[Scummvm-git-logs] scummvm master -> 388049b61616827396e75b971befcae0c2d356c2

yuv422 yuv422 at users.noreply.github.com
Sat Aug 29 12:32:54 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
388049b616 DRAGONS: Play music in dance battle mini game


Commit: 388049b61616827396e75b971befcae0c2d356c2
    https://github.com/scummvm/scummvm/commit/388049b61616827396e75b971befcae0c2d356c2
Author: Eric Fry (yuv422 at users.noreply.github.com)
Date: 2020-08-29T22:30:57+10:00

Commit Message:
DRAGONS: Play music in dance battle mini game

Changed paths:
    engines/dragons/minigame4.cpp


diff --git a/engines/dragons/minigame4.cpp b/engines/dragons/minigame4.cpp
index 3bb0d305e3..3329d97b35 100644
--- a/engines/dragons/minigame4.cpp
+++ b/engines/dragons/minigame4.cpp
@@ -27,6 +27,7 @@
 #include "dragons/inventory.h"
 #include "dragons/scene.h"
 #include "dragons/screen.h"
+#include "dragons/sound.h"
 
 namespace Dragons {
 
@@ -86,8 +87,7 @@ void Minigame4::run() {
 	_bruteActor->setFlag(ACTOR_FLAG_100);
 	_bruteActor->setFlag(ACTOR_FLAG_200);
 	_bruteActor->_priorityLayer = 3;
-	//DAT_800830e0_soundRelated = 0xf;
-	//UnkSoundFunc5(0xf);
+	_vm->_sound->playMusic(0xf);
 	_vm->fadeFromBlack();
 	if (_vm->_dragonINIResource->getRecord(0x1f5)->objectState == 3) {
 		actorTalk(_bruteActor, 0x3321, 0x4A84);




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