[Scummvm-git-logs] scummvm master -> 9c0c249a96b33ffd9e827a8ad62caaff03c10a81
antoniou79
antoniou at cti.gr
Sat Apr 6 18:29:19 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Commit: 9c0c249a96b33ffd9e827a8ad62caaff03c10a81
https://github.com/scummvm/scummvm/commit/9c0c249a96b33ffd9e827a8ad62caaff03c10a81
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-04-06T19:22:01+03:00
Commit Message:
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Changed paths:
engines/bladerunner/script/scene/ar01.cpp
engines/bladerunner/script/scene/ar02.cpp
engines/bladerunner/script/scene/bb01.cpp
engines/bladerunner/script/scene/bb02.cpp
engines/bladerunner/script/scene/bb03.cpp
engines/bladerunner/script/scene/bb04.cpp
engines/bladerunner/script/scene/bb05.cpp
engines/bladerunner/script/scene/bb06.cpp
engines/bladerunner/script/scene/bb07.cpp
engines/bladerunner/script/scene/bb08.cpp
engines/bladerunner/script/scene/bb09.cpp
engines/bladerunner/script/scene/bb10.cpp
engines/bladerunner/script/scene/bb11.cpp
engines/bladerunner/script/scene/bb12.cpp
engines/bladerunner/script/scene/bb51.cpp
engines/bladerunner/script/scene/ct01.cpp
engines/bladerunner/script/scene/ct02.cpp
engines/bladerunner/script/scene/ct03.cpp
engines/bladerunner/script/scene/ct04.cpp
engines/bladerunner/script/scene/ct05.cpp
engines/bladerunner/script/scene/ct06.cpp
engines/bladerunner/script/scene/ct07.cpp
engines/bladerunner/script/scene/ct08.cpp
engines/bladerunner/script/scene/ct09.cpp
engines/bladerunner/script/scene/ct10.cpp
engines/bladerunner/script/scene/ct11.cpp
engines/bladerunner/script/scene/ct12.cpp
engines/bladerunner/script/scene/ct51.cpp
engines/bladerunner/script/scene/dr01.cpp
engines/bladerunner/script/scene/dr02.cpp
engines/bladerunner/script/scene/dr04.cpp
engines/bladerunner/script/scene/dr06.cpp
engines/bladerunner/script/scene/hc01.cpp
engines/bladerunner/script/scene/hc02.cpp
engines/bladerunner/script/scene/hc03.cpp
engines/bladerunner/script/scene/hc04.cpp
engines/bladerunner/script/scene/hf01.cpp
engines/bladerunner/script/scene/hf02.cpp
engines/bladerunner/script/scene/hf03.cpp
engines/bladerunner/script/scene/hf04.cpp
engines/bladerunner/script/scene/hf05.cpp
engines/bladerunner/script/scene/hf06.cpp
engines/bladerunner/script/scene/hf07.cpp
engines/bladerunner/script/scene/kp01.cpp
engines/bladerunner/script/scene/kp02.cpp
engines/bladerunner/script/scene/kp03.cpp
engines/bladerunner/script/scene/kp04.cpp
engines/bladerunner/script/scene/kp05.cpp
engines/bladerunner/script/scene/kp06.cpp
engines/bladerunner/script/scene/ma01.cpp
engines/bladerunner/script/scene/ma02.cpp
engines/bladerunner/script/scene/ma04.cpp
engines/bladerunner/script/scene/ma05.cpp
engines/bladerunner/script/scene/ma07.cpp
engines/bladerunner/script/scene/ma08.cpp
engines/bladerunner/script/scene/nr01.cpp
engines/bladerunner/script/scene/nr03.cpp
engines/bladerunner/script/scene/nr04.cpp
engines/bladerunner/script/scene/nr05.cpp
engines/bladerunner/script/scene/nr06.cpp
engines/bladerunner/script/scene/nr08.cpp
engines/bladerunner/script/scene/nr09.cpp
engines/bladerunner/script/scene/nr10.cpp
engines/bladerunner/script/scene/nr11.cpp
engines/bladerunner/script/scene/ps01.cpp
engines/bladerunner/script/scene/ps02.cpp
engines/bladerunner/script/scene/ps03.cpp
engines/bladerunner/script/scene/ps04.cpp
engines/bladerunner/script/scene/ps05.cpp
engines/bladerunner/script/scene/ps07.cpp
engines/bladerunner/script/scene/ps09.cpp
engines/bladerunner/script/scene/ps11.cpp
engines/bladerunner/script/scene/ps12.cpp
engines/bladerunner/script/scene/ps13.cpp
engines/bladerunner/script/scene/ps14.cpp
engines/bladerunner/script/scene/ps15.cpp
engines/bladerunner/script/scene/rc01.cpp
engines/bladerunner/script/scene/rc02.cpp
engines/bladerunner/script/scene/rc03.cpp
engines/bladerunner/script/scene/rc04.cpp
engines/bladerunner/script/scene/tb02.cpp
engines/bladerunner/script/scene/tb03.cpp
engines/bladerunner/script/scene/tb05.cpp
engines/bladerunner/script/scene/tb07.cpp
engines/bladerunner/script/scene/ug01.cpp
engines/bladerunner/script/scene/ug02.cpp
engines/bladerunner/script/scene/ug03.cpp
engines/bladerunner/script/scene/ug04.cpp
engines/bladerunner/script/scene/ug05.cpp
engines/bladerunner/script/scene/ug06.cpp
engines/bladerunner/script/scene/ug07.cpp
engines/bladerunner/script/scene/ug08.cpp
engines/bladerunner/script/scene/ug09.cpp
engines/bladerunner/script/scene/ug10.cpp
engines/bladerunner/script/scene/ug12.cpp
engines/bladerunner/script/scene/ug14.cpp
engines/bladerunner/script/scene/ug15.cpp
engines/bladerunner/script/scene/ug17.cpp
engines/bladerunner/script/scene/ug19.cpp
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp
index 43ccf74..f741a28 100644
--- a/engines/bladerunner/script/scene/ar01.cpp
+++ b/engines/bladerunner/script/scene/ar01.cpp
@@ -57,32 +57,32 @@ void SceneScriptAR01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 1, 1);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(242, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(243, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(244, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(245, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(246, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(247, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(248, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(249, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if ( Game_Flag_Query(kFlagSpinnerAtAR01)
&& !Game_Flag_Query(kFlagAR02toAR01)
&& !Game_Flag_Query(kFlagHC01toAR01)
diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp
index 6fdb111..15bbe45 100644
--- a/engines/bladerunner/script/scene/ar02.cpp
+++ b/engines/bladerunner/script/scene/ar02.cpp
@@ -36,32 +36,32 @@ void SceneScriptAR02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 1, 1);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtAR01)
&& Game_Flag_Query(kFlagAR01toAR02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 1, false);
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp
index 9fce3cb..b64434b 100644
--- a/engines/bladerunner/script/scene/bb01.cpp
+++ b/engines/bladerunner/script/scene/bb01.cpp
@@ -49,14 +49,14 @@ void SceneScriptBB01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 25, -100, 0);
- Ambient_Sounds_Add_Sound( 82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp
index 3d6ea8a..3e11e4c 100644
--- a/engines/bladerunner/script/scene/bb02.cpp
+++ b/engines/bladerunner/script/scene/bb02.cpp
@@ -48,21 +48,21 @@ void SceneScriptBB02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 82, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 83, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 84, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 72, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB02Entered)) {
Game_Flag_Set(kFlagBB02ElevatorDown);
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp
index 09b7ccd..386e6ca 100644
--- a/engines/bladerunner/script/scene/bb03.cpp
+++ b/engines/bladerunner/script/scene/bb03.cpp
@@ -41,26 +41,26 @@ void SceneScriptBB03::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 72, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
}
void SceneScriptBB03::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/bb04.cpp b/engines/bladerunner/script/scene/bb04.cpp
index f422550..8f8702e 100644
--- a/engines/bladerunner/script/scene/bb04.cpp
+++ b/engines/bladerunner/script/scene/bb04.cpp
@@ -40,26 +40,26 @@ void SceneScriptBB04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, -100, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 72, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
}
void SceneScriptBB04::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/bb05.cpp b/engines/bladerunner/script/scene/bb05.cpp
index 03848ca..b81ecc0 100644
--- a/engines/bladerunner/script/scene/bb05.cpp
+++ b/engines/bladerunner/script/scene/bb05.cpp
@@ -43,22 +43,22 @@ void SceneScriptBB05::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 12, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 14, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 72, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB05Entered)) {
Overlay_Play("BB05OVER", 0, false, false, 0); // Sadik's shadow in lower left corner
diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp
index 025d61e..baa94ae 100644
--- a/engines/bladerunner/script/scene/bb06.cpp
+++ b/engines/bladerunner/script/scene/bb06.cpp
@@ -41,18 +41,18 @@ void SceneScriptBB06::InitializeScene() {
Scene_Exit_Add_2D_Exit(3, 195, 164, 239, 280, 3);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagBB51toBB06a)
|| Game_Flag_Query(kFlagBB51toBB06b)
diff --git a/engines/bladerunner/script/scene/bb07.cpp b/engines/bladerunner/script/scene/bb07.cpp
index b7edbfd..ba2f659 100644
--- a/engines/bladerunner/script/scene/bb07.cpp
+++ b/engines/bladerunner/script/scene/bb07.cpp
@@ -42,18 +42,18 @@ void SceneScriptBB07::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 44, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 24, 0, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
Overlay_Play("BB07OVER", 0, true, false, 0);
}
diff --git a/engines/bladerunner/script/scene/bb08.cpp b/engines/bladerunner/script/scene/bb08.cpp
index bba755b..1177c8e 100644
--- a/engines/bladerunner/script/scene/bb08.cpp
+++ b/engines/bladerunner/script/scene/bb08.cpp
@@ -35,23 +35,23 @@ void SceneScriptBB08::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 117, 38, 214, 245, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, 0, 1);
- Ambient_Sounds_Add_Sound(291, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB08Entered)) {
Overlay_Play("BB08OVER", 0, false, false, 0); // Sadik's shadow going up
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp
index 9c51946..d461d7d 100644
--- a/engines/bladerunner/script/scene/bb09.cpp
+++ b/engines/bladerunner/script/scene/bb09.cpp
@@ -40,21 +40,21 @@ void SceneScriptBB09::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 50, 55, 1);
- Ambient_Sounds_Add_Sound(297, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(298, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(299, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRADIATR2, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRADIATR3, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRADIATR4, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue, a bug?
}
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp
index 5d588d4..d544c84 100644
--- a/engines/bladerunner/script/scene/bb10.cpp
+++ b/engines/bladerunner/script/scene/bb10.cpp
@@ -42,18 +42,18 @@ void SceneScriptBB10::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINALY1, 76, 0, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB10Shelf1Available)) {
Scene_2D_Region_Add(0, 458, 99, 522, 133);
diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp
index c303805..1bef99f 100644
--- a/engines/bladerunner/script/scene/bb11.cpp
+++ b/engines/bladerunner/script/scene/bb11.cpp
@@ -33,11 +33,11 @@ void SceneScriptBB11::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 76, 0, 1);
- Ambient_Sounds_Add_Sound( 68, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagBB11SadikFight)) {
Preload(19);
diff --git a/engines/bladerunner/script/scene/bb12.cpp b/engines/bladerunner/script/scene/bb12.cpp
index 7c29806..f911b16 100644
--- a/engines/bladerunner/script/scene/bb12.cpp
+++ b/engines/bladerunner/script/scene/bb12.cpp
@@ -39,20 +39,20 @@ void SceneScriptBB12::InitializeScene() {
Scene_Exit_Add_2D_Exit(2, 377, 374, 533, 479, 2);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB12Entered)) {
Overlay_Play("BB12OVER", 0, false, false, 0); // Sadik's shadow going left
diff --git a/engines/bladerunner/script/scene/bb51.cpp b/engines/bladerunner/script/scene/bb51.cpp
index 4dd46f7..9451369 100644
--- a/engines/bladerunner/script/scene/bb51.cpp
+++ b/engines/bladerunner/script/scene/bb51.cpp
@@ -32,18 +32,18 @@ void SceneScriptBB51::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 0, 323, 241, 479, 2);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index 9207274..1c57ee2 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -78,22 +78,22 @@ void SceneScriptCT01::InitializeScene() {
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
}
- Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 40, -100, 1);
- Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 40, 100, 1);
- Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 40, 100, 1);
+ Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Loop_Set_Default(kCT01LoopMain);
} else {
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index e4cc82c..b091afd 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -53,10 +53,10 @@ void SceneScriptCT02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxKTCHRAIN, 25, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 38, 100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 32, 0, 1);
- Ambient_Sounds_Add_Sound(61, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
diff --git a/engines/bladerunner/script/scene/ct03.cpp b/engines/bladerunner/script/scene/ct03.cpp
index 4b9b142..a0f44a3 100644
--- a/engines/bladerunner/script/scene/ct03.cpp
+++ b/engines/bladerunner/script/scene/ct03.cpp
@@ -42,18 +42,18 @@ void SceneScriptCT03::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 22, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, -100, 1);
- Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH1, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH2, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH3, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH4, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
void SceneScriptCT03::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp
index 0295439..43e2db0 100644
--- a/engines/bladerunner/script/scene/ct04.cpp
+++ b/engines/bladerunner/script/scene/ct04.cpp
@@ -45,14 +45,14 @@ void SceneScriptCT04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 15, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1);
- Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
void SceneScriptCT04::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp
index 0389c53..f6c66f8 100644
--- a/engines/bladerunner/script/scene/ct05.cpp
+++ b/engines/bladerunner/script/scene/ct05.cpp
@@ -43,9 +43,9 @@ void SceneScriptCT05::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15, 100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 13, -100, 1);
- Ambient_Sounds_Add_Sound( 90, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 91, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(205, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
Scene_Loop_Set_Default(2);
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp
index 7019921..cf39f33 100644
--- a/engines/bladerunner/script/scene/ct06.cpp
+++ b/engines/bladerunner/script/scene/ct06.cpp
@@ -46,16 +46,16 @@ void SceneScriptCT06::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) {
- Ambient_Sounds_Add_Sound(196, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(197, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
}
}
diff --git a/engines/bladerunner/script/scene/ct07.cpp b/engines/bladerunner/script/scene/ct07.cpp
index 1beb06a..69e3975 100644
--- a/engines/bladerunner/script/scene/ct07.cpp
+++ b/engines/bladerunner/script/scene/ct07.cpp
@@ -36,15 +36,15 @@ void SceneScriptCT07::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 61, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 62, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 63, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 64, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
}
void SceneScriptCT07::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp
index 80ff38a..e584fb2 100644
--- a/engines/bladerunner/script/scene/ct08.cpp
+++ b/engines/bladerunner/script/scene/ct08.cpp
@@ -63,11 +63,11 @@ void SceneScriptCT08::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagCT51toCT08)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp
index 75ffdb0..d8f3e66 100644
--- a/engines/bladerunner/script/scene/ct09.cpp
+++ b/engines/bladerunner/script/scene/ct09.cpp
@@ -38,9 +38,9 @@ void SceneScriptCT09::InitializeScene() {
Scene_Exit_Add_2D_Exit(2, 198, 177, 263, 311, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxFLORBUZZ, 28, 0, 1);
- Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
}
void SceneScriptCT09::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp
index 5ada2b4..298f01c 100644
--- a/engines/bladerunner/script/scene/ct10.cpp
+++ b/engines/bladerunner/script/scene/ct10.cpp
@@ -31,9 +31,9 @@ void SceneScriptCT10::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxFLORBUZZ, 28, 0, 1);
- Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
}
void SceneScriptCT10::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp
index dc2b86b..1c48fce 100644
--- a/engines/bladerunner/script/scene/ct11.cpp
+++ b/engines/bladerunner/script/scene/ct11.cpp
@@ -43,11 +43,11 @@ void SceneScriptCT11::InitializeScene() {
Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
- Ambient_Sounds_Add_Sound( 67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
if (Global_Variable_Query(kVariableChapter) > 3) {
Scene_Loop_Set_Default(kCT11LoopMainNoCar);
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index 96641ba..f94621c 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -56,11 +56,11 @@ void SceneScriptCT12::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(kVariableChapter) < 2
&& Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy
diff --git a/engines/bladerunner/script/scene/ct51.cpp b/engines/bladerunner/script/scene/ct51.cpp
index 4d9a12f..231f7bc 100644
--- a/engines/bladerunner/script/scene/ct51.cpp
+++ b/engines/bladerunner/script/scene/ct51.cpp
@@ -31,11 +31,11 @@ void SceneScriptCT51::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index b9d960c..e5d33eb 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -66,11 +66,11 @@ void SceneScriptDR01::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR05BombExploded)
&& Game_Flag_Query(kFlagDR04toDR01)
diff --git a/engines/bladerunner/script/scene/dr02.cpp b/engines/bladerunner/script/scene/dr02.cpp
index 8128d8b..8864aec 100644
--- a/engines/bladerunner/script/scene/dr02.cpp
+++ b/engines/bladerunner/script/scene/dr02.cpp
@@ -46,12 +46,12 @@ void SceneScriptDR02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 27, 85, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBIGFAN2, 38, 85, 1);
- Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR1, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR01toDR02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp
index 80d7cbe..4f0b222 100644
--- a/engines/bladerunner/script/scene/dr04.cpp
+++ b/engines/bladerunner/script/scene/dr04.cpp
@@ -57,11 +57,11 @@ void SceneScriptDR04::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN1A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR05BombExploded)) {
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp
index 3e007d1..26eb0e9 100644
--- a/engines/bladerunner/script/scene/dr06.cpp
+++ b/engines/bladerunner/script/scene/dr06.cpp
@@ -39,8 +39,8 @@ void SceneScriptDR06::InitializeScene() {
}
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1);
- Ambient_Sounds_Add_Sound(73, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR06JesterActive)) {
Overlay_Play("DR06over", 1, true, false, 0);
diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp
index 667cc5c..bca5346 100644
--- a/engines/bladerunner/script/scene/hc01.cpp
+++ b/engines/bladerunner/script/scene/hc01.cpp
@@ -42,28 +42,28 @@ void SceneScriptHC01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 50, 0);
- Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp
index 4146ff9..413c9a7 100644
--- a/engines/bladerunner/script/scene/hc02.cpp
+++ b/engines/bladerunner/script/scene/hc02.cpp
@@ -37,35 +37,35 @@ void SceneScriptHC02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 50, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(238, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(240, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC01toHC02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp
index b015084..426bdc1 100644
--- a/engines/bladerunner/script/scene/hc03.cpp
+++ b/engines/bladerunner/script/scene/hc03.cpp
@@ -53,30 +53,30 @@ void SceneScriptHC03::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 50, 0);
- Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(238, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(240, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC03TrapDoorOpen)) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen);
diff --git a/engines/bladerunner/script/scene/hc04.cpp b/engines/bladerunner/script/scene/hc04.cpp
index e9db624..c6d3a93 100644
--- a/engines/bladerunner/script/scene/hc04.cpp
+++ b/engines/bladerunner/script/scene/hc04.cpp
@@ -42,26 +42,28 @@ void SceneScriptHC04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxMAMASNG1, 16, 16, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxROTIS2, 40, 40, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+#if BLADERUNNER_ORIGINAL_BUGS
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+#endif // BLADERUNNER_ORIGINAL_BUGS
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC02toHC04)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 607269e..56d5f6a 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -57,20 +57,20 @@ void SceneScriptHF01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 25, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtHF01)) {
if (!Game_Flag_Query(kFlagHF02toHF01)
diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp
index 88a4b7d..f774399 100644
--- a/engines/bladerunner/script/scene/hf02.cpp
+++ b/engines/bladerunner/script/scene/hf02.cpp
@@ -39,20 +39,20 @@ void SceneScriptHF02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 28, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCIRCUS1, 33, 0, 1);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
void SceneScriptHF02::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/hf03.cpp b/engines/bladerunner/script/scene/hf03.cpp
index c017a0a..638caf8 100644
--- a/engines/bladerunner/script/scene/hf03.cpp
+++ b/engines/bladerunner/script/scene/hf03.cpp
@@ -36,15 +36,15 @@ void SceneScriptHF03::InitializeScene() {
Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 50, 0, 1);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
void SceneScriptHF03::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp
index 22033a8..5a8cfab 100644
--- a/engines/bladerunner/script/scene/hf04.cpp
+++ b/engines/bladerunner/script/scene/hf04.cpp
@@ -39,12 +39,12 @@ void SceneScriptHF04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 40, 0, 1);
- Ambient_Sounds_Add_Sound( 72, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
@@ -55,7 +55,7 @@ void SceneScriptHF04::InitializeScene() {
void SceneScriptHF04::SceneLoaded() {
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
- Unobstacle_Object("PIVOT_WALL#1", true);
+ Unobstacle_Object("PIVOT_WALL#1", true);
Unobstacle_Object("PIVOT_WALL#02", true);
Unobstacle_Object("PIVOT_WALL#03", true);
} else {
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index c5d18d8..61a029c 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -739,7 +739,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() {
}
void SceneScriptHF05::addAmbientSounds() {
- Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1);
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index 844edd7..bbac3a9 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -32,11 +32,11 @@ void SceneScriptHF06::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40, 100, 1);
- Ambient_Sounds_Add_Sound( 68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHF06SteelInterruption)) {
Scene_Loop_Set_Default(3);
@@ -308,7 +308,7 @@ void SceneScriptHF06::steelInterruption() {
}
void SceneScriptHF06::addAmbientSounds() {
- Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1);
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp
index 3d468f6..f7f63c7 100644
--- a/engines/bladerunner/script/scene/hf07.cpp
+++ b/engines/bladerunner/script/scene/hf07.cpp
@@ -36,9 +36,9 @@ void SceneScriptHF07::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB4, 100, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxFACTAMB2, 32, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHF07Hole)) {
Scene_Loop_Set_Default(2);
diff --git a/engines/bladerunner/script/scene/kp01.cpp b/engines/bladerunner/script/scene/kp01.cpp
index 5eab0d1..db13f24 100644
--- a/engines/bladerunner/script/scene/kp01.cpp
+++ b/engines/bladerunner/script/scene/kp01.cpp
@@ -47,14 +47,14 @@ void SceneScriptKP01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP01::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/kp02.cpp b/engines/bladerunner/script/scene/kp02.cpp
index 4e4501b..3b4e055 100644
--- a/engines/bladerunner/script/scene/kp02.cpp
+++ b/engines/bladerunner/script/scene/kp02.cpp
@@ -39,15 +39,15 @@ void SceneScriptKP02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP02::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp
index 4eb6e9c..c9bf605 100644
--- a/engines/bladerunner/script/scene/kp03.cpp
+++ b/engines/bladerunner/script/scene/kp03.cpp
@@ -42,11 +42,11 @@ void SceneScriptKP03::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagKP03BombExploded)) {
Scene_Loop_Set_Default(kKP03MainLoopBombExploded);
diff --git a/engines/bladerunner/script/scene/kp04.cpp b/engines/bladerunner/script/scene/kp04.cpp
index bfc3738..7fda9a1 100644
--- a/engines/bladerunner/script/scene/kp04.cpp
+++ b/engines/bladerunner/script/scene/kp04.cpp
@@ -36,15 +36,15 @@ void SceneScriptKP04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP04::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp
index 06843e4..d5b4895 100644
--- a/engines/bladerunner/script/scene/kp05.cpp
+++ b/engines/bladerunner/script/scene/kp05.cpp
@@ -40,15 +40,15 @@ void SceneScriptKP05::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP05::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/kp06.cpp b/engines/bladerunner/script/scene/kp06.cpp
index e47f0df..67c4ab1 100644
--- a/engines/bladerunner/script/scene/kp06.cpp
+++ b/engines/bladerunner/script/scene/kp06.cpp
@@ -37,15 +37,15 @@ void SceneScriptKP06::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagKP05toKP06) ) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 0e89cb0..898b5f8 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -53,11 +53,11 @@ void SceneScriptMA01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40, 100, 1);
- Ambient_Sounds_Add_Sound( 68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagMA06toMA01)) {
Scene_Loop_Set_Default(kMA01LoopMain);
diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp
index 70dee2e..1807ba5 100644
--- a/engines/bladerunner/script/scene/ma02.cpp
+++ b/engines/bladerunner/script/scene/ma02.cpp
@@ -55,16 +55,16 @@ void SceneScriptMA02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTAMB5, 12, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 25, 0, 1);
- Ambient_Sounds_Add_Sound( 72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
if (isPhoneRinging()) {
- Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
+ Ambient_Sounds_Add_Sound(kSfxVIDFONE1, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
}
if ( Global_Variable_Query(kVariableChapter) == 5
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp
index fb39e10..abcf30a 100644
--- a/engines/bladerunner/script/scene/ma04.cpp
+++ b/engines/bladerunner/script/scene/ma04.cpp
@@ -56,24 +56,24 @@ void SceneScriptMA04::InitializeScene() {
} else {
Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
}
- Scene_Exit_Add_2D_Exit(kMA04ExitMA02, 496, 0, 639, 354, 1);
- Scene_Exit_Add_2D_Exit(kMA04ExitMA05, 33, 63, 113, 258, 0);
+ Scene_Exit_Add_2D_Exit(kMA04ExitMA02, 496, 0, 639, 354, 1);
+ Scene_Exit_Add_2D_Exit(kMA04ExitMA05, 33, 63, 113, 258, 0);
Scene_Exit_Add_2D_Exit(kMA04ExitKitchen, 248, 98, 314, 284, 1);
- Scene_2D_Region_Add(kMA04RegionPhone, 343, 97, 353, 190);
- Scene_2D_Region_Add(kMA04RegionBed, 0, 340, 116, 479);
+ Scene_2D_Region_Add(kMA04RegionPhone, 343, 97, 353, 190);
+ Scene_2D_Region_Add(kMA04RegionBed, 0, 340, 116, 479);
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 30, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 30, -80, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTAMB5, 12, 0, 1);
- Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
if (isPhoneRinging()) {
- Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
+ Ambient_Sounds_Add_Sound(kSfxVIDFONE1, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
}
Scene_Loop_Set_Default(kMA04LoopMain);
}
diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp
index a6be0ef..8aa6b70 100644
--- a/engines/bladerunner/script/scene/ma05.cpp
+++ b/engines/bladerunner/script/scene/ma05.cpp
@@ -41,20 +41,20 @@ void SceneScriptMA05::InitializeScene() {
Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0);
}
Scene_Exit_Add_2D_Exit(kMA05ExitMA04, 432, 21, 471, 226, 1);
- Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
- Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1);
- Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1);
+ Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(87, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0);
if (isPhoneRinging()) {
- Ambient_Sounds_Add_Sound(403, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxVIDFONE1, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0);
}
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA05LoopInshot, false);
diff --git a/engines/bladerunner/script/scene/ma07.cpp b/engines/bladerunner/script/scene/ma07.cpp
index fdb9aa8..83efc35 100644
--- a/engines/bladerunner/script/scene/ma07.cpp
+++ b/engines/bladerunner/script/scene/ma07.cpp
@@ -36,12 +36,12 @@ void SceneScriptMA07::InitializeScene() {
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCOLONY, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(kVariableChapter) > 1) {
Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
diff --git a/engines/bladerunner/script/scene/ma08.cpp b/engines/bladerunner/script/scene/ma08.cpp
index 2156f7e..ff48438 100644
--- a/engines/bladerunner/script/scene/ma08.cpp
+++ b/engines/bladerunner/script/scene/ma08.cpp
@@ -27,11 +27,11 @@ namespace BladeRunner {
void SceneScriptMA08::InitializeScene() {
Setup_Scene_Information(0, 0, 0, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
}
void SceneScriptMA08::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 9307ad4..14b74f9 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -61,21 +61,21 @@ void SceneScriptNR01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxMUSBLEED, 22, 55, 1);
- Ambient_Sounds_Add_Sound(361, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSEXYAD2, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)
&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index f3dec88..f1fb89e 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -46,25 +46,25 @@ void SceneScriptNR03::InitializeScene() {
Scene_2D_Region_Add(0, 331, 73, 375, 114);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR03Entered)) {
if (Game_Flag_Query(kFlagNR05toNR03)) {
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index 717491f..5c0e0db 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -37,19 +37,19 @@ void SceneScriptNR04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 16, 0, 1);
- Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index 7b69ee1..fdb5007 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -48,29 +48,29 @@ void SceneScriptNR05::InitializeScene() {
}
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(570, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(571, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(572, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(573, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxFEMORG1, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxFEMORG2, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxFEMORG3, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxFEMORG4, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR08toNR05)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp
index 144c19c..a3d9a9b 100644
--- a/engines/bladerunner/script/scene/nr06.cpp
+++ b/engines/bladerunner/script/scene/nr06.cpp
@@ -36,25 +36,25 @@ void SceneScriptNR06::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1);
- Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptNR06::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 87dcf04..e64ffde 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -55,25 +55,25 @@ void SceneScriptNR08::InitializeScene() {
}
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(kNR08LoopMainLoop);
}
diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp
index 78805f3..3895122 100644
--- a/engines/bladerunner/script/scene/nr09.cpp
+++ b/engines/bladerunner/script/scene/nr09.cpp
@@ -43,12 +43,12 @@ void SceneScriptNR09::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
- Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
}
void SceneScriptNR09::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index b636e0d..31ca397 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -38,12 +38,12 @@ void SceneScriptNR10::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
- Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR10CameraDestroyed)) {
Scene_Loop_Set_Default(0);
diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp
index e0128f4..ff785ff 100644
--- a/engines/bladerunner/script/scene/nr11.cpp
+++ b/engines/bladerunner/script/scene/nr11.cpp
@@ -42,12 +42,12 @@ void SceneScriptNR11::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
- Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index df51146..a30fd4c 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -39,11 +39,11 @@ void SceneScriptPS01::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagPS02toPS01)) {
if (Game_Flag_Query(kFlagSpinnerAtPS01)) {
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp
index 3329374..a97c1a2 100644
--- a/engines/bladerunner/script/scene/ps02.cpp
+++ b/engines/bladerunner/script/scene/ps02.cpp
@@ -33,7 +33,7 @@ void SceneScriptPS02::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP1, 20, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxELEAMB3, 20, 1, 1);
- Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCROSLOCK, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
diff --git a/engines/bladerunner/script/scene/ps03.cpp b/engines/bladerunner/script/scene/ps03.cpp
index 36f0dc3..064caed 100644
--- a/engines/bladerunner/script/scene/ps03.cpp
+++ b/engines/bladerunner/script/scene/ps03.cpp
@@ -43,11 +43,11 @@ void SceneScriptPS03::InitializeScene() {
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 35, 0, 1);
- Ambient_Sounds_Add_Sound(90, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(91, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(92, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(93, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(94, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSPA6, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSPA7, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPSPA8, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(1);
}
diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp
index 045e678..7367568 100644
--- a/engines/bladerunner/script/scene/ps04.cpp
+++ b/engines/bladerunner/script/scene/ps04.cpp
@@ -39,13 +39,13 @@ void SceneScriptPS04::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 16, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1);
- Ambient_Sounds_Add_Sound(47, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(48, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(49, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(50, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(51, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(52, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(53, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER1, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER2, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER3, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER4, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER5, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER6, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER7, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
}
diff --git a/engines/bladerunner/script/scene/ps05.cpp b/engines/bladerunner/script/scene/ps05.cpp
index 82f40b8..a9d8dda 100644
--- a/engines/bladerunner/script/scene/ps05.cpp
+++ b/engines/bladerunner/script/scene/ps05.cpp
@@ -39,12 +39,12 @@ void SceneScriptPS05::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
- Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPHONE1, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE1, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE2, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE3, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
}
void SceneScriptPS05::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp
index 33e3063..1446881 100644
--- a/engines/bladerunner/script/scene/ps07.cpp
+++ b/engines/bladerunner/script/scene/ps07.cpp
@@ -29,17 +29,17 @@ void SceneScriptPS07::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
- Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTUBES1, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC1, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC5, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC7, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC8, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC9, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTUBES4, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptPS07::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ps09.cpp b/engines/bladerunner/script/scene/ps09.cpp
index 3fa41c2..ad6824b 100644
--- a/engines/bladerunner/script/scene/ps09.cpp
+++ b/engines/bladerunner/script/scene/ps09.cpp
@@ -37,9 +37,9 @@ void SceneScriptPS09::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5X, 50, 0, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB1, 30, 0, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB3, 30, 0, 0);
- Ambient_Sounds_Add_Sound(125, 15, 60, 7, 10, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(126, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(127, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPRISSLM1, 15, 60, 7, 10, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPRISSLM2, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPRISSLM3, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagGrigorianArrested)) {
Actor_Put_In_Set(kActorGrigorian, kSetPS09);
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp
index 23980e6..97b4615 100644
--- a/engines/bladerunner/script/scene/ps11.cpp
+++ b/engines/bladerunner/script/scene/ps11.cpp
@@ -725,19 +725,19 @@ void SceneScriptPS11::SceneLoaded() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
- Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
bool SceneScriptPS11::MouseClick(int x, int y) {
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp
index d7df990..e31f8cf 100644
--- a/engines/bladerunner/script/scene/ps12.cpp
+++ b/engines/bladerunner/script/scene/ps12.cpp
@@ -778,19 +778,19 @@ void SceneScriptPS12::SceneLoaded() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
- Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
bool SceneScriptPS12::MouseClick(int x, int y) {
diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp
index 3c4cf5d..e88e3e9 100644
--- a/engines/bladerunner/script/scene/ps13.cpp
+++ b/engines/bladerunner/script/scene/ps13.cpp
@@ -48,19 +48,19 @@ void SceneScriptPS13::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
- Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
static const int *getPoliceMazePS13TrackData46() { // Enemy (kItemPS13Target1) - Starts activated
diff --git a/engines/bladerunner/script/scene/ps14.cpp b/engines/bladerunner/script/scene/ps14.cpp
index 439d4ee..28238f3 100644
--- a/engines/bladerunner/script/scene/ps14.cpp
+++ b/engines/bladerunner/script/scene/ps14.cpp
@@ -36,12 +36,12 @@ void SceneScriptPS14::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCOLONY, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
}
void SceneScriptPS14::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp
index 915c019..4641335 100644
--- a/engines/bladerunner/script/scene/ps15.cpp
+++ b/engines/bladerunner/script/scene/ps15.cpp
@@ -30,12 +30,12 @@ void SceneScriptPS15::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 620, 0, 639, 479, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 20, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
- Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPHONE1, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE1, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE2, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPAGE3, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
Actor_Put_In_Set(kActorSergeantWalls, kSetPS15);
Actor_Set_At_XYZ(kActorSergeantWalls, -265.4f, -113.43f, -31.29f, 623);
}
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index b5136b0..e3686a6 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -79,28 +79,28 @@ void SceneScriptRC01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 0, 1);
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
- Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD
- Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD
- Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD
- Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD
- Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp
index b7ac2e4..46c6444 100644
--- a/engines/bladerunner/script/scene/rc02.cpp
+++ b/engines/bladerunner/script/scene/rc02.cpp
@@ -43,19 +43,19 @@ void SceneScriptRC02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1);
- Ambient_Sounds_Add_Sound(73, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(76, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(77, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(78, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(79, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPETDEAD1, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPETDEAD3, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPETDEAD4, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPETDEAD5, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(87, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0);
}
void SceneScriptRC02::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp
index 9eb39a0..2929296 100644
--- a/engines/bladerunner/script/scene/rc03.cpp
+++ b/engines/bladerunner/script/scene/rc03.cpp
@@ -52,32 +52,32 @@ void SceneScriptRC03::InitializeScene() {
Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
- Ambient_Sounds_Add_Sound(82, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(83, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(84, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC04toRC03)
&& Actor_Query_Goal_Number(kActorIzo) != kGoalIzoWaitingAtRC03
diff --git a/engines/bladerunner/script/scene/rc04.cpp b/engines/bladerunner/script/scene/rc04.cpp
index eb95baa..66563a1 100644
--- a/engines/bladerunner/script/scene/rc04.cpp
+++ b/engines/bladerunner/script/scene/rc04.cpp
@@ -39,9 +39,9 @@ void SceneScriptRC04::InitializeScene() {
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound(82, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(83, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(84, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0);
}
void SceneScriptRC04::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp
index adda3a4..54e28ab 100644
--- a/engines/bladerunner/script/scene/tb02.cpp
+++ b/engines/bladerunner/script/scene/tb02.cpp
@@ -49,20 +49,20 @@ void SceneScriptTB02::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxBELLY5, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(kVariableChapter) <= 3) {
Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 35, 0, 1);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
if (Game_Flag_Query(kFlagSpinnerAtTB02)
diff --git a/engines/bladerunner/script/scene/tb03.cpp b/engines/bladerunner/script/scene/tb03.cpp
index e01c5e3..07f0d66 100644
--- a/engines/bladerunner/script/scene/tb03.cpp
+++ b/engines/bladerunner/script/scene/tb03.cpp
@@ -42,20 +42,20 @@ void SceneScriptTB03::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxBELLY5, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(kVariableChapter) <= 3) {
Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 25, 0, 1);
- Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
Actor_Put_In_Set(kActorTyrellGuard, kSetTB02_TB03);
diff --git a/engines/bladerunner/script/scene/tb05.cpp b/engines/bladerunner/script/scene/tb05.cpp
index 5292520..2e67fa3 100644
--- a/engines/bladerunner/script/scene/tb05.cpp
+++ b/engines/bladerunner/script/scene/tb05.cpp
@@ -36,15 +36,15 @@ void SceneScriptTB05::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP1, 100, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP2, 100, 0, 1);
- Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(220, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(146, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(147, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(148, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(149, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(151, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHUMMER1, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHUMMER2, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHUMMER3, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHUMMER4, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC1, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp
index 5205aab..e3fc30d 100644
--- a/engines/bladerunner/script/scene/tb07.cpp
+++ b/engines/bladerunner/script/scene/tb07.cpp
@@ -36,15 +36,15 @@ void SceneScriptTB07::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 20, 0, 1);
- Ambient_Sounds_Add_Sound(363, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(364, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(365, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(366, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(212, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(213, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSUNROOM1, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSUNROOM2, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSUNROOM3, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSUNROOM4, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBELLY1, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBELLY2, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBELLY3, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBELLY4, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBELLY5, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
if ( Global_Variable_Query(kVariableChapter) == 4
&& !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
diff --git a/engines/bladerunner/script/scene/ug01.cpp b/engines/bladerunner/script/scene/ug01.cpp
index e451968..131505f 100644
--- a/engines/bladerunner/script/scene/ug01.cpp
+++ b/engines/bladerunner/script/scene/ug01.cpp
@@ -40,24 +40,24 @@ void SceneScriptUG01::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(370, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(396, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M3, 2, 120, 10, 11, 20, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK2, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, 0, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagUG01SteamOff)) {
Scene_Loop_Set_Default(3);
diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp
index e5f8302..5072265 100644
--- a/engines/bladerunner/script/scene/ug02.cpp
+++ b/engines/bladerunner/script/scene/ug02.cpp
@@ -36,23 +36,23 @@ void SceneScriptUG02::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 43, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 43, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, 100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(123, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(130, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(131, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(132, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(133, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(134, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(135, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(136, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 47, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 48, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 49, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 50, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 51, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 52, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 53, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP9, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP2, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP3, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP4, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP5, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP6, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP7, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPNBEEP8, 2, 50, 17, 37, -50, -20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER1, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER2, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER3, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER4, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER5, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER6, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCANNER7, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0);
}
void SceneScriptUG02::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp
index d9bf537..23da2be 100644
--- a/engines/bladerunner/script/scene/ug03.cpp
+++ b/engines/bladerunner/script/scene/ug03.cpp
@@ -40,25 +40,25 @@ void SceneScriptUG03::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 15, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(402, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(370, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(396, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(395, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
- Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(393, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M3, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M2, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG03::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp
index 4885649..357332a 100644
--- a/engines/bladerunner/script/scene/ug04.cpp
+++ b/engines/bladerunner/script/scene/ug04.cpp
@@ -44,20 +44,20 @@ void SceneScriptUG04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 25, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
if ((Global_Variable_Query(kVariableChapter) == 3)
|| (Global_Variable_Query(kVariableChapter) > 3 && Random_Query(1, 5) == 1)
diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp
index 3e48b23..6d8031a 100644
--- a/engines/bladerunner/script/scene/ug05.cpp
+++ b/engines/bladerunner/script/scene/ug05.cpp
@@ -51,23 +51,23 @@ void SceneScriptUG05::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHF07Hole)) {
Scene_Loop_Set_Default(2);
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp
index bd4f8a5..e7d0dea 100644
--- a/engines/bladerunner/script/scene/ug06.cpp
+++ b/engines/bladerunner/script/scene/ug06.cpp
@@ -50,21 +50,21 @@ void SceneScriptUG06::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxFIREBD1, 18, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG06::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug07.cpp b/engines/bladerunner/script/scene/ug07.cpp
index d1db055..f45dd5a 100644
--- a/engines/bladerunner/script/scene/ug07.cpp
+++ b/engines/bladerunner/script/scene/ug07.cpp
@@ -44,19 +44,19 @@ void SceneScriptUG07::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 90, -45, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG07::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug08.cpp b/engines/bladerunner/script/scene/ug08.cpp
index f89b97f..78de200 100644
--- a/engines/bladerunner/script/scene/ug08.cpp
+++ b/engines/bladerunner/script/scene/ug08.cpp
@@ -44,18 +44,18 @@ void SceneScriptUG08::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagUG08Entered)) {
Game_Flag_Set(kFlagUG08ElevatorUp);
diff --git a/engines/bladerunner/script/scene/ug09.cpp b/engines/bladerunner/script/scene/ug09.cpp
index c668900..600ccf5 100644
--- a/engines/bladerunner/script/scene/ug09.cpp
+++ b/engines/bladerunner/script/scene/ug09.cpp
@@ -39,25 +39,25 @@ void SceneScriptUG09::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG09::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index 69aa77e..285836b 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -46,26 +46,26 @@ void SceneScriptUG10::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 58, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(230, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(233, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGLOOP1, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGLOOP4, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
if (Game_Flag_Query(kFlagUG10GateOpen)) {
Scene_Loop_Set_Default(4);
diff --git a/engines/bladerunner/script/scene/ug12.cpp b/engines/bladerunner/script/scene/ug12.cpp
index 76c97fa..112fb35 100644
--- a/engines/bladerunner/script/scene/ug12.cpp
+++ b/engines/bladerunner/script/scene/ug12.cpp
@@ -41,17 +41,17 @@ void SceneScriptUG12::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 47, 60, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagKP02Available)) {
Scene_Loop_Set_Default(2);
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp
index 9c4b74f..cb26f6f 100644
--- a/engines/bladerunner/script/scene/ug14.cpp
+++ b/engines/bladerunner/script/scene/ug14.cpp
@@ -40,19 +40,19 @@ void SceneScriptUG14::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG14::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 6cd5a2c..6a70088 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -65,29 +65,29 @@ void SceneScriptUG15::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG15::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ug17.cpp b/engines/bladerunner/script/scene/ug17.cpp
index f0853b9..1ee6a6f 100644
--- a/engines/bladerunner/script/scene/ug17.cpp
+++ b/engines/bladerunner/script/scene/ug17.cpp
@@ -37,9 +37,9 @@ void SceneScriptUG17::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOOP, 100, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
- Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
Overlay_Play("UG17OVER", 0, true, false, 0);
}
diff --git a/engines/bladerunner/script/scene/ug19.cpp b/engines/bladerunner/script/scene/ug19.cpp
index 745fa73..59b309f 100644
--- a/engines/bladerunner/script/scene/ug19.cpp
+++ b/engines/bladerunner/script/scene/ug19.cpp
@@ -36,28 +36,28 @@ void SceneScriptUG19::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(396, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG19::SceneLoaded() {
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