[Scummvm-git-logs] scummvm master -> 190e47be96664a5221216d20dda729b56bc3f015
bluegr
bluegr at gmail.com
Wed Feb 12 23:09:13 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
190e47be96 SCI32: fix bug #2053 - refresh the screen before saving the game
Commit: 190e47be96664a5221216d20dda729b56bc3f015
https://github.com/scummvm/scummvm/commit/190e47be96664a5221216d20dda729b56bc3f015
Author: Zvika Haramaty (haramaty.zvika at gmail.com)
Date: 2020-02-13T01:09:09+02:00
Commit Message:
SCI32: fix bug #2053 - refresh the screen before saving the game
Changed paths:
engines/sci/engine/kfile.cpp
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index e60c896..e636c45 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -1334,6 +1334,11 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
#ifdef ENABLE_SCI32
reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
+ // fix bug #9752 - make sure that control panel (in case of QFG4),
+ // keyboard (in case of Shivers), or any other obstacle (in other unknown SCI32 games...)
+ // will be hidden before saving
+ kFrameOut(s, 0, NULL);
+
const Common::String gameName = s->_segMan->getString(argv[0]);
int16 saveNo = argv[1].toSint16();
Common::String saveDescription = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
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