[Scummvm-git-logs] scummvm master -> a7bf0a1350c933f7b8168febfaa2f0d2bdd79503
bluegr
bluegr at gmail.com
Mon Feb 25 07:01:27 CET 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a7bf0a1350 SCI: Fix LB2 disappearing desk items, bug #10894
Commit: a7bf0a1350c933f7b8168febfaa2f0d2bdd79503
https://github.com/scummvm/scummvm/commit/a7bf0a1350c933f7b8168febfaa2f0d2bdd79503
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-02-25T08:01:24+02:00
Commit Message:
SCI: Fix LB2 disappearing desk items, bug #10894
Fixes bug in original that doesn't redraw objects
Changed paths:
engines/sci/engine/script_patches.cpp
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 390f57a..69d8f2f 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -5448,6 +5448,54 @@ static const uint16 laurabow2PatchFixBackRubEastEntranceLockup[] = {
PATCH_END
};
+// The act 4 back rub scene in Yvette's (room 550) doesn't draw the typewriter,
+// desk lamp, and wastebasket when returning from Laura's close-up. These views
+// are added to the room pic and so they are disposed of when the pic changes.
+// This also occurs in Sierra's interpreter.
+//
+// We fix this by removing the addToPic call from these views so that they are
+// members of the cast like the other views in the room and survive pic change.
+//
+// Applies to: All Floppy and CD versions
+// Responsible method: rm550:init/<noname110>
+// Fixes bug #10894
+static const uint16 laurabow2SignatureFixDisappearingDeskItems[] = {
+ SIG_MAGICDWORD,
+ 0x39, 0x64, // pushi 64
+ 0x39, 0x7e, // pushi 7e
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi addToPic
+ 0x76, // push0
+ SIG_ADDTOOFFSET(+3),
+ 0x4a, 0x20, // send 20 [ typewriter ... addToPic: ]
+ SIG_ADDTOOFFSET(+26),
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi addToPic
+ 0x76, // push0
+ SIG_ADDTOOFFSET(+3),
+ 0x4a, 0x18, // send 18 [ deskLamp ... addToPic: ]
+ SIG_ADDTOOFFSET(+27),
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi addToPic
+ 0x76, // push0
+ SIG_ADDTOOFFSET(+17),
+ 0x4a, 0x16, // send 16 [ wasteBasket ... addToPic: ... ]
+ SIG_END
+};
+
+static const uint16 laurabow2PatchFixDisappearingDeskItems[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x32, PATCH_UINT16(0x0001), // jmp 0001
+ PATCH_ADDTOOFFSET(+4),
+ 0x4a, 0x1c, // send 1c [ init typewriter without addToPic ]
+ PATCH_ADDTOOFFSET(+26),
+ 0x32, PATCH_UINT16(0x0001), // jmp 0001
+ PATCH_ADDTOOFFSET(+4),
+ 0x4a, 0x14, // send 14 [ init deskLamp without addToPic ]
+ PATCH_ADDTOOFFSET(+27),
+ 0x32, PATCH_UINT16(0x0001), // jmp 0001
+ PATCH_ADDTOOFFSET(+18),
+ 0x4a, 0x12, // send 12 [ init wasteBasket without addToPic ]
+ PATCH_END
+};
+
// LB2 Floppy 1.0 doesn't initialize act 4 correctly when triggered by finding
// the dagger, causing the act 4 scene in Yvette's (room 550) to lockup.
//
@@ -5812,6 +5860,7 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = {
{ true, 460, "CD/Floppy: fix crate room east door lockup", 1, laurabow2SignatureFixCrateRoomEastDoorLockup, laurabow2PatchFixCrateRoomEastDoorLockup },
{ true, 2660, "CD/Floppy: fix elevator lockup", 1, laurabow2SignatureFixElevatorLockup, laurabow2PatchFixElevatorLockup },
{ true, 550, "CD/Floppy: fix back rub east entrance lockup", 1, laurabow2SignatureFixBackRubEastEntranceLockup, laurabow2PatchFixBackRubEastEntranceLockup },
+ { true, 550, "CD/Floppy: fix disappearing desk items", 1, laurabow2SignatureFixDisappearingDeskItems, laurabow2PatchFixDisappearingDeskItems },
{ true, 26, "Floppy: fix act 4 initialization", 1, laurabow2SignatureFixAct4Initialization, laurabow2PatchFixAct4Initialization },
{ true, 550, "Floppy: missing desk lamp message", 1, laurabow2SignatureMissingDeskLampMessage, laurabow2PatchMissingDeskLampMessage },
{ true, 440, "CD/Floppy: handle armor room events", 1, laurabow2SignatureHandleArmorRoomEvents, laurabow2PatchHandleArmorRoomEvents },
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