[Scummvm-git-logs] scummvm master -> 06ed5837a666a46f8d25bd4774fc0bee3be8b209

sev- sev at scummvm.org
Sun Feb 2 08:32:07 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
06ed5837a6 NUVIE: Attempt to fix Amiga build


Commit: 06ed5837a666a46f8d25bd4774fc0bee3be8b209
    https://github.com/scummvm/scummvm/commit/06ed5837a666a46f8d25bd4774fc0bee3be8b209
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-02-02T09:31:58+01:00

Commit Message:
NUVIE: Attempt to fix Amiga build

Changed paths:
    engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp
    engines/ultima/nuvie/sound/decoder/pc_speaker_stream.h


diff --git a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp
index e0d4282..cf3ee29 100644
--- a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp
+++ b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp
@@ -24,7 +24,7 @@
 namespace Ultima {
 namespace Nuvie {
 
-PCSpeakerFreqStream::PCSpeakerFreqStream(uint32 freq, uint16 d) {
+PCSpeakerFreqStream::PCSpeakerFreqStream(uint freq, uint16 d) {
 	frequency = freq;
 
 	duration = d * (SPKR_OUTPUT_RATE / 1255);
@@ -327,7 +327,7 @@ int PCSpeakerStutterStream::readBuffer(sint16 *buffer, const int numSamples) {
 	return s;
 }
 
-Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint rate) {
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 	for (uint16 i = 0; i < 20; i++) {
 		stream->queueAudioStream(new PCSpeakerRandomStream((NUVIE_RAND() % 0x1068) + 0x258, 0x15e, 1), DisposeAfterUse::YES);
@@ -336,7 +336,7 @@ Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint32 rate) {
 	return stream;
 }
 
-Audio::AudioStream *makePCSpeakerGlassSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerGlassSfxStream(uint rate) {
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 	for (uint16 i = 0x7d0; i < 0x4e20; i += 0x3e8) {
 		stream->queueAudioStream(new PCSpeakerRandomStream(i, 0x78, 0x28), DisposeAfterUse::YES);
@@ -346,7 +346,7 @@ Audio::AudioStream *makePCSpeakerGlassSfxStream(uint32 rate) {
 }
 
 
-Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint32 rate, uint8 magic_circle) {
+Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint rate, uint8 magic_circle) {
 	//Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 
 	return new PCSpeakerRandomStream(0x2bc, 0x640 * magic_circle + 0x1f40, 0x320);
@@ -354,7 +354,7 @@ Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint32 rate, uint8 magi
 	//return stream;
 }
 
-Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint32 rate, uint8 magic_circle) {
+Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint rate, uint8 magic_circle) {
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 
 	const sint16 word_30188[] = {3, 2, 2, 2, 1, 1, 1, 1, 1};
@@ -370,7 +370,7 @@ Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint32 rate, uint8 magi
 	return stream;
 }
 
-Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint rate) {
 	const uint16 avatar_death_tune[] = {0x12C, 0x119, 0x12C, 0xFA, 0x119, 0xDE, 0xFA, 0xFA};
 
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
@@ -381,7 +381,7 @@ Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint32 rate) {
 	return stream;
 }
 
-Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint rate) {
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 	for (uint8 i = 0; i < 0x32; i++) {
 		stream->queueAudioStream(new PCSpeakerStutterStream((0x32 - i) << 2, 0x2710 - (i << 6), 0x3e8, 1, (i << 4) + 0x320));
@@ -392,7 +392,7 @@ Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint32 rate) {
 	return stream;
 }
 
-Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint rate) {
 	//FIXME This doesn't sound right. It should probably use a single pcspkr object. The original also plays the hailstones individually not all at once like we do. :(
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 
@@ -414,7 +414,7 @@ Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint32 rate) {
 	return stream;
 }
 
-Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint32 rate) {
+Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint rate) {
 	Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
 
 	for (uint16 i = 0; i < 0x28; i++) {
diff --git a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.h b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.h
index 6cee147..8333244 100644
--- a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.h
+++ b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.h
@@ -78,7 +78,7 @@ public:
 
 	}
 
-	PCSpeakerFreqStream(uint32 start, uint16 d);
+	PCSpeakerFreqStream(uint start, uint16 d);
 	~PCSpeakerFreqStream();
 	uint32 getLengthInMsec();
 	int readBuffer(sint16 *buffer, const int numSamples);
@@ -172,14 +172,14 @@ protected:
 
 };
 
-Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint32 rate);
-Audio::AudioStream *makePCSpeakerGlassSfxStream(uint32 rate);
-Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint32 rate, uint8 magic_circle);
-Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint32 rate, uint8 magic_circle);
-Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint32 rate);
-Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint32 rate);
-Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint32 rate);
-Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint32 rate);
+Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint rate);
+Audio::AudioStream *makePCSpeakerGlassSfxStream(uint rate);
+Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint rate, uint8 magic_circle);
+Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint rate, uint8 magic_circle);
+Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint rate);
+Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint rate);
+Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint rate);
+Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint rate);
 
 } // End of namespace Nuvie
 } // End of namespace Ultima




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