[Scummvm-git-logs] scummvm master -> 0aea50fdbb702235f478d309197edab88e912fac
dreammaster
paulfgilbert at gmail.com
Tue Aug 4 04:56:17 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0aea50fdbb ULTIMA4: Fix random party movement during combat
Commit: 0aea50fdbb702235f478d309197edab88e912fac
https://github.com/scummvm/scummvm/commit/0aea50fdbb702235f478d309197edab88e912fac
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-08-03T21:56:03-07:00
Commit Message:
ULTIMA4: Fix random party movement during combat
Changed paths:
engines/ultima/ultima4/core/debugger.cpp
diff --git a/engines/ultima/ultima4/core/debugger.cpp b/engines/ultima/ultima4/core/debugger.cpp
index 20b2a5b37c..0db4ee487b 100644
--- a/engines/ultima/ultima4/core/debugger.cpp
+++ b/engines/ultima/ultima4/core/debugger.cpp
@@ -183,7 +183,7 @@ bool Debugger::handleCommand(int argc, const char **argv, bool &keepRunning) {
for (; *mth; ++mth) {
if (method.equalsIgnoreCase(*mth)) {
print("%cNot here!%c", FG_GREY, FG_WHITE);
- g_game->finishTurn();
+ g_context->_location->_turnCompleter->finishTurn();
keepRunning = false;
return true;
}
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