[Scummvm-git-logs] scummvm master -> b7d1099658c8324533cfa4b225340ba539d01b61

antoniou79 antoniou at cti.gr
Tue Jul 23 13:52:08 CEST 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b7d1099658 BLADERUNNER: Fix minor code quality issues (codacy)


Commit: b7d1099658c8324533cfa4b225340ba539d01b61
    https://github.com/scummvm/scummvm/commit/b7d1099658c8324533cfa4b225340ba539d01b61
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-07-23T14:51:27+03:00

Commit Message:
BLADERUNNER: Fix minor code quality issues (codacy)

Changed paths:
    engines/bladerunner/debugger.cpp
    engines/bladerunner/script/scene/ps06.cpp
    engines/bladerunner/script/scene/ps10.cpp
    engines/bladerunner/script/scene/rc01.cpp
    engines/bladerunner/script/scene/tb06.cpp


diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp
index 05bc47d..7ecd43e 100644
--- a/engines/bladerunner/debugger.cpp
+++ b/engines/bladerunner/debugger.cpp
@@ -220,12 +220,11 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
 	} else {
 		Common::String arg = argv[1];
 
-		int specificObjectId = -1;
 		DebuggerDrawnObject dbgDrawnObj;
 		dbgDrawnObj.type = debuggerObjTypeUndefined;
 
 		if (argc == 3) {
-			specificObjectId = atoi(argv[2]);
+			int specificObjectId = atoi(argv[2]);
 			dbgDrawnObj.objId = specificObjectId;
 			dbgDrawnObj.sceneId = _vm->_scene->getSceneId();
 			dbgDrawnObj.setId = _vm->_scene->getSetId();
@@ -1053,8 +1052,6 @@ const struct OverlayAndScenesVQAsList {
 */
 bool Debugger::cmdOverlay(int argc, const char **argv) {
 	bool invalidSyntax = false;
-	bool modeMixOverlaysAvailableFlg = false;
-	int chapterIdOverlaysAvailableInt = -1;
 
 	if (_vm->_kia->isOpen()
 		|| _vm->_esper->isOpen()
@@ -1070,6 +1067,9 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
 	if (argc != 1 && argc != 2 && argc != 3 && argc != 5) {
 		invalidSyntax = true;
 	} else {
+		bool modeMixOverlaysAvailableFlg = false;
+		int chapterIdOverlaysAvailableInt = -1;
+
 		if (_vm->_chapters->hasOpenResources()) {
 			chapterIdOverlaysAvailableInt = MIN(_vm->_chapters->currentResourceId(), 3);
 		}
diff --git a/engines/bladerunner/script/scene/ps06.cpp b/engines/bladerunner/script/scene/ps06.cpp
index 10797e3..bf9a82c 100644
--- a/engines/bladerunner/script/scene/ps06.cpp
+++ b/engines/bladerunner/script/scene/ps06.cpp
@@ -85,17 +85,16 @@ bool SceneScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) {
 			Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy);
 			return true;
 		} else {
-			bool tranferedClues = false;
-			tranferedClues = Actor_Clues_Transfer_New_To_Mainframe(kActorMcCoy);
-			if (_vm->_cutContent && !tranferedClues) {
+			bool transferedClues = Actor_Clues_Transfer_New_To_Mainframe(kActorMcCoy);
+			if (_vm->_cutContent && !transferedClues) {
 				Actor_Says(kActorAnsweringMachine, 370,  kAnimationModeTalk); // no clues transfered
 			} else {
 				Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99);
 				Delay(2000);
 			}
 			Actor_Says(kActorAnsweringMachine, 340,  kAnimationModeTalk);     // downloading clues
-			tranferedClues = Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy);
-			if (_vm->_cutContent && !tranferedClues) {
+			transferedClues = Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy);
+			if (_vm->_cutContent && !transferedClues) {
 				Actor_Says(kActorAnsweringMachine, 370,  kAnimationModeTalk); // no clues transfered
 			} else {
 				Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99);
@@ -103,7 +102,7 @@ bool SceneScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) {
 			}
 			Ambient_Sounds_Play_Sound(kSfxBEEPNEAT, 80, 0, 0, 99);
 			Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk);          // db transfer complete
-			if (_vm->_cutContent && tranferedClues) {
+			if (_vm->_cutContent && transferedClues) {
 				Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk);      // new clues added
 			}
 			return true;
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index b2b4ba8..01e28a5 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -446,11 +446,11 @@ void SceneScriptPS10::SceneLoaded() {
 	Unobstacle_Object("E.SM.WIRE01", true);
 
 	if (!Query_System_Currently_Loading_Game()) {
-		bool targetStateMZ = true;
 #if BLADERUNNER_ORIGINAL_BUGS
+		bool targetStateMZ = true;
 #else
 // every maze target begins as NON-targetable
-		targetStateMZ = false;
+		bool targetStateMZ = false;
 #endif // BLADERUNNER_ORIGINAL_BUGS
 		Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive,     kSetPS10_PS11_PS12_PS13,  -240.0f, -80.74f, 145.0f, 989, 72, 36, targetStateMZ, false, false, true);
 		Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive,     kSetPS10_PS11_PS12_PS13,  -240.0f,  -8.74f, 145.0f, 740, 72, 36, targetStateMZ, false, false, true);
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 2ed5c78..4c0f0b7 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -439,13 +439,12 @@ void SceneScriptRC01::walkToCenter() {
 
 bool SceneScriptRC01::ClickedOnExit(int exitId) {
 	if (exitId == kRC01ExitRC02) {
-		bool walkToRC02ExitResult = true;
 #if BLADERUNNER_ORIGINAL_BUGS
-		walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false);
+		bool walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false);
 #else
 		// fixes clipping into the closed door of the shop when McCoy says locked or goes in
 		// This was reproducible mainly by entering from Bullet Bob's  (RC03) and clicking on the door immediately
-		walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false);
+		bool walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false);
 #endif // BLADERUNNER_ORIGINAL_BUGS
 		if (!walkToRC02ExitResult) {
 			if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) {
diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp
index 68f5bbd..a2177bf 100644
--- a/engines/bladerunner/script/scene/tb06.cpp
+++ b/engines/bladerunner/script/scene/tb06.cpp
@@ -178,14 +178,14 @@ void SceneScriptTB06::PlayerWalkedIn() {
 		Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk);
 		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false);
 
-		bool talkWithPhotographer = false;
 #if BLADERUNNER_ORIGINAL_BUGS
-		talkWithPhotographer = true;
+		bool talkWithPhotographer = true;
 #else
 		// It's possible for McCoy to go to AR01 (so the kActorPhotographer will go away from TB06)
 		// without ever going into this scene (TB06)
 		// so later on in the Act, if McCoy visits this scene the Photographer would be gone
 		// but the dialogue would play as if he was there. This fixes that bug.
+		bool talkWithPhotographer = false;
 		if (Actor_Query_Is_In_Current_Set(kActorPhotographer)) {
 			talkWithPhotographer = true;
 		}





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