[Scummvm-git-logs] scummvm master -> 80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3

sluicebox 22204938+sluicebox at users.noreply.github.com
Tue Feb 19 01:27:21 CET 2019


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a534d58dbc SCI: Apply QFG1VGA innkeeper workaround to Mac
80b4aac8dd SCI: Add QFG1VGA Mac workaround for centaur


Commit: a534d58dbc7aa50b3daecdd3efcc45cc291304b8
    https://github.com/scummvm/scummvm/commit/a534d58dbc7aa50b3daecdd3efcc45cc291304b8
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-02-18T16:15:53-08:00

Commit Message:
SCI: Apply QFG1VGA innkeeper workaround to Mac

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 46980b5..c27a5d8 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -84,7 +84,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
 	{ GID_MOTHERGOOSE256,  -1,    4,  0,              "rm004", "doit",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #5101
 	{ GID_MOTHERGOOSEHIRES,90,   90,  0,      "newGameButton", "select",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue.
 	{ GID_PHANTASMAGORIA, 902,    0,  0,                   "", "export 7",                        NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_shr: when starting a chapter in Phantasmagoria
-	{ GID_QFG1VGA,        301,  928,  0,              "Blink", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
+	{ GID_QFG1VGA,        301,  928,  0,                 NULL, "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_div: when entering the inn, Blink:init called with 1 parameter, but 2nd parameter is used for div which happens to be an object. NULL object name as Mac version has none.
 	{ GID_QFG2,           200,  200,  0,              "astro", "messages",                        NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_lsi: when getting asked for your name by the astrologer - bug #5152
 	{ GID_QFG3,           780,  999,  0,                   "", "export 6",                        NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // op_add: trying to talk to yourself at the top of the giant tree - bug #6692
 	{ GID_TORIN,        51400,64928,  0,              "Blink", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   1 } }, // op_div: when Lycentia knocks Torin out after he removes her collar


Commit: 80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3
    https://github.com/scummvm/scummvm/commit/80b4aac8dda275bcba9bd2ec41dcfdb4a2baceb3
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-02-18T16:26:20-08:00

Commit Message:
SCI: Add QFG1VGA Mac workaround for centaur

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c27a5d8..b0f2c62 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -474,6 +474,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",           sig_uninitread_qfg1_1,     0,     0, { WORKAROUND_FAKE,   0 } }, // qfg1/hq1: going to the brigands hideout
 	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState",                     NULL,    -1,    -1, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309
 	{ GID_QFG1VGA,        -1,   210,  0,          "Encounter", "init",        sig_uninitread_qfg1vga_1,     0,     0, { WORKAROUND_FAKE,   0 } }, // qfg1vga: going to the brigands hideout - bug #5515
+	{ GID_QFG1VGA,       320,   320,  0,                 NULL, "changeState",                     NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // qfg1vga mac: first time entering room 320 when centaur offers fruits and vegetables
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",                            NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_QFG2,           -1,    79,  0,        "TryToMoveTo", "onTarget",                        NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when throwing pot at air elemental, happens when client coordinates are the same as airElemental coordinates. happened to me right after room change - bug #6859
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",                              NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #5019 & #5106





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