - Added support for Dreamweb.
- - Added support for Geisha.
- - Added support for Gregory and the Hot Air Balloon.
- - Added support for Magic Tales: Liam Finds a Story.
- - Added support for Once Upon A Time: Little Red Riding Hood
- - Added support for Sleeping Cub's Test of Courage.
- - Added support for Soltys.
- - Added support for The Princess and the Crab.
-
- General:
- - Updated MT-32 emulation code to latest munt project snapshot. The emulation
- improved dramatically.
- - Implemented support for TrueType fonts via FreeType2 in our GUI. Along
- with it GNU FreeFont was also added to our modern theme. Note that not all
- ports take advantage of this.
- - Added Basque translation.
- - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
- SKY and SCI engines. It is now possible to toggle these options via the
- Engine tab when adding or editing a configuration for a game. In most
- cases, you will have to run each game once or readd them all in ScummVM's
- launcher in order to get the custom options tab.
- - Improved predictive dialog look.
- - Various GUI improvements.
-
- Broken Sword 1:
- - Fixed incorrect sound effects in the DOS/Windows demo.
- - Added support for PlayStation videos.
- - Fixed missing subtitles in the demo.
-
- Broken Sword 2:
- - Added support for PlayStation videos.
-
- Cine:
- - Implemented Roland MT-32 output driver.
-
- Drascula:
- - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
- in scene with "von Braun").
-
- Gob:
- - Fixed a crash in Lost in Time
- - Rewrote the AdLib player. Enabled the now working MDY player in
- Fascination and Geisha.
-
- SCUMM:
- - Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- - Added a difficulty selection dialog for Loom FM-TOWNS.
- - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
-
- iPhone port:
- - Changed "F5 (menu)" gesture to open up the global main menu instead.
- - Added support for custom cursor palettes, this makes the moderm theme use
- the red pointer cursor for example.
- - Added aspect ratio correction feature.
- - Implemented 16 bits per pixel support for games.
-
- Maemo port:
- - Added support for Nokia 770 running OS2008 HE.
- - Added configurable keymap.
-
- Windows port:
- - Changed default savegames location for Windows NT4/2000/XP/Vista/7.
- (The migration batch file can be used to copy savegames from the old
- default location, to the new default location).
-
-1.4.1 (2012-01-27)
- AGOS:
- - Fixed loading videos directly from InstallShield cabinets in the Windows
- version of the The Feeble Files.
-
- BASS:
- - Added support for Enhanced Music by James Woodcock
- (http://www.jameswoodcock.co.uk/?p=7695).
-
- Broken Sword 2:
- - Slight graphics improvement for PSX version.
-
- KYRA:
- - Fixed bug in the original Lands of Lore GUI which made ScummVM error out
- in the case the user did not have a contiguous save slot usage.
- - Add support for original DOS Lands of Lore save files (also applies to save
- files made with the GOG release).
-
- SCI:
- - Fixed race condition in SCI1.1 palette changes. This fixes an error in
- QFG1VGA, when sleeping at Erana's place.
- - The option to toggle sound effect types between digitized and synthesized
- has been disabled until a more user-friendly GUI option is possible.
- Digital sound effects are always preferred for now.
- - Fixed a case where starting a new song didn't fully reset its channels,
- thus some notes sounded wrong.
-
-1.4.0 (2011-11-11)
- New Games:
- - Added support for Lands of Lore: The Throne of Chaos.
- - Added support for Blue's Birthday Adventure.
- - Added support for Ringworld: Revenge Of The Patriarch.
- - Added support for the Amiga version of Conquests of the Longbow.
-
- New Ports:
- - Added PlayStation 3 port.
-
- General:
- - Fixed the ARM assembly routine for reverse stereo audio.
- - Added support for building with MacPorts out of the box.
-
- AGI:
- - Implemented sound support for the DOS version of Winnie the Pooh in the
- Hundred Acre Wood.
-
- AGOS:
- - Implemented support for loading data directly from InstallShield
- cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- - Fixed loading and saving in the PC version of Waxworks.
- - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
-
- Groovie:
- - Added support for the iOS version of The 7th Guest.
-
- Lure:
- - Fixed crash when trying to talk and ask something at the same time.
-
- SCI:
- - Added better handling of digital vs. synthesized sound effects. If the
- "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
- digital sound effects, otherwise their synthesized counterparts will be
- preferred instead, if both versions of the same effect exist.
-
- SCUMM:
- - Implemented PC Speaker support for SCUMM v5 games.
- - Fixed priority bug in iMuse. As a result the AdLib music should sound
- better, since important notes are not interrupted anymore.
- - Implemented CMS support for Loom, The Secret of Monkey Island and
- Indiana Jones and the Last Crusade.
- - Improved palette handling for the Amiga version of Indiana Jones and the
- Fate of Atlantis.
-
- Broken Sword 1:
- - Fix freeze in Windows demo.
- - Fix crash when using cutscene subtitles pack with the Macintosh version.
-
- Tinsel:
- - Fixed deleting saved games from the list of saved games (from the launcher
- and the in-game ScummVM menu).
- - The US version of Discworld II now shows the correct title screen and
- language flag.
-
- Android port:
- - Fixed plugins on Android 3.x.
- - Moved the default saved game location to the SD card.
-
-1.3.1 (2011-07-12)
- General:
- - Improved audio device detection and fallback.
- There should be no more silent errors due to invalid audio devices.
- Instead ScummVM should pick up a suitable alternative device.
-
- Mohawk:
- - Added detection entries for more variants of some Living Books
- games.
-
- Tinsel:
- - Fixed a regression that made Discworld uncompletable.
-
- SAGA:
- - Fixed a regression in Inherit the Earth's dragon walk code which
- was causing crashes there.
- - Fixed a regression causing various crashes in I Have No Mouth and
- I Must Scream.
-
- SCI:
- - Added detection entries for some Macintosh game versions.
- - Audio settings are now stored correctly for the CD version of EcoQuest 1.
-
- SCUMM:
- - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
- (Android, iPhone, etc.).
-
-1.3.0 (2011-05-28)
- New Games:
- - Added support for Backyard Baseball.
- - Added support for Backyard Baseball 2001.
- - Added support for Urban Runner.
- - Added support for Playtoons: Bambou le Sauveur de la Jungle.
- - Added support for Toonstruck.
- - Added support for Living Books v1 and v2 games.
- - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
- and Hugo 3: Jungle of Doom.
- - Added support for Amiga SCI games (except Conquests of the Longbow).
- - Added support for Macintosh SCI1 games.
-
- New Ports:
- - Added WebOS port.
-
- General:
- - Added support for loadable modules on platforms without a dynamic
- loader (GSoC Task).
- - Added Danish translation.
- - Added Norwegian Bokmaal translation.
- - Added Norwegian Nynorsk translation.
- - Added Swedish translation.
- - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
- Tucker Engines.
- - Closed significant memory leaks. RTL should now be more usable.
-
- AGOS:
- - Closed memory leaks in Simon 2 and Feeble Files.
-
- Cine:
- - Corrected memory leaks and invalid memory accesses.
- Future Wars should be more stable.
- - Made Operation Stealth completable, though significant graphical
- glitches remain so not official supported.
-
- Drascula:
- - Added German and French subtitles in the Von Braun cutscene (#3069981:
- no subtitles in scene with "von Braun").
- - Improved French translation of the game.
- - Added support for "Return To Launcher".
-
- Gob:
- - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
-
- Kyra:
- - Closed memory leaks.
-
- Parallaction:
- - Corrected issue which could cause crash at engine exit.
- - Closed memory leaks in Nippon Safes Amiga.
-
- SCI:
- - Added a CMS music driver for SCI1 - SCI1.1 games.
- - Added an option to toggle undithering from the ScummVM GUI.
- - Added several previously missing parts of the game state in saved games,
- such as game played time, script created windows, the script string heap
- and information related to the text parser in old EGA games.
- - Added support for SCI1.1 magnifier cursors.
- - Added support for the keypad +/- keys.
- - Added support for the alternative General MIDI tracks in the Windows CD
- versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
- Quest 4.
- - Added support for the alternative Windows cursors in the Windows version
- of King's Quest 6.
- - Added support for simultaneous speech and subtitles in the CD versions of
- Space Quest 4 and Freddy Pharkas.
- - Corrected resource loading leaks.
- - Corrected several problems and issues in the Skate-O-Rama rooms in Space
- Quest 4.
- - Corrected several issues in Hoyle Classic Card Games.
- - Fixed several graphical glitches (like, for example, parts of the screen
- that weren't erased correctly under some rare circumstances).
- - Fixed several script bugs.
- - Fixed several pathfinding related issues and lockups (like, for example,
- a lockup in the shower scene of Laura bow 1 and pathfinding in some
- screens during the chase sequence in Laura Bow 2).
- - Fixed several music related glitches and possible lockups (like, for
- example, a rare music lockup that occurred when loading a saved game
- outside the palace in Quest for Glory 3).
- - Fixed possible problems and lockups in the character import screens of
- Quest for Glory 2 and 3.
- - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
- Goose, after Tommy Tucker's song.
- - Fixed a script bug in the CD version of King's Quest 5, which caused a
- lockup under certain circumstances when going outside the witch's house
- in the dark forest.
- - Function keys now work correctly when the num lock key is on.
- - Improved support for fanmade game scripts.
- - Improved support for non-English versions of games.
- - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- - Music is no longer out of tune when loading saved games.
-
- SCUMM:
- - Improved support for FM-TOWNS versions of games.
-
- Sky:
- - Fixed crashes on sequences for several ports (Android, OpenGL, ...).
-
- Teenagent:
- - Closed memory leaks.
-
- Tinsel:
- - Closed memory leaks in Coroutines.
- - Added enhanced music support for the German CD "Neon Edition" re-release
- of Discworld 1.
-
- Touche:
- - Corrected memory leaks and minor issues.
-
- Tucker:
- - Added workarounds for several issues present in the original game.
-
- SDL ports:
- - Closed memory leaks in Mouse Surfaces.
-
- Android port:
- - Switched to the official NDK toolchain for building.
- - Fixed GFX output for various devices.
- - Fixed various crashes.
- - Switched to the native screen resolution to improve text readability.
- - Added support for pause/resume.
- - Added support for games using 16bit graphics.
- - Increased the performance significantly.
- - Added support for the "Fullscreen mode" option. Unchecking this keeps the
- game's aspect ratio.
- - Added a new graphics mode for linear filtering.
- - Overhauled the input system (see README.Android).
- - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
-
- Nintendo DS port:
- - Added support for loadable modules.
-
- PSP port:
- - Added support for loadable modules.
- - Added image viewer.
-
- PS2 port:
- - Added support for loadable modules.
-
- Wii/GameCube port:
- - Added support for loadable modules.
- - Fixed 16bit mouse cursors on HE games.
-
-1.2.1 (2010-12-19)
- General:
- - Added Hungarian translation.
- - Added Brazilian Portuguese translation.
-
- Cruise:
- - Fixed a problem with Raoul appearing when examining the Book.
-
- Groovie:
- - Fixed a regression that made the Russian version of T7G crash.
-
- Lure:
- - Fixed several NPC movement bugs.
-
-1.2.0 (2010-10-15)
- New Games:
- - Added support for Fascination.
-
- New Games (Sierra SCI0 - SCI1.1):
- - Added support for Castle of Dr. Brain (EGA and VGA).
- - Added support for Codename: ICEMAN.
- - Added support for Conquests of Camelot.
- - Added support for Conquests of the Longbow (EGA and VGA).
- - Added support for EcoQuest: The Search for Cetus.
- - Added support for EcoQuest 2: Lost Secret of the Rainforest.
- - Added support for Freddy Pharkas: Frontier Pharmacist.
- - Added support for Hoyle's Book of Games 1.
- - Added support for Hoyle's Book of Games 2.
- - Added support for Hoyle's Book of Games 3 (EGA and VGA).
- - Added support for Hoyle Classic Card Games.
- - Added support for Jones in the Fast Lane.
- - Added support for King's Quest I (SCI remake).
- - Added support for King's Quest IV (SCI version).
- - Added support for King's Quest V (EGA and VGA).
- - Added support for King's Quest VI (low and hi res).
- - Added support for Laura Bow: The Colonel's Bequest.
- - Added support for Laura Bow 2: The Dagger of Amon Ra.
- - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- - Added support for Leisure Suit Larry 2.
- - Added support for Leisure Suit Larry 3.
- - Added support for Leisure Suit Larry 5 (EGA and VGA).
- - Added support for Leisure Suit Larry 6 (low res).
- - Added support for Mixed-up Fairy Tales.
- - Added support for Mixed-up Mother Goose.
- - Added support for Pepper's Adventures in Time.
- - Added support for Police Quest I (SCI remake).
- - Added support for Police Quest II.
- - Added support for Police Quest III (EGA and VGA).
- - Added support for Quest for Glory I/Hero's Quest.
- - Added support for Quest for Glory I VGA remake.
- - Added support for Quest for Glory II.
- - Added support for Quest for Glory III.
- - Added support for Slater & Charlie go camping.
- - Added support for Space Quest I (SCI remake) (EGA and VGA).
- - Added support for Space Quest III.
- - Added support for Space Quest IV (EGA and VGA).
- - Added support for Space Quest V.
- - Added support for The Island of Dr. Brain.
-
- New Ports:
- - Added Android port.
- - Added Dingux port.
- - Added Caanoo port (based on the GP2XWiz port).
- - Added OpenPandora port.
-
- General:
- - Removed the outdated PalmOS port.
- - Switched to the "fast" DOSBox OPL emulator.
- - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
- - Added support for more original media layouts.
- - Added support for GUI localization.
- - Improved GUI by adding tooltips and radiobuttons.
- - Improved GUI usability by hiding more irrelevant options not supported by
- specific games.
-
- AGI:
- - Fixed number of GFX glitches.
- - Made PIC drawing code picture perfect.
- - Added support of MIDI devices.
- - Added support for accurate Tandy sound emulation. Switched to it as default.
-
- Broken Sword 2:
- - Fixed missing speech in some cutscenes.
- - Fixed a memory leak that would eventually cause the game to hang.
- (#2976008 - BS2: Game lockup in British Museum)
-
- Drascula:
- - Fixed number of GFX glitches.
- - Made many cutscenes smoother.
- - Changed behavior of items menu. Now it shows up on mouse up.
-
- Groovie:
- - Added support for the Macintosh version of The 7th Guest.
- - Added support for custom MT-32 instruments.
-
- KYRA:
- - Fixed some minor graphical glitches.
- - Implemented formerly missing recreation of some in game items.
- - Added support for playing Kyrandia 3 with the original CD file layout.
-
- LURE:
- - Fixed bug where Goewin could get stuck in the Weregate.
- - Fixed issue with Ratpouch repeatedly moving between two rooms.
- - Fix for Goewin losing her schedule after Were-cave.
- - Fix for player getting stuck in sewer exit room.
-
- Parallaction:
- - Made part one of The Big Red Adventure completable.
-
- SAGA:
- - Fixed graphics glitches in several scenes.
-
- SCUMM:
- - Several improvements in Maniac Mansion NES.
-
- PSP port:
- - New backend design: fixed minor graphical issues and enabled 16-bit support.
- - Enabled playback of MP3 files using the Media Engine. This means that
- the port is optimized for MP3 files (as opposed to OGG).
- - Many optimizations. Everything should run faster.
-
- Wii port:
- - Added support for USB2 mass storage devices (requires The Homebrew Channel
- >= v1.0.8 with IOS58).
-
- GameCube port:
- - Added support for DVDs with the ISO9660 file system.
-
- GP2X port:
- - Added support for dynamic engine plugins (experimental).
- - Reworked control system and better touchscreen support.
-
- GP2XWiz/Caanoo port:
- - Improved downscale code to minimise 'tearing' corruption.
- - Reworked control system and better touchscreen support.
- - Renamed backend from GP2XWIZ to GPH to better reflect
- the supported devices.
-
-1.1.1 (2010-05-02)
- New Ports:
- - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
-
- General:
- - Fixed several minor bugs here and there.
-
- Drascula:
- - Fixed regression that caused some texts to always be in English, even when
- using another language. (#2970211 - DRASCULA: missing german translation)
-
- KYRA:
- - Fixed a bug which caused the DOS versions to crash before the credits when
- AdLib music is selected.
-
- LURE:
- - Fixed several memory leaks.
- - Corrected problems in the handling of followers when blocked from performing
- actions by closed doors between rooms.
- - Solved issues with Goewin not always correctly following the player out of the caves.
-
- Tinsel:
- - Fix video playback regression in Discworld 2.
-
- Parallaction:
- - Fix several crashes and other regressions in Nippon Safes, including
- bugs 2969211, 2969232, 2969234, 2969257, 2970141.
-
- Wii/GameCube port: (Also forgot to mention in 1.1.0)
- - Added support for games using 16bit graphics.
- - Complete GFX overhaul (new video modes, better performance,
- picture smoothing, fine grained overscan settings).
- - Added a new options dialog for Wii/Gamecube specific settings.
- - Fixed a GFX glitch on savegame thumbnails.
- - Added support for SMB mountpoints (Samba/Windows shares).
- - Added an on-screen console, which is shown when ScummVM exits abnormally.
- - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
- See the bundled READMII.txt file for more information.
-
- PSP port: (Also forgot to mention in 1.1.0)
- - Added plugin support which allows the PSP Phat to run every game.
- - Added a new virtual keyboard optimized for rapid D-Pad input.
-
-1.1.0 (2010-04-04)
- New Games:
- - Added support for Blue's Art Time Activities.
- - Added support for Blue's Reading Time Activities.
- - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- - Added support for Pajama Sam: Games to Play on Any Day.
- - Added support for SPY Fox 3: Operation Ozone.
- - Added support for Dragon History.
- - Added support for TeenAgent.
-
- General:
- - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- - Added support for 16bit graphics. (GSoC Task)
- - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
- compile on modern systems.
-
- CinE:
- - Added support for Amiga style menus for Amiga versions of Future Wars.
-
- KYRA:
- - Added support for the Amiga version of The Legend of Kyrandia.
- (sound support was done as a GSoC Task)
- - Adapted KYRA to support the custom SJIS font.
-
- SCUMM:
- - Added support for the PC-Engine version of Loom.
- - Added support for music and sound effects in the the Amiga version of
- The Secret of Monkey Island. (GSoC Task)
- - Fixed some other bugs related to game versions for the Amiga.
- - Added support for original save/load dialog in MM NES.
- - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
- - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
-
-1.0.0 (2009-11-15)
- New Ports:
- - Added MotoEZX and MotoMAGX ports.
-
- General:
- - Fixed several bugs in GUI.
- - Updated the project logo and icons.
- - Clarified licenses for several PS2 port files.
-
- AGI:
- - Fixed crash on game exit.
- - Fixed crash at detection of some games.
-
- AGOS:
- - Fixed load/save code for PC version of Waxworks.
- - Fixed undo in Puzzle Pack games.
-
- Broken Sword 1:
- - Fixed missing background sound effects in some rooms.
-
- CinE:
- - Fixed crashes with Future Wars and Operation Stealth demos.
-
- Cruise:
- - Fix freeze on game pause.
-
- Gob:
- - Fixed gfx glitch in Lost in Time.
- - Fixed hotspot-related regressions in Gob2.
- - Fixed several regressions in Gob3.
- - Fixed crash in Bargon Attack intro.
- - Fixed animations in Win3.1 version of Gob3.
-
- Groovie:
- - Fixed video performance on PSP.
- - Fixed menu blanking in some instances.
-
- Kyra:
- - Fix possible corruption of restart game save in Kyrandia 1.
- - Fix GFX glitch at the broken bridge.
- - Fix for brandon turning invisible in some situations in Kyrandia 1.
-
- MADE:
- - Fixed performance on NDS.
- - Fixed crash in Return to Zork demo.
-
- Parallaction:
- - Fixed several regressions in Nippon Safes.
- - Fixed music in sushi bar in Nippon Safes.
-
- SCUMM:
- - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
- Bear's Birthday Surprise.
- - Fixed game save in Macintosh versions of HE games.
- - Fixed default save game path in later HE games.
- - Fixed palette in NES version of Maniac Mansion.
- - Fixed palette in Amiga version of Secret of Monkey Island.
- - Fixed cutscenes not stopping music after pressing ESC in DIG.
- - Fixed lip-sync in Fatty Bear.
- - Fixed crash in FT when entering inventory.
-
- Tinsel:
- - Fixed crash in palace.
- - Fixed crash when talking to the old lady.
- - Fixed partially off-screen text in DW1.
-
- NDS port:
- - Added mouse pad undeneath onscreen keyboard.
- - Added ability to scroll when cursor reaches edge of screen (in mouse pad
- mode).
- - Made cd audio read from track01.wav as well as track1.wav.
- - Fixed bug with switching modes with keyboard active.
-
- PSP port:
- - Fixed video flickering and stretching in some situations.
- - Improved suspend/resume support.
-
- WinCE port:
- - Improved compatibility with VGA devices.
-
-1.0.0rc1 (2009-08-31)
- New Games:
- - Added support for Discworld.
- - Added support for Discworld 2 - Missing Presumed ...!?.
- - Added support for Return to Zork.
- - Added support for Leather Goddesses of Phobos 2.
- - Added support for The Manhole.
- - Added support for Rodney's Funscreen.
- - Added support for Cruise for a Corpse.
-
- General:
- - Added experimental AdLib emulator from DOSBox.
- - Added quick search to Launcher.
- - Improved modern GUI theme look.
- - Added per-game GUI options.
- - Improved Mass Add dialog.
-
- New Ports:
- - Added GP2X Wiz port.
-
- AGI:
- - Increased compatibility for Sierra games.
- - Implemented all 'unknown' commands.
-
- Beneath a Steel Sky:
- - Changed the game speed to match the original game (previously
- it ran too fast).
-
- Broken Sword 1:
- - Added support for the original cutscenes.
- - Dropped support for the now obsolete MPEG2 cutscenes.
- - Added support for the PlayStation version.
-
- Broken Sword 2:
- - Added support for the original cutscenes.
- - Dropped support for the now obsolete MPEG2 cutscenes.
- - Dropped support for playing cutscene sound without the video.
- - Added support for the PlayStation version.
-
- Gob:
- - Introduced a new savegame format to fix a fatal flaw of the old one,
- breaking compatibility with old savegames made on big-endian systems.
-
- Groovie:
- - Increased microscope puzzle difficulty to match original.
-
- KYRA:
- - Added support for PC Speaker based music and sound effects.
- - Added support for 16 color dithering in Kyrandia PC-9801.
-
- PSP port:
- - Added support for sleep mode (suspend/resume).
-
- WinCE port:
- - Speed optimized versions of low-res Smartphone and 2x scalers.
- - New aspect correction scaler for VGA (or higher) devices.
- - Dropped support for MPEG-2 and FLAC.
-
-0.13.1 (2009-04-27)
- AGOS:
- - Fixed crash after OmniTV video is played in The Feeble Files.
- - Fixed crashes when exploring Jack the Ripper scene in the PC version of
- the Waxworks.
- - Fixed palette glitches in the AtariST version of Elvira 2.
- - Fixed noise that can occur when sound effects are played, when exploring
- Pyramid scene in the Waxworks.
-
- Gob:
- - Fixed a crash in the Italian version of Woodruff.
-
- Groovie:
- - Fixed some issues with music in The 7th Guest.
-
- Parallaction:
- - Fixed the sarcophagus puzzle in Nippon Safes.
-
- SAGA:
- - Fixed a crash in Inherit the Earth.
- - Fixed glitches in the save/load dialog.
-
- Sword2:
- - Fixed random sound corruption when using the original sound files.
-
- Game launcher:
- - Fixed a case where memory could be corrupted.
- - Fixed the small cursor in the modern theme.
- - Fixed a bug in the theme engine, which could cause crashes.
- - Made the file browser bigger in 1x mode.
-
- iPhone port:
- - Fixed backspace handling on the iPhone soft keyboard.
-
- DS port:
- - Added support for the Global Main Menu feature.
-
- PS2 port:
- - Switched to the new GUI and theme code.
- - All possible devices are supported to store, play and save games
- (CD, HD, USB, MC and remote).
- - Optimized cache/read-ahead for every media.
- - Added support for the Return to Launcher feature.
-
- Symbian port:
- - Added Bluetooth mouse support.
- - Added support for the Return to Launcher feature.
-
- WinCE port:
- - Fixed an issue which could cause random crashes with VGA devices.
-
-0.13.0 (2009-02-28)
- General:
- - Added MIDI driver for Atari ST / FreeMint.
- - Added a 'Load' button to the Launcher (not supported by all engines).
- (GSoC Task)
- - Added a new global main menu (GMM) dialog usable from all engines.
- (GSoC Task)
- - Added the ability to return to the launcher from running games (via
- the GMM). (GSoC Task)
- - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
- - Rewrote GUI configuration to use XML. (GSoC Task)
-
- New Games:
- - Added support for Blue's 123 Time Activities.
- - Added support for Blue's ABC Time Activities.
- - Added support for Bud Tucker in Double Trouble.
- - Added support for The 7th Guest.
-
- AGOS:
- - Added support for the original cutscenes of The Feeble Files.
- - Added support for text compression in the AtariST version of Elvira 1.
- - Fixed combining items in Waxworks.
- - Fixed display of spell descriptions in Elvira 2.
-
- KYRA:
- - Added support for Auto-save feature.
- - Added support for MIDI music.
-
- Parallaction:
- - Credits of the Nippon Safes Amiga demo are now shown correctly.
-
- SCUMM:
- - Implemented radio-chatter effect in The DIG.
-
-0.12.0 (2008-08-31)
- New Games:
- - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- - Added support for Lost in Time.
- - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- - Added support for the PC version of Waxworks.
- - Added support for the Macintosh version of I Have no Mouth, and I
- must Scream.
- - Added support for Drascula: The Vampire Strikes Back.
-
- General:
- - Added CAMD MIDI driver for AmigaOS4.
- - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
- release notes).
- - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
- - Added audio double buffering to the SDL backend, which fixes the
- problems with the MT-32 emulator on Mac OS X (for now only enabled
- on Mac OS X).
-
- AGOS:
- - Fixed crashes during certain music in Amiga versions of Elvira 1 and
- Simon the Sorcerer 1.
- - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
-
- Queen:
- - Speech is played at the correct sample rate. (It used to be pitched a bit
- too low.)
-
- SCUMM:
- - Rewrote parts of Digital iMUSE, fixing some bugs.
- - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- - Improved support for sound effects in Amiga version of Zak McKracken.
- - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
-
-0.11.1 (2008-02-29)
- SCUMM:
- - Improvements for Digital iMUSE subsystem. This fixes several glitches in
- The Curse of Monkey Island.
- - Fixes for cursors in HE games.
-
- AGI:
- - Fix for zombies in King's Quest 4.
- - Fix for changing palettes in fanmade games using AGIPAL.
-
- Lure:
- - Fixed some conversation crashes in the German version.
- - Fixed operation of the optional copy protection dialog in the German
- version.
- - Added saving of conversation flags as to whether a particular conversation
- option had been previously selected or not.
- - Fixed glitch that could cause transformation sparkle to happen a second
- time.
- - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
-
- SAGA:
- - Fix for rat maze bug in Inherit the Earth which made game not completable.
- - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
- of platforms.
- - Reduced the number of simultaneous open files in I Have no Mouth, to allow
- it to run on platforms that can keep a limited amount of files open (e.g.
- on the PSP).
- - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- - Fixed palette glitch in Inherit the Earth when looking at the map while at
- the docks.
-
-0.11.0 (2008-01-15)
- New Games:
- - Added support for Elvira: Mistress of the Dark.
- - Added support for Elvira 2: The Jaws of Cerberus.
- - Added support for I Have no Mouth, and I Must Scream (demo and full game).
- - Added support for preAGI game Mickey's Space Adventure.
- - Added support for preAGI game Troll's Tale.
- - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- - Added support for Amiga version of Waxworks.
- - Added support for Lure of the Temptress.
-
- New Ports:
- - Added iPhone port.
- - Added Maemo port for Nokia Internet tablets.
-
- General:
- - Added ARM assembly routines for code in the sound mixer and SCUMM
- video playback, resulting in some nice speedups on several ports.
- - Improved the way keyboard input is handled internally, resolving
- some odd quirks in some game / port combinations.
- - Added optional 'confirm exit' dialog to the SDL backend.
- - Added support for TiMidity++ MIDI server.
- - Added DMedia MIDI driver for IRIX.
- - Improved detection of new game variants and localized versions.
- - Completely reworked internal access to files. (GSoC Task)
- - Added option to delete games from the list with Del key.
- - Added support for "~/" prefix being substituted by $HOME in paths
- on POSIX systems (Linux, Mac OS X etc.).
-
- AGI:
- - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
- - Added support for Amiga menus and palettes. (GSoC Task)
- - Better support for early Sierra AGI titles.
-
- AGOS:
- - Fixed crashes related to OmniTV playback in The Feeble Files.
- - Improved work on 64-bit systems.
-
- Broken Sword 1:
- - Added support for FLAC encoded music.
-
- Kyrandia:
- - Added support for Macintosh version.
-
- Parallaction:
- - Added support for Amiga version of Nippon Safes, Inc.
- - Many bugfixes.
-
- Queen:
- - Added support for AdLib music.
- - Added missing music patterns playback in Amiga version.
-
- SCUMM:
- - Added subtitle skipping (via '.' key) in older games which didn't have
- this feature so far (e.g. Zak, MM, Indy3, Loom).
- - Added support for Chinese COMI.
- - Better support for eastern versions of games.
- - Various fixes for COMI and other games.
- - Added support for original save menus (browse only). Use Alt-F5 to
- activate.
- - Added support for Spanish version of NES Maniac Mansion.
- - Better support for German version of C64 Maniac Mansion.
- - Fixed bug with cursors in Windows versions of Humongous Entertainment
- games.
-
- SAGA:
- - Added support for compressed sound effects, voices and music.
-
- Touche:
- - Added workarounds for some glitches/issues present in the original game.
-
- WinCE Port:
- - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- - Plugins now supported for WinCE (but not used in this release).
- - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- - Smaller optimization setting to counteract the growth of the executable.
- - Various bug fixes.
-
- GP2X Port:
- - Support F200 Touchscreen.
- - Various fixes to input code.
-
-0.10.0 (2007-06-20)
- New Games:
- - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- - Added Touche: The Adventures of the Fifth Musketeer engine.
- - Added support for Gobliins 2.
- - Added support for Simon the Sorcerer's Puzzle Pack.
- - Added support for Ween: The Prophecy.
- - Added support for Bargon Attack.
- - Added Sierra AGI engine.
- - Added support for Goblins 3.
- - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
-
- General:
- - Added dialog which allows the user to select the GUI theme on runtime.
- - Added 'Mass Add' feature to the Launcher, which allows you to scan for
- all games in all subdirectories of a given directory (to use it, press
- shift then click on "Add Game").
- - Improved the way the auto detector generates target names, it now takes
- a game's variant, language and platform into account.
- - Improved compression for DXA movies.
- - Keyboard repeat is now handled in a centralized way, rather than on a
- case-by-case basis. (Simply put, all engines now have keyboard repeat.)
-
- Broken Sword 1:
- - Added support for DXA cutscenes.
- - Added support for Macintosh version.
-
- Broken Sword 2:
- - Added support for DXA cutscenes.
- - Added "fast mode" (use Ctrl-f to toggle).
-
- Queen:
- - Added support for Amiga versions.
- - Fixed some sound glitches.
-
- SCUMM:
- - Added support for non-interactive demos of HE games (CUP).
- - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
- - Improved speed of the NES sound code.
- - Fixed many (sometimes serious) actor walking issues, specifically
- in Zak McKracken and Maniac Mansion, by rewriting the walking code
- for these games.
- - Fixed several other issues.
- - Added support for DXA movies playback in HE games.
-
- Simon:
- - Renamed Simon engine to AGOS.
-
- Kyrandia:
- - Added support for FM-TOWNS version (both English and Japanese).
-
- BASS:
- - Fixed long-standing font bug. We were using the control panel font for
- LINC space and terminals, and the LINC font in the control panel. This
- caused many character glitches (some of which we used to work around) in
- LINC space and terminals, particularly in non-English languages.
-
- Nintendo DS Port:
- - New engines supported: AGI, CINE, and SAGA.
- - Option to show the mouse cursor.
- - Word completion on keyboard for AGI games.
- - Plenty of optimisations.
-
- Symbian Port:
- - Added support for MP3 to S60v3 and UIQ3 versions.
- - Switched to SDL 1.2.11 for bug fixes and improvements.
- - Improved performance for S60v3 and UIQ3 using ARM target.
- - Limited support for pre Symbian OS9 devices due to compiler issues.
- - Updated key mapping handling.
-
- WinCE Port:
- - Switched to using a GCC toolchain for building.
- - Major update to the SDL lib. Better, faster, more compatible. :-)
- The included fixes are too numerous to mention here.
- Most of the updates in this version have concentrated on infrastructure.
- This leads to faster execution, greatly increased compatibility and
- OS friendliness - especially for keyboard/mouse input and display
- handling (f.ex. no more popups during gameplay).
-
- Windows Port:
- - The default location of the config file changed, to support multi-user
- systems.
-
- PalmOS Port:
- - Now using PalmOS Porting SDK which enables use of the C standard library.
-
-0.9.1 (2006-10-29)
- New Ports:
- - Added Nintendo DS port.
- - Added GP2X port.
- - Added GP32 port.
-
- General:
- - Fixed potential garbage and/or crash in debug console.
- - Removed restriction on 27 games per game id when added via launcher.
-
- SCUMM:
- - Improved support for international versions of HE games.
- - Fixed rare actor drawing glitches.
- - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
- - Fixed graphical glitches in stomach location of Pajama Sam 3.
- - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
- Time.
- - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- - Fixed crash in MM NES when clicking on top screen area.
- - Now it is possible to turn on or off subtitles during SMUSH movies.
-
- Simon:
- - Improved support for international versions of the Feeble Files.
- - Fixed undefined behaviour when loading music.
- - Fixed crash when displaying some subtitles in the Feeble Files.
- - Fixed crackling sound in Mac version of Feeble Files.
-
- BASS:
- - Fixed character spacing in LINC terminals in floppy version v0.0303.
- - Fixed a regression which caused incorrect AdLib music emulation.
-
- Broken Sword 1:
- - Fixed speech-related crashes.
-
- Broken Sword 2:
- - More robust handling of the optional startup.inf file.
-
- Kyrandia:
- - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
- not being as smooth as before.
- - Fixed a tiny graphics glitch in the Kyrandia intro.
- - Improved screen update handling, speeds up drawing on small devices.
- - Improved resource loading, faster startup.
-
- PSP Port:
- - Fixed crashes during scrolling scenes in certain SCUMM games.
- - Added saving of thumbnail in SCUMM savegames.
-
- PS2 Port:
- - Overlay uses higher resolution now.
- - Can boot from USB, HDD etc. as well.
-
- WinCE Port:
- - Several bugfixes.
- - Re-add support for 2002 based devices.
-
-0.9.0 (2006-06-25)
- New Games:
- - Added kyra engine (for the Kyrandia series). Currently only the first
- part of the series is supported.
- - Added support for The Feeble Files.
-
- General:
- - Switched from CVS to Subversion.
- - Restructured our source tree partially.
- - Fixed a bug that prevented you from overriding the scaler from the command
- line for 640x480 games.
- - Added subtitle configuration controls to the Launcher options dialogs.
- - GUI was completely redesigned and is now themeable.
-
- SCUMM:
- - Rewrote the detection code, for improved accuracy and better support of
- fan translations. It should now work much better on games with unknown
- MD5.
- - Added subtitle configuration controls to the options dialog.
- - Fixed graphical glitches in several HE games.
- - Fixed palette glitches in Big Thinkers 1st Grade.
- - Fixed songs in the kitchen of Pajama Sam 1.
-
- SAGA:
- - Fixed sound distortion in the Inherit the Earth demo.
-
- Simon:
- - Improved Hebrew support.
- - Lots of long-overdue cleanups and re-structuring were made to accomodate
- for The Feeble Files.
- - Fixed a rare MIDI bug that would cause a channel to change volume without
- adjusting it to the master volume.
- - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
- - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
-
- Broken Sword 1:
- - Added support for the --save-slot option.
-
- Broken Sword 2:
- - Major rewrite of how game resources are accessed in memory. This
- should fix alignment issues reported on some platforms.
- - Missing data files are handled more gracefully.
-
- WinCE Port:
- - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
- not shown. (n0p)
- - Added: PocketPC: Right click by double-tapping. (n0p)
- - Fixed: All: Clipping issues in some cases.
- - Added: PocketPC: Mouse emulation using keys.
- - Added: Smartphones: Virtual keyboard popup.
- - Fixed: Smartphones: Incorrect screen blit in SDL port.
- - Added: All: Mouse cursor visible on panel if using emulated mouse.
- - Added: All: Inverse landscape mode.
- - Fixed: PocketPC: Dialogs cut-off/not redrawn.
-
-0.8.2 (2006-02-08)
- General:
- - Fixed OS X bundle building when using GCC 3.3.
-
- SCUMM:
- - Added support for rotating and scaling of sprites in HE games.
-
- Sword2:
- - Fixed last-minute crash when playing sound effects.
-
- WinCE Port:
- - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
- - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
- - Fixed QVGA Smartphone detection (mean it this time :p).
- - Fixed Smartphone double right click issue.
-
-0.8.1 (2006-01-31)
- General:
- - Fixed compiling with GCC 2.95.
- - Fixed LaTeX documentation.
- - Switched to new improved logo which matches new site design.
- - More descriptive game titles in all engines.
- - Fixed crash when trying to apply aspect-ratio correction to games that
- cannot use it.
- - Fixed potential security vulnerability with oversized PATH environment
- variables.
- - Lowered the default gain for the FluidSynth music driver and made it
- configurable.
-
- SCUMM:
- - Scrolling fixes in COMI, so it is less CPU-hungry.
- - Added support for Maniac Mansion NES German version.
- - Fixed mouse button states in COMI.
- - Fixed overflow when using control panel for robot in the Dig.
- - Added support for sound code, used by songs in HE games.
- - Improved shadows in later HE games.
- - Fixed subtitles glitches in HE games.
- - Improved music/sound for HE games.
- - Improved support for international versions of HE games.
- - Improved support for Macintosh versions of games.
- - Fixed several minor bugs.
-
- BASS:
- - Fix crash when speed/volume sliders are clicked and then dragged out
- of the scummvm window.
-
- Gob:
- - Fixed disappearing cursor when level password is typed in.
- - Warn user if he tries to run CD version directly from CD under Windows.
-
- Queen:
- - Fixed charset for Spanish version.
-
- SAGA:
- - Fixed digital music playback under BE systems.
-
- Simon:
- - Implemented more precise MD5-based game detection.
- - Added Polish support for Simon the Sorcerer 2.
- - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- - Fixed palette delay at the end of Simon the Sorcerer 1.
- - Fixed sound looping in Windows version of Simon the Sorcerer 2.
-
- Sword1:
- - Fixed a bug where looping sounds would keep playing during cutscenes or
- when displaying any form of control panel dialog.
- - The save game dialog would erroneously claim an I/O error occurred if the
- savegame list had unused slots, and savegames were compressed.
- - Fixed a scrolling bug which caused the finale sequence to be displayed
- incorrectly.
-
- Sword2:
- - Fixes and cleanups to the end credits. The German credits work now.
- - Fixed missing speech/music in the second half of the game, reported to
- happen in some versions of the game.
-
- PS2 Port:
- - Completely reworked and now really goes official.
-
- PSP Port:
- - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
- tracks (most notably the CD version of Monkey Island 1), to stop
- functioning properly after a while.
-
- WinCE Port:
- - Check backends/wince/README-WinCE for the latest news.
- - Fixed disappearing panel when opening a list widget in GUI.
- - Knakos patches (QVGA smartphones fix, easier key binding and panel
- switching).
-
-0.8.0 (2005-10-30)
- New Games:
- - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
- and "Inherit the Earth").
- - Added Gob engine (for the Goblins series). Currently, only the
- first of the Goblins games is supported.
-
- New Ports:
- - Added PlayStation 2 port.
- - Added PlayStation Portable (PSP) port.
- - Added AmigaOS 4 port.
- - Added EPOC/SymbianOS port.
- - Added fixes for OS/2 port.
-
- General:
- - Reworked cursor handling in SDL backend. Now cursors can have
- their own palette and scaling. This is used by Humongous
- Entertainment games now.
- - Added FluidSynth MIDI driver.
- - Added GUI for the "soundfont" setting. (Currently only used by the
- CoreAudio and FluidSynth MIDI drivers.)
- - The MPEG player could hang if the sound ended prematurely.
- - Improved autoscaling GUI, which takes full advantage of your screen.
- - Fixes for GCC 4.
-
- SCUMM:
- - Added support for Mac Humongous Entertainment titles.
- - Added support for multiple filenames/versions using a single target.
- - Implemented CGA and Hercules render modes in early LEC titles.
- - Added dialogs which are shown when you modify the talkspeed or
- music volume using hotkeys.
- - Added support for NES version of Maniac Mansion.
- - Added thumbnail support for savegames.
- - Broke compatibility with HE savegame (HE v71 and upwards only).
- - Added possibility to disable building of HE and SCUMM v7 & v8 games
- support.
- - Fixed the last few known music glitches in Sam & Max. (There are
- still some - probably - minor missing features though.)
- - Added support for Commodore64 version of Zak McKracken.
- - Eliminated all demos targets and platform-specific targets. Config
- file is autoupdated.
-
- Sword2:
- - Made the resource manager expire resources more intelligently.
- - Improved performance when playing the game from CD instead of hard
- disk.
- - Simplified sound effects handling. Again.
- - Code cleanups and restructuring.
- - Fixed long-standing bug in decompressing sounds from the
- speech/music CLU files. It was generating one sample too many,
- which could be heard as a very slight popping noise at the end of
- some sounds. Files that have been compressed with older versions
- of compress_sword2 will, of course, still have the same error. You
- may want to regenerate them.
-
-0.7.1 (2005-03-27)
- General:
- - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
- forgot to put it into the NEWS file :-).
- - Less memory-hungry MPEG movie playback for the Broken Sword games.
-
- SCUMM:
- - Fixed wrong actor animation in Full Throttle INSANE.
-
- Windows Mobile port (PocketPC / Smartphone):
- - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
- - Better low quality AdLib emulation for FOTAQ.
- - Fix randomly broken Hide Toolbar option. (thanks iKi)
- - Fix first hardware key mapping (was not displayed before).
- - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
- - Fix Zone key action on Smartphone (now mapped on key 9).
- - Experimental third party VGA mode (SE-VGA) fix.
- - Add Key Mapping option in the launcher (Options / Misc / Keys).
- - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
- - Fix key mapping issues introduced in 0.7.0.
- - Full Throttle interactive action sequences should be more playable.
- - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
- - Quit Simon game with 'Action key' on Smartphones.
-
- Sword2:
- - Fixed crash caused by attempting to play music from CD1 and CD2 at the
- same time.
- - Fixed crash in the cutscene player if the speech file was missing.
-
- BASS:
- - Fixed crash when talking to the gardener using spanish text with the
- floppy version.
-
-0.7.0 (2004-12-24)
- New Games:
- - Added 26 Humongous Entertainment titles, only a few are completable.
-
- General:
- - Added support for FLAC (lossless) encoded audio files.
- - Added an 'On Screen Display' to the SDL backend.
- - Partially rewrote the backend API.
- - Comments and the order of section in config files are preserved now.
- - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
- and AdvMame2x is MMX accelerated.
- - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
- - Added 'Extra Path' option allows for a searching an additional datafile
- location (for reencoded cutscenes and the like).
- - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
- operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
- - Separate smaller font for the console, allowing for more visible
- information, for example in the SCUMM debugger.
- - Added support for setting output sample rate at run-time, although there
- is currently no GUI for it.
- - The save directory now has a default rather than the current directory on
- some platforms:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
- - Added a new about dialog with scrolling credits.
-
- SCUMM:
- - Removed the old zak256 target, use zakTowns instead.
- - Added native support for Macintosh versions using a special container
- file. This removes the need for using the 'RESCUMM' program.
- - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
- (matching the original engine).
- - Partially rewrote the text engine, fixing various bugs, especially in
- newer games (The Dig, COMI).
- - Fixed actor drawing glitches in V1 Maniac and Zak.
- - Fixed ship-to-ship graphic glitches in COMI.
- - Fixed palette glitches in COMI.
-
- Queen:
- - Fixed some issues with the Dreamcast backend.
-
- Sword1:
- - Added support for compressed speech and music.
- - Added support for the demo.
- - Better support for the Czech version.
- - Added workarounds for script and subtitle bugs in some game versions.
-
- Sword2:
- - Simplified memory/resource management.
- - Simplified sound effects handling.
- - Added support for compressed speech and music.
- - Fixed various minor bugs.
-
- BASS:
- - Added workarounds for some rare scripting bugs that could render the game
- unwinnable.
-
-0.6.1b (2004-08-03)
- General:
- - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
- - Fixed crashes on 64-bit architectures.
-
- SCUMM:
- - Fixed VOC crash when playing DOTT Floppy.
- - Fixed palette issues in Amiga version of MI2.
-
- Simon:
- - Fixed VOC crash.
-
-0.6.1 (2004-07-25)
- General:
- - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
- same file handle, e.g. in the Sam & Max intro when using monster.sog.
-
- SCUMM:
- - As usual: many SCUMM game engine fixes.
- - Added graphics decoders for 3DO Humongous Entertainment games.
- - Numerous Humongous Entertainment games fixes.
- - Fixed bug in Full Throttle, so battle difficulty matches original.
- - Improved Digital iMUSE.
-
- Sword1:
- - Warn the user if saving fails, instead of crashing.
- - Slightly more user-friendly save/restore dialog.
- - Fixed masking glitch outside Nico's apartment.
-
- BASS:
- - Warn the user if saving a game doesn't work.
-
- Simon:
- - Fixed crashes in some international versions.
-
-0.6.0 (2004-03-14)
- New Games:
- - Added Broken Sword 1 engine.
- - Added Broken Sword 2 engine.
- - Added Flight of the Amazon Queen engine.
- - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
- - SCUMM game Full Throttle is now supported.
-
- General:
- - Subtitles now default to disabled. '-n' option now enabled subtitles.
- - Added HQ2x and HQ3x scalers.
- - Rewrote sound code for more flexibility and performance.
- - Improved native MT32 support.
- - AdLib GM emulation table revamped, providing more accurate software MIDI.
- - Default Makefile now uses configure script.
- - Greatly improved the launcher and options dialogs (work-in-progress).
- - Many other "under the hood" improvements, like a new config managment
- and plugin capabilities.
-
- Simon:
- - Added data files decoder for Amiga disk versions.
- - Added support for inventory graphics in Amiga versions.
- - Fixed various brief freezes.
- - Fixed minor glitches in load/save dialog in non-English versions.
- - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
-
- SCUMM:
- - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- - Added INSANE support for Full Throttle 'action sequences'.
- - Added option to choose between AdLib, PCjr and PC Speaker in earlier
- games.
- - Added AdLib support for indy3ega and loom (ega).
- - Added MIDI support for loom (ega), monkeyega and monkeyvga.
- - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
- - Added FM Towns targets for Loom and Indy3.
- - Rewrote in-game menu (F5) to be easier to use.
- - Improved FM Towns SFX support (YM2612 emulation, looping).
- - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
- and completable.
- - Rewrote Digital iMUSE music system.
- - Several Analog iMUSE music system bugs fixed.
- - Improved music/sound for various Amiga versions.
- - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
- files.
- - Keyboard fighting in Fate of Atlantis now works.
- - Keyboard support for cannon battle in Curse of Monkey Island.
- - Keyboard support for derby scene in Full Throttle.
-
-0.5.1 (2003-08-06)
-- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
-- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
-- Fixed dialog skipping in V7 games.
-- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
-- Fixed various COMI bugs related to actor placement/scaling.
-- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
-- Several MorphOS and DreamCast port fixes.
-- DreamCast now runs Simon the Sorcerer 1 & 2.
-- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
- the top part of the screen by linking to a bugfixed version of SDL.
-
-0.5.0 (2003-08-02)
-- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
- completable.
-- Beneath A Steel Sky is now supported and completable.
-- Added support for Amiga version of Monkey Island 1.
-- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
-- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
- OS X.
-- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
-- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
-- Support for music in DOS versions of Humongous Entertainment games and
- Simon the Sorcerer 2 (XMIDI format).
-- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
- format).
-- Complete music support for Simon the Sorcerer 2.
-- Improved music and sound support in Zak256.
-- Added Aspect Ratio option.
-- Many other bug fixes, improvements and optimizations.
-
-0.4.1 (2003-05-25)
-- Added AdvMame3x filter.
-- Fixed crash in Curse of Monkey Island (and possibly other games as well).
-- Fixed airport doors in Zak256.
-- Fixed crash in SDL backend.
-- Fixed various iMUSE bugs.
-
-0.4.0 (2003-05-11)
-- Curse of Monkey Island (comi) support (experimental).
-- Added support for the EGA versions of Loom, Monkey Island and Indy3.
-- Improved music support in Indy3 and the floppy versions of Monkey Island.
-- Many Simon the Sorcerer 1 & 2 improvements and fixes.
-- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
-- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
-- Preliminary support for early Humongous Entertainment titles (very
- experimental).
-- New debug console and several GUI/Launcher enhancements.
-- New Save/Load code (easier to expand while retaining compatibility).
-- DreamCast port now works with new games added for 0.3.0b.
-- New official PalmOS port.
-- Various minor and not so minor SCUMM game fixes.
-- Large memory leak fixed for The Dig/ComI.
-- SMUSH code optimised, frame dropping added for slower machines.
-- Code cleanups.
-
-0.3.0b (2002-12-08)
-- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
-- Many bugfixes for Zak256, + sound and music support.
-- Music support for Simon the Sorcerer on any platform with real MIDI.
-- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
-- Completed support for Monkey1 VGA Floppy, The Dig.
-- Added akos16 implementation for The Dig and Full Throttle costumes.
-- Added Digital iMUSE implementation for The Dig and Full Throttle music.
-- Loom CD speech+music syncronisation improved greatly.
-- Added midi-emulation via AdLib, for platforms without sequencer support.
-- Code separation of various engine parts into several libraries.
-- Several fixes to prevent Simon the Sorcerer crashing and hanging.
-- Hundreds of bugfixes for many other games.
-- New SMUSH video engine, for Full Throttle and The Dig.
-- New in-game GUI.
-- Launcher dialog.
-
-0.2.0 (2002-04-14)
-- Core engine rewrite.
-- Enhanced ingame GUI, including options/volume settings.
-- Auto-save feature.
-- Added more command-line options, and configuration file.
-- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
-- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
-- Support for MAD MP3 compressed audio.
-- Support for first non-SCUMM games (Simon the Sorcerer).
-- Support for V4 games (Loom CD).
-- Enhanced V6 game support (Sam and Max is now completable).
-- Experimental support for V7 games (Full Throttle/The Dig).
-- Experimental support for V3 games (Zak256/Indy3).
-
-0.1.0 (2002-01-13)
-- Loads of changes.
-
-0.0.2 (2001-10-12)
-- Bug fixes.
-- Save & load support.
-
-0.0.1 (2001-10-08)
-- Initial version.
diff --git a/NEWS.md b/NEWS.md
new file mode 100644
index 0000000..3c3f4f1
--- /dev/null
+++ b/NEWS.md
@@ -0,0 +1,2259 @@
+For a more comprehensive changelog of the latest experimental code, see:
+ https://github.com/scummvm/scummvm/commits/
+
+#### 2.1.0 (2018-??-??)
+
+ New games:
+ - Might and Magic IV - Clouds of Xeen.
+ - Might and Magic V - Darkside of Xeen.
+ - Might and Magic - World of Xeen.
+ - Might and Magic - World of Xeen 2 CD Talkie.
+ - Might and Magic - Swords of Xeen.
+
+ General:
+ - Improved GUI rendering and overall GUI performance.
+ - Add stretch mode option to control how the display is stretch to the
+ window or screen area.
+ - Fixed incorrect cursor movement when it's controlled using the keyboard.
+ - Updated the Roland MT-32 emulation code to Munt 2.3.0.
+
+ Full Pipe:
+ - Fixed playtime not being restored when loading a savegame.
+ - Fixed a bug that leads to enormous memory consumption in scene 22.
+
+ Kyra:
+ - Added support for the Amiga version of Eye of the Beholder.
+ - Added support for the FM-Towns version of Eye of the Beholder II.
+ - Several bug fixes.
+
+ MOHAWK:
+ - Added a main menu for the 25th anniversary release of Myst ME.
+ - Repurposed the landing menu as a main menu for the 25th anniversary
+ release of Riven.
+ - Added autosave to slot 0 to Myst and Riven.
+ - Added keyboard shortcuts for loading and saving as documented in the game
+ manual to Myst and Riven.
+ - Fixed a crash caused by the observatory viewer random position going out
+ of bounds in Myst.
+ - Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
+ - Fixed missing end credits for the Polish version in Riven.
+ - Improved usability for some puzzles in Myst and Riven.
+ - Fixed various crashes, graphics glitches, and sound imperfections in Myst
+ and Riven.
+
+ SCI:
+ - Fixed crash in Police Quest IV: Open Season.
+ - Improved visual effects in Quest for Glory I (VGA).
+
+ SCUMM:
+ - Implemented lipsync for v6 and v7+ games.
+ - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
+ - Fixed possible stack overflows in The Dig and Full Throttle.
+ - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
+ Users need to recompress their monster.sou using an up-to-date version of scummvm-tools
+ for this to take effect when using compressed audio.
+ - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
+ which makes the game completable.
+
+ SKY:
+ - Added workaround for original game bug to improve intro and not cut off images which exist
+ as fullscreen (320x200px) in the game data files.
+
+ Tinsel:
+ - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
+ - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
+ - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
+ will now be automatically dropped into the Luggage rather than being lost.
+
+ Titanic:
+ - Fixed bug in entering floor numbers numerically that could crash the game.
+ - Fixed parser not getting properly reset across sentences in a conversation.
+ - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
+ - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
+ - Fixed crash asking Parrot who sabotaged the ship
+
+ Tucker:
+ - Fixed multiple graphic issues in Bud Tucker in Double Trouble.
+ - Fixed multiple issues with font and subtitle rendering.
+ - Fixed dentist music in mall being played incorrectly.
+ - Fixed wrong sound effects being played.
+ - Fixed a bug that made the bubbles in the Plugs Shop not always visible.
+ - Fixed a missing animation when Ego and Billie are on the boat.
+ - Fixed a bug that caused a dead end in the second museum scene.
+ - Bud is no longer able to walk outside the walkable area when visiting the club.
+ - Bud is also no longer able to walk through closed doors.
+ - Added mouse wheel support for inventory scrolling.
+ - Allow skipping of speech.
+ - Improved savegame handling and add support for autosaves.
+
+ ZVISION:
+ - Fixed graphical glitch in Zork: Grand Inquisitor.
+
+ PS Vita port:
+ - Implemented front touch and optional rear touch controls.
+
+ PSP port:
+ - Implemented aspect ratio correction.
+ - Improved smoothness of mouse pointer motion.
+ - Added mouse pointer speed and analog nub deadzone settings.
+
+ SDL port:
+ - Added support for game controllers.
+
+#### 2.0.0 (2017-12-17)
+
+ New Games:
+ - Added support for Full Pipe.
+ - Added support for Hi-Res Adventure #3: Cranston Manor.
+ - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
+ - Added support for Hi-Res Adventure #5: Time Zone.
+ - Added support for Hi-Res Adventure #6: The Dark Crystal.
+ - Added support for Riven.
+ - Added support for Starship Titanic English & German.
+
+ New Games (Sierra SCI2 - SCI3):
+ - Added support for Gabriel Knight.
+ - Added support for Gabriel Knight 2.
+ - Added support for King's Quest VII.
+ - Added support for King's Questions.
+ - Added support for Leisure Suit Larry 6 (hires).
+ - Added support for Leisure Suit Larry 7.
+ - Added support for Lighthouse.
+ - Added support for Mixed-Up Mother Goose Deluxe.
+ - Added support for Phantasmagoria.
+ - Added support for Phantasmagoria 2.
+ - Added support for Police Quest 4.
+ - Added support for RAMA.
+ - Added support for Shivers.
+ - Added support for Space Quest 6.
+ - Added support for Torin's Passage.
+
+ New ports:
+ - Added PSP Vita port.
+ - Added RISC OS port.
+
+ General:
+ - Added bilinear filtering option for SDL2 fullscreen mode.
+ - Fixed a bug that caused a crash in the options dialog of the GUI.
+ - Added a command-line option to automatically scan for supported games in
+ the current or a specified directory.
+ - Added possibility to apply changes in the options dialog without closing
+ the dialog.
+ - Added support for on-the-fly GUI language switching.
+ - Updated Munt MT-32 emulation code to version 2.0.3.
+ - Improved handling of joysticks.
+ - Improved audio latency.
+ - Improved management of the ScummVM window in games that switch display
+ modes.
+ - Fixed list view drawing over text above it (for example in the save dialog).
+ - Changed location where screenshot are saved. This fixes issues when scummvm
+ is installed in a read-only directory. Also added setting to allow changing
+ this location.
+ - Changed screenshot format to png.
+ - Fixed multithreading issue that could cause a crash in games using MP3 audio.
+
+ ADL:
+ - Fixed application freeze when reading sign in rocket in Mission Asteroid.
+
+ AGI:
+ - Fixed game script blocking forever after loading a savegame that was saved
+ while music was playing (this could happen for example in Police Quest 1
+ poker back room.
+ - Fixed cursor behaviour in Manhunter.
+ - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
+ - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
+ not run too fast.
+
+ AGOS:
+ - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
+
+ Composer:
+ - Added save/load from General Main Menu.
+ - Fixed the detection for the French Gregory.
+ - Added detection for German Baba Yaga.
+
+ Cruise:
+ - Fixed font rendering.
+
+ Drascula:
+ - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
+ - Added handling of the master volume and fix volume synchronization between
+ the game and ScummVM options.
+ - Added possibility to load and save games using GMM.
+
+ Dreamweb:
+ - Fixed crash when collecting last stones under church.
+ - Fixed detection of Italian CD release.
+
+ Kyra:
+ - Fixed a buffer overflow in Lands of Lore.
+ - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
+
+ MADE:
+ - Fixed badly distorted sound (bug #9753).
+
+ MADS:
+ - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
+ - Fix rare crash that can happen when Rex is first locked up
+
+ MOHAWK:
+ - Added patch to the original data files to correct the vault access
+ instructions in Myst ME.
+ - Fixed situations where Myst could appear to be unresponsive.
+ - Reworked sound handling in Myst to be more accurate.
+ - Fixed crash in Myst piano puzzle.
+
+ Neverhood:
+ - Fixed crash in musical hut in Russian DR version.
+ - Fixed late game notes crash in Russian DR version.
+
+ Pegasus:
+ - Fixed loading a game from the launcher after returning to the launcher.
+ - Ignored events occuring while the GUI is visible. This for example fixed an
+ issue where closing the GMM using Escape would also opens the game's own
+ menu.
+ - Fixed several crashes when toggling the shared screen space.
+ - Improved performances when fading screen.
+
+ SAGA:
+ - Fixed crash when using the give verb on an actor in IHNM.
+ - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
+ - Fixed the conversation panel background color in IHNM.
+ - Added support French Fan Translation of Inherit the Earth.
+
+ SCI:
+ - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
+ to exit the party room with the large golden head inside the museum (room 350).
+ This bug is also present, when using the original interpreter.
+ - Improved startup speed when using the MT-32 emulator.
+ - Improved handling of MT-32 reverb in SCI0 games.
+ - Improved selection of synthesized sound effects in SCI0 games.
+ - Improved selection of digital audio in SQ4.
+ - Improved resource bounds checking.
+ - Improved error handling of corrupt MIDI data.
+ - Fixed slow leak of small amounts of data into save games over time.
+ - Fixed broken day/night cycle in QFG3.
+ - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
+ locket to Marie. Now it's possible to beat the game with a perfect score.
+ This bug is also present when using the original interpreter.
+ - Fixed various other script bugs.
+ - Improved audio volume and settings synchronization.
+
+ SCUMM:
+ - Fixed crash in amiga games.
+ - Fixed two soundtracks playing at once in Monkey Island 2.
+ - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
+ - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
+ - Fixed actors being drawn one line too high in V0 and V1 games.
+ - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
+ - Fixed power not turning back on in Maniac Mansion when entering the lab
+ while Dr. Fred has the power off.
+ - Fixed actors skipping between certain walk-boxes in Maniac Mansion.
+
+ Sherlock:
+ - Fixed detection for Italian fan translation of Serrated Scalpel.
+
+ Sky:
+ - Fixed collision detection.
+
+ Sword1:
+ - Added thumbnail when saving from in-game dialog.
+ - Fixed audio and subtitles settings being changed when open the load/save
+ in-game dialog.
+
+ Tinsel:
+ - Fixed some Discworld 2 text/voice not displaying & playing all the way through
+ - Fix crash in in-game save menu when all slots are used with long names
+
+ TsAGE:
+ - Fixed regression preventing animations in Return to Ringworld from playing.
+ - Fixed display issues in Return to Ringworld Demo.
+ - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
+ - Fixed deadlock in audio code.
+ - Fixed crash on Return to Launcher.
+
+ Voyeur:
+ - Fixed backgrounds not showing for static rooms.
+ - Fixed playback of audio events on VCR.
+ - Fixed exiting game from the VCR screen.
+ - Added workaround for original game bug using invalid hotspot Ids
+
+ macOS port:
+ - Added support for selecting any connected MIDI devices instead of automatically
+ using the first one.
+ - Improved behaviour of the file browser.
+
+#### 1.9.0 (2016-10-17)
+
+ New Games:
+ - Added support for Myst.
+ - Added support for Myst: Masterpiece Edition.
+ - Added support for U.F.O.s.
+ - Added support for Hi-Res Adventure #0: Mission Asteroid.
+ - Added support for Hi-Res Adventure #1: Mystery House.
+ - Added support for Hi-Res Adventure #2: The Wizard and the Princess.
+
+ General:
+ - Fixed audio corruption in the MS ADPCM decoder.
+ - Fixed audio pitch in the CMS/GameBlaster emulation.
+ - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
+
+ AGI:
+ - Added support for Hercules rendering. Both green and amber modes are
+ supported.
+ - Added support for the Hercules high resolution font. The font is also
+ usable outside of Hercules rendering.
+ - Added optional "pause, when entering commands" feature, that was only
+ available in the original interpreter for Hercules rendering.
+
+ Beneath a Steel Sky:
+ - Fixed a bug that could possibly make the game unfinishable due to a
+ wrong animation for Officer Blunt that makes further interaction with
+ this character impossible.
+
+ Gob:
+ - Fixed graphical issues in Gobliiins (EGA version).
+
+ Kyra:
+ - Updated Italian EOB1 translation.
+ - Fixed a bug that caused a crash in Lands of Lore.
+
+ SCI:
+ - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
+ points. This is a bug in the original game interpreter. Due to this bug,
+ it was not possible to get all points in the original game.
+ - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
+ - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
+ interacting with the armor in room 37 (main house, downstairs). This bug is also
+ present in the original game.
+ - Fixed auto-saving in the fan-made Cascade Quest.
+ - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
+ - Added support for the ImagiNation Network (INN) demo.
+
+ SCUMM:
+ - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
+ - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
+ in Green Tentacle's room turned on.
+ - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
+ - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
+
+ Sherlock:
+ - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
+ - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
+ - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
+
+ Amiga port:
+ - Added support for AmiUpdate autoupdates.
+
+ Linux port:
+ - Added basic support for the snap packaging system.
+
+ Windows port:
+ - Fixed taskbar support on Windows 10 onwards.
+ - Fixed keymapping for non-QWERTY keyboards.
+ - Added support for WinSparkle updater.
+
+
+#### 1.8.1 (2016-05-25)
+
+ New ports:
+ - Added Nintendo 3DS port.
+ - Added Android SDL port.
+
+ General:
+ - Removed TESTING flag from several supported games.
+ - Added Chinese Pinyin translation.
+ - Fixed cursor stuttering in the launcher that occured on some systems.
+
+ BBVS:
+ - Fixed game restart.
+
+ CinE:
+ - Fixed sound effect loading.
+
+ Drascula:
+ - Fixed text alignment to be faithful to the original.
+ - Fixed character walking off screen.
+ - Fixed loading savegames in the Pendulum scene.
+ - Fixed wrong background for inventory items during chapter 6 in the
+ Spanish version.
+ - Fixed animations speed (they were running two times slower than in the
+ original engine).
+ - Fixed noise at start and/or end of speech. This was most noticeable
+ with the Spanish speech.
+ - Fixed delay when interacting with the verb menu and the inventory.
+ - Fixed possibility to pick up the axe in the castle multiple times.
+
+ Gob:
+ - Fixed lock up for some games during sound initialization.
+
+ KYRA:
+ - Fixed potential crash when using swamp snake potion on the rat in Hand
+ of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
+ added to the NEWS file).
+ - Fixed missing voice reactions when hitting enemies in CD version of
+ Lands of Lore.
+
+ Lab:
+ - Fixed lock-up during ending sequence.
+ - Improved internal game controls.
+ - Fixed lock-up during some in-game animations.
+
+ SAGA:
+ - Fixed user interface colors in the French and German versions of I Have No
+ Mouth and I Must Scream.
+
+ SCI:
+ - Make cursor workarounds work properly on OpenPandora (and other devices, that
+ support touch screen and analog sticks/mouse at the same time)
+ - Script patch to fix broken ending battle in multilingual King's Quest 5
+ (French, German + Spanish versions are all broken)
+ - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
+ - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
+ setting and restoring the saved game afterwards.
+
+ SCUMM:
+ - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
+ version of ScummVM.
+ - Fixed a sound effect not stopping in Loom EGA with AdLib.
+
+ Broken Sword 2.5:
+ - Added option to use English speech instead of German one when no speech is
+ available for the selected language.
+ - Fixed resource releasing on game exit.
+ - Fixed game restart after language change in-game.
+ - Fixed flickering in main Menu.
+ - Fixed long save time on Windows.
+
+ Windows port:
+ - Fixed bug in MIDI device listing affecting cases where MIDI devices were
+ not usable.
+
+ Mac OS X port:
+ - Dock menu for ScummVM now lists recently played games when ScummVM is
+ not running and allows starting those games.
+ - Enabled Sparkle application updater.
+
+ GCW0 port:
+ - Improved support for built-in ScummVM documentation.
+
+#### 1.8.0 (2016-03-04)
+
+ New Games:
+ - Added support for Rex Nebular and the Cosmic Gender Bender.
+ - Added support for Sfinx.
+ - Added support for Zork Nemesis: The Forbidden Lands.
+ - Added support for Zork: Grand Inquisitor.
+ - Added support for The Lost Files of Sherlock Holmes: The Case of the
+ Serrated Scalpel.
+ - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
+ Tattoo.
+ - Added support for Beavis and Butthead in Virtual Stupidity.
+ - Added support for Amazon: Guardians of Eden.
+ - Added support for Broken Sword 2.5: The Return of the Templars.
+ - Added support for The Labyrinth of Time.
+
+ New Ports:
+ - Added Raspberry Pi port.
+ - Added GCW0 port.
+
+ General:
+ - Updated Munt MT-32 emulation code to version 1.5.0.
+
+ SDL:
+ - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
+ - On POSIX systems we now follow the XDG Base Directory Specification for
+ placement of files for users. This effectively results in new locations
+ for our configuration file, our log file, and our default savegame path.
+ We still support our previous locations. As long as they are present, we
+ continue to use them. Please refer to the README for the new locations.
+ File locations on Mac OS X are not affected by this change.
+
+ 3 Skulls of the Toltecs:
+ - Improved AdLib music support.
+
+ AGI:
+ - It is now possible to disable mouse support (except for Amiga versions
+ and fanmade games, that require a mouse).
+ - Fixed PCjr sound volumes.
+ - Major rewrite of graphics subsystem.
+ - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
+ cursors. The Atari ST 8x8 system font is not included with ScummVM.
+ - Added ability to make for example a PC version look like an Apple IIgs
+ version. This includes palette, cursor, transition and even font. Just
+ set corresponding render mode.
+ - Fixed Apple IIgs game versions running too fast.
+ - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
+ - Removed forced two second delay on room changes; replaced with heuristic.
+ - Fixed certain key bindings breaking after saving/reloading.
+
+ AGOS:
+ - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
+ - Fixed loading and saving progress in the PC version of Waxworks.
+ - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
+ - Added Accolade AdLib & MT-32 music drivers for the games:
+ Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
+ - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
+ output and makes it closer to the original.
+
+ Broken Sword 1:
+ - Fixed Macintosh version speech when running on big endian systems.
+ - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
+
+ CinE:
+ - Added support for music in CD version of Future Wars.
+
+ MADE:
+ - Improved AdLib music support in Return to Zork.
+
+ SAGA:
+ - Improved AdLib music support.
+
+ SCI:
+ - Handling of music priority has been greatly improved.
+ - A lot of fixes for original game script bugs that also occurred when
+ using the original interpreter. This affects the following games:
+ KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
+ SQ4 (CD).
+ - Restoring from the ScummVM in-game menu should now work all the time.
+ - Improved support for Japanese PC-9801 games.
+ - Default to hi res version of KQ6, changeable using engine option.
+
+ SCUMM:
+ - Major improvements to Korean versions text rendering.
+ - Implemented original Maniac Mansion v0-v1 walking code.
+ - It is now possible to play Maniac Mansion from within Day of the
+ Tentacle, with a few caveats. See README for details.
+ - Alt-x can now be used to quit SCUMM games on all platforms.
+ - Improved lip sync animation in later HE games.
+
+ Tinsel:
+ - Improved AdLib music support in Discworld 1.
+
+#### 1.7.0 (2014-07-21)
+
+ New Games:
+ - Added support for Chivalry is Not Dead.
+ - Added support for Return to Ringworld.
+ - Added support for The Neverhood.
+ - Added support for Mortville Manor.
+ - Added support for Voyeur.
+
+ General:
+ - Updated Munt MT-32 emulation code to version 1.3.0.
+ - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
+ libpng, which are faster and can handle more images.
+ (NOTE: The change to libpng was done in version 1.6.0, but it was not
+ added to the NEWS file).
+ - Added generic OpenGL (ES) output (based on GSoC Task).
+ - The GUI can now be rendered in 32-bits.
+ - The build system has been changed to be more modular and easier to add new
+ engines.
+
+ SDL:
+ - Added OpenGL graphics mode based on our generic OpenGL output. This
+ allows for arbitrary output sizes. However, it does not support special
+ filters like AdvMAME, HQ, etc.
+
+ AGOS:
+ - Added mouse wheel support for inventory and save game lists.
+ - Enabled verb name display in Simon the Sorcerer 2.
+ - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
+ was apparently a bug in the original game. It is currently unknown if
+ other versions still have the same problem.)
+
+ Broken Sword 1:
+ - Added back support for MPEG-2 videos.
+
+ Broken Sword 2:
+ - Added back support for MPEG-2 videos.
+
+ CGE:
+ - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
+
+ Gob:
+ - Improved video quality in Urban Runner.
+
+ Hopkins:
+ - Added an option to toggle "Gore Mode" from the ScummVM GUI.
+ - Fixed bug that could cause the music to stop prematurely.
+
+ Pegasus:
+ - Fixed several rare crashes and glitches.
+ - Fixed multiple bugs carried over from the original binary.
+
+ SCI:
+ - Added support for the more detailed RAVE lip syncing data in the Windows
+ version of King's Quest 6. Portraits should now be much more expressive
+ when talking.
+ - Added support for simultaneous speech and subtitles in the CD versions
+ of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
+ "Dual" audio state, or via the ScummVM audio options).
+ - Fixed music fading.
+ - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
+ KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
+ - Improved the MIDI parser so that music event processing is done more
+ properly.
+
+ SCUMM:
+ - Changed the saved game naming scheme of HE games to always contain
+ the target name.
+ - Fixed having multiple coaches in Backyard Football.
+ - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
+ This makes sound effects like, for example, the typewriter and waterfall
+ in Indiana Jones and the Last Crusade sound like in the original.
+ - Added support for the Steam versions of Indiana Jones and the Last
+ Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
+ the Windows and the Macintosh versions are supported.
+
+ TONY:
+ - Savegames in Tony Tough now work on big-endian systems.
+
+ Tinsel:
+ - Discworld 1 and 2 no longer crash on big-endian systems.
+
+ Android port:
+ - Added experimental support for the OUYA console.
+
+ PS2 port:
+ - Added configurable TV modes: NTSC and PAL.
+ - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
+ progressive and VESA.
+ - Added a configuration option for the HDD partition used.
+ - Added a configuration option for the IP address used.
+ - Added a configuration option to toggle USB mass storage.
+
+ Tizen port:
+ - The BADA port has been merged/updated into Tizen.
+
+#### 1.6.0 (2013-05-31)
+
+ New Games:
+ - Added support for 3 Skulls of the Toltecs.
+ - Added support for Eye of the Beholder.
+ - Added support for Eye of the Beholder II: The Legend of Darkmoon.
+ - Added support for Hopkins FBI.
+ - Added support for Tony Tough and the Night of Roasted Moths.
+ - Added support for The Journeyman Project: Pegasus Prime.
+ - Added support for the Macintosh version of Discworld 1.
+
+ General:
+ - Added a new save/load chooser based on a grid of thumbnails. This is only
+ supported for resolutions bigger than 640x400. The old chooser is still
+ available and used for games without thumbnail support. It is possible to
+ select the old one as default too.
+ - Rewrote VideoDecoder subsystem.
+ - Added Galician translation.
+ - Added Finnish translation.
+ - Added Belarusian translation.
+ - Using the mouse wheel on a slider widget now changes the value by the
+ smallest possible amount. This is more predictable than the old behaviour,
+ which was to change the value by "one pixel" which would sometimes not
+ change it at all.
+ - Updated MT-32 emulation code to latest munt project snapshot.
+ - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
+ - Fixed crash on certain Smacker movies.
+
+ Cine:
+ - Improved audio support for Amiga and AtariST versions of Future Wars.
+ Now music fades out slowly instead of stopping immediately. Sound
+ effects are now properly panned, when requested by the game.
+
+ CGE:
+ - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
+ on an object. This puzzle has been disabled on devices not using this key.
+
+ Drascula:
+ - Resolved multiple UI issues with the original save/load screen.
+ - Added advanced savegame functionality, including savegame timestamps and
+ thumbnails and the ability to load and delete savegames from the launcher.
+ It's now possible to use the ScummvM save/load dialogs.
+ - The F7 key (previously unmapped) now always shows the ScummVM load screen.
+ The F10 key displays either the original save/load screen, or the ScummVM
+ save screen, if the user has selected to use the ScummVM save/load
+ dialogs.
+
+ Dreamweb:
+ - Now that the game is freeware, there is a small extra help text showing
+ the available commands in the in-game terminals when the player uses the
+ 'help' command. Previously, players needed to consult the manual for the
+ available commands. Since this reference to the manual is a form of copy
+ protection, this extra line can be toggled by the ScummVM copy protection
+ command line option.
+
+ Groovie:
+ - Simplified the movie speed options, and added a custom option for The 7th
+ Guest. Movie options are now "normal" and "fast", with the latter changing
+ the movie speed in T7G to match the faster movie speed of the iOS version.
+ The game entry might need to be readded in the launcher for the new setting
+ to appear.
+
+ SAGA:
+ - Added music support for the Macintosh version of I Have No Mouth and, I
+ Must Scream.
+
+ SCUMM:
+ - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
+ support its sample based audio output. The same output is also used for
+ the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
+ - Improved music support for the Macintosh version of Monkey Island 1. It
+ now uses the original instruments, rather than approximating them with
+ General MIDI instruments, and should sound a lot closer to the original.
+ - Added sound and music support for the Macintosh version of Loom.
+ - Handle double-clicking in the Macintosh version of Loom.
+ - Major bugfixes in INSANE (the Full Throttle bike fights).
+
+ TOUCHE:
+ - Added support for Enhanced Music by James Woodcock
+ (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
+
+
+#### 1.5.0 (2012-07-27)
+
+ New Games:
+ - Added support for Backyard Baseball 2003.
+ - Added support for Blue Force.
+ - Added support for Darby the Dragon.
+ - Added support for Dreamweb.
+ - Added support for Geisha.
+ - Added support for Gregory and the Hot Air Balloon.
+ - Added support for Magic Tales: Liam Finds a Story.
+ - Added support for Once Upon A Time: Little Red Riding Hood
+ - Added support for Sleeping Cub's Test of Courage.
+ - Added support for Soltys.
+ - Added support for The Princess and the Crab.
+
+ General:
+ - Updated MT-32 emulation code to latest munt project snapshot. The emulation
+ improved dramatically.
+ - Implemented support for TrueType fonts via FreeType2 in our GUI. Along
+ with it GNU FreeFont was also added to our modern theme. Note that not all
+ ports take advantage of this.
+ - Added Basque translation.
+ - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
+ SKY and SCI engines. It is now possible to toggle these options via the
+ Engine tab when adding or editing a configuration for a game. In most
+ cases, you will have to run each game once or readd them all in ScummVM's
+ launcher in order to get the custom options tab.
+ - Improved predictive dialog look.
+ - Various GUI improvements.
+
+ Broken Sword 1:
+ - Fixed incorrect sound effects in the DOS/Windows demo.
+ - Added support for PlayStation videos.
+ - Fixed missing subtitles in the demo.
+
+ Broken Sword 2:
+ - Added support for PlayStation videos.
+
+ Cine:
+ - Implemented Roland MT-32 output driver.
+
+ Drascula:
+ - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
+ in scene with "von Braun").
+
+ Gob:
+ - Fixed a crash in Lost in Time
+ - Rewrote the AdLib player. Enabled the now working MDY player in
+ Fascination and Geisha.
+
+ SCUMM:
+ - Added support for the Macintosh version of SPY Fox in Hold the Mustard.
+ - Added a difficulty selection dialog for Loom FM-TOWNS.
+ - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
+
+ iPhone port:
+ - Changed "F5 (menu)" gesture to open up the global main menu instead.
+ - Added support for custom cursor palettes, this makes the moderm theme use
+ the red pointer cursor for example.
+ - Added aspect ratio correction feature.
+ - Implemented 16 bits per pixel support for games.
+
+ Maemo port:
+ - Added support for Nokia 770 running OS2008 HE.
+ - Added configurable keymap.
+
+ Windows port:
+ - Changed default savegames location for Windows NT4/2000/XP/Vista/7.
+ (The migration batch file can be used to copy savegames from the old
+ default location, to the new default location).
+
+#### 1.4.1 (2012-01-27)
+
+ AGOS:
+ - Fixed loading videos directly from InstallShield cabinets in the Windows
+ version of the The Feeble Files.
+
+ BASS:
+ - Added support for Enhanced Music by James Woodcock
+ (http://www.jameswoodcock.co.uk/?p=7695).
+
+ Broken Sword 2:
+ - Slight graphics improvement for PSX version.
+
+ KYRA:
+ - Fixed bug in the original Lands of Lore GUI which made ScummVM error out
+ in the case the user did not have a contiguous save slot usage.
+ - Add support for original DOS Lands of Lore save files (also applies to save
+ files made with the GOG release).
+
+ SCI:
+ - Fixed race condition in SCI1.1 palette changes. This fixes an error in
+ QFG1VGA, when sleeping at Erana's place.
+ - The option to toggle sound effect types between digitized and synthesized
+ has been disabled until a more user-friendly GUI option is possible.
+ Digital sound effects are always preferred for now.
+ - Fixed a case where starting a new song didn't fully reset its channels,
+ thus some notes sounded wrong.
+
+#### 1.4.0 (2011-11-11)
+
+ New Games:
+ - Added support for Lands of Lore: The Throne of Chaos.
+ - Added support for Blue's Birthday Adventure.
+ - Added support for Ringworld: Revenge Of The Patriarch.
+ - Added support for the Amiga version of Conquests of the Longbow.
+
+ New Ports:
+ - Added PlayStation 3 port.
+
+ General:
+ - Fixed the ARM assembly routine for reverse stereo audio.
+ - Added support for building with MacPorts out of the box.
+
+ AGI:
+ - Implemented sound support for the DOS version of Winnie the Pooh in the
+ Hundred Acre Wood.
+
+ AGOS:
+ - Implemented support for loading data directly from InstallShield
+ cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
+ - Fixed loading and saving in the PC version of Waxworks.
+ - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
+
+ Groovie:
+ - Added support for the iOS version of The 7th Guest.
+
+ Lure:
+ - Fixed crash when trying to talk and ask something at the same time.
+
+ SCI:
+ - Added better handling of digital vs. synthesized sound effects. If the
+ "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
+ digital sound effects, otherwise their synthesized counterparts will be
+ preferred instead, if both versions of the same effect exist.
+
+ SCUMM:
+ - Implemented PC Speaker support for SCUMM v5 games.
+ - Fixed priority bug in iMuse. As a result the AdLib music should sound
+ better, since important notes are not interrupted anymore.
+ - Implemented CMS support for Loom, The Secret of Monkey Island and
+ Indiana Jones and the Last Crusade.
+ - Improved palette handling for the Amiga version of Indiana Jones and the
+ Fate of Atlantis.
+
+ Broken Sword 1:
+ - Fix freeze in Windows demo.
+ - Fix crash when using cutscene subtitles pack with the Macintosh version.
+
+ Tinsel:
+ - Fixed deleting saved games from the list of saved games (from the launcher
+ and the in-game ScummVM menu).
+ - The US version of Discworld II now shows the correct title screen and
+ language flag.
+
+ Android port:
+ - Fixed plugins on Android 3.x.
+ - Moved the default saved game location to the SD card.
+
+#### 1.3.1 (2011-07-12)
+
+ General:
+ - Improved audio device detection and fallback.
+ There should be no more silent errors due to invalid audio devices.
+ Instead ScummVM should pick up a suitable alternative device.
+
+ Mohawk:
+ - Added detection entries for more variants of some Living Books
+ games.
+
+ Tinsel:
+ - Fixed a regression that made Discworld uncompletable.
+
+ SAGA:
+ - Fixed a regression in Inherit the Earth's dragon walk code which
+ was causing crashes there.
+ - Fixed a regression causing various crashes in I Have No Mouth and
+ I Must Scream.
+
+ SCI:
+ - Added detection entries for some Macintosh game versions.
+ - Audio settings are now stored correctly for the CD version of EcoQuest 1.
+
+ SCUMM:
+ - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
+ (Android, iPhone, etc.).
+
+#### 1.3.0 (2011-05-28)
+
+ New Games:
+ - Added support for Backyard Baseball.
+ - Added support for Backyard Baseball 2001.
+ - Added support for Urban Runner.
+ - Added support for Playtoons: Bambou le Sauveur de la Jungle.
+ - Added support for Toonstruck.
+ - Added support for Living Books v1 and v2 games.
+ - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
+ and Hugo 3: Jungle of Doom.
+ - Added support for Amiga SCI games (except Conquests of the Longbow).
+ - Added support for Macintosh SCI1 games.
+
+ New Ports:
+ - Added WebOS port.
+
+ General:
+ - Added support for loadable modules on platforms without a dynamic
+ loader (GSoC Task).
+ - Added Danish translation.
+ - Added Norwegian Bokmaal translation.
+ - Added Norwegian Nynorsk translation.
+ - Added Swedish translation.
+ - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
+ Tucker Engines.
+ - Closed significant memory leaks. RTL should now be more usable.
+
+ AGOS:
+ - Closed memory leaks in Simon 2 and Feeble Files.
+
+ Cine:
+ - Corrected memory leaks and invalid memory accesses.
+ Future Wars should be more stable.
+ - Made Operation Stealth completable, though significant graphical
+ glitches remain so not official supported.
+
+ Drascula:
+ - Added German and French subtitles in the Von Braun cutscene (#3069981:
+ no subtitles in scene with "von Braun").
+ - Improved French translation of the game.
+ - Added support for "Return To Launcher".
+
+ Gob:
+ - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
+
+ Kyra:
+ - Closed memory leaks.
+
+ Parallaction:
+ - Corrected issue which could cause crash at engine exit.
+ - Closed memory leaks in Nippon Safes Amiga.
+
+ SCI:
+ - Added a CMS music driver for SCI1 - SCI1.1 games.
+ - Added an option to toggle undithering from the ScummVM GUI.
+ - Added several previously missing parts of the game state in saved games,
+ such as game played time, script created windows, the script string heap
+ and information related to the text parser in old EGA games.
+ - Added support for SCI1.1 magnifier cursors.
+ - Added support for the keypad +/- keys.
+ - Added support for the alternative General MIDI tracks in the Windows CD
+ versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
+ Quest 4.
+ - Added support for the alternative Windows cursors in the Windows version
+ of King's Quest 6.
+ - Added support for simultaneous speech and subtitles in the CD versions of
+ Space Quest 4 and Freddy Pharkas.
+ - Corrected resource loading leaks.
+ - Corrected several problems and issues in the Skate-O-Rama rooms in Space
+ Quest 4.
+ - Corrected several issues in Hoyle Classic Card Games.
+ - Fixed several graphical glitches (like, for example, parts of the screen
+ that weren't erased correctly under some rare circumstances).
+ - Fixed several script bugs.
+ - Fixed several pathfinding related issues and lockups (like, for example,
+ a lockup in the shower scene of Laura bow 1 and pathfinding in some
+ screens during the chase sequence in Laura Bow 2).
+ - Fixed several music related glitches and possible lockups (like, for
+ example, a rare music lockup that occurred when loading a saved game
+ outside the palace in Quest for Glory 3).
+ - Fixed possible problems and lockups in the character import screens of
+ Quest for Glory 2 and 3.
+ - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
+ Goose, after Tommy Tucker's song.
+ - Fixed a script bug in the CD version of King's Quest 5, which caused a
+ lockup under certain circumstances when going outside the witch's house
+ in the dark forest.
+ - Function keys now work correctly when the num lock key is on.
+ - Improved support for fanmade game scripts.
+ - Improved support for non-English versions of games.
+ - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
+ - Music is no longer out of tune when loading saved games.
+
+ SCUMM:
+ - Improved support for FM-TOWNS versions of games.
+
+ Sky:
+ - Fixed crashes on sequences for several ports (Android, OpenGL, ...).
+
+ Teenagent:
+ - Closed memory leaks.
+
+ Tinsel:
+ - Closed memory leaks in Coroutines.
+ - Added enhanced music support for the German CD "Neon Edition" re-release
+ of Discworld 1.
+
+ Touche:
+ - Corrected memory leaks and minor issues.
+
+ Tucker:
+ - Added workarounds for several issues present in the original game.
+
+ SDL ports:
+ - Closed memory leaks in Mouse Surfaces.
+
+ Android port:
+ - Switched to the official NDK toolchain for building.
+ - Fixed GFX output for various devices.
+ - Fixed various crashes.
+ - Switched to the native screen resolution to improve text readability.
+ - Added support for pause/resume.
+ - Added support for games using 16bit graphics.
+ - Increased the performance significantly.
+ - Added support for the "Fullscreen mode" option. Unchecking this keeps the
+ game's aspect ratio.
+ - Added a new graphics mode for linear filtering.
+ - Overhauled the input system (see README.Android).
+ - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
+
+ Nintendo DS port:
+ - Added support for loadable modules.
+
+ PSP port:
+ - Added support for loadable modules.
+ - Added image viewer.
+
+ PS2 port:
+ - Added support for loadable modules.
+
+ Wii/GameCube port:
+ - Added support for loadable modules.
+ - Fixed 16bit mouse cursors on HE games.
+
+#### 1.2.1 (2010-12-19)
+
+ General:
+ - Added Hungarian translation.
+ - Added Brazilian Portuguese translation.
+
+ Cruise:
+ - Fixed a problem with Raoul appearing when examining the Book.
+
+ Groovie:
+ - Fixed a regression that made the Russian version of T7G crash.
+
+ Lure:
+ - Fixed several NPC movement bugs.
+
+#### 1.2.0 (2010-10-15)
+
+ New Games:
+ - Added support for Fascination.
+
+ New Games (Sierra SCI0 - SCI1.1):
+ - Added support for Castle of Dr. Brain (EGA and VGA).
+ - Added support for Codename: ICEMAN.
+ - Added support for Conquests of Camelot.
+ - Added support for Conquests of the Longbow (EGA and VGA).
+ - Added support for EcoQuest: The Search for Cetus.
+ - Added support for EcoQuest 2: Lost Secret of the Rainforest.
+ - Added support for Freddy Pharkas: Frontier Pharmacist.
+ - Added support for Hoyle's Book of Games 1.
+ - Added support for Hoyle's Book of Games 2.
+ - Added support for Hoyle's Book of Games 3 (EGA and VGA).
+ - Added support for Hoyle Classic Card Games.
+ - Added support for Jones in the Fast Lane.
+ - Added support for King's Quest I (SCI remake).
+ - Added support for King's Quest IV (SCI version).
+ - Added support for King's Quest V (EGA and VGA).
+ - Added support for King's Quest VI (low and hi res).
+ - Added support for Laura Bow: The Colonel's Bequest.
+ - Added support for Laura Bow 2: The Dagger of Amon Ra.
+ - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
+ - Added support for Leisure Suit Larry 2.
+ - Added support for Leisure Suit Larry 3.
+ - Added support for Leisure Suit Larry 5 (EGA and VGA).
+ - Added support for Leisure Suit Larry 6 (low res).
+ - Added support for Mixed-up Fairy Tales.
+ - Added support for Mixed-up Mother Goose.
+ - Added support for Pepper's Adventures in Time.
+ - Added support for Police Quest I (SCI remake).
+ - Added support for Police Quest II.
+ - Added support for Police Quest III (EGA and VGA).
+ - Added support for Quest for Glory I/Hero's Quest.
+ - Added support for Quest for Glory I VGA remake.
+ - Added support for Quest for Glory II.
+ - Added support for Quest for Glory III.
+ - Added support for Slater & Charlie go camping.
+ - Added support for Space Quest I (SCI remake) (EGA and VGA).
+ - Added support for Space Quest III.
+ - Added support for Space Quest IV (EGA and VGA).
+ - Added support for Space Quest V.
+ - Added support for The Island of Dr. Brain.
+
+ New Ports:
+ - Added Android port.
+ - Added Dingux port.
+ - Added Caanoo port (based on the GP2XWiz port).
+ - Added OpenPandora port.
+
+ General:
+ - Removed the outdated PalmOS port.
+ - Switched to the "fast" DOSBox OPL emulator.
+ - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
+ - Added support for more original media layouts.
+ - Added support for GUI localization.
+ - Improved GUI by adding tooltips and radiobuttons.
+ - Improved GUI usability by hiding more irrelevant options not supported by
+ specific games.
+
+ AGI:
+ - Fixed number of GFX glitches.
+ - Made PIC drawing code picture perfect.
+ - Added support of MIDI devices.
+ - Added support for accurate Tandy sound emulation. Switched to it as default.
+
+ Broken Sword 2:
+ - Fixed missing speech in some cutscenes.
+ - Fixed a memory leak that would eventually cause the game to hang.
+ (#2976008 - BS2: Game lockup in British Museum)
+
+ Drascula:
+ - Fixed number of GFX glitches.
+ - Made many cutscenes smoother.
+ - Changed behavior of items menu. Now it shows up on mouse up.
+
+ Groovie:
+ - Added support for the Macintosh version of The 7th Guest.
+ - Added support for custom MT-32 instruments.
+
+ KYRA:
+ - Fixed some minor graphical glitches.
+ - Implemented formerly missing recreation of some in game items.
+ - Added support for playing Kyrandia 3 with the original CD file layout.
+
+ LURE:
+ - Fixed bug where Goewin could get stuck in the Weregate.
+ - Fixed issue with Ratpouch repeatedly moving between two rooms.
+ - Fix for Goewin losing her schedule after Were-cave.
+ - Fix for player getting stuck in sewer exit room.
+
+ Parallaction:
+ - Made part one of The Big Red Adventure completable.
+
+ SAGA:
+ - Fixed graphics glitches in several scenes.
+
+ SCUMM:
+ - Several improvements in Maniac Mansion NES.
+
+ PSP port:
+ - New backend design: fixed minor graphical issues and enabled 16-bit support.
+ - Enabled playback of MP3 files using the Media Engine. This means that
+ the port is optimized for MP3 files (as opposed to OGG).
+ - Many optimizations. Everything should run faster.
+
+ Wii port:
+ - Added support for USB2 mass storage devices (requires The Homebrew Channel
+ >= v1.0.8 with IOS58).
+
+ GameCube port:
+ - Added support for DVDs with the ISO9660 file system.
+
+ GP2X port:
+ - Added support for dynamic engine plugins (experimental).
+ - Reworked control system and better touchscreen support.
+
+ GP2XWiz/Caanoo port:
+ - Improved downscale code to minimise 'tearing' corruption.
+ - Reworked control system and better touchscreen support.
+ - Renamed backend from GP2XWIZ to GPH to better reflect
+ the supported devices.
+
+#### 1.1.1 (2010-05-02)
+
+ New Ports:
+ - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
+
+ General:
+ - Fixed several minor bugs here and there.
+
+ Drascula:
+ - Fixed regression that caused some texts to always be in English, even when
+ using another language. (#2970211 - DRASCULA: missing german translation)
+
+ KYRA:
+ - Fixed a bug which caused the DOS versions to crash before the credits when
+ AdLib music is selected.
+
+ LURE:
+ - Fixed several memory leaks.
+ - Corrected problems in the handling of followers when blocked from performing
+ actions by closed doors between rooms.
+ - Solved issues with Goewin not always correctly following the player out of the caves.
+
+ Tinsel:
+ - Fix video playback regression in Discworld 2.
+
+ Parallaction:
+ - Fix several crashes and other regressions in Nippon Safes, including
+ bugs 2969211, 2969232, 2969234, 2969257, 2970141.
+
+ Wii/GameCube port: (Also forgot to mention in 1.1.0)
+ - Added support for games using 16bit graphics.
+ - Complete GFX overhaul (new video modes, better performance,
+ picture smoothing, fine grained overscan settings).
+ - Added a new options dialog for Wii/Gamecube specific settings.
+ - Fixed a GFX glitch on savegame thumbnails.
+ - Added support for SMB mountpoints (Samba/Windows shares).
+ - Added an on-screen console, which is shown when ScummVM exits abnormally.
+ - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
+ See the bundled READMII.txt file for more information.
+
+ PSP port: (Also forgot to mention in 1.1.0)
+ - Added plugin support which allows the PSP Phat to run every game.
+ - Added a new virtual keyboard optimized for rapid D-Pad input.
+
+#### 1.1.0 (2010-04-04)
+
+ New Games:
+ - Added support for Blue's Art Time Activities.
+ - Added support for Blue's Reading Time Activities.
+ - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
+ - Added support for Pajama Sam: Games to Play on Any Day.
+ - Added support for SPY Fox 3: Operation Ozone.
+ - Added support for Dragon History.
+ - Added support for TeenAgent.
+
+ General:
+ - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
+ - Added support for 16bit graphics. (GSoC Task)
+ - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
+ compile on modern systems.
+
+ CinE:
+ - Added support for Amiga style menus for Amiga versions of Future Wars.
+
+ KYRA:
+ - Added support for the Amiga version of The Legend of Kyrandia.
+ (sound support was done as a GSoC Task)
+ - Adapted KYRA to support the custom SJIS font.
+
+ SCUMM:
+ - Added support for the PC-Engine version of Loom.
+ - Added support for music and sound effects in the the Amiga version of
+ The Secret of Monkey Island. (GSoC Task)
+ - Fixed some other bugs related to game versions for the Amiga.
+ - Added support for original save/load dialog in MM NES.
+ - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
+ - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
+
+#### 1.0.0 (2009-11-15)
+
+ New Ports:
+ - Added MotoEZX and MotoMAGX ports.
+
+ General:
+ - Fixed several bugs in GUI.
+ - Updated the project logo and icons.
+ - Clarified licenses for several PS2 port files.
+
+ AGI:
+ - Fixed crash on game exit.
+ - Fixed crash at detection of some games.
+
+ AGOS:
+ - Fixed load/save code for PC version of Waxworks.
+ - Fixed undo in Puzzle Pack games.
+
+ Broken Sword 1:
+ - Fixed missing background sound effects in some rooms.
+
+ CinE:
+ - Fixed crashes with Future Wars and Operation Stealth demos.
+
+ Cruise:
+ - Fix freeze on game pause.
+
+ Gob:
+ - Fixed gfx glitch in Lost in Time.
+ - Fixed hotspot-related regressions in Gob2.
+ - Fixed several regressions in Gob3.
+ - Fixed crash in Bargon Attack intro.
+ - Fixed animations in Win3.1 version of Gob3.
+
+ Groovie:
+ - Fixed video performance on PSP.
+ - Fixed menu blanking in some instances.
+
+ Kyra:
+ - Fix possible corruption of restart game save in Kyrandia 1.
+ - Fix GFX glitch at the broken bridge.
+ - Fix for brandon turning invisible in some situations in Kyrandia 1.
+
+ MADE:
+ - Fixed performance on NDS.
+ - Fixed crash in Return to Zork demo.
+
+ Parallaction:
+ - Fixed several regressions in Nippon Safes.
+ - Fixed music in sushi bar in Nippon Safes.
+
+ SCUMM:
+ - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
+ Bear's Birthday Surprise.
+ - Fixed game save in Macintosh versions of HE games.
+ - Fixed default save game path in later HE games.
+ - Fixed palette in NES version of Maniac Mansion.
+ - Fixed palette in Amiga version of Secret of Monkey Island.
+ - Fixed cutscenes not stopping music after pressing ESC in DIG.
+ - Fixed lip-sync in Fatty Bear.
+ - Fixed crash in FT when entering inventory.
+
+ Tinsel:
+ - Fixed crash in palace.
+ - Fixed crash when talking to the old lady.
+ - Fixed partially off-screen text in DW1.
+
+ NDS port:
+ - Added mouse pad undeneath onscreen keyboard.
+ - Added ability to scroll when cursor reaches edge of screen (in mouse pad
+ mode).
+ - Made cd audio read from track01.wav as well as track1.wav.
+ - Fixed bug with switching modes with keyboard active.
+
+ PSP port:
+ - Fixed video flickering and stretching in some situations.
+ - Improved suspend/resume support.
+
+ WinCE port:
+ - Improved compatibility with VGA devices.
+
+#### 1.0.0rc1 (2009-08-31)
+
+ New Games:
+ - Added support for Discworld.
+ - Added support for Discworld 2 - Missing Presumed ...!?.
+ - Added support for Return to Zork.
+ - Added support for Leather Goddesses of Phobos 2.
+ - Added support for The Manhole.
+ - Added support for Rodney's Funscreen.
+ - Added support for Cruise for a Corpse.
+
+ General:
+ - Added experimental AdLib emulator from DOSBox.
+ - Added quick search to Launcher.
+ - Improved modern GUI theme look.
+ - Added per-game GUI options.
+ - Improved Mass Add dialog.
+
+ New Ports:
+ - Added GP2X Wiz port.
+
+ AGI:
+ - Increased compatibility for Sierra games.
+ - Implemented all 'unknown' commands.
+
+ Beneath a Steel Sky:
+ - Changed the game speed to match the original game (previously
+ it ran too fast).
+
+ Broken Sword 1:
+ - Added support for the original cutscenes.
+ - Dropped support for the now obsolete MPEG2 cutscenes.
+ - Added support for the PlayStation version.
+
+ Broken Sword 2:
+ - Added support for the original cutscenes.
+ - Dropped support for the now obsolete MPEG2 cutscenes.
+ - Dropped support for playing cutscene sound without the video.
+ - Added support for the PlayStation version.
+
+ Gob:
+ - Introduced a new savegame format to fix a fatal flaw of the old one,
+ breaking compatibility with old savegames made on big-endian systems.
+
+ Groovie:
+ - Increased microscope puzzle difficulty to match original.
+
+ KYRA:
+ - Added support for PC Speaker based music and sound effects.
+ - Added support for 16 color dithering in Kyrandia PC-9801.
+
+ PSP port:
+ - Added support for sleep mode (suspend/resume).
+
+ WinCE port:
+ - Speed optimized versions of low-res Smartphone and 2x scalers.
+ - New aspect correction scaler for VGA (or higher) devices.
+ - Dropped support for MPEG-2 and FLAC.
+
+#### 0.13.1 (2009-04-27)
+
+ AGOS:
+ - Fixed crash after OmniTV video is played in The Feeble Files.
+ - Fixed crashes when exploring Jack the Ripper scene in the PC version of
+ the Waxworks.
+ - Fixed palette glitches in the AtariST version of Elvira 2.
+ - Fixed noise that can occur when sound effects are played, when exploring
+ Pyramid scene in the Waxworks.
+
+ Gob:
+ - Fixed a crash in the Italian version of Woodruff.
+
+ Groovie:
+ - Fixed some issues with music in The 7th Guest.
+
+ Parallaction:
+ - Fixed the sarcophagus puzzle in Nippon Safes.
+
+ SAGA:
+ - Fixed a crash in Inherit the Earth.
+ - Fixed glitches in the save/load dialog.
+
+ Sword2:
+ - Fixed random sound corruption when using the original sound files.
+
+ Game launcher:
+ - Fixed a case where memory could be corrupted.
+ - Fixed the small cursor in the modern theme.
+ - Fixed a bug in the theme engine, which could cause crashes.
+ - Made the file browser bigger in 1x mode.
+
+ iPhone port:
+ - Fixed backspace handling on the iPhone soft keyboard.
+
+ DS port:
+ - Added support for the Global Main Menu feature.
+
+ PS2 port:
+ - Switched to the new GUI and theme code.
+ - All possible devices are supported to store, play and save games
+ (CD, HD, USB, MC and remote).
+ - Optimized cache/read-ahead for every media.
+ - Added support for the Return to Launcher feature.
+
+ Symbian port:
+ - Added Bluetooth mouse support.
+ - Added support for the Return to Launcher feature.
+
+ WinCE port:
+ - Fixed an issue which could cause random crashes with VGA devices.
+
+#### 0.13.0 (2009-02-28)
+
+ General:
+ - Added MIDI driver for Atari ST / FreeMint.
+ - Added a 'Load' button to the Launcher (not supported by all engines).
+ (GSoC Task)
+ - Added a new global main menu (GMM) dialog usable from all engines.
+ (GSoC Task)
+ - Added the ability to return to the launcher from running games (via
+ the GMM). (GSoC Task)
+ - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
+ - Rewrote GUI configuration to use XML. (GSoC Task)
+
+ New Games:
+ - Added support for Blue's 123 Time Activities.
+ - Added support for Blue's ABC Time Activities.
+ - Added support for Bud Tucker in Double Trouble.
+ - Added support for The 7th Guest.
+
+ AGOS:
+ - Added support for the original cutscenes of The Feeble Files.
+ - Added support for text compression in the AtariST version of Elvira 1.
+ - Fixed combining items in Waxworks.
+ - Fixed display of spell descriptions in Elvira 2.
+
+ KYRA:
+ - Added support for Auto-save feature.
+ - Added support for MIDI music.
+
+ Parallaction:
+ - Credits of the Nippon Safes Amiga demo are now shown correctly.
+
+ SCUMM:
+ - Implemented radio-chatter effect in The DIG.
+
+#### 0.12.0 (2008-08-31)
+
+ New Games:
+ - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
+ - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
+ - Added support for Lost in Time.
+ - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
+ - Added support for the PC version of Waxworks.
+ - Added support for the Macintosh version of I Have no Mouth, and I
+ must Scream.
+ - Added support for Drascula: The Vampire Strikes Back.
+
+ General:
+ - Added CAMD MIDI driver for AmigaOS4.
+ - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
+ release notes).
+ - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
+ - Added audio double buffering to the SDL backend, which fixes the
+ problems with the MT-32 emulator on Mac OS X (for now only enabled
+ on Mac OS X).
+
+ AGOS:
+ - Fixed crashes during certain music in Amiga versions of Elvira 1 and
+ Simon the Sorcerer 1.
+ - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
+
+ Queen:
+ - Speech is played at the correct sample rate. (It used to be pitched a bit
+ too low.)
+
+ SCUMM:
+ - Rewrote parts of Digital iMUSE, fixing some bugs.
+ - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
+ - Improved support for sound effects in Amiga version of Zak McKracken.
+ - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
+
+#### 0.11.1 (2008-02-29)
+
+ SCUMM:
+ - Improvements for Digital iMUSE subsystem. This fixes several glitches in
+ The Curse of Monkey Island.
+ - Fixes for cursors in HE games.
+
+ AGI:
+ - Fix for zombies in King's Quest 4.
+ - Fix for changing palettes in fanmade games using AGIPAL.
+
+ Lure:
+ - Fixed some conversation crashes in the German version.
+ - Fixed operation of the optional copy protection dialog in the German
+ version.
+ - Added saving of conversation flags as to whether a particular conversation
+ option had been previously selected or not.
+ - Fixed glitch that could cause transformation sparkle to happen a second
+ time.
+ - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
+
+ SAGA:
+ - Fix for rat maze bug in Inherit the Earth which made game not completable.
+ - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
+ of platforms.
+ - Reduced the number of simultaneous open files in I Have no Mouth, to allow
+ it to run on platforms that can keep a limited amount of files open (e.g.
+ on the PSP).
+ - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
+ - Fixed palette glitch in Inherit the Earth when looking at the map while at
+ the docks.
+
+#### 0.11.0 (2008-01-15)
+
+ New Games:
+ - Added support for Elvira: Mistress of the Dark.
+ - Added support for Elvira 2: The Jaws of Cerberus.
+ - Added support for I Have no Mouth, and I Must Scream (demo and full game).
+ - Added support for preAGI game Mickey's Space Adventure.
+ - Added support for preAGI game Troll's Tale.
+ - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
+ - Added support for Amiga version of Waxworks.
+ - Added support for Lure of the Temptress.
+
+ New Ports:
+ - Added iPhone port.
+ - Added Maemo port for Nokia Internet tablets.
+
+ General:
+ - Added ARM assembly routines for code in the sound mixer and SCUMM
+ video playback, resulting in some nice speedups on several ports.
+ - Improved the way keyboard input is handled internally, resolving
+ some odd quirks in some game / port combinations.
+ - Added optional 'confirm exit' dialog to the SDL backend.
+ - Added support for TiMidity++ MIDI server.
+ - Added DMedia MIDI driver for IRIX.
+ - Improved detection of new game variants and localized versions.
+ - Completely reworked internal access to files. (GSoC Task)
+ - Added option to delete games from the list with Del key.
+ - Added support for "~/" prefix being substituted by $HOME in paths
+ on POSIX systems (Linux, Mac OS X etc.).
+
+ AGI:
+ - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
+ - Added support for Amiga menus and palettes. (GSoC Task)
+ - Better support for early Sierra AGI titles.
+
+ AGOS:
+ - Fixed crashes related to OmniTV playback in The Feeble Files.
+ - Improved work on 64-bit systems.
+
+ Broken Sword 1:
+ - Added support for FLAC encoded music.
+
+ Kyrandia:
+ - Added support for Macintosh version.
+
+ Parallaction:
+ - Added support for Amiga version of Nippon Safes, Inc.
+ - Many bugfixes.
+
+ Queen:
+ - Added support for AdLib music.
+ - Added missing music patterns playback in Amiga version.
+
+ SCUMM:
+ - Added subtitle skipping (via '.' key) in older games which didn't have
+ this feature so far (e.g. Zak, MM, Indy3, Loom).
+ - Added support for Chinese COMI.
+ - Better support for eastern versions of games.
+ - Various fixes for COMI and other games.
+ - Added support for original save menus (browse only). Use Alt-F5 to
+ activate.
+ - Added support for Spanish version of NES Maniac Mansion.
+ - Better support for German version of C64 Maniac Mansion.
+ - Fixed bug with cursors in Windows versions of Humongous Entertainment
+ games.
+
+ SAGA:
+ - Added support for compressed sound effects, voices and music.
+
+ Touche:
+ - Added workarounds for some glitches/issues present in the original game.
+
+ WinCE Port:
+ - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
+ - Plugins now supported for WinCE (but not used in this release).
+ - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
+ - Smaller optimization setting to counteract the growth of the executable.
+ - Various bug fixes.
+
+ GP2X Port:
+ - Support F200 Touchscreen.
+ - Various fixes to input code.
+
+#### 0.10.0 (2007-06-20)
+
+ New Games:
+ - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
+ - Added Touche: The Adventures of the Fifth Musketeer engine.
+ - Added support for Gobliins 2.
+ - Added support for Simon the Sorcerer's Puzzle Pack.
+ - Added support for Ween: The Prophecy.
+ - Added support for Bargon Attack.
+ - Added Sierra AGI engine.
+ - Added support for Goblins 3.
+ - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
+
+ General:
+ - Added dialog which allows the user to select the GUI theme on runtime.
+ - Added 'Mass Add' feature to the Launcher, which allows you to scan for
+ all games in all subdirectories of a given directory (to use it, press
+ shift then click on "Add Game").
+ - Improved the way the auto detector generates target names, it now takes
+ a game's variant, language and platform into account.
+ - Improved compression for DXA movies.
+ - Keyboard repeat is now handled in a centralized way, rather than on a
+ case-by-case basis. (Simply put, all engines now have keyboard repeat.)
+
+ Broken Sword 1:
+ - Added support for DXA cutscenes.
+ - Added support for Macintosh version.
+
+ Broken Sword 2:
+ - Added support for DXA cutscenes.
+ - Added "fast mode" (use Ctrl-f to toggle).
+
+ Queen:
+ - Added support for Amiga versions.
+ - Fixed some sound glitches.
+
+ SCUMM:
+ - Added support for non-interactive demos of HE games (CUP).
+ - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
+ - Improved speed of the NES sound code.
+ - Fixed many (sometimes serious) actor walking issues, specifically
+ in Zak McKracken and Maniac Mansion, by rewriting the walking code
+ for these games.
+ - Fixed several other issues.
+ - Added support for DXA movies playback in HE games.
+
+ Simon:
+ - Renamed Simon engine to AGOS.
+
+ Kyrandia:
+ - Added support for FM-TOWNS version (both English and Japanese).
+
+ BASS:
+ - Fixed long-standing font bug. We were using the control panel font for
+ LINC space and terminals, and the LINC font in the control panel. This
+ caused many character glitches (some of which we used to work around) in
+ LINC space and terminals, particularly in non-English languages.
+
+ Nintendo DS Port:
+ - New engines supported: AGI, CINE, and SAGA.
+ - Option to show the mouse cursor.
+ - Word completion on keyboard for AGI games.
+ - Plenty of optimisations.
+
+ Symbian Port:
+ - Added support for MP3 to S60v3 and UIQ3 versions.
+ - Switched to SDL 1.2.11 for bug fixes and improvements.
+ - Improved performance for S60v3 and UIQ3 using ARM target.
+ - Limited support for pre Symbian OS9 devices due to compiler issues.
+ - Updated key mapping handling.
+
+ WinCE Port:
+ - Switched to using a GCC toolchain for building.
+ - Major update to the SDL lib. Better, faster, more compatible. :-)
+ The included fixes are too numerous to mention here.
+ Most of the updates in this version have concentrated on infrastructure.
+ This leads to faster execution, greatly increased compatibility and
+ OS friendliness - especially for keyboard/mouse input and display
+ handling (f.ex. no more popups during gameplay).
+
+ Windows Port:
+ - The default location of the config file changed, to support multi-user
+ systems.
+
+ PalmOS Port:
+ - Now using PalmOS Porting SDK which enables use of the C standard library.
+
+#### 0.9.1 (2006-10-29)
+
+ New Ports:
+ - Added Nintendo DS port.
+ - Added GP2X port.
+ - Added GP32 port.
+
+ General:
+ - Fixed potential garbage and/or crash in debug console.
+ - Removed restriction on 27 games per game id when added via launcher.
+
+ SCUMM:
+ - Improved support for international versions of HE games.
+ - Fixed rare actor drawing glitches.
+ - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
+ - Fixed graphical glitches in stomach location of Pajama Sam 3.
+ - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
+ Time.
+ - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
+ - Fixed crash in MM NES when clicking on top screen area.
+ - Now it is possible to turn on or off subtitles during SMUSH movies.
+
+ Simon:
+ - Improved support for international versions of the Feeble Files.
+ - Fixed undefined behaviour when loading music.
+ - Fixed crash when displaying some subtitles in the Feeble Files.
+ - Fixed crackling sound in Mac version of Feeble Files.
+
+ BASS:
+ - Fixed character spacing in LINC terminals in floppy version v0.0303.
+ - Fixed a regression which caused incorrect AdLib music emulation.
+
+ Broken Sword 1:
+ - Fixed speech-related crashes.
+
+ Broken Sword 2:
+ - More robust handling of the optional startup.inf file.
+
+ Kyrandia:
+ - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
+ not being as smooth as before.
+ - Fixed a tiny graphics glitch in the Kyrandia intro.
+ - Improved screen update handling, speeds up drawing on small devices.
+ - Improved resource loading, faster startup.
+
+ PSP Port:
+ - Fixed crashes during scrolling scenes in certain SCUMM games.
+ - Added saving of thumbnail in SCUMM savegames.
+
+ PS2 Port:
+ - Overlay uses higher resolution now.
+ - Can boot from USB, HDD etc. as well.
+
+ WinCE Port:
+ - Several bugfixes.
+ - Re-add support for 2002 based devices.
+
+#### 0.9.0 (2006-06-25)
+
+ New Games:
+ - Added kyra engine (for the Kyrandia series). Currently only the first
+ part of the series is supported.
+ - Added support for The Feeble Files.
+
+ General:
+ - Switched from CVS to Subversion.
+ - Restructured our source tree partially.
+ - Fixed a bug that prevented you from overriding the scaler from the command
+ line for 640x480 games.
+ - Added subtitle configuration controls to the Launcher options dialogs.
+ - GUI was completely redesigned and is now themeable.
+
+ SCUMM:
+ - Rewrote the detection code, for improved accuracy and better support of
+ fan translations. It should now work much better on games with unknown
+ MD5.
+ - Added subtitle configuration controls to the options dialog.
+ - Fixed graphical glitches in several HE games.
+ - Fixed palette glitches in Big Thinkers 1st Grade.
+ - Fixed songs in the kitchen of Pajama Sam 1.
+
+ SAGA:
+ - Fixed sound distortion in the Inherit the Earth demo.
+
+ Simon:
+ - Improved Hebrew support.
+ - Lots of long-overdue cleanups and re-structuring were made to accomodate
+ for The Feeble Files.
+ - Fixed a rare MIDI bug that would cause a channel to change volume without
+ adjusting it to the master volume.
+ - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
+ - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
+
+ Broken Sword 1:
+ - Added support for the --save-slot option.
+
+ Broken Sword 2:
+ - Major rewrite of how game resources are accessed in memory. This
+ should fix alignment issues reported on some platforms.
+ - Missing data files are handled more gracefully.
+
+ WinCE Port:
+ - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
+ not shown. (n0p)
+ - Added: PocketPC: Right click by double-tapping. (n0p)
+ - Fixed: All: Clipping issues in some cases.
+ - Added: PocketPC: Mouse emulation using keys.
+ - Added: Smartphones: Virtual keyboard popup.
+ - Fixed: Smartphones: Incorrect screen blit in SDL port.
+ - Added: All: Mouse cursor visible on panel if using emulated mouse.
+ - Added: All: Inverse landscape mode.
+ - Fixed: PocketPC: Dialogs cut-off/not redrawn.
+
+#### 0.8.2 (2006-02-08)
+
+ General:
+ - Fixed OS X bundle building when using GCC 3.3.
+
+ SCUMM:
+ - Added support for rotating and scaling of sprites in HE games.
+
+ Sword2:
+ - Fixed last-minute crash when playing sound effects.
+
+ WinCE Port:
+ - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
+ - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
+ - Fixed QVGA Smartphone detection (mean it this time :p).
+ - Fixed Smartphone double right click issue.
+
+#### 0.8.1 (2006-01-31)
+ General:
+ - Fixed compiling with GCC 2.95.
+ - Fixed LaTeX documentation.
+ - Switched to new improved logo which matches new site design.
+ - More descriptive game titles in all engines.
+ - Fixed crash when trying to apply aspect-ratio correction to games that
+ cannot use it.
+ - Fixed potential security vulnerability with oversized PATH environment
+ variables.
+ - Lowered the default gain for the FluidSynth music driver and made it
+ configurable.
+
+ SCUMM:
+ - Scrolling fixes in COMI, so it is less CPU-hungry.
+ - Added support for Maniac Mansion NES German version.
+ - Fixed mouse button states in COMI.
+ - Fixed overflow when using control panel for robot in the Dig.
+ - Added support for sound code, used by songs in HE games.
+ - Improved shadows in later HE games.
+ - Fixed subtitles glitches in HE games.
+ - Improved music/sound for HE games.
+ - Improved support for international versions of HE games.
+ - Improved support for Macintosh versions of games.
+ - Fixed several minor bugs.
+
+ BASS:
+ - Fix crash when speed/volume sliders are clicked and then dragged out
+ of the scummvm window.
+
+ Gob:
+ - Fixed disappearing cursor when level password is typed in.
+ - Warn user if he tries to run CD version directly from CD under Windows.
+
+ Queen:
+ - Fixed charset for Spanish version.
+
+ SAGA:
+ - Fixed digital music playback under BE systems.
+
+ Simon:
+ - Implemented more precise MD5-based game detection.
+ - Added Polish support for Simon the Sorcerer 2.
+ - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
+ - Fixed palette delay at the end of Simon the Sorcerer 1.
+ - Fixed sound looping in Windows version of Simon the Sorcerer 2.
+
+ Sword1:
+ - Fixed a bug where looping sounds would keep playing during cutscenes or
+ when displaying any form of control panel dialog.
+ - The save game dialog would erroneously claim an I/O error occurred if the
+ savegame list had unused slots, and savegames were compressed.
+ - Fixed a scrolling bug which caused the finale sequence to be displayed
+ incorrectly.
+
+ Sword2:
+ - Fixes and cleanups to the end credits. The German credits work now.
+ - Fixed missing speech/music in the second half of the game, reported to
+ happen in some versions of the game.
+
+ PS2 Port:
+ - Completely reworked and now really goes official.
+
+ PSP Port:
+ - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
+ tracks (most notably the CD version of Monkey Island 1), to stop
+ functioning properly after a while.
+
+ WinCE Port:
+ - Check backends/wince/README-WinCE for the latest news.
+ - Fixed disappearing panel when opening a list widget in GUI.
+ - Knakos patches (QVGA smartphones fix, easier key binding and panel
+ switching).
+
+#### 0.8.0 (2005-10-30)
+
+ New Games:
+ - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
+ and "Inherit the Earth").
+ - Added Gob engine (for the Goblins series). Currently, only the
+ first of the Goblins games is supported.
+
+ New Ports:
+ - Added PlayStation 2 port.
+ - Added PlayStation Portable (PSP) port.
+ - Added AmigaOS 4 port.
+ - Added EPOC/SymbianOS port.
+ - Added fixes for OS/2 port.
+
+ General:
+ - Reworked cursor handling in SDL backend. Now cursors can have
+ their own palette and scaling. This is used by Humongous
+ Entertainment games now.
+ - Added FluidSynth MIDI driver.
+ - Added GUI for the "soundfont" setting. (Currently only used by the
+ CoreAudio and FluidSynth MIDI drivers.)
+ - The MPEG player could hang if the sound ended prematurely.
+ - Improved autoscaling GUI, which takes full advantage of your screen.
+ - Fixes for GCC 4.
+
+ SCUMM:
+ - Added support for Mac Humongous Entertainment titles.
+ - Added support for multiple filenames/versions using a single target.
+ - Implemented CGA and Hercules render modes in early LEC titles.
+ - Added dialogs which are shown when you modify the talkspeed or
+ music volume using hotkeys.
+ - Added support for NES version of Maniac Mansion.
+ - Added thumbnail support for savegames.
+ - Broke compatibility with HE savegame (HE v71 and upwards only).
+ - Added possibility to disable building of HE and SCUMM v7 & v8 games
+ support.
+ - Fixed the last few known music glitches in Sam & Max. (There are
+ still some - probably - minor missing features though.)
+ - Added support for Commodore64 version of Zak McKracken.
+ - Eliminated all demos targets and platform-specific targets. Config
+ file is autoupdated.
+
+ Sword2:
+ - Made the resource manager expire resources more intelligently.
+ - Improved performance when playing the game from CD instead of hard
+ disk.
+ - Simplified sound effects handling. Again.
+ - Code cleanups and restructuring.
+ - Fixed long-standing bug in decompressing sounds from the
+ speech/music CLU files. It was generating one sample too many,
+ which could be heard as a very slight popping noise at the end of
+ some sounds. Files that have been compressed with older versions
+ of compress_sword2 will, of course, still have the same error. You
+ may want to regenerate them.
+
+#### 0.7.1 (2005-03-27)
+
+ General:
+ - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
+ forgot to put it into the NEWS file :-).
+ - Less memory-hungry MPEG movie playback for the Broken Sword games.
+
+ SCUMM:
+ - Fixed wrong actor animation in Full Throttle INSANE.
+
+ Windows Mobile port (PocketPC / Smartphone):
+ - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
+ - Better low quality AdLib emulation for FOTAQ.
+ - Fix randomly broken Hide Toolbar option. (thanks iKi)
+ - Fix first hardware key mapping (was not displayed before).
+ - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
+ - Fix Zone key action on Smartphone (now mapped on key 9).
+ - Experimental third party VGA mode (SE-VGA) fix.
+ - Add Key Mapping option in the launcher (Options / Misc / Keys).
+ - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
+ - Fix key mapping issues introduced in 0.7.0.
+ - Full Throttle interactive action sequences should be more playable.
+ - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
+ - Quit Simon game with 'Action key' on Smartphones.
+
+ Sword2:
+ - Fixed crash caused by attempting to play music from CD1 and CD2 at the
+ same time.
+ - Fixed crash in the cutscene player if the speech file was missing.
+
+ BASS:
+ - Fixed crash when talking to the gardener using spanish text with the
+ floppy version.
+
+#### 0.7.0 (2004-12-24)
+
+ New Games:
+ - Added 26 Humongous Entertainment titles, only a few are completable.
+
+ General:
+ - Added support for FLAC (lossless) encoded audio files.
+ - Added an 'On Screen Display' to the SDL backend.
+ - Partially rewrote the backend API.
+ - Comments and the order of section in config files are preserved now.
+ - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
+ and AdvMame2x is MMX accelerated.
+ - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
+ - Added 'Extra Path' option allows for a searching an additional datafile
+ location (for reencoded cutscenes and the like).
+ - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
+ operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
+ - Separate smaller font for the console, allowing for more visible
+ information, for example in the SCUMM debugger.
+ - Added support for setting output sample rate at run-time, although there
+ is currently no GUI for it.
+ - The save directory now has a default rather than the current directory on
+ some platforms:
+ Mac OS X: $HOME/Documents/ScummVM Savegames/
+ Other unices: $HOME/.scummvm/
+ - Added a new about dialog with scrolling credits.
+
+ SCUMM:
+ - Removed the old zak256 target, use zakTowns instead.
+ - Added native support for Macintosh versions using a special container
+ file. This removes the need for using the 'RESCUMM' program.
+ - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
+ (matching the original engine).
+ - Partially rewrote the text engine, fixing various bugs, especially in
+ newer games (The Dig, COMI).
+ - Fixed actor drawing glitches in V1 Maniac and Zak.
+ - Fixed ship-to-ship graphic glitches in COMI.
+ - Fixed palette glitches in COMI.
+
+ Queen:
+ - Fixed some issues with the Dreamcast backend.
+
+ Sword1:
+ - Added support for compressed speech and music.
+ - Added support for the demo.
+ - Better support for the Czech version.
+ - Added workarounds for script and subtitle bugs in some game versions.
+
+ Sword2:
+ - Simplified memory/resource management.
+ - Simplified sound effects handling.
+ - Added support for compressed speech and music.
+ - Fixed various minor bugs.
+
+ BASS:
+ - Added workarounds for some rare scripting bugs that could render the game
+ unwinnable.
+
+#### 0.6.1b (2004-08-03)
+
+ General:
+ - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
+ - Fixed crashes on 64-bit architectures.
+
+ SCUMM:
+ - Fixed VOC crash when playing DOTT Floppy.
+ - Fixed palette issues in Amiga version of MI2.
+
+ Simon:
+ - Fixed VOC crash.
+
+#### 0.6.1 (2004-07-25)
+
+ General:
+ - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
+ same file handle, e.g. in the Sam & Max intro when using monster.sog.
+
+ SCUMM:
+ - As usual: many SCUMM game engine fixes.
+ - Added graphics decoders for 3DO Humongous Entertainment games.
+ - Numerous Humongous Entertainment games fixes.
+ - Fixed bug in Full Throttle, so battle difficulty matches original.
+ - Improved Digital iMUSE.
+
+ Sword1:
+ - Warn the user if saving fails, instead of crashing.
+ - Slightly more user-friendly save/restore dialog.
+ - Fixed masking glitch outside Nico's apartment.
+
+ BASS:
+ - Warn the user if saving a game doesn't work.
+
+ Simon:
+ - Fixed crashes in some international versions.
+
+#### 0.6.0 (2004-03-14)
+
+ New Games:
+ - Added Broken Sword 1 engine.
+ - Added Broken Sword 2 engine.
+ - Added Flight of the Amazon Queen engine.
+ - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
+ - SCUMM game Full Throttle is now supported.
+
+ General:
+ - Subtitles now default to disabled. '-n' option now enabled subtitles.
+ - Added HQ2x and HQ3x scalers.
+ - Rewrote sound code for more flexibility and performance.
+ - Improved native MT32 support.
+ - AdLib GM emulation table revamped, providing more accurate software MIDI.
+ - Default Makefile now uses configure script.
+ - Greatly improved the launcher and options dialogs (work-in-progress).
+ - Many other "under the hood" improvements, like a new config managment
+ and plugin capabilities.
+
+ Simon:
+ - Added data files decoder for Amiga disk versions.
+ - Added support for inventory graphics in Amiga versions.
+ - Fixed various brief freezes.
+ - Fixed minor glitches in load/save dialog in non-English versions.
+ - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
+
+ SCUMM:
+ - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+ - Added INSANE support for Full Throttle 'action sequences'.
+ - Added option to choose between AdLib, PCjr and PC Speaker in earlier
+ games.
+ - Added AdLib support for indy3ega and loom (ega).
+ - Added MIDI support for loom (ega), monkeyega and monkeyvga.
+ - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
+ - Added FM Towns targets for Loom and Indy3.
+ - Rewrote in-game menu (F5) to be easier to use.
+ - Improved FM Towns SFX support (YM2612 emulation, looping).
+ - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
+ and completable.
+ - Rewrote Digital iMUSE music system.
+ - Several Analog iMUSE music system bugs fixed.
+ - Improved music/sound for various Amiga versions.
+ - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
+ files.
+ - Keyboard fighting in Fate of Atlantis now works.
+ - Keyboard support for cannon battle in Curse of Monkey Island.
+ - Keyboard support for derby scene in Full Throttle.
+
+#### 0.5.1 (2003-08-06)
+- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
+- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
+- Fixed dialog skipping in V7 games.
+- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
+- Fixed various COMI bugs related to actor placement/scaling.
+- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
+- Several MorphOS and DreamCast port fixes.
+- DreamCast now runs Simon the Sorcerer 1 & 2.
+- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
+ the top part of the screen by linking to a bugfixed version of SDL.
+
+#### 0.5.0 (2003-08-02)
+- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
+ completable.
+- Beneath A Steel Sky is now supported and completable.
+- Added support for Amiga version of Monkey Island 1.
+- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
+- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
+ OS X.
+- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
+- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
+- Support for music in DOS versions of Humongous Entertainment games and
+ Simon the Sorcerer 2 (XMIDI format).
+- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
+ format).
+- Complete music support for Simon the Sorcerer 2.
+- Improved music and sound support in Zak256.
+- Added Aspect Ratio option.
+- Many other bug fixes, improvements and optimizations.
+
+#### 0.4.1 (2003-05-25)
+- Added AdvMame3x filter.
+- Fixed crash in Curse of Monkey Island (and possibly other games as well).
+- Fixed airport doors in Zak256.
+- Fixed crash in SDL backend.
+- Fixed various iMUSE bugs.
+
+#### 0.4.0 (2003-05-11)
+- Curse of Monkey Island (comi) support (experimental).
+- Added support for the EGA versions of Loom, Monkey Island and Indy3.
+- Improved music support in Indy3 and the floppy versions of Monkey Island.
+- Many Simon the Sorcerer 1 & 2 improvements and fixes.
+- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
+- Preliminary support for early Humongous Entertainment titles (very
+ experimental).
+- New debug console and several GUI/Launcher enhancements.
+- New Save/Load code (easier to expand while retaining compatibility).
+- DreamCast port now works with new games added for 0.3.0b.
+- New official PalmOS port.
+- Various minor and not so minor SCUMM game fixes.
+- Large memory leak fixed for The Dig/ComI.
+- SMUSH code optimised, frame dropping added for slower machines.
+- Code cleanups.
+
+#### 0.3.0b (2002-12-08)
+- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
+- Many bugfixes for Zak256, + sound and music support.
+- Music support for Simon the Sorcerer on any platform with real MIDI.
+- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
+- Completed support for Monkey1 VGA Floppy, The Dig.
+- Added akos16 implementation for The Dig and Full Throttle costumes.
+- Added Digital iMUSE implementation for The Dig and Full Throttle music.
+- Loom CD speech+music syncronisation improved greatly.
+- Added midi-emulation via AdLib, for platforms without sequencer support.
+- Code separation of various engine parts into several libraries.
+- Several fixes to prevent Simon the Sorcerer crashing and hanging.
+- Hundreds of bugfixes for many other games.
+- New SMUSH video engine, for Full Throttle and The Dig.
+- New in-game GUI.
+- Launcher dialog.
+
+#### 0.2.0 (2002-04-14)
+- Core engine rewrite.
+- Enhanced ingame GUI, including options/volume settings.
+- Auto-save feature.
+- Added more command-line options, and configuration file.
+- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
+- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
+- Support for MAD MP3 compressed audio.
+- Support for first non-SCUMM games (Simon the Sorcerer).
+- Support for V4 games (Loom CD).
+- Enhanced V6 game support (Sam and Max is now completable).
+- Experimental support for V7 games (Full Throttle/The Dig).
+- Experimental support for V3 games (Zak256/Indy3).
+
+#### 0.1.0 (2002-01-13)
+- Loads of changes.
+
+#### 0.0.2 (2001-10-12)
+- Bug fixes.
+- Save & load support.
+
+#### 0.0.1 (2001-10-08)
+- Initial version.
Commit: 93b9ae2e60bef24b1ed45890dfce083172f2c6a4
https://github.com/scummvm/scummvm/commit/93b9ae2e60bef24b1ed45890dfce083172f2c6a4
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00
Commit Message:
NEWS: Fix formatting
Changed paths:
NEWS.md
diff --git a/NEWS.md b/NEWS.md
index 3c3f4f1..4856d08 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -2040,8 +2040,8 @@ For a more comprehensive changelog of the latest experimental code, see:
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
+ - Mac OS X: $HOME/Documents/ScummVM Savegames/
+ - Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits.
SCUMM:
Commit: 364fb12e83f5a2a6c2d1596d3f374b47f6b20146
https://github.com/scummvm/scummvm/commit/364fb12e83f5a2a6c2d1596d3f374b47f6b20146
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2019-04-02T11:59:31-04:00
Commit Message:
BUILD: Convert the NEWS.md file if pandoc is installed
Changed paths:
.gitignore
Makefile.common
backends/platform/sdl/win32/win32.mk
configure
diff --git a/.gitignore b/.gitignore
index 4e37353..537a931 100644
--- a/.gitignore
+++ b/.gitignore
@@ -38,6 +38,7 @@ lib*.a
/scummvm-conf.cpp
/tmp_*.cpp
/README
+/NEWS
/build
/staging
diff --git a/Makefile.common b/Makefile.common
index 126371d..b058ae9 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -13,7 +13,7 @@ all: $(EXECUTABLE).dwp
endif
ifdef USE_PANDOC
-all: readme
+all: README NEWS
endif
######################################################################
@@ -236,9 +236,12 @@ DISTDIR := dist
VERFILE := $(DISTDIR)/$(DISTNAME)/base/internal_version.h
ifdef USE_PANDOC
-# Convert README.md to plain text for any platform that might require it
-readme: README.md
- $(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $(PANDOCOUTPUT) README.md
+# Convert README.md and NEWS.md to plain text for any platform that might require it
+README: ${srcdir}/README.md
+ $(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $@ $<
+
+NEWS: ${srcdir}/NEWS.md
+ $(QUIET_PANDOC)$(PANDOC) -f gfm -t $(PANDOCFORMAT) -o $@ $<
endif
# TODO git via $(GITROOT)
@@ -270,9 +273,9 @@ dist-src: \
@#DEB-src?
# Common files
-DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS README.md)
+DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING COPYING.BSD COPYING.LGPL COPYING.FREEFONT COPYRIGHT NEWS.md README.md)
ifdef USE_PANDOC
-DIST_FILES_DOCS+=$(PANDOCOUTPUT)
+DIST_FILES_DOCS+=README NEWS
endif
DIST_FILES_DOCS_languages=cz da de es fr it no-nb se
diff --git a/backends/platform/sdl/win32/win32.mk b/backends/platform/sdl/win32/win32.mk
index 887bae6..227878e 100644
--- a/backends/platform/sdl/win32/win32.mk
+++ b/backends/platform/sdl/win32/win32.mk
@@ -24,7 +24,6 @@ win32dist: all
cp $(srcdir)/COPYING.LGPL $(WIN32PATH)/COPYING.LGPL.txt
cp $(srcdir)/COPYING.FREEFONT $(WIN32PATH)/COPYING.FREEFONT.txt
cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt
- cp $(srcdir)/NEWS $(WIN32PATH)/NEWS.txt
cp $(srcdir)/doc/cz/PrectiMe $(WIN32PATH)/doc/cz/PrectiMe.txt
cp $(srcdir)/doc/de/NEUES $(WIN32PATH)/doc/de/NEUES.txt
cp $(srcdir)/doc/QuickStart $(WIN32PATH)/doc/QuickStart.txt
@@ -35,7 +34,13 @@ win32dist: all
cp $(srcdir)/doc/da/HurtigStart $(WIN32PATH)/doc/da/HurtigStart.txt
cp $(srcdir)/doc/de/Schnellstart $(WIN32PATH)/doc/de/Schnellstart.txt
cp $(srcdir)/doc/se/Snabbstart $(WIN32PATH)/doc/se/Snabbstart.txt
- cp $(srcdir)/README.md $(WIN32PATH)/README.md
+ifdef USE_PANDOC
+ cp NEWS $(WIN32PATH)/NEWS.txt
+ cp README $(WIN32PATH)/README.txt
+else
+ cp $(srcdir)/NEWS.md $(WIN32PATH)/NEWS.txt
+ cp $(srcdir)/README.md $(WIN32PATH)/README.txt
+endif
cp $(WIN32SDLDOCPATH)/README-SDL.txt $(WIN32PATH)/README-SDL.txt
cp $(srcdir)/doc/de/LIESMICH $(WIN32PATH)/doc/de/LIESMICH.txt
cp $(srcdir)/doc/se/LasMig $(WIN32PATH)/doc/se/LasMig.txt
diff --git a/configure b/configure
index 74f3a96..0ac4997 100755
--- a/configure
+++ b/configure
@@ -228,7 +228,6 @@ NASM=""
_tainted_build=no
PANDOC=""
_pandocpath="$PATH"
-_pandocoutput="README"
_pandocformat="plain"
# The following variables are automatically detected, and should not
# be modified otherwise. Consider them read-only.
@@ -1095,8 +1094,7 @@ Optional Libraries:
--with-nasm-prefix=DIR prefix where nasm executable is installed (optional)
--disable-nasm disable assembly language optimizations [autodetect]
- --with-pandoc-output=FILE filename to convert README.md to (optional)
- --with-pandoc-format=FORMAT pandoc format to use during the conversion (optional)
+ --with-pandoc-format=FORMAT pandoc format to use during the conversion (optional)
--with-readline-prefix=DIR prefix where readline is installed (optional)
--disable-readline disable readline support in text console [autodetect]
@@ -1399,11 +1397,6 @@ for ac_option in $@; do
arg=`echo $ac_option | cut -d '=' -f 2`
_nasmpath="$arg:$arg/bin"
;;
- --with-pandoc-output=*)
- arg=`echo $ac_option | cut -d '=' -f 2`
- _pandocoutput="$arg"
- _pandoc=yes
- ;;
--with-pandoc-format=*)
arg=`echo $ac_option | cut -d '=' -f 2`
_pandocformat="$arg"
@@ -5111,22 +5104,22 @@ define_in_config_if_yes $_nasm 'USE_NASM'
# Check for pandoc
#
if test "$_pandoc" = yes ; then
- echocheck "pandoc"
+ echocheck "pandoc"
- IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
+ IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS=$SEPARATOR
- for path_dir in $_pandocpath; do
- if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
- PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
- break
- fi
- done
+ for path_dir in $_pandocpath; do
+ if test -x "$path_dir/pandoc$NATIVEEXEEXT" ; then
+ PANDOC="$path_dir/pandoc$NATIVEEXEEXT"
+ break
+ fi
+ done
IFS="$ac_save_ifs"
- if ! test "$PANDOC" ; then
- _pandoc = no
- fi
+ if ! test "$PANDOC" ; then
+ _pandoc = no
+ fi
echo $_pandoc
fi
@@ -5610,7 +5603,6 @@ EXEEXT := $HOSTEXEEXT
NASM := $NASM
NASMFLAGS := $NASMFLAGS
PANDOC := $PANDOC
-PANDOCOUTPUT := $_pandocoutput
PANDOCFORMAT := $_pandocformat
ZLIB_LIBS := $ZLIB_LIBS
ZLIB_CFLAGS := $ZLIB_CFLAGS
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