[Scummvm-git-logs] scummvm master -> ef97ff28f310b5fb9dfcab89dd4ead955360d714
bluegr
bluegr at gmail.com
Sun Aug 30 12:30:25 UTC 2020
This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
95603045f6 GUI: Add missing fonts to fonts.dat, and include the Liberation fonts
2f6d499349 ZVISION: Use the liberation fonts by default
f8a36ec93a SCI: Promote PQ:SWAT to testing
9360d1837e NEWS: Sort newly supported games by name
ef97ff28f3 NEWS: Mention PQ:SWAT
Commit: 95603045f61621ba5510d64ae8bb4bb89a45d7a2
https://github.com/scummvm/scummvm/commit/95603045f61621ba5510d64ae8bb4bb89a45d7a2
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2020-08-30T15:27:14+03:00
Commit Message:
GUI: Add missing fonts to fonts.dat, and include the Liberation fonts
- Add the missing FreeMono, FreeSerif and FreeSerifBold fonts
- Add the following Liberation fonts, to be used in zvision games (regular
and bold font faces): LiberationMono, LiberationSans, LiberationSerif
Changed paths:
dists/engine-data/fonts.dat
diff --git a/dists/engine-data/fonts.dat b/dists/engine-data/fonts.dat
index ddc25a5644..793256c489 100644
Binary files a/dists/engine-data/fonts.dat and b/dists/engine-data/fonts.dat differ
Commit: 2f6d499349ed9fa75012532ad2b0eb3f4610969e
https://github.com/scummvm/scummvm/commit/2f6d499349ed9fa75012532ad2b0eb3f4610969e
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2020-08-30T15:27:15+03:00
Commit Message:
ZVISION: Use the liberation fonts by default
These do not exhibit some of the glitches seen with the GNU FreeType
fonts in zvision games
Changed paths:
engines/zvision/text/truetype_font.cpp
diff --git a/engines/zvision/text/truetype_font.cpp b/engines/zvision/text/truetype_font.cpp
index b99b575eb1..213ecb48dc 100644
--- a/engines/zvision/text/truetype_font.cpp
+++ b/engines/zvision/text/truetype_font.cpp
@@ -122,7 +122,7 @@ bool StyledTTFont::loadFont(const Common::String &fontName, int32 point, uint st
if (!file.open(newFontName) && !_engine->getSearchManager()->openFile(file, newFontName) &&
!file.open(liberationFontName) && !_engine->getSearchManager()->openFile(file, liberationFontName) &&
!file.open(freeFontName) && !_engine->getSearchManager()->openFile(file, freeFontName)) {
- newFont = Graphics::loadTTFFontFromArchive(freeFontName, point, Graphics::kTTFSizeModeCell, 0, (sharp ? Graphics::kTTFRenderModeMonochrome : Graphics::kTTFRenderModeNormal));
+ newFont = Graphics::loadTTFFontFromArchive(liberationFontName, point, Graphics::kTTFSizeModeCell, 0, (sharp ? Graphics::kTTFRenderModeMonochrome : Graphics::kTTFRenderModeNormal));
} else {
newFont = Graphics::loadTTFFont(file, point, Graphics::kTTFSizeModeCell, 0, (sharp ? Graphics::kTTFRenderModeMonochrome : Graphics::kTTFRenderModeNormal));
}
Commit: f8a36ec93a2964bdc9bc2abf20be06e2d35659a5
https://github.com/scummvm/scummvm/commit/f8a36ec93a2964bdc9bc2abf20be06e2d35659a5
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2020-08-30T15:27:15+03:00
Commit Message:
SCI: Promote PQ:SWAT to testing
Changed paths:
engines/sci/detection_tables.h
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index b70bafd445..4c38e0946c 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -4005,7 +4005,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "8c96733ef94c21526792f7ca4e3f2120", 1648},
{"resource.000", 0, "d8892f1b8c56c8f7704325460f49b300", 3676175},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO_PQSWAT_DEMO },
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_TESTING, GUIO_PQSWAT_DEMO },
// Police Quest: SWAT - English DOS (from GOG.com)
// Executable scanning reports "2.100.002", VERSION file reports "1.0c"
@@ -4013,7 +4013,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resmap.000", 0, "1c2563fee189885e29d9348f37306d94", 12175},
{"ressci.000", 0, "b2e1826ca81ce2e7e764587f5a14eee9", 127149181},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO_PQSWAT },
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_TESTING, GUIO_PQSWAT },
// Police Quest: SWAT - English Windows (from the Police Quest Collection)
// Executable scanning reports "2.100.002", VERSION file reports "1.0c"
@@ -4028,7 +4028,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resmap.004", 0, "4228038906f041623e65789500b22285", 6835},
{"ressci.004", 0, "b7e619e6ecf62fe65d5116a3a422e5f0", 46223872},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO_PQSWAT },
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_TESTING, GUIO_PQSWAT },
// Police Quest: SWAT - French 1.100 DOS/Windows
// Reported by e-Scarlatti in bug #11100
@@ -4042,7 +4042,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resmap.004", 0, "93c7638e131b28a251985c5114b14838", 10162},
{"ressci.004", 0, "b2bd962abeb3c1239773fdf7a530231c", 50998883},
AD_LISTEND},
- Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO_PQSWAT },
+ Common::FR_FRA, Common::kPlatformDOS, ADGF_TESTING, GUIO_PQSWAT },
// Police Quest: SWAT - English Macintosh CD
// NOTE: This only contains disc 1 files
Commit: 9360d1837e0c871b8d54331e24c3c6e3a879ebee
https://github.com/scummvm/scummvm/commit/9360d1837e0c871b8d54331e24c3c6e3a879ebee
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2020-08-30T15:28:51+03:00
Commit Message:
NEWS: Sort newly supported games by name
Changed paths:
NEWS.md
diff --git a/NEWS.md b/NEWS.md
index 7c9d6d99cb..ae1223c782 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -7,19 +7,19 @@ For a more comprehensive changelog of the latest experimental code, see:
#### 2.2.0 (2020-09-XX)
New games:
- - Added support for English translation of Prince and the Coward.
- - Added support for Ultima IV - Quest of the Avatar.
- - Added support for Ultima VI - The False Prophet.
- - Added support for Ultima VIII - Pagan.
+ - Added support for Blazing Dragons.
+ - Added support for Griffon Legend.
- Added support for Interactive Fiction games based on the following engines:
ADRIFT (except for version 5), AdvSys, AGT, Alan 2 & 3,
Archetype (newly reimplemented for Glk from the original Pascal sources),
Hugo, JACL, Level 9, Magnetic Scrolls, Quest, Scott Adams,
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
- - Added support for Blazing Dragons.
- Added support for Operation Stealth.
- - Added support for Griffon Legend.
+ - Added support for English translation of Prince and the Coward.
+ - Added support for Ultima IV - Quest of the Avatar.
+ - Added support for Ultima VI - The False Prophet.
+ - Added support for Ultima VIII - Pagan.
New ports:
- MorphOS port got a major rewrite.
Commit: ef97ff28f310b5fb9dfcab89dd4ead955360d714
https://github.com/scummvm/scummvm/commit/ef97ff28f310b5fb9dfcab89dd4ead955360d714
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2020-08-30T15:29:49+03:00
Commit Message:
NEWS: Mention PQ:SWAT
Changed paths:
NEWS.md
diff --git a/NEWS.md b/NEWS.md
index ae1223c782..67e76b4cdd 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -16,6 +16,7 @@ For a more comprehensive changelog of the latest experimental code, see:
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
- Added support for Operation Stealth.
+ - Added support for Police Quest: SWAT.
- Added support for English translation of Prince and the Coward.
- Added support for Ultima IV - Quest of the Avatar.
- Added support for Ultima VI - The False Prophet.
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