[Scummvm-git-logs] scummvm master -> 52c5924d9ac24eb3a5ee577e328d38c2002a651c
bluegr
bluegr at gmail.com
Sat Sep 28 16:20:08 CEST 2019
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
52c5924d9a SCI32: Extend the Hoyle 5 bridge slider workaround
Commit: 52c5924d9ac24eb3a5ee577e328d38c2002a651c
https://github.com/scummvm/scummvm/commit/52c5924d9ac24eb3a5ee577e328d38c2002a651c
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2019-09-28T17:19:29+03:00
Commit Message:
SCI32: Extend the Hoyle 5 bridge slider workaround
This fixes the other sliders in the Bridge game. Thanks to sluicebox
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 52d805f..394a316 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -403,7 +403,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_HOYLE5, 400, 400, 1, "GinHand", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when starting Gin
{ GID_HOYLE5, 700, 700, 1, "BridgeHand", "calcQTS", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge
{ GID_HOYLE5, 700, 747, 0, "LeadReturn_Trump", "think", NULL, 17, 17, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge
- { GID_HOYLE5, 700, 1115, 0, "attitudeSliderF", "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when adjusting the attitude slider in Bridge - bug #11166
+ { GID_HOYLE5, 700, 1115, 0, NULL, "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when adjusting the attitude slider in Bridge - bug #11166
{ GID_HOYLE5, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", NULL, 10, 10, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11167
{ GID_HOYLE5, 700, 713, 0, "n2_tree", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11169
{ GID_HOYLE5, 700, 715, 0, "c2_tree", "doit", NULL, 21, 21, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11170
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