[Scummvm-git-logs] scummvm master -> 6a6506bec43cdab89fd49151822b1f76abe4804d

sluicebox 22204938+sluicebox at users.noreply.github.com
Wed May 22 02:02:44 CEST 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6a6506bec4 SCI: Add QFG4CD workaround for searching monsters


Commit: 6a6506bec43cdab89fd49151822b1f76abe4804d
    https://github.com/scummvm/scummvm/commit/6a6506bec43cdab89fd49151822b1f76abe4804d
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2019-05-21T16:59:46-07:00

Commit Message:
SCI: Add QFG4CD workaround for searching monsters

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 10fc9b4..ee4e11f 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -496,6 +496,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_QFG3,          851,    32, -1,            "ProjObj", "doit",                            NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // near the end, when throwing the spear of death, bug #5282
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",                   NULL,     5,     5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1,    23, -1,     "tellerControls", "dispatchEvent",                   NULL,     6,     6, { WORKAROUND_FAKE,   0 } }, // floppy version, when using keyboard controls in the conversation interface
+	{ GID_QFG4,           -1,    50, -1,     "sSearchMonster", "changeState",                     NULL,     2,     2, { WORKAROUND_FAKE,   0 } }, // CD version, when searching a chernovy or revenant with speech disabled
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",                       NULL,     3,     3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu
 	{ GID_QFG4,           -1, 64917, -1,              "Plane", "setBitmap",                       NULL,     3,     3, { WORKAROUND_FAKE,   0 } }, // floppy version, happens sometimes in fight scenes
 	{ GID_QFG4,          380,    80, -1,           "myButton", "select",                          NULL,     2,     2, { WORKAROUND_FAKE,   1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle





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