[Scummvm-git-logs] scummvm master -> 80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3
sluicebox
22204938+sluicebox at users.noreply.github.com
Tue Feb 19 01:27:21 CET 2019
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a534d58dbc SCI: Apply QFG1VGA innkeeper workaround to Mac
80b4aac8dd SCI: Add QFG1VGA Mac workaround for centaur
Commit: a534d58dbc7aa50b3daecdd3efcc45cc291304b8
https://github.com/scummvm/scummvm/commit/a534d58dbc7aa50b3daecdd3efcc45cc291304b8
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-02-18T16:15:53-08:00
Commit Message:
SCI: Apply QFG1VGA innkeeper workaround to Mac
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 46980b5..c27a5d8 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -84,7 +84,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
{ GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #5101
{ GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue.
{ GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria
- { GID_QFG1VGA, 301, 928, 0, "Blink", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
+ { GID_QFG1VGA, 301, 928, 0, NULL, "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, Blink:init called with 1 parameter, but 2nd parameter is used for div which happens to be an object. NULL object name as Mac version has none.
{ GID_QFG2, 200, 200, 0, "astro", "messages", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer - bug #5152
{ GID_QFG3, 780, 999, 0, "", "export 6", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_add: trying to talk to yourself at the top of the giant tree - bug #6692
{ GID_TORIN, 51400,64928, 0, "Blink", "init", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_div: when Lycentia knocks Torin out after he removes her collar
Commit: 80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3
https://github.com/scummvm/scummvm/commit/80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-02-18T16:26:20-08:00
Commit Message:
SCI: Add QFG1VGA Mac workaround for centaur
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c27a5d8..b0f2c62 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -474,6 +474,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG1, -1, 210, 0, "Encounter", "init", sig_uninitread_qfg1_1, 0, 0, { WORKAROUND_FAKE, 0 } }, // qfg1/hq1: going to the brigands hideout
{ GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309
{ GID_QFG1VGA, -1, 210, 0, "Encounter", "init", sig_uninitread_qfg1vga_1, 0, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #5515
+ { GID_QFG1VGA, 320, 320, 0, NULL, "changeState", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga mac: first time entering room 320 when centaur offers fruits and vegetables
{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
{ GID_QFG2, -1, 79, 0, "TryToMoveTo", "onTarget", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when throwing pot at air elemental, happens when client coordinates are the same as airElemental coordinates. happened to me right after room change - bug #6859
{ GID_QFG2, -1, 701, -1, "Alley", "at", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #5019 & #5106
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