[Scummvm-git-logs] scummvm master -> 082e7924606d351c7194120a67093d9bb8a5de70
aquadran
aquadran at gmail.com
Tue Dec 8 18:27:18 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
082e792460 MATH: Refactor Line2d
Commit: 082e7924606d351c7194120a67093d9bb8a5de70
https://github.com/scummvm/scummvm/commit/082e7924606d351c7194120a67093d9bb8a5de70
Author: Christian Krause (chkr at plauener.de)
Date: 2020-12-08T19:26:25+01:00
Commit Message:
MATH: Refactor Line2d
- use standard linear equation Ax + Bx = C
- simplify most calculations
- remove default constructor
- remove unused function
Changed paths:
math/line2d.cpp
math/line2d.h
diff --git a/math/line2d.cpp b/math/line2d.cpp
index 9a89485b79..2c1665b784 100644
--- a/math/line2d.cpp
+++ b/math/line2d.cpp
@@ -25,40 +25,29 @@
namespace Math {
-Line2d::Line2d() :
- _a(0), _b(0), _c(0) {
+/* Linear equation used to describe the line:
+ *
+ * Ax + By = C
+ *
+ */
-}
Line2d::Line2d(const Vector2d &direction, const Vector2d &point) {
- Vector2d d = direction;
- if (fabsf(d.getX()) > 0.0001f) {
- _a = d.getY() / d.getX();
- _b = -1;
- } else {
- _a = 1;
- _b = 0;
- }
-
- if (_b == 0) {
- _c = -point.getX();
- } else {
- _c = point.getY() - (d.getY() / d.getX()) * point.getX();
- }
+ _a = direction.getX();
+ _b = direction.getY();
+ _c = point.getY() * (point.getX() + direction.getX()) - point.getX() * (point.getY() + direction.getY());
}
Line2d Line2d::getPerpendicular(const Vector2d &point) const {
- Vector2d v(1, _b / _a);
-
- return Line2d(v, point);
+ return Line2d(Vector2d(_a, _b), point);
}
Vector2d Line2d::getDirection() const {
- return Vector2d(1, _a);
+ return Vector2d(-_b, _a);
}
float Line2d::getDistanceTo(const Vector2d &point, Vector2d *intersection) const {
- float dist = fabsf(_a * point.getX() + _b * point.getY() + _c) / sqrt(_a * _a + _b * _b);
+ float dist = fabsf(_a * point.getX() + _b * point.getY() - _c) / sqrt(_a * _a + _b * _b);
if (intersection) {
intersectsLine(getPerpendicular(point), intersection);
@@ -67,28 +56,24 @@ float Line2d::getDistanceTo(const Vector2d &point, Vector2d *intersection) const
}
bool Line2d::intersectsLine(const Line2d &line, Vector2d *pos) const {
- // if (*this == line) {
- // return false;
- // }
+ float a1 = _a;
+ float b1 = _b;
+ float c1 = _c;
- float a = _a;
- float b = _b;
- float c = _c;
-
- float d = line._a;
- float e = line._b;
- float f = line._c;
+ float a2 = line._a;
+ float b2 = line._b;
+ float c2 = line._c;
float x, y;
- const float det = a * e - b * d;
+ const float det = a1 * b2 - b1 * a2;
- if (fabsf(det) < 0.0001f) {
+ if (fabsf(det) < epsilon) {
return false;
}
- x = (-c * e + b * f) / det;
- y = (-a * f + c * d) / det;
+ x = (c1 * b2 - c2 * b1) / det;
+ y = (a1 * c2 - a2 * c1) / det;
if (pos)
*pos = Vector2d(x, y);
@@ -97,19 +82,15 @@ bool Line2d::intersectsLine(const Line2d &line, Vector2d *pos) const {
}
bool Line2d::containsPoint(const Vector2d &point) const {
- float n = _a * point.getX() + _b * point.getY() + _c;
- return (n < 0.0001 && n > -0.0001);
-}
-
-float Line2d::getYatX(float x) const {
- return -(_a * x + _c) / _b;
+ float n = _a * point.getX() + _b * point.getY() - _c;
+ return (fabsf(n) < epsilon);
}
Common::StreamDebug &operator<<(Common::StreamDebug &dbg, const Math::Line2d &line) {
- if (fabsf(line._a) < 0.0001f) {
- dbg.nospace() << "Line2d: <y = " << (-line._a / line._b) << " * x + " << -line._c / line._b << ">";
+ if (fabsf(line._a) < epsilon) {
+ dbg.nospace() << "Line2d: <y = " << (-line._a / line._b) << " * x + " << line._c / line._b << ">";
} else {
- dbg.nospace() << "Line2d: <x = " << (-line._b / line._a) << " * y + " << -line._c / line._a << ">";
+ dbg.nospace() << "Line2d: <x = " << (-line._b / line._a) << " * y + " << line._c / line._a << ">";
}
return dbg.space();
diff --git a/math/line2d.h b/math/line2d.h
index 5aa5a44a6b..310ecb871b 100644
--- a/math/line2d.h
+++ b/math/line2d.h
@@ -29,7 +29,6 @@ namespace Math {
class Line2d {
public:
- Line2d();
Line2d(const Vector2d &direction, const Vector2d &point);
Line2d getPerpendicular(const Vector2d &point = Vector2d()) const;
@@ -39,8 +38,6 @@ public:
bool intersectsLine(const Line2d &line, Vector2d *pos) const;
bool containsPoint(const Vector2d &point) const;
- float getYatX(float x) const;
-
friend Common::StreamDebug &operator<<(Common::StreamDebug &dbg, const Line2d &line);
private:
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