[Scummvm-git-logs] scummvm master -> eac0b16750d1768f51b5d47f173de28e2d907971

sev- sev at scummvm.org
Sat May 25 20:55:20 CEST 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
eac0b16750 SCUMM: HE: Added some names to basketball U32 commands


Commit: eac0b16750d1768f51b5d47f173de28e2d907971
    https://github.com/scummvm/scummvm/commit/eac0b16750d1768f51b5d47f173de28e2d907971
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2019-05-25T20:54:56+02:00

Commit Message:
SCUMM: HE: Added some names to basketball U32 commands

Changed paths:
    engines/scumm/he/logic/basketball.cpp


diff --git a/engines/scumm/he/logic/basketball.cpp b/engines/scumm/he/logic/basketball.cpp
index bac15ea..96665f9 100644
--- a/engines/scumm/he/logic/basketball.cpp
+++ b/engines/scumm/he/logic/basketball.cpp
@@ -70,73 +70,73 @@ int32 LogicHEbasketball::dispatch(int op, int numArgs, int32 *args) {
 	case 1001:
 		break;
 
-	case 1006:
+	case 1006:	// WORLD_TO_SCREEN_TRANSLATION
 		break;
 
-	case 1011:
+	case 1011:	// INIT_SCREEN_TRANSLATIONS
 		break;
 
-	case 1012:
+	case 1012:	// GET_COURT_DIMENSIONS
 		res = op_1012();
 		break;
 
-	case 1035:
+	case 1035:	// COMPUTE_POINTS_FOR_PIXELS
 		break;
 
-	case 1050:
+	case 1050:	// INIT_COURT
 		res = op_1050(args);
 		break;
 
-	case 1051:
+	case 1051:	// INIT_BALL
 		break;
 
-	case 1052:
+	case 1052:	// INIT_PLAYER
 		break;
 
-	case 1053:
+	case 1053:	// DEINIT_COURT
 		res = op_1053();
 		break;
 
-	case 1056:
+	case 1056:	// DETECT_BALL_COLLISION
 		break;
 
-	case 1057:
+	case 1057:	// DETECT_PLAYER_COLLISION
 		break;
 
-	case 1058:
+	case 1058:	// GET_LAST_BALL_COLLISION
 		break;
 
-	case 1060:
+	case 1060:	// INIT_VIRTUAL_BALL
 		break;
 
-	case 1064:
+	case 1064:	// RASIE_SHIELDS
 		break;
 
-	case 1067:
+	case 1067:	// IS_PLAYER_IN_BOUNDS
 		break;
 
-	case 1073:
+	case 1073:	// SET_BALL_LOCATION
 		break;
 
-	case 1075:
+	case 1075:	// SET_PLAYER_LOCATION
 		break;
 
-	case 1076:
+	case 1076:	// GET_PLAYER_LOCATION
 		break;
 
-	case 1080:
+	case 1080:	// IS_PLAYER_IN_GAME
 		break;
 
-	case 1081:
+	case 1081:	// IS_BALL_IN_GAME
 		break;
 
-	case 1090:
+	case 1090:	// UPDATE_CURSOR_POS
 		break;
 
-	case 1091:
+	case 1091:	// MAKE_CURSOR_STICKY
 		break;
 
-	case 1513:
+	case 1513:	// INIT_NETWORK_SYSTEM_KLUDGE
 		break;
 
 	default:





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