[Scummvm-git-logs] scummvm master -> 98f8e05f4edc297cb106853ded1e8b01632dc966

bgK bastien.bouclet at gmail.com
Mon Oct 28 20:09:28 CET 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
98f8e05f4e 3DS: Load per-game settings


Commit: 98f8e05f4edc297cb106853ded1e8b01632dc966
    https://github.com/scummvm/scummvm/commit/98f8e05f4edc297cb106853ded1e8b01632dc966
Author: Bastien Bouclet (bastien.bouclet at gmail.com)
Date: 2019-10-28T20:05:24+01:00

Commit Message:
3DS: Load per-game settings

Changed paths:
    backends/platform/3ds/osystem-graphics.cpp


diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp
index c143417..56e5e95 100644
--- a/backends/platform/3ds/osystem-graphics.cpp
+++ b/backends/platform/3ds/osystem-graphics.cpp
@@ -144,6 +144,8 @@ int OSystem_3DS::getGraphicsMode() const {
 void OSystem_3DS::initSize(uint width, uint height,
                                    const Graphics::PixelFormat *format) {
 	debug("3ds initsize w:%d h:%d", width, height);
+	loadConfig();
+
 	_gameWidth = width;
 	_gameHeight = height;
 	_gameTopTexture.create(width, height, _pfGameTexture);





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