[Scummvm-git-logs] scummvm master -> 5b3c577b8415f4ce6a43ba98e1211961e35f3e8f
antoniou79
antoniou at cti.gr
Mon Jul 29 10:22:44 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5b3c577b84 BLADERUNNER: Remove buzz at transition PS11 to PS10
Commit: 5b3c577b8415f4ce6a43ba98e1211961e35f3e8f
https://github.com/scummvm/scummvm/commit/5b3c577b8415f4ce6a43ba98e1211961e35f3e8f
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-07-29T11:21:43+03:00
Commit Message:
BLADERUNNER: Remove buzz at transition PS11 to PS10
Changed paths:
engines/bladerunner/script/scene/ps10.cpp
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index 01e28a5..31efc28 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -418,8 +418,10 @@ void SceneScriptPS10::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
#if BLADERUNNER_ORIGINAL_BUGS
#else
- // Moved here from PS15
- Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50);
+ if (!Game_Flag_Query(kFlagPS11toPS10)) {
+ // Moved here from PS15
+ Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50);
+ }
#endif // BLADERUNNER_ORIGINAL_BUGS
}
More information about the Scummvm-git-logs
mailing list