[Scummvm-git-logs] scummvm master -> 4be79725614bf6a2f2c71da716f61e3df0c82e23

digitall 547637+digitall at users.noreply.github.com
Tue Dec 3 22:16:58 UTC 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4be7972561 HDB: Fix Missing Default Switch Cases


Commit: 4be79725614bf6a2f2c71da716f61e3df0c82e23
    https://github.com/scummvm/scummvm/commit/4be79725614bf6a2f2c71da716f61e3df0c82e23
Author: D G Turner (digitall at scummvm.org)
Date: 2019-12-03T22:12:24Z

Commit Message:
HDB: Fix Missing Default Switch Cases

These are flagged by GCC if -Wswitch-default is enabled.

Changed paths:
    engines/hdb/ai-bots.cpp
    engines/hdb/ai-funcs.cpp
    engines/hdb/ai-lists.cpp
    engines/hdb/ai-player.cpp
    engines/hdb/ai-waypoint.cpp
    engines/hdb/gfx.cpp
    engines/hdb/hdb.cpp
    engines/hdb/input.cpp
    engines/hdb/input.h
    engines/hdb/lua-script.cpp
    engines/hdb/menu.cpp
    engines/hdb/window.cpp


diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp
index 6e99419..5f7e28d 100644
--- a/engines/hdb/ai-bots.cpp
+++ b/engines/hdb/ai-bots.cpp
@@ -114,6 +114,7 @@ void aiOmniBotAction(AIEntity *e) {
 					}
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 
@@ -361,6 +362,7 @@ void aiRightBotInit2(AIEntity *e) {
 		e->state = STATE_MOVERIGHT;
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 }
@@ -457,6 +459,7 @@ void aiRightBotFindGoal(AIEntity *e) {
 					e->dir = DIR_DOWN;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 			} else if (!bg && !e1) {
@@ -474,6 +477,7 @@ void aiRightBotFindGoal(AIEntity *e) {
 					e->dir = DIR_UP;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 			} else {
@@ -499,6 +503,7 @@ void aiRightBotFindGoal(AIEntity *e) {
 					xv = -1;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 				sx += xv;
@@ -522,6 +527,7 @@ void aiRightBotFindGoal(AIEntity *e) {
 		e->state = STATE_MOVERIGHT;
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 
@@ -718,6 +724,7 @@ void aiRailRiderAction(AIEntity *e) {
 				e->yVel = 0;
 				break;
 			case DIR_NONE:
+			default:
 				break;
 			}
 		}
@@ -740,6 +747,8 @@ void aiRailRiderAction(AIEntity *e) {
 			e->value1 = 0;	// Not in a tunnel
 		}
 		break;
+	default:
+		break;
 	}
 
 	// Cycle through animation frames
@@ -849,6 +858,7 @@ void aiRailRiderOnAction(AIEntity *e) {
 							g_hdb->_ai->setEntityGoal(p, e->tileX, e->tileY + 1);
 						break;
 					case DIR_NONE:
+					default:
 						break;
 					}
 					g_hdb->_ai->setPlayerInvisible(false);
@@ -881,8 +891,9 @@ void aiRailRiderOnAction(AIEntity *e) {
 		case DIR_RIGHT:
 			e->draw = e->moverightGfx[0];
 			break;
+		case DIR_NONE:
 		default:
-			break; // DIR_NONE
+			break;
 		}
 		g_hdb->_map->centerMapXY(e->x + 16, e->y + 16);
 
@@ -925,6 +936,8 @@ void aiRailRiderOnAction(AIEntity *e) {
 
 		e->draw = e->standupGfx[e->animFrame];
 		break;
+	default:
+		break;
 	}
 }
 
@@ -1020,6 +1033,8 @@ void aiMaintBotAction(AIEntity *e) {
 				g_hdb->_ai->findPath(e);
 				g_hdb->_ai->animateEntity(e);
 				break;
+			default:
+				break;
 			}
 		// Deciding where to go at 4-way
 		else {
@@ -1046,11 +1061,15 @@ void aiMaintBotAction(AIEntity *e) {
 				break;
 			// Decide direction and GO
 			case 0:
-				int dir = (g_hdb->_rnd->getRandomNumber(3)) + 1;
-				e->dir = dirList[dir];
-				g_hdb->_ai->findPath(e);
-				if (e->onScreen && !g_hdb->isDemo())
-					g_hdb->_sound->playSound(whistles[g_hdb->_rnd->getRandomNumber(2)]);
+				{
+					int dir = (g_hdb->_rnd->getRandomNumber(3)) + 1;
+					e->dir = dirList[dir];
+					g_hdb->_ai->findPath(e);
+					if (e->onScreen && !g_hdb->isDemo())
+						g_hdb->_sound->playSound(whistles[g_hdb->_rnd->getRandomNumber(2)]);
+				}
+				break;
+			default:
 				break;
 			}
 		}
@@ -1168,6 +1187,7 @@ void aiFourFirerAction(AIEntity *e) {
 		}
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 
@@ -1241,6 +1261,9 @@ void aiDeadEyeWalkInPlace(AIEntity *e) {
 		break;
 	case 0:
 		e->sequence = 64;
+		break;
+	default:
+		break;
 	}
 	g_hdb->_ai->animEntFrames(e);
 }
@@ -1278,6 +1301,7 @@ void aiDeadEyeAction(AIEntity *e) {
 					nuts = true;
 				break;
 			case DIR_NONE:
+			default:
 				break;
 			}
 
@@ -1343,35 +1367,39 @@ void aiDeadEyeAction(AIEntity *e) {
 			}
 			break;
 		case 0:
-			// Pick a random direction and random number of tiles in that direction
-			int dir = g_hdb->_rnd->getRandomNumber(3) + 1;
-			int walk = g_hdb->_rnd->getRandomNumber(4) + 1;
-
-			e->dir = (AIDir)dir;
-			e->state = state[dir];
-
-			int xv = xvAhead[dir] * walk;
-			if (e->tileX + xv < 1)
-				xv = 1 - e->tileX;
-			if (e->tileX + xv > g_hdb->_map->_width)
-				xv = g_hdb->_map->_width - e->tileX - 1;
-
-			int yv = yvAhead[dir] * walk;
-			if (e->tileY + yv < 1)
-				yv = 1 - e->tileY;
-			if (e->tileY + yv > g_hdb->_map->_height)
-				yv = g_hdb->_map->_height - e->tileY - 1;
-
-			e->value1 = xvAhead[dir];
-			e->value2 = yvAhead[dir];
-			e->moveSpeed = kPlayerMoveSpeed;
-			int result;
-			AIEntity *hit = g_hdb->_ai->legalMove(e->tileX + xvAhead[e->dir], e->tileY + yvAhead[e->dir], e->level, &result);
-			if (hit && hit->type == AI_GUY)
-				hit = nullptr;
+			{
+				// Pick a random direction and random number of tiles in that direction
+				int dir = g_hdb->_rnd->getRandomNumber(3) + 1;
+				int walk = g_hdb->_rnd->getRandomNumber(4) + 1;
 
-			if (!hit && result)
-				g_hdb->_ai->setEntityGoal(e, e->tileX + xv, e->tileY + yv);
+				e->dir = (AIDir)dir;
+				e->state = state[dir];
+
+				int xv = xvAhead[dir] * walk;
+				if (e->tileX + xv < 1)
+					xv = 1 - e->tileX;
+				if (e->tileX + xv > g_hdb->_map->_width)
+					xv = g_hdb->_map->_width - e->tileX - 1;
+
+				int yv = yvAhead[dir] * walk;
+				if (e->tileY + yv < 1)
+					yv = 1 - e->tileY;
+				if (e->tileY + yv > g_hdb->_map->_height)
+					yv = g_hdb->_map->_height - e->tileY - 1;
+
+				e->value1 = xvAhead[dir];
+				e->value2 = yvAhead[dir];
+				e->moveSpeed = kPlayerMoveSpeed;
+				int result;
+				AIEntity *hit = g_hdb->_ai->legalMove(e->tileX + xvAhead[e->dir], e->tileY + yvAhead[e->dir], e->level, &result);
+				if (hit && hit->type == AI_GUY)
+					hit = nullptr;
+
+				if (!hit && result)
+					g_hdb->_ai->setEntityGoal(e, e->tileX + xv, e->tileY + yv);
+			}
+			break;
+		default:
 			break;
 		}
 		g_hdb->_ai->animEntFrames(e);
@@ -1477,6 +1505,7 @@ void aiLaserAction(AIEntity *e) {
 					hit->int1 = 1;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 			} else {
@@ -1497,6 +1526,7 @@ void aiLaserAction(AIEntity *e) {
 					hit->int2 = -1;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 			}
@@ -1640,6 +1670,7 @@ void aiLaserDraw(AIEntity *e, int mx, int my) {
 		}
 	}
 		break;
+	case DIR_NONE:
 	default:
 		break;
 	}
@@ -1691,6 +1722,7 @@ void aiDiverterInit2(AIEntity *e) {
 		e->draw = e->standrightGfx[0];
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 
@@ -1721,6 +1753,7 @@ void aiDiverterAction(AIEntity *e) {
 			e->draw = e->standrightGfx[0];
 			break;
 		case DIR_NONE:
+		default:
 			break;
 		}
 	}
@@ -1811,6 +1844,7 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
 		}
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 	e->movedownFrames++;
@@ -1985,6 +2019,9 @@ void aiMeerkatAction(AIEntity *e) {
 			e->animDelay = e->animCycle;
 		}
 		break;
+
+	default:
+		break;
 	}
 
 	// blasting a gem outta Guy?
@@ -2262,6 +2299,8 @@ void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) {
 			g_hdb->_ai->_tileFroglickMiddleUD->drawMasked(nx - mx, ny - my);
 			g_hdb->_ai->_tileFroglickWiggleUD[2]->drawMasked(nx - mx, ny + 32 - my);
 			break;
+		default:
+			break;
 		}
 		break;
 
@@ -2300,6 +2339,8 @@ void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) {
 			g_hdb->_ai->_tileFroglickMiddleLR->drawMasked(nx - mx, ny - my);
 			g_hdb->_ai->_tileFroglickWiggleLeft[2]->drawMasked(nx - 32 - mx, ny - my);
 			break;
+		default:
+			break;
 		}
 		break;
 
@@ -2338,6 +2379,8 @@ void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) {
 			g_hdb->_ai->_tileFroglickMiddleLR->drawMasked(nx - mx, ny - my);
 			g_hdb->_ai->_tileFroglickWiggleRight[2]->drawMasked(nx + 32 - mx, ny - my);
 			break;
+		default:
+			break;
 		}
 		break;
 	default:
@@ -2491,6 +2534,9 @@ void aiGoodFairyAction(AIEntity *e) {
 				e->sequence = 1;
 				e->value1 = e->value2 = e->xVel = e->yVel = 0;
 			}
+			break;
+		default:
+			break;
 		}
 		g_hdb->_ai->animEntFrames(e);
 		return;
@@ -2641,6 +2687,9 @@ void aiBadFairyAction(AIEntity *e) {
 				e->sequence = 1;
 				e->value1 = e->value2 = e->xVel = e->yVel = 0;
 			}
+			break;
+		default:
+			break;
 		}
 		g_hdb->_ai->animEntFrames(e);
 		return;
@@ -2669,9 +2718,10 @@ void aiBadFairyAction(AIEntity *e) {
 			}
 		}
 		g_hdb->_ai->animateEntity(e);
-	} else
+	} else {
 		// if not, start looking around!
 		e->sequence = 20;
+	}
 }
 
 //-------------------------------------------------------------------
@@ -2728,6 +2778,7 @@ void aiGatePuddleAction(AIEntity *e) {
 						g_hdb->_ai->setEntityGoal(p, p->tileX + 1, p->tileY);
 						break;
 					case DIR_NONE:
+					default:
 						break;
 					}
 					g_hdb->_ai->_playerEmerging = true;
@@ -2762,6 +2813,7 @@ void aiGatePuddleAction(AIEntity *e) {
 						g_hdb->_ai->setEntityGoal(p, p->tileX + 1, p->tileY);
 						break;
 					case DIR_NONE:
+					default:
 						break;
 					}
 					g_hdb->_ai->_playerEmerging = true;
@@ -2946,6 +2998,8 @@ void aiIcePuffAction(AIEntity *e) {
 			e->draw = e->blinkGfx[3];
 			e->sequence = 30;
 			break;
+		default:
+			break;
 		}
 
 		// can we see the player? (and no snowball is out)
@@ -3128,6 +3182,10 @@ void aiBuzzflyAction(AIEntity *e) {
 			if (e->onScreen)
 				g_hdb->_sound->playSound(SND_BUZZFLY_FLY);
 			e->sequence = 0;
+			break;
+
+		default:
+			break;
 		}
 	} else {
 		g_hdb->_ai->animateEntity(e);
@@ -3313,6 +3371,9 @@ void aiDragonAction(AIEntity *e) {
 			}
 		}
 		break;
+
+	default:
+		break;
 	}
 }
 
@@ -3338,6 +3399,8 @@ void aiDragonDraw(AIEntity *e, int mx, int my) {
 	case 4:
 		g_hdb->_ai->_gfxDragonBreathe[e->animFrame & 1]->drawMasked(e->x - 32 - mx, e->y - 96 - my);
 		break;
+	default:
+		break;
 	}
 }
 
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index e295595..438f617 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -821,6 +821,8 @@ void AI::killPlayer(Death method) {
 			g_hdb->_sound->playSound(SND_GUY_PLUMMET);
 		}
 		break;
+	default:
+		break;
 	}
 
 	// sound.StopMusic();
@@ -1038,6 +1040,7 @@ void AI::animateEntity(AIEntity *e) {
 					xv = 1;
 					break;
 				case DIR_NONE:
+				default:
 					break;
 				}
 
@@ -1095,6 +1098,7 @@ void AI::animateEntity(AIEntity *e) {
 				yOff = 0;
 				break;
 			case DIR_NONE:
+			default:
 				break;
 			}
 			if ((e->tileX + xOff == _waypoints[_numWaypoints - 1].x &&
@@ -1185,6 +1189,7 @@ void AI::animateEntity(AIEntity *e) {
 							e->state = STATE_MOVERIGHT;
 							break;
 						case DIR_NONE:
+						default:
 							break;
 						}
 						if (_playerRunning) {
@@ -1273,6 +1278,7 @@ void AI::animateEntity(AIEntity *e) {
 						xv = 1;
 						break;
 					case DIR_NONE:
+					default:
 						break;
 					}
 
@@ -1895,6 +1901,7 @@ void AI::entityFace(const char *luaName, int dir) {
 		e->state = STATE_STANDRIGHT;
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 }
@@ -1978,6 +1985,7 @@ bool AI::findPath(AIEntity *e) {
 		xv = 1;
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 
diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp
index f728d5a..c763711 100644
--- a/engines/hdb/ai-lists.cpp
+++ b/engines/hdb/ai-lists.cpp
@@ -51,6 +51,7 @@ void AI::addAnimateTarget(int x, int y, int start, int end, AnimSpeed speed, boo
 		at->animFrame = 10;
 		break;
 	case ANIM_NORMAL:
+	default:
 		at->animCycle = 6;
 		at->animFrame = 6;
 		break;
@@ -215,6 +216,7 @@ void AI::animateBridges() {
 			}
 			break;
 		case DIR_NONE:
+		default:
 			break;
 		}
 
@@ -747,6 +749,7 @@ bool AI::checkTeleportList(AIEntity *e, int x, int y) {
 				setEntityGoal(e, e->tileX + 1, e->tileY);
 				break;
 			case DIR_NONE:
+			default:
 				break;
 			}
 
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp
index 029df3f..02089e2 100644
--- a/engines/hdb/ai-player.cpp
+++ b/engines/hdb/ai-player.cpp
@@ -55,6 +55,7 @@ void aiPlayerInit(AIEntity *e) {
 		e->state = STATE_STANDRIGHT;
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 
@@ -493,6 +494,7 @@ void aiPlayerDraw(AIEntity *e, int mx, int my) {
 			g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x + 64 - mx, e->y - my);
 			break;
 		case DIR_NONE:
+		default:
 			break;
 		}
 
@@ -590,26 +592,30 @@ void aiGemAttackAction(AIEntity *e) {
 		break;
 		// coming back to daddy?
 	case 1:
-		AIEntity *p = g_hdb->_ai->getPlayer();
-		if (e->x < p->x)
-			e->x++;
-		else
-			e->x--;
-
-		if (e->y < p->y)
-			e->y++;
-		else
-			e->y--;
-
-		if (abs(e->x - p->x) < 4 && abs(e->y - p->y) < 4)
 		{
-			int	amt = g_hdb->_ai->getGemAmount();
-			g_hdb->_ai->setGemAmount(amt + 1);
-			g_hdb->_ai->addAnimateTarget(e->x, e->y, 0, 3, ANIM_NORMAL, false, false, GEM_FLASH);
-			g_hdb->_ai->removeEntity(e);
-			g_hdb->_sound->playSound(SND_GET_GEM);
+			AIEntity *p = g_hdb->_ai->getPlayer();
+			if (e->x < p->x)
+				e->x++;
+			else
+				e->x--;
+
+			if (e->y < p->y)
+				e->y++;
+			else
+				e->y--;
+
+			if (abs(e->x - p->x) < 4 && abs(e->y - p->y) < 4)
+			{
+				int	amt = g_hdb->_ai->getGemAmount();
+				g_hdb->_ai->setGemAmount(amt + 1);
+				g_hdb->_ai->addAnimateTarget(e->x, e->y, 0, 3, ANIM_NORMAL, false, false, GEM_FLASH);
+				g_hdb->_ai->removeEntity(e);
+				g_hdb->_sound->playSound(SND_GET_GEM);
+			}
 		}
 		break;
+	default:
+		break;
 	}
 }
 
diff --git a/engines/hdb/ai-waypoint.cpp b/engines/hdb/ai-waypoint.cpp
index a10b70d..a71f45c 100644
--- a/engines/hdb/ai-waypoint.cpp
+++ b/engines/hdb/ai-waypoint.cpp
@@ -413,6 +413,7 @@ Tile *AI::getStandFrameDir(AIEntity *e) {
 			return e->moverightGfx[0];
 		break;
 	case DIR_NONE:
+	default:
 		break;
 	}
 	return e->standdownGfx[0];
diff --git a/engines/hdb/gfx.cpp b/engines/hdb/gfx.cpp
index ef3b1fe..82fdf74 100644
--- a/engines/hdb/gfx.cpp
+++ b/engines/hdb/gfx.cpp
@@ -1238,6 +1238,8 @@ void Gfx::turnOnBonusStars(int which) {
 			_starsInfo.gfx[0] = loadPic(SECRETSTAR_BLUE1);
 			_starsInfo.gfx[1] = loadPic(SECRETSTAR_BLUE2);
 			break;
+		default:
+			break;
 		}
 	}
 
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 1fc20ef..dd20951 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -225,6 +225,8 @@ void HDBGame::changeGameState() {
 		break;
 	case GAME_LOADING:
 		break;
+	default:
+		break;
 	}
 }
 
@@ -361,17 +363,21 @@ void HDBGame::paint() {
 		_gfx->drawPointer();
 		break;
 	case GAME_LOADING:
-		// clear video, then draw HDB logo
-		drawLoadingScreen();
-
-		// if the graphic has never been loaded, load it now and leave it in memory
-		if (!_logoGfx)
-			_logoGfx = _gfx->loadPic(TITLELOGO);
-		_logoGfx->drawMasked(_screenWidth / 2 - _logoGfx->_width / 2, 10);
-
-		int	x = _screenWidth / 2 - _progressGfx->_width / 2;
-		int pixels = _progressGfx->_width - _progressMarkGfx->_width;
-		_progressXOffset = (int)(((double)pixels / _progressMax) * (double)_progressCurrent) + x;
+		{
+			// clear video, then draw HDB logo
+			drawLoadingScreen();
+
+			// if the graphic has never been loaded, load it now and leave it in memory
+			if (!_logoGfx)
+				_logoGfx = _gfx->loadPic(TITLELOGO);
+			_logoGfx->drawMasked(_screenWidth / 2 - _logoGfx->_width / 2, 10);
+
+			int	x = _screenWidth / 2 - _progressGfx->_width / 2;
+			int pixels = _progressGfx->_width - _progressMarkGfx->_width;
+			_progressXOffset = (int)(((double)pixels / _progressMax) * (double)_progressCurrent) + x;
+		}
+		break;
+	default:
 		break;
 	}
 
@@ -725,6 +731,7 @@ void HDBGame::useEntity(AIEntity *e) {
 				e->state = STATE_DIVERTER_TR;
 				break;
 			case DIR_NONE:
+			default:
 				break;
 			}
 		}
@@ -760,6 +767,7 @@ void HDBGame::useEntity(AIEntity *e) {
 			p->drawXOff = 10;
 			break;
 		case DIR_NONE:
+		default:
 			break;
 		}
 
diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index 7a45c2e..6ea0414 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -413,6 +413,8 @@ void Input::stylusDown(int x, int y) {
 		}
 	case GAME_LOADING:
 		break;
+	default:
+		break;
 	}
 }
 
diff --git a/engines/hdb/input.h b/engines/hdb/input.h
index 3d46994..e870435 100644
--- a/engines/hdb/input.h
+++ b/engines/hdb/input.h
@@ -68,6 +68,7 @@ public:
 		case 2: _keyLeft = keyPressed; return;
 		case 3: _keyRight = keyPressed; return;
 		case 4: _keyUse = keyPressed; return;
+		default: break;
 		}
 	}
 
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp
index 82a52f7..054bde9 100644
--- a/engines/hdb/lua-script.cpp
+++ b/engines/hdb/lua-script.cpp
@@ -1018,6 +1018,8 @@ static int animation(lua_State *L) {
 		if (playsnd)
 			g_hdb->_sound->playSound(SND_CHICKEN_DEATH);
 		break;
+	default:
+		break;
 	}
 
 	lua_pop(L, 3);
diff --git a/engines/hdb/menu.cpp b/engines/hdb/menu.cpp
index a9b1f4a..4a40036 100644
--- a/engines/hdb/menu.cpp
+++ b/engines/hdb/menu.cpp
@@ -600,6 +600,8 @@ void Menu::drawMenu() {
 				case 2:
 					_newgameActive = true;
 					break;
+				default:
+					break;
 				}
 
 				_oBannerY = 0;
@@ -1160,6 +1162,9 @@ void Menu::drawTitle() {
 		_titleLogo->drawMasked(centerPic(_titleLogo), _rocketY + _mTitleY);
 
 		break;
+
+	default:
+		break;
 	}
 
 	// timer countdown...
@@ -1293,6 +1298,9 @@ void Menu::drawTitle() {
 		_titleActive = false;
 		g_hdb->changeGameState();
 		break;
+
+	default:
+		break;
 	}
 }
 
@@ -1711,6 +1719,8 @@ void Menu::drawRocketAndSelections() {
 	case 2:
 		_newGfx->drawMasked(centerPic(_newGfx), _oBannerY);
 		break;
+	default:
+		break;
 	}
 
 	// menu items
diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp
index 5cd4875..af3c816 100644
--- a/engines/hdb/window.cpp
+++ b/engines/hdb/window.cpp
@@ -1858,7 +1858,9 @@ void Window::drawPanicZone() {
 				return;
 			}
 		}
-	break;
+		break;
+	default:
+		break;
 	}
 }
 




More information about the Scummvm-git-logs mailing list