[Scummvm-git-logs] scummvm master -> 19e56e5e1fb03fcbe7f4fc764d22520d46dbe0b1

digitall 547637+digitall at users.noreply.github.com
Wed Nov 20 13:29:44 UTC 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
19e56e5e1f LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes


Commit: 19e56e5e1fb03fcbe7f4fc764d22520d46dbe0b1
    https://github.com/scummvm/scummvm/commit/19e56e5e1fb03fcbe7f4fc764d22520d46dbe0b1
Author: D G Turner (digitall at scummvm.org)
Date: 2019-11-20T13:26:17Z

Commit Message:
LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes

This was broken by the recent modifications to the SurfaceSDLGraphics class
which this inherits from.

Changed paths:
    backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp


diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
index 2105bd8..a087c95 100644
--- a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
@@ -88,7 +88,8 @@ ScalerProc *LinuxmotoSdlGraphicsManager::getGraphicsScalerProc(int mode) const {
 void LinuxmotoSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
 	assert(_transactionMode == kTransactionActive);
 
-	_gameScreenShakeOffset = 0;
+	_gameScreenShakeXOffset = 0;
+	_gameScreenShakeYOffset = 0;
 
 #ifdef USE_RGB_COLOR
 	// Avoid redundant format changes
@@ -197,7 +198,7 @@ void LinuxmotoSdlGraphicsManager::drawMouse() {
 	// scaling, shake position and aspect ratio correction manually.
 
 	if (!_overlayVisible) {
-		dst.y += _currentShakePos;
+		dst.y += _currentShakeYOffset;
 	}
 
 	if (_videoMode.aspectRatioCorrection && !_overlayVisible)
@@ -249,16 +250,16 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
 #endif
 
 	// If the shake position changed, fill the dirty area with blackness
-	if (_currentShakePos != _gameScreenShakeOffset ||
-		(_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
-		SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_gameScreenShakeOffset * _videoMode.scaleFactor)};
+	if (_currentShakeYOffset != _gameScreenShakeYOffset ||
+		(_cursorNeedsRedraw && _mouseBackup.y <= _currentShakeYOffset)) {
+		SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_gameScreenShakeYOffset * _videoMode.scaleFactor)};
 
 		if (_videoMode.aspectRatioCorrection && !_overlayVisible)
 			blackrect.h = real2Aspect(blackrect.h - 1) + 1;
 
 		SDL_FillRect(_hwscreen, &blackrect, 0);
 
-		_currentShakePos = _gameScreenShakeOffset;
+		_currentShakeYOffset = _gameScreenShakeYOffset;
 
 		_forceFull = true;
 	}
@@ -332,7 +333,7 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
 		dstPitch = _hwscreen->pitch;
 
 		for (r = _dirtyRectList; r != lastRect; ++r) {
-			int dst_y = r->y + _currentShakePos;
+			int dst_y = r->y + _currentShakeYOffset;
 			int dst_h = 0;
 			int dst_w = r->w;
 			int orig_dst_y = 0;




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