[Scummvm-git-logs] scummvm master -> c9a9461d3ca7cac77f02e1b4546f82a8a27c288a

eriktorbjorn eriktorbjorn at telia.com
Tue Feb 26 07:09:11 CET 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c9a9461d3c SHERLOCK: 3DO: Draw copyright string in intro in correct position


Commit: c9a9461d3ca7cac77f02e1b4546f82a8a27c288a
    https://github.com/scummvm/scummvm/commit/c9a9461d3ca7cac77f02e1b4546f82a8a27c288a
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2019-02-26T07:07:07+01:00

Commit Message:
SHERLOCK: 3DO: Draw copyright string in intro in correct position

After discussion with dreammaster. Apparently the 3DO version uses
a resolution of 640x400 pixels internally, not 320x200. Doubling
the X and Y coordinates from what they were seems to match what I
have seen in YouTube videos of the original game.

Changed paths:
    engines/sherlock/scalpel/scalpel.cpp


diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 676c6f4..351d55a 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -762,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
 		if (finished) {
 			ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
 
-			screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+			screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(40, 380));
 			finished = _events->delay(3500, true);
 		}
 	}





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