[Scummvm-git-logs] scummvm master -> fb71c73ff0af43253121bc950ece5a22d17bfba0
antoniou79
antoniou at cti.gr
Wed Jun 26 19:10:05 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fb71c73ff0 BLADERUNNER: Fix obstacle map in CT04
Commit: fb71c73ff0af43253121bc950ece5a22d17bfba0
https://github.com/scummvm/scummvm/commit/fb71c73ff0af43253121bc950ece5a22d17bfba0
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2019-06-26T20:09:10+03:00
Commit Message:
BLADERUNNER: Fix obstacle map in CT04
Prevent transient from walking through scenery alongside the right wall
Changed paths:
engines/bladerunner/set.cpp
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index 43e69fa..fe9c208 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -452,6 +452,12 @@ void Set::overrideSceneObjectInfo(int objectId) const {
_objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f);
}
break;
+ case kSceneCT04:
+ // prevent McCoy or transient from blending/glitching with the right wall
+ if (objectId == 6 && _objects[objectId].name == "BOX04") {
+ _objects[objectId].bbox.setXYZ(-251.80f, -636.49f, 414.38f, -206.66f, -445.84f, 900.44f);
+ }
+ break;
case kSceneBB06:
// Sebastian's room with doll
if (objectId == 3 && _objects[objectId].name == "BOX31") {
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