[Scummvm-git-logs] scummvm master -> a5cf99e68640056cefcd056b9bce7630e933947c
peterkohaut
peterkohaut at users.noreply.github.com
Thu Jul 18 09:48:10 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a5cf99e686 BLADERUNNER: Improve variable name (#1752)
Commit: a5cf99e68640056cefcd056b9bce7630e933947c
https://github.com/scummvm/scummvm/commit/a5cf99e68640056cefcd056b9bce7630e933947c
Author: dafioram (dafioram at gmail.com)
Date: 2019-07-18T09:48:06+02:00
Commit Message:
BLADERUNNER: Improve variable name (#1752)
Prevent confusion with function.
Changed paths:
engines/bladerunner/script/scene/ma06.cpp
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 935d162..f067067 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -243,7 +243,7 @@ void SceneScriptMA06::activateElevator() {
Game_Flag_Reset(kFlagMA06toMA01);
Game_Flag_Reset(kFlagMA06ToMA02);
Game_Flag_Reset(kFlagMA06toMA07);
- int floor = 0;
+
while (true) {
if (Game_Flag_Query(kFlagMA06ToMA02)) {
break;
@@ -257,12 +257,12 @@ void SceneScriptMA06::activateElevator() {
Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk);
Player_Gains_Control();
- floor = Elevator_Activate(kElevatorMA);
+ int floorLevel = Elevator_Activate(kElevatorMA);
#if BLADERUNNER_ORIGINAL_BUGS
#else
// Fix for a crash/ freeze bug;
// To reproduce original issue: in Act 4, visit Rajiff, then exit to ground floor. Re-enter elevator and press Alt+F4
- if (floor < 0) {
+ if (floorLevel < 0) {
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
@@ -270,9 +270,9 @@ void SceneScriptMA06::activateElevator() {
Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true);
- if (floor > 1) {
+ if (floorLevel > 1) {
Game_Flag_Set(kFlagMA06toMA07);
- } else if (floor == 1) {
+ } else if (floorLevel == 1) {
if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
Game_Flag_Set(kFlagMA06toMA01);
} else {
@@ -280,7 +280,7 @@ void SceneScriptMA06::activateElevator() {
Delay(500);
Actor_Says(kActorAnsweringMachine, 610, 3);
}
- } else { // floor == 0
+ } else { // floorLevel == 0
Actor_Says(kActorMcCoy, 2940, 18);
if (Global_Variable_Query(kVariableChapter) == 4
&& Game_Flag_Query(kFlagMA02RajifTalk)
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