[Scummvm-git-logs] scummvm master -> 074b558e16e16f6cebddfbf0ca53c920901263e5
sev-
sev at scummvm.org
Sun Dec 20 16:00:30 UTC 2020
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c4111c9e32 STARTREK: Fix checking for the modifier keys
074b558e16 STARTREK: Attempt to fix compilation
Commit: c4111c9e32086f1fb7f546eaefeec867c64b5c3f
https://github.com/scummvm/scummvm/commit/c4111c9e32086f1fb7f546eaefeec867c64b5c3f
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-12-20T16:50:38+01:00
Commit Message:
STARTREK: Fix checking for the modifier keys
Changed paths:
engines/startrek/awaymission.cpp
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp
index 340804b11a..71499f1c00 100644
--- a/engines/startrek/awaymission.cpp
+++ b/engines/startrek/awaymission.cpp
@@ -287,19 +287,19 @@ void StarTrekEngine::handleAwayMissionEvents() {
break;
case Common::KEYCODE_e:
- if (event.kbd.flags && Common::KBD_CTRL) {
+ if (event.kbd.flags & Common::KBD_CTRL) {
_sound->toggleSfx();
}
break;
case Common::KEYCODE_m:
- if (event.kbd.flags && Common::KBD_CTRL) {
+ if (event.kbd.flags & Common::KBD_CTRL) {
_sound->toggleMusic();
}
break;
case Common::KEYCODE_q:
- if (event.kbd.flags && Common::KBD_CTRL) {
+ if (event.kbd.flags & Common::KBD_CTRL) {
showQuitGamePrompt(20, 20);
}
break;
Commit: 074b558e16e16f6cebddfbf0ca53c920901263e5
https://github.com/scummvm/scummvm/commit/074b558e16e16f6cebddfbf0ca53c920901263e5
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-12-20T17:00:09+01:00
Commit Message:
STARTREK: Attempt to fix compilation
Changed paths:
engines/startrek/actors.cpp
diff --git a/engines/startrek/actors.cpp b/engines/startrek/actors.cpp
index cc524f8fff..3483c467db 100644
--- a/engines/startrek/actors.cpp
+++ b/engines/startrek/actors.cpp
@@ -1001,7 +1001,7 @@ bool StarTrekEngine::walkActiveObjectToHotspot() {
else {
// If this action has code defined for it in this room, buffer the action to be
// done after the object finished walking there.
- Action action = {_awayMission.activeAction, _awayMission.activeObject, 0, 0};
+ Action action = {static_cast<int8>(_awayMission.activeAction), _awayMission.activeObject, 0, 0};
if (_awayMission.activeAction == ACTION_USE)
action.b2 = _awayMission.passiveObject;
More information about the Scummvm-git-logs
mailing list