[Scummvm-git-logs] scummvm master -> 7662e42aff7090559154dcb517c5e07b4d3460cb

dreammaster paulfgilbert at gmail.com
Fri Apr 10 01:38:31 UTC 2020


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
83ad49e1ba ULTIMA4: Field renames for conversation classes
7662e42aff ULTIMA4: Remove outstanding uses of time_t


Commit: 83ad49e1bab6707189d14db274af8cb0c2405864
    https://github.com/scummvm/scummvm/commit/83ad49e1bab6707189d14db274af8cb0c2405864
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-04-09T18:36:55-07:00

Commit Message:
ULTIMA4: Field renames for conversation classes

Changed paths:
    engines/ultima/ultima4/conversation/conversation.cpp
    engines/ultima/ultima4/conversation/conversation.h
    engines/ultima/ultima4/game/game.cpp
    engines/ultima/ultima4/game/person.cpp
    engines/ultima/ultima4/game/stats.h


diff --git a/engines/ultima/ultima4/conversation/conversation.cpp b/engines/ultima/ultima4/conversation/conversation.cpp
index 37f700737c..ad07101df6 100644
--- a/engines/ultima/ultima4/conversation/conversation.cpp
+++ b/engines/ultima/ultima4/conversation/conversation.cpp
@@ -42,34 +42,34 @@ const ResponsePart ResponsePart::STOPMUSIC("<STOPMUSIC>", "", true);
 const ResponsePart ResponsePart::HAWKWIND("<HAWKWIND>", "", true);
 const unsigned int Conversation::BUFFERLEN = 16;
 
-Response::Response(const Common::String &response) : references(0) {
+Response::Response(const Common::String &response) : _references(0) {
 	add(response);
 }
 
 void Response::add(const ResponsePart &part) {
-	parts.push_back(part);
+	_parts.push_back(part);
 }
 
 const Std::vector<ResponsePart> &Response::getParts() const {
-	return parts;
+	return _parts;
 }
 
 Response::operator Common::String() const {
 	Common::String result;
-	for (Std::vector<ResponsePart>::const_iterator i = parts.begin(); i != parts.end(); i++) {
+	for (Std::vector<ResponsePart>::const_iterator i = _parts.begin(); i != _parts.end(); i++) {
 		result += *i;
 	}
 	return result;
 }
 
 Response *Response::addref() {
-	references++;
+	_references++;
 	return this;
 }
 
 void Response::release() {
-	references--;
-	if (references <= 0)
+	_references--;
+	if (_references <= 0)
 		delete this;
 }
 
@@ -112,16 +112,16 @@ const Std::vector<ResponsePart> &DynamicResponse::getParts() const {
  * Dialogue::Question class
  */
 Dialogue::Question::Question(const Common::String &txt, Response *yes, Response *no) :
-	text(txt), yesresp(yes->addref()), noresp(no->addref()) {}
+	_text(txt), _yesResp(yes->addref()), _noResp(no->addref()) {}
 
 Common::String Dialogue::Question::getText() {
-	return text;
+	return _text;
 }
 
 Response *Dialogue::Question::getResponse(bool yes) {
 	if (yes)
-		return yesresp;
-	return noresp;
+		return _yesResp;
+	return _noResp;
 }
 
 
@@ -129,30 +129,30 @@ Response *Dialogue::Question::getResponse(bool yes) {
  * Dialogue::Keyword class
  */
 Dialogue::Keyword::Keyword(const Common::String &kw, Response *resp) :
-	keyword(kw), response(resp->addref()) {
-	trim(keyword);
-	lowercase(keyword);
+	_keyword(kw), _response(resp->addref()) {
+	trim(_keyword);
+	lowercase(_keyword);
 }
 
 Dialogue::Keyword::Keyword(const Common::String &kw, const Common::String &resp) :
-	keyword(kw), response((new Response(resp))->addref()) {
-	trim(keyword);
-	lowercase(keyword);
+	_keyword(kw), _response((new Response(resp))->addref()) {
+	trim(_keyword);
+	lowercase(_keyword);
 }
 
 Dialogue::Keyword::~Keyword() {
-	response->release();
+	_response->release();
 }
 
 bool Dialogue::Keyword::operator==(const Common::String &kw) const {
 	// minimum 4-character "guessing"
-	int testLen = (keyword.size() < 4) ? keyword.size() : 4;
+	int testLen = (_keyword.size() < 4) ? _keyword.size() : 4;
 
 	// exception: empty keyword only matches empty Common::String (alias for 'bye')
 	if (testLen == 0 && kw.size() > 0)
 		return false;
 
-	if (scumm_strnicmp(kw.c_str(), keyword.c_str(), testLen) == 0)
+	if (scumm_strnicmp(kw.c_str(), _keyword.c_str(), testLen) == 0)
 		return true;
 	return false;
 }
@@ -230,7 +230,7 @@ Common::String Dialogue::dump(const Common::String &arg) {
  * Conversation class
  */
 
-Conversation::Conversation() : state(INTRO), script(new Script()) {
+Conversation::Conversation() : _state(INTRO), _script(new Script()) {
 #ifdef IOS
 	U4IOS::incrementConversationCount();
 #endif
@@ -241,11 +241,11 @@ Conversation::~Conversation() {
 #ifdef IOS
 	U4IOS::decrementConversationCount();
 #endif
-	delete script;
+	delete _script;
 }
 
 Conversation::InputType Conversation::getInputRequired(int *bufferlen) {
-	switch (state) {
+	switch (_state) {
 	case BUY_QUANTITY:
 	case SELL_QUANTITY: {
 		*bufferlen = 2;
@@ -286,7 +286,7 @@ Conversation::InputType Conversation::getInputRequired(int *bufferlen) {
 		return INPUT_NONE;
 	}
 
-	error("invalid state: %d", state);
+	error("invalid state: %d", _state);
 	return INPUT_NONE;
 }
 
diff --git a/engines/ultima/ultima4/conversation/conversation.h b/engines/ultima/ultima4/conversation/conversation.h
index fcc24a30f5..d7a8a0a262 100644
--- a/engines/ultima/ultima4/conversation/conversation.h
+++ b/engines/ultima/ultima4/conversation/conversation.h
@@ -83,8 +83,8 @@ public:
 	void release();
 
 private:
-	int references;
-	Std::vector<ResponsePart> parts;
+	int _references;
+	Std::vector<ResponsePart> _parts;
 };
 
 /**
@@ -128,8 +128,8 @@ public:
 		Response *getResponse(bool yes);
 
 	private:
-		Common::String text;
-		Response *yesresp, *noresp;
+		Common::String _text;
+		Response *_yesResp, *_noResp;
 	};
 
 	/**
@@ -149,15 +149,15 @@ public:
 		 * Accessor methods
 		 */
 		const Common::String &getKeyword()  {
-			return keyword;
+			return _keyword;
 		}
 		Response *getResponse()     {
-			return response;
+			return _response;
 		}
 
 	private:
-		Common::String keyword;
-		Response *response;
+		Common::String _keyword;
+		Response *_response;
 	};
 
 	/**
@@ -296,14 +296,14 @@ public:
 	static const unsigned int BUFFERLEN;    /**< The default maxixum length of input */
 
 public:
-	State state;                /**< The state of the conversation */
-	Common::String playerInput;         /**< A Common::String holding the text the player inputs */
-	Common::List<Common::String> reply;         /**< What the talker says */
-	class Script *script;       /**< A script that this person follows during the conversation (may be NULL) */
-	Dialogue::Question *question; /**< The current question the player is being asked */
-	int quant;                  /**< For vendor transactions */
-	int player;                 /**< For vendor transactions */
-	int price;                  /**< For vendor transactions */
+	State _state;                /**< The state of the conversation */
+	Common::String _playerInput;         /**< A Common::String holding the text the player inputs */
+	Common::List<Common::String> _reply;         /**< What the talker says */
+	class Script *_script;       /**< A script that this person follows during the conversation (may be NULL) */
+	Dialogue::Question *_question; /**< The current question the player is being asked */
+	int _quant;                  /**< For vendor transactions */
+	int _player;                 /**< For vendor transactions */
+	int _price;                  /**< For vendor transactions */
 };
 
 } // End of namespace Ultima4
diff --git a/engines/ultima/ultima4/game/game.cpp b/engines/ultima/ultima4/game/game.cpp
index cc56ca53ed..a2297432a6 100644
--- a/engines/ultima/ultima4/game/game.cpp
+++ b/engines/ultima/ultima4/game/game.cpp
@@ -2469,12 +2469,12 @@ bool talkAt(const Coords &coords) {
 	}
 
 	Conversation conv;
-	conv.script->addProvider("party", g_context->_party);
-	conv.script->addProvider("context", g_context);
+	conv._script->addProvider("party", g_context->_party);
+	conv._script->addProvider("context", g_context);
 
-	conv.state = Conversation::INTRO;
-	conv.reply = talker->getConversationText(&conv, "");
-	conv.playerInput.clear();
+	conv._state = Conversation::INTRO;
+	conv._reply = talker->getConversationText(&conv, "");
+	conv._playerInput.clear();
 	talkRunConversation(conv, talker, false);
 
 	return true;
@@ -2484,15 +2484,15 @@ bool talkAt(const Coords &coords) {
  * Executes the current conversation until it is done.
  */
 void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt) {
-	while (conv.state != Conversation::DONE) {
+	while (conv._state != Conversation::DONE) {
 		// TODO: instead of calculating linesused again, cache the
 		// result in person.cpp somewhere.
-		int linesused = linecount(conv.reply.front(), TEXT_AREA_W);
-		screenMessage("%s", conv.reply.front().c_str());
-		conv.reply.pop_front();
+		int linesused = linecount(conv._reply.front(), TEXT_AREA_W);
+		screenMessage("%s", conv._reply.front().c_str());
+		conv._reply.pop_front();
 
 		/* if all chunks haven't been shown, wait for a key and process next chunk*/
-		int size = conv.reply.size();
+		int size = conv._reply.size();
 		if (size > 0) {
 #ifdef IOS
 			U4IOS::IOSConversationChoiceHelper continueDialog;
@@ -2503,19 +2503,19 @@ void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt) {
 		}
 
 		/* otherwise, clear current reply and proceed based on conversation state */
-		conv.reply.clear();
+		conv._reply.clear();
 
 		/* they're attacking you! */
-		if (conv.state == Conversation::ATTACK) {
-			conv.state = Conversation::DONE;
+		if (conv._state == Conversation::ATTACK) {
+			conv._state = Conversation::DONE;
 			talker->setMovementBehavior(MOVEMENT_ATTACK_AVATAR);
 		}
 
-		if (conv.state == Conversation::DONE)
+		if (conv._state == Conversation::DONE)
 			break;
 
 		/* When Lord British heals the party */
-		else if (conv.state == Conversation::FULLHEAL) {
+		else if (conv._state == Conversation::FULLHEAL) {
 			int i;
 
 			for (i = 0; i < g_context->_party->size(); i++) {
@@ -2524,12 +2524,12 @@ void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt) {
 			}
 			gameSpellEffect('r', -1, SOUND_MAGIC); // same spell effect as 'r'esurrect
 
-			conv.state = Conversation::TALK;
+			conv._state = Conversation::TALK;
 		}
 		/* When Lord British checks and advances each party member's level */
-		else if (conv.state == Conversation::ADVANCELEVELS) {
+		else if (conv._state == Conversation::ADVANCELEVELS) {
 			gameLordBritishCheckLevels();
-			conv.state = Conversation::TALK;
+			conv._state = Conversation::TALK;
 		}
 
 		if (showPrompt) {
@@ -2550,12 +2550,12 @@ void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt) {
 		int maxlen;
 		switch (conv.getInputRequired(&maxlen)) {
 		case Conversation::INPUT_STRING: {
-			conv.playerInput = gameGetInput(maxlen);
+			conv._playerInput = gameGetInput(maxlen);
 #ifdef IOS
 			screenMessage("%s", conv.playerInput.c_str()); // Since we put this in a different window, we need to show it again.
 #endif
-			conv.reply = talker->getConversationText(&conv, conv.playerInput.c_str());
-			conv.playerInput.clear();
+			conv._reply = talker->getConversationText(&conv, conv._playerInput.c_str());
+			conv._playerInput.clear();
 			showPrompt = true;
 			break;
 		}
@@ -2571,20 +2571,20 @@ void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt) {
 			message[0] = choice;
 			message[1] = '\0';
 
-			conv.reply = talker->getConversationText(&conv, message);
-			conv.playerInput.clear();
+			conv._reply = talker->getConversationText(&conv, message);
+			conv._playerInput.clear();
 
 			showPrompt = true;
 			break;
 		}
 
 		case Conversation::INPUT_NONE:
-			conv.state = Conversation::DONE;
+			conv._state = Conversation::DONE;
 			break;
 		}
 	}
-	if (conv.reply.size() > 0)
-		screenMessage("%s", conv.reply.front().c_str());
+	if (conv._reply.size() > 0)
+		screenMessage("%s", conv._reply.front().c_str());
 }
 
 /**
diff --git a/engines/ultima/ultima4/game/person.cpp b/engines/ultima/ultima4/game/person.cpp
index 37b7c9e1c7..6447267b71 100644
--- a/engines/ultima/ultima4/game/person.cpp
+++ b/engines/ultima/ultima4/game/person.cpp
@@ -162,12 +162,12 @@ Common::List<Common::String> Person::getConversationText(Conversation *cnv, cons
 		static const Common::String ids[] = {
 			"Weapons", "Armor", "Food", "Tavern", "Reagents", "Healer", "Inn", "Guild", "Stable"
 		};
-		Script *script = cnv->script;
+		Script *script = cnv->_script;
 
 		/**
 		 * We aren't currently running a script, load the appropriate one!
 		 */
-		if (cnv->state == Conversation::INTRO) {
+		if (cnv->_state == Conversation::INTRO) {
 			// unload the previous script if it wasn't already unloaded
 			if (script->getState() != Script::STATE_UNLOADED)
 				script->unload();
@@ -248,7 +248,7 @@ Common::List<Common::String> Person::getConversationText(Conversation *cnv, cons
 
 		// Unload the script
 		script->unload();
-		cnv->state = Conversation::DONE;
+		cnv->_state = Conversation::DONE;
 	}
 
 	/*
@@ -257,7 +257,7 @@ Common::List<Common::String> Person::getConversationText(Conversation *cnv, cons
 	else {
 		text = "\n\n\n";
 
-		switch (cnv->state) {
+		switch (cnv->_state) {
 		case Conversation::INTRO:
 			text = getIntro(cnv);
 			break;
@@ -267,7 +267,7 @@ Common::List<Common::String> Person::getConversationText(Conversation *cnv, cons
 			break;
 
 		case Conversation::CONFIRMATION:
-			ASSERT(_npcType == NPC_LORD_BRITISH, "invalid state: %d", cnv->state);
+			ASSERT(_npcType == NPC_LORD_BRITISH, "invalid state: %d", cnv->_state);
 			text += lordBritishGetQuestionResponse(cnv, inquiry);
 			break;
 
@@ -288,7 +288,7 @@ Common::List<Common::String> Person::getConversationText(Conversation *cnv, cons
 			break;
 
 		default:
-			error("invalid state: %d", cnv->state);
+			error("invalid state: %d", cnv->_state);
 		}
 	}
 
@@ -300,13 +300,13 @@ Common::String Person::getPrompt(Conversation *cnv) {
 		return "";
 
 	Common::String prompt;
-	if (cnv->state == Conversation::ASK)
+	if (cnv->_state == Conversation::ASK)
 		prompt = getQuestion(cnv);
-	else if (cnv->state == Conversation::GIVEBEGGAR)
+	else if (cnv->_state == Conversation::GIVEBEGGAR)
 		prompt = "How much? ";
-	else if (cnv->state == Conversation::CONFIRMATION)
+	else if (cnv->_state == Conversation::CONFIRMATION)
 		prompt = "\n\nHe asks: Art thou well?";
-	else if (cnv->state != Conversation::ASKYESNO)
+	else if (cnv->_state != Conversation::ASKYESNO)
 		prompt = _dialogue->getPrompt();
 
 	return prompt;
@@ -314,9 +314,9 @@ Common::String Person::getPrompt(Conversation *cnv) {
 
 const char *Person::getChoices(Conversation *cnv) {
 	if (isVendor())
-		return cnv->script->getChoices().c_str();
+		return cnv->_script->getChoices().c_str();
 
-	switch (cnv->state) {
+	switch (cnv->_state) {
 	case Conversation::CONFIRMATION:
 	case Conversation::CONTINUEQUESTION:
 		return "ny\015 \033";
@@ -325,7 +325,7 @@ const char *Person::getChoices(Conversation *cnv) {
 		return "012345678\015 \033";
 
 	default:
-		error("invalid state: %d", cnv->state);
+		error("invalid state: %d", cnv->_state);
 	}
 
 	return NULL;
@@ -333,7 +333,7 @@ const char *Person::getChoices(Conversation *cnv) {
 
 Common::String Person::getIntro(Conversation *cnv) {
 	if (_npcType == NPC_EMPTY) {
-		cnv->state = Conversation::DONE;
+		cnv->_state = Conversation::DONE;
 		return Common::String("Funny, no\nresponse!\n");
 	}
 
@@ -345,7 +345,7 @@ Common::String Person::getIntro(Conversation *cnv) {
 	else
 		intro = _dialogue->getLongIntro();
 
-	cnv->state = Conversation::TALK;
+	cnv->_state = Conversation::TALK;
 	Common::String text = processResponse(cnv, intro);
 
 	return text;
@@ -369,20 +369,20 @@ Common::String Person::processResponse(Conversation *cnv, Response *response) {
 
 void Person::runCommand(Conversation *cnv, const ResponsePart &command) {
 	if (command == ResponsePart::ASK) {
-		cnv->question = _dialogue->getQuestion();
-		cnv->state = Conversation::ASK;
+		cnv->_question = _dialogue->getQuestion();
+		cnv->_state = Conversation::ASK;
 	} else if (command == ResponsePart::END) {
-		cnv->state = Conversation::DONE;
+		cnv->_state = Conversation::DONE;
 	} else if (command == ResponsePart::ATTACK) {
-		cnv->state = Conversation::ATTACK;
+		cnv->_state = Conversation::ATTACK;
 	} else if (command == ResponsePart::BRAGGED) {
 		g_context->_party->adjustKarma(KA_BRAGGED);
 	} else if (command == ResponsePart::HUMBLE) {
 		g_context->_party->adjustKarma(KA_HUMBLE);
 	} else if (command == ResponsePart::ADVANCELEVELS) {
-		cnv->state = Conversation::ADVANCELEVELS;
+		cnv->_state = Conversation::ADVANCELEVELS;
 	} else if (command == ResponsePart::HEALCONFIRM) {
-		cnv->state = Conversation::CONFIRMATION;
+		cnv->_state = Conversation::CONFIRMATION;
 	} else if (command == ResponsePart::STARTMUSIC_LB) {
 		musicMgr->lordBritish();
 	} else if (command == ResponsePart::STARTMUSIC_HW) {
@@ -414,7 +414,7 @@ Common::String Person::getResponse(Conversation *cnv, const char *inquiry) {
 
 	if (_npcType == NPC_TALKER_BEGGAR && scumm_strnicmp(inquiry, "give", 4) == 0) {
 		reply.clear();
-		cnv->state = Conversation::GIVEBEGGAR;
+		cnv->_state = Conversation::GIVEBEGGAR;
 	}
 
 	else if (scumm_strnicmp(inquiry, "join", 4) == 0 &&
@@ -424,7 +424,7 @@ Common::String Person::getResponse(Conversation *cnv, const char *inquiry) {
 		if (join == JOIN_SUCCEEDED) {
 			reply += "I am honored to join thee!";
 			g_context->_location->_map->removeObject(this);
-			cnv->state = Conversation::DONE;
+			cnv->_state = Conversation::DONE;
 		} else {
 			reply += "Thou art not ";
 			reply += (join == JOIN_NOT_VIRTUOUS) ? getVirtueAdjective(v) : "experienced";
@@ -463,22 +463,22 @@ Common::String Person::talkerGetQuestionResponse(Conversation *cnv, const char *
 	}
 
 	if (!valid) {
-		cnv->state = Conversation::ASKYESNO;
+		cnv->_state = Conversation::ASKYESNO;
 		return "Yes or no!";
 	}
 
-	cnv->state = Conversation::TALK;
-	return "\n" + processResponse(cnv, cnv->question->getResponse(yes));
+	cnv->_state = Conversation::TALK;
+	return "\n" + processResponse(cnv, cnv->_question->getResponse(yes));
 }
 
 Common::String Person::beggarGetQuantityResponse(Conversation *cnv, const char *response) {
 	Common::String reply;
 
-	cnv->quant = (int) strtol(response, NULL, 10);
-	cnv->state = Conversation::TALK;
+	cnv->_quant = (int) strtol(response, NULL, 10);
+	cnv->_state = Conversation::TALK;
 
-	if (cnv->quant > 0) {
-		if (g_context->_party->donate(cnv->quant)) {
+	if (cnv->_quant > 0) {
+		if (g_context->_party->donate(cnv->_quant)) {
 			reply = "\n";
 			reply += _dialogue->getPronoun();
 			reply += " says: Oh Thank thee! I shall never forget thy kindness!\n";
@@ -495,7 +495,7 @@ Common::String Person::beggarGetQuantityResponse(Conversation *cnv, const char *
 Common::String Person::lordBritishGetQuestionResponse(Conversation *cnv, const char *answer) {
 	Common::String reply;
 
-	cnv->state = Conversation::TALK;
+	cnv->_state = Conversation::TALK;
 
 	if (tolower(answer[0]) == 'y') {
 		reply = "Y\n\nHe says: That is good.\n";
@@ -503,7 +503,7 @@ Common::String Person::lordBritishGetQuestionResponse(Conversation *cnv, const c
 
 	else if (tolower(answer[0]) == 'n') {
 		reply = "N\n\nHe says: Let me heal thy wounds!\n";
-		cnv->state = Conversation::FULLHEAL;
+		cnv->_state = Conversation::FULLHEAL;
 	}
 
 	else
@@ -513,7 +513,7 @@ Common::String Person::lordBritishGetQuestionResponse(Conversation *cnv, const c
 }
 
 Common::String Person::getQuestion(Conversation *cnv) {
-	return "\n" + cnv->question->getText() + "\n\nYou say: ";
+	return "\n" + cnv->_question->getText() + "\n\nYou say: ";
 }
 
 /**
diff --git a/engines/ultima/ultima4/game/stats.h b/engines/ultima/ultima4/game/stats.h
index 742e151639..e737c971f5 100644
--- a/engines/ultima/ultima4/game/stats.h
+++ b/engines/ultima/ultima4/game/stats.h
@@ -65,7 +65,8 @@ enum StatsView {
 	MIX_REAGENTS
 };
 
-class StatsArea : public Observer<Aura *>, public Observer<Party *, PartyEvent &>, public Observer<Menu *, MenuEvent &>, public Observable<StatsArea *, Common::String> {
+class StatsArea : public Observer<Aura *>, public Observer<Party *, PartyEvent &>,
+		public Observer<Menu *, MenuEvent &>, public Observable<StatsArea *, Common::String> {
 public:
 	StatsArea();
 
@@ -86,14 +87,15 @@ public:
 	/**
 	 * Update the stats (ztats) box on the upper right of the screen.
 	 */
-	void update(bool avatarOnly = false);
+	virtual void update(bool avatarOnly = false);
 	virtual void update(Aura *aura);
 	virtual void update(Party *party, PartyEvent &event)    {
-		update(); /* do a full update */
+		update(); // do a full update
 	}
 	virtual void update(Menu *menu, MenuEvent &event)       {
-		update(); /* do a full update */
+		update(); // do a full update
 	}
+
 	void highlightPlayer(int player);
 
 	/**


Commit: 7662e42aff7090559154dcb517c5e07b4d3460cb
    https://github.com/scummvm/scummvm/commit/7662e42aff7090559154dcb517c5e07b4d3460cb
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-04-09T18:38:01-07:00

Commit Message:
ULTIMA4: Remove outstanding uses of time_t

Changed paths:
    engines/ultima/ultima4/game/game.cpp


diff --git a/engines/ultima/ultima4/game/game.cpp b/engines/ultima/ultima4/game/game.cpp
index a2297432a6..20aca57937 100644
--- a/engines/ultima/ultima4/game/game.cpp
+++ b/engines/ultima/ultima4/game/game.cpp
@@ -81,7 +81,7 @@ void gameAdvanceLevel(PartyMember *player);
 void gameInnHandler(void);
 void gameLostEighth(Virtue virtue);
 void gamePartyStarving(void);
-time_t gameTimeSinceLastCommand(void);
+uint32 gameTimeSinceLastCommand(void);
 
 /* spell functions */
 void gameCastSpell(unsigned int spell, int caster, int param);
@@ -2844,7 +2844,7 @@ void gameFixupObjects(Map *map) {
 	}
 }
 
-time_t gameTimeSinceLastCommand() {
+uint32 gameTimeSinceLastCommand() {
 	return (g_system->getMillis() - g_context->_lastCommandTime) / 1000;
 }
 




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