[Scummvm-git-logs] scummvm master -> 8030bbc36fb0541a4a91f1d37193de70fb30eff8

antoniou79 a.antoniou79 at gmail.com
Sat Feb 15 23:33:54 UTC 2020


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6b48e046d0 BLADERUNNER: Only include relevant header files in vqa_decoder
8030bbc36f BLADERUNNER: Use speech volume for VQA videos


Commit: 6b48e046d0c520bf6e9d3949e7453e25e8321649
    https://github.com/scummvm/scummvm/commit/6b48e046d0c520bf6e9d3949e7453e25e8321649
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2020-02-16T01:33:10+02:00

Commit Message:
BLADERUNNER: Only include relevant header files in vqa_decoder

Changed paths:
    engines/bladerunner/vqa_decoder.h


diff --git a/engines/bladerunner/vqa_decoder.h b/engines/bladerunner/vqa_decoder.h
index ca08db5..53a0559 100644
--- a/engines/bladerunner/vqa_decoder.h
+++ b/engines/bladerunner/vqa_decoder.h
@@ -34,7 +34,8 @@
 
 #include "graphics/surface.h"
 
-#include "video/video_decoder.h"
+#include "common/array.h"
+#include "common/rational.h"
 
 namespace BladeRunner {
 


Commit: 8030bbc36fb0541a4a91f1d37193de70fb30eff8
    https://github.com/scummvm/scummvm/commit/8030bbc36fb0541a4a91f1d37193de70fb30eff8
Author: Thanasis Antoniou (a.antoniou79 at gmail.com)
Date: 2020-02-16T01:33:10+02:00

Commit Message:
BLADERUNNER: Use speech volume for VQA videos

As in original game

Changed paths:
    engines/bladerunner/vqa_player.cpp


diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp
index cd965c5..5a08954 100644
--- a/engines/bladerunner/vqa_player.cpp
+++ b/engines/bladerunner/vqa_player.cpp
@@ -148,7 +148,8 @@ int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics:
 						queueAudioFrame(_decoder.decodeAudioFrame());
 					}
 				}
-				_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
+				// Use speech sound type as in original engine
+				_vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, _audioStream);
 				_audioStarted = true;
 			}
 			if (_frameNext + audioPreloadFrames < _frameEnd) {




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