[Scummvm-git-logs] scummvm master -> 2d54e3e87f414dceae3bcad38f3f07726c6fb6bd

sev- sev at scummvm.org
Sat Feb 1 22:37:58 UTC 2020


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4e47a3fae5 JANITORIAL: Whitespace fixes
cb37da1fbf ULTIMA: Fix duplicated object files
2d54e3e87f ULTIMA: Few override fixes


Commit: 4e47a3fae55ba15ea611a4ee143f33ca248e3592
    https://github.com/scummvm/scummvm/commit/4e47a3fae55ba15ea611a4ee143f33ca248e3592
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-02-01T23:37:40+01:00

Commit Message:
JANITORIAL: Whitespace fixes

Changed paths:
    engines/ultima/shared/engine/ultima.h


diff --git a/engines/ultima/shared/engine/ultima.h b/engines/ultima/shared/engine/ultima.h
index 4e18f96..9069da1 100644
--- a/engines/ultima/shared/engine/ultima.h
+++ b/engines/ultima/shared/engine/ultima.h
@@ -34,19 +34,19 @@ namespace Ultima {
 namespace Shared {
 
 enum UltimaDebugChannels {
-    kDebugPath = 1 << 0,
-    kDebugGraphics = 1 << 1
+	kDebugPath = 1 << 0,
+	kDebugGraphics = 1 << 1
 };
 
 class UltimaEngine : public Engine, public EventsCallback {
 private:
-    Common::RandomSource _randomSource;
+	Common::RandomSource _randomSource;
 protected:
 	const UltimaGameDescription *_gameDescription;
 	Common::Archive *_dataArchive;
 	Debugger *_debugger;
 protected:
-    /**
+	/**
 	 * Initializes needed data for the engine
 	 */
 	virtual bool initialize();
@@ -56,61 +56,61 @@ protected:
 	 */
 	virtual void deinitialize() {}
 
-    /**
-     * Returns the data archive folder and version that's required
-     */
-    virtual bool isDataRequired(Common::String &folder, int &majorVersion, int &minorVersion) {
-        return false;
-    }
-
-    /**
-     * Returns the Ultima meta engine
-     */
-    UltimaMetaEngine *getMetaEngine() const;
+	/**
+	 * Returns the data archive folder and version that's required
+	 */
+	virtual bool isDataRequired(Common::String &folder, int &majorVersion, int &minorVersion) {
+		return false;
+	}
+
+	/**
+	 * Returns the Ultima meta engine
+	 */
+	UltimaMetaEngine *getMetaEngine() const;
 public:
 	EventsManager *_events;
 public:
 	UltimaEngine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc);
 	~UltimaEngine();
 
-    /**
-     * Returns supported engine features
-     */
-    virtual bool hasFeature(EngineFeature f) const;
+	/**
+	 * Returns supported engine features
+	 */
+	virtual bool hasFeature(EngineFeature f) const;
 
-    /**
-     * Returns game features
-     */
-    uint32 getFeatures() const;
+	/**
+	 * Returns game features
+	 */
+	uint32 getFeatures() const;
 
 	/**
 	 * Return the game's language
 	 */
 	Common::Language getLanguage() const;
 
-    /**
-     * Returns the game type being played
-     */
+	/**
+	 * Returns the game type being played
+	 */
 	GameId getGameId() const;
 
-    /**
-     * Returns true if the game is running an enhanced version
-     * as compared to the original game
-     */
-    bool isEnhanced() const {
+	/**
+	 * Returns true if the game is running an enhanced version
+	 * as compared to the original game
+	 */
+	bool isEnhanced() const {
 		return getFeatures() & GF_VGA_ENHANCED;
-    }
-
-    /**
-     * Returns the filename for a savegame given it's slot
-     */
-    Common::String getSaveFilename(int slotNumber) {
-        return getMetaEngine()->getSavegameFile(slotNumber, _targetName.c_str());
-    }
-
-    /**
-     * Show a messae in a GUI dialog
-     */
+	}
+
+	/**
+	 * Returns the filename for a savegame given it's slot
+	 */
+	Common::String getSaveFilename(int slotNumber) {
+		return getMetaEngine()->getSavegameFile(slotNumber, _targetName.c_str());
+	}
+
+	/**
+	 * Show a messae in a GUI dialog
+	 */
 	void GUIError(const Common::String &msg);
 
 	/**
@@ -125,12 +125,12 @@ public:
 		return min + _randomSource.getRandomNumber(max - min);
 	}
 
-    /**
-     * Get a reference to the data archive
-     */
-    Common::Archive *getDataArchive() const {
-        return _dataArchive;
-    }
+	/**
+	 * Get a reference to the data archive
+	 */
+	Common::Archive *getDataArchive() const {
+		return _dataArchive;
+	}
 
 	/**
 	 * Checks if an auto save should be done, and if so, takes care of it
@@ -144,66 +144,66 @@ public:
 		return _debugger;
 	}
 
-    /**
-     * Returns a file system node for the game directory
-     */
-    Common::FSNode getGameDirectory() const;
-
-    /**
-     * Shows the ScummVM save dialog, allowing users to save their game
-     */
-    virtual bool saveGame();
-
-    /**
-     * Shows the ScummVM Restore dialog, allowing users to restore a game
-     */
-    virtual bool loadGame();
-
-    /**
-     * Indicates whether a game state can be loaded.
-     * @param isAutosave	Flags whether it's an autosave check
-     */
-    virtual bool canLoadGameStateCurrently(bool isAutosave) = 0;
-
-    /**
-     * Indicates whether a game state can be loaded.
-     */
-    virtual bool canLoadGameStateCurrently() override {
-        return canLoadGameStateCurrently(false);
-    }
-
-    /**
-     * Indicates whether a game state can be saved.
-     * @param isAutosave	Flags whether it's an autosave check
-     */
-    virtual bool canSaveGameStateCurrently(bool isAutosave) = 0;
-
-    /**
-     * Indicates whether a game state can be saved.
-     */
-    virtual bool canSaveGameStateCurrently() override {
-        return canSaveGameStateCurrently(false);
-    }
-
-    /**
-     * Save a game state.
-     * @param slot	the slot into which the savestate should be stored
-     * @param desc	a description for the savestate, entered by the user
-     * @param isAutosave If true, autosave is being created
-     * @return returns kNoError on success, else an error code.
-     */
-    virtual Common::Error saveGameState(int slot, const Common::String &desc) override {
-        return saveGameState(slot, desc, false);
-    }
-
-    /**
-     * Save a game state.
-     * @param slot	the slot into which the savestate should be stored
-     * @param desc	a description for the savestate, entered by the user
-     * @param isAutosave If true, autosave is being created
-     * @return returns kNoError on success, else an error code.
-     */
-    virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) = 0;
+	/**
+	 * Returns a file system node for the game directory
+	 */
+	Common::FSNode getGameDirectory() const;
+
+	/**
+	 * Shows the ScummVM save dialog, allowing users to save their game
+	 */
+	virtual bool saveGame();
+
+	/**
+	 * Shows the ScummVM Restore dialog, allowing users to restore a game
+	 */
+	virtual bool loadGame();
+
+	/**
+	 * Indicates whether a game state can be loaded.
+	 * @param isAutosave	Flags whether it's an autosave check
+	 */
+	virtual bool canLoadGameStateCurrently(bool isAutosave) = 0;
+
+	/**
+	 * Indicates whether a game state can be loaded.
+	 */
+	virtual bool canLoadGameStateCurrently() override {
+		return canLoadGameStateCurrently(false);
+	}
+
+	/**
+	 * Indicates whether a game state can be saved.
+	 * @param isAutosave	Flags whether it's an autosave check
+	 */
+	virtual bool canSaveGameStateCurrently(bool isAutosave) = 0;
+
+	/**
+	 * Indicates whether a game state can be saved.
+	 */
+	virtual bool canSaveGameStateCurrently() override {
+		return canSaveGameStateCurrently(false);
+	}
+
+	/**
+	 * Save a game state.
+	 * @param slot	the slot into which the savestate should be stored
+	 * @param desc	a description for the savestate, entered by the user
+	 * @param isAutosave If true, autosave is being created
+	 * @return returns kNoError on success, else an error code.
+	 */
+	virtual Common::Error saveGameState(int slot, const Common::String &desc) override {
+		return saveGameState(slot, desc, false);
+	}
+
+	/**
+	 * Save a game state.
+	 * @param slot	the slot into which the savestate should be stored
+	 * @param desc	a description for the savestate, entered by the user
+	 * @param isAutosave If true, autosave is being created
+	 * @return returns kNoError on success, else an error code.
+	 */
+	virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) = 0;
 };
 
 extern UltimaEngine *g_ultima;


Commit: cb37da1fbfb862fac4a6d19b453b8ee5d0d6662f
    https://github.com/scummvm/scummvm/commit/cb37da1fbfb862fac4a6d19b453b8ee5d0d6662f
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-02-01T23:37:40+01:00

Commit Message:
ULTIMA: Fix duplicated object files

Changed paths:
    engines/ultima/module.mk


diff --git a/engines/ultima/module.mk b/engines/ultima/module.mk
index a6c298d..8cf507c 100644
--- a/engines/ultima/module.mk
+++ b/engines/ultima/module.mk
@@ -26,7 +26,6 @@ MODULE_OBJS := \
 	shared/engine/data_archive.o \
 	shared/engine/debugger.o \
 	shared/engine/events.o \
-	shared/engine/debugger.o \
 	shared/engine/input_handler.o \
 	shared/engine/input_translator.o \
 	shared/engine/messages.o \
@@ -380,7 +379,6 @@ MODULE_OBJS := \
 	ultima8/graphics/texture.o \
 	ultima8/graphics/texture_bitmap.o \
 	ultima8/graphics/texture_png.o \
-	ultima8/graphics/texture_targa.o \
 	ultima8/graphics/type_flags.o \
 	ultima8/graphics/wpn_ovlay_dat.o \
 	ultima8/graphics/xform_blend.o \


Commit: 2d54e3e87f414dceae3bcad38f3f07726c6fb6bd
    https://github.com/scummvm/scummvm/commit/2d54e3e87f414dceae3bcad38f3f07726c6fb6bd
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-02-01T23:37:40+01:00

Commit Message:
ULTIMA: Few override fixes

Changed paths:
    engines/ultima/shared/early/game_base.h
    engines/ultima/shared/early/ultima_early.h
    engines/ultima/shared/engine/ultima.h


diff --git a/engines/ultima/shared/early/game_base.h b/engines/ultima/shared/early/game_base.h
index 94e1a18..aed282f 100644
--- a/engines/ultima/shared/early/game_base.h
+++ b/engines/ultima/shared/early/game_base.h
@@ -59,8 +59,8 @@ private:
 	 */
 	int getSavegameSlot();
 
-	void leftButtonDoubleClick(const Point &mousePos);
-	void middleButtonDoubleClick(const Point &mousePos);
+	void leftButtonDoubleClick(const Point &mousePos) override;
+	void middleButtonDoubleClick(const Point &mousePos) override;
 	void rightButtonDoubleClick(const Point &mousePos);
 
 	/**
@@ -86,7 +86,7 @@ public:
 	 * Constructor
 	 */
 	GameBase();
-	
+
 	/**
 	 * Destructor
 	 */
@@ -95,7 +95,7 @@ public:
 	/**
 	 * Called to handle any regular updates the game requires
 	 */
-	virtual void onIdle();
+	virtual void onIdle() override;
 
 	virtual void mouseMove(const Point &mousePos) override;
 	virtual void leftButtonDown(const Point &mousePos) override;
@@ -111,7 +111,7 @@ public:
 	 * Called when the game starts
 	 */
 	virtual void starting(bool isLoading) {}
-	
+
 	/**
 	 * Returns true if the current video mode is VGA
 	 */
diff --git a/engines/ultima/shared/early/ultima_early.h b/engines/ultima/shared/early/ultima_early.h
index f38d761..fefb35e 100644
--- a/engines/ultima/shared/early/ultima_early.h
+++ b/engines/ultima/shared/early/ultima_early.h
@@ -129,7 +129,7 @@ public:
 	 * @param isAutosave If true, autosave is being created
 	 * @return returns kNoError on success, else an error code.
 	 */
-	virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave);
+	virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
 
 	/*
 	 * Creates a new hierarchy for the game, that contains all the logic for playing that particular game.
diff --git a/engines/ultima/shared/engine/ultima.h b/engines/ultima/shared/engine/ultima.h
index 9069da1..403de9d 100644
--- a/engines/ultima/shared/engine/ultima.h
+++ b/engines/ultima/shared/engine/ultima.h
@@ -76,7 +76,7 @@ public:
 	/**
 	 * Returns supported engine features
 	 */
-	virtual bool hasFeature(EngineFeature f) const;
+	virtual bool hasFeature(EngineFeature f) const override;
 
 	/**
 	 * Returns game features




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