[Scummvm-git-logs] scummvm master -> 7ecf25559868f168afc465850329478a28310923

antoniou79 antoniou at cti.gr
Thu Feb 28 14:41:04 CET 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
7ecf255598 BLADERUNNER: Improvement on overrideSceneObjectInfo


Commit: 7ecf25559868f168afc465850329478a28310923
    https://github.com/scummvm/scummvm/commit/7ecf25559868f168afc465850329478a28310923
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-02-28T15:39:08+02:00

Commit Message:
BLADERUNNER: Improvement on overrideSceneObjectInfo

No longer need to have sceneId as an argument.

Restored original signature of Set::addObjectsToScene()

Changed paths:
    engines/bladerunner/scene.cpp
    engines/bladerunner/set.cpp
    engines/bladerunner/set.h


diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index 4ca5da4..78b1bb6 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -170,7 +170,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
 		}
 	}
 
-	_set->addObjectsToScene(_vm->_sceneObjects, _sceneId);
+	_set->addObjectsToScene(_vm->_sceneObjects);
 	_vm->_items->addToSet(setId);
 	_vm->_sceneObjects->updateObstacles();
 	// TODO: add all items to scene
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index a257cee..975f50a 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -26,6 +26,7 @@
 #include "bladerunner/game_constants.h"
 #include "bladerunner/lights.h"
 #include "bladerunner/savefile.h"
+#include "bladerunner/scene.h"
 #include "bladerunner/scene_objects.h"
 #include "bladerunner/set_effects.h"
 #include "bladerunner/slice_renderer.h"
@@ -127,9 +128,9 @@ bool Set::open(const Common::String &name) {
 	return true;
 }
 
-void Set::addObjectsToScene(SceneObjects *sceneObjects, int sceneId) const {
+void Set::addObjectsToScene(SceneObjects *sceneObjects) const {
 	for (int i = 0; i < _objectCount; i++) {
-		overrideSceneObjectInfo(sceneId, i); // For bugfixes with respect to clickable/targetable box positioning/bounding box
+		overrideSceneObjectInfo(i); // For bugfixes with respect to clickable/targetable box positioning/bounding box
 		sceneObjects->addObject(i + kSceneObjectOffsetObjects, _objects[i].bbox, _objects[i].isClickable, _objects[i].isObstacle, _objects[i].unknown1, _objects[i].isTarget);
 	}
 }
@@ -402,8 +403,8 @@ void Set::load(SaveFileReadStream &f) {
 * TODO If we have many such cases, perhaps we could use a lookup table
 *		using sceneId, objectId (or name) as keys
 */
-void Set::overrideSceneObjectInfo(int sceneId, int objectId) const { // For bugfixes with respect to clickable/targetable box positioning/bounding box
-	if (sceneId == kSceneBB06) { /// Sebastian's room with doll
+void Set::overrideSceneObjectInfo(int objectId) const { // For bugfixes with respect to clickable/targetable box positioning/bounding box
+	if (_vm->_scene->getSceneId() == kSceneBB06) { /// Sebastian's room with doll
 		if (_objects[objectId].name == "BOX31") { // dollhouse box in BB06
 			_objects[objectId].bbox.setXYZ(-161.47f, 30.0f, 53.75f, -110.53f, 69.81f, 90.90f);
 		}
diff --git a/engines/bladerunner/set.h b/engines/bladerunner/set.h
index 1097a53..719cc55 100644
--- a/engines/bladerunner/set.h
+++ b/engines/bladerunner/set.h
@@ -78,7 +78,7 @@ public:
 
 	bool open(const Common::String &name);
 
-	void addObjectsToScene(SceneObjects *sceneObjects, int sceneId) const;
+	void addObjectsToScene(SceneObjects *sceneObjects) const;
 	uint32 getObjectCount() const { return _objectCount; }
 
 	float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const;
@@ -107,7 +107,7 @@ public:
 
 private:
 	static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox);
-	void overrideSceneObjectInfo(int sceneId, int objectId) const;
+	void overrideSceneObjectInfo(int objectId) const;
 };
 
 } // End of namespace BladeRunner





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