[Scummvm-git-logs] scummvm master -> 590285a89068ae8943ce659f20a3a2fe1612d872

Strangerke Strangerke at scummvm.org
Sun Sep 8 22:17:52 CEST 2019


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
feafd2a956 HDB: Remove unused static in setButtons
590285a890 HDB: Reduce the scope of some more variables


Commit: feafd2a9565f51a487216a21ec59273cd9be6eaa
    https://github.com/scummvm/scummvm/commit/feafd2a9565f51a487216a21ec59273cd9be6eaa
Author: Strangerke (strangerke at scummvm.org)
Date: 2019-09-08T22:15:15+02:00

Commit Message:
HDB: Remove unused static in setButtons

Changed paths:
    engines/hdb/input.cpp


diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index 3078d69..df6d02e 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -52,14 +52,12 @@ void Input::init() {
 }
 
 void Input::setButtons(uint16 b) {
-	static int changeState = 0;
-
 	_buttons = b;
 	if (!b)
 		return;
 
 	// Change Game State
-	if ((_buttons & kButtonA) && !changeState && (g_hdb->getGameState() != GAME_MENU)) {
+	if ((_buttons & kButtonA) && (g_hdb->getGameState() != GAME_MENU)) {
 		if (g_hdb->_ai->cinematicsActive() && g_hdb->_ai->cineAbortable()) {
 			g_hdb->_ai->cineAbort();
 			g_hdb->_sound->playSound(SND_POP);


Commit: 590285a89068ae8943ce659f20a3a2fe1612d872
    https://github.com/scummvm/scummvm/commit/590285a89068ae8943ce659f20a3a2fe1612d872
Author: Strangerke (strangerke at scummvm.org)
Date: 2019-09-08T22:15:50+02:00

Commit Message:
HDB: Reduce the scope of some more variables

Changed paths:
    engines/hdb/gfx.cpp


diff --git a/engines/hdb/gfx.cpp b/engines/hdb/gfx.cpp
index 42f6f23..40a64a2 100644
--- a/engines/hdb/gfx.cpp
+++ b/engines/hdb/gfx.cpp
@@ -410,10 +410,6 @@ void Gfx::setFade(bool fadeIn, bool black, int steps) {
 }
 
 void Gfx::updateFade() {
-	uint8 r, g, b;
-	uint16 value;
-	uint16 *ptr;
-
 	if (!_fadeInfo.active && !_fadeInfo.stayFaded)
 		return;
 
@@ -424,10 +420,11 @@ void Gfx::updateFade() {
 		if (!_fadeInfo.isBlack) {
 			// Black fade
 			for (int y = 0; y < g_hdb->_screenHeight; y++) {
-				 ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
+				uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
 				for (int x = 0; x < g_hdb->_screenWidth; x++) {
-					 value = *ptr;
+					uint16 value = *ptr;
 					if (value) {
+						uint8 r, g, b;
 						g_hdb->_format.colorToRGB(value, r, g, b);
 						r = (r * _fadeInfo.curStep) >> 8;
 						g = (g * _fadeInfo.curStep) >> 8;
@@ -441,9 +438,11 @@ void Gfx::updateFade() {
 		} else {
 			// White fade
 			for (int y = 0; y < g_hdb->_screenHeight; y++) {
-				ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
+				uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
 				for (int x = 0; x < g_hdb->_screenWidth; x++) {
-					value = *ptr;
+					uint16 value = *ptr;
+
+					uint8 r, g, b;
 					g_hdb->_format.colorToRGB(value, r, g, b);
 					r += (255 - r) * (256 - _fadeInfo.curStep) / 256;
 					g += (255 - g) * (256 - _fadeInfo.curStep) / 256;
@@ -488,10 +487,11 @@ void Gfx::updateFade() {
 				// Black Fade
 
 				for (int y = 0; y < g_hdb->_screenHeight; y++) {
-					ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
+					uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
 					for (int x = 0; x < g_hdb->_screenWidth; x++) {
-						value = *ptr;
+						uint16 value = *ptr;
 						if (value) {
+							uint8 r, g, b;
 							g_hdb->_format.colorToRGB(value, r, g, b);
 							r = (r * _fadeInfo.curStep) >> 8;
 							g = (g * _fadeInfo.curStep) >> 8;
@@ -505,9 +505,10 @@ void Gfx::updateFade() {
 				// White Fade
 
 				for (int y = 0; y < g_hdb->_screenHeight; y++) {
-					ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
+					uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
 					for (int x = 0; x < g_hdb->_screenWidth; x++) {
-						value = *ptr;
+						uint16 value = *ptr;
+						uint8 r, g, b;
 						g_hdb->_format.colorToRGB(value, r, g, b);
 						r += (255 - r) * (256 - _fadeInfo.curStep) / 256;
 						g += (255 - g) * (256 - _fadeInfo.curStep) / 256;





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