[Scummvm-git-logs] scummvm master -> 50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb
peterkohaut
peterkohaut at users.noreply.github.com
Sun May 5 21:36:20 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
50de5e1ccf BLADERUNNER: Disable END_GAME_STATE auto-save
Commit: 50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb
https://github.com/scummvm/scummvm/commit/50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-05-05T21:34:57+02:00
Commit Message:
BLADERUNNER: Disable END_GAME_STATE auto-save
Disabled as it is not needed and it is only filling-up save slots
Changed paths:
engines/bladerunner/bladerunner.cpp
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index fef59ba..794be44 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -340,8 +340,10 @@ Common::Error BladeRunnerEngine::run() {
// finished the game.
// Maybe its purpose was debugging (?) by renaming it to .SAV and also
// for the game to "know" if the player has already finished the game at least once (?)
- // although that latter one seems not to be used for anything.
- autoSaveGame(4, true);
+ // although that latter one seems not to be used for anything, or maybe it was planned
+ // to be used for a sequel (?). We will never know.
+ // Disabling as in current state it will only fill-up save slots
+ // autoSaveGame(4, true);
_endCredits->show();
}
}
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