[Scummvm-git-logs] scummvm master -> 869e581429cc32dc1d75972bbaa1846a1201643c
mduggan
mgithub at guarana.org
Mon Apr 20 03:59:49 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
869e581429 ULTIMA8: Fade-from-black when starting from save
Commit: 869e581429cc32dc1d75972bbaa1846a1201643c
https://github.com/scummvm/scummvm/commit/869e581429cc32dc1d75972bbaa1846a1201643c
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2020-04-20T12:59:15+09:00
Commit Message:
ULTIMA8: Fade-from-black when starting from save
To match behavior of original game.
Changed paths:
engines/ultima/ultima8/games/start_u8_process.cpp
diff --git a/engines/ultima/ultima8/games/start_u8_process.cpp b/engines/ultima/ultima8/games/start_u8_process.cpp
index 32d63d4466..c35e4d06ee 100644
--- a/engines/ultima/ultima8/games/start_u8_process.cpp
+++ b/engines/ultima/ultima8/games/start_u8_process.cpp
@@ -35,6 +35,7 @@
#include "ultima/ultima8/gumps/menu_gump.h"
#include "ultima/ultima8/conf/setting_manager.h"
#include "ultima/ultima8/world/get_object.h"
+#include "ultima/ultima8/graphics/palette_fader_process.h"
namespace Ultima {
namespace Ultima8 {
@@ -60,6 +61,7 @@ void StartU8Process::run() {
// Try to load the save game, if succeeded this pointer will no longer be valid
if (_saveSlot >= 0 &&Ultima8Engine::get_instance()->loadGameState(_saveSlot).getCode() == Common::kNoError) {
+ PaletteFaderProcess::I_fadeFromBlack(0, 0);
return;
}
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