[Scummvm-git-logs] scummvm master -> f2726730156b0f2efadabf9d48b4795818440907

dreammaster paulfgilbert at gmail.com
Tue Oct 29 03:24:20 CET 2019


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f272673015 XEEN: Fix Swords tavern sign in exit locations


Commit: f2726730156b0f2efadabf9d48b4795818440907
    https://github.com/scummvm/scummvm/commit/f2726730156b0f2efadabf9d48b4795818440907
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2019-10-28T19:23:59-07:00

Commit Message:
XEEN: Fix Swords tavern sign in exit locations

Changed paths:
    engines/xeen/locations.cpp


diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index 7cbfc2b..7ebdce3 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -696,17 +696,40 @@ Character *TavernLocation::doOptions(Character *c) {
 	case Common::KEYCODE_s: {
 		// Sign In
 		// Set location and position for afterwards
-		idx = _ccNum ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
-		assert(idx >= 0);
-		party._mazePosition.x = Res.TAVERN_EXIT_LIST[_ccNum][_locationActionId][idx][0];
-		party._mazePosition.y = Res.TAVERN_EXIT_LIST[_ccNum][_locationActionId][idx][1];
-
-		if (!_ccNum || party._mazeId == 29)
-			party._mazeDirection = DIR_WEST;
-		else if (party._mazeId == 31)
-			party._mazeDirection = DIR_EAST;
-		else
-			party._mazeDirection = DIR_SOUTH;
+		if (g_vm->getGameID() == GType_Swords) {
+			switch (party._mazeId) {
+			case 49:
+				party._mazePosition = Common::Point(9, 2);
+				party._mazeDirection = DIR_WEST;
+				break;
+			case 53:
+				party._mazePosition = Common::Point(13, 1);
+				party._mazeDirection = DIR_EAST;
+				break;
+			case 92:
+				party._mazePosition = Common::Point(10, 1);
+				party._mazeDirection = DIR_EAST;
+				break;
+			case 63:
+				party._mazePosition = Common::Point(13, 1);
+				party._mazeDirection = DIR_SOUTH;
+				break;
+			default:
+				break;
+			}
+		} else {
+			idx = _ccNum ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
+			assert(idx >= 0);
+			party._mazePosition.x = Res.TAVERN_EXIT_LIST[_ccNum][_locationActionId][idx][0];
+			party._mazePosition.y = Res.TAVERN_EXIT_LIST[_ccNum][_locationActionId][idx][1];
+
+			if (!_ccNum || party._mazeId == 29)
+				party._mazeDirection = DIR_WEST;
+			else if (party._mazeId == 31)
+				party._mazeDirection = DIR_EAST;
+			else
+				party._mazeDirection = DIR_SOUTH;
+		}
 
 		party._priorMazeId = party._mazeId;
 		for (idx = 0; idx < (int)party._activeParty.size(); ++idx) {





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