[Scummvm-git-logs] scummvm master -> e1d0228eb80c59e0d612c269a50587fce12b5d98

sev- sev at scummvm.org
Sun Aug 9 10:06:34 UTC 2020


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
cf62f70d6f DISTS: Filled out TODOs in engine-data readme
e1d0228eb8 DISTS: Filled out rest of the TODOs in engine data README file.


Commit: cf62f70d6f8c046db8b06541ce62ece2f7759f21
    https://github.com/scummvm/scummvm/commit/cf62f70d6f8c046db8b06541ce62ece2f7759f21
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-08-09T12:06:16+02:00

Commit Message:
DISTS: Filled out TODOs in engine-data readme

Changed paths:
    dists/engine-data/README


diff --git a/dists/engine-data/README b/dists/engine-data/README
index d6ef45c661..ac1ce69aa5 100644
--- a/dists/engine-data/README
+++ b/dists/engine-data/README
@@ -31,7 +31,8 @@ lure.dat:
 TODO
 
 macgui.dat:
-TODO
+The file contains set of offsets for recreation of Classic Mac OS GUI, used
+by Director, MacVenture and WAGE engines.
 
 macventure.dat
 TODO
@@ -45,7 +46,7 @@ neverhood.dat:
 TODO
 
 prince_translation.dat:
-TODO
+The file contains translated game texts for Prince and the Coward game.
 
 queen.tbl:
 'queen.tbl' contains a list of filenames, filesizes and offsets for the


Commit: e1d0228eb80c59e0d612c269a50587fce12b5d98
    https://github.com/scummvm/scummvm/commit/e1d0228eb80c59e0d612c269a50587fce12b5d98
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-08-09T12:06:16+02:00

Commit Message:
DISTS: Filled out rest of the TODOs in engine data README file.

Changed paths:
    dists/engine-data/README


diff --git a/dists/engine-data/README b/dists/engine-data/README
index ac1ce69aa5..4762e00f01 100644
--- a/dists/engine-data/README
+++ b/dists/engine-data/README
@@ -2,7 +2,7 @@ engine-data README
 -------------------------------------------------------------------------------
 
 access.dat:
-TODO
+This file contans game resource data used by Access engine.
 
 cryo.dat:
 This file contains a lot of hardcoded tables used by the Cryo engine.
@@ -13,10 +13,11 @@ Some filenames depend on the edition, these are handled by game flags in engine
 Those informations were stored in the original executables.
 
 drascula.dat:
-TODO
+This file contains essential game data used by Drascula engine.
 
 fonts.dat:
-TODO
+This file contains set of free TTF fonts used by Glk, ZVision, Wintermute engines and
+our GUI.
 
 hugo.dat:
 This file contains all the hardcoded logic, strings and fonts used by Hugo
@@ -28,14 +29,14 @@ roomtable, inventory names, various strings, tables for shapes and sequence
 scripts, from.
 
 lure.dat:
-TODO
+This file contains essential game data used by Lure of the Temptress game.
 
 macgui.dat:
 The file contains set of offsets for recreation of Classic Mac OS GUI, used
 by Director, MacVenture and WAGE engines.
 
 macventure.dat
-TODO
+This file contains additional GUI elements used by MacVenture engine.
 
 mort.dat:
 File created partially by extracting font data from the French executable. It
@@ -43,7 +44,7 @@ also contains the French and German translation, as well as a custom-made
 English translation.
 
 neverhood.dat:
-TODO
+This file contains hardcoded game data used by The Neverhood game.
 
 prince_translation.dat:
 The file contains translated game texts for Prince and the Coward game.
@@ -56,17 +57,18 @@ to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
 mp3/ogg/flac encoded need the datafile.
 
 sky.cpt:
-TODO
+This file contains game tables required for playing Beneath a Steel Sky game.
 
 supernova.dat:
 File created partially by extracting the German text from the original source
 code. It also contains the custom-made English translation.
 
 teenagent.dat:
-TODO
+This file contains essential data used by Teen Agent game.
 
 titanic.dat:
-TODO
+This file contains data, hardcoded in the original executable of Starship
+Titanic game.
 
 tony.dat:
 This file contains the font table used by the different versions of the game.
@@ -75,10 +77,10 @@ toon.dat:
 This file contains all the strings hardcoded in the original executables.
 
 ultima.dat:
-TODO
+This file contains scripts and game data used by Ultima engine.
 
 wintermute.zip:
-TODO
+This file contains additional graphics resources used by Wintermute engine.
 
 xeen.ccs:
 This file contains all the various strings and figures needed for the games.




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