[Scummvm-git-logs] scummvm master -> b2df3740d203d274bea74c055197e08504c08447

sev- sev at scummvm.org
Tue Feb 25 14:04:12 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b2df3740d2 DRAGONS: Fix data types


Commit: b2df3740d203d274bea74c055197e08504c08447
    https://github.com/scummvm/scummvm/commit/b2df3740d203d274bea74c055197e08504c08447
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2020-02-25T15:03:56+01:00

Commit Message:
DRAGONS: Fix data types

Changed paths:
    engines/dragons/minigame2.cpp
    engines/dragons/minigame3.cpp
    engines/dragons/minigame4.cpp
    engines/dragons/minigame5.cpp


diff --git a/engines/dragons/minigame2.cpp b/engines/dragons/minigame2.cpp
index 9f9a8b4dca..ae6b4f0618 100644
--- a/engines/dragons/minigame2.cpp
+++ b/engines/dragons/minigame2.cpp
@@ -82,7 +82,7 @@ void Minigame2::run(int16 param_1, uint16 param_2, int16 param_3) {
 	short local_260;
 	short local_258;
 	short local_256;
-	int16_t screenShakeTbl [10];
+	int16 screenShakeTbl [10];
 	uint16 screenShakeCounter;
 	uint8 paletteData [0x200];
 	uint16 local_28;
diff --git a/engines/dragons/minigame3.cpp b/engines/dragons/minigame3.cpp
index f85637a989..f52b3c2294 100644
--- a/engines/dragons/minigame3.cpp
+++ b/engines/dragons/minigame3.cpp
@@ -371,13 +371,13 @@ void Minigame3::run() {
 						bunnyInfo[local_20].x = bunnyInfo[local_20].x + UnkStruct_ARRAY_800931a0[local_50].field_0x14 * -0x200;
 						bunnyInfo[local_20].y = bunnyInfo[local_20].y - bunnyInfo[local_20].field_0xc;
 						bunnyInfo[local_20].field_0xc = bunnyInfo[local_20].field_0xc + bunnyInfo[local_20].field_0x10;
-						bunnyActorTbl[local_1c]->_x_pos = (int16_t)((int)bunnyInfo[local_20].x >> 9);
-						bunnyActorTbl[local_1c]->_y_pos = (int16_t)((int)bunnyInfo[local_20].y >> 9);
+						bunnyActorTbl[local_1c]->_x_pos = (int16)((int)bunnyInfo[local_20].x >> 9);
+						bunnyActorTbl[local_1c]->_y_pos = (int16)((int)bunnyInfo[local_20].y >> 9);
 						bunnyInfo[local_1e].x = bunnyInfo[local_1e].x + UnkStruct_ARRAY_800931a0[local_50].field_0x14 * 0x200;
 						bunnyInfo[local_1e].y = bunnyInfo[local_1e].y - bunnyInfo[local_1e].field_0xc;
 						bunnyInfo[local_1e].field_0xc = bunnyInfo[local_1e].field_0xc + bunnyInfo[local_1e].field_0x10;
-						bunnyActorTbl[local_1a]->_x_pos = (int16_t)((int)bunnyInfo[local_1e].x >> 9);
-						bunnyActorTbl[local_1a]->_y_pos = (int16_t)((int)bunnyInfo[local_1e].y >> 9);
+						bunnyActorTbl[local_1a]->_x_pos = (int16)((int)bunnyInfo[local_1e].x >> 9);
+						bunnyActorTbl[local_1a]->_y_pos = (int16)((int)bunnyInfo[local_1e].y >> 9);
 						if ((local_228 < 4) && unkXPosTbl[local_50 * 4 + local_228] < bunnyActorTbl[local_1a]->_x_pos) {
 							local_228 = local_228 + 1;
 							bunnyActorTbl[local_1a]->updateSequence((uint)local_228 + 6 & 0xffff);
diff --git a/engines/dragons/minigame4.cpp b/engines/dragons/minigame4.cpp
index 9111b50e48..692d68f1ac 100644
--- a/engines/dragons/minigame4.cpp
+++ b/engines/dragons/minigame4.cpp
@@ -223,21 +223,21 @@ uint16 Minigame4::runDanceBattle() {
 const static uint16 xDancePosTbl[6] = { 0xAC, 0xB5, 0xBC, 0xB3, 0xB4, 0xAF };
 const static uint16 yDancePosTbl[6] = { 0x1C, 0x23, 0x1A, 0x14, 0x12, 0xF };
 
-const static uint16 uint16_t_ARRAY_80090400[6] = { 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F };
-const static uint16 uint16_t_ARRAY_800903e8[6] = { 1, 2, 3, 4, 5, 6 };
+const static uint16 uint16_ARRAY_80090400[6] = { 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F };
+const static uint16 uint16_ARRAY_800903e8[6] = { 1, 2, 3, 4, 5, 6 };
 
 uint16 Minigame4::singleDanceRound(uint16 currentDancePosition, uint16 duration) {
 	_dat_80090438->_x_pos = xDancePosTbl[(uint)currentDancePosition];
 	_dat_80090438->_y_pos = yDancePosTbl[(uint)currentDancePosition];
 	_dat_80090438->updateSequence(10);
-	_ps1ControllerActor->updateSequence(uint16_t_ARRAY_80090400[(uint)currentDancePosition]);
-	_bruteActor->updateSequence(uint16_t_ARRAY_800903e8[(uint)currentDancePosition]);
-	while ((_flickerActor->_sequenceID != uint16_t_ARRAY_800903e8[(uint)currentDancePosition] &&
+	_ps1ControllerActor->updateSequence(uint16_ARRAY_80090400[(uint)currentDancePosition]);
+	_bruteActor->updateSequence(uint16_ARRAY_800903e8[(uint)currentDancePosition]);
+	while ((_flickerActor->_sequenceID != uint16_ARRAY_800903e8[(uint)currentDancePosition] &&
 			(duration = duration + -1, duration != 0))) {
 		_vm->waitForFrames(1);
 		updateFlickerFromInput();
 	}
-	if (_flickerActor->_sequenceID == uint16_t_ARRAY_800903e8[(uint)currentDancePosition]) {
+	if (_flickerActor->_sequenceID == uint16_ARRAY_800903e8[(uint)currentDancePosition]) {
 		while (duration = duration + -1, duration != 0) {
 			_vm->waitForFrames(1);
 		}
diff --git a/engines/dragons/minigame5.cpp b/engines/dragons/minigame5.cpp
index 49dfbda8bd..8453d75703 100644
--- a/engines/dragons/minigame5.cpp
+++ b/engines/dragons/minigame5.cpp
@@ -71,8 +71,8 @@ void Minigame5::run() {
 	uint16 local_4c;
 	uint16 local_4a;
 	uint16 local_48;
-	int16_t local_46;
-	int16_t local_44;
+	int16 local_46;
+	int16 local_44;
 	short local_42;
 	uint16 local_30 [4];
 	//uint16 uStack42;




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