[Scummvm-git-logs] scummvm master -> eeddcfeffc90adf2bc1add1c80f31b0b43f1bb26
peterkohaut
peterkohaut at users.noreply.github.com
Tue Jun 18 22:47:15 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
eeddcfeffc BLADERUNNER: Fixed actors update timer
Commit: eeddcfeffc90adf2bc1add1c80f31b0b43f1bb26
https://github.com/scummvm/scummvm/commit/eeddcfeffc90adf2bc1add1c80f31b0b43f1bb26
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-06-18T22:42:27+02:00
Commit Message:
BLADERUNNER: Fixed actors update timer
This was causing unnecessary delay for actors scripts after subsequent
reloads.
Changed paths:
engines/bladerunner/bladerunner.cpp
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 3d20423..c6e5293 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -2101,6 +2101,8 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) {
_policeMaze->load(s);
_crimesDatabase->load(s);
+ _actorUpdateCounter = 0;
+ _actorUpdateTimeLast = 0;
_gameIsLoading = false;
_settings->setNewSetAndScene(_settings->getSet(), _settings->getScene());
@@ -2139,6 +2141,8 @@ void BladeRunnerEngine::newGame(int difficulty) {
InitScript initScript(this);
initScript.SCRIPT_Initialize_Game();
+ _actorUpdateCounter = 0;
+ _actorUpdateTimeLast = 0;
initChapterAndScene();
_settings->setStartingGame();
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