[Scummvm-git-logs] scummvm master -> 50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb

peterkohaut peterkohaut at users.noreply.github.com
Sun May 5 21:36:20 CEST 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
50de5e1ccf BLADERUNNER: Disable END_GAME_STATE auto-save


Commit: 50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb
    https://github.com/scummvm/scummvm/commit/50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2019-05-05T21:34:57+02:00

Commit Message:
BLADERUNNER: Disable END_GAME_STATE auto-save

Disabled as it is not needed and it is only filling-up save slots

Changed paths:
    engines/bladerunner/bladerunner.cpp


diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index fef59ba..794be44 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -340,8 +340,10 @@ Common::Error BladeRunnerEngine::run() {
 			// finished the game.
 			// Maybe its purpose was debugging (?) by renaming it to .SAV and also
 			// for the game to "know" if the player has already finished the game at least once (?)
-			// although that latter one seems not to be used for anything.
-			autoSaveGame(4, true);
+			// although that latter one seems not to be used for anything, or maybe it was planned
+			// to be used for a sequel (?). We will never know.
+			// Disabling as in current state it will only fill-up save slots
+			// autoSaveGame(4, true);
 			_endCredits->show();
 		}
 	}





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