[Scummvm-git-logs] scummvm master -> 2e1a84694b5293b36de77468acf075bb97a12578
antoniou79
antoniou at cti.gr
Wed Jun 26 12:47:02 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2e1a84694b BLADERUNNER: Fix for police in UG07 post Guzza scene
Commit: 2e1a84694b5293b36de77468acf075bb97a12578
https://github.com/scummvm/scummvm/commit/2e1a84694b5293b36de77468acf075bb97a12578
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-06-26T13:46:16+03:00
Commit Message:
BLADERUNNER: Fix for police in UG07 post Guzza scene
Remove option for them to be there altogether to avoid overlap with Clovis
Changed paths:
engines/bladerunner/script/ai/officer_grayford.cpp
engines/bladerunner/script/ai/officer_leary.cpp
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
index ae84933..be7c235 100644
--- a/engines/bladerunner/script/ai/officer_grayford.cpp
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -788,8 +788,9 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
// fall through
case 6:
+#if BLADERUNNER_ORIGINAL_BUGS
// kSetUG07 -> kSetFreeSlotC
-// debug("gray 8-6 kSetUG07 -> kSetFreeSlotC");
+ // debug("gray 8-6 kSetUG07 -> kSetFreeSlotC");
AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
@@ -797,6 +798,22 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
AI_Movement_Track_Repeat(kActorOfficerGrayford);
break;
+#else
+ // Don't put police in UG07 after the UG18 Guzza scene
+ // since Clovis may be there too and that does not work well
+ if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
+ // kSetUG07 -> kSetFreeSlotC
+ // debug("gray 8-6 kSetUG07 -> kSetFreeSlotC");
+ AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
+ // fall through
case 7:
// kSetUG01 -> kSetFreeSlotC
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index 8b3f7cf..4cea60f 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -539,8 +539,9 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)
// fall through
case 6:
+#if BLADERUNNER_ORIGINAL_BUGS
// kSetUG07 -> kSetFreeSlotC
-// debug("leary 8-6 kSetUG07 -> kSetFreeSlotC");
+ // debug("leary 8-6 kSetUG07 -> kSetFreeSlotC");
AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
@@ -548,6 +549,23 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
+#else
+ // Don't put police in UG07 after the UG18 Guzza scene
+ // since Clovis may be there too and that does not work well
+ if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
+ // kSetUG07 -> kSetFreeSlotC
+ // debug("leary 8-6 kSetUG07 -> kSetFreeSlotC");
+ AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
+ AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
+ AI_Movement_Track_Append(kActorOfficerLeary, 418, 0);
+ AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
+ AI_Movement_Track_Repeat(kActorOfficerLeary);
+ break;
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
+ // fall through
+
case 7:
// kSetUG01 -> kSetFreeSlotC
// debug("leary 8-7 kSetUG01 -> kSetFreeSlotC");
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